Metamons!

Funny enough, I think that Salazzle will be good as far as the meta is concerned, in that it will probably be relevant and prevalent, but as far as fulfilling the concept goes, I think we missed the mark a bit, it doesnt even reliably 4HKO Specially Defensive Basti (although Physically defensive variants are 3HKOd) and Bronzong can set up a Trick Room and wipe it with Energy Ball. What do you people think we should do in such cases, where they are balanced but do not fulfill what we set out to do?
Probably nothing, especially not this early on. The reasoning behind Salazzle seemed perfectly sound in the first slate where it was made, when there were 0 pokemon in the tier. It has a Def and SpA bias because most of GF's Steel types are physical. Then we added two SpD steel types that don't run physical attacks. If we add a third that's probably on you.

It gets Corrosion to deal with defensive Steel types anyway. It counters physical attackers that are Steel type pretty well if running Light Runner. If it countered all Steel type Special Attackers ( and their secondary STAB ) too it would just be broken.

We are too early into the process to make these kinds of judgements anyway. There will be more Steel types, and the same kind of thing will happen to any other pokemon whose concept is relative to other pokemon. These kinds of concepts probably work better at the end of a micrometa.
 
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Playtesting revealed quite a lot about the state of the meta, most of it was good.

Bastiodon was insane before the nerf. It would do crazy stuff like take 26% from TTrums Earthquake and would rarely get worn down. Calm Mind Delphox or Nasty Plot Salazzle were in theory able to overpower it, but free turns are VERY hard to find in this meta, so most of the time youd have to sack a mon to get to a position where you could kill Bas. It was very centralising, so its nerfed now.

The meta as a whole is a very fast paced meta where mostly every turn matters. One of the best Pokemon in the tier (Swampert) can set rocks, whereas rocks are relatively harder to remove, and doing so can mean inviting something like Tyrantrum to switch in, so entry hazards, namely rocks, are very prevalent in the meta.

The two best pokemon are Rapidash and Swampert. Rapidash just kills almost everything in the meta with the right move. I havent even seen it click something like Flare Blitz yet, just High Horsepower and Extreme Speed make it one of the most threatening pokemon in the game, especially since the best item to run is p much undisputedly Band.

Tyrantrum is not the destroyer of worlds we anticipated, but it is great for breaking open defensive mons not named Swampert or Bastiodon, and if it can find a turn to set up a DD(such as on a Rapidash locked into Extreme-Speed) a simple Head Smash + Earthquake set can run through the entire metagame if swamp and bas are weakened. 104 speed has proven itself to be a pretty shite speed tier for the most part, getting outrun by all the main offensive mons, but after a Dragon Dance such worries are greatly allieviated. Definitely one of my favorite things in the meta atm.

Delphox has coverage to smash most of the metagame for SE damage, but its always just a liiittle bit too slow or too weak to make a difference. It has a niche in completely countering the most popular Whimsicott set, and in theory Bloom Doom Fox could be a great Z-User, but its just not all that great at the moment.

Salazzle is one of the most reliably good pokemon in the metagame, its only real fault is being hardwalled by Swampert. Scarf Salazzle is hilariously good, if easy to take advantage of. It also has amazing potential as a Z-User with Nasty Plot, and its array of disruption moves (Encore, Disable, Taunt) are all unexplored. When Bastiodon was dominant Corrosion with Toxic was on theory a great set, but it would often struggle to actually get to a position where Bastiodon was forced to switch in, as Swampert hardwalled it instead.

I dont think Ive seen a single game where Swampert hasnt been poisoned. Its the best wall in the game, and it doesnt even get recovery, which should tell you something about how good it is. It is one of the best pokemon at finding free turns, and as such is the best Rocks setter, as well as one of the best shufflers with Roar. It is the only poke so far that has any hope of standing up to a Z-Sketch Smeargle after Smerg has set up. Very reliably a good pokemon, will absolutely put in work almost every game at very little effort.

