More Monotype? Maybe.

3v3 Monotype Singles
Items: All
Abilities: All
Substitutions: 3
Megas: 1
Z-moves: 0
Switch: OK
36h DQ
Turn order: Coinflip

ASB Arena
Special rules:
a) Trainers may bring up to two more Pokémon than the required minimum for the battle.
b) All Pokémon that are used in the battle proper must share at least one type. This does not extend to benched Pokémon. This clause takes into account only the Pokémon's natural typing, ignoring effects such as Protean or Camouflage.
c) Up to one Pokémon of each species may be used (species clause).
d) Pokémon that change typings by means of forme changes must retain the type they share with the rest of their team.
- Ex: Mega Aggron can only be used as part of Steel-type teams, and Mega Gyarados can only be used as part of Water-type teams.
- Commands such as Exit Appliance retain the Pokémon's original types, unless the type change would retain the type shared with the rest of the team. Ex. Rotom-C can use Command: Exit Appliance as part of an Electric-type team, but not as part of a Grass-type team.
- When changing types by means of the ability Protean, the Pokémon retains the type that is shared with the rest of the team, becoming dual-typed. This does not apply to Pokémon with the ability Color Change give Kecleon a break lol. When sending out a Pokémon with Protean, the trainer must declare the type of the rest of the team if it has not been already established.
e) If you don't have enough mons to make a full five-member mono team or two three-member mono teams, you can copy one from my profile or something, just be aware that it will not gain any counters from the battle.
When switch-forcing moves are used, the subsequent roll to determine which mon gets forced out may only take into account mons that share a type with all the mons that have been sent out so far. Ex: if the bench Pokémon are two Fire-types and two Water-types with Volkraken as the active mon, roll among all four bench Pokémon. If the active Pokémon is a Delphox, roll only among the two bench Fire-types. This again only takes into account the Pokémon's natural typing
Basically the rules are set up so that each battler can choose between one full monotype team of five members or two separate teams of three members, with one Pokémon sharing both types. You can try to cover different setups with two different types, or even take this as an opportunity to try your hand at a full monotype battle, in case you're trying to prepare for a Gym Leader application.

TMan87


Behold, Magnolia Arch, the... shy Ralts? That doesn't sound very intimidating. Magnolia is a very curious being, often dashing around in the camp to see all kinds of new tricks and oddities the others might have. For now, she's weak, very weak, but she's cute so everyone feels like protecting her -even Kazuma isn't immune to her pleading eyes! She likes to gaze at the moon late at night, feeling an almost hypnotic attraction to the celestial body.
Nothing changed much as a Kirlia, except now she's got a knack for dancing around and she's less shy.
Evolving into Gardevoir though... that's where the real change kicked in. She went from a weak damsel in distress to a force to be reckoned with. Through the power of the moon, she can unleash devastating attacks upon he foes, and if that doesn't work she has plenty of mystic powers to try and restrain you. In general, she's nice to have around, and retains a bit of her naive Ralts self. As such, she's still eager to discover the world, and now that she can fend for herself, she's much more free to go ahead and explore it. What's that? Think her power isn't that impressive? Just you wait until she gets her hand on a Mega Stone...

Gardevoir [Magnolia Arch] (Female)
Types: Psychic/Fairy

Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]

Nature: Timid (-Atk, +Spe, +10% Acc)

Stats:
HP
: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

It is said that Gardevoirites are actually fragments of the Moon imbued with mystical powers. Whether that's true or not, when Magnolia gets one, her power surges and she suddenly becomes able to tear through any threat -otherworldy or not. The excess of moon power also changes her physical appearance, tinting her with colors of the night, instead of the bright white of the sun. She rather appreciates the change, as she always had preferred blue.


