SM UU MMQ + Spikes Hyper Offense

Adaam

إسمي جف
is a Community Contributoris a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis the 8th Grand Slam Winner



Introduction
Hyper offense in UU has always been an uncommon playstyle due to how hit-or-miss it is. One wrong misplay can be devastating, and for the longest time we didn't have the tools needed to punish common counterplay to it. Mainly, HO relies a lot on hazards, but the spinblockers in UU left much to be desired. Until, Mimikyu dropped last month and breathed new life into the playstyle. Mimikyu is far and away the best spinblocker we have ever had, and it has made spikestacking HO a lot stronger. I made this team for UU open a bit after we unbanned Mimikyu, which was initially thought to be a pretty bad Pokemon. However, people focused too much on its ability to outright sweep (which was unlikely with its low Attack) rather than being the single-best revenge killer UU has seen since Counter Alakazam. Disguise grants HO so much defensive leeway for would-be threats like CM Latias, DD Mega Altaria, SD Terrakion, Mega Sharpedo, and many more. With this in mind, I set out to build a strong HO team with it.

Froslass was an obvious partner, since Mimikyu serves as a secondary spinblocker. Froslass is the best Spike user in UU since it always guarantees at least one layer, whereas Klefki and Chestnaught have next to no tools to prevent common Defoggers like Rotom-H, Gligar, and Empoleon. Mega Sharpedo is a near must-have on HO, especially alongisde Froslass. Its ability to clean late game is unparalleled (except to maybe Scizor) while also serving as a mid-game breaker if need be. It helps that the most common Fairy-types are weak to Ice Fang, so it is often difficult to stop it. Cobalion is the teams Stealth Rock setter, and one of the better offensive ones in the tier since Kommo-o left. Unlike Terrakion, Cobalion serves as a phenomenal Scizor check with Superpower being fairly uncommon now. The remaining two slots are also HO staples: CM 3 attacks Latias offers amazing defensive utility for HO. Ground-immuniy, Fighting-type resist, great speed tier, Scald switch-in etc while Mamoswine is terrifying with a Spike up and checks the ever-annoying Mega Manectric and Mega Aerodactyl.

The team went 2-0 in UU open and has also granted me great ladder success (what really matters imo). It has notable weaknesses, including the broken ass Primarina and not-so-broken Cobalion, but what I love about this team is nothing outright 6-0s it offensively nor walls it entirely. With the proper aggressive plays, it can break through most teams.

Team Members


jaws (i am shark) (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Crunch
- Psychic Fangs​

Mega Sharpedo has been the face of HO since the tier's inception, and this is its flagship set. Protect is an absolute must to get that crucial Speed boost. Crunch and Ice Fang are also mandatory, being its strongest STAB move and Ice Fang offers crucial coverage against Togekiss, Mega Altaria, Hydreigon, and Krookodile. Psychic Fangs is the last move because Amoonguss is running the meta right now, and it also nabs OHKOs on Terrakion while hitting Primarine fairly hard. Earthquake has its merits, but Klefki is not a Pokemon and Cobalion is not as prevalent as the aforementioned Pokemon. Adamant nature over Jolly because outspeeding Scarf Hydreigon is not as important since Mimikyu gets a free SD on it, and Krookodile beats you with or without the Jolly nature.


no pursuit por favor (Latias) (F) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Hidden Power [Fire]​

CM Latias is one of the team's two primary breakers. Phenomenal typing and defensive stats gives it ample opportunities to come in, setup, and break. Due to the fall of Empoleon's prominence, I opt for the classic STABS set with HP Fire > Roost to nail Scizor. On fast-paced team like this, Roost is unnecessary as you'd rather be attacking instead of losing momentum. Latias is also the team's primary check to Cobalion and other Fighting types, so it is crucial to not lose it early on without chipping them. Latias is also the team's sole Ground-immunity, making it very important against Scarf Krookodile (even if it cannot hard switch in). Its presence is enough to dissuade it from spamming EQ while the rest of the team punish it if it decides to predict the switch and use Knock Off.


icy waifu (Froslass) (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Icy Wind
- Taunt
- Destiny Bond​

Froslass is such a good Spiker I am surprised it is not used more. Ghost-typing + fast Taunt guarantees you get at least one layer. Icy Wind is a fantastic tool to cripple stuff like Mega Aerodactyl, Scarf Hydreigon, Latias etc to let anything come in and wrech havoc. Players often lead in a way to minimize the Spikes, so you can use that to your advantage and lead with something like Cobalion instead (think Scizor U-Turn into Hydreigon, for example). Destiny Bond often does not get a trade, but its presence is enough to force a ton of switches and let you get more layers of Spikes up. Max HP over SpA is to tank more hits since you aren't dealing damage with a base 55 power move. Cursed Body is also a nice ability that cripples faster Pokemon and gives you potential setup opportunities. The biggest mistake is sacking this unnecessarily early on when you can preserve it at 1% as a potential sack later on (like when Scizor BPs it turn 1, then you should go Cobalion to get SR up and keep Froslass).


sewage (Cobalion) @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Iron Head​

