LGPE OU Mega Charizard Y

Status
Not open for further replies.

Eve

taking a break
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
:ss/charizard-mega-y:i hate pebbles istg
[OVERVIEW]

Mega Charizard Y's Fire Blast is powerful enough to 2HKO Alolan Muk without Stealth Rock damage most of the time, even with accuracy factored in, a feat that seems ridiculous for a special attacker and speaks to its power. It also boasts a usable Attack stat from which it can use options such as Earthquake and Brick Break in order to deal with Chansey. As a result of these factors, Mega Charizard Y is easily the most threatening wallbreaker in LGPE OU in a vacuum. However, Mega Charizard Y has major weaknesses; its vulnerability to Stealth Rock, in combination with its comparatively low Speed for an offensive Mega Evolution, makes it very difficult to keep healthy for long and leaves it extremely vulnerable to revenge killing. As one wrong move can force Mega Charizard Y to switch out despite having lost half its health in order to switch in, it is very reliant on good prediction.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Flamethrower / Earthquake / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive

[SET COMMENTS]
Set Description
=========

Fire Blast is the move Mega Charizard Y aims to be using as much as possible, dealing massive damage to almost every Pokemon in the metagame. Air Slash provides coverage for Poliwrath and deals heavy damage to most Water- and Dragon-types that could otherwise switch in. Flamethrower is more reliable than Fire Blast when the latter's power is not needed, such as when picking off weakened targets. Earthquake is great for beating Pokemon that can otherwise check Mega Charizard Y, as it 2HKOes Chansey and is guaranteed to OHKO Alolan Muk after Fire Blast. Substitute allows Mega Charizard Y to avoid being statused and makes it harder to pressure, but it must be used carefully, as its HP cost adds up quickly with Stealth Rock damage. Roost is absolutely vital, as Mega Charizard Y's Stealth Rock weakness otherwise prevents it from being able to switch in repeatedly. A Timid nature forces a Speed tie with Mew and Zapdos, giving Mega Charizard Y the potential to 2HKO them without being hit if they switch into it. A Naive nature is preferred if using Earthquake in order to reliably KO Alolan Muk after a Fire Blast.

Usage Tips
========

Leading with Mega Charizard Y in matchups where you expect a lead that it can heavily threaten is a great plan, as it lets Mega Charizard Y exert pressure without having to switch into Stealth Rock. Your opponent is far more likely to expect Mega Charizard X when they see Charizard at Team Preview. As a result, they may make plays you can exploit; for example, they may try to take on Charizard one-on-one with Mew instead of Zapdos. Keeping Charizard from Mega Evolving for as long as possible allows you to make the most of this bluff. You should only switch Mega Charizard Y in on foes it forces out or can safely use Roost against. Bringing it in via pivoting or after a KO is generally preferred to avoid adding to Stealth Rock damage. In the rare scenario that Stealth Rock isn't set, Mega Charizard Y can be used much more liberally as a switch-in to resisted attacks. If you are in a position where Mega Charizard Y can pick up a KO and still have half its health left so that it can switch in later, attacking is generally the best option; otherwise, consider using Roost. Many teams lack good switch-ins to Mega Charizard Y. Keep this in mind to force the opponent to give up key team members, creating opportunities for Mega Charizard Y's offensive teammates.

Team Options
========

Stealth Rock support is heavily appreciated by Mega Charizard Y, guaranteeing a 2HKO on Alolan Muk and punishing its popular revenge killing options like Mega Aerodactyl and Mega Beedrill. Alolan Dugtrio, Rhydon, and Nidoqueen are especially good choices to set Stealth Rock due to their positive matchups against Zapdos and respectable offensive presences to maintain pressure. Poliwrath is an extremely valuable teammate due to Mega Charizard Y's weak matchup against Mega Gyarados and issues with healthy Rock-types. Melmetal provides a sturdy answer to Mega Aerodactyl and Mega Beedrill while not sacrificing offensive momentum. Using Electrode as a lead usually prevents the opponent from starting the game with Stealth Rock, allowing Mega Charizard Y an opening to deal massive damage before it is set. However, Electrode must usually sacrifice itself to do this. Offensive cleaners that can soften the opposing team for Mega Charizard Y or exploit the holes it breaks, such as Starmie, Gengar, and the aforementioned Alolan Dugtrio, make for great partners. Alolan Muk and Snorlax check most Mew variants well, reducing the need to risk Speed ties against it. They also check Starmie, Gengar, and Mega Alakazam, which outspeed and threaten Mega Charizard Y.

[STRATEGY COMMENTS]
Other Options
========

Will-O-Wisp can be used to assist Mega Charizard Y's team in dealing with physical Pokemon that threaten it, such as Mega Aerodactyl and Mega Gyarados, but this move is very prediction reliant, as Mega Charizard Y would have to hit these Pokemon as they switch in to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X, but it is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOes Chansey after Stealth Rock and can let Mega Charizard Y break dual screens, but it is otherwise mostly useless, as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax. Crunch lets Mega Charizard Y hit Mega Alakazam harder than any other option, but it isn't useful for much else, and Mega Alakazam will usually just KO Mega Charizard Y before it gets the chance to use the move.

