Max Raids betatesting

Hey, guys, time for something a bit different. Geodude's got ASS back running some, Battle Tree is functioning (but expensive). But what if we brought in that mechanic everyone is aching for?

Max Raids, baby

Three players, one Pokemon each. Dynamax Pokemon have rules (spoiler'd below) that they follow and immunities (think old Raid boss immunities, plus regular Dynamax ingame immunities), so keep that in mind when you select your Pokemon. You must bring in Stage 3 Pokemon.

  • Dynamax Pokemon have 3 subs: one for each Pokemon. Players have 2 each.
  • Dynamax get a bonus action per round that can be inserted anywhere into the round, such as before an attack or at the start of an action.
  • Dynamax Pokemon have "HP Gates", where certain effects trigger at certain amounts of HP.
    • For example, at 50% HP, it will be common for a shockwave of disruptive energy to fly from the Dynamax Pokemon, nullifying the trainer Pokemon stat boosts and abilities for a while, as well as curing it of all status conditions.
    • Pokemon with RNG-based abilities may have a higher chance of activating 50% or lower HP, or a lower chance at 75% or higher max HP.
    • Moves used by the Dynamax Pokemon may become stronger the more HP Gates you pass through, sometimes even displaying moves they can't normally learn when at low HP.
  • Dynamax Pokemon are immune to the following effects:
    • Flinching
    • moves affected by weight (such as Low Kick and Heavy Slam)
    • moves that steal or destroy enemy berries (such as Bug Bite, Pluck, or Incinerate)
    • Accuracy-lowering effects used by player mons
    • Destiny Bond
    • moves that swap the user's ability with the target's (such as Skill Swap, Entrainment, and Wandering Sprit), although moves that depress the target's ability (such as Gastro Acid and Worry Seed) still function
    • Forced Switching (such as Circle Throw, Whirlwind, or Red Card)
    • Disable and Cursed Body
    • Encore
    • Instruct
    • Sleep, Freeze, Confusion, and Attract all work, but their duration is halved.
    • Paralysis still works, but can't cause the boss to get fully paralyzed.
    • Moreover, each status affecting a boss only lasts for (4) actions before being removed.
  • Dynamax Pokemon do incur in the sluggish condition, but this will simply prevent them from using such a move twice in a row. So, for example, a Dialga boss couldn't use Roar of Time after a Hyper Beam or a Giga Impact, but he could still use Fire Blast or Outrage instead.
  • Dynamax Pokemon do not get their evasion reduced while under the effects of Trick Room. Any -Spe Pokémon will still get the +Accuracy boost, but not the +Dodge boost. Aside from that, Trick Room will work as usual in raids.
  • Dynamax Pokemon ignore any negative effect (including damage) from another boss using Earthquake, Surf or a similar move.
  • Dynamax Pokemon have infinite energy. It's pointless to attempt to stall them.
  • Rarely, some Bosses may have immunities in addition to the ones listed here. Moreover, if a move proves to be particularly unbalanced or may be "cheaply" abused in Raids, I may intervene with a Hotfix to add it to the banlist.
  • Dynamax have "Max Moves", moves with secondary effects that often have great power. They can use a Max Move once per round, and must use other moves normally for the other two actions.
Mechanics working differently in Raid Zone
  • Leech Seed only leeches 3 flat HP each action instead of 1/30 of the target's max HP.
  • Water Gun has its effects reduced when used on Dynamax Pokemon - it won't make them 2X weaker to electric attacks, but instead it will raise the base power of Electric attacks against them by (3).
  • Dynamax Pokemon always break through Mat Block, Wide Guard, and Quick Guard. Max Moves always break through or accurately strike the user of a #P/E move, at half damage.
  • Dynamax Pokemon do not get locked in moves like Outrage or Petal Dance when they use them.
  • All Dynamax Pokemon are immune to the following moves: Bestow, Block, Crush Grip, Curse (the Ghost-type effect), Electrify, Encore, Endeavor, Entrainment, Fairy Lock, Forest's Curse, Gravity (the effect preventing Fly and similar moves from being used), Grudge, Guard Split, Haze (the vision reducing effect), Heal Block, Imprison, Ion Deluge, Mean Look, Mist (the vision reducing effect), Pain Split, Perish Song, Power Split, Psycho Shift, Quash, Skill Swap, Sky Drop, Smack Down (the effect preventing Fly and similar moves from being used), Soak, Spider Web, Super Fang, Switcheroo, Telekinesis, Torment, Transform, Trick, Trick-or-Treat and Wring Out. Other moves are viable with no restriction or limitation.
  • The following abilities have no effect in Dynamax stadiums: Air Lock, Arena Trap, Forewarn, Friend Guard, Impostor, Magnet Pull, Mummy, Rivalry, Shadow Tag, Unaware.
  • The following items are banned from raids: Focus Band, Ring Target, any evasion enhancing item
  • Substitute can't be used in Max Raids.
  • Damaging/Evasive moves such as Dig or Bounce function differently; they deal damage as normal, but do not prevent damage from the Dynamax Pokemon. D/E moves can still be used to avoid ally attacks such as Surf or Earthquake, however.
  • Like in standard battles, there is a limit of two recovery moves and chills per Pokemon.