Types: Psychic/Fairy

Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]/Pixilate (Mega)

Nature: Timid (-Atk, +Spe, +15% Acc)

Stats:
HP
: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25


MC: 0

Attacks:

Level Up

Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Moonblast
Stored Power
Healing Wish
Wish
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater

Egg
Disable
Encore
Misty Terrain
Skill Swap
Will-O-Wisp
Destiny Bond
Mean Look
Memento
Shadow Sneak
Grudge

TM/HM
Psyshock
Taunt
Protect
Thunderbolt
Dazzling Gleam
Hyper Beam
Light Screen
Shadow Ball
Reflect
Torment
Focus Blast
Energy Ball
Grass Knot
Telekinesis
Charge Beam

Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Swift
Fire Punch
Mud-Slap
Nightmare
Other

Cirno is an adept of cold climates. Surprisingly, this one was found in Sinnoh and not in Alola, where it should be located. Very sure of herself, she won't hesitate to charge in head first in battle. The thing is, when she realizes she bit off more than she can chew (which is rather often), she'll try to retreat... but that's not how it works. As such, she often gets KOed because of her own reckless temperament. She also dislikes Fire-types, claiming they give her terrible migraines due to the heat they exsude.
Since her first real battle had her beating a literal god, her ego inflated like a Drifblim and she struts around proudly everytime she can. Which would be fine if she could keep that record up consistently, but there's just a small problem: she's incredibly dumb. Tactics? Plans? That's for people that can actually use their brain. Fire Blizzards as fast as you can, that's what she'd do if I weren't there to help her not faint from her own stupidity. It's honestly a wonder she managed to survive this long in the wild...

Alolan Ninetales [Cirno] (Female)
Types: Ice / Fairy

Abilities: Snow Cloak / Snow Warning (H) [UNLOCKED]

Nature: Modest (-Atk, +SpA)

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 109
Size Class: 3
Weight Class: 2
Base Rank Total: 20

MC: 0

Attacks:

Level Up

Powder Snow
Tail Whip
Roar
Baby-Doll Eyes
Ice Shard
Confuse Ray
Icy Wind
Payback
Mist
Feint Attack
Dazzling Gleam
Imprison
Nasty Plot
Safeguard
Aurora Beam
Extrasensory
Blizzard

Egg
Agility
Disable
Encore
Freeze-Dry
Moonblast

TM/HM
Dark Pulse
Frost Breath
Ice Beam
Protect
Toxic
Aurora Veil

Tutor
Foul Play
Pain Split
Heal Bell

Other

Aaaaah, look at how cute that little Azurill is! Well, okay, she's not the strongest yet, but that's because she still has to learn how to correctly use her strength! And she's trying her best, I'll have you know! As a rather outgoing fellow, Sayaka is content with hanging out with basically everyone and has a very adaptable temperament, allowing her to be at ease with everyone.
Little changed with her becoming a Marill, except now she joined the Water-team club, which means both Kamina and Shizune have her under their wing. She's happy to train with them though, knowing it's the only way to access her hidden potential, which may very well blow her current, rather weak self out of the water...
Finally blossoming into the sea maiden she always wanted to be, Sayaka's final evolution granted her incredible strength. Training as hard as she did improved her physical capabilities beyond average, so much she can strongarm pretty much 70% of the team now, as well as making her overcome her weaknesses to Grass-types. She's an all-rounded fighter, but her biggest strength is also her biggest weakness: she's much too reliant on Huge Power. Should that be stripped away from her, she's back at a pitiful power level, and that would trigger Azurill/Marill PTSD.

