Megas For All V2 (Induction Phase)

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Originally approved by Hollywood
New thread approved by The Eevee General
Original idea and thread by acestriker19


Megas For All
It's time to introduce some new Megas to OU!!!
Spreadsheet of All New Megas
Spreadsheet of All New Abilities


One of the largest changes to the metagame in Generation 6 was the introduction of Mega Evolutions. Some of these Mega Evolutions served to make less-used Pokemon more viable such as Mawile and Manectric, but most of these Mega Evolutions were given to already OU-viable fan-favorites such as Tyranitar, Scizor and Garchomp. I feel this is unfair and have decided, for the sake of equality, to create a metagame in which every fully-evolved Pokemon gets a Mega Evolution. Thanks to you, the community, we have (almost) completed this project.

The current MFA council is comprised of me, Darth Manaphy, Jaguar360, Valmanway, and Peef Rimgar. We review and edit previously-created Megas for flavor, balance, and viability reasons. If we need help from the community, we will notify everyone in the thread. Please PM one of us if you have any questions regarding the project.
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1. Each Mega Evolution gets 100 extra base stat points to use, no more and no less. Even Mega Farfetch'd only gets 100 base stat points to work with.

2. You can remove base stat points out of Defense, Special Defense, and Speed, but please do so sparingly. You may remove Attack and Special Attack from shitmons only (Beedrill, Kricketune, Wormadam, etc.). Please ask if you need clarification.

3. The Pokemon's base HP must stay the same upon Mega Evolution. No exceptions. Not even for Shedinja.

4. Pokemon can only gain/lose/change one type upon Mega Evolving. The primary type of a Pokemon must remain the same upon Mega Evolution unless its typing is Normal/Flying.

5. Custom Abilities are allowed, but please refrain from making them unless absolutely necessary. I don't want to see overly complex abilities or any with unexplored mechanics.

6. Pokemon may get a maximum of 3 new moves, but again, please refrain from adding them unless absolutely necessary. It is especially important to consider the effects the moves would have on the base form's viability. For example, don't give Rotom-W access to Scald or Greninja access to Rapid Spin.

7. In regards to already OU-viable Pokemon, try to avoid making their Mega Evolutions blatantly outclass them. Garchomp's Mega Evolution is a good example of exercising this rule, while Scizor's is less so.

8. Try not to completely ignore flavor in your suggestion, and please try to make your Mega Evolution balanced in the OU Metagame, I don't want to see Huge Power Haxorus with 157 speed and 187 attack.
__________________________________________________________________________
{hide=Mega }
Type: ->
Ability: ->
New Moves: None

HP: ->
Atk: -> (+)
Def: -> (+)
SpA: -> (+)
SpD: -> (+)
Spe: -> (+)

Flavor Concept:

Competitive Concept:
{/hide}
{hide=Mega Archeops}
Type: Rock/Flying -> Rock/Flying
Ability: Defeatist -> Battle Armor
New Moves: None

HP: 75 -> 90
Atk: 140 -> 160 (+20)
Def: 65 -> 107 (+42)
SpA: 112 -> 126 (+14)
SpD: 65 -> 77 (+12)
Spe: 110 -> 122 (+12)

Flavor Concept: Archeops finally learns why it isn’t in OU — because it keeps getting taken down to low health! So it forgoes increasing its offensive stats much in favor of learning how to defend itself. In the process, it gains Battle Armor.

Competitive Concept: Fast Mixed attacker that doesn’t immediately die to most priority moves despite its typing. Will probably favor its physical side, but Heat Wave is awesome on a ‘mon whose primary counters will likely be Steel-types. I would use a set of Stone Edge/EQ/Heat Wave/U-Turn.

84 Atk Technician Mega Scizor Bullet Punch vs. 0 HP / 0 Def Mega Archeops: 212-252 (81.5 - 96.9%) -- guaranteed 2HKO
0 SpA Archeops Heat Wave vs. 252 HP / 4 SpD Skarmory: 222-262 (66.4 - 78.4%) -- guaranteed 2HKO

{/hide}
When submitting, please replace the curly brackets with the square brackets.
__________________________________________________________________


Please PM me your votes in the following format:

Archeops
  1. User 1
  2. User 2
  3. User 3
Kricketune
  1. User 2
  2. User 4
  3. User 1
Lickilicky
  1. User 2
  2. User 1
  3. User 5
Regigigas
  1. User 4
  2. User 1
  3. User 3
Your first choice will get more “points” than your second choice, and so on. If you provide fewer than 3 choices for a particular Pokemon, your votes for that Pokemon will carry less weight.
__________________________________________________________________

When coded, we will add a few Megas at a time to the OU metagame in order to test them out. Feel free to also give constructive criticism on any Mega-Evolutions submitted here or discuss this pet mod as whole.
 
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MFA One: OU with additions of new mega evolutions by use of Abomasite, Charizardite X, and Charizardite Y. Future bans and unbans likely to occur.

