Mega Jynx
Ability - Oblivious, Forewarn; Dry Skin ➝
No Guard
HP - 65 ➝
65
Atk - 50 ➝
60 (+10)
Def - 35 ➝
73 (+38)
SpA - 115 ➝
125 (+10)
SpD - 95 ➝
127 (+32)
Spe - 95 ➝
105 (+10)
BST - 455 ➝
555 (+100)
Movepool Changes - Dazzling Gleam, Freeze-Dry, Moonlight, Rapid Spin
Competitive Corner -
It's fast, it has a 100% accurate sleep move, okay Special Attack and Nasty Plot to set up? That seems decent! Now with a more modest speed tier (get it? because modest is not a speed boosting ability haha im so funny... '-'), Mega Jynx makes use of No Guard, as suggested by Hematite, with fully accurate Blizzards, Focus Blasts, and most scarily, Lovely Kiss! And that's kinda it, you just put things to sleep, set up, and Blizzard / Focus Blast away! The main trouble with Mega Jynx, and what would keep it in check, is that it struggles with 4MSS, it really wants to run Blizzard, Focus Blast, and Psychic STAB, but that requires giving up one of Lovely Kiss or Nasty Plot, making it a bit less threatening, and giving one of its STABs or coverage likely means Mega Jynx will struggle to beat something, be it Steels without Focus Blast, Psychics without Blizzard, or Toxapex / Tapu Fini without Psychic coverage. Freeze-Dry is also an option, giving good coverage especially with Focus Blast, but it is relatively weak, so it leaves a bit to be desired. Granted, Mega Jynx can always sleep the one thing that walls it, except Tapu Fini of course, but it is possible to play around it via sleep clause!
Flavor Corner - Jynx pulls from so many inspirations it was tricky finding one cohesive theme,
instead, I decided to just follow Smoochum's path and make it's Mega Evolution about kissing! Very creative, I know. And with that idea I decided to make the whole trio focus on specific moves à la Iron Fist or Mega Launcher Turns out No Guard really works here, thematically you could say it acts on not 100% accurate moves but, I'm fine settling for Jynx being a bit separate from Electivire and Magmortar thematically, given Game Freak already kinda did that in Generation 4 by not giving Jynx an evolution, alas! Toying with the stats was also interesting, all of Electabuzz, Electivire, Magmar, and Magmortar have four stats that are multiples of five, plus one ending in 3, and another ending in 7, so I decided to apply that here. Electivire and Magmortar also have 123 Attack, and 125 Special Attack, respectively, so I thought continuing the pattern with 127
Speed Now Special Defense on Mega Jynx would be cool! The remaining non-multiple of five stat goes to Mega Jynx's defense, as is the case for these other four. Now, I know it's weird to have Mega Jynx as a parallel to Electivire and Magmortar, as opposed to their Megas, but, the BST difference is so much, that this felt more reasonable, me thinks. Especially with the 123, 125, 127 motif. Now let's get onto Electivire!
Mega Electivire
Ability - Motor Drive; Vital Spirit ➝
Iron Fist
HP - 75 ➝
75
Atk - 123 ➝
153 (+30)
Def - 67 ➝
97 (+30)
SpA - 95 ➝
115 (+20)
SpD - 85 ➝
115 (+30)
Spe - 95 ➝
85 (-10)
BST - 540 ➝
640 (+100)
Movepool Changes - Bullet Punch, Comet Punch, Drain Punch, Mach Punch
Competitive Corner - Iron Fist boosted Thunder Punch, Drain Punch, Mach Punch, and all the punching coverage you want, all coming from a base 153 Attack stat! The bulk and speed department are a bit lacking, but it's nothing Motor Drive before Mega Evolving and some priority can't fix!
Flavor Corner - I know I know I know, the Fighting-type is so free, but it works so well too to make the trio a Psychic, Fighting, Dark group, and Electivire's inspirations back the Fighting-type a bit, with it being inspired on Gorillas (very territorial) and the Yeti, possibly! Plus, the Iron Fist connection with Jynx's idea was too cool for me to pass up, even if it makes no sense because it's unlikely one of these three win, let alone all, but still I really liked how this came out!
Mega Magmortar
Ability - Motor Drive; Vital Spirit ➝
Quick-Fire (Quick-Fire causes the user to move 1.2x faster when using
aura and pulse moves.)
HP - 75 ➝
75
Atk - 95 ➝
115 (+20)
Def - 67 ➝
97 (+30)
SpA - 125 ➝
155 (+30)
SpD - 95 ➝
85 (-10)
Spe - 83 ➝
113 (+30)
BST - 540 ➝
640 (+100)
Movepool Changes - Aura Sphere, Dark Pulse, Dragon Pulse, Terrain Pulse
Competitive Corner - With the boost from Quick-Fire, an Aura Sphere or Dark Pulse from a Timid (o-or Jolly? You do you!) Mega Magmortar just outpaces Mega Beedril and Mega Sceptile or anything slower! Whereas its regular 113 base Speed is nothing to scoff at either! This thing hits reasonably hard, has nice coverage with its new movepool additions, and is relatively fast, all things considered, and being able to modulate its speed stat on the once in a blue moon situation where that's actually relevant (people use Fly and Dive a lot, right?)!
Flavor Corner - Okay, I know what you might be thinking, that cheeky Special Defense drop is odd, yes, I agree. But listen, Mega Diancie and Mega Mewtwo X have dropped defenses compared to their base forms, and while a legendary isn't the best precedent, I feel like given how Electivire and Magmortar's Special Defense and Speed stats seem to be swapped (if you ignore the last digit), I think it maybe makes some sense? Plus I wanted to give Magmortar more of a glass-canony vibe, as opposed to Mega Electivire being more of a tank, and I think this choice helps sell that well. Please don't be too mad at me, thank you! Now, the other elephant in the room is why Fire / Dark? and that's mostly to complete the cute cycle with Jynx and Electivire, Magmortar itself doesn't really allude to Dark very much (aside from possibly being inspired by the japanese yōkai Kappa, but that's a stretch and not good reasoning at all), so we'd have to pull from outside inspirations, in this case, I think taking a bit of an "outlaw" theme for it would be fun! With its cannony arm representing, of course, a gun, and the ability reflecting that common trope of the sheriff and the outlaw facing off, western style, and the outlaw pulling a sneaky and shooting first, I think it makes sense right? I dunno. Oh also actually Magmar and Magmortar learn Feint Attack at like level 12 as per USM, we all know what happened to that unsuspecting move in Sword and Shield, but hey, if you really stretch it that's evidence for Dark-type enough to me!
Last thing i want to address is, you might be asking yourself, "okay, but why particularly a 25% increase, why not 20% or 30%, or etc?" And that's for a simple reason, Iron Fist is already set as a 20% increase, aka 6/5. Kissing Spree was made 33.3%, aka, 4/3, so that Lovely Kiss and Sweet Kiss are 100% accurate. So, we can make this one 5/4, that way, we have a 6/5 boost, a 5/4 boost, and a 4/3 boost! And as a bonus this also gets a +Spe natured Mega Magmortar into a nice speed tier of just outspeeding base + Spe natured 135s by one point, which is cool, if I do say so myself Disregarding my maths mistake (I probably forgot to give Magmortar a nature or something), I've changed the multiplier to 1.2x to be more in line with Iron Fist, now that Mega Jynx has been tweaked, and now Mega Magmortar outpaces base 145s by one point exactly, nice!