National Dex UU Mega Beedrill [QC 2/2] [GP 1/1] [Done]

:ss/beedrill-mega:
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Knock Off
move 4: Pursuit
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Possessing a strong, Adaptability-boosted U-turn, a monstrous 150 base Attack, and a Speed stat eclipsing that of even Zeraora, Mega Beedrill makes for a serviceable offensive pivot in the metagame. This fast, strong U-Turn and its meaty Poison Jab pressure many of the tier's popular Pokemon, such as Mega Altaria, Primarina, Slowking, Zarude, and the aforementioned Zeraora. It's also fast enough to revenge kill Mega Altaria after a Dragon Dance. However, Mega Beedrill's defensive utility is nonexistent, as its bulk is appalling, making it struggle to take even resisted attacks. It's further weak to Stealth Rock, which also significantly cuts into its ability to pivot, and the many Pokemon like Skamory and Moltres that commonly run contact-punishing items and abilities, like Rocky Helmet and Flame Body. Mega Beedrill is also vulnerable to the tier's many priority moves, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch. It also sports an underwhelming STAB combination, which leaves it walled by the numerous Steel-types of the tier, such as Melmetal, Scizor, Celesteela, and Skarmory.

Knock Off allows Mega Beedrill to punish common switch-ins such as Celesteela, Melmetal, Moltres, and Skarmory, as well as removing Rocky Helmets, which might deter it from using U-turn as often. Pursuit allows Mega Beedrill to trap and KO Pokemon it normally forces out, such as Slowking, Roserade, and Azelf. Mega Beedrill also separates itself from other Pursuit users by being naturally fast and not having to be Choice locked, unlike Choice Scarf Krookodile and Choice Band Bisharp.

Mega Beedrill fits best on bulky offense teams that appreciate its incredible Speed tier and strong pivoting, as well as having the room to support it to the fullest. VoltTurn support is necessary, as Mega Beedrill struggles to enter the battlefield safely; good partners include Moltres, Rotom-W, Rotom-H, and Gligar. These four are especially noteworthy for their entry hazard removal, since Mega Beedrill dislikes Stealth Rock. In exchange, Mega Beedrill lures in Steel-types for them to pressure. Rotom-W and Hatterene are especially amazing partners as Rotom-W pressures bulky Water- and Ground-types like Hippowdon, Rhyperior, Nidoqueen, and Jellicent, and Hatterene deters Stealth Rock due to Magic Bounce. Besides Moltres and Rotom-H, other wallbreakers that appreciate Mega Beedrill luring in Steel-types include Urshifu-S, Buzzwole, and Mienshao. Spikes setters such as Skarmory, Deoxys-D, and Roserade are great to wear down Mega Beedrill's checks, such as Hippowdon, Melmetal, Buzzwole, and Scizor, since Mega Beedrill's frequent pivots force them to repeatedly switch in.

[STRATEGY COMMENTS]
Other Options
=============

Drill Run may seem like a good option against Steel-types, does not deal enough damage to them to be worth a moveslot, especially since Knock Off cripples Steel-types for teammates.

Checks and Counters
===================

**Steel-types**: Although many dislike Knock Off, Steel-types such as Scizor, Melmetal, Skarmory, and Celesteela are able to pivot into and wall Mega Beedrill. Skarmory is especially annoying because of Rocky Helmet chipping Mega Beedrill.

**Bulky Water-types**: Gastrodon, Swampert, and Alomomola are difficult for Mega Beedrill to break through, as well as threatening to burn it with Scald. They all dislike losing their items from Knock Off or being poisoned from Poison Jab, however.

**Bulky Ground-types**: The aforementioned Gastrodon and Swampert, Hippowdon, Rhyperior, and Mega Steelix are able to switch into and check Mega Beedrill, although all of them bar Mega Steelix do not appreciate Knock Off.

**Entry Hazards**: Spikes and Stealth Rock severely cut into Mega Beedrill's longevity and pivoting capabilities, especially given how often it will be using U-turn.

**Priority**: Mega Beedrill's atrocious defenses leave it KOed by most relevant priority moves, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch.