MFA Six: OU with additions of new mega evolutions by use of Abomasite, Charizardite X, and Charizardite Y. No limit on the number of Pokémon per team that can mega evolve. Future bans and unbans almost certainly to occur.
Cobalion
Dewgong
Jolteon
Zapdos
 
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Well, if I get around to making them I have a few ideas. For shiftry I'm thinking of making it a grass/ice or grass/flying type. If it is grass/ice though, I will have a hard time making it good. I have no idea for beautifly. Dustox I'm thinking of making status moves have 100% accuracy, or maybe prankster (Note: For some reason dustox doesn't get any powder moves, not even poison powder >.> So I will have to give Dustox at least 2 different powder moves, probably sleep powder and stun spore as the added moves.) And for ludicolo I am going to have an ability making it immune to sound moves and having them boost his special attack by 1 stage (Based on lightningrod and storm drain.)
 
Of all the abilities created in the project, none fits Ludicolo better than Precision. "It can't help breaking out into a dance," state most of its Pokedex entries. With such precise dance moves, it's a wonder why Game Freak hasn't already created that ability and given it to him. This would power up some nice moves like Bullet Seed and Power-Up Punch in addition to the one move I'll probably grant it: Aqua Jet. An 80 BP priority move before STAB is nothing to scoff at, especially when it's as great of a type as Water. With the movepool and ability additions, Mega Ludicolo could be a serious threat.
There's an error with Skarmory in the OP. It says HP: 45 -> 65.
Fixed, but then I changed the examples anyway.
Thank you nightsitter for your work with this. It was truly valuable to get this second version up.
Well hey, it's been fun.
Question: Does Thundurus-T count as OU-viable?
I wouldn't classify each Pokemon directly under one category; you can better think of it like a spectrum. Just use your best judgment and don't make any Megas blatantly broken.
 
Of all the abilities created in the project, none fits Ludicolo better than Precision. "It can't help breaking out into a dance," state most of its Pokedex entries. With such precise dance moves, it's a wonder why Game Freak hasn't already created that ability and given it to him.
Because the dex entry is an English translation, and Precision is just the word I chose to use. Again, we really need to watch what we take as flavor to make sure it's the actual original intention and not just a translation.

That said, there's no reason not to give Ludicolo Precision, for the moves you stated, but also a fun 80 BP Mega Drain and 70 BP Whirlpool (120 BP and 105 BP with STAB), both of which can pair with Leech Seed for great draining, trapping, and passive damage.
 
Because the dex entry is an English translation, and Precision is just the word I chose to use. Again, we really need to watch what we take as flavor to make sure it's the actual original intention and not just a translation.

That said, there's no reason not to give Ludicolo Precision, for the moves you stated, but also a fun 80 BP Mega Drain and 70 BP Whirlpool (120 BP and 105 BP with STAB), both of which can pair with Leech Seed for great draining, trapping, and passive damage.
My theory is that if a Pokémon's name or dex entry fits perfectly with an ability, then there's probably not a major reason NOT to give it that ability. Especially because Megas can change drastically upon Mega Evolution.
 
Sorry for double post, but here are the first winners of the new thread! Due to technical difficulties, there will be no sprites in this post.

Miltank: The Pizza Man
Mega Miltank
Typing: Same
Ability: Thick Fat/Scrappy/Sap Sipper --> Serene Grace
Stats: 95/80/105/40/70/100 --> 95/110/135/50/100/100
Whitney's Miltank has come to take revenge on the souls it has tormented in the early 2000s. It is a quite bulky physical attacker who can really deal a nice amount of damage. It has some really nice options to use such as Serene Grace Body Slam and if you feel like doing some Parahax shenanigans, then Stomp + Thunder Wave/Body Slam (Dizzy Punch for added rage) a will be your best friend. It's also a really nice wall and cleric, with a pretty good speed tier that helps against taunt and good bulk on both sides, and the ability to fight back, Mega Miltank can really be a nice celric. Although Mega Miltank doesn't have everything good going for it, it's new tatics are worthless against Ghost types, and unless for some reason you view Punishment as a good move, then it has no ways to attack them back. Also, if you know the set its using it can be rather predictable. Mega Miltank is still great nonetheless.

Suicune: Mega Mantine
Suicune (Suicunite)
Type: Water -> Water
Abilities: Pressure (Water Absorb) -> Water Absorb
New Moves: none
HP: 100 -> 100
Atk: 75 -> 85 (+10)
Def: 115 -> 145 (+30)
SpA: 90 -> 110 (+20)
SpD: 115 -> 135 (+20)
Spe: 85 -> 95 (+10)
BST: 580 -> 680

Mightyena: JayHankEdLyon
Mega Migtyena
Type: Dark -> Dark/Poison
Abilities: Intimidate/Quick Feet/Moxie -> Fur Coat
New Moves: Hone Claws (how does it not get Hone Claws?)

HP: 70 -> 70
Atk: 90 -> 130 (+40)
Def: 70 -> 70 (+0)
SpA: 60 -> 60 (+0)
SpD: 60 -> 80 (+20)
Spe: 70 -> 110 (+40)

Flavor Concept: Mightyena’s entire body is covered by that coarse black mane it’s got going on. Its sideburns now droop to the floor.

Competitive Concept: Mightyena may be begging for Strong Jaw, particularly thanks to the new Dark/Poison typing I gave it, but its stats are just too low to make it viable in a world where Mega Sharpedo will likely outclass it in every meaningful stat. Plus, I really want to give Strong Jaw to Drapion, which would also outclass Mega Mightyena, particularly as (if this submission wins) both have the same typing.