Checks and Counters
========

**Stealth Rock**: Stealth Rock deals massive damage to Mega Charizard Y, limiting its opportunities to switch in and wallbreak.

**Mega Gyarados**: Mega Gyarados can withstand multiple hits from Mega Charizard Y and OHKO in return with Waterfall.

**Mega Aerodactyl and Starmie**: Mega Aerodactyl and Starmie can switch in on Fire Blast and proceed to heal off any damage or outspeed and OHKO Mega Charizard Y, making them very solid answers.

**Faster Pokemon**: Alolan Dugtrio and Alolan Raichu can revenge kill Mega Charizard Y easily, but they can't switch in safely. Gengar and Electrode can also revenge kill Mega Charizard Y but require prior damage and can't switch in. Mega Beedrill and Mega Alakazam can't switch in, but they can comfortably revenge kill Mega Charizard Y after Stealth Rock.

**Chansey**: Chansey can heal off damage from Mega Charizard Y lacking Earthquake or Brick Break and threaten it with status and Seismic Toss.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[McCoolDude, 469684], [Vengeance417, 198446], [Kris, 241023]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
Last edited:

McCoolDude

Just a fat shark
is a Smogon Discord Contributoris a Community Leader Alumnus
I have read this several times but cannot think of a single thing to add or remove. The information is good, it is well written, and is it useful.

So: QC Approved!
 
  • Love
Reactions: Eve
I'm not entirely sure if Thunder Punch is worth a mention in OO. Sure, mathematically, you're able to 2HKO MAero, but what's stopping it from Roosting back up as Zardy switches out? If MAero's not running Roost, Fire Blast is still doing a considerable amount of damage for a resisted hit even if it's not a 2HKO, and it can only realistically come in on Fire Blast twice. I don't think risking that kind of prediction is worth it when you gain so little from it. I think Will-o-Wisp is the much better OO move to handle MAero, as burning it on the switch effectively cripples it for the rest of the game if they don't have Eevee-S, and burn chip adds up each time MAero's out.

I'd also throw Chansey, Starmie, Gengar, and Dugtrio-Alola as checks. If Charizard lacks a physical move, Chansey will wall it pretty easily and cripple it with either Toxic or Thunder Wave. The latter Pokemon are faster and can revenge-kill Charizard with super effective coverage (Water STAB from Starmie, Thunderbolt from Gengar, and Rock Slide from Dug-A), with Starmie being notable for switching into Fire Blast more comfortably than the other mentioned offensive Pokemon.

Other than that, great analysis! 2/3
 
  • Love
Reactions: Eve

Eve

taking a break
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
I have read this several times but cannot think of a single thing to add or remove. The information is good, it is well written, and is it useful.

So: QC Approved!
I'm not entirely sure if Thunder Punch is worth a mention in OO. Sure, mathematically, you're able to 2HKO MAero, but what's stopping it from Roosting back up as Zardy switches out? If MAero's not running Roost, Fire Blast is still doing a considerable amount of damage for a resisted hit even if it's not a 2HKO, and it can only realistically come in on Fire Blast twice. I don't think risking that kind of prediction is worth it when you gain so little from it. I think Will-o-Wisp is the much better OO move to handle MAero, as burning it on the switch effectively cripples it for the rest of the game if they don't have Eevee-S, and burn chip adds up each time MAero's out.

I'd also throw Chansey, Starmie, Gengar, and Dugtrio-Alola as checks. If Charizard lacks a physical move, Chansey will wall it pretty easily and cripple it with either Toxic or Thunder Wave. The latter Pokemon are faster and can revenge-kill Charizard with super effective coverage (Water STAB from Starmie, Thunderbolt from Gengar, and Rock Slide from Dug-A), with Starmie being notable for switching into Fire Blast more comfortably than the other mentioned offensive Pokemon.

Other than that, great analysis! 2/3
Thanks both! Implemented :blobthumbsup:
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Earthquake / Flamethrower / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive
I would slash Naive first if we're putting eq first so the importable comes out cleanly; alternatively, change move 3's order to flamethrower/eq/sub

Other Options
========

Will-O Wisp can be used to assist Charizard's team in dealing with physical Pokemon that threaten it, such as Mega Aerodactyl and Mega Gyarados- however, this move is very prediction reliant as Charizard would have to hit these Pokemon on switchin to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X, but is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOs Chansey after Stealth Rock and can let Charizard break Screens, but is otherwise mostly useless as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax.
i would add crunch here as a 'dont use this' move because people might want to use it at a glance to hit mew and mzam for SE damage despite fire blast still being more useful in the long run

that is all, basically just subjective stuff, gj QC 3/3
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
AM Check :)

