Project Monotype Premier League VIII Team Dump

Arase

Banned deucer.
with MPL coming to an end i'm glad to announce the Monotype Premier League VIII Team Dump Thread!

this thread will serve for the people who played MPL to post the teams they used, sets they wanted to use and whatnot.

Rules
  • This is for teams used in, or heavily considered for use, in MPL VIII ONLY.
  • A Pokepaste would be preferred in terms of formatting. Sprites would also be a helpful addition.
  • Descriptions/stories about the teams are allowed (encouraged, even) but consider using a spoiler tag if they end up being very long.
congrats to the Tohjo Falls Thunders for their win!
 
Semifinals vs bushtush:

Game 1: dragon
https://pokepast.es/ba1d88d1e273c09b

as we all know regidrago is the greatest pokemon of all time and has literally no counters, this team would have won but bush is agressively cringe and brought scarf dragapult which is this teams only counter. choice band garchomp would have also won but he lucked the fuck out of me fuck bushtush dude what an asshole

Game 2: ground
https://pokepast.es/091c7cd686feca6f

Probably the best ground archetype going around atm, sandless gravity trick room. Obviously need the horse on any good ground build, sash lead chomp for the boys. Steelix doesnt have sturdy because i forgot to change it

all in all i had a lot of fun this tour carrying my teammates to this win shoutouts damien the genius for all of the support
 

Attribute

HYPNOS | pulp
is a Top Tiering Contributor
Monotype Cup Winner
hi, these are some of the things i brought this season. not gonna post ss due to there being ongoing/future tours with ss in them
SM:
https://pokepast.es/5d78bdc4c360d650 W2 vs. Pak https://replay.pokemonshowdown.com/smogtours-gen7monotype-630266
wanted cm id klefki this week, this was the result. i never really thought of ferro as a necessity on steel and you'd really only get messed up hard by rain. due to the lack of ferro, you're definitely gonna want some water answers and i had those in the form of facade zor and zhp jirachi. subtox tran is super cool for opposing steels mainly but can also serve as a way of dealing with dark since klefki can't do everything on its own. sub tran serves as a lead vs mega sab darks since trans evd to not break sub and takes a lot of recycle pp away from muk, as seen in the game above. since i wanted to use this tran, i needed a rocker and a scarfer, so i decided to have exca fulfill those roles, as well as putting x-scissor on it so i don't get smashed by offensive celebis or catch defensive celebis switching in to ease eq spam.

https://pokepast.es/4d4a2a069e09b871 W3 vs. Isza https://replay.pokemonshowdown.com/smogtours-gen7monotype-631564
isza was talking as if i wasn't gonna bring water stall vs him and well... this happened. of course, it would be foolish to bring an old one against him since that could very easily be prepped for so i decided to build another that is fit to handle some of the stuff he likes. this isn't exactly something id consistently bring so youd probably want to think twice if u want to bring this for something. onto the team itself, building a consistent stall water is kind of challenging so i had to give up certain obvious things (see mega gyarados). this gastro set in hindsight might be too cracked but i think it got the job done (handles electric and dragon if not cm stored lati). the first thing i thought about when trying to build a stall was how im gonna handle opposing water. for this, i took lerus balanced water as a baseline as for how i should go about things as that seemed like the worst case (but doable and realistic) scenario. it starts with slowking, luring pex with whirlpool and eventually killing it with the combination of fsight + psyshock. next, i need a way to take out one (or both) of gastro and mantine since they both have clear smog and haze respectively. this is where cm toxic mrbo comes in, as its able to cm once which forces a response, which you can then toxic one of gastro or mantine, enabling suicune and gastro. of course this is a lot that needs to happen but i was confident id be able to follow this gameplan. lastly, i never liked vincune that much and i needed a good way of beating steel so this set came along. its evd to have its sub take burned ferros pwhip and rest in spdef since u dont really need speed with this. looking at the game, my matchup was pretty good since his jirachi wasn't calm mind (legitimate concern though this set hasn't seen use in like 3 years) so i just needed to burn ferro and i go on from there.