No, Mightyena’s a whole other beast. Fur Coat is a great defensive ability, but Mightyena has a different agenda: boost that 130 attack stat with Hone Claws and finally have the last laugh! Dark/Poison typing is magnificent defensively, and STAB Poison Fang has a respectable 75 BP with a 50% chance for Toxic damage (Strong Jaw would make it stronger, but Mightyena wouldn’t last long enough to care). Play Rough is a great coverage choice, and has great synergy with Hone Claws for its trollish accuracy and Fur Coat for its chance to lower the opponent’s attack.

Crunch versus Sucker Punch is a tough choice. The former is more reliable and can be used more, which is great for a tank like Mightyena (there’s a sentence I never thought I’d type). However, Sucker Punch patches up that middling 110 speed (middling in this meta, at least). If you can’t choose, you can always choose both, sacrificing coverage for power and priority.

Fur Coat may make Mega Mightyena tough to take down, particularly when it’s only weak to Ground, but its Special Defense is still paltry, and its only boosting move is Hone Claws (I toyed with Swords Dance or Bulk Up, but didn’t want to go too far with such a great ability and typing). Moreover, basic coverage options like Fighting or Ground elude Mightyena’s crap movepool. But it still has two major boons with Fur Coat and Poison, and with the right master, it can really take a bite out of this meta.

Just not with Strong Jaw.

Linoone: GG Unit
Mega Linoone
Type: Normal -> Normal
Abilities: Pickup/Gluttony/Quick Feet -> Fur Coat
New Moves: Pursuit

HP: 78 -> 78
Atk: 70 -> 105 (+35)
Def: 61 -> 86 (+25)
SpA: 50 -> 50
SpD: 61 -> 86 (+25)
Spe: 100 -> 115 (+15)
BST: 420 -> 520

Mega Linoone has Picked Up enough shiny objects to accent its striped fur and make a pretty snazzy outfit. This fur coat makes setting up and avoiding revenge kills much easier:

252+ Atk Choice Band Talonflame Brave Bird vs. 160 HP / 0 Def Fur Coat Linoone: 133-157 (39.4 - 46.5%)

It's a good thing setting up against OU physical attackers is doable for Mega Linnone, because it's entirely geared for the Belly Drum sweep. Unboosted, it doesn't have the movepool or the raw stats to rip through teams.

Geez, that was a furry slate. Anyway, onto submissions for Beautifly, Dustox, Ludicolo, and Shiftry!
 
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Sorry for double post, but here are the first winners of the new thread! Due to technical difficulties, there will be no sprites in this post.
Miltank: The Pizza Man
Mega Miltank
Typing: Same
Ability: Thick Fat/Scrappy/Sap Sipper --> Serene Grace
Stats: 95/80/105/40/70/100 --> 95/110/135/50/100/100
Whitney's Miltank has come to take revenge on the souls it has tormented in the early 2000s. It is a quite bulky physical attacker who can really deal a nice amount of damage. It has some really nice options to use such as Serene Grace Body Slam and if you feel like doing some Parahax shenanigans, then Stomp + Thunder Wave/Body Slam (Dizzy Punch for added rage) a will be your best friend. It's also a really nice wall and cleric, with a pretty good speed tier that helps against taunt and good bulk on both sides, and the ability to fight back, Mega Miltank can really be a nice celric. Although Mega Miltank doesn't have everything good going for it, it's new tatics are worthless against Ghost types, and unless for some reason you view Punishment as a good move, then it has no ways to attack them back. Also, if you know the set its using it can be rather predictable. Mega Miltank is still great nonetheless.

Suicune: Mega Mantine
Suicune (Suicunite)
Type: Water -> Water
Abilities: Pressure (Water Absorb) -> Water Absorb
New Moves: none
HP: 100 -> 100
Atk: 75 -> 85 (+10)
Def: 115 -> 145 (+30)
SpA: 90 -> 110 (+20)
SpD: 115 -> 135 (+20)
Spe: 85 -> 95 (+10)
BST: 580 -> 680