Some other interesting things about the meta:
  • Bronzong doesnt actually run Trick Room that often, which is unfortunate because after Swampert it is one of the best pokemon at finding free turns.
  • Swellow is very bulky, very powerful with Guts Facade, but somewhat struggles in a metagame where its STABs are mediocre at best.
  • Due to Swampert, Grass coverage is always more valued than Ice coverage.
  • Linoone is actual trash. Rapidash makes a much better ESpeed user even without STAB.
  • Playtesters have either loved Electrode or hated it. Its a very polarising Poke, but it also has the strongest Explosion, a move that is buffed in this metagame, so its very good as an emergency nuke.
  • Banette is deceptively good. Its only real counter is Smeargle. However, it is also slow enough to be consistently kept in check
Everyone else, feel free to post your thoughts about the meta so far! I feel theres still a lot of development possible for the meta, with so many underexplored options, so I think we'll give this another 3 or 4 days before we move onto the next slate. Slates will also be longer from now on.

Happy testing everyone, and, as always, please join us on the Discord server! The link is in the OP, and its really a lot of fun to discuss such a nascent and self-contained metagame. See you all there!
 
All right, playtesting has officially concluded! We would like to thank everyone who participated and all future pokemon from slates will be added to the server ASAP.

With that said, let's start the new slate!

Altaria
Concept:
Defensive Dragon-type
Restrictions:
-Must be defensively oriented
-Must keep Dragon-type
-Must be immune to ground in some way


Exeggutor
Concept:
Offensive pokemon with underutilized STAB
Restrictions:
-Must keep Grass-type
-Must be offensively oriented


Scolipede
Concept:
Spikes user
Restrictions:
-Must retain Spikes / Toxic Spikes and have an incentive to use them
 

Yung Dramps

awesome gaming

Name: Altaria
Stats: 75 / 70 / 90 / 80 / 105 / 90 (510)
Typing: Dragon/Electric
Abilities: Levitate
Movepool Changes(if any): +Hurricane, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Whirlwind, Wild Charge
How does this fulfill the concept?: Rapidash ain't getting past this thing, and neither are most Smeargle variants, Delphox, Swellow, Electrode or Bronzong. It ain't perfect though: It's total Swampert food and our Ice types can handle it pretty well. It's not like offensive Whimsicott and Moonblast Smeargle aren't things either.


Name: Exeggutor
Stats: 115 / 85 / 65 / 120 / 65 / 60 (510)
Typing: Grass/Psychic
Abilities: Harvest, Adaptability, Drought
Movepool Changes(if any): +Calm Mind, Weather Ball
How does this fulfill the concept?: Pick your choice: Spam Psychic and Giga Drain, or spam Solar Beam and Weather Ball? Either way, you're gonna be plowing big-ass holes in just about everything not named Bastiodon. And even then, it's not like it can take on Weather Ball unless it runs Sand Stream. Thankfully its speed isn't all that great, and while defensively countering it is not really a thing, checks such as Bronzong, Aurorus, the aforementioned Bastiodon and Swellow can trouble it.


Name: Scolipede
Stats: 80 / 110 / 89 / 55 / 89 / 92 (515)
Typing: Bug/Poison
Abilities: Rough Skin, Defiant
Movepool Changes(if any): +Steamroller, Stone Edge, Taunt
Steamroller: Damage depends on user's weight compared to foe's, caps at 130 BP (Bug type Heavy Slam clone).
How does this fulfill the concept?: Has just enough bulk and speed along with Defiant to be a really nice hazard lead that can punish Defoggers. Meanwhile, Rough Skin is a slightly more memey but still interesting option to shit on Spinners. 4MSS syndrome is bothersome though, especially with lead sets, and Scolipede is prone to many faster attackers such as Rapidash and Tyrantrum.
 
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Altaria
Stats: 125 / 95 / 65 / 95 / 65 / 75 | BST: 520
Typing: Dragon / Flying
Abilities: Cloud Nine / Fluffy | Drizzle (HA)
Movepool Changes(if any): +Hurricane, Brave Bird, Thunder, Thunderbolt, Surf, Liquidation, Wish, -Flamethrower, Fire Blast, Heat Wave, Earthquake
How does this fulfill the concept?: Fluffy-abusing defensive Dragon type that walls many users of contact moves, such as Rapidash, Banette, and Pheromosa. Thanks to Wish it's a natural partner to Bastiodon and Swampert. Its defensive matchups are few but important, and with hazard removal being rare it would probably be a useful ( but not that hard to break ) part of defensive cores.