Azumarill [Sayaka] (Female)
Types: Water / Fairy
Abilities:
Thick Fat / Huge Power / Sap Sipper (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 100
Atk: 3 (+) (HP: 6)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 (HP: 20)

MC: 0

Attacks:

Level Up

Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Bubble Beam
Slam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Play Rough
Hydro Pump

Egg
Copycat
Encore
Muddy Water
Sing
Soak
Amnesia
Aqua Jet
Belly Drum
Light Screen
Perish Song
Refresh
Superpower
Water Sport
Camouflage

TM/HM
Protect
Frustration
Return
Scald
Whirlpool
Dig
Brick Break
Waterfall
Curse
Bulldoze
Power-up Punch

Tutor
Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Knock Off
Substitute
Liquidation

Other

Interestingly enough, while Mako is as careless as others, she's also much more focused on battling and becoming stronger. Not really for herself, but she believes she'll earn her rightful place if she manages to be strong. That doesn't prevent her from enjoying life as it comes, though, and she's more than happy to make friends -or sparring partners. Her dream is to lead the way for team to reach the highest peak.
Evolution made her deadlier, but she doesn't seem to realize it as she's pretty much the same she always was (or maybe she doesn't care). Her light is stronger now, which means she can actually lead people to their goal should her team fall into a dark place. While she has a limited arsenal to her disposition, she'll always say that "Soak and Volt Switch are the only tools I need anyway". Also she now likes flowers despite being a fish-like Pokémon.

Lanturn [Mako] (Female)
Types: Water/Electric

Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]

Nature: Modest (+SpA, -Atk)

Stats:
HP: 110
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20

MC: 0

Attacks:

Level Up

Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Confuse Ray
Bubble Beam
Spark
Take Down
Discharge
Eerie Impulse
Stockpile
Swallow
Spit Up
Spotlight
Signal Beam
Aqua Ring
Hydro Pump
Ion Deluge
Charge

Egg
Brine
Shock Wave
Soak
Water Pulse
Whirlpool
Amnesia
Mist
Agility
Psybeam

TM/HM
Ice Beam
Protect
Endure
Volt Switch
Dazzling Gleam
Toxic
Zap Cannon
Scald
Surf
Blizzard
Hail
Thunder
Rain Dance
Hidden Power [Ground]
Hyper Beam
Rest
Sleep Talk

Tutor
Bounce
Dive
Heal Bell
Icy Wind
Thunderbolt
Sucker Punch
Aqua Tail
Substitute
Other

Despite scientific claims that Staryus have no brain to speak of, Rachel is a commander to the bone. Eh, Staryus don't have bones either, but you get my point. While she doesn't talk because Staryus have no mouth either (what DO they have?), the way she uses her moves is a clear indicator that everything's planned. It's like she innately knows what to do and when to do it. Also, don't worry: if she ever loses a limb, it'll grow back no problem!

Starmie [Rachel] (N/A)
Types: Water / Psychic

Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]

Nature: Modest (+SpA, -Atk)

Stats:
HP
: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 20

MC: 0

Attacks:

Level Up

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball
Hydro Pump
Spotlight
Reflect Type
Power Gem
Psychic
Cosmic Power

TM/HM
Toxic
Light Screen
Protect
Brine
Scald
Bide
Skill Swap
Surf
Psyshock
Curse
Zap Cannon
Hidden Power [Ground]
Blizzard
Hyper Beam
Icy Wind
Telekinesis
Thunder
Psychic
Teleport
Mimic
Reflect
Skull Bash
Avalanche
Grass Knot
Tri Attack
Flash Cannon
Whirlpool
Dazzling Gleam

Tutor
Dive
Endure
Ice Beam
Magic Coat
Thunderbolt
Gravity
Pain Split
Thunder Wave
Trick
Twister
Wonder Room

Other
Granny Pie


Volcarona [Muhammad Avdol] (Male)
WIP
Types: Fire/Bug
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 2 [-]
Def: 3
SpA: 6 [+]
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
MC: 0
Attacks:
Ember
String Shot
Absorb
Leech Life
Take Down
Flame Charge
Fire Spin
Fiery Dance
Hurricane
Rage Powder
Quiver Dance
Flare Blitz
Thrash
Amnesia
Flame Wheel
Gust
Bug Buzz
Silver Wind
Whirlwind
Heat Wave
Double Edge
Morning Sun
Magnet Rise
Endure
Foresight
Zen Headbutt
Solar Beam
Fire Blast
Overheat
Flamethrower
Struggle Bug
Sunny Day
Protect
Light Screen
Substitute
Fly
Roost
Rest
Sleep Talk
Will-O-Wisp
Psychic
Tailwind
U-Turn
Giga Drain
Signal Beam
Defog
Sleep Talk