**Buzzwole**: Defensive Buzzwole chips Mega Beedrill with Rocky Helmet and doesn't take much damage from any attack.


[CREDITS]
- Written by: [[TheShowdownHoedown, 508532]]
- Quality checked by: [[Niadev, 282732], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Pubo

bom dia
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
this is a AM Check (you should not count this as 1/2, that am check is only here to improve/correct some things until you get an official check) implement only what you wish/agree with. most things here was capitalization / format related. Good Job! :blobthumbsup:
add / remove / comments

:ss/beedrill-mega:
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Knock Off
move 4: Pursuit
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 252 Atk, / 252 Spe, / 4 SpD (format)

[SET COMMENTS]
Possessing a strong, Adaptability boosted U-turn, a monstrous 150 base Attack, and a Speed stat eclipsing that of even Zeraora, Mega Beedrill makes for a serviceable offensive pivot in the metagame. This alongside Mega Beedrill's meaty Poison Jabs allow for it to pressure many of the tier's popular Pokemon, such as Zarude, Primarina, Slowking, Mega Altaria, and Alakazam (you already pressures zam with U-turn and Pursuit, i would recommend you to find another example). However, Mega Beedrill's defensive utility is nonexistent, as its bulk is appalling, making Mega Beedrill struggle to take even resisted attacks. This issue is exacerbated by Mega Beedrill's unavoidable weakness to Stealth Rock, which also cuts into its ability to pivot. Mega Beedrill is also vulnerable to the tiers many priority moves, such as Urshifu-RS's Aqua Jet and Scizor's Bullet Punch (to refer to Urshifu Rapid Strike you always use Urshifu-R). Mega Beedrill also sports an underwhelming STAB combo, which leaves it walled by the numerous Steel-types, such as Melmetal, Scizor, Celesteela, and Skarmory. Knock Off allows Mega Beedrill to punish common switch-ins such as Celesteela, Melmetal, Moltres, and Amoonguss (amoonguss is kinda bad mention imo because you get easily 2hkoed by Poison Jab after Stealth Rock , i would mention Skarmory here). Pursuit is a large part of Mega Beedrill's niche in the tier, as it allows Mega Beedrill to trap and kill Alakazam, as well as pressure other Pokemon it normally forces out, such as Roserade and Deoxys-Defense (you could also mention slowking here since king is more common than these two). Mega Beedrill also separates itself from other Pursuit users like Krookodile and Bisharp by not having to be Choice-locked and being naturally fast, unlike Choice Scarf Krookodile.

Mega Beedrill best fits on bulky offense teams that appreciate its incredible Speed tier and strong pivoting, which also have the room to support it to the fullest. Other VoltTurn support is necessary as Mega Beedrill struggles to enter the battlefield safely due to its horrible bulk, such as Moltres, Rotom-W, and Rotom-H. These three are especially noteworthy, as they appreciate Mega Beedrill luring in Steel-types for them to pressure, and also provide entry hazard removal, which is mandatory alongside Mega Beedrill as it hates Stealth Rock with a passion. So much so that it is usually paired with two Defog users, or a Defog user and a Magic Bounce Pokemon such as Hatterene. Rotom-W and Hatterene are especially amazing partner as Rotom-W pressures the bulky Water- and Ground- types Mega Beedrill have trouble breaking and Hatterene deters Stealth Rock, increasing Mega Beedrill's ability to pressure the opponent. Other wallbreakers that appreciate Mega Beedrill luring Steel-types include Infernape, Keldeo, and Nidoking.

[STRATEGY COMMENTS]
Other Options
=============

Drill Run may seem like a good option, as Mega Beedrill becomes more threatening to Steel-types, but not only is this move hard to fit on Beedrill, but using it still makes Mega Beedrill struggle against the Steel-Types, as the damage against most are not very significant. Replacing Pursuit is especially terrible because that takes away Mega Beedrill's major niche within the tier.

Checks and Counters
===================

**Steel-types**: Although many dislike Knock Off, Steel-types such as Scizor, Melmetal, Skarmory, and Celesteela are able to pivot into and wall Mega Beedrill. Skarmory is especially annoying because of Rocky Helmet chipping Mega Beedrill.