Exeggutor
Stats: 85 / 100 / 70 / 115 / 100 / 65 | BST: 535
Typing: Grass / Psychic
Abilities: Chlorophyll / Harvest | Filter (HA)
Movepool Changes(if any): +Psycho Boost, +Calm Mind
Other Changes: Sleep Powder always inflicts sleep for 1 turn, and lowers Speed 1 stage. Accuracy is 90%
How does this fulfill the concept?: 115 SpA for spamming STAB moves, especially Psycho Boost, and a nice 100 Atk for a powerful uninvested Explosion. Filter helps it be a better pivot by making its defensive typing a bit less exploitable. Sleep Powder is now a much more competitve disabling move that nets one or two ( or zero ) free turns depending on the situation, but isn't totally RNG-based and doesn't brick a pokemon that gets hit by it. It lacks coverage vs. Steels so it will enjoy having such a tool to make up for it.


Scolipede
Stats: 65 / 95 / 118 / 55 / 65 / 112 | BST: 510
Typing: Bug / Poison
Abilities: Compound Eyes / Battle Armor | Quick Feet (HA)
Movepool Changes(if any): -Swords Dance, -Earthquake, +U-turn, +Gunk Shot, +Taunt
How does this fulfill the concept?: A Spikes and Toxic Spikes setter that is fast, hits decently hard with accurate 120 BP STABs, and has one very good defense. This is balanced out by the lack of coverage and wimpy SpD. It has plenty of other utility in Taunt and U-turn, making it a solid offensive pivot. It could run a utility set with Taunt, or a Choice Band set, but either way would probably run Spikes to capitalize on forced switches.
 
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Name: Altaria
Stats: 90 / 70 / 95 / 85 / 115 / 70 (BST 525)
Typing: Dragon / Flying
Abilities: Natural Cure / Early Bird / Regenerator
Movepool Changes: +Aromatherapy, +Air Slash, +Dragon Rage, +Hurricane, +Healing Wish, +Wish, +U-turn, +Thunder Wave, -Dazzling Gleam, -Moonblast, -Play Rough, -Solar Beam,
Dragon Rage: Dragon-type clone of Seismic Toss
Pluck: Flying-type Knock Off clone
How does this fulfill the concept?: Altaria is now a fantastic Regenerator pivot that differentiates itself from Delphox due to its better defensive stats, overall more useful defensive typing, and access to utility moves such as Aromatherapy, Wish, Healing Wish, and Thunder Wave. This allows it to wall many common pokes such as Rapidash, Swampert, Throh and the aforementioned Delphox. New tools in Dragon Rage and the buffed Pluck also help it deal with Bastiodon, which leads it to being a useful partner for pokes like Tyrantrum and Smeargle, which are stopped cold by Basti. However, it is still weak to Aurorus and any poke that runs Ice-type coverage, and its passivity means pokes like the aforementioned Tyrantrum, Banette, and Pheromosa can overpower it. It also has severe 4MSS, as it can't fit all its utility options on one set.


Name: Exeggutor
Stats: 75 / 70 / 70 / 124 / 70 / 46 (BST 455)
Typing: Grass / Psychic
Abilities: Chlorophyll / Harvest / Analytic
Movepool Changes: +Nasty Plot, +Focus Blast
Teleport: Psychic-type Volt Switch clone
How does this fulfill the concept?: Exeggutor now is a very threatening Trick Room wallbreaker, similar to Beheeyem in PU due to that absurd special attack stat and Nasty Plot and Analytic to boost it to threatening levels. It also gained new coverage which it sorely lacked in the form of Focus Blast, allowing it to hit Bastiodon and Avalugg hard. However, despite what its stats and ability may tell you, Exeggutor still suffers from mediocre bulk, as well as a horrid defensive typing, leaving it weak to pokes like Electrode, which can even take a Focus Blast thanks to Bulletproof, Rapidash, Pheromosa, Banette, and any U-turn user. Its speed is also heavily dependent on Trick Room to be useful, as otherwise it gets revenge killed easily. If used with Bronzong, which it most likely will, they both are heavily weak to Ghost and Dark-types, meaning the core can be dismantled easily.