Your opponent for this battle is Dynamax Poliwhirl.


Dynamax Poliwhirl |Poliwhirl (M)
[Stage] 3
[Type]

Water​

[Abilities]
Water Absorb/Damp/Swift Swim (HA) /Hypnoswirl (Dynamax)​

Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct, Explosion, or Mind Blown.

Swift Swim: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Hypnoswirl: The gigantic swirl on Dynamax Poliwhirl's stomach rotate and undulate as the battle goes on, catching opposing Pokemon's eyes and sometimes mesmerizing them. Whenever a Pokemon attacks Dynamax Poliwhirl, they have a 10% chance to not act that action; if a Pokemon's action is lost in this way, it is immune to the effect until the beginning of the next round. You are also immune to this ability if you have flinched this round, and if you are affected by this ability you are immune to flinches for the rest of the round.

[Nature]
Serious (+Spe, -Spe)​

[Stats]
HP: 160​
Atk: 3​
Def: 3​
SpA: 3​
SpD: 3​
Spe: 90​
Size Class: 4​
Weight Class: 4​

[HP Gates]
120 HP - +1 Atk and SpA, adjusting the natural stage, and Hypnoswirl's chance to activate turns into a 15% chance to activate.​
80 HP - Disruptive Wave: nullifies trainer Pokemon's abilities and stat boosts (they still exist, but cannot be benefited from) for four rounds. Also cures the Dynamax Pokemon of all negative status conditions.​
40 HP - Hypnoswirl's chance to activate turns into a 25% chance.​

[Learned Moves]

[Level-Up]​
Belly Drum
Body Slam
Bubble
Bubble Beam
Double Slap
Hydro Pump
Hypnosis
Mud Bomb
Mud Shot
Rain Dance
Wake-Up Slap
Water Gun
Water Sport

[Egg]​
Encore
Endeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Refresh
Splash
Water Pulse

[TM/HM]​
Headbutt
Curse
Focus Punch
Mega Punch
Mega Kick
Toxic
Rock Smash
Take Down
Double Edge
Hail
Hidden Power (Grass)
Snore
Ice Beam
Blizzard
Submission
Counter
Seismic Toss
Rage
Icy Wind
Protect
Rain Dance
Endure
Frustration
Earthquake
Return
Dig
Fissure
Psychic
Brick Break
Mud-Slap
Mimic
Double Team
Facade
Secret Power
Bide
Metronome
Skull Bash
Ice Punch
Swagger
Sleep Talk
Defense Curl
Detect
Rest
Psywave
Attract
Thief
Round
Scald
Fling
Bulldoze
Captivate
Natural Gift
Swagger
Substitute
Surf
Waterfall
Secret Power
Rock Smash
Power-Up Punch
Confide
Strength
Whirlpool
Dive
Helping Hand
Scald
Psychic
Blizzard
Ice Beam
[Max Moves]​
Max Guard - Extreme Protect
Max Strike - 14 BAP Phys - 12 BAP Spec - -1 Spe on hit
Max Knuckle - 10 BAP Phys - +1 Atk on user and allies on hit
Max Quake - 13 BAP Phys - 9 BAP Spec - +1 SpD on user and allies on hit
Max Geyser - 13 BAP Phys - 14 BAP Spec - Rain 4a after use
Max Mindstorm - 13 BAP Spec - Psychic Terrain 4a
Max Hailstorm - 13 BAP Phys - 14 BAP Spec - Hail for 4a


Post your Pokemon below, and once we have three people, we'll go.

Oh, 2 day DQ btw
 
Last edited:
cat time.



Kaliss [♀] [Delcatty] [Stage: Three]

[Type]
Normal​

[Abilities]
Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize
By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have three (3) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.

Wonder Skin (✓)
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 3
SpD: 3
Speed: 90

Size Class: 2
Weight Class: 3​

[Moves]
Assist
Attract
Baton Pass
Blizzard
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Covet
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Dream Eater
Echoed Voice
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Flash
Foresight
Frustration
Giga Impact
Grass Knot
Growl
Heal Bell
Helping Hand
Hidden Power (Fire)
Hyper Beam
Ice Beam
Iron Tail
Last Resort
Mud Bomb
Natural Gift
Payback
Play Rough
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Simple Beam
Sing
Sleep Talk
Solar Beam
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Tail Whip
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wild Charge
Wish
Work Up
Zen Headbutt​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Yeah, I'm game for that."
:gardevoir: "I kind of feel bad for Selphine since I'm taking her "Pokémon to throw at basically every RP" spot, but here we go!"


