Thank you for taking the time to Rate My Team. This is my first post and I'm hoping to ingratiate myself upon the Smogon community by bringing something to the table. I'm hoping some of my team building techniques bleed through in my post so you can constructively criticize my teambuilding techniques as well as the team itself. Allow me to introduce The Pizza Factory.
Pepperoni (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Thunder
- Defog
- Trick
The first member of the squad, scarf Rotom. This is a really great mon, especially in monotype, and an auto-include on any monotype fire team. Levitate gives an all important Earthquake switch in. Overheat for that extra oomph, I also like to mindgame by staying in and clicking Overheat a few times against potential U-turns and Volt Switches. Thunder, for much the same reason, damage is good. I really like it against water teams as they are often built around rain dance, making thunder 100% accurate. Defog for hazard removal, Stealth Rocks really hurt. Finally, Trick is to help lock in potential boosters and walls with scarf. Max speed and special attack so that Rotom can still have an offensive presence once the scarf is gone.
Olive (Volcarona) (F) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 72 HP / 252 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Substitute
- Quiver Dance
This leads into Sub Volc. Volcarona is a beast if allowed to set up, a great special sweeper, really shining against Dark teams. Flame body is great for those potential burns, giving this team a great switch in on U-turns. I like Fiery Dance for the potential special attack boosts and obligatory fire STAB move. Bug Buzz for the STAB power and to tear through Psychic and Dark teams. Substitute is mostly to avoid Toxic and get a Quiver Dance off. Quiver Dance is a must on Volcarona, hitting 423 speed after one dance, out speeding Timid Dragapult. I slapped Heavy-Duty Booties on because of the 4x Stealth Rocks weakness and it is super stinky getting out sped by everything after a Sticky Web. The rest of the Evs into bulk so she can take a few hits, beef up the Substitutes a little bit, opponents will often go for strong physical attacks knowing Volcarona tends to be frail.
Bacon (Incineroar) (M) @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 176 HP / 96 Atk / 192 Def / 44 Spe
Impish Nature
- Knock Off
- Flare Blitz
- Close Combat
- U-turn
This is my Incineroar, I use him on a lot of teams. I find him very strong in Monotype due to his excellent coverage and momentum potential as he forces a lot of switches. He absolutely tears through Ghost teams. Knock Off and Flare Blitz, I feel like these are the best STAB moves available. Just be careful not to Knock Off the scarf you tricked onto your opponents mon. I have found Close Combat to be extremely useful to fill out the coverage, as after your opponents items have been removed, Knock Off loses its teeth. Close combat also helps against that pesky Normal team. U-turn is just too good, I prefer it over Parting Shot so I have access to Assault Vest, pushing Incineroar's bulk even further. Parting Shot is great and all, but Defiant can completely shift the momentum on a good prediction. No thanks. 44 Speed to out speed un-invested Scizor. HP and DEF tank one Adamant max attack Landorus Earthquake, this allows U-turn after Lando comes in and quakes. The rest into Attack so Knock Off OHKOs Dragapult.
Green Pepper (Volcanion) @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave
Volcanion is the best solution I've found to try and deal with Urshifu-Rapid-Strike Surging Strikes, a threat I feel all Fire teams must acknowledge. Water Absorb is really clutch in general on Fire teams, bringing hope of victory against Rain teams. Steam Eruption is the best move to click 90% of the time, it can be very difficult for opponents to switch in. Flamethrower instead of Fire Blast for the accuracy and help with PP stall. Earth Power for Heatran and Poison teams. Sludge Wave is eh and something I would like replace. I don't feel like I use it often enough to justify the slot, the only mons I like to sludge wave are Tapu Bulu and Tapu Koko, the latter being problematic due to speed issues. Choice scarf is my favorite item on Volcanion, it nets so many surprise KOs, most notably Landorus. Be wary of Tapu Koko, the bane of this set, as Koko out speeds and drops your health bar faster than panties at a Kenny Chesney concert.
Canadian Bacon (Cinderace) (M) @ Air Balloon
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- Low Kick
- Bulk Up
The Ace in the hole. Being able to change your typing in a monotype battle meta is powerful. The mind game potential is titillating. Cinderace also hits a great speed tier, it's fast. Pyro Ball for the strong STAB. Sucker Punch for priority, after a Bulk Up Cinderace becomes very hard to revenge kill. I like Low Kick because it hits hard the things it needs too, and if Ditto happens to switch in on you and get your stat boost, you don't want to give him access to High Jump Kick. Bulk Up compensates for Cinderace underwhelming defenses and compliments his high speed, flex those Nerd muscles! Don't, I repeat, don't underestimate the value of Air Balloon. This is a critical play to make and one I'm obliged to mention. After Rotom is gone, this is your earth quake switch in. Do Not reveal the Air Balloon too early! This is perhaps one of the more difficult things to remember while learning to battle with this team.
Jalapeno (Marowak-Alola) (M) @ Thick Club
Ability: Lightning Rod
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bonemerang
- Shadow Bone
- Flare Blitz
- Flame Charge
Ahhh, my favorite. Alolan Marowak is the spice to this team and brings a lot to the table. Firstly, Normal and Electric immunities. Volcanion and Marowak are two peas in a pod, strong prediction plays are there to be made with those two. Regieleki is otherwise a big problem, Marowak solves that. Volt Switch in general is really hard to deal with, Marowak helps with all these things. After a flame charge Marowak hits 310 Speed, nothing to sniff at. Slowbro and Slowking go down to a Shadow Bone, Toxapex fears Bonemarang, Flare Blitz hits almost as hard as Darmanitan's Flare Blitz. In matches where Marowak looks weak, don't be afraid to lead and watch the work Jalapeno will puts in, its an uncommon mon and catches opponents off guard, they often expect a Swords Dance and when you flame Charge ---> Shadow Bone into a free KO, it feels yummy.