Name: Scolipede
Stats: 77 / 113 / 70 / 50 / 70 / 120 (BST 500)
Typing: Bug / Poison
Abilities: Poison Point / Merciless / Mold Breaker
Movepool Changes: +Knock Off, +Sucker Punch, +Gunk Shot, +Leech Life, +Fell Stinger, -Gyro Ball, -Swords Dance
Fell Stinger: Bug-type Explosion clone (keeps the defense halving)
How does this fulfill the concept?: Scolipede is now an amazing hazard lead due to its high speed and Mold Breaker, allowing it to set up hazards even in the face of future Magic Bouncers. It also has a new powerful move for when it finishes its job or it can't get up any hazards in the heavily buffed Fell Stinger, which can take some foes down due to it being a 500 BP move with STAB. Alternatively, Scolipede can use Merciless in combination with Toxic Spikes to turn into a decent wallbreaker that can muscle past bulky foes with critical hits. However, Scolipede still has somewhat mediocre bulk, meaning it can be revenge killed pretty easily by Rapidash, Tyrantrum, and Swellow. Bug / Poison is also a terrible offensive typing, meaning that it is walled pretty easily by pokes like Bastiodon, Bronzong, and Avalugg if it doesn't have Merciless due to its lack of its only Attack-boosting option.
 

Yung Dramps

awesome gaming
i guess we'll start voting now

Altaria: Scoopapa, Yung Dramps, Demon Dragon
Exeggutor: Scoopapa, Yung Dramps, Demon Dragon
Scolipede: Demon Dragon, Yung Dramps, Scoopapa
 
Damn we really need to increase participation folks, the last thing i want is for this thread to die when we are not even halfway done with the meta.

Just so this isn't some stupid one-liner post, here are my votes:
Altaria: Yung Dramps, Demon Dragon, Scoopapa
Exeggutor: Yung Dramps, Demon Dragon, Scoopapa
Scolipede: Yung Dramps, Demon Dragon, Scoopapa
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Altaria: Yung Dramps, Demon Dragon, Scoopapa
Exeggutor: Scoopapa, Yung Dramps, Demon Dragon
Scolipede: Demon Dragon, Scoopapa,
Yung Dramps
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Altaria: Scoopapa, Demon Dragon, Yung Dramps
Exeggutor: Demon Dragon, Yung Dramps, Scoopapa
Scolipede: Scoopapa, Yung Dramps, Demon Dragon
 

Yung Dramps

awesome gaming
The slate's over, and our winners shall be declared!

Altaria
Stats: 125 / 95 / 65 / 95 / 65 / 75 | BST: 520
Typing: Dragon / Flying
Abilities: Cloud Nine / Fluffy | Drizzle (HA)
Movepool Changes(if any): +Hurricane, Brave Bird, Thunder, Thunderbolt, Surf, Liquidation, Wish, -Flamethrower, Fire Blast, Heat Wave, Earthquake
How does this fulfill the concept?: Fluffy-abusing defensive Dragon type that walls many users of contact moves, such as Rapidash, Banette, and Pheromosa. Thanks to Wish it's a natural partner to Bastiodon and Swampert. Its defensive matchups are few but important, and with hazard removal being rare it would probably be a useful ( but not that hard to break ) part of defensive cores.

Name: Exeggutor
Stats: 115 / 85 / 65 / 120 / 65 / 60 (510)
Typing: Grass/Psychic
Abilities: Harvest, Adaptability, Drought
Movepool Changes(if any): +Calm Mind, Weather Ball
How does this fulfill the concept?: Pick your choice: Spam Psychic and Giga Drain, or spam Solar Beam and Weather Ball? Either way, you're gonna be plowing big-ass holes in just about everything not named Bastiodon. And even then, it's not like it can take on Weather Ball unless it runs Sand Stream. Thankfully its speed isn't all that great, and while defensively countering it is not really a thing, checks such as Bronzong, Aurorus, the aforementioned Bastiodon and Swellow can trouble it.