Gardevoir [Magnolia Arch] (Female)
Stage: ★★★ ⭒ ⭒
Types: Psychic / Fairy

Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Moonblast
Mystical Fire
Natural Gift
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Snadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
 

Geodude6

Look at my shiny CT!
Sure.


Drapion (M)
Stage 3*
Types: Poison/Dark

Abilities:
Battle Armor / Sniper / Keen Eye

Nature: Serious (no effect on stats)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 95
Size Class: 3
Weight Class: 4

Attacks:
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor
 
Time for Take 2: This one should be harder than the last one, but still be in the 2-3*, average power level.


Munchlax [Dynamax] (M)
Stage 3/5
Types: Normal

STAB;

Abilities:
Pickup / Thick Fat / (HA) Gluttony / (Dynamax) Insatiable / (HP Gate: Fluffy)

Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Insatiable: Whenever this Dynamax Munchlax makes contact with an opposing Pokemon, it has a 50% chance to eat that Pokemon's item. This ability will not take effect if the item cannot be removed through other means (such as Knock Off or Trick). Whenever this abilty activates, Dynamax Munchlax generates a shield protecting it from attack. The shield can be broken with a damaging attack.

Fluffy: This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by four (4) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by four (4) when used against this Pokémon.

Nature: Serious (+Spe, -Spe)

Stats:
HP: 450
Atk: 4
Def: 2
SpA: 2
SpD: 4
Spe: 5
Size Class: 3
Weight Class: 8

HP Gates:

400 HP - +1 Def and SpD, adjusting the natural stage
350 HP - 2 shields raise, protecting the user from attack. A damaging attack will break a shield.
225 HP - Disruptive Wave: nullifies trainer Pokemon's abilities and stat boosts (they still exist, but cannot be benefited from) for four rounds. Also cures the Dynamax Pokemon of all negative status conditions.
200 HP - 2 shields raise, protecting the user from attack. A damaging attack will break a shield.
150 HP - Dynamax Munchlax gains the ability Fluffy.
50 HP - 2 shields raise, protecting the user from attack. A damaging attack will break a shield.


Attacks:

Level Up

Amnesia
Belly Drum
Bite
Body Slam
Chip Away
Covet
Defense Curl
Flail
Fling
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rollout
Screech
Snatch
Stockpile
Swallow
Tackle

Egg
After You
Belch
Charm
Counter
Curse
Double Edge
Pursuit
Self-Destruct
Substitute
Whirlwind
Zen Headbutt
Fissure

TM/HM
Work Up
Focus Punch
Water Pulse
Toxic
Hidden Power (Grass)
Sunny Day
Ice Beam
Blizzard
Protect
Frustration
Solar Beam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Secret Power
Rest
Attract
Round
Fling
Incinerate
Retaliate
Bulldoze
Endure
Captivate
Rock Slide
Sleep Talk
Surf
Rock Smash
Power Up Punch
Confide
Strength
Whirlpool
Rock Climb
Body Slam
Hydro Pump
Metronome
Encore
Superpower
Hyper Voice
Gunk Shot
Seed Bomb

Tutor

Dynamax Moves

Max Darkness - 10 BAP Phys - Decreases SpD of target by one stage.
Max Phantasm - 8 BAP Phys - 13 BAP Spec - Decrease Def of target by one stage.
Max Strike - 15 BAP Phys - 13 BAP Spec - Decrease Spe of target by one stage.
Max Rockfall - 13 BAP Phys - Sandstorm for 2r.
Max Knuckle - 10 BAP Phys - Increases Atk of user and allies by one stage.
Max Ooze - 10 BAP Phys/Spec - Increases SpA of user and allies by one stage.
Max Mindstorm - 130 BAP Phys/Spec - creates Psychic Terrain for 2r
Max Geyser - 140 BAP Spec - Rain for 2r
Max Flare - 140 BAP Spec - Harsh sunlight for 2r
Max Hailstorm - 140 BAP Spec - Hail for 2r


Looking for three batters. Rental items. One Pokemon each. Same rules and restrictions as last time.
 
Im down for some tests
Akela with Hundred the Fidgit with Light Clay

Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground

Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4

Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

Stage 5: (Locked)
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator

Sirfetch'd [Sir Olberic Eisenberg] (Male)
Stage: ★★★⭒ ⭒
Types: Fighting

Abilities:
Steadfast / Scrappy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 6
Def: 4
SpA: 3
SpD: 4
Spe: 65
Size Class: 2
Weight Class: 5

Attacks:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up

Using Leek lulz.
 
:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed


Gimme a Big Root
 

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