Vikavolt [Akira Otoishi] (Male)
WIP
Types: Bug/Electric
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Electric: STAB; immune to paralysis status.
Abilities:
Levitate
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP
: 90
Atk: 3
Def: 3
SpA: 7 [+]
SpD: 3
Spe: 37[-]
Size Class: 2
Weight Class: 3
Base Rank Total: 20
MC: 0
Attacks:
Air Slash
Charge
Vice Grip
String Shot
Mud Slap
Bite
Bug Bite
Spark
Iron Defense
Guillotine
Discharge
Acrobatics
Crunch
X-Scissor
Bug Buzz
Dig
Zap Cannon
Agility
Harden
Electroweb
Mud Shot
Endure
Protect
Thunder
Charge Beam
Solar Beam
Hyper Beam
Flash Cannon
Sky Drop
Hidden Power [Water]
Volt Switch
Energy Ball
Roost
Rest
Double Tean
Light Screen
Thunder Wave
Thunderbolt
Substitute
Poison Jab
Shock Wave
Signal Beam
Snore
Laser Focus


Armaldo [Kars] (Male)
WIP
Types: Rock/Bug
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Cosmic Power, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Stockpile, Wide Guard, Withdraw). Reduces Base Attack Power of all incoming special attacks by three (3) during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Abilities:
Battle Armor
(Passive) This Pokemon's thick armor prevents it from taking critical hits.
Swift Swim (Passive) (Hidden) (Unlocked) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP
: 90
Atk: 6 [+]
Def: 4
SpA: 3
SpD: 3
Spe: 39 [-]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Ancient Power
Bug Bite
Slash
Crush Claw
Brine
X-Scissor
Rock Blast
Protect
Aqua Jet
Knock Off
Rapid Spin
Sand Attack
Screech
Swords Dance
Iron Defense
Curse
Cross Poison
Protect
Toxic
Rock Tomb
Sandstorm
Endure
Aerial Ace
Brutal Swing
Sleep Talk
Giga Impact
Brick Break
Bulldoze
Earthquake
Rock Slide
Liquidation
Earth Power
Low Kick
Mud Slap
Block
Stealth Rock
Iron Tail
Ancient Power
Superpower


Heracross [Noriaki Kakyoin] (Male)
WIP
Types: Bug/Fighting
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Fighting: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm
(Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Moxie (Passive) (Hidden) (Unlocked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Skill Link (Passive) (Mega) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP
: 90
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Stats:
HP
: 90
Atk: 9 [+]
Def: 4
SpA: 1 [-]
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
Attacks:
Pin Missile
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
Close Combat
Megahorn
Feint
Bide
Focus Punch
Flail
Pursuit
Rock Blast
Revenge
Double-Edge
Protect
Rock Slide
Rock Tomb
Swords Dance
Earthquake
Substitute
Shadow Claw
Bulk Up
Knock Off
Sleep Talk
Mimic
Counter
Fury Cutter
Vacuum Wave
Bug Bite
Low Kick
Throat Chop


Araquanid (Caesar A. Zeppeli) [Male]
WIP
Types: Bug/Water
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Bubble (Passive) This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, doubling their BAP.
Water Absorb (Passive) (Hidden) (Unlocked) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 [+]
Def: 3
SpA: 2
SpD: 5
Spe: 36 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
Attacks:
Wide Guard
Soak
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring
Leech Life
Crunch
Liquidation
Mirror Coat
Aurora Beam
Power Split
Spit Up
Sticky Web
Stockpile
Protect
Waterfall
Lunge
Poison Jab
Reflect
Facade
Return
Frustration
Scald
Ice Beam
Magic Coat
Iron Defense
Laser Focus


Both sides here are very flavorful with their Pokemon, with TMan having bios and backstories and Granny having unfinished JoJo references. I really should watch that anime. Both people thanked me for reffing, which is polite of them. I like it when people do that, even though I don't really do that via Smogon convos myself.

