Project Metagame Workshop

KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Moderator
Metagame Title: STAB Roulette
In one sentence: Pokemon receive four random STAB moves
Potential Pokemon bans: Anything Steel/Fairy, and anything with a BST over 600. Otherwise, everything is fair game! This is meant to be a fun and chaotic metagame where everything is up to the luck of the draw.

Ability bans: Anything that negates a Type. Levitate, Volt Absorb, Flash Fire, et cetera.
Questions:
- Should Pokemon also have random Abilities?
- Should the movesets be decided via a limited version of Metronome, or should they simply be generated at the start of the fight?
- Would this be better served as a Singles or Doubles format?

I'm pretty new to OM, so any feedback on this (admittedly kinda stupid) idea is appreciated!
We don't accept RNG reliant formats, as they are quite uncompetitive.
You should check the first post of this thread to get a better idea of how to make a good format, and check the already existing formats to be more familiar with OM as a whole.
 
Multibility
Metagame premise: An ability can be put into the item slot for a second ability at once in battle.
Other things: Ability Items can’t be knocked off, Magic Room doesn’t effect Ability Items
Potential bans and threats:
Restricted Item-Abilities:
AAA Banlist; -Gorilla Tactics, -Poison Heal, -Unburden
Emergency Exit + Regenerator, Wimp Out + Regenerator
Full Ability Bans:
Arena Trap
Moody
Shadow Tag
Weather Speeds
Clauses:
Standard OMs
Sleep Moves Clause
Regenerator Clause

Scary:
Stench: Stench Skill Link Cloyster or Techinician Maushold is super scary
Dnite and Noivern: gonna highlight these two for AAA reasons but their two good abilities (Multiscale and Infiltrator respectively) probably will push them over the edge.
Hadron Engine + Any Future paradox: like this might be an insta ban
Houndstone: I don’t wanna know what Fluffy + Gorilla Tactics Last Respects looks like

Why X isn’t broken
Gorilla Tactics: Glorified Choice Band, only difference is can’t be knocked
Poison Heal: Useless
Unburden: you can’t uh, lose this item
Questions for the community:
Is this PokeAAAbilites inspired AAA + Fortemons mashup distinguishable enough?
What else is broken that comes to mind?
Should we force the player to use an Ability-Item or allow them to use actual items *cough leftovers cough*
 
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Abilities+
Metagame premise: An ability can be put into the item slot for a second ability at once in battle.
Other things: Ability Items can’t be knocked off, Magic Room doesn’t effect Ability Items
Potential bans and threats:
Restricted Item-Abilities:
AAA Banlist; -Gorilla Tactics, -Poison Heal, -Unburden
Full Ability Bans:
Arena Trap
Moody
Shadow Tag

Scary:
Stench: Stench Skill Link Cloyster or Techinician Maushold is super scary
Dnite and Noivern: gonna highlight these two for AAA reasons but their two good abilities (Multiscale and Infiltrator respectively) probably will push them over the edge.
Hadron Engine + Any Future paradox: like this might be an insta ban
Houndstone: I don’t wanna know what Fluffy + Gorilla Tactics Last Respects looks like

Why X isn’t broken
Gorilla Tactics: Glorified Choice Band, only difference is can’t be knocked
Poison Heal: Useless
Unburden: you can’t uh, lose this item
Questions for the community:
Is this PokeAAAbilites inspired AAA + Fortemons mashup distinguishable enough?
What else is broken that comes to mind?
Should we force the player to use an Ability-Item or allow them to use actual items *cough leftovers cough*
Multibility was an OM that basically followed the exact same premise, but isn’t an official OM yet. Maybe give the submission a try!
 
ability bridge

Have you ever thought “dam all these levitate mons sharing a movepool would be cool” think no longer! Ability bridge is the new om where Pokémon gain moves of other Pokémon with the same ability!

Banlist:

:flutter mane: flutter mane
:Annihilape: annihilape
:koraidon: koraidon
:miraidon: miraidon
:houndstone: houndstone
:iron bundle: iron bundle
*last respects
*revival blessing
*shell smash
*shed tail
*rage fist
baton pass
*spore
(*means it can be used on native learners)
Bright powder
Kings rock
Snow cloak
Sand veil
Shadow tag
Arena trap
Moody

increased viability:
:alomomola: :toxapex: :slowbro: :tornadus therian:
Regenerator gains a lot of utility like knock off, 3 hazards (rip webs), rapid spinand u turn. It also has good offensive setup with belly drum, swords dance, nasty plot and shift gear.
:dondozo: :polteageist:
These mons specifically gain things that help them a lot. Dondozo gains slack off and will o wisp making it truly the physical wall of all time. Polteageist gains focus blast from armarouge, an essential tool in letting it beat dark types.
:roaring moon: :torkoal: :lilligant: :Scovillain: :great tusk:
Sun great. Roaring moon gets flare blitz, headlong rush and knock off. Great tusk gets dragon dance and roost. Torkoal gets spikes and thunder wave from groudon. (Post home).

rfaq:
Q:Can I inherit from banned Pokémon?
A:yes
Q:Can I inherit from unreleased?
A:no
 

KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Moderator
ability bridge


Have you ever thought “dam all these levitate mons sharing a movepool would be cool” think no longer! Ability bridge is the new om where Pokémon gain moves of other Pokémon with the same ability!

Banlist:

:flutter mane: flutter mane
:Annihilape: annihilape
:koraidon: koraidon
:miraidon: miraidon
:houndstone: houndstone
:iron bundle: iron bundle
*last respects
*revival blessing
*shell smash
*shed tail
*rage fist
baton pass
*spore
(*means it can be used on native learners)
Bright powder
Kings rock
Snow cloak
Sand veil
Shadow tag
Arena trap
Moody

increased viability:
:alomomola: :toxapex: :slowbro: :tornadus therian:
Regenerator gains a lot of utility like knock off, 3 hazards (rip webs), rapid spinand u turn. It also has good offensive setup with belly drum, swords dance, nasty plot and shift gear.
:dondozo: :polteageist:
These mons specifically gain things that help them a lot. Dondozo gains slack off and will o wisp making it truly the physical wall of all time. Polteageist gains focus blast from armarouge, an essential tool in letting it beat dark types.
:roaring moon: :torkoal: :lilligant: :Scovillain: :great tusk:
Sun great. Roaring moon gets flare blitz, headlong rush and knock off. Great tusk gets dragon dance and roost. Torkoal gets spikes and thunder wave from groudon. (Post home).

rfaq:
Q:
Can I inherit from banned Pokémon?
A:yes
Q:Can I inherit from unreleased?
A:no
I don't think we need to bring back this format, it is just an alternative to Inh, and we already have Convergence for that, having too many similar formats just divides the interest.
Abilities+
Metagame premise: An ability can be put into the item slot for a second ability at once in battle.
Other things: Ability Items can’t be knocked off, Magic Room doesn’t effect Ability Items
Potential bans and threats:
Restricted Item-Abilities:
AAA Banlist; -Gorilla Tactics, -Poison Heal, -Unburden
Full Ability Bans:
Arena Trap
Moody
Shadow Tag

Scary:
Stench: Stench Skill Link Cloyster or Techinician Maushold is super scary
Dnite and Noivern: gonna highlight these two for AAA reasons but their two good abilities (Multiscale and Infiltrator respectively) probably will push them over the edge.
Hadron Engine + Any Future paradox: like this might be an insta ban
Houndstone: I don’t wanna know what Fluffy + Gorilla Tactics Last Respects looks like

Why X isn’t broken
Gorilla Tactics: Glorified Choice Band, only difference is can’t be knocked
Poison Heal: Useless
Unburden: you can’t uh, lose this item
Questions for the community:
Is this PokeAAAbilites inspired AAA + Fortemons mashup distinguishable enough?
What else is broken that comes to mind?
Should we force the player to use an Ability-Item or allow them to use actual items *cough leftovers cough*
Yeah this is just Multibility, and that format had some serious problems last gen and is unlikely to come back now.
 