https://pokepast.es/4634cb318a4ca353 W4 vs. dahli https://replay.pokemonshowdown.com/gen7monotype-1599776988
again, this isnt really a team that should be used consistently as it was only made for dahli specifically, but i would like to highlight some things that i think are pretty underrated. first off is mega bro, which is an underrated mega and can switch into many things such as tini, which psys typically have a hard time switching into. this mbro has cm + rest which is able to beat non hydreigon darks, but it can beat hydreigon darks as well as long as they're not taunt and perhaps if they aren't dark pulse. next, reun and its entirety is something i feel that doesn't get much attention. for this team i opted for double dance since it can very easily win against maybe 1/3rd of the tier on its own barring crits. next is sash zam, which is able to check mega sharp without having to worry about subtect wearing u down with tspikes up. finally, 4 atk deo over the usual np cause 1. i didn't need np nor do i think its a good set and 2. i had reun for flying anyway. deo being able to outspeed some of the fastest things in the tier such as ninja and +1 kommoo is pretty huge, and is a pretty hard mon to switch into. superpower is a nice surprise factor to hit stuff like spdef drill which would switch into this otherwise. shoutouts to lax for convincing me to use this deo! as for the lack of victini, i really don't think that mon is needed and i built more psys without victini than with it this season so, make of that info as u will.


ORAS:
https://pokepast.es/0191f37c9b292392 W6 vs. Spitfire Arcanine https://replay.pokemonshowdown.com/smogtours-gen6monotype-635985
i just wanted to use electric and it happened. this is pretty much a standard electric team so there isn't much to talk about aside from the zone which i stole from the gars cause it looked cool.

BW:
https://pokepast.es/0d6ddbf5b03b6768 W1 vs. Sabella https://replay.pokemonshowdown.com/smogtours-gen5monotype-628055
i just wanted to bring something good vs sab and i brought what i think is the best 6 steel can offer. most sets are interchangeable of course, as i just changed according to what i was/wasn't expecting. scarf rocks exca is a cool tech that is able to get sr up vs xatu psys since they typically aren't paired with starmie. in the event there wasn't a xatu, i had rocks on ferro as opposed to the traditional skarm to threaten starmies with pwhip, making it harder for them to spin. hp ground zone is probably my most preferred hp on zone since getting rid of heatran is super huge and you're always gonna want some way of dealing with opposing steels. jirachi has psychic over the typical thunder to force out (maybe even surprise kill) nido and pose as an actual threat to ground, as well as do some relevant things vs fighting. i never thought thunder was a necessity on this since 1. people fear thunder anyway; no ones sending out gyara vs a jirachi that just cm'd unless they're scarf and 2. eball + psy does enough to psy anyway. you're gonna miss having thunder vs psychic but the mu seemed doable in my eyes.

that concludes this post! just wanted to say thank you to my managers Felines roxiee for trusting me (may have trusted me a bit too much...) to tackle preparation (i burnt out w3 so never again) the whole tour. i know i can be a difficult person to team with sometimes so thanks for putting up with me these past 7 weeks lmao. congrats to thunders as well, you guys were pretty good this season. lastly, thank you to the hosts, your hard work is appreciated:blobthumbsup:

fun tour everyone! onto the next
 

mushamu

God jihyo
is a Tutor Alumnusis a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Former Smogon Metagame Tournament Circuit Champion
SS Monotype:
Choice Scarf Bisharp:

https://pokepast.es/88b5c70b7a9886fe
This team is probably the most comfortable steel team I like using right now and I used it against shiba and jonfilch. Choice scarf bisharp is great against steel's natural weaknesses in ground and fire. The combination of toxic ferrothorn + toxic excadrill and bisharp means landorus-t has a hard time setting up if you play well. Stone edge bisharp against fire is self explanatory, and even though it doesn't kill cinderace from full, it leaves it at the range where aegislash's shadow sneak can beat it. I had substitute against jonfilch but changed it to shadow sneak later on because it made more sense. Shed shell excadrill is because electric started farming again so having insurance against it became top priority. I got owned vs shiba steel vs fire but I also got outplayed and didn't take enough initiative.

Archeops Volturn:

https://pokepast.es/4857f21059c655a5
Archeops is underrated role compression, it has a really good speed tier that is capable of setting stealth rock and using switcheroo against pokemon like calm mind clefable which galarian zapdos cannot do. The combination of archeops, thundurus-t, and choice band landorus-t overwhelms opposing teams very easily through clicking voltturn, and galarian moltres at the back is always capable of sweeping. Landorus-t has rest to beat substitute zapdos and zeraora long term, although I might be tripping against zeraora. I used this team against shiba for game 1 and archeops had rock blast for arctozolt against ice, but I decided stone edge + stealth rock with double steel STAB celesteela should be good enough for ice and stealth rock is needed to beat metagame titans in kyurem and galarian moltres.

