Abilimoves Reference Post:
Previously named "Abilities as Moves".
Playable here under "Submission OMs":
http://dragonheaven.psim.us/
Premis: Pokemon can add almost any ability as extra abilities at the cost of moveslots.
So, for an example:
Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Steelworker
- No Guard
- Adaptability
Durant would then would have its original chosen ability, Hustle, in conjunction with Steelworker, No guard, and Adaptability. This makes Iron Head insanely strong, so much so that it may make up from the lack of any other attacks or coverage in the set.
Tapu Lele @ Psychic Seed
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Unburden
- Psyshock
- Moonblast
- Focus Blast
A less extreme example, Lele can sacrifice only one move and have the great combo of Psychic Terrain + Unburden. However, not having Taunt, Calm Mind, or more coverage like Psychic/HP Fire/Shadow Ball, Lele's sweeping could be limited.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Tinted Lenses
- Triage
Serp can now power through most resistances with TL and the great Leaf Storm boosts from Contrary. Lastly, Triage lets it have great priority, more pp, and even some recovery with Giga Drain.
Clauses:
- Abilimove Clause: Abilities as moves can only be used once on a team (including clones). This means that Sheer Force as a move can only be used on one mon, and only once on that mon. However, if you were to have a Sheer Force Nidoking as its regular ability, then that would not affect this clause.
- Standard OU clauses
Bans:
- Pokemon: Shedninja (Sturdy + Wonderguard)
-Abilities as moves: OU Banned abilities (Arena Trap, Moody, ect), Trace, Comatose, Contrary, Fluffy, Fur Coat, Huge Power, Illusion, Imposter, Innards Out, Parental Bond, Protean, Pure Power, Simple, Speed boost, Stakeout, Water Bubble, Wonder Guard.
- On the suspect: Blacephalon, Kartana, Abilmoves: Tinted Lens, Speed doubling abilities (Chlorophyl, Swift Swim, Slush Rush, Sand Rush, Surge Surfer, and Unburden), Aura Veil.
Metagame Analysis:
-Because of the moveslot ability clause, big combos like Steelworker + Adaptability or Psychic Terrian + Unburden are only limited to one mon per team. It also means that sets cannot keep adding Adaptability or Tinted Lens to each mon, and whatever they do use still has the downside of less moves.
-Like Pokebilities and Shared Power, all mechanics revolving around having multiple abilities at once should be in effect.
-While ability moves take up moveslots, they aren't visible or useable as moves in battle.
-All playstyles should be viable. Mindless offense can be combated with mindless stall, as while there are a ton of crazy attacking combos, there are still great defensive cores and abilities to use.
-RegenExit cores on Stall can deal with almost everything, but especially physical attackers thanks to the continuous switching + Intimidate.
Possible Teams:
Super HO (Pre Suspect Bans):
https://pokepast.es/9a7010d9635aa6ca
Mindless HO:
https://pokepast.es/e0a777e18015d568
Stall:
https://pokepast.es/59205d84d1eeba02
Screens HO:
https://pokepast.es/1dca6f1ab4fd7a99