Remove Add Comment BREAK between corrections

RC/AC=Remove Comma/Add Comma
AS/RS=Add Space/Remove Space
RH/RHS/RHM=Remove Hyphen/Replace Hyphen with Semicolon/Replace Hyphen with Em Dash


[OVERVIEW]

Mega Charizard Y's Fire Blast is powerful enough to 2HKO Alolan Muk without Stealth Rock damage most of the time(AC), (keeping the qualifications regarding the KO more distinct) even with accuracy factored in, a feat that seems ridiculous for a special attacker and speaks to its power (to better support "these factors" later on). It also boasts a usable physical attack stat (RC), from which it can use options such as Brick Break in order to deal with Chansey that lets it use Earthquake or Brick Break to deal with Chansey. (Makes clear that the real boon of physical presence is to hit Chansey, and includes the option prioritized on the set) As a result of these factors, Mega Charizard Y is easily the most threatening wallbreaker in LGPE in a vacuum. However, Mega Charizard Y has major weaknesses(RHS); its vulnerability to Stealth Rock, in combination with its proportionally comparatively low Speed for an offensive Mega Evolution, makes it very difficult to keep it around in battle intact for a long time (I assume you mean to say MCY dies quickly over the course of a match. The changes for this sentence makes that clear we mean that and not individual situations that would make it switch out) and leaves it extremely vulnerable to revenge killing. As one wrong move can force Mega Charizard Y to switch and lose out despite having lost half its health in order to switch in, (I assume you don't mean to say "one wrong move forces you to switch MCY into X Pokemon as an emergency check. Also, clarity improvement) it is very reliant on good prediction.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Flamethrower / Earthquake / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive

[SET COMMENTS]
Set Description
=========

Fire Blast is the move Mega Charizard Y aims to be using as much as possible, dealing massive damage to almost every Pokemon in the meta. Air Slash provides coverage for Poliwrath (Remove Comma), as well as dealing high neutral heavy damage to most Water- and Dragon-types [BREAK] which can that could otherwise switch in. Flamethrower provides a perfectly accurate Fire-type STAB move for picking off weakened opponents. Flamethrower is more reliable than Fire Blast when the latter's power is not needed, such as when picking off weakened opponents.(AS) (explaining specifically how it helps you is generally ideal) Earthquake is great for beating Pokemon that can otherwise check Mega Charizard Y, (it has to be that and not "Charizard". Minimizing the repetition effect of "Mega Charizard Y" explains some changes I do later.) as it 2HKOs Chansey and is guaranteed to OHKO Alolan Muk after Fire Blast. Substitute allows Mega Charizard Y to avoid being statused and makes it harder to pressure if set up carefully (AC), but must be used carefully as its HP cost adds up quickly with Stealth Rock damage. (explaining why this is not just a concern general to all Pokemon) Roost is absolutely vital to Mega Charizard Y's use(RC), as its Mega Charizard Y's Stealth Rock weakness otherwise prevents it from being able to switch in repeatedly. A Timid nature lets Charizard speed forces a Speed tie with Mew and Zapdos, occasionally allowing it giving Mega Charizard Y a 50% chance to 2HKO them on switchin without taking a hit without being hit if they switch into it. (clarity) A Naive nature is preferred if using Earthquake in order to reliably KO Alolan Muk after a Fire Blast.

Usage Tips
========

Leading with Mega Charizard Y in matchups where you don't expect a lead that threatens it too heavily expect to face a lead that cannot heavily threaten it (awkwardness) is a great plan, as it lets Mega Charizard Y exert pressure before Stealth Rock are set up. is set. Your opponent is far more likely to expect Mega Charizard X when they see Charizard at Team Preview. (clarity) As a result, they may make plays you can exploit(RHS); for example, they may try to 1v1 Charizard (here we don't need to say MCY because it just refers to the base forme) with Mew instead of Zapdos. Keeping Charizard unevolved from Mega Evolving for as long as possible allows you to play this bluff for longer, and potentially for a better outcome. make the most of this bluff. (awkwardness) You should only switch Mega Charizard Y in on foes it forces out or can directly gain health against by using Roost safely use Roost against. ("safely" adds clarity) Bringing it in via pivoting or after a KO is generally preferred to avoid further adding to Stealth Rock (clarity) damage. In the rare scenario that Stealth Rock isn't set up, Mega Charizard Y can be used much more liberally as a switch-in to resisted attacks. If you are in a position where Mega Charizard Y can pick up a KO and still have enough health to switch out safely half of its health left so that it can switch in later, (clarity on what "safely" means) attacking is generally the best option(RHM)—(RS)otherwise, consider using Roost. Many teams lack good switch-ins to Mega Charizard Y. Keeping this in mind can be key in forcing Keep this in mind to force (more commanding because you recommend it so that you can do X) the opponent to give up sacrifice ("give up...to check it" would be desired, but "sacrifice" accomplishes that easier) key team members, creating opportunities for its Mega Charizard Y's offensive teammates.