Name: Scolipede
Stats: 77 / 113 / 70 / 50 / 70 / 120 (BST 500)
Typing: Bug / Poison
Abilities: Poison Point / Merciless / Mold Breaker
Movepool Changes: +Knock Off, +Sucker Punch, +Gunk Shot, +Leech Life, +Fell Stinger, -Gyro Ball, -Swords Dance
Fell Stinger: Bug-type Explosion clone (keeps the defense halving)
How does this fulfill the concept?: Scolipede is now an amazing hazard lead due to its high speed and Mold Breaker, allowing it to set up hazards even in the face of future Magic Bouncers. It also has a new powerful move for when it finishes its job or it can't get up any hazards in the heavily buffed Fell Stinger, which can take some foes down due to it being a 500 BP move with STAB. Alternatively, Scolipede can use Merciless in combination with Toxic Spikes to turn into a decent wallbreaker that can muscle past bulky foes with critical hits. However, Scolipede still has somewhat mediocre bulk, meaning it can be revenge killed pretty easily by Rapidash, Tyrantrum, and Swellow. Bug / Poison is also a terrible offensive typing, meaning that it is walled pretty easily by pokes like Bastiodon, Bronzong, and Avalugg if it doesn't have Merciless due to its lack of its only Attack-boosting option.
And of course, here are the next mons on the chopping block...


Archeops
Concept:
Extremely powerful Pokemon balanced by a hindering ability.
Restrictions:
-Must retain Defeatist as its sole ability, which cannot be buffed in any way.


Decidueye
Concept:
Physical Grass attacker that relies on a trapping move.
Restrictions:
-Must have 534 BST to line up with Swampert and Delphox.
-Must retain Spirit Shackle or another powerful trapping move and have its exploitation be its primary niche.
-Must be part Grass type.


Necrozma
Concept:
Psychic type all-rounder.
Restrictions:
-Must be at least part Psychic type.
 
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Yung Dramps

awesome gaming

Name: Archeops
Stats: 99 / 121 / 71 / 133 / 123 / 113 (660)
Typing: Ground/Flying
Abilities: Defeatist
Movepool Changes(if any): +Air Slash, Flamethrower, Superpower, -Head Smash
How does this fulfill the concept?: A near-perfect offensive Pokemon that can lay waste to anything that dares to be slower than it with its absurdly high attacking stats and arsenal of deadly coverage while taking a sizable beating for a mon of its stature on both ends... ...if you can keep it above 50% HP. If you don't, it becomes a sitting duck with its halved attacking stats.


Name: Decidueye
Stats: 88 / 86 / 95 / 75 / 100 / 90 (534)
Typing: Grass/Ghost
Abilities: Overgrow, Long Reach
Long Reach: Contact moves have a Pursuit effect on top of their usual effects.
Movepool Changes(if any): +Brick Break, Quick Attack, Spirit Shackle
Spirit Shackle: 110 BP
How does this fulfill the concept?: That Attack stat may seem low, but nothing's escaping from your moves. One one wrong move and your foe's Swampert or Exeggutor could be toast!


Name: Necrozma
Stats: 101 / 103 / 103 / 103 / 103 / 87 (600)
Typing: Psychic/Dark
Abilities: Prism Armor, Beast Boost
Movepool Changes(if any): -
How does this fulfill the concept?: Think of a role - any role - and Necrozma can probably do it. Sweeping on both ends? Check. Hazard setting? Check. Walling? Check.
 
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Name: Archeops
Stats: 65 / 145 / 50 / 135 / 50 / 130 (BST 575)
Typing: Rock/Flying
Abilities: Defeatist
Movepool Changes: + Brave Bird, Fire Blast, Overheat, Hurricane. - Defog
How does this fulfill the concept?: Strong STABs backed up by high Atk/SpA, at the cost of both having recoil damage, preventing you from spamming them. Unless you have a strong Steel Type that doesn't fear Earthquake, you will have a rough time switching into this variant, even more if Z-Moves remove the recoil damage. However, it's frailty makes it easy to revenge kill with priority & Trick Room.
Sample Sets:
Archeops @ Flyinium Z / Rockium Z
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Stone Edge / Head Smash
- Earthquake
- Fire Blast / Overheat

Archeops @ Choice Band
Ability: Defeatist
EVs: 252 Atk / 4 SpA / 252 Spe
Naive/Naughty Nature
- Brave Bird
- Head Smash
- Earthquake
- U-turn / Fire Blast / Overheat