Blitzmons
Premise:

Upon switch-in, Pokémon automatically use the first move in their move slots. The move in question can be (almost) anything. Below are a few example sets for an OM of this type:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Tera Blast
Hawlucha @ Weakness Policy
Ability: Unburden
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Acrobatics
- Close Combat
- Thunder Punch
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog / Roost
- Defog / Roost
- U-turn
- Brave Bird
Murkrow @ Eviolite
Ability: Prankster
Tera Type: Fairy
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Haze
- Roost
- Foul Play
- U-turn
Quaquaval @ Silk Scarf
Ability: Moxie
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Step
- Last Resort
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Make It Rain
- Recover
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic Terrain
- Moonblast
- Aura Sphere
- Thunderbolt
Azumarill @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Ice Spinner
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Block
- Iron Defense
- Recover
Potential Bans:
U-Turn
Volt Switch
Flip Turn
Parting Shot
Chilly Reception
Baton Pass
Teleport
Shed Tail
Circle Throw
Dragon Tail
Roar
Whirlwind
Dig
Fly
Bounce
Phantom Force
Block
Mean Look
Fairy Lock
Jaw Lock
Bind
Fire Spin
Infestation
Sand Tomb
Whirlpool
Wrap
Protect
Detect
Spiky Shield
Baneful Bunker
Silk Trap
Spore
Nuzzle
Mortal Spin
Toxic
Confuse Ray
Attract
Koraidon
Miraidon
Iron Bundle
Flutter Mane
Houndstone
Chi-Yu
Chien Pao
Annihilape
Fake Out and First Impression would also be banned from the first move slot, but due to the mechanics these moves would be unusable altogether.
Choice items such as Choice Scarf would lock a Pokémon into its first move every time, they would not allow a Pokémon to use its first move than immediately choose another.
Potential Strategies:
Hazard Setters: Since this OM would have a lot of switching, setting up hazards would be incredibly viable, especially when paired with the above Item Manipulation Gholdengo set.
All-Out Attackers: Many of the above sets would work well on an all-out attacker team. At first I was convinced that all-out offense would be too overpowered for this meta, but if we consider Substitute as banworthy, the OM becomes much more balanced.
Stall: Stall is actually quite viable, especially considering how easy it is to use Haze on setup sweepers, considering Revival Blessing as a switch in move, and considering the above Trapper Garganacl set. Stall Pokémon could go a step further and use Recover as its first move, which can be paired with Regenerator to almost completely heal Pokémon upon switch in as well.
Questions:
1. Are there any mechanics that I would be missing here that would make this OM unviable?
2. Could 2-attack Pokémon with Last Resort as their second attack be too powerful? Should Last Resort be banned?
3. Should the first move used in the battle (When the battle starts) also abide by this rule?
4. Would/should priority take precedent over switching? As in, if an Azumarill goes for Aqua Jet on a Pokémon that just switched in, and the switching Pokémon is using a 0 priority move, what move would/should go first? On one hand, the switching Pokémon getting priority would make shutting down setup sweepers easier, but on the other, that is counterintuitive to how priority moves work. I think that the middle-ground for this mechanic would be to make the switch in move have +1 priority compared to its base priority (i.e. Aqua Jet switch in would be +2 priority, the same as Extreme Speed, Quiver Dance switch in would be +1 priority as opposed to its usual 0 priority, etc.).
 
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Blitzmons
Premise:

Upon switch-in, Pokémon automatically use the first move in their move slots. The move in question can be (almost) anything. Below are a few example sets for an OM of this type:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Tera Blast
Hawlucha @ Weakness Policy
Ability: Unburden
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Acrobatics
- Close Combat
- Thunder Punch
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog / Roost
- Defog / Roost
- U-turn
- Brave Bird
Murkrow @ Eviolite
Ability: Prankster
Tera Type: Fairy
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Haze
- Roost
- Foul Play
- U-turn
Quaquaval @ Silk Scarf
Ability: Moxie
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Step
- Last Resort
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Make It Rain
- Recover
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic Terrain
- Moonblast
- Aura Sphere
- Thunderbolt
Azumarill @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Ice Spinner
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Block
- Iron Defense
- Recover
Potential Bans:
U-Turn
Volt Switch
Flip Turn
Parting Shot
Chilly Reception
Baton Pass
Teleport
Shed Tail
Circle Throw
Dragon Tail
Roar
Whirlwind
Dig
Fly
Bounce
Phantom Force
Block
Mean Look
Fairy Lock
Jaw Lock
Bind
Fire Spin
Infestation
Sand Tomb
Whirlpool
Wrap
Protect
Detect
Spiky Shield
Baneful Bunker
Silk Trap
Spore
Nuzzle
Mortal Spin
Toxic
Confuse Ray
Attract
Koraidon
Miraidon
Iron Bundle
Flutter Mane
Houndstone
Chi-Yu
Chien Pao
Annihilape
Fake Out and First Impression would also be banned from the first move slot, but due to the mechanics these moves would be unusable altogether.
Choice items such as Choice Scarf would lock a Pokémon into its first move every time, they would not allow a Pokémon to use its first move than immediately choose another.
Potential Strategies:
Hazard Setters: Since this OM would have a lot of switching, setting up hazards would be incredibly viable, especially when paired with the above Item Manipulation Gholdengo set.
All-Out Attackers: Many of the above sets would work well on an all-out attacker team. At first I was convinced that all-out offense would be too overpowered for this meta, but if we consider Substitute as banworthy, the OM becomes much more balanced.
Stall: Stall is actually quite viable, especially considering how easy it is to use Haze on setup sweepers, considering Revival Blessing as a switch in move, and considering the above Trapper Garganacl set. Stall Pokémon could go a step further and use Recover as its first move, which can be paired with Regenerator to almost completely heal Pokémon upon switch in as well.
Questions:
1. Are there any mechanics that I would be missing here that would make this OM unviable?
2. Could 2-attack Pokémon with Last Resort as their second attack be too powerful? Should Last Resort be banned?
3. Should the first move used in the battle (When the battle starts) also abide by this rule?
4. Would/should priority take precedent over switching? As in, if an Azumarill goes for Aqua Jet on a Pokémon that just switched in, and the switching Pokémon is using a 0 priority move, what move would/should go first? On one hand, the switching Pokémon getting priority would make shutting down setup sweepers easier, but on the other, that is counterintuitive to how priority moves work. I think that the middle-ground for this mechanic would be to make the switch in move have +1 priority compared to its base priority (i.e. Aqua Jet switch in would be +2 priority, the same as Extreme Speed, Quiver Dance switch in would be +1 priority as opposed to its usual 0 priority, etc.).
Making Status moves allowed makes it immediately identical to Trademarked. Even if we slash status moves and just make it regular moves, it would just be a normal turn but both players are locked to clicking the first moves. This kind of makes the OM more restrictive this way.
 