Guessing games:

https://pokepast.es/5d33179a8c700991
I used this team against shiba for our game 3. Fairy has always been one of those types to me where it's heavy on catching things off guard despite including the same 8 pokemon every time. It constantly evolves quickly because of that and you see new techs popping up everywhere. This team's concept was to mimick attribute's fairy team and to use it to surprise the opponent, mainly with the klefki, tapu bulu, and azumarill sets. Klefki's set is something I've been really enjoying because switcheroo with lagging tail messes up almost every setup ever and just faster pokemon general like volcarona, regieleki, tapu koko, spectrier, and excadrill. Imprison with defog and spikes gives the fairy team the upper hand in the spikes trade which is huge. You completely shut down the opposing team from defogging, leaving types like poison and water in a sticky situation and the types with excadrill get crippled with switcheroo and beat by clefable. Screens tapu koko is nice because tapu koko isn't even a great offensive pokemon either way and can use its speed and recovery to set screens multiple times throughout a match. The tapu bulu set helps against psychic where you can bait the victini with occa berry and beat it with high horsepower; synthesis makes up for the lack of leftovers recovery. Encore azumarill lets you beat corviknight as well as set up against steel if you get it in against a spikes turn from ferrothorn, kings shield or substitute turn from aegislash, or protect turn from celesteela. Overall, I've come to enjoy fairy as a type that can secure wins in tournaments due to its combination of having a lot of tricks up its sleeve-pretty much every single pokemon on the type can run more than one set and tapu koko, cleable, and tapu bulu probably have like 5. Azumarill or klefki catching the opponent off guard on a turn can easily seal the game. The steel matchup is exaggerated because melmetal gets worn down by spikes, scizor can't do anything to clefable once psychic terrain is set, and azumarill can instantly sweep with one turn if you get encore off.

Togekiss bulky offense:

https://pokepast.es/8eb126147f96554c
I used this against jonfilch for our game 3. It's pretty standard team with togekiss to support the sweepers defensively. Wish + heal bell means you can be a lot more reckless with landorus-t and galarian moltres in game, for example taking rotom-w's burn against electric or letting galarian moltres get badly poisoned against steel. This team looks really similar to the archeops team posted above, but it's played very differently where the archeops team is momentum based and this one is focused on slower progress making.

Toxtricity offense:

https://pokepast.es/ecc13d7f8138bd63
Toxtricity electric with choice scarf tapu koko for speed control that I used against floss week 1. Toxtricity is cool because it breaks through midgrounds in matchups like poison ground and water while being great against fairy and grass, as well as aegislash. Brave bird on choice scarf tapu koko is for volcarona since you always OHKO. Rotom-w is fast because there isn't any alolan raichu on this team to beat nidoking. Zapdos is toxic + hurricane for ground since you beat everything besides excadrill which gets trapped by magnezone.

SM Monotype:
Togekiss balance:
:togekiss: :charizard-mega-y: :landorus-therian: :celesteela: :mantine: :thundurus-therian:
https://pokepast.es/c3020c89ddef8cca
I wanted to use togekiss against mateeus because I thought he was going to dragon me. Mateeus and I agreed that dragon was not that consistent but in my eyes, it does very well against the gigafat teams I spam in SM like water, poison, and flying, so I wanted insurance for it. Togekiss beats kommo-o and kyurem-black in one slot; yache berry lets you live ice beam after taking chip and roosting damage off. Yache berry is also nice for pokemon like greninja and weavile to paralyze with thunder wave. I'm a huge fan of togekiss in monotype because it's a really nice glue pokemon and here it beats a lot of other balances too like water, flying, and poison. Yache thundurus-t is for deoxys-s and greninja, usually I run choice scarf tornadus-t to beat it but here I had no room so I had to compress. Overall, this team is so weird to use even though I think togekiss is a cool concept because of how awkward mantine is in a generation without heavy duty boots. It resembles flying teams from 2018-2019 era SM Monotype heavily with the mega charizard y + mantine + choice scarf landorus-t cores.