Granny opts for a team of full bugs, while TMan goes for a mix of Fairy and Water, with Azumarill being the lynchpin between the two. I wonder who's getting sent out first?


TMan87 sends out and equips
Granny Pie sends out, equips, and orders
TMan87 orders​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator

STAND USER : TMan87
STAND NAME :『Vibrant Bouquet』


:roserade: "Hey, why are you involving me in this? I'm not even battling!"
"Oh, come on! Isn't it fun?"
:lanturn: "Oh, that sounds like a party! Lemme in!"
"Well, okay. No point in trying to keep Granny guessing. This is a battle of two aspiring Gym Leaders, after all!


Sending out Mako the Lanturn with Power Belt!
 

Yo you do so much damage, it's almost criminally evil.

I'm evil? See, that's where you're wrong. "Evil" is always the loser. It's the victor who has justice! The victor being the last Pokemon standing, and how you win in battle is irrelevant!!

...
YEAH ALRIGHT LEZ GO

Heracross:
[ALWAYS MEGA EVOLVE A1] Bullet Seed --> Earthquake --> Bullet Seed
[NONCONSECUTIVE] IF Lanturn is under P/E when you are to act, THEN use Focus Energy first instance, Swords Dance second instance, restarting queue each time.
IF Lanturn is under D/E when you are to act, THEN use Counter, and restart queue.
[ONCE] IF Lanturn is to use Stockpile, THEN use Knock Off and restart queue.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"This... This is gonna be tough. We're gonna need backup."
:lanturn: "Now you know I do agree with what the scary weird guy says."
"Which one of the scary weird guys in front of us are you talking about?"
:lanturn: "Uuuuh, the blue one I guess?"


Stockpile | Stockpile | Volt Switch
 
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 90/90 | EN: 100
9/4/1/4/75 | 3/4/19
Status: OK


@ Power Belt
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+3 Def from Def-boosting moves and +1 prio on them, +10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 110/110 | EN: 100
2/3/4/3/67(33) | 2/2(3)/20
Status: OK​

A1

Heracross is reacting to Granny Pie's 『Green Hierophant』 or something, Mega Evolve Go!

Lantern uses Stockpile! -8 EN, 92 EN Lantern

+4 Def, +1 SpD, +1 Stockpile counter!

Heracross uses Knock Off! -7 EN, 93 left

2/24>1/24, does not crit

10+18-6-8=14 damage, 96 HP Lantern

A2

Heracross uses Bullet Seed! -10 EN, 83 EN Heracross

16/24, 15/24, 10/24, 8/24, 14/24>1/24, does not crit

15+18-6=27*1.5=40.5-8=32.5=33 damage, 60 HP Lantern

Lantern uses Stockpile! -12 EN, 80 EN Lantern

+1 Def, +1 SpD, +1 Stockpile counter!

A3

Heracross uses Earthquake! -7 EN, 76 EN Heracross

11/24>1/24, does not crit

10+18-6=22*1.5=33-10=23 damage, 37 HP Lantern

Lantern uses Volt Switch! -4 EN, 76 left

16/24>1/24, does not crit

7+3=10 damage, Lantern is switching out! 80 HP Heracross
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 80/90 | EN: 76
6/3/1/3/85 | 3/4/19
Status: OK


@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK, Switching
Ref take 2: Electric Bugaloo

Lantern gets messed up this round, that's all there is to it. Stockpile saves a good chunk of damage, but regardless, Heracross just chewed through his opponent for a huge lead. This is certainly one way to start a match.