Memes of Cobalion behind sewage aside, it is one of the tier's best offensive Scizor checks since it eats both boosted BP and Quick Attack, while SD Superpower is uncommon. Cobalion serves as the teams rocker and pivot into stuff like Scizor, Hydreigon to avoid popping Mimikyu's disguise, Blissey, etc. Taunt is a great tech to maintain hazards against stuff like Gligar and Rotom-H while depriving SR from the opponent as well and stopping Scizor from Roost stalling you. The last two moves are mandatory STABs. Iron Head is sometimes dropped on non-SD Cobalion, but the team has no Fairy-type resist so it would be foolish to do that here. Shuca Berry is the item used because Latias as the sole Ground-resist is asking to lose to Krookodile. Cobalion can pivot in early in the game and force it out, and if hazards are up it will slowly get chipped into Mamoswine's or Sharpedo's range. Shuca Berry also comes in handy for a bunch of stray Ground-types like Hippowdon, Nidos, and EQ Mega Aero.


mi mi mi sexy mimi (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak
The star of the show, Mimikyu does so much for the team that it could not function well without it. Yes, it spinblocks, but outside of that, Mimikyu is fantastic at punching holes early in the game with its Disguise ability. If brought in against something it checks, such as Latias or Mega Altaria, it should guarantee a kill as it forces the opponent into an awkward scenario. Do they switch out and risk a +2 Mimikyu with Disguise up? Or stay in, pop Disguise, but die to a raw Play Rough? Not only that, Mimikyu can pivot into setup sweepers if they try to boost and immediately kill them or force them out. Such defensive utility is massive for HO which otherwise has a flimsy defensive backbone. LO is the item because anything else is garbage on it (it needs all the damage it can get) while Jolly Nature is to outspeed Rotom-H, Nidoking, Moltres, Lucario, SR Krookodile, and Kyurem.

Even if the opponent has a solid defensive counter like Mega Aggron or Amoonguss, it can still trade itself for important chip damage to allow Mega Sharpedo to sweep later.



memoswine (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard​

Another HO staple is the fabled Mamosiwne. It's pretty uncommon in SM UU due to lack of defensive utility, but Ice-type priority is so good for offense that it is super splashable on this archtype. With SR + a Spike up, its list of counters go from 3 possible Pokemon to zero (maybe Mega Slowbro can take it on). There really is not much to say about Mamoswine, just click the right buttons and watch things drop. It's important to note that Rotom-H can Defog on it fairly freely, so do not recklessly spam EQ in this matchup.

Threatlist


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Rock Polish Cobalion is the team's #1 threat. Latias cannot OHKO it and Iron Head does good damage to it, and it 1v1s Mimikyu, Mamoswine, and Mega Sharpedo. Similarly, SD Lucario threatens for the same reason, and with Bullet Punch it limits MMQ's ability to revenge kill. Spikes are critical in this MU.

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Specs Primarina is a decent threat, but is easily chipped into range of Mamoswine or Mega Sharpedo. The bulky set, however, can trade with almost everything. The main counterplay is to force it to Rest, or chip it low with Cobalion and Taunt it. If it's asleep Latias can CM on it and kill it, or Mamoswine can EQ it, or MMQ can SD on it. Bad rolls and Scald burns can ruin you, however.

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Only scum of the earth use Scarf, but Scarf Togekiss unironically flinches 4/6 of my team to death. Rocks are pivotal in forcing it into Mamoswine's or Sharpedo's range. Otherwise, don't get flinched lol.

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Nothing switches in, so I have to sack if it comes in on Cobalion or Mamoswine (if healthy). A possible play is going hard MMQ and forcing it out with Shadow Sneak, but that pops Disguise which, depending on the MU, can be really bad.

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On paper these are hard to break, but with hazards up they are easily chipped and often forced in by Latias. If you lose hazards, they become infinitely harder to break since the lone Steel-type is a Cobalion.

Replays
https://replay.pokemonshowdown.com/smogtours-gen7uu-453169 UU Open r8
https://replay.pokemonshowdown.com/smogtours-gen7uu-453991 UU open finals
https://replay.pokemonshowdown.com/gen7uu-965256198-j32gc5nocixcqvjvoebpxs9r3yexbswpw Shows how to play against bulky Primarina.
https://replay.pokemonshowdown.com/gen7uu-965248408-ehdk93ilt0pwczh9nnkhjfqaoydnjqzpw Shows the Mega Mane MU
https://replay.pokemonshowdown.com/gen7uu-961269893 Shows the Starmie MU

Importable

jaws (i am shark) (Sharpedo-Mega) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Crunch
- Psychic Fangs

no pursuit por favor (Latias) (F) @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Hidden Power [Fire]

icy waifu (Froslass) (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Icy Wind
- Taunt
- Destiny Bond

sewage (Cobalion) @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Iron Head

mi mi mi sexy mimi (Mimikyu) @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak

memoswine (Mamoswine) @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard


Conclusion
With SM drawing to a close, I wanted to share this team so people can see what HO looks like (also for the free likes so you better smash that button, fools). I really enjoy what UU is like, even though many disagree. There are understandable many threats, but I still think there is enough leeway in the builder for innovation to succeed. Hope you enjoyed the team!
 
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