Mightyena: JayHankEdLyon
http://pokemondb.net/pokedex/mightyena']http://pokemondb.net/pokedex/mightyena'][/url]http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']Mega[/url] Migtyena
http://pokemondb.net/pokedex/mightyena']Type[/url]: Dark -> Dark/Poison
http://pokemondb.net/pokedex/mightyena']Abilities[/url]: Intimidate/Quick Feet/Moxie -> Fur Coat
http://pokemondb.net/pokedex/mightyena']New[/url] Moves: Hone Claws (how does it not get Hone Claws?)
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']HP[/url]: 70 -> 70
http://pokemondb.net/pokedex/mightyena']Atk[/url]: 90 -> 130 (+40)
http://pokemondb.net/pokedex/mightyena']Def[/url]: 70 -> 70 (+0)
http://pokemondb.net/pokedex/mightyena']SpA[/url]: 60 -> 60 (+0)
http://pokemondb.net/pokedex/mightyena']SpD[/url]: 60 -> 80 (+20)
http://pokemondb.net/pokedex/mightyena']Spe[/url]: 70 -> 110 (+40)
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']Flavor[/url] Concept: Mightyena’s entire body is covered by that coarse black mane it’s got going on. Its sideburns now droop to the floor.
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']Competitive[/url] Concept: Mightyena may be begging for Strong Jaw, particularly thanks to the new Dark/Poison typing I gave it, but its stats are just too low to make it viable in a world where Mega Sharpedo will likely outclass it in every meaningful stat. Plus, I really want to give Strong Jaw to Drapion, which would also outclass Mega Mightyena, particularly as (if this submission wins) both have the same typing.
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']No[/url], Mightyena’s a whole other beast. Fur Coat is a great defensive ability, but Mightyena has a different agenda: boost that 130 attack stat with Hone Claws and finally have the last laugh! Dark/Poison typing is magnificent defensively, and STAB Poison Fang has a respectable 75 BP with a 50% chance for Toxic damage (Strong Jaw would make it stronger, but Mightyena wouldn’t last long enough to care). Play Rough is a great coverage choice, and has great synergy with Hone Claws for its trollish accuracy and Fur Coat for its chance to lower the opponent’s attack.
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']Crunch[/url] versus Sucker Punch is a tough choice. The former is more reliable and can be used more, which is great for a tank like Mightyena (there’s a sentence I never thought I’d type). However, Sucker Punch patches up that middling 110 speed (middling in this meta, at least). If you can’t choose, you can always choose both, sacrificing coverage for power and priority.
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']Fur[/url] Coat may make Mega Mightyena tough to take down, particularly when it’s only weak to Ground, but its Special Defense is still paltry, and its only boosting move is Hone Claws (I toyed with Swords Dance or Bulk Up, but didn’t want to go too far with such a great ability and typing). Moreover, basic coverage options like Fighting or Ground elude Mightyena’s crap movepool. But it still has two major boons with Fur Coat and Poison, and with the right master, it can really take a bite out of this meta.
http://pokemondb.net/pokedex/mightyena'][/url]
http://pokemondb.net/pokedex/mightyena']Just[/url] not with Strong Jaw.
[/URL]
Linoone: GG Unit
Mega Linoone
Type: Normal -> Normal
Abilities: Pickup/Gluttony/Quick Feet -> Fur Coat
New Moves: Pursuit

HP: 78 -> 78
Atk: 70 -> 105 (+35)
Def: 61 -> 86 (+25)
SpA: 50 -> 50
SpD: 61 -> 86 (+25)
Spe: 100 -> 115 (+15)
BST: 420 -> 520

Mega Linoone has Picked Up enough shiny objects to accent its striped fur and make a pretty snazzy outfit. This fur coat makes setting up and avoiding revenge kills much easier:

252+ Atk Choice Band Talonflame Brave Bird vs. 160 HP / 0 Def Fur Coat Linoone: 133-157 (39.4 - 46.5%)

It's a good thing setting up against OU physical attackers is doable for Mega Linnone, because it's entirely geared for the Belly Drum sweep. Unboosted, it doesn't have the movepool or the raw stats to rip through teams.

Geez, that was a furry slate. Anyway, onto submissions for Beautifly, Dustox, Ludicolo, and Shiftry![/URL]
What happened to the Mightyena?
 
Mega Dustox
Type: Bug/Poison -> Bug/Poison
Abilities: Shield Dust/Compound Eyes -> Toxic Cloud (automatically uses Toxic on the switch/MEvo)
New Moves: N/A

HP: 60 -> 60
Atk: 50 -> 50
Def: 70 -> 115 (+45)
SpA: 50 -> 50
SpD: 90 -> 145 (+55)
Spe: 65 -> 65
BST: 385 -> 485

Dustox's radioactive eyes have irradiated the powder that surrounds it, affecting the entire battlefield. It's not worth even trying to give this an offensive presence, so Mega Dustox is all about wearing down the opponent with passive damage from Toxic and Infestation. Dustox is so bad that I'm wondering if the ability needs to be upgraded to automatically use Toxic at the end of each turn to make Mega Dustox viable.


Mega Beautifly
Type: Bug/Flying -> Bug/Fairy
Abilities: Swarm/Rivalry -> Proboscis (All attacks return 100% of damage dealt to the user; naturally HP-draining moves double in power)
New Moves: Draining Kiss, Moonblast, Power Gem

HP: 60 -> 60
Atk: 70 -> 70
Def: 50 -> 65 (+15)
SpA: 100 -> 145 (+45)
SpD: 50 -> 65 (+15)
Spe: 65 -> 90 (+25)
BST: 395 -> 495

Mega Beautifly becomes even more brilliantly colored like Xerneas' horns. Defensively, the Bug/Fairy typing keeps the 4x Fighting resistance while giving the well-known advantages of Fairy as a defensive type; offensively, the Flying typing wasn't doing it any favors since Beautifly didn't learn Air Slash or Hurricane. Giga Drain and Draining Kiss are both 150 BP after the boost. Mega Beautifly still has pitiful defenses, but chances are something will have to do 100% to it to KO thanks to all the health it can siphon off.

It will always be walled by something thanks to Fire and Steel types resisting both STABS, but Power Gem, Quiver Dance, and Hidden Power can ensure success against individual counters with proper prediction. Even then, its Draining Kiss is 90% as powerful as Xerneas' Moonblast, so frailer resists can still be overpowered.