Name: Decidueye
Stats: 80 / 125 / 70 / 74 / 110 / 75 (BST 534)
Typing: Grass/Ghost
Abilities: Overgrow, Infiltrator
Movepool Changes: + Forest's oppresion, Low Kick, Superpower
Forest's oppresion: Physical Grass Type move that deals chip damage (12%) for 4-5 turns, 100 BP, 75% Accuracy, 5-8 PP, Non Contact.
How does this fulfill the concept?: A solid Atk stat, SD, access to both Spirit Shackle & a custom move that acts like Heatran's Magma Storm & ignoring Subs gives Deci an edge as a Wallbreaker & against Stall.
Sample Sets:
Decidueye @ Grassium Z / Fightinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Forest's Oppresion
- Spirit Shackle
- Low Sweep / Superpower


Name: Necrozma
Stats: 109 / 103 / 107 / 103 / 107 / 71 (600 BST)
Typing: Psychic/Steel
Abilities: Levitate / Prism Armor
Movepool Changes(if any): + Focus Blast, Rapid Spin
How does this fulfill the concept?: Good Typing & an Ability that makes you an alternative ver. of Celesteela, access to a lot of boosting moves & both Hazard Setting & Removal makes Necrozma a bulkier, slower Mew (statwise) without Will-O-Wisp.
Sample Sets:
Necrozma @ Leftovers
Ability: Levitate / Prism Armor
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Photon Geyser
- Iron Head
- Moonlight

Necrozma @ Psychium Z / Weakness Policy
Ability: Levitate / Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Trick Room
- Photon Geyser
- Earthquake
 
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Name: Archeops
Stats: 92 / 94 / 86 / 134 / 71 / 113 (BST 590)
Typing: Rock / Flying
Movepool Changes: +Drill Peck, +Air Slash, +Hurricane, +Knock Off, +Accelerock, +Power Gem, +Flamethrower, +Fire Blast, +Meteor Shower, -Head Smash
Meteor Shower: Rock-type Draco Meteor clone
How does this fulfill the concept? Archeops is now a powerful, fast, special attacker that has several traits over Tyrantrum, the current best offensive Rock-type in the meta. For instance, it has access to Fire-type moves to roast the Steel-types that can switch on Trum's Head Smash, such as Bronzong and Bastiodon. It also boasts an immunity to Ground-type moves, so it can switch on a Swampert's Earthquake. It also boasts a nuke in Meteor Shower, which works well with a Choice Scarf to quickly revenge kill Rock-weak threats such as Swellow, Avalugg and Delphox. If you really wanna be cheesy, it can also do a sort of anti-lead which can pick off a lead and kill it with Accelerock. However, Archeops's horrible ability, mediocre bulk, and typing that leaves it weak to lots of types mean it will be harder to use successfully than Tyrantrum, but if kept above 50%, you better watch out.

Name: Decidueye
Stats: 81 / 113 / 71 / 94 / 71 / 104 (BST 534)
Typing: Grass / Ghost
Abilities: Overgrow / Defiant
Movepool Changes: +Focus Blast, +Earth Power, +Leafage, +Drain Punch, +Knock Off, +Rock Slide,
Leafage: Grass-type Quick Attack clone
How does this fulfill the concept?: Decidueye is now a threatening trapper with a decent attack stat as well as some new coverage for Dark-types in the form of Drain Punch, Fire, Ice, and Flying-types in the form of Rock Slide (originally wanted to use Drill Run but Rock Slide worked better), as well as removing items with Knock Off and a new form of priority in Leafage to KO that pesky Swampert. Decidueye is now the ultimate hazard deterrent thanks to its Ghost-type allowing it to spinblock against Avalugg and Defiant to make Defoggers like Whimsicott think twice about clicking it. Alternatively, if you still want to be a noob and use special Decidueye instead, there are some coverage moves for Dark and Fire-types in Focus Blast and Earth Power, respectively, but physical Decid is much better. However, Decidueye is still weak to many prominent threats even with its new coverage, such as Electrode, which can Pursuit trap it if it lacks Drain Punch, Rapidash (unless its a special variant with EP), and Avalugg and Aurorus, whose titantic physical bulk means they can shrug off even a super effective hit (well maybe not Drain Punch for Aurorus). It also faces severe 4MSS with its new coverage.