Team Options
========

Stealth Rock support is heavily appreciated by Mega Charizard Y, guaranteeing a 2HKO on Alolan Muk and wearing down punishing its (making it clear the object is not to directly use Rocks to get them KOd) popular revenge killing options like Mega Aerodactyl and Mega Beedrill. Alolan Dugtrio, Rhydon and Nidoqueen are especially good choices for this role to set Stealth Rock (makes clear they aren't other good revenge killers) due to their positive matchups against Zapdos and respectable offensive presences maintaining to maintain pressure. Poliwrath is an extremely valuable teammate for Mega Charizard Y due to its the latter's weak matchup against Mega Gyarados and issues with healthy Rock-types. Melmetal provides a sturdy answer to Mega Aerodactyl and Mega Beedrill while not sacrificing offensive momentum. Using Electrode as a lead (clarity) [BREAK] guarantees that usually prevents ("guarantees most of the time" is an oxymoron") the opponent won't start from starting the game with Stealth Rock in most scenarios, allowing Mega Charizard Y an opening to deal massive damage before they are set up. However, doing this will most likely result in Electrode fainting Electrode must usually sacrifice itself to do this (active phrasing that doesn't start with an initially-ambiguous "this"). Offensive cleaners that can soften the opposing team for Mega Charizard Y or exploit the holes it breaks, such as Starmie, Gengar, and the aforementioned Alolan Dugtrio, make for great partners. Alolan Muk and Snorlax check most Mew variants well, lowering reducing the need to risk Speed ties against it. They also check Starmie, Gengar and Mega Alakazam, which outspeed and threaten Mega Charizard Y.

Other Options
========

Will-O Wisp can be used to assist Mega Charizard Y's team in dealing with physical Pokemon that threaten it such as Mega Aerodactyl and Mega Gyarados(RH)- however(RC), (AC), but this move is very prediction reliant as Mega Charizard Y would have to hit these Pokemon on the switch in to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X(RC), but is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOs Chansey after Stealth Rock and can let Mega Charizard Y break screens, but is otherwise mostly useless as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax. Crunch lets Mega Charizard Y hit Mega Alakazam harder than any other option due to its physical frailty, but it isn't useful for much else and Mega Alakazam will usually just KO Mega Charizard Y before it gets the chance to use the move.

Checks and Counters
========

**Stealth Rock**: Stealth Rock deals massive damage to Mega Charizard Y, limiting Mega Charizard Y's its opportunities to switch in to and (avoids "switch into" confusion) wallbreak.
**Mega Gyarados**: Mega Gyarados can withstand multiple hits from Mega Charizard Y and OHKO in return with Waterfall.
**Mega Aerodactyl and Starmie**: Both can switch in on Fire Blast and proceed to heal off any damage or threaten to outspeed and OHKO Mega Charizard Y, making them very solid answers.
**Faster Pokemon**: Alolan Dugtrio and Alolan Raichu can revenge kill Mega Charizard Y easily, but they can't switch in safely. Gengar and Electrode can also revenge kill Mega Charizard Y but they require prior damage and can't switch in.
**Faster Mega Evolutions**: Mega Beedrill and Mega Alakazam can't switch in, but they can comfortably revenge kill Mega Charizard Y after Stealth Rock.
**Chansey**: Chansey can heal off damage from variants Mega Charizard Y (this is just one set with multiple options, so I don't believe "variants" is appropriate. also we'd have to say MCY anyway later in the sentence) lacking Earthquake or Brick Break and threaten Charizard it with status and Seismic Toss.
 
Last edited:
  • Love
Reactions: Eve

Eve

taking a break
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
AM Check :)

Remove Add Comment BREAK between corrections

RC/AC=Remove Comma/Add Comma
AS/RS=Add Space/Remove Space
RH/RHS/RHM=Remove Hyphen/Replace Hyphen with Semicolon/Replace Hyphen with Em Dash


[OVERVIEW]

Mega Charizard Y's Fire Blast is powerful enough to 2HKO Alolan Muk without Stealth Rock damage most of the time(AC), (keeping the qualifications regarding the KO more distinct) even with accuracy factored in, a feat that seems ridiculous for a special attacker and speaks to its power (to better support "these factors" later on). It also boasts a usable physical attack stat (RC), from which it can use options such as Brick Break in order to deal with Chansey that lets it use Earthquake or Brick Break to deal with Chansey. (Makes clear that the real boon of physical presence is to hit Chansey, and includes the option prioritized on the set) As a result of these factors, Mega Charizard Y is easily the most threatening wallbreaker in LGPE in a vacuum. However, Mega Charizard Y has major weaknesses(RHS); its vulnerability to Stealth Rock, in combination with its proportionally comparatively low Speed for an offensive Mega Evolution, makes it very difficult to keep it around in battle intact for a long time (I assume you mean to say MCY dies quickly over the course of a match. The changes for this sentence makes that clear we mean that and not individual situations that would make it switch out) and leaves it extremely vulnerable to revenge killing. As one wrong move can force Mega Charizard Y to switch and lose out despite having lost half its health in order to switch in, (I assume you don't mean to say "one wrong move forces you to switch MCY into X Pokemon as an emergency check. Also, clarity improvement) it is very reliant on good prediction.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Flamethrower / Earthquake / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive

[SET COMMENTS]
Set Description
=========

Fire Blast is the move Mega Charizard Y aims to be using as much as possible, dealing massive damage to almost every Pokemon in the meta. Air Slash provides coverage for Poliwrath (Remove Comma), as well as dealing high neutral heavy damage to most Water- and Dragon-types [BREAK] which can that could otherwise switch in. Flamethrower provides a perfectly accurate Fire-type STAB move for picking off weakened opponents. Flamethrower is more reliable than Fire Blast when the latter's power is not needed, such as when picking off weakened opponents.(AS) (explaining specifically how it helps you is generally ideal) Earthquake is great for beating Pokemon that can otherwise check Mega Charizard Y, (it has to be that and not "Charizard". Minimizing the repetition effect of "Mega Charizard Y" explains some changes I do later.) as it 2HKOs Chansey and is guaranteed to OHKO Alolan Muk after Fire Blast. Substitute allows Mega Charizard Y to avoid being statused and makes it harder to pressure if set up carefully (AC), but must be used carefully as its HP cost adds up quickly with Stealth Rock damage. (explaining why this is not just a concern general to all Pokemon) Roost is absolutely vital to Mega Charizard Y's use(RC), as its Mega Charizard Y's Stealth Rock weakness otherwise prevents it from being able to switch in repeatedly. A Timid nature lets Charizard speed forces a Speed tie with Mew and Zapdos, occasionally allowing it giving Mega Charizard Y a 50% chance to 2HKO them on switchin without taking a hit without being hit if they switch into it. (clarity) A Naive nature is preferred if using Earthquake in order to reliably KO Alolan Muk after a Fire Blast.

Usage Tips
========

Leading with Mega Charizard Y in matchups where you don't expect a lead that threatens it too heavily expect to face a lead that cannot heavily threaten it (awkwardness) is a great plan, as it lets Mega Charizard Y exert pressure before Stealth Rock are set up. is set. Your opponent is far more likely to expect Mega Charizard X when they see Charizard at Team Preview. (clarity) As a result, they may make plays you can exploit(RHS); for example, they may try to 1v1 Charizard (here we don't need to say MCY because it just refers to the base forme) with Mew instead of Zapdos. Keeping Charizard unevolved from Mega Evolving for as long as possible allows you to play this bluff for longer, and potentially for a better outcome. make the most of this bluff. (awkwardness) You should only switch Mega Charizard Y in on foes it forces out or can directly gain health against by using Roost safely use Roost against. ("safely" adds clarity) Bringing it in via pivoting or after a KO is generally preferred to avoid further adding to Stealth Rock (clarity) damage. In the rare scenario that Stealth Rock isn't set up, Mega Charizard Y can be used much more liberally as a switch-in to resisted attacks. If you are in a position where Mega Charizard Y can pick up a KO and still have enough health to switch out safely half of its health left so that it can switch in later, (clarity on what "safely" means) attacking is generally the best option(RHM)—(RS)otherwise, consider using Roost. Many teams lack good switch-ins to Mega Charizard Y. Keeping this in mind can be key in forcing Keep this in mind to force (more commanding because you recommend it so that you can do X) the opponent to give up sacrifice ("give up...to check it" would be desired, but "sacrifice" accomplishes that easier) key team members, creating opportunities for its Mega Charizard Y's offensive teammates.

Team Options
========

Stealth Rock support is heavily appreciated by Mega Charizard Y, guaranteeing a 2HKO on Alolan Muk and wearing down punishing its (making it clear the object is not to directly use Rocks to get them KOd) popular revenge killing options like Mega Aerodactyl and Mega Beedrill. Alolan Dugtrio, Rhydon and Nidoqueen are especially good choices for this role to set Stealth Rock (makes clear they aren't other good revenge killers) due to their positive matchups against Zapdos and respectable offensive presences maintaining to maintain pressure. Poliwrath is an extremely valuable teammate for Mega Charizard Y due to its the latter's weak matchup against Mega Gyarados and issues with healthy Rock-types. Melmetal provides a sturdy answer to Mega Aerodactyl and Mega Beedrill while not sacrificing offensive momentum. Using Electrode as a lead (clarity) [BREAK] guarantees that usually prevents ("guarantees most of the time" is an oxymoron") the opponent won't start from starting the game with Stealth Rock in most scenarios, allowing Mega Charizard Y an opening to deal massive damage before they are set up. However, doing this will most likely result in Electrode fainting Electrode must usually sacrifice itself to do this (active phrasing that doesn't start with an initially-ambiguous "this"). Offensive cleaners that can soften the opposing team for Mega Charizard Y or exploit the holes it breaks, such as Starmie, Gengar, and the aforementioned Alolan Dugtrio, make for great partners. Alolan Muk and Snorlax check most Mew variants well, lowering reducing the need to risk Speed ties against it. They also check Starmie, Gengar and Mega Alakazam, which outspeed and threaten Mega Charizard Y.