Mega Ludicolo
Type: Water/Grass -> Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo -> Swift Swim
New Moves: Weather Ball

HP: 80 -> 80
Atk: 70 -> 80 (+10)
Def: 70 -> 80 (+10)
SpA: 90 -> 130 (+40)
SpD: 100 -> 140 (+40)
Spe: 70 -> 70
BST: 480 -> 580

Just a good Rain attacker that doesn't get locked in with a Choice item or worn down with LO recoil. Weather Ball can be a happy medium between Surf and Hydro Pump. The huge Special Defense makes it usable outside of its native weather as well.


Mega Shiftry
Type: Grass/Dark -> Grass/Dark
Abilities: Chlorophyll/Early Bird/Pickpocket -> Chlorophyll
New Moves: Weather Ball

HP: 90 -> 90
Atk: 100 -> 140 (+40)
Def: 60 -> 70 (+10)
SpA: 90 -> 130 (+40)
SpD: 60 -> 70 (+10)
Spe: 80 -> 80
BST: 480 -> 580

A rare Chlorophyll sweeper that isn't necessarily bird food thanks to a fast Sucker Punch in the Sun. If this thing gets a Growth boost, watch out. Weather Ball is a welcome improvement over HP Fire; it can OHKO Ferrothorn in the Sun without requiring any Special Attack EVs.
 
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I've just got nothing for the HoennBugs, but Ludicolo and Shiftry make for a nice pair:
Mega Ludicolo
Water/Grass -> Water/Grass
Swift Swim/Rain Dish/Own Tempo -> Drizzle
New Moves: Calm Mind

80 -> 80
70 -> 70 (+0)
70 -> 110 (+40)
90 -> 110 (+20)
100 -> 130 (+30)
70 -> 80 (+10)

Flavor Concept: Ludicolo's sombrero becomes massive. Let's give it some maracas as well. Mexican Duck Kappa, awayyy!

Competitive Concept: Water/Grass is wonderful defensive typing, and with Drizzle is gains a pseudo-resistance to Fire while still resisting Water. Its Water STAB deals fantastic damage, but its true claim to fame is 80/110/130 defenses with a typing that allows it to run Leech Seed without common Grass weaknesses to Fire and Ice. Moreover, Scald keeps passive damage going with burns while making it even bulkier. Or you've always got Ice Beam to stop birds as well as Grass types that resist both STABs and are immune to Leech Seed.

Or, Scald can be used to boost Ludicolo's physical defense while Calm Mind boosts its Special bulk, as well as its power. A simple Scald/Giga Drain/Ice Beam/Calm Mind set works great in the rain, and with Mega stats, is far more viable now.

Mega Shiftry
Grass/Dark -> Grass/Flying
Chlorophyll/Early Bird/Pickpocket -> Drought
New Moves: Leaf Blade, Air Slash, Heat Wave

90 -> 90
100 -> 100 (+0)
60 -> 80 (+20)
90 -> 110 (+20)
60 -> 80 (+20)
80 -> 120 (+40)

Flavor Concept: Gains acorn-like armor from its days as Seedot, and a shogun helmet to boot. Those fan arms become out-and-out wings.

Competitive Concept: Goes from a x4 Bug weakness and a Fighting weakness to a Bug neutrality and a Fighting resistance. That x4 Ice weakness sucks, but generally, Grass/Flying is a better defensive type.

While it can easily run mixed with the new Leaf Blade at its side, Shiftry's real claim to fame is Nasty Plot, which lets it run Solar Beam off Drought, Heat Wave with the Sun-boost, and Air Slash for great STAB with a flinch chance off that nice 120 speed; Grass/Fire/Flying coverage is resisted only by Mega Ampharos, Rotom-H, Heatran, and Zekrom. 90/80/80 defenses aren't terrific, but certainly let Shiftry actually take a hit or two.
 
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A 2 man battle for Suicune and I still got trounced. Ah well.


Mega Beautifly

Type: Bug/Flying -> Bug/Flying
HP: 60 -> 60
Atk: 70 -> 70
Def: 50 -> 80 (+30)
SpA: 100 -> 115 (+15)
SpD: 50 -> 80 (+30)
Spe: 65 -> 75 (+15)
BST: 395 -> 495
Abilities: Swarm/Rivalry -> As Called For (Moves that have a chance to change stats will always change stats, whether from Beautifly or hitting it)
New Moves: Hurricane, Ancient Power, Charge Beam

Concept: Beautifly has 1 mission: survive 2 or 3 turns of Silver Winding and proceeding to use Shadow Ball/Psychic/Bug Buzz/Energy Ball Everything into -SpD oblivion. Be careful though, said stat change moves WILL effect you as well.[/hide]


Type: Bug/Poison -> Bug/Poison
Abilities: Shield Dust/Compound Eyes -> Sudden Onset (Poison Moves +1 priority)
New Moves: Toxic Spikes, Clear Smog, Venom Drench

HP: 60 -> 60
Atk: 50 -> 50
Def: 70 -> 120 (+50)
SpA: 50 -> 50
SpD: 90 -> 130 (+40)
Spe: 65 -> 75 (+10)

Concept: Dustox becomes the anti-Beautifly and the best Quiver-Passer there is. With Prankster, you can ensure an escape from anything. Topsy-Turvy needs no explanation, so I hope. This is the most annoying halt to hyper sweep setup you'll find. Most efficient? Maybe not, but how many can simultaneously pass Quiver Dances?