Name: Necrozma
Stats: 79 / 113 / 81 / 131 / 78 / 108 (590 BST)
Typing: Psychic / Rock
Abilties: Prism Armor / Trace
Movepool Changes: +Ice Beam, +Dazzling Gleam, +Cross Chop, +Sucker Punch, +Explosion, +Meteor Shower (see Archeops sub), +Prismatic Laser, +Diamond Storm, +Nasty Plot
Prismatic Laser: Special Psychic-type clone of Close Combat
How does this fulfill the concept?: Necrozma is a powerful versatile threat that can achieve many roles equally. For instance, it can act as a physical or special sweeper with Swords Dance or Nasty Plot, or as an offensive entry hazard lead with Stealth Rock and Explosion. The only thing it can't do is defensive sets, but hey, it wasn't originally good at that either. Trace is an interesting option that can allow Necrozma to get some interesting abilities, such as Regenerator from Delphox, Water Absorb from Swampert, or Adaptability from Exeggutor. It also received lots of physical coverage, such as Cross Chop for Dark types, Sucker Punch for priority, the aforementioned Explosion, and Diamond Storm for a more accurate physical Rock STAB. Special sets got a massive buff as well with coverage for Grasses and Flyings in Ice Beam, Darks (specifically Electrode) in Dazzling Gleam, Meteor Shower for a nuke, and the buffed Prismatic Laser for a strong, powerful Psychic STAB. Its major downsides are its horrendous defensive typing, which gives it seven weaknesses, overall mediocre bulk, and severe 4MSS. But do not take this prism lightly, for it can 6-0 your team easily.
 
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Name: Archeops
Stats: 65 / 105 / 85 / 140 / 70 / 110 (575)
Typing: Rock / Flying
Abilities: Defeatist
Movepool: -Head Smash
Other Modifications: Ancient Power is now a Rock type Giga Drain clone.
How does this fulfill the concept?: A special attacker because it's easier to break walls on the special side in this tier. Massive SpA to offset the ability but also the low base power STAB and lack of special Flying STAB. That SpA still powers up its coverage moves ( Earth Power, Heat Wave, Focus Blast ) to very scary levels. It makes a nice offensive check to Rapidash.


Name: Decidueye
Stats: 81 / 100 / 80 / 82 / 81 / 110 (534)
Typing: Grass / Flying
Abilities: Overgrow / Infiltrator (HA)
Movepool Changes(if any): +Wind Shackle, +Thousand Arrows, -Brave Bird
Other Modifications:
Wind Shackle - Flying Type | Physical | 80 BP | 100% Acc. | 5-8 PP | Traps and damages for 4-5 turns
Infiltrator - now provides entry hazard immunity instead of its previous effect.

How does this fulfill the concept?: A feel-good alternate ending for Decidueye. Wind Shackle is great for chipping anything and in combo with Leech Seed and/or Toxic it can trap and break down walls. Swords Dance is an option, but it's probably better off trapping and pivoting. Thousand Arrows could empower Leaf Blade in some cases, but also gives it an arrow move and doubles down on disabling attacks.


Name: Necrozma
Stats: 83 / 107 / 83 / 107 / 107 / 83 (570)
Typing: Psychic / Dragon
Abilities: Prism Armor
Movepool Changes(if any): +Draco Meteor, -Earth Power, -Earthquake
How does this fulfill the concept?: Necrozma provides some niche but important defensive matchups, on top of solid bulk and recovery. It also has multiple offensive roles, with Draco Meteor helping both wall breaking sets and Rock Polish sets. Of course, it has Stealth Rock, Thunder Wave, and dual screens, giving it good utility.
 
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Underrated and underappreciated (OK, maybe not Archeops), but improved? YES!