Other Options
========

Will-O Wisp can be used to assist Mega Charizard Y's team in dealing with physical Pokemon that threaten it such as Mega Aerodactyl and Mega Gyarados(RH)- however(RC), (AC), but this move is very prediction reliant as Mega Charizard Y would have to hit these Pokemon on the switch in to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X(RC), but is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOs Chansey after Stealth Rock and can let Mega Charizard Y break screens, but is otherwise mostly useless as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax. Crunch lets Mega Charizard Y hit Mega Alakazam harder than any other option due to its physical frailty, but it isn't useful for much else and Mega Alakazam will usually just KO Mega Charizard Y before it gets the chance to use the move.

Checks and Counters
========

**Stealth Rock**: Stealth Rock deals massive damage to Mega Charizard Y, limiting Mega Charizard Y's its opportunities to switch in to and (avoids "switch into" confusion) wallbreak.
**Mega Gyarados**: Mega Gyarados can withstand multiple hits from Mega Charizard Y and OHKO in return with Waterfall.
**Mega Aerodactyl and Starmie**: Both can switch in on Fire Blast and proceed to heal off any damage or threaten to outspeed and OHKO Mega Charizard Y, making them very solid answers.
**Faster Pokemon**: Alolan Dugtrio and Alolan Raichu can revenge kill Mega Charizard Y easily, but they can't switch in safely. Gengar and Electrode can also revenge kill Mega Charizard Y but they require prior damage and can't switch in.
**Faster Mega Evolutions**: Mega Beedrill and Mega Alakazam can't switch in, but they can comfortably revenge kill Mega Charizard Y after Stealth Rock.
**Chansey**: Chansey can heal off damage from variants Mega Charizard Y (this is just one set with multiple options, so I don't believe "variants" is appropriate. also we'd have to say MCY anyway later in the sentence) lacking Earthquake or Brick Break and threaten Charizard it with status and Seismic Toss.
thank you!! this was really thorough :D
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma;
GP 1/2
[OVERVIEW]

Mega Charizard Y's Fire Blast is powerful enough to 2HKO Alolan Muk without Stealth Rock damage most of the time, even with accuracy factored in, a feat that seems ridiculous for a special attacker and speaks to its power. It also boasts a usable physical Attack stat from which it can use options such as Earthquake and Brick Break in order to deal with Chansey. As a result of these factors, Mega Charizard Y is easily the most threatening wallbreaker in LGPE in a vacuum. However, Mega Charizard Y has major weaknesses; its vulnerability to Stealth Rock, in combination with its comparatively low Speed for an offensive Mega Evolution, makes it very difficult to keep intact for long and leaves it extremely vulnerable to revenge killing. As one wrong move can force Mega Charizard Y to switch out despite having lost half its health in order to switch in, it is very reliant on good prediction.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Flamethrower / Earthquake / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive

[SET COMMENTS]
Set Description
=========

Fire Blast is the move Mega Charizard Y aims to be using as much as possible, dealing massive damage to almost every Pokemon in the metagame. Air Slash provides coverage for Poliwrath as well as dealing heavy damage to most Water- and Dragon-types that could otherwise switch in. Flamethrower is more reliable than Fire Blast when the latter's power is not needed, such as when picking off weakened targets. Earthquake is great for beating Pokemon that can otherwise check Mega Charizard Y, as it 2HKOs 2HKOes Chansey and is guaranteed to OHKO Alolan Muk after Fire Blast. Substitute allows Mega Charizard Y to avoid being statused and makes it harder to pressure, but it must be used carefully, (AC) as its HP cost adds up quickly with Stealth Rock damage. Roost is absolutely vital, (AC) as Mega Charizard Y's Stealth Rock weakness otherwise prevents it from being able to switch in repeatedly. A Timid nature forces a Speed tie with Mew and Zapdos, giving Mega Charizard Y the potential to 2HKO them without being hit if they switch into it. A Naive nature is preferred if using Earthquake in order to reliably KO Alolan Muk after a Fire Blast.

Usage Tips
========

Leading with Mega Charizard Y in matchups where you expect a lead that can heavily threaten it is a great plan, as it lets Mega Charizard Y exert pressure without having to switch into Stealth Rock. Your opponent is far more likely to expect Mega Charizard X when they see Charizard at Team Preview. As a result, they may make plays you can exploit: for example, they may try to 1v1 take on Charizard one-on-one with Mew instead of Zapdos. Keeping Charizard from Mega Evolving for as long as possible allows you to make the most of this bluff. You should only switch Mega Charizard Y in on foes it forces out or can safely use Roost against. Bringing it in via pivoting or after a KO is generally preferred to avoid adding to Stealth Rock damage. In the rare scenario that Stealth Rock isn't set, Mega Charizard Y can be used much more liberally as a switch-in to resisted attacks. If you are in a position where Mega Charizard Y can pick up a KO and still have half its health left so that it can switch in later, attacking is generally the best option—otherwise, consider using Roost. Many teams lack good switch-ins to Mega Charizard Y. Keep this in mind to force the opponent to give up key team members, creating opportunities for Mega Charizard Y's offensive teammates.

