serperiorr
formerly someidiot19
ZARUDE BALANCE
Introduction
I've been on a mons hiatus for a while now, so when I come back to see gastrodon + rotom-W + ferro spammed on ladder, I knew I had to step in. Zarude balance; took me to 1700s (I was stuck in low ladder hell thru experimenting with wack teams), maybe I'll try ladder again to reach 1800s+ who knows. Btw, this team crushes low ladder since people just do not know what zarude does.
Pokepaste
https://pokepast.es/a9eca51b2152e2a9
Team Analysis
Goblin @ Leftovers
Ability: Leaf Guard
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Power Whip
- Darkest Lariat
- Jungle Healing
Introduction
I've been on a mons hiatus for a while now, so when I come back to see gastrodon + rotom-W + ferro spammed on ladder, I knew I had to step in. Zarude balance; took me to 1700s (I was stuck in low ladder hell thru experimenting with wack teams), maybe I'll try ladder again to reach 1800s+ who knows. Btw, this team crushes low ladder since people just do not know what zarude does.
Pokepaste
https://pokepast.es/a9eca51b2152e2a9
Team Analysis
Goblin @ Leftovers
Ability: Leaf Guard
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Power Whip
- Darkest Lariat
- Jungle Healing
Goblin. Zarude is incredibly underrated, it has a unique distinction of being a grass type that does not mind status. Unlike ferro, who hates rotom's burn, or weak ass Rilla, who can't handle any status. Therefore, Zarude can switch into most scald spamming mons e.g. gastro. Additionally, leech seed immunity makes Zarude a pretty good ferro check, and dark type is very useful to prevent choice-locked ghosts from spamming shadow ball. Zarude's mere presence can make endgames turn into 50/50s with mons like blace, or also condition pult into using u-turn the entire game. Zarude also makes a really good check to defensive chomp/hippo, and emergency checks rain threats such as seismitoad. Keep in mind that Zarude can 1v1 most corv/skarm because Darkest Lariat ignores Defense boosts.
Unfortunately, Zarude is slower and OHKOd by Weavile, scarf lele, and is incredibly weak to U-Turn. It's also walled by bisharp. Thus, I have chosen these teammates.
0 Atk Corviknight U-turn vs. +2 4 HP / 0 Def Zarude: 88-108 (25 - 30.6%) -- 0.5% chance to 4HKO after Leftovers recovery
252 Atk Zarude Darkest Lariat vs. 252 HP / 164+ Def Landorus-Therian: 109-130 (28.5 - 34%) -- 99% chance to 4HKO after Leftovers recovery
(Putting these calcs here to show when exactly zarude can setup/kill lando without boosts)
Yonkers @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Body Press
- Taunt / Heavy Slam
Physdef tran is such a good stealth rocker on this team. Because boosted zarude pretty much forces Weavile to click triple axel, tran can easily fish for burn and get up rocks. Zarude also baits U-turn from lando/pult/urshifu where you can always fish for burn with tran since people mostly expect flash fire and think they can u-turn freely. Body press over EP to beat air balloon tran, blissey and ttar. Taunt over toxic to punish pex and clef, a steel move could be an alternative here. Missing out on toxic is annoying but from experience, magma storm is enough for tran and chomp on switch-ins. Physdef tran also beats bisharp which zarude has trouble beating. Tran synergises really well w Zarude since gastro and rotom get schooled by zarude clicking jungle healing, so rocks can be set up for free.
She @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Dragon Dance
- Dual Wingbeat
- Substitute
- Roost
Demon set. The exact spread always lives lando's knock, whilst coincidentally reaching 351 speed at +1. I've swept so many teams unprepared for this dnite, as people dance around potential coverage moves which gives me opportunities to sub. Again, this is another weavile triple axel lure to hopefully burn it through tran. Defensively, this dnite beats kart, urshifu, lando (with sub up) rilla, tran, both volcs, blaziken, rain/sun, non-gyro ferro, and also pp stalls Double Iron Bash from non-CB melmetal (I think).
252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 252 HP / 104+ Def Multiscale Dragonite: 75-89 (19.4 - 23%) -- possible 5HKO
(Dnite 1v1s LO kart through sub+roost stalling at +1 speed since kart kills itself through recoil)
Transylvania @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 244 SpD / 12 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Toxic
- Protect
Melm does melm things. I normally use melm to switch into pult/lele to scout for a move, so feel free to use AV. However, I really like toxic to bait in zapdos, which the team struggles to break through brute force. A second steel was chosen even with tran since tran can struggle with longevity, especially when weav knocks off its lefties, and as a backup for weav if it doesn't get burned + a backup for lele. Furthermore, Zarude can't beat clef unless your opponent throws, so melm is here to one shot clef. Toxic is really important for aforementioned zap + whittling down lando to the point where zarude can kill w power whip. Melm is also broken since it lives any attack, so it acts as an emergency answer to really tough MUs. I also like melm+tran since you can double out into tran on their corv to rack up rocks chip in case it's iron defense corv (which can be tough for zarude). Melm is also a decent switch into glowking.
Tron Cat @ Leftovers
Ability: Intimidate
EVs: 252 HP / 232 SpD / 24 Spe
Careful Nature
- Earthquake
- Knock Off / Toxic
- Defog
- U-turn
The goat of OU, lando is once again here to fulfil everything. Knock off for zapdos, opposing lando, and corv. SpD to pivot into pult/blace to see what attack it goes for. Ground+electric immunity, defogger, tran check. I don't need to explain why lando+tran is good.
Fish @ Choice Scarf
Ability: Misty Surge
Shiny: Yes
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
- Scald / Hydro Pump
- Moonblast
- Trick
- Taunt
Threatlist
Outspeeds and OHKOs everything, or is slower than fini and zarude but not OHKOd. Terrible MU, luckily nidoking has no longevity and usually gets 2 kills max. A good nidoking player will fuck you up.
I only put these here since they are tough to deal with on paper, but the team definitely has tools to break these mons. E.g. knock on lando/trick on fini. Not really threats, but play carefully.
specs zone hits really hard and usually you'll need lando for its teammates
most teams struggle vs victini, since you have to play with 50/50s if the vic uses glaciate/v-create
honestly idek if gengar is a threat i just ran into it once and it was scary
checks zarude and annoying to switch into, make sure to knock its helmet off
Replays
https://replay.pokemonshowdown.com/gen8ou-1613152779
VS
Pressure stall, zarude sweeps
https://replay.pokemonshowdown.com/gen8ou-1613156847-i42lk7w9lh30lfvfvxmsmxztdzakldfpw
VS
Did not see regieleki on team preview so I sacced lando but still won. Never punished
https://replay.pokemonshowdown.com/gen8ou-1613062831
VS
Absolute zarude obliteration
https://replay.pokemonshowdown.com/gen8ou-1612978690
VS
Lead zarude 6-0
Conclusion
Thanks for reading this RMT, really appreciate any feedback in the comments. (Haven't done an RMT since last year). Anyways, hope you use this to destroy ladder or use zarude in other cool ways. :)https://replay.pokemonshowdown.com/gen8ou-1613152779
VS
Pressure stall, zarude sweeps
https://replay.pokemonshowdown.com/gen8ou-1613156847-i42lk7w9lh30lfvfvxmsmxztdzakldfpw
VS
Did not see regieleki on team preview so I sacced lando but still won. Never punished
https://replay.pokemonshowdown.com/gen8ou-1613062831
VS
Absolute zarude obliteration
https://replay.pokemonshowdown.com/gen8ou-1612978690
VS
Lead zarude 6-0
Conclusion