**Stealth Rock**: Stealth Rock severely cuts into Mega Beedrill's longevity and pivoting capabilities, making it harder for it to pressure teams.

**Priority**: Mega Beedrill's atrocious defenses leave it to be KOed by all forms of relevent priority, such as Urshifu RS's Aqua Jet and Scizor's Bullet Punch.


[CREDITS]
- Written by: [[TheShowdownHoedown, 508532]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
:ss/beedrill-mega:
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Knock Off
move 4: Pursuit
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe / 4 SpD

[SET COMMENTS]
Possessing a strong, Adaptability boosted U-turn, a monstrous 150 base Attack, and a Speed stat eclipsing that of even Zeraora, Mega Beedrill makes for a serviceable offensive pivot in the metagame. This alongside Mega Beedrill's meaty Poison Jabs allow for it to pressure many of the tier's popular Pokemon, such as Zarude, Primarina, Slowking, Mega Altaria, and the aforementioned Zeraora I'd reorder this in order of relevance (so MAlt->Zera->Prima->Slowking->Zarude), though you can put Zera last with the "aforementioned" bit if you feel that is gramatically better, and mention that Mega Beedrill can revenge kill Mega Altaria after 1 DD. However, Mega Beedrill's defensive utility is nonexistent, as its bulk is appalling, making Mega Beedrill struggle to take even resisted attacks. This issue is exacerbated by Mega Beedrill's weakness to Stealth Rock, which also significantly cuts into its ability to pivot, along with the large number of Pokemon that commonly run contact punishing items and abilities like Rocky Helmet and Flame Body. Mega Beedrill is also vulnerable to the tiers many priority moves, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch. Mega Beedrill also sports an underwhelming STAB combo, which leaves it walled by the numerous Steel-types of the tier, such as Melmetal, Scizor, Celesteela, and Skarmory. Knock Off allows Mega Beedrill to punish common switch ins such as Celesteela, Melmetal, Moltres, and Skarmory, as well as remove Rocky Helmets that might deter Mega Beedrill from U-turning as often. Pursuit is a large part of Mega Beedrill's niche in the tier, as it allows Mega Beedrill to trap and kill Alakazam, as well as pressure other Pokemon it normally forces out, such as Slowking, Roserade, and Deoxys-Defense. Mega Beedrill also separates itself from other Pursuit users like Krookodile and Bisharp by not having to be Choice-locked and being naturally fast, unlike Choice Scarf Krookodile.

Mega Beedrill fits best on bulky offense teams that appreciate its incredible Speed tier and strong pivoting, which also have the room to support it to the fullest. VoltTurn support is necessary as Mega Beedrill struggles to enter the battlefield safely due to its horrible bulk this bit is a little bit redundant given how much it was elaborated on in the first paragraph, Moltres, Rotom-W, and Rotom-H. These three are especially noteworthy for their entry hazard removal, since Mega Beedrill dislikes Stealth Rock. In exchange, Mega Beedrill lures in Steel-types for them to pressure. Rotom-W and Hatterene are especially amazing partners as Rotom-W pressures the bulky Water- and Ground-spacetypes Mega Beedrill has trouble breaking and Hatterene deters Stealth Rock due to Magic Bounce, increasing Mega Beedrill's ability to pressure the opponent. Other wallbreakers that appreciate Mega Beedrill luring Steel types include Infernape, Keldeo, and Nidoking also pair well with it.

[STRATEGY COMMENTS]
Other Options
=============

Drill Run, despite seeming like a good option against Steel-types, does not deal enough damage to them to be worth removing one of Mega Beedrill's other moves for, making it better to cripple them with Knock Off for teammates. Replacing Pursuit is especially terrible because that takes away Mega Beedrill's major niche within the tier. Worth considering mentioning the fact that it struggles to fit anything else without ceasing to be a viable option and that little else is really effective anyways, but it's fine if you don't.