Making Status moves allowed makes it immediately identical to Trademarked. Even if we slash status moves and just make it regular moves, it would just be a normal turn but both players are locked to clicking the first moves. This kind of makes the OM more restrictive this way.
Technically it’s slightly different in that attacks would also be able to be used but I don’t think we really need this om.
 
Originally approved by The Immortal, Swaggy-G, and others, Thanks to Urkerab for hosting previously
This is a thread for bouncing your OM ideas off the community at large before posting them in the OM Submissions subforum. Anyone is welcome to post in this thread, either to request help with an idea or to offer feedback.

- Please read the Guidelines for posting before posting. As always all Smogon rules apply in this thread.
- Please ensure your submission is not on the list of Commonly Rejected Metagames or a current metagame. It helps us a lot to not have to turn away the same metas over and over.
- As cool as our Submissions Staff are, and as valuable as their input is, please be mindful that they may not be able to give you feedback on your idea immediately. It's alright to ask them if they'll look at the idea, but do not pester them if they cannot do it at that moment.

This is me, your host, and a member of the Submissions Staff! I'll be giving the majority of the feedback here, so don't be shy about approaching me over a concept.
:drampa:drampa's grandpa

Now it's time to meet our other Submissions Staff! These users are in charge of approving new metagames, and their feedback should be given first priority, as they will be the ones ultimately approving or denying your metagame.

:politoed:In The Hills
:medicham-mega:Isaiah
:dewott:KaenSoul
:florges:Kris
:audino-mega:Ransei

:talonflame:UT

There are also our Submissions Readers, who are involved in the process of providing suggestions and feedback for new metagames in our Submissions Forum.
:nidoking:berry
:whimsicott:Eli
:samurott:iapt
:zoroark-hisui:Instruct


Guideline for posting:
Main Points:
  1. Workshop submissions are limited to one per week.
    • There is a one week cooldown on posting ideas in the workshop. This is to prevent the rapid-fire spam of undeveloped ideas and instead encourage well-thought-out ideas which can be given the time and attention they need.
  2. Make sure your metagame premise follows our rules
    • Does your metagame idea already exist? Does it follow the general rules of Other Metagames? Have you read our outline for submissions? Make sure to research before posting. (More details on our outline and rules below) NOTE: Other Metagames does not support National Dex formats, so this is not the place to suggest such metagames.
  3. Have you read up on our Submissions guidelines?
    • If the community and/or our submissions team shows interest in your metagame, have you read our Submission rules and OP Format? Most importantly, do you meet the requirements to lead a metagame, and have you considered who will co-lead this metagame with you?

In order to make a preliminary outline of your submission idea, all you need to do is fill out this brief form (subject to change):

Metagame premise:
Potential bans and threats:
Questions for the community:

Some more information on each:
  • Metagame premise. Keep this succinct. In general, the metagames with the simplest changes are the ones that succeed. If you can't describe this in a single sentence (even a long one), you should go back to the drawing board. This includes adding a secondary concept such as National Dex to your meta. Also, you should have a fully formed idea.
    • YES: "Pokemon get access to all of their STAB moves."
    • NO: "I want to do something with STAB moves."
  • Potential bans and threats. This can be pretty brief and should also potentially include sample sets if you have them.
    • YES (this would be part of an answer): "Dragonite will be very powerful and suspect-worthy, given that it can set up using Multiscale and then mega evolve to gain a different ability like Aerilate (insert Dragonite set)."
    • NO: "I think Pokemon that can set up easily would be difficult to beat."
  • Questions for the community. Be specific. Ask the most important questions.
    • YES: "How should I address Pokemon that change form in the middle of a battle?"
    • YES: "Does the name 'Pokemoncansketchonemoveoutsideoftheirnormalmovepool-mons' express the metagame's premise clearly enough? Is it too specific?"
    • NO: "What Pokemon would be good?"
    • NO: "How should I capitalize 'Stabmons'?"