Name: Archeops
Stats: 95 / 140 / 110 / 35 / 95 / 120 (595 BST)
Typing: Rock / Flying
Abilities: Defeatist
Movepool Additions: Close Combat, Accelerock, Swords Dance
Movepool Removals: Head Smash, Defog
Custom Elements: Aerial Assault (Physical Flying-Type move that lowers the target's defense and special defense by one stage, 110 BP, 100% accuracy, 10 - 16 PP, Contact)
How does this fulfill the concept?: Base 140 attack is seriously no joke - being able to hit anything slower than it for a metric ton of damage is really, really, nice. Swords Dance allows it to be an even more fearsome breaker, while having good bulk on both sides, a naturally high speed tier, and quite nice coverage, once this guy gets rolling, it will be hard to stop. Well, unless you knock it below 50% HP or something. Then... you're pretty much fried for the rest of the game.
Sample Sets:
Archeops @ Flyinium Z / Fightinium Z
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aerial Assault
- Stone Edge
- Close Combat / Earthquake

Archeops @ Choice Band
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aerial Assault
- Stone Edge
- Close Combat
- Earthquake / U-turn

Archeops @ Choice Scarf
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aerial Assault
- Stone Edge
- Close Combat
- Earthquake / U-turn




Name: Decidueye
Stats: 80 / 125 / 95 / 43 / 110 / 86 (534 BST)
Typing: Grass / Ghost
Abilities: Overgrow / Soul Archer
Movepool Additions: None.
Movepool Removals: None.
Custom Elements: Soul Archer - Trapped opponents will take chip damage equivalent to 1/8th of their maximum HP.
How does this fulfill the concept?: While that beefy 125 attack stat may make it built for offensive purposes, and that is true to an extent, Decidueye's real use comes in defensively. With good mixed bulk on both sides, lack of a Stealth Rock weakness, reliable recovery, not to mention a slow U-turn down the lane, Decidueye's arrow can and will land the bull's eye in the custom OU-like meta as it is, defensively and offensively!
Sample Sets:
Decidueye @ Leftovers / Colbur Berry
Ability: Soul Archer
EVs: 248 HP / 104 Def / 140 SpD / 16 Spe
Impish Nature
- Defog
- Roost
- Toxic / U-turn
- Spirit Shackle

Decidueye @ Grassium Z
Ability: Soul Archer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Spirit Shackle
- Leaf Blade
- U-turn / Shadow Sneak

*there could be more sets for my improved Decidueye, but I don't want to type too much right now, so I won't include them.

Name: Necrozma
Stats: 85 / 71 / 105 / 130 / 119 / 110 (620 BST)
Typing: Psychic / Steel
Abilities: Prism Armor / Trace
Movepool Additions: Aura Sphere, Recover, Energy Ball, Laser Storm
Movepool Removals: Swords Dance
Custom Elements: Laser Storm - Special Psychic Type attack which damages the user by 20% of the damage inflicted, 120 BP, 90% accuracy, 5 - 8 PP, non-contact.
How does this fulfill the concept?: Looking for a powerful CM sweeper that can also function as a Stealth Rock setter? Necrozma has you covered! It has a new move for when it knows even Photon Geyser can't take a foe down with it: Laser Storm, which can help it against quite a bit of the tier's bulky staples (Swampert in particular), in exchange for a bit of recoil. Its fantastic role compression allows it to utilize Prism Armor on defensive variants, or Trace to screw around with the opponent, especially if their abilities give them massive buffs, on more offensively-based variants. While it has quite good bulk for an offensive pokemon, having to contend with weaknesses to common meta staples such as Swampert and Rapidash does it no favors due to their STAB combos allowing them to take a massive portion of Necrozma's HP, if not, OHKO it through its somewhat awkward physical defense stat. While its versatility contributes to its fantastic role compression and unpredictability, it also curses it with 4MSS, as it must decide between Earth Power for Rapidash and Bronzong or Energy Ball for Swampert. In addition to this, it faces some competition as a defensive SR setter from Bastiodon due to the latter's better defensive stats, and from Delphox as a Calm Mind sweeper as it does not suffer as much from 4MSS. However, Necrozma's fantastic role compression, typing, and immediate power can give it a niche over them.
Sample Sets:
Necrozma @ Shuca Berry / Occa Berry
Ability: Prism Armor
EVs: 252 HP / 92 Def / 16 SpA / 148 SpD
Calm Nature
- Stealth Rock
- Recover
- Toxic
- Photon Geyser

Necrozma @ Psychium Z
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Laser Storm
- Flash Cannon
- Energy Ball / Earth Power

Necrozma @ Shuca Berry / Occa Berry
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Laser Storm
- Flash Cannon
- Earth Power / Energy Ball
 
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