Checks and Counters
===================

**Steel-types**: Although many dislike Knock Off, Steel-types such as Scizor, Melmetal, Skarmory, and Celesteela are able to pivot into and wall Mega Beedrill. Skarmory is especially annoying because of Rocky Helmet chipping Mega Beedrill.

Further up, you mention bulky water and ground types that Mega Beedrill struggles with, so I feel like these should be mentioned here

**Stealth Rock**: Stealth Rock severely cuts into Mega Beedrill's longevity and pivoting capabilities, especially given how often Mega Beedrill will be using U-turn, making it harder for it to pressure teams.

**Priority**: Mega Beedrill's atrocious defenses leave it to be KOed by most forms of relevant priority, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch.

Mention Hippowdon and Buzzwole somewhere as both wall it regardless of their set (aside from maybe Poison Jab poisons or rocks in bootsless Offensive Buzzwole's case). I would also mention Spikes given how often Mega Beedrill will want to come in to be effective, but I think it's fine that stealth rocks has its own section.

[CREDITS]
- Written by: [[TheShowdownHoedown, 508532]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
add / remove / notes or suggestions

I only spotted one thing that was unnecessary so that's why there's so few removeds and mostly additions, but I'm not the best at spotting unnecessary things in writing so keep that in mind.

QC 1/2
 

Pubo

bom dia
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Add / Remove / Comments

QC 2/2 :blobthumbsup:

[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Knock Off
move 4: Pursuit
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe / 4 SpD

[SET COMMENTS]
Possessing a strong, Adaptability boosted U-turn, a monstrous 150 base Attack, and a Speed stat eclipsing that of even Zeraora, Mega Beedrill makes for a serviceable offensive pivot in the metagame. This alongside Mega Beedrill's meaty Poison Jabs allow for it to pressure many of the tier's popular Pokemon, such as Mega Altaria, Primarina, Slowking, Zarude, and the aforementioned Zeraora. Mega Beedrill amazing Speed tier let it also revenge kill Mega Altaria after a Dragon Dance. However, Mega Beedrill's defensive utility is nonexistent, as its bulk is appalling, making Mega Beedrill struggle to take even resisted attacks. This issue is exacerbated by Mega Beedrill's weakness to Stealth Rock, which also significantly cuts into its ability to pivot, along with the large number of Pokemon like Skarmory and Moltres that commonly run contact punishing items and abilities like Rocky Helmet and Flame Body. Mega Beedrill is also vulnerable to the tiers many priority moves, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch. Mega Beedrill also sports an underwhelming STAB combo, which leaves it walled by the numerous Steel-types of the tier, such as Melmetal, Scizor, Celesteela, and Skarmory. Knock Off allows Mega Beedrill to punish common switch-ins such as Celesteela, Melmetal, Moltres, and Skarmory, as well as remove Rocky Helmets that might deter Mega Beedrill from U-turning using U-turn as often. Pursuit is a large part of Mega Beedrill's niche in the tier, as it allows Mega Beedrill to trap and kill KO (for future reference: A Pokémon never "dies" in battle, it just faints) Alakazam, as well as pressure other Pokemon it normally forces out, such as Slowking, Roserade, and Deoxys-Defense. Mega Beedrill also separates itself from other Pursuit users like Krookodile and Bisharp by not having to be Choice-locked and being naturally fast, unlike Choice Scarf Krookodile and Choice Band Bisharp.

Mega Beedrill fits best on bulky offense teams that appreciate its incredible Speed tier and strong pivoting, which also have the room to support it to the fullest. VoltTurn support is necessary as Mega Beedrill struggles to enter the battlefield safely, good partners include such as Moltres, Rotom-W, Rotom-H, and Gligar. These four are especially noteworthy for their entry hazard removal, since Mega Beedrill dislikes Stealth Rock. In exchange, Mega Beedrill lures in Steel-types for them to pressure, with Gligar also checking Melmetal. Rotom-W and Hatterene are especially amazing partners as Rotom-W pressures the bulky Water- and Ground-types like?? Mega Beedrill has trouble breaking and Hatterene deters Stealth Rock due to Magic Bounce, increasing Mega Beedrill's ability to pressure the opponent. Other wallbreakers that appreciate Mega Beedrill luring Steel-types include Infernape, Keldeo, and Nidoking also pair well with it. (mention spikes setters like Rose here, spikes can weaken a lot of mega bee checks like hippo, melm, buzz, scizor)

[STRATEGY COMMENTS]
Other Options
=============

Drill Run, despite seeming like a good option against Steel-types, does not deal enough damage to them to be worth removing one of Mega Beedrill's other moves for, making it better to cripple them with Knock Off for teammates. Replacing Pursuit is especially terrible because that takes away Mega Beedrill's major niche within the tier.