Grass/Fire/Flying coverage is resisted only by Mega Ampharos, Heat Rotom, Heatran and Zekrom, .
Fixed.





Grass/Dark -> Grass/Dark
Chlorophyll/Early Bird/Pickpocket -> Drizzle
New Moves: Surf, Waterfall, Hurricane

90 -> 90
100 -> 120 (+20)
60 -> 80 (+20)
90 -> 115 (+25)
60 -> 80 (+20)
80 -> 95 (+15)

Concept: Shiftry has a shift...ry and goes from sun to rain, just like that. It becomes a rain setter who resists thunder and grass. There's little more to it other than the new coverage moves.



Water/Grass -> Water/Grass
Swift Swim/Rain Dish/Own Tempo -> Drought
New Moves: Fireblast, Flamethrower, Overheat

80
70
70 -> 120 (+50)
90 -> 130 (+40)
100 -> 130 (+35)
70 -> 45 (-25)

Concept: As a complete 180 from rain, this makes it the counterpart to Shiftry as a sunsetting water type. Yea, don't look too into it, it's all about playing against the type here and going against expectations.
 
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Shiftry
Grass/Dark --> Grass/Dark
Ability: Chlorophyll/Early Bird/Pickpocket --> Fan Blades (Auto-Tailwind)
Stats: 90/100/60/90/60/80 --> 90/140(+40)/75(+15)/110(+20)/75(+15)/90(+10)
New Moves: +Air Slash +Hurricane +Leaf Blade (Sucker Punch is now a level-up move)
Fan Blades speaks to the flavor of Shiftry and makes it a pretty effective offensive defogger. It is mostly designed as a physical attacker, but it is capable of using Leaf Storm, Dark Pulse, Focus Blast or Air Slash/Hurricane to attack on both sides.

Dustox
Bug/Poison --> Bug/Poison
Ability: Shield Dust/Compoundeyes --> Filter
Stats: 60/50/70/50/90/65 --> 60/50/120(+50)/70(+20)/110(+20)/75(+10)
New Moves: +Heat Wave +Dark Pulse +Thunder Wave
Mega Dustox could function either as a bulky Quiver Dancer or as a general supporting wall. Most of the stats are dumped in Defense so that the rest of the stats that it needs can be boosted via Quiver Dance. Filter makes it tough to kill, especially since it cannot be poisoned.

Beautifly
Bug/Flying --> Bug/Flying
Ability: Swarm/Rivalry --> Tinted Lens
Stats: 60/70/50/100/50/65 --> 60/70/80(+30)/130(+30)/70(+20)/85(+20)
New Moves: +Air Slash +Focus Blast +Psyshock
Mega Beautifly is an offensively-inclined Quiver Dancer, and the only Mega one with Tinted Lens. It doesn't not need coverage as much as the others, but needs much more support with sub-par defenses and speed. It's a shame that it has all that wasted Attack unlike Dustox. :/
 
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Type: Water/Grass -> Water/Grass
Ability: Swift Swim/Rain Dish/Own Tempo -> Precision (See spreadsheet for description)
New Moves: Aqua Jet

HP: 80 -> 80
Atk: 70 -> 130 (+60)
Def: 70 -> 90 (+20)
SpA: 90 -> 90
SpD: 100 -> 110 (+10)
Spe: 70 -> 80 (+10)

Flavor Concept: Most of Ludicolo’s Pokedex entries state that it likes to dance, so Mega Ludicolo is a very precise dancer. That should justify Precision, and Aqua Jet is added because Game Freak would definitely give it to a Water-type Precision user.

Competitive Concept: Mega Ludicolo has a plethora of hard-hitting attacks, coverage, and utility moves to keep it viable. Few Pokemon experience 4MSS to such great extents, but that just adds to its unpredictability. Aqua Jet and Bullet Seed are absolute must-haves, as they strike with enormous power. Other viable moves include Substitute, Leech Seed, Swords Dance, Synthesis, Fire Punch, Ice Punch, ThunderPunch, Zen Headbutt, Power-Up Punch, and Fake Out.

Revenge Killing:
252+ Atk Precision Mega Ludicolo Fake Out vs. 252 HP / 0 Def Mew: 96-114 (23.7 - 28.2%)
252+ Atk Precision Mega Ludicolo Aqua Jet vs. 252 HP / 0 Def Mew: 144-171 (35.6 - 42.3%)

Wallbreaking/Sweeping:
+2 252+ Atk Precision Mega Ludicolo Aqua Jet vs. 252 HP / 252+ Def Skarmory: 163-193 (48.8 - 57.7%) -- 96.1% chance to 2HKO
+2 252+ Atk Mega Ludicolo Fire Punch vs. 252 HP / 252+ Def Ferrothorn: 428-508 (121.5 - 144.3%) -- guaranteed OHKO
Type: Grass/Dark -> Grass/Fairy
Ability: Cholorphyll/Early Bird/Pickpocket -> Pixilate
New Moves: None

HP: 90 -> 90
Atk: 100 -> 130 (+30)
Def: 60 -> 70 (+10)
SpA: 90 -> 110 (+10)
SpD: 60 -> 70 (+10)
Spe: 80 -> 110 (+30)

Flavor Concept: Shiftry takes a turn for the good and joins the Fairy side, gaining Pixilate along the way.