GastroEmp balance:
:gastrodon-east: :empoleon: :toxapex: :slowbro-mega: :keldeo: :greninja:
https://pokepast.es/f1dd7502f498b239
I love gastroemp because it covers weaknesses really well as a core. Gastrodon beats electric and has clear smog against calm mind clefable while empoleon beats ice while helping against a lot of other types because steel typing is broken. Toxapex being thrown in naturally makes the team ground weak but mega slowbro covers stuff like choice band excadrill and landorus-t while gastrodon walls landorus-i. Toxapex is wacan for tapu koko and future sight slowbro helps break mid-game even when it's not ready to set up and win. I realized I had no progress maker against fairy so I used hidden power poison calm mind keldeo which basically punches through it no matter what. Tapu bulu can't stop it from making progress now, and nothing likes switching in. Fightinium z beats ferrothorn instantaneously because the team struggles with passivity a lot against it otherwise.

Unused SM stuff:
https://pokepast.es/32d85224bbc42102
I built these teams for hyper when he was playing zap in week 7. A lot of these had cool concepts and I wanted to provide a lot of options to pick from in case hyper wasn't feeling one. The teams are very unrefined though because not gonna lie I was definitely unhinged to a certain degree when making them so do use them at your own risk. We ended up using poison with gengar for psychic anyways but I think these teams are still interesting and might refine them in the future.

Congratulations to the thunders for winning the tournament.
 
Last edited:
ORAS:
Anti-Meta Bug
https://pokepast.es/b3ba34b34c771534
Made this team specifically for a winning MU vs the entire meta (Water/Flying/Psy) at the cost of Steel/Ground being much more difficult than most of my other bug teams. I used Endeavor Vivillon as a lead, and figured the most common flying lead would be Tornadus-T. The sequence I had in mind would be T1. Torn brings to 1%, Vivillon Sleep Powders. T2 Flying doubles out to either a hard counter Zapdos or to revenge kill a setup with Dnite and Vivillon uses Endeavor. From this point Vivillon either KOs Zapdos or I double out to Armaldo on Dnites E-Speed, and if Zapdos dies then I would sack Vivillon unless they went Dnite where I go Armaldo. At this point I assumed it would be either Torn asleep for 0 turns and Zapdos dead, or Torn asleep for 0 turns and Dnite at 1%. Both situations are really beneficial to bug, having DNITE healthy is pretty necessary for handling mid game volc setups, and with it at 1% there's alot more added pressure on flying to handle Volcarona. On the other hand if Zapdos is KOd then I would have a much easier time pressuring with Galvantula, Rocks, and late game Scizor. Bullet Seed Megacross is often a sacking game for water, and with webs it can fully sweep with proper support. Vivillon is also a really annoying pokemon for water to counter as a lead, I usually would end up in pretty good shape if I just sleep powder t1 and if they have an obvious bulky counter like Empoleon/Rotom-W I usually can just double to megacross and force a sack. The Megacross EVs gets it to a speed of 243 after it's megad which outspeeds a couple bench marks after megad such as neutral 252 base 70s, 16evs base 100s, and lets it outspeeds 252+ base 70s the turn it megas. Bug Buzz bulk volc fucks psy on its own. I usually run less speed and more defense/spa but decided it might be worth to outspeed unboosted Cloyster.

Don't feel like posting the rest rn lol
 

Trichotomy

is a Tiering Contributoris a Former Smogon Metagame Tournament Circuit Champion
MPL Champion
Here are some of my favorite teams from this tour:

:amoonguss::cradily::ferrothorn::rillaboom::whimsicott::zarude-dada:
Trichotomy vs. Maki | jonfilch vs. Bushtush
Coming into this tour I didn't expect to have to do much work since I hadn't played mons for 6 months but Splash decided it would be a good idea to drop 40% of his budget on one player. Anyways I had no idea what the meta was like but I did have a fond memory of getting dicked by Grass in MWP against Kaiser, so I decided to use it. Zarude EVs are to always live Moonblast from Lele at full, but as I later discovered in this tour Psychic is the worst type in the metagame, so I'd just make it max-max. Boots Whimsi for longevity against Dragon, EQ Crad for Heatran, and the rest of the team is fairly standard.

