Torkoal @ Heat Rock
Ability: Drought
EVs: 4 HP / 252 Def / 252 SpA
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Will-O-Wisp
- Overheat
Lets start with Torkoal. This is the lynch pin of the team in most matches. Used mostly for setting up sunny day it also provides some valuable support by setting stealth rocks, rapid spinning away enemy hazards and burning physically threatening mons with will-o-wisp. I'm slightly iffy on the EV spread and I may swap out the SpA for SpD or HP but the added special attack is useful for nuking things with overheat in a pinch.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Psychic
- Flamethrower
- Taunt
Kills ghosts dead. Also nukes psychic types but those are far less prevalent (in fact I've yet to see a dedicated psychic team). Taunt provides some good utility by giving me openings for switch ins and set ups.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Fiery Dance
- Psychic
- Quiver Dance
Another offensive mon. Quiver Dance Volcarona is still really good. Can hit most things in the meta game at least neutrally. Psychic gives me some additional coverage but could honestly be swapped out for something else. Not sure what though. Open to suggestions.
Ceruledge @ Choice Band
Ability: Weak Armor
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Bitter Blade
- Shadow Claw
- Poison Jab
- Iron Head
Bitter Blade goes brrr. No really that's that this pokemon's primary purpose. Beyond that it provides some nice additional type coverage with its other moves. It's also one of the few strong physical attackers on this team which makes it ideal for cutting through specially defensive pokemon.
Rotom-Heat @ Assault Vest
Ability: Levitate
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 SpD
Calm Nature
- Discharge
- Shadow Ball
- Volt Switch
- Overheat
Levitate is useful for snuffing ground types. Discharge nukes fliers and water types. Shadow Ball gives me just that little bit of extra coverage against ghost pokemon. Good all around pokemon that can hit most things at least neutrally and can safely switch in against ground attacks.
Scovillain @ Choice Specs
Ability: Chlorophyll
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
- Flamethrower
- Solar Beam
- Leech Seed
- Energy Ball
With it's chlorophyll ability it out speeds just about everything in the meta game and solar beam + sunny day is still devastating. Can and will single handedly sweep water and ground teams.
Ability: Drought
EVs: 4 HP / 252 Def / 252 SpA
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Will-O-Wisp
- Overheat
Lets start with Torkoal. This is the lynch pin of the team in most matches. Used mostly for setting up sunny day it also provides some valuable support by setting stealth rocks, rapid spinning away enemy hazards and burning physically threatening mons with will-o-wisp. I'm slightly iffy on the EV spread and I may swap out the SpA for SpD or HP but the added special attack is useful for nuking things with overheat in a pinch.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Psychic
- Flamethrower
- Taunt
Kills ghosts dead. Also nukes psychic types but those are far less prevalent (in fact I've yet to see a dedicated psychic team). Taunt provides some good utility by giving me openings for switch ins and set ups.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Fiery Dance
- Psychic
- Quiver Dance
Another offensive mon. Quiver Dance Volcarona is still really good. Can hit most things in the meta game at least neutrally. Psychic gives me some additional coverage but could honestly be swapped out for something else. Not sure what though. Open to suggestions.
Ceruledge @ Choice Band
Ability: Weak Armor
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Bitter Blade
- Shadow Claw
- Poison Jab
- Iron Head
Bitter Blade goes brrr. No really that's that this pokemon's primary purpose. Beyond that it provides some nice additional type coverage with its other moves. It's also one of the few strong physical attackers on this team which makes it ideal for cutting through specially defensive pokemon.
Rotom-Heat @ Assault Vest
Ability: Levitate
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 SpD
Calm Nature
- Discharge
- Shadow Ball
- Volt Switch
- Overheat
Levitate is useful for snuffing ground types. Discharge nukes fliers and water types. Shadow Ball gives me just that little bit of extra coverage against ghost pokemon. Good all around pokemon that can hit most things at least neutrally and can safely switch in against ground attacks.
Scovillain @ Choice Specs
Ability: Chlorophyll
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
- Flamethrower
- Solar Beam
- Leech Seed
- Energy Ball
With it's chlorophyll ability it out speeds just about everything in the meta game and solar beam + sunny day is still devastating. Can and will single handedly sweep water and ground teams.