Competitive Concept: Physical Pixilate sweeper with even more 4MSS. Return, Quick Attack, Knock Off, Sucker Punch, Swords Dance, Fake Out, Rock Slide, Bullet Seed, and even Explosion deserve shouts as viable moves. Don’t let this guy set up a SD. It’ll be painful.
Type: Bug/Poison -> Bug/Poison
Ability: Shield Dust/Compound Eyes -> Simple
New Moves: Heat Wave

HP: 60 -> 60
Atk: 50 -> 50
Def: 70 -> 120 (+50)
SpA: 50 -> 80 (+30)
SpD: 90 -> 90
Spe: 65 -> 85 (+20)

Flavor Concept: It’s just a simple moth, and it’s capable of using Heat Wave, just like most other Pokemon that can fly.

Competitive Concept: Bulky setup sweeper that’s hard to stop once it gets going. While it has very little immediate power, Mega Dustox doesn’t take long reach crazy levels of power and sweep. Moonlight is a neat tool if you prefer to go the bulky route.
Type: Bug/Flying -> Bug/Fairy
Ability: Swarm/Rivalry -> Magic Guard
New Moves: Heat Wave, Moonblast

HP: 60 -> 60
Atk: 70 -> 70
Def: 50 -> 65 (+15)
SpA: 100 -> 140 (+40)
SpD: 50 -> 70 (+20)
Spe: 65 -> 90 (+25)

Flavor Concept: Beautifly becomes magical, gaining the Fairy type and Magic Guard in the process. Moonblast is for STAB, and Heat Wave because practically all bad Flying types have it.

Competitive Concept: Frail sweeper that can deal surprisingly heavy damage. Moonblast/Heat Wave/Shadow Ball has perfect neutral coverage outside of Pyroar (and maybe a new Mega or two), so it can seriously nuke some shit. Quiver Dance is the BOMB.
 
Beautifly (Beautiflite)
Type: Bug/Flying -> Bug/Flying
Abilities: Swarm (Rivalry) -> Tinted Lens
New Moves: Air Slash, Sleep Powder

HP: 60 -> 60
Atk: 70 -> 70
Def: 50 -> 70 (+20)
SpA: 100 -> 140 (+40)
SpD: 50 -> 60 (+10)
Spe: 65 -> 95 (+30)
BST: 395 -> 495

Flavor Concept: Beautfily's wings elongate and develop sharper edges. Its eyes glow different colors depending on the angle they are viewed.

Competitive Concept: With Tinted Lens and a great 140 Special Attack, Beautfily can hit a lot of things hard and has great coverage. It makes a riskier user of Quiver Dance than Vilillon.
Dustox (Dustoxite)
Type: Bug/Poison -> Bug/Poison
Abilities: Shield Dust (Compound Eyes) -> Regenerator
New Moves: Night Shade, Thunder Wave​

HP: 60 -> 60
Atk: 50 -> 50
Def: 70 -> 110 (+40)
SpA: 50 -> 70 (+20)
SpD: 90 -> 120 (+30)
Spe: 65 -> 75 (+10)
BST: 385 -> 485

Flavor Concept: Dustox's wings become the color of the moon, glowing faintly.

Competitive Concept: Dustox makes the most of its typing. It's immune to Toxi and makes great use of Regenerator with U-turn. Night Shade provides a reliable source of damage and Thunder Wave allows it to do more for the team.
Ludicolo (Ludicolonite)
Type: Grass/Water -> Grass/Water
Abilities: Swift Swim, Rain Dish (Own Tempo) -> Serene Grace
New Moves: Muddy Water

HP: 80 -> 80
Atk: 70 -> 70
Def: 70 -> 80 (+10)
SpA: 90 -> 120 (+30)
SpD: 100 -> 130 (+30)
Spe: 70 -> 100 (+30)
BST: 480 -> 580

Flavor Concept: Ludicolo is a graceful dancer. Not sure about design

Competitive Concept: Another abuser of Serence Grace, using Scald to improve bulk with burns and otherwise fooling around with Body Slam to paralyze and Muddy Water to lower accuracy.
Shiftry (Shiftrynite)
Type: Grass/Dark -> Grass/Dark
Abilities: Chlorophyll, Early Bird (Pickpocket) -> Sheer Force
New Moves: Air Slash, Crunch

HP: 90 -> 90
Atk: 100 -> 130 (+30)
Def: 60 -> 70 (+10)
SpA: 90 -> 110 (+20)
SpD: 60 -> 70 (+10)
Spe: 80 -> 110 (+30)
BST: 480 -> 580

Flavor Concept: To create a parallel to Ludicolo (being version exclusives, based around rain/sun, etc.), Shiftry has Sheer Force, which does the opposite of Serene Grace by removing effects.

Competitive Concept: Shiftry packs a lot of power on both sides, can set up on either, and is one of few users of defog that's not weak to Stealth Rock.
 
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Dilasc, Topsy Turvy Prankster is Malamar's niche, and Beautifly's ability is exactly the opposite of what we're looking for in simple, realistic abilities. There's absolutely no flavor behind Ludicolo getting Hurricane or Thunder. Moreover your submissions for the Grassbros look awfully similar to mine, which makes both less likely to win because of vote splitting.