Commonly Rejected Metagame Ideas:
Important:
Other Metagames does not support National Dex formats, any metagame ideas for that would either fall under the National Dex or Pet Mods sections. Make sure that your metagame has a single, mechanically consistent concept!
Common Submissions
STATS
  • Ooh what if we swapped X stat with X stat: No, we have enough of those.
  • Mr Mime For Ubers!: Make all pokemon Uber level in terms of power/bulk.
  • My formula is not complex: OM concepts that use formulas to calculate Pokemon stats. We have a lot of these already.
ABILITIES
  • I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
  • Huge Power is so cool!: All/Some Pokemon get Huge Power (or a Huge Power variant for another stat using rule X).
MOVES
  • STAB moves are the best: You can only use your moves you get STAB in.
  • Hate good moves: Only level up moves allowed/TMs disallowed/only unviable(or "Usually useless moves" from PS builder) moves allowed.
MECHANICS
  • Priority Moves suck!: All moves have the same priority (0).
  • Random: Your Pokemon's moveset/ability/typing is randomized but you get to pick the rest.
  • Zombies: Pokemon don't die upon fainting the first time. Matches can be won by [insert rule here].
  • Ew who switches: Switching is not allowed or hindered in some way.
  • Nice Death: All Pokemon come into the field with Perish Song/Mons faint after X turns.
  • Only 6 pokemon? PLEASE: You can use X (X = 6+n) Pokemon in your team.
  • Hoarding: Pokemon can hold X items (where X = 1+n).
  • I like old gens: Current Pokemon with X Generation's mechanics
  • Inheritance but not: A metagame that is Inheritance with one extra step. Please no more fake Inheritances.
BANS / BUILDING RESTRICTIONS
  • Man I hate these Pokemon: X Pokemon/X Typed Pokemon are banned.
  • Chaining: Primary type of a Pokemon in a slot must be the Secondary type of the Pokemon in the slot before it.
  • Budgetmons: The total base stat in your team must not exceed X/The total value of your team must not exceed X, with individual Pokemon being assigned values like this: [insert rule here].
  • I want to be a Smogon Tier Leader when I grow up: Tiers made up of Underused(/Bad in ubers) Uber pokemon or a usage based tier under ZU. Basically, no usage based tiers.
  • Monocolor: All the Pokemon in your team must share the same Dex color.
  • My in-game team would beat YOUR in-game team: Only X Pokemon allowed, where X is based on an in-game arena or similar.
OTHER / MULTIPLE
  • OM X and Y are so good: Mashing up two OM concepts to pass off as a new one. (Your OM can be similar to another one but it should be a new concept that adds something new or interesting/improves the existing one, assuming the existing one is dead). Check out the OM Mashup Megathread for Mashups of multiple OMs!
  • ABCAB: Pokemon learn moves and abilities that start with the first letter of their names but we have a ton of complex bans to try and balance it!
  • I Know my egg groups!: Pokemon have access to moves/abilities of Pokemon in the same egg group.
(Almost) Everything Else
  • 2v2 Singles: You can use only 2 Pokemon to battle.
  • 6 Mix: Your 6 Pokemon must have their best stat in a different category.
  • 24 Moves: Every move your pokemon have, are shared between the rest of the pokemon, giving all of them 24 moves in total.
  • Abilimash: All abilities starting with the same letter are mashed together.
  • Ability Share: Pokemon that share a common ability gain access to all possible abilities those Pokemon can have.
  • Adaptamons: Only ability that Pokemon can use is Adaptability. Luckily, they all get it too.
  • Allocation Wars: Pokemon EVs determine the base stat. e.g 252 speed EVs = 252 base speed.
  • Alphabet Attributes: Pokemon gain boosts based on the first letter of their name.
  • Alpha Order Mons: Pokemon can only use the first 4 or last 4 moves they learn.
  • AscentMons: Everything learns Dragon Ascent.
  • Ban Bird: All Bird Pokemon are banned. (Flying Type + Bird based pokemon)
  • Chainmons: There are no team building restrictions, but in battle you can only switch to a mon that shares a type.
  • Change-Type Mons: Types change to the Type directly after it alphabetically.
  • Chessmons: Mixed Tier teambuilding based on chess pieces. http://pastebin.com/TKu9u08w
  • ChoicedMons: All Pokemon must be holding a Choice Item.
  • C-M(Classic-Modern) OU: OU with some old mechanics brought back and some newly created ones introduced.
  • Color Catastrophe: Pokemon get new moves based on Dex color.
  • Confidence: KOing a pokemon with Attacks/Special Attacks raises the stat by 1. Being unable to KO lowers the stat by 1.
  • Conversation Parade: Pokemon can learn any move from another Pokemon's movepool as long as they share a type (minus smeargle).
  • Consistency Mons: "Hax Mechanics" are changed to become formulated, rather than random.
  • Crazy Field: A random field effect will activate when a battle starts, and will stay until the end.
  • Custom Stat: You can customize your Pokemon's base stat using moveslots. The stats are calculated using: (Base Power) x 1.5. Your base stat total cannot exceed 720.
  • Deal Back Double: For every super effective hit that a Pokemon takes, they deal double of the damage that they took, to the foe that damaged them.
  • Defeatistmons: All Pokemon get defeatist.
  • Delaymons: All moves work like Doom Desire.
  • Delta Wars: All pokes gets "Delta Stream" like ability on top of their original ability, which nullifies the weaknesses of the poke's secondary type (because of Mega Rayquaza).
  • Dexmons: Pokémon get the moves from the evolutionary lines above and below themselves in the National Pokedex.
  • Direct Contact: Pokemon can only use moves that directly affect their opponent.
  • Duotype: Pokemon in your team must have either Type A or Type B.(A & B are different types)
  • Eggy Stat Boosts: Base stat increases handed out based on egg group.
  • Extremesped: Moves in slot 1 get +2 Priority.
  • Family Values: Doubles Based, your team must have 3 pairs of Pokemon; each pair must have 2 Pokemon from the same evolution change and they must battle together.
  • Feather Cup: Pokemon's Speed stat is replaced by it's weight.
  • Fermentation: All held items take an extra turn to come into effect.
  • Four Boosts: 4 stat ranges get a multiplier. Lower stat ranges = Larger Multiplier.
  • Freedom-Mons: You can teambuild, but battles work like they do in Emerald's Battle Palace.
  • Fully Evolved LC: Fully evolved pokemon can be used in LC, but must be level 5 and are confined to moves they can learn at level 5.
  • Funkymons: Pokemon/Move's typings change based on given chart.
  • Gotta Go Fast: All Pokemon get Speed Boost + Are afflicted with Perish Song when they switch in.
  • Group Eggs-Change: Pokemon can learn any move from it's other members in it's egg group.
  • Hazard Mashup: All hazards are the same type as the primary type of the Pokemon using it.
  • Highblock: Pokemon cannot use their highest stats.
  • Huge Stat: All Pokemon gets a clone of Huge Power that doubles their lowest stat.
  • Illegal Mons: Pokemon can use any moves bar the ones they can normally learn.
  • Intense Gravity: The field is affected by permanent Gravity (the field effect) and is not removable.
  • Interdependence: Slots 1&2, 3&4, 5&6 are linked. If a pokemon from a linked slot (slot 1) dies, so does the Pokemon in the other linked slot (slot 2).
  • Inverted Status: All status effects (with secondary effects) do the opposite of what they normally do.
  • JudgmentMons: Every Pokemon learns Judgment.
  • Leg Up: Pokemon in tiers lower than OU can have more than 4 moves. Lower tier = more slots. The extra slots can be used to use moves that are not in the Pokemon's movepool.
  • Let it evolve: Pokemon with an evolution can evolve midbattle once to that evolution.
  • Lightweights: All pokemon's base speed is recalculated using the formula new speed = 150/([weight]^1/5)
  • Max PP Revision: PP cannot be increased from the base number. AKA no PP Max/PP Up.
  • MewMons: Provided your highest stat is below 150, all your stats reach that same level.
  • Minimons: Only pokemon that are 2'00" feet or lower (0.6m) are allowed.
  • Mixmons: Highest offensive stat become both Attack and Special Attack. Highest defensive stat (not HP) becomes both Defense and Special Defense.
  • Moodymons: All Pokemon have Moody on top of their original ability.
  • Move Bridge: Pokemon can gain access to another Pokemon's ability if they have a move that the other Pokemon can learn in their moveset.
  • No NFE Tier Shift: Lower Tiered Pokemon get boosts to make them OU viabile, however, NFEs do not recieve said boosts.
  • OGmons: You can only use Gen1 Pokemon.
  • Overkill: If an attack does more damage than required to KO a pokemon, the surplus damage turns into a reward for the attacker.
  • Our Final Battle: If one of your pokemon faint, you lose.
  • Plate Expansion: Holding a Plate allows a Pokemon to learn every move of the Plate's corresponding type.
  • Pokemon Chess: Chess Based OM where role is decided based on team slot. There are prerequisites to qualify for a role and each role gets new toys. Player loses if Pokemon in King slot dies.
  • Pokemon Eviolution: Holding eviolite gives base stat boosts. Boosts vary based on base stats.
  • Pokemon Shuffle Showdown: Pokemon Shuffle based metagame.
  • Praise Mimez: All pokemon gain access to Mr. Mime's movepool and abilities.
  • Primal Soul: All Pokemon can become Primal using a "Primal Orb". They get offensive/defensive base stat changes based on shininess.
  • PriorityMons: Every Pokemon gets access to Prankster and every priority move.
  • Rank Shift: Pokemon are boosted based on their position in Tiers' viability rankings.
  • Redistribution: Stats are moved around according to what slot of the team each Pokemon is in.
  • Reverse Sleep Clause: You win if all your Pokemon are asleep but lose if all your opponent's Pokemon have fainted.
  • Sabeteur-mons: You swap teams with the opponent when the battle starts.
  • Secondary Effects Rebound: Moves' secondary effects affect the user of the move.
  • Sharing is Caring: Items held Pokemon on the field are shared with the opposing Pokemon, meaning they are both affected by it (life orb on one pokemon means both lose hp when attacking.)
  • Simplemons: All Pokemon have the ability Simple alongside its regular ability.
  • Smogon Bird!: No species clause on Talonflame.
  • SNABmons: Pokemon get STAB boost on status moves that match its typing.
  • Statistical Abilities: Pokemon gain access to abilities of Pokemon with base stat totals equal to its base stat total.
  • Stat Borrow: Pokemon borrow the highest stat from another pokemon in their team and vice versa.
  • Stat Groups: Pokemon get base stat boosts based on their Experience Group.
  • Stat Reversal: Base Stats are flipped: 5 -> 50, 105->501, 30->3
  • Stat Share: There are three pairs on pokemon (Slot 1 + Slot 2, Slot 3 + Slot 4, Slot 5+ Slot 6). Each pair has their stats averaged down, and that becomes the stat spread for both pokemon.
  • Status Attack Switch: Status moves become attacks, and attacks with secondary effects become status moves.
  • Stick With It: All Stat changes and statuses stay even if the Pokemon switch out.
  • Survival Cup: Every team has one Pioneer. The way to win is by defeating the Pioneer. There is no team preview and you can't know who the pioneer is.
  • Switchmons: Every three turns, you are forced to switch out.
  • Take Half: Take half of one stat and add it too another based on Nature.
  • Team Stats: Pokemon in slots 1&2, 3&4, and 5&6 can swap their stats with each other, provided that at least one pokemon in each swappable position is shiny.
  • The Classroom: Little Cup based metagame where your Pokémon are grouped into 5 possible classes based on their highest base stat (disregarding HP): Warrior (Attack), Knight (Defence), Mage (Special Attack), Cleric (Special Defence) and Thief (Speed).
  • The Wobuffet meta: Pokemon have 6 moveslots: 4 moves you pick in the teambuilder + Mirror Coat and Counter.
  • Tiermons: Teams must have one Pokemon from every tier.
  • Time Gears On: You can reset the last 5 turns one time.
  • Trickle Down Stats: Pokemon's stats are passed to the Pokemon below it alphabetically in the Pokedex.
  • Turbo Items: Item effects are doubled.
  • Turns: At the end of ten turns, the one with the most alive Pokemon wins.
  • Typeless Battles: All types are replaced to become Normal type.
  • Type Mix: Dual typed pokes only has weaknesses of secondary typing but resistances and immunities of primary typing.
  • Type Trinity: Pokemon in slots 1-3 must form a type triangle (like Fire Water Grass) and the primary types of the Pokemon from slots 1-3 are added to slots 4-6 in this order: 1->4, 2->5, 3->6.
  • Unawaremons: Every Pokemon gets Unaware on top of its regular ability.
  • Underdogs: Pokemon with base stats below a certain threshold gain unique buffs to compensate.
  • Utility Belt: Pokémon may hold extra items which will be placed in their moveslots. Any moveslots occupied by items will not be able to have a move in them.
  • Weather or not!: Weather related items give the holder the power to summon said weather.