TMan87 sends out and orders
Granny Pie orders
I ref
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"No more messing around! We're going offensive now!"
:azumarill: "Leave it to me! I'll show you how much I've grown!"


Sending out Sayaka the Azumarill with Sea Incense!

Play Rough | Play Rough | Play Rough

IF
Counter THEN Hydro Pump odd instances, Whirlpool even instances
IF Bide THEN activate action string Curse | Defense Curl | Play Rough
IF
under P/E THEN Defense Curl
 

Sap Sipper?? She just takes Bullet Seed like it's nothing!

Impossible! No one can just deflect the Emerald Splash!!

... Is that what the kids are calling it these days?

Heracross:
Substitute (25) --> Knock Off --> Protect
IF you get crit A1, THEN use Substitute (25) A2, and push back.
 
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 80/90 | EN: 76
9/4/1/4/75 | 3/4/24
Status: OK


@ Sea Incense
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
Raised Def, SpD, +10% Acc on phys moves, Play Rough isn't easily CC'd
HP: 100/100| EN: 100
3(6)/3(4)/2/3(4)/50 | 2/2/17(20)
Status: OK
@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK
A1

Heracross uses Substitute! -24 EN, 52 left

Heracross made a Substitute! -25 HP, 55 HP Heracross

Azumarill uses Play Rough! -6 EN, 94 left

24/24>1/24, does not crit

9+3+12-8=16*1.5=24 damage, 1 HP Substitute

A2

Heracross uses Knock Off! -7 EN, 45 left

16/24>1/24, does not crit

10+18-8=20/1.5=13.4=13 damage, 87 HP Azumarill, Azumarill's item is knock off!

Azumaril uses Play Rough! -8 EN, 86 left

1/10<9/10, hits, 8/24>1/24, does not crit

9+3+12-8=16*1.5=24 damage, Broke sub

A3

Heracross uses Protect! -7 EN, 38 left

Heracross protected itself!

Azumaril uses Defense Curl! -5 EN, 81 left

+1 Def
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK


@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +1 Def
@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK
Man, Megas really do everything better, even stalling. Heracross is using up EN fast, though- might be something to keep in mind later in the match, after the incoming switch out? Azumarill also resists Bug, meaning that we're going to be seeing something with a different good STAB to hit it come out, most likely.

I'm going to personally miss not having to roll accuracy on Play Rough, and I'm not even that invested (just lazy).

How do you guys feel about the new spoiler for ability effects? Trying something new to reduce clutter while still having the info there for my own sake.


Granny Pie
TMan87
I​
 
Last edited:
I like the spoilers, they're neat. :)


Kakyoin, get out of there! Otoishi, you're up!!

ROCK AND ROOOOOOOOLL!!!!!! I'M GONNA BE A STAR!!!!!!!

Sending in Akira Otoishi the Vikavolt with a Charged Stone!

Counterswitch?
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
*checks options* "Okay so not switching is bad, but switching is also bad. Huh."
:lanturn: "I'm here specifically to counter this Pokémon! Just let me out already!"
"Well yeah but like Grass moves and all."
:starmie: "I'll do it."


Sending out Rachel the Starmie w/ Water Stone!

Reflect Type | Power Gem | Hydro Pump

[2 subs] IF
under P/E OR [in the evasive state of D/E when you are to target it] THEN Light Screen first instance, Cosmic Power second instance, pushing back actions and subs each time
IF Light Screen is up on Vikavolt's side AND not A1 THEN Skull Bash odd instances, Avalanche even instances, pushing back each time
 

If I was you, I'd wanna be me, too, baby! But there's only ever gonna be one me!!

Vikavolt:
Bug Buzz --> Signal Beam --> Bug Buzz
 
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 90/90 | EN: 100
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK



:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: 90/90| EN: 100
2/3/5(6)/3/115 | 2/4/20
Status: OK
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +1 Def
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK
A1

Starmie uses Relfect Type! -5 EN, 95 left

Starmie became Bug/Electric!