Pepperoni (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Thunder
- Defog
- Trick
The first member of the squad, scarf Rotom. This is a really great mon, especially in monotype, and an auto-include on any monotype fire team. Levitate gives an all important Earthquake switch in. Overheat for that extra oomph, I also like to mindgame by staying in and clicking Overheat a few times against potential U-turns and Volt Switches. Thunder, for much the same reason, damage is good. I really like it against water teams as they are often built around rain dance, making thunder 100% accurate. Defog for hazard removal, Stealth Rocks really hurt. Finally, Trick is to help lock in potential boosters and walls with scarf. Max speed and special attack so that Rotom can still have an offensive presence once the scarf is gone.
Olive (Volcarona) (F) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 72 HP / 252 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Substitute
- Quiver Dance
This leads into Sub Volc. Volcarona is a beast if allowed to set up, a great special sweeper, really shining against Dark teams. Flame body is great for those potential burns, giving this team a great switch in on U-turns. I like Fiery Dance for the potential special attack boosts and obligatory fire STAB move. Bug Buzz for the STAB power and to tear through Psychic and Dark teams. Substitute is mostly to avoid Toxic and get a Quiver Dance off. Quiver Dance is a must on Volcarona, hitting 423 speed after one dance, out speeding Timid Dragapult. I slapped Heavy-Duty Booties on because of the 4x Stealth Rocks weakness and it is super stinky getting out sped by everything after a Sticky Web. The rest of the Evs into bulk so she can take a few hits, beef up the Substitutes a little bit, opponents will often go for strong physical attacks knowing Volcarona tends to be frail.
Bacon (Incineroar) (M) @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 176 HP / 96 Atk / 192 Def / 44 Spe
Impish Nature
- Knock Off
- Flare Blitz
- Close Combat
- U-turn
This is my Incineroar, I use him on a lot of teams. I find him very strong in Monotype due to his excellent coverage and momentum potential as he forces a lot of switches. He absolutely tears through Ghost teams. Knock Off and Flare Blitz, I feel like these are the best STAB moves available. Just be careful not to Knock Off the scarf you tricked onto your opponents mon. I have found Close Combat to be extremely useful to fill out the coverage, as after your opponents items have been removed, Knock Off loses its teeth. Close combat also helps against that pesky Normal team. U-turn is just too good, I prefer it over Parting Shot so I have access to Assault Vest, pushing Incineroar's bulk even further. Parting Shot is great and all, but Defiant can completely shift the momentum on a good prediction. No thanks. 44 Speed to out speed un-invested Scizor. HP and DEF tank one Adamant max attack Landorus Earthquake, this allows U-turn after Lando comes in and quakes. The rest into Attack so Knock Off OHKOs Dragapult.
Green Pepper (Volcanion) @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave
Volcanion is the best solution I've found to try and deal with Urshifu-Rapid-Strike Surging Strikes, a threat I feel all Fire teams must acknowledge. Water Absorb is really clutch in general on Fire teams, bringing hope of victory against Rain teams. Steam Eruption is the best move to click 90% of the time, it can be very difficult for opponents to switch in. Flamethrower instead of Fire Blast for the accuracy and help with PP stall. Earth Power for Heatran and Poison teams. Sludge Wave is eh and something I would like replace. I don't feel like I use it often enough to justify the slot, the only mons I like to sludge wave are Tapu Bulu and Tapu Koko, the latter being problematic due to speed issues. Choice scarf is my favorite item on Volcanion, it nets so many surprise KOs, most notably Landorus. Be wary of Tapu Koko, the bane of this set, as Koko out speeds and drops your health bar faster than panties at a Kenny Chesney concert.
Canadian Bacon (Cinderace) (M) @ Air Balloon
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- Low Kick
- Bulk Up
The Ace in the hole. Being able to change your typing in a monotype battle meta is powerful. The mind game potential is titillating. Cinderace also hits a great speed tier, it's fast. Pyro Ball for the strong STAB. Sucker Punch for priority, after a Bulk Up Cinderace becomes very hard to revenge kill. I like Low Kick because it hits hard the things it needs too, and if Ditto happens to switch in on you and get your stat boost, you don't want to give him access to High Jump Kick. Bulk Up compensates for Cinderace underwhelming defenses and compliments his high speed, flex those Nerd muscles! Don't, I repeat, don't underestimate the value of Air Balloon. This is a critical play to make and one I'm obliged to mention. After Rotom is gone, this is your earth quake switch in. Do Not reveal the Air Balloon too early! This is perhaps one of the more difficult things to remember while learning to battle with this team.
Jalapeno (Marowak-Alola) (M) @ Thick Club
Ability: Lightning Rod
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bonemerang
- Shadow Bone
- Flare Blitz
- Flame Charge
Ahhh, my favorite. Alolan Marowak is the spice to this team and brings a lot to the table. Firstly, Normal and Electric immunities. Volcanion and Marowak are two peas in a pod, strong prediction plays are there to be made with those two. Regieleki is otherwise a big problem, Marowak solves that. Volt Switch in general is really hard to deal with, Marowak helps with all these things. After a flame charge Marowak hits 310 Speed, nothing to sniff at. Slowbro and Slowking go down to a Shadow Bone, Toxapex fears Bonemarang, Flare Blitz hits almost as hard as Darmanitan's Flare Blitz. In matches where Marowak looks weak, don't be afraid to lead and watch the work Jalapeno will puts in, its an uncommon mon and catches opponents off guard, they often expect a Swords Dance and when you flame Charge ---> Shadow Bone into a free KO, it feels yummy.
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