Team Options
========

Stealth Rock support is heavily appreciated by Mega Charizard Y, guaranteeing a 2HKO on Alolan Muk and punishing its popular revenge killing options like Mega Aerodactyl and Mega Beedrill. Alolan Dugtrio, Rhydon and Nidoqueen are especially good choices to set Stealth Rock due to their positive matchups against Zapdos and respectable offensive presences to maintain pressure. Poliwrath is an extremely valuable teammate for Mega Charizard Y due to the latter's weak matchup against Mega Gyarados and issues with healthy Rock-types. Melmetal provides a sturdy answer to Mega Aerodactyl and Mega Beedrill while not sacrificing offensive momentum. Using Electrode as a lead usually prevents the opponent from starting the game with Stealth Rock, allowing Mega Charizard Y an opening to deal massive damage before they are set. However, Electrode must usually sacrifice itself to do this. Offensive cleaners that can soften the opposing team for Mega Charizard Y or exploit the holes it breaks, such as Starmie, Gengar, and the aforementioned Alolan Dugtrio, make for great partners. Alolan Muk and Snorlax check most Mew variants well, reducing the need to risk Speed ties against it. They also check Starmie, Gengar and Mega Alakazam, which outspeed and threaten Mega Charizard Y.

[STRATEGY COMMENTS]
Other Options
========

Will-O Wisp can be used to assist Mega Charizard Y's team in dealing with physical Pokemon that threaten it, such as Mega Aerodactyl and Mega Gyarados, but this move is very prediction reliant, (AC) as Mega Charizard Y would have to hit these Pokemon on switch in to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X, but it is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOs OHKOes Chansey after Stealth Rock and can let Mega Charizard Y break dual screens, but it is otherwise mostly useless, (AC) as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax. Crunch lets Mega Charizard Y hit Mega Alakazam harder than any other option, but it isn't useful for much else, (AC) and Mega Alakazam will usually just KO Mega Charizard Y before it gets the chance to use the move.

Checks and Counters
========

**Stealth Rock**: Stealth Rock deals massive damage to Mega Charizard Y, limiting its opportunities to switch in and wallbreak.
(linebreaks)
**Mega Gyarados**: Mega Gyarados can withstand multiple hits from Mega Charizard Y and OHKO in return with Waterfall.

**Mega Aerodactyl and Starmie**: Both Mega Aerodactyl and Starmie can switch in on Fire Blast and proceed to heal off any damage or outspeed and OHKO Mega Charizard Y, making them very solid answers.

**Faster Pokemon**: Alolan Dugtrio and Alolan Raichu can revenge kill Mega Charizard Y easily, but they can't switch in safely. Gengar and Electrode can also revenge kill Mega Charizard Y but require prior damage and can't switch in.

**Faster Mega Evolutions**: Mega Beedrill and Mega Alakazam can't switch in, but they can comfortably revenge kill Mega Charizard Y after Stealth Rock.

**Chansey**: Chansey can heal off damage from Mega Charizard Y lacking Earthquake or Brick Break and threaten it with status and Seismic Toss.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[McCoolDude, 469684], [Vengeance417, 198446], [Kris, 241023]]
- Grammar checked by: [[, ], [, ]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
:ss/charizard-mega-y:i hate pebbles istg
[OVERVIEW]

Mega Charizard Y's Fire Blast is powerful enough to 2HKO Alolan Muk without Stealth Rock damage most of the time, even with accuracy factored in, a feat that seems ridiculous for a special attacker and speaks to its power. It also boasts a usable Attack stat from which it can use options such as Earthquake and Brick Break in order to deal with Chansey. As a result of these factors, Mega Charizard Y is easily the most threatening wallbreaker in LGPE OU in a vacuum. However, Mega Charizard Y has major weaknesses; its vulnerability to Stealth Rock, in combination with its comparatively low Speed for an offensive Mega Evolution, makes it very difficult to keep intact healthy for long and leaves it extremely vulnerable to revenge killing. As one wrong move can force Mega Charizard Y to switch out despite having lost half its health in order to switch in, it is very reliant on good prediction.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Flamethrower / Earthquake / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive

[SET COMMENTS]
Set Description
=========

Fire Blast is the move Mega Charizard Y aims to be using as much as possible, dealing massive damage to almost every Pokemon in the metagame. Air Slash provides coverage for Poliwrath as well as dealing and deals heavy damage to most Water- and Dragon-types that could otherwise switch in. Flamethrower is more reliable than Fire Blast when the latter's power is not needed, such as when picking off weakened targets. Earthquake is great for beating Pokemon that can otherwise check Mega Charizard Y, as it 2HKOes Chansey and is guaranteed to OHKO Alolan Muk after Fire Blast. Substitute allows Mega Charizard Y to avoid being statused and makes it harder to pressure, but it must be used carefully, as its HP cost adds up quickly with Stealth Rock damage. Roost is absolutely vital, as Mega Charizard Y's Stealth Rock weakness otherwise prevents it from being able to switch in repeatedly. A Timid nature forces a Speed tie with Mew and Zapdos, giving Mega Charizard Y the potential to 2HKO them without being hit if they switch into it. A Naive nature is preferred if using Earthquake in order to reliably KO Alolan Muk after a Fire Blast.