I'm really not doing this to rag on you, but if you publicly wonder why you don't win, then, publicly, this is why. This is exactly why.

The thing is, Beautifly always getting the Silver Wind boosts? That's a great concept! You can easily make it work without that complicated mess you've written. Really, you've got great ideas, you just need to step back, take a breath, and look again before pressing that post button.

EDIT: How about this? The ability (let's call it, say, Wonder Dust, as it's similar to Shield Dust) makes it so every stat-boosting or stat-lowering side effect always takes effect. That means that Scald is no more likely to burn and Air Slash is no more likely to flinch, but Shadow Ball will always drop Special Defense and, yes, Silver Wind will always boost all stats.

Honestly I'm tempted to make my own Beautifly with that ability if you don't, because it's a simple, sane, actually programmable version of your terrific idea, but I'm not so into plagiarism so I'll just hope you do something like it instead.
 
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Typing: Bug/Flying (same)
Abilities: Swarm (Rivalry) -> Glimmer (Boosts Def and SpD by 50%, just like eviolite)
Movepool Additions: Air Slash, Earth Power

Hp: 60 -> 60
Atk: 70 -> 80 (+10)
Def: 50 -> 60 (+10)
SpA: 100 -> 120 (+20)
SpD: 50 -> 60 (+10)
Spe: 67 -> 117 (+50)

Flavor Concept: It becomes glittery, and its colors become more fluorescent. Its eyes turn green.

Competitive: Set up sweeper. It has quiver dance and wants to use it. It has earth power for coverage and air slash for more power. Glimmer helps it set up a few, then helps it when it tries to sweep also, possibly protecting it from being OHKOed by priority.


Typing: Bug/Poison (same)
Abilities: Shield Dust (Compound Eyes) -> No Guard
Movepool Additions: Stun Spore, Sleep Powder

Hp: 60 -> 60
Atk: 50 -> 50
Def: 70 -> 100 (+30)
SpA: 50 -> 50
SpD: 90 -> 120 (+30)
Spe: 65 -> 105 (+40)

Flavor Concept: Becomes shrouded in an odd mist. Its body becomes green and its wings become purple. The antenna and eyes become red, while the legs and rings become blue.

Competitive: Has the rare ability to use a 100% accurate sleep inducing move. And it can outspeed a lot of threats. It can also paralyze pokemon and have a 100% accuracy toxic. It also now has some ok defensive stats, but not good enough hp to be counted on. Still not too useful.


Typing: Water/Grass (Same)
Abilities: Rain Dish/Swift Swim (Own Tempo) -> Dancer (When hit by a sound based move, it does not affect you, and you gain a SpA boost.)
Movepool Additions: Agility, Calm Mind

Hp: 80 -> 80
Atk: 70 -> 70
Def: 70 -> 90 (+20)
SpA: 90 -> 130 (+40)
SpD: 100 -> 120 (+20)
Spe: 70 -> 90 (+20)

Flavor Concept: When around music, it supposedly becomes more powerful. It now has a mustache and a tux. Also, it carries around a watermelon.

Competitive: Don't you just hate bug buzz, boom burst, and hyper voice spam? Now you can be immune to all sound based moves, making choiced users think twice before using them. You can get spA boosts, a free turn while they switch, and boosts in bulk or speed on that free turn. Or you can just burn whatever is coming in with scald. Either way, if hit by a bug buzz, it grants you lots of opportunities to sweep.


Typing: Grass/Dark -> Grass/Flying
Abilities: Chlorophyll/Early Bird (Pickpocket) -> Speed Boost
Movepool Additions: Brave Bird, Wood Hammer, Hurricane

Hp: 90 -> 90
Atk: 100 -> 130 (+30)
Def: 60 -> 80 (+20)
SpA: 90 -> 110 (+20)
SpD: 60 -> 80 (+20)
Spe: 80 -> 90 (+10)

Flavor Concept: Its arms grow long leaves, effectively making them wings. Its feet grow talons on the ends as well.

Competitive: STAB Brave Bird and Wood Hammer hit really hard, as do some of his other moves. Speed boost to make it fast, and Hurricane in case you want to have mixed or special. It can be used as a set up sweeper, with nasty plot/swords dance and speed boost. Its defensive stats might be able to take a hit or two, but not many hits.
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I am currently working on implementing this as mod for Showdown here on my Github Repo. If anyone wants to help on development PM me. However, I cannot be able to host it because I don't have time to have a server. If anyone volunteers to host this please follow the instructions listed on the README file.
btw, nightsitter on acestriker19 's original thread it said that every Pokemon can mega evolve with Abomasite, but now we have Pokemon that have 2 megas (arcanine, articuno,...) what will our mega stone be for these pokemon?
 
00001111a, Charizardite X and Charizardite Y would probably be the least confusing method. In any case, programming this is marvelous, thanks, but bear in mind that we're going to review all of these submissions, so even the ones on the spreadsheet aren't officially final. Feel free to get started with the basics (like new abilities, mainly), but I wouldn't want you to do more work than you need to!

At the very least, if there are any big roadblocks you find, tell us so we can take them into account.
 
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