Checks and Counters
===================

**Steel-types**: Although many dislike Knock Off, Steel-types such as Scizor, Melmetal, Skarmory, and Celesteela are able to pivot into and wall Mega Beedrill. Skarmory is especially annoying because of Rocky Helmet chipping Mega Beedrill.

**Bulky Water-Types**: Gastrodon, Swampert, and Alomomola are difficult for Mega Beedrill to break through, as well as being threatened to be burned by Scald. Swampert however, dislikes losing its Leftovers to Mega Beedrill's Knock Off (also mention that all of them dislikes poison from pjab).

**Bulky Ground-Types**: The aforementioned Gastrodon and Swampert, Hippowdon, Rhyperior, and Mega Steelix are able to switch into and check Mega Beedrill, although all of them bar Mega Steelix do not appreciate Knock Off.

**Entry Hazards**: Spikes and Stealth Rock severely cut into Mega Beedrill's longevity and pivoting capabilities, especially given how often Mega Beedrill will be using U-turn, making it harder for it to pressure teams.

**Priority**: Mega Beedrill's atrocious defenses leave it to be KOed by most forms of relevant priority, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch.

**Buzzwole**: Buzzwole is troublesome for Mega Beedrill as the defensive variants chip Mega Beedrill with Rocky Helmet and doesn't take much damage from Poison Jab, although the offensive variants of Buzzwole must be wary. (just remove it honestly, offensive buzz takes a lot from PJab)


[CREDITS]
- Written by: [[TheShowdownHoedown, 508532]]
- Quality checked by: [[Niadev, 282732], [Pubo, 535121]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Knock Off
move 4: Pursuit
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 252 Atk / 252 Spe / 4 SpD 4 SpD / 252 Spe

[SET COMMENTS]
Possessing a strong, Adaptability-boosted (added hyphen) U-turn, a monstrous 150 base Attack, and a Speed stat eclipsing that of even Zeraora, Mega Beedrill makes for a serviceable offensive pivot in the metagame. This alongside Mega Beedrill's meaty Poison Jabs allow for it to fast, strong U-turn and its meaty Poison Jab pressure many of the tier's popular Pokemon, such as Mega Altaria, Primarina, Slowking, Zarude, and the aforementioned Zeraora. Mega Beedrill's amazing speed tier also lets it It's also fast enough to revenge kill Mega Altaria after a Dragon Dance. However, Mega Beedrill's defensive utility is nonexistent, as its bulk is appalling, making Mega Beedrill it struggle to take even resisted attacks. This issue is exacerbated by Mega Beedrill's weakness It's further weak to Stealth Rock, which also significantly cuts into its ability to pivot, along with the large number of and the many Pokemon like Skamory and Moltres that commonly run contact-punishing (added hyphen) items and abilities, (AC) like Rocky Helmet and Flame Body. Mega Beedrill is also vulnerable to the tier's (added postrophe) many priority moves, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch. Mega Beedrill also It sports an underwhelming STAB combo, combination, which leaves it walled by the numerous Steel-types of the tier, such as Melmetal, Scizor, Celesteela, and Skarmory. (made paragraph break)

Knock Off allows Mega Beedrill to punish common switch-ins (added hyphen) such as Celesteela, Melmetal, Moltres, and Skarmory, as well as remove Rocky Helmets that might deter Mega Beedrill from using U-Turn removing Rocky Helmets, which might deter it from using U-turn as often. Pursuit is a large part of Mega Beedrill's niche in the tier, as it allows Mega Beedrill allowing it to trap and KO Alakazam, as well as pressure pressuring other Pokemon it normally forces out, such as Slowking, Roserade, and Deoxys-D. Mega Beedrill also separates itself from other Pursuit users by not having to be Choice-locked and being naturally fast and not having to be Choice locked, unlike Choice Scarf Krookodile and Choice Band Bisharp.