Submissions Guidelines:
The guidelines for OM Submissions can be found here.

Here are some other useful resources! Use these when you submit your OM to make it cleaner and more professional.
The Workshop - Request art here
OM Tiering Guidelines
OP Template

How do you know if your metagame is ready to be submitted?
There's no real rules that dictate exactly when your metagame idea is ready for OM Submissions, but it's recommended that you get feedback from the community first and have a strong idea of what direction you want to take your meta, as far as banlists, co-leader, and premise go. Additionally, a strong tell that your metagame is ready for submissions is if one of our moderators (In The Hills, Isaiah, Ransei, UT, drampa's grandpa, Kris) or other submission readers (Eli, iapt, Instruct, berry) like your post, it generally means your metagame has piqued our interest (feedback we give should be given highest priority as well.)

Make sure that you yourself fulfill the requirements to submit a metagame, and keep in mind that a user with more OM experience is likely to be taken more seriously in submissions.
Familymons:

Premise:
Each team is made up of one full evolutionary line. For example, if you wanted to use tyranitar, your team has three members; Larvitar, Pupitar, and Tyranitar. If you want to use Volcarona you may only have Volc and Larvesta. And if you want to use Great Tusk you arent allowed any other mons. This is in the style of the official event in Sword and Shield "I choose chu!" where teams were made up of only the evolutionary line of pikachu. Split evolution lines such as the ralts line would still only allow for a maximum of 3 pokemon, either with Gardevoir or Gallade. This metagame would favor lines with pre-evolutions that either can serve a different role than their evolved forms or provide great support.

Banlist:
Koraidon
Miraidon

Potential threats and bans:

Pawniard's line is scary. Pawniard itself ranks highly among the lc mons in the teir, and provides utility in the form of thunder wave, taunt, and stealth rocks (albeit rocks arent especially neccisary due to the low amount of teammates and fast paced nature of the games.) Bisharp can be extremely bulky and setup very easily thanks to eviolite. Pawniard's thunder waves can help bisharp compensate for it's mediocre speed. It's practically a fully evolved mon with eviolite. Slap on Kingambit's terrifying power and bulk, and you get one of the most potentially unstoppable teams in the meta.

Dratini's line is also very worrying. Dratini itself isnt too worrying, but has some utility moves to it's disposal such as thunder wave and dragon tail. But the obvious threat is the standard dragon dance tera espeed set. With dragonair functioning as a solid wall with status moves of it's own, it allows dragonite to set up and become a real problem.

Primape and annihilape practically function as the same mon, and to great success. You may manage to eventually break through one of them, only to be met with a similar huge threat at full hp.

The Nacli line should be self explanatory. They are fat as hell, can live forever, and chip away at your hp while preventing themselves from being chipped. The minimal pokemon per team also makes it so you can chip away at your opponents very quickly with salt cure, significantly faster than they can get you.

Questions for the community:
How easy would this be to program onto showdown? It sounds relatively simple to me, but it would need to cover a lot of evolutionary lines.

Should I just straight up ban single stage pokemon to avoid it from becoming 1v1 with Chi Yu and Great Tusk? At first glance they dont seem like they'd be too broken in the meta, but probably would be good enough to the point where it might not be uncommon to see 1v1 battles, which ofc isnt the goal here.

How should bans be carried out? If annihilape is deemed broken, does that mean it's banned but manky and primape are still allowed, or is the whole line gone? Im leaning towards the latter but Im curious to hear your input.

How else can I potentially improve this meta?

Sorry if this post is a bit clunky, I dont have all too much experience with posting on the forums, but I was really happy with this idea and I wanted to share with yall! Thank you
 

KaenSoul

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Blitzmons
Premise:

Upon switch-in, Pokémon automatically use the first move in their move slots. The move in question can be (almost) anything. Below are a few example sets for an OM of this type:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Tera Blast
Hawlucha @ Weakness Policy
Ability: Unburden
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endure
- Acrobatics
- Close Combat
- Thunder Punch
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog / Roost
- Defog / Roost
- U-turn
- Brave Bird
Murkrow @ Eviolite
Ability: Prankster
Tera Type: Fairy
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Haze
- Roost
- Foul Play
- U-turn
Quaquaval @ Silk Scarf
Ability: Moxie
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Step
- Last Resort
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Make It Rain
- Recover
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic Terrain
- Moonblast
- Aura Sphere
- Thunderbolt
Azumarill @ Sitrus Berry
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Ice Spinner
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Block
- Iron Defense
- Recover
Potential Bans:
U-Turn
Volt Switch
Flip Turn
Parting Shot
Chilly Reception
Baton Pass
Teleport
Shed Tail
Circle Throw
Dragon Tail
Roar
Whirlwind
Dig
Fly
Bounce
Phantom Force
Block
Mean Look
Fairy Lock
Jaw Lock
Bind
Fire Spin
Infestation
Sand Tomb
Whirlpool
Wrap
Protect
Detect
Spiky Shield
Baneful Bunker
Silk Trap
Spore
Nuzzle
Mortal Spin
Toxic
Confuse Ray
Attract
Koraidon
Miraidon
Iron Bundle
Flutter Mane
Houndstone
Chi-Yu
Chien Pao
Annihilape
Fake Out and First Impression would also be banned from the first move slot, but due to the mechanics these moves would be unusable altogether.
Choice items such as Choice Scarf would lock a Pokémon into its first move every time, they would not allow a Pokémon to use its first move than immediately choose another.
Potential Strategies:
Hazard Setters: Since this OM would have a lot of switching, setting up hazards would be incredibly viable, especially when paired with the above Item Manipulation Gholdengo set.
All-Out Attackers: Many of the above sets would work well on an all-out attacker team. At first I was convinced that all-out offense would be too overpowered for this meta, but if we consider Substitute as banworthy, the OM becomes much more balanced.
Stall: Stall is actually quite viable, especially considering how easy it is to use Haze on setup sweepers, considering Revival Blessing as a switch in move, and considering the above Trapper Garganacl set. Stall Pokémon could go a step further and use Recover as its first move, which can be paired with Regenerator to almost completely heal Pokémon upon switch in as well.
Questions:
1. Are there any mechanics that I would be missing here that would make this OM unviable?
2. Could 2-attack Pokémon with Last Resort as their second attack be too powerful? Should Last Resort be banned?
3. Should the first move used in the battle (When the battle starts) also abide by this rule?
4. Would/should priority take precedent over switching? As in, if an Azumarill goes for Aqua Jet on a Pokémon that just switched in, and the switching Pokémon is using a 0 priority move, what move would/should go first? On one hand, the switching Pokémon getting priority would make shutting down setup sweepers easier, but on the other, that is counterintuitive to how priority moves work. I think that the middle-ground for this mechanic would be to make the switch in move have +1 priority compared to its base priority (i.e. Aqua Jet switch in would be +2 priority, the same as Extreme Speed, Quiver Dance switch in would be +1 priority as opposed to its usual 0 priority, etc.).
I agree with Prunyy that it sounds too similar to Trademarked even if there are some clear differences, the problem comes that those differences just make it sound less balanced, as you don't have to give up anything, like abilities in trademarked, and even if you don't allow pivot moves in the first slot, being able to enter the field thanks to a partner using a pivot move and then just pull off a nuke before the opponent has time to respond may be too much.
Familymons:

Premise:
Each team is made up of one full evolutionary line. For example, if you wanted to use tyranitar, your team has three members; Larvitar, Pupitar, and Tyranitar. If you want to use Volcarona you may only have Volc and Larvesta. And if you want to use Great Tusk you arent allowed any other mons. This is in the style of the official event in Sword and Shield "I choose chu!" where teams were made up of only the evolutionary line of pikachu. Split evolution lines such as the ralts line would still only allow for a maximum of 3 pokemon, either with Gardevoir or Gallade. This metagame would favor lines with pre-evolutions that either can serve a different role than their evolved forms or provide great support.

Banlist:
Koraidon
Miraidon

Potential threats and bans:

Pawniard's line is scary. Pawniard itself ranks highly among the lc mons in the teir, and provides utility in the form of thunder wave, taunt, and stealth rocks (albeit rocks arent especially neccisary due to the low amount of teammates and fast paced nature of the games.) Bisharp can be extremely bulky and setup very easily thanks to eviolite. Pawniard's thunder waves can help bisharp compensate for it's mediocre speed. It's practically a fully evolved mon with eviolite. Slap on Kingambit's terrifying power and bulk, and you get one of the most potentially unstoppable teams in the meta.

Dratini's line is also very worrying. Dratini itself isnt too worrying, but has some utility moves to it's disposal such as thunder wave and dragon tail. But the obvious threat is the standard dragon dance tera espeed set. With dragonair functioning as a solid wall with status moves of it's own, it allows dragonite to set up and become a real problem.

Primape and annihilape practically function as the same mon, and to great success. You may manage to eventually break through one of them, only to be met with a similar huge threat at full hp.

The Nacli line should be self explanatory. They are fat as hell, can live forever, and chip away at your hp while preventing themselves from being chipped. The minimal pokemon per team also makes it so you can chip away at your opponents very quickly with salt cure, significantly faster than they can get you.

Questions for the community:
How easy would this be to program onto showdown? It sounds relatively simple to me, but it would need to cover a lot of evolutionary lines.

Should I just straight up ban single stage pokemon to avoid it from becoming 1v1 with Chi Yu and Great Tusk? At first glance they dont seem like they'd be too broken in the meta, but probably would be good enough to the point where it might not be uncommon to see 1v1 battles, which ofc isnt the goal here.

How should bans be carried out? If annihilape is deemed broken, does that mean it's banned but manky and primape are still allowed, or is the whole line gone? Im leaning towards the latter but Im curious to hear your input.

How else can I potentially improve this meta?

Sorry if this post is a bit clunky, I dont have all too much experience with posting on the forums, but I was really happy with this idea and I wanted to share with yall! Thank you
I don't think this would go too well, the power difference between a FE and a NFE is usually quite big, any NFE that can't make much use of eviolite may as well not exists here, you also have to be careful with them, or they may end as set up fodder for the big mons. There are some exceptions but I doubt they are enough to make this interesting in the long run.
 
Hi

I’ve added Regenerator Clause from PokeAAA to the (now) Multibility OM idea. Hoping this helps with the overall balance of the meta.

anyway here’s my new idea

Tri-STABmons

Concept:
You can add any type into a Pokémon’s ability slot and the Pokémon’s attacking stat will get 1.5x power when using that type of move.
Other Things (or faq):
Q: Will adding a Pokémon’s own type (Ground as the ability for Lando-I) make the STAB 2x power?
A: No
Q: Will Neutralizing Gas affect Types in the ability slot?
A: yes, you will not get the STAB boost if Neutralizing Gas is on the field.
Q: Does the Type in the ability slot affect the Pokémon’s defensive traits?
A: No (f.e. Ghost in Tyranitar’s Ability slot will not make it immune to Fighting and Normal moves)
Q: How will Tera work?
A: It will probably be banned, but you will get four STABs if you select a Tera Type (and Terastallize) that is not your type or the type in the Ability slot. The Tera type will not give 2x power to the type in your ability slot.

Potential Threats and Bans:
Banlist:
Koraidon
Miraidon
Watchlist:
Tera

Good mons

Dragonite @ Heavy-Duty Boots
Ability: Normal
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant
-Extreme Speed
-Dragon Dance
-Roost
-Earthquake

STAB ESpeed ig

Corviknight @ Heavy-Duty Boots
Ability: Bug
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish
-Brave Bird/Body Press
-U-Turn
-Roost
-Defog

Corviknight can get extra damage off U-Turn with the Bug type in its ability slot

Hydreigon @ Choice Specs
Ability: Steel
Tera Type: Water
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Modest
-Draco Meteor
-Dark Pulse
-Fire Blast/Earth Power
-Flash Cannon

Hydreigon can use Steel in the ability slot to power up Flash Cannons to further dent Fairies

Questions for the Community:
Tera y/n?
What is the incentive of using a 3rd STAB? Is the opportunity cost too high for too many in the meta?
Is Tri-STABmons a good name? Or is it easily too confusing with actual STABmons?
 