:regieleki::zeraora::tapu koko::zapdos::magnezone::rotom-wash:
Trichotomy vs. Bouki | jonfilch vs. tMoi
Never in my life have I been more scared of an opponent than when I was informed that Bouki was 41 years old. Because of his infinite wisdom I decided to make the difficult decision to fish for MU. Regieleki may be a fish mon but it's really damn good at it, since it pretty much 6-0s every ground-less team (which is 50% of the metagame) with the proper chip and Volting with other mons. I also noticed at the beginning of this week that Electric was 9-1 or some crazy shit like that so I opted to make my own. Everything else is standard, originally Koko was Specs but I didn't like the idea of 4 choice-locked mons and I figured switching moves would be useful against something like Water anyways.

:crawdaunt::rotom-wash::swampert::cloyster::toxapex::urshifu-rapid-strike:
Trichotomy vs. Gray
The general composition of this team is inspired by something Rinda passed me, but this is probably my favorite team of this tour. I think Cloyster is a great mon, but I think a lot of teams could benefit from a Scarf set rather than a Shell Smash set; it really depends on the team comp. With this team I was ridiculously weak to Torn so having a Scarf Cloy to automatically pressure Flying every time I brought it in was super important for me. In my game, it caught Gray's Alolan Ninetales by surprise and OHKOed it turn 1, immediately relieving me of the immense pressure that Ninetales puts on Water, both offensively and as a support unit. Rotom is some French EV spread don't ask me what it does. Swampert lives Grass Knots and tanks 2 EQs from Scarf Exca.

:dragonite::celesteela::landorus-therian::corviknight::tornadus-therian::zapdos:
crying vs. luisin
I saw Gengars using this same 6 so I decided to put my own spin on it, but with offensive presence instead of that unpalatable stall. I think Band Dnite is super underrated in this meta because Boots is such an obvious choice for it with Multiscale, but it does extremely well since the meta shifted to be very offensive in later weeks of the tour. We somehow got crying 7 straight bad MUs this tour but as you can see Band Dnite cleaned up super well against Elec with everything chipped.

:tornadus-therian::landorus-therian::corviknight::dragonite::zapdos::thundurus-therian:
jonfilch vs. WhiteQueen
Band Dnite needs no further explanation. Band Lando is something I thought was super cool as well, since nobody expects it and you can OHKO things like Pex, Balloon Tran, Zapdos, etc. I made this team around a year ago but I think Band Lando is an even better surprise factor now because everyone uses the passive SpDef set (whereas Scarf was the most common set when I made this team). Torn is supposed to be a discount faster Moltres-G but Dark Pulse is definitely garbage and you should definitely run Knock Off on it. I used TBolt on Zapdos so you can OHKO Urshifu and 2HKO Toxapex but Discharge is fine too.

Thanks Splash and jonfilch for drafting me, I had a fun tour despite nearly ending my career in week 6 the same way Feitan ended his.

Cell you are the ORAS goat, ty for carrying that slot every single week and prepping for every possible scenario, your finals prep was something else and really gave the whole team motivation to win despite our relatively low motivation the entire tour

Rinda you're a super underrated player, Vod convinced me that you were ass before this tour and I believed it after your first two games, but you really turned it around and came up with clutch wins even in a tier that you had almost zero experience with before. Thanks for always helping me test and keeping my motivation high through the regular season

QWILY Meta you guys were steals for 7k and proved it with great play and building throughout the tour, even though you were busy you still made time to test teams and give input on them which was so helpful for us

crying sorry I couldn't get you a single decent MU this tour, you were still a steal for 3k and I genuinely can't recall a single misplay you made in any of your games despite not having any experience with the teams

Dieu Amphibien Kaguya Lys wish you guys could have played more but that's how it goes with 6 slots. you both picked up crucial wins in our ORAS slot even though you didn't have much experience with the tier

Fylkir Pudin thanks for helping me make sure Zarude was in its superior pink scarf form

tier you were super active in the team chat despite being on a different team and helped us so much with BW prep. You had a lackluster tour in terms of record but you're still a goat

Attribute TheWyvernKing crashy yedla Seo. thanks for coming in and helping during playoffs, it was really nice to be able to have some more perspectives especially when we didn't have a single team for jon until 13 seconds before he played

ty mushamu for my week 2 team and WhiteQueen for my finals team

go thunders
1658801914416.png
 

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