Vikavolt used Bug Buzz! -6 EN, 94 left

13/24>1/24, does not crit, 6/10>1/10, does not drop SpD

9+3+16-6+2=24 damage, 66 HP Starmie

A2

Starmie uses Power Gem! -6 EN, 89 left

8/24>1/24, does not crit

8+12-6=14*1.5=21 damage, 69 HP Vikavolt

Vikavolt uses Signal Beam! -5 EN, 89 left

11/24>1/24, does not crit, 2/10>1/10, does not confuse

8+3+16-6+2=23 damage, 43 HP Starmie

A3

Starmie uses Hydro Pump! -8 EN, 81 left

15/24>1/24, does not crit

11+12-6+2=19 damage, 50 HP Vikavolt

Vikavolt used Bug Buzz! -6 EN, 83 left

20/24>1/24, does not crit, 8/10>1/10, does not drop SpD

9+3+16-6+2=24 damage, 19 HP Starmie
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 50/90 | EN: 83
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK



:bw/Starmie:@ Water Stone
Water/Psychic(Bug/Electric) | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: 19/90| EN: 81
2/3/5(6)/3/115 | 2/4/20
Status: OK
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +1 Def
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK
Both sides qualify for a bonus from their local power company, for great management of their energy consumption this round!

That's about all of the good new TMan is looking at, that and he's ordering second next round. Vikavolt absolutely chunks, especially with his item.

Water is seeming like it's the worse side in this matchup, but there's still room for that to change!

Granny Pie
TMan87
I
 

LET'S MAKE SOME NOIIIIIIIIIISE

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Vikavolt:
Bug Buzz --> Signal Beam --> Bug Buzz
IF Starmie is to use Endure, THEN activate action string Signal Beam --> Protect --> Roost.
IF Starmie is to use Recover AND Starmie is under the effect of Endure, THEN use Bug Buzz first instance, Signal Beam second instance, pushing back.
IF Starmie is under D/E when you are to act AND is NOT under the effects of Endure, THEN use Dig.
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:starmie: "I don't really like noise, it prevents me from concentrating. How about the quiet sound of the waves instead?"

Light Screen | Pain Split | Whirlpool

[2 subs] IF Vikavolt crits OR Whirlpool misses THEN cry in starfish
 
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 50/90 | EN: 83
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK



:bw/Starmie:@ Water Stone
Water/Psychic(Bug/Electric) | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: 19/90| EN: 81
2/3/5(6)/3/115 | 2/4/20
Status: OK
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +1 Def
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK
A1

Starmie uses Light Screen! -10 EN, 71 left

A shield was erected!

Vikavolt uses Bug Buzz! -10 EN, 73 left

4/24>1/24, does not crit, 1/10=1/10, does drop SpD

9/2=4.5+3+16-6+2=19.5=20 damage, ded Starmie
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 50/90 | EN: 73
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK



:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK

:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK, +1 Def
:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67(33) | 2/2(3)/20
Status: OK

Light Screen wasn't quite enough

TMan87 sends out and orders
Granny Pie orders
I ref
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Nope, I checked, and I'm still idiotic."
:roserade: "What are you talking about?"
"Don't worry, I've got memories of a different world line. One where I was better off than here. Now where's my microwave again?"
:lanturn: "You look for that thing and I'll just go ahead, yeah?"


Whirlpool | Brine | Brine

IF
Energy Ball AND not in a combination THEN Bounce and push back
[ONCE] IF Solar Beam THEN Rain Dance and push back
IF unsuspended D/E AND Vikavolt is faster THEN Sucker Punch and push back
 

IT'S TIME FOR THE FINALE, BABY!! ONE LAST ACT!!!