UT

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Hi

I’ve added Regenerator Clause from PokeAAA to the (now) Multibility OM idea. Hoping this helps with the overall balance of the meta.

anyway here’s my new idea

Tri-STABmons

Concept:
You can add any type into a Pokémon’s ability slot and the Pokémon’s attacking stat will get 1.5x power when using that type of move.
Other Things (or faq):
Q: Will adding a Pokémon’s own type (Ground as the ability for Lando-I) make the STAB 2x power?
A: No
Q: Will Neutralizing Gas affect Types in the ability slot?
A: yes, you will not get the STAB boost if Neutralizing Gas is on the field.
Q: Does the Type in the ability slot affect the Pokémon’s defensive traits?
A: No (f.e. Ghost in Tyranitar’s Ability slot will not make it immune to Fighting and Normal moves)
Q: How will Tera work?
A: It will probably be banned, but you will get four STABs if you select a Tera Type (and Terastallize) that is not your type or the type in the Ability slot. The Tera type will not give 2x power to the type in your ability slot.

Potential Threats and Bans:
Banlist:
Koraidon
Miraidon
Watchlist:
Tera

Good mons

Dragonite @ Heavy-Duty Boots
Ability: Normal
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant
-Extreme Speed
-Dragon Dance
-Roost
-Earthquake

STAB ESpeed ig

Corviknight @ Heavy-Duty Boots
Ability: Bug
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish
-Brave Bird/Body Press
-U-Turn
-Roost
-Defog

Corviknight can get extra damage off U-Turn with the Bug type in its ability slot

Hydreigon @ Choice Specs
Ability: Steel
Tera Type: Water
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Modest
-Draco Meteor
-Dark Pulse
-Fire Blast/Earth Power
-Flash Cannon

Hydreigon can use Steel in the ability slot to power up Flash Cannons to further dent Fairies

Questions for the Community:
Tera y/n?
What is the incentive of using a 3rd STAB? Is the opportunity cost too high for too many in the meta?
Is Tri-STABmons a good name? Or is it easily too confusing with actual STABmons?
This sounds not too dissimilar to Bonus Type, which has not been brought back this gen; maybe see if there's any interest in that?
 
:espathra: Slowing Down (or smt else idk im bad at names)

Metagame premise:
Each pokemon start with +2 speed when they switch in, but every turn they stay in the field their speed drops by 1 stage, similar to reverse Speed Boost.
Potential bans and threats:
Mirror herb might be interesting, and Trick Room might have to be banned. Priority might also have to be banned to keep the premise important rather than 'spam priority all the time'. On the other hand, setup sweepers are heavily nerfed, since they'll get slowed down a lot, so Stall might be good.

Some examples off my head rn:
Espathra @ Mirror Herb
Ability: Opportunist
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Lumina Crash
- Stored Power
- Shadow Ball / Dazzling Gleam
- Roost / Calm Mind

If Espathra leads, it can start off with +6 speed thanks to the +2 originally, +2 from mirror herbing the opponent, and +2 from opportunist. This could be very dangerous, as it still gains +2 speed whenever something switches in.

Mabosstiff @ Choice Band
Ability: Stakeout
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Wild Charge
- Play Rough
- Psychic Fangs

Obviously there will be a lot more switches in this meta, therefore using Stakeout to try to get a powerful hit on something switching in could be very dangerous. It hits a respectable 590 speed tier after switching in, effectively being just a bit slower than a base 130 speed at +1.

Banlist:
Koraidon
Miraidon

Watchlist:
Palafin
Chi-Yu
Chien-Pao
Espathra
Flutter Mane
Iron Bundle
Mirror Herb
Priority
Tera

Questions for the community:
Do you think this idea is fun to play?
Do you think the +2 speed initially is necessary?
Do you think priority needs to be banned/restricted?
Does anyone have a better name for this than "Slowing Down"?
 
I don't think this would go too well, the power difference between a FE and a NFE is usually quite big, any NFE that can't make much use of eviolite may as well not exists here, you also have to be careful with them, or they may end as set up fodder for the big mons. There are some exceptions but I doubt they are enough to make this interesting in the long run.
I see what you mean, but I think that's part of the point for the metagame. What I found to be really entertaining about "I Choose Chu" was that pikachu can serve quite a different role than raichu, so you can get some diversity in movesets between the two. And the inclusion of Pichu made things cool with how you could use it for utility. Pichu itself sucked ass ofc, but it's requirement makes you get creative with how you use it. So while yes, there's a huge jump in power between LC and OU mons, it encourages players to try and be creative while team building. Instead of just using froakie like a Greninja with the power of a ledian, how can you make the best of this team slot and let it aid greninja sweep.
 
Familymons:

Premise:
Each team is made up of one full evolutionary line….
Generally, OMs with restrictions are less popular. As KaenSoul said, because NFEs are so weak, it’s essentially just a 1v1 between the FE mons with extra mons to sacrifice. Its also too matchup dependent, as most evolutionary lines share typings. For example, Breloom + Shroomish outright always wins against Kingambit + Bisharp + Pawniard because Breloom just spams Mach Punch. There is another matchup dependent OM, Monotype, but there you have much more options to deal with bad MUs and much less to prepare for, compared to here where you’ll need to prepare counters for many mon lines. If you run Tera Fire Gambit to deal with Breloom, now you can’t Tera Fire vs Volc and you also open up many other weaknesses. I just don’t see this being fun to play nor to build teams for ngl.
 
Generally, OMs with restrictions are less popular. As KaenSoul said, because NFEs are so weak, it’s essentially just a 1v1 between the FE mons with extra mons to sacrifice. Its also too matchup dependent, as most evolutionary lines share typings. For example, Breloom + Shroomish outright always wins against Kingambit + Bisharp + Pawniard because Breloom just spams Mach Punch. There is another matchup dependent OM, Monotype, but there you have much more options to deal with bad MUs and much less to prepare for, compared to here where you’ll need to prepare counters for many mon lines. If you run Tera Fire Gambit to deal with Breloom, now you can’t Tera Fire vs Volc and you also open up many other weaknesses. I just don’t see this being fun to play nor to build teams for ngl.
Hmm, you make a good point here, and I can't really disagree. I appreciate the input.
 
I have an idea for a metagame, not sure what the name should be but I'm thinking something like "ratio-mons (inspired by a similar concept in team based fighting games)" or "2600 cup (you will see why this makes sense later).

Basically its a meta where literally any pokemon in the team builder is allowed (other than most pokestars I guess cause they don't have moves, if they did they would be allowed, although in this hypothetical scenario spirit and giant would probs be banned anyways), including Ubers/ag and usually illegal ones like starter pikachu, CAPs and most notably Eternatus-Eternamax (which may have to be banned tbf) but there is a catch, your teams total BST has to add up to either 2600 or less. that means that most of the mons that would normally be broken and meta defining are slightly more of a liability than they would be, as you may have to settle for worse mons than you otherwise would in the back due to using them. an extreme example of this would be the case of using 2 Eternamaxs, which would force you to use a mon with less than 350 or less, aka the worst mons in the game, totaling 3 mons (one of which would basically be dead weight) and literally nothing else. this applies to regular high BST mons like Mega ray and Arceus too, mons that normally would overshadow everything but, while still being powerful, become an investment to use. Mons with low bst that are still good are buffed in this meta as they have a high cost-benefit ratio of using them, such as clefable or shedinja (who is definitely getting banned in the gen 9 version of this meta due to the broken tera shit).