Usage Tips
========

Leading with Mega Charizard Y in matchups where you expect a lead that it can heavily threaten it is a great plan, as it lets Mega Charizard Y exert pressure without having to switch into Stealth Rock. Your opponent is far more likely to expect Mega Charizard X when they see Charizard at Team Preview. As a result, they may make plays you can exploit;(colon -> semicolon) for example, they may try to take on Charizard one-on-one with Mew instead of Zapdos. Keeping Charizard from Mega Evolving for as long as possible allows you to make the most of this bluff. You should only switch Mega Charizard Y in on foes it forces out or can safely use Roost against. Bringing it in via pivoting or after a KO is generally preferred to avoid adding to Stealth Rock damage. In the rare scenario that Stealth Rock isn't set, Mega Charizard Y can be used much more liberally as a switch-in to resisted attacks. If you are in a position where Mega Charizard Y can pick up a KO and still have half its health left so that it can switch in later, attacking is generally the best option— otherwise, consider using Roost. Many teams lack good switch-ins to Mega Charizard Y. Keep this in mind to force the opponent to give up key team members, creating opportunities for Mega Charizard Y's offensive teammates.

Team Options
========

Stealth Rock support is heavily appreciated by Mega Charizard Y, guaranteeing a 2HKO on Alolan Muk and punishing its popular revenge killing options like Mega Aerodactyl and Mega Beedrill. Alolan Dugtrio, Rhydon,(AC) and Nidoqueen are especially good choices to set Stealth Rock due to their positive matchups against Zapdos and respectable offensive presences to maintain pressure. Poliwrath is an extremely valuable teammate for Mega Charizard Y due to the latter's Mega Charizard Y's weak matchup against Mega Gyarados and issues with healthy Rock-types. Melmetal provides a sturdy answer to Mega Aerodactyl and Mega Beedrill while not sacrificing offensive momentum. Using Electrode as a lead usually prevents the opponent from starting the game with Stealth Rock, allowing Mega Charizard Y an opening to deal massive damage before they are it is (Stealth Rock is singular) set. However, Electrode must usually sacrifice itself to do this. Offensive cleaners that can soften the opposing team for Mega Charizard Y or exploit the holes it breaks, such as Starmie, Gengar, and the aforementioned Alolan Dugtrio, make for great partners. Alolan Muk and Snorlax check most Mew variants well, reducing the need to risk Speed ties against it. They also check Starmie, Gengar,(AC) and Mega Alakazam, which outspeed and threaten Mega Charizard Y.

[STRATEGY COMMENTS]
Other Options
========

Will-O-Wisp(AH) can be used to assist Mega Charizard Y's team in dealing with physical Pokemon that threaten it, such as Mega Aerodactyl and Mega Gyarados, but this move is very prediction reliant, as Mega Charizard Y would have to hit these Pokemon on as they switch in to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X, but it is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOes Chansey after Stealth Rock and can let Mega Charizard Y break dual screens, but it is otherwise mostly useless, as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax. Crunch lets Mega Charizard Y hit Mega Alakazam harder than any other option, but it isn't useful for much else, and Mega Alakazam will usually just KO Mega Charizard Y before it gets the chance to use the move.

Checks and Counters
========

**Stealth Rock**: Stealth Rock deals massive damage to Mega Charizard Y, limiting its opportunities to switch in and wallbreak.

**Mega Gyarados**: Mega Gyarados can withstand multiple hits from Mega Charizard Y and OHKO it in return with Waterfall.

**Mega Aerodactyl and Starmie**: Mega Aerodactyl and Starmie can switch in on Fire Blast and proceed to heal off any damage or outspeed and OHKO Mega Charizard Y, making them very solid answers.

**Faster Pokemon**: Alolan Dugtrio and Alolan Raichu can revenge kill Mega Charizard Y easily, but they can't switch in safely. Gengar and Electrode can also revenge kill Mega Charizard Y but require prior damage and can't switch in.

**Faster Mega Evolutions**: Mega Beedrill and Mega Alakazam can't switch in, but they can comfortably revenge kill Mega Charizard Y after Stealth Rock. (why are these separate from the above bullet? being Mega Evolutions isn't really that relevant a difference)

**Chansey**: Chansey can heal off damage from Mega Charizard Y lacking Earthquake or Brick Break and threaten it with status and Seismic Toss.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[McCoolDude, 469684], [Vengeance417, 198446], [Kris, 241023]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]

gp 2/2 when done
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top