Mega Beedrill fits best on bulky offense teams, (AC) that which appreciate its incredible Speed tier and strong pivoting, which also have as well as having the room to support it to the fullest. VoltTurn support is necessary, (AC) as Mega Beedrill struggles to enter the battlefield safely; (comma -> semicolon) good partners include Moltres, Rotom-W, Rotom-H, and Gligar. These four are especially noteworthy for their entry hazard removal, since Mega Beedrill dislikes Stealth Rock. In exchange, Mega Beedrill lures in Steel-types for them to pressure, with Gligar also checking Melmetal. (melmetal is a steel type, so im not sure what the "also" is going for. you can keep it if you use like "notably" instead of also, or if you explain what's going on here) Rotom-W and Hatterene are especially amazing partners, (AC) as Rotom-W pressures bulky Water- and Ground-types like Hippowdon, Rhyperior, Nidoqueen, and Jellicent, and Hatterene deters Stealth Rock due to Magic Bounce, increasing Mega Beedrill's ability to pressure the opponent. Bounce. Besides Moltres, other (if, like, rotom-h counts as a wallbreaker, you can add it in this phrase too) wallbreakers that appreciate Mega Beedrill luring in Steel-types include Urshifu-S, Buzzwole, and Mienshao. Spikes setters such as Skarmory, Deoxys-D, and Roserade are also great partners, as Spikes are great to wear down Mega Beedrill's checks, such as Hippowdon, Melmetal, Buzzwole, and Scizor, since Mega Beedrill's frequent pivots force them to repeatedly switch in. (I assume?)

[STRATEGY COMMENTS]
Other Options
=============

Drill Run, despite seeming Run may seem like a good option against Steel-types, but it does not deal enough damage to them to be worth removing one of Mega Beedrill's other moves for, making it better to cripple them with Knock Off a moveslot, especially since Knock Off cripples Steel-types for teammates. Replacing Pursuit is especially terrible because that takes away Mega Beedrill's major niche way to differentiate itself (intro focused more on its general offensive pivoting so i imagine this makes sense?) within the tier.

Checks and Counters
===================

**Steel-types**: Although many dislike Knock Off, Steel-types such as Scizor, Melmetal, Skarmory, and Celesteela are able to pivot into and wall Mega Beedrill. Skarmory is especially annoying because of Rocky Helmet chipping Mega Beedrill.

**Bulky Water-Types**: Water-types**: Gastrodon, Swampert, and Alomomola are difficult for Mega Beedrill to break through, as well as being threatened to be burned by threatening to burn it with Scald. They all dislike losing their items from Knock Off or being poisoned from Poison Jab, however.

**Bulky Ground-Types**: Ground-types**: The aforementioned Gastrodon and Swampert, Hippowdon, Rhyperior, and Mega Steelix are able to switch into and check Mega Beedrill, although all of them bar Mega Steelix do not appreciate Knock Off.

**Entry Hazards**: Spikes and Stealth Rock severely cut into Mega Beedrill's longevity and pivoting capabilities, especially given how often Mega Beedrill it will be using U-turn, making it harder for it to pressure teams.

**Priority**: Mega Beedrill's atrocious defenses leave it to be KOed by most forms of relevant priority, relevant priority moves, such as Urshifu-R's Aqua Jet and Scizor's Bullet Punch.

**Buzzwole**: Buzzwole is troublesome for Mega Beedrill as the defensive variants chip Defensive Buzzwole chips Mega Beedrill with Rocky Helmet and doesn't take much damage from Poison Jab. any attack.


[CREDITS]
- Written by: [[TheShowdownHoedown, 508532]]
- Quality checked by: [[Niadev, 282732], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
1/1 lmk if any qs
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top