I'll add more to this post if need be. I don't really know what would be super broken or anything. I guess a lot of gimmick mons that have their stats raised inadvertently like with signature items or abilities like imposter and huge power would be good in this. let me know what you think.
 
I have an idea for a metagame, not sure what the name should be but I'm thinking something like "ratio-mons (inspired by a similar concept in team based fighting games)" or "2600 cup (you will see why this makes sense later).

Basically its a meta where literally any pokemon in the team builder is allowed (other than most pokestars I guess cause they don't have moves, if they did they would be allowed, although in this hypothetical scenario spirit and giant would probs be banned anyways), including Ubers/ag and usually illegal ones like starter pikachu, CAPs and most notably Eternatus-Eternamax (which may have to be banned tbf) but there is a catch, your teams total BST has to add up to either 2600 or less. that means that most of the mons that would normally be broken and meta defining are slightly more of a liability than they would be, as you may have to settle for worse mons than you otherwise would in the back due to using them. an extreme example of this would be the case of using 2 Eternamaxs, which would force you to use a mon with less than 350 or less, aka the worst mons in the game, totaling 3 mons (one of which would basically be dead weight) and literally nothing else. this applies to regular high BST mons like Mega ray and Arceus too, mons that normally would overshadow everything but, while still being powerful, become an investment to use. Mons with low bst that are still good are buffed in this meta as they have a high cost-benefit ratio of using them, such as clefable or shedinja (who is definitely getting banned in the gen 9 version of this meta due to the broken tera shit).

I'll add more to this post if need be. I don't really know what would be super broken or anything. I guess a lot of gimmick mons that have their stats raised inadvertently like with signature items or abilities like imposter and huge power would be good in this. let me know what you think.
I think there’s are rule against adding stuff like cap and natdex to metagames by default.
 
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KaenSoul

FuegoAlma
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I have an idea for a metagame, not sure what the name should be but I'm thinking something like "ratio-mons (inspired by a similar concept in team based fighting games)" or "2600 cup (you will see why this makes sense later).

Basically its a meta where literally any pokemon in the team builder is allowed (other than most pokestars I guess cause they don't have moves, if they did they would be allowed, although in this hypothetical scenario spirit and giant would probs be banned anyways), including Ubers/ag and usually illegal ones like starter pikachu, CAPs and most notably Eternatus-Eternamax (which may have to be banned tbf) but there is a catch, your teams total BST has to add up to either 2600 or less. that means that most of the mons that would normally be broken and meta defining are slightly more of a liability than they would be, as you may have to settle for worse mons than you otherwise would in the back due to using them. an extreme example of this would be the case of using 2 Eternamaxs, which would force you to use a mon with less than 350 or less, aka the worst mons in the game, totaling 3 mons (one of which would basically be dead weight) and literally nothing else. this applies to regular high BST mons like Mega ray and Arceus too, mons that normally would overshadow everything but, while still being powerful, become an investment to use. Mons with low bst that are still good are buffed in this meta as they have a high cost-benefit ratio of using them, such as clefable or shedinja (who is definitely getting banned in the gen 9 version of this meta due to the broken tera shit).

I'll add more to this post if need be. I don't really know what would be super broken or anything. I guess a lot of gimmick mons that have their stats raised inadvertently like with signature items or abilities like imposter and huge power would be good in this. let me know what you think.
The problem with this is, BST don't really reflect how good a Pokémon is, in OU there are Pokémon with stats as low as 420, there are multiple Uber mons with BST lower than 600 and multiple pokemon bellow OU with 600 BST.
Also, I think you should check the first post of this thread and get more familiar with OMs in general, and work a bit more on the presentation of any future idea.
 

Wes8888

Goon of the OM variety
is a Pre-Contributor
Bondmons (I'll think of a better name later)
:xy/kangaskhan-mega:

Premise

After your pokemon uses a move, the evolution directly underneath them switches in and gets to move again (ex: Garganacl switches to Naclstack). The Pre-Evolution has the same EVs, IVs, Moves, Ability, and Item as its fully evolved counterpart, shares status effects and HP, and stays in until the end of the turn.

Increased Viability

Suicide Leads

:sv/glimmora: :sv/glimmet:
Suicide leads can set more hazards up before going down.

Pokemon with strong Pre-Evolutions
:sv/kingambit: :sv/bisharp:
Pokemon with Pre-Evolutions with high attacking stats can do a lot of damage in one turn.

Pivots
:sv/dragapult: :sv/drakloak:
Pivots can unleash a devastating attack and then use their Pre-Evolution to pivot out.

Decreased Viability

Pokemon Without Pre-Evolutios
:sv/koraidon: :sv/miraidon: :sv/chien-pao: :sv/chi-yu:

Pokemon with no Pre-Evolutions cannot take advantage of the mechanic.

Pokemon with weak Pre-Evolutions
:sv/gyarados: :sv/magikarp: :sv/armarouge: :sv/ceruledge: :sv/charcadet:
Pokemon with weak Pre-Evolutions are likely to die after switching.

Can't wait to see what you guys think of this :)
 
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The problem with this is, BST don't really reflect how good a Pokémon is, in OU there are Pokémon with stats as low as 420, there are multiple Uber mons with BST lower than 600 and multiple pokemon bellow OU with 600 BST.
Also, I think you should check the first post of this thread and get more familiar with OMs in general, and work a bit more on the presentation of any future idea.
thanks for replying.

had a long response to this before (that I saved incase you want to hear it) but I think this is just you shooting it down and I think its best if I just respect that. that's cool if you don't like it. you saying no (as opposed to ignoring it) was tbh the best I could hope for. again thank you for responding
 
Bondmons (I'll think of a better name later)
:xy/kangaskhan-mega:

Premise

After your pokemon uses a move, the evolution directly underneath them switches in and gets to move again (ex: Garganacl switches to Naclstack). The Pre-Evolution has the same EVs, IVs, Moves, Ability, and Item as its fully evolved counterpart, shares status effects and HP, and stays in until the end of the turn.

Increased Viability

Suicide Leads

:sv/glimmora: :sv/glimmet:
Suicide leads can set more hazards up before going down.

Pokemon with strong Pre-Evolutions
:sv/kingambit: :sv/bisharp:
Pokemon with Pre-Evolutions with high attack stats can do a lot of damage in one turn.

Pivots
:sv/dragapult: :sv/drakloak:
Pivots can unleash a devastating attack and then use their Pre-Evolution to pivot out.

Decreased Viability

Pokemon Without Pre-Evolutios
:sv/koraidon: :sv/miraidon: :sv/chien-pao: :sv/chi-yu:

Pokemon with no Pre-Evolutions cannot take advantage of the mechanic.

Can't wait to see what you guys think of this :)
Since you stay in the prevo form until the end of the turn, fast Pokemon can potentially make use of Eviolite.

:sv/volcarona::sv/larvesta:
Even if the prevo is weak, set-up sweepers can use their extra move to nab a second boost.
 

Wes8888

Goon of the OM variety
is a Pre-Contributor
Since you stay in the prevo form until the end of the turn, fast Pokemon can potentially make use of Eviolite.

:sv/volcarona::sv/larvesta:
Even if the prevo is weak, set-up sweepers can use their extra move to nab a second boost.
Indeed, which also lets utility mons do more utility in one turn.
 

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