Vikavolt:
Energy Ball + Energy Ball --> Cooldown --> Energy Ball + Energy Ball
IF you are unable to attack due to paralysis, THEN push back.
 
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 50/90 | EN: 73
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering
@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK



:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: 37/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK

A1

Lantern uses Whirlpool! -4 EN, 72 left

6/20<19/20, hits, 17/24>1/24, crits

4+3+8-6=9 damage, Vikavolt is trapped in a whirlpool! 41 HP Vikavolt

Vikavolt uses Ki Blast! -36 EN, 37 left

20.25/2=10.125+16-6+2=33 damage, 4 HP Lanturn

Whirlpool damage, 39 HP Vikavolt

A2

Lanturn uses Brine! -7 EN, 65 left

3/24, does not crit

13+3+8-6=18 damage, 21 HP Vikavolt

Vikavolt is on cooldown!

Whirlpool damage, 19 HP Vikavolt

A3

Lanturn uses Brine! -11 EN, 54 left

9/24, does not crit

13+3+8-6=18 damage, 1 HP Vikavolt

Vikavolt uses Ki Blast! -too much energy from consecutive use, Vikavolt is exhausted!

crit doesn't matter

Lanturn ded, Vikavolt ded
@ Charged Stone
Bug/Electric | Levitate
Electric STAB; immune to paralysis status.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Levitate grants Hovering
+1 SpA rank, +2 BAP to special attacks
HP: 1/90 | EN: 0
3/3/7(8)/3/37 | 2/3/20
Status: OK, Hovering

@ Heracrossnite
Bug/Fighting | Swarm/Guts/Moxie/Skill Link
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Bug STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Increased Bug-type BAP by 3 at 29 HP or less, +3 BAP to Phys attacks when under status, +1 Atk after KOing foe, multi-hit moves always hit 5 times
HP: 55/90 | EN: 38
9/4/1/4/75 | 3/4/24
Status: OK



:bw/lanturn:@ None
Water/Electric | Volt Absorb/Illuminate/Water Absorb
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
+10% Acc to all moves in battle, receives no damage from Water/Electric moves and heals for half damage
HP: -8/110 | EN: 76
2/3/4/3/67 | 2/2/20
Status: OK
:bw/Starmie:@ Water Stone
Water/Psychic | Illuminate/Natural Cure/Analytic
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
+10% Acc to all attacks on field, cures a status 6a after infliction, +2 BAP when hitting second
+1 SpA rank, +2 BAP to Water/Ice attacks
HP: -1/90| EN: 71
2/3/5(6)/3/115 | 2/4/20
Status: OK
:bw/azumarill:@ None
Water/Fairy | Thick Fat/Huge Power/Sap Sipper
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4)
Quad resists ice/fire, doubled Atk, immune to Grass attacks and raises Atk when hit by them
HP: 87/100| EN: 81
3(6)/3/2/3/50 | 2/2/17(20)
Status: OK

Azumarill can 1v2, right?

TMan87 sends out
Granny Pie sends out and orders
TMan87 orders
I ref
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:azumarill: So I am the last one standing, then. No matter. I can do this. I must!"
"Don't push yourself too hard, now."


Sayaka Miki the Azumarill is back on the field!
 

Bastard! Never again! I'll never lose to you again! I'll reveal your secret!

Heracross:
Rock Blast --> Earthquake --> Rock Blast
IF Azumarill is to use a damaging Fairy-type combo, THEN use Protect, and push back.
IF Azumarill is to use Play Rough, THEN use Counter, and restart queue.
IF Azumarill is under D/E when you are to act, THEN use Counter, and restart queue.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:azumarill: "Gee, can't you take a hint? Girls don't like clingy guys like you! Now watch me end you swiftly."
"We really are going into all-or-nothing territory, huh. Though I'd expect you of all Pokémon to know about that kind of strategy."


(Bounce + Bounce) | cooldown (Bounce + Bounce) | Aqua Jet
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top