Gen 1 Machamp Rewrite (PU) [GP 1/1]

[OVERVIEW]

Machamp is a decent blanket check and progress-maker in RBY PU due to its decent bulk alongside its offensive presence with its 130 base Attack stat backed up by decent coverage. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage while they threaten Machamp much less in return. Notably, Machamp reliably escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. Although Graveler and Omanyte threaten a 3HKO on Machamp, both are slower and are 2HKOed. Machamp's bulk allows it to go toe to toe with Pokemon such as Staryu and Porygon, and Machamp can also stop late-game cleaners like Seaking or Scyther with its impressive bulk and the ability to paralyze with Body Slam. Once on the field, Machamp is difficult to force out, as notable foes such as Rapidash and Arcanine cannot switch in without risk to themselves. Machamp's Earthquake 2HKOes Arcanine and Rapidash while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living even a critical hit Psychic. More solid switch-ins such as Fearow have to worry about Rock Slide and Hyper Beam, which can 2HKO. While Machamp is outpaced by much of the metagame, its base 55 speed gets the job done as it outspeeds noteworthy Pokemon such as Drowzee, Graveler, and Porygon.

However, Machamp's slow speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. While Machamp can switch into a lot of the metagame with its bulk, it can only afford to do so once per game since Machamp gets worn down easily. Even small amounts of chip damage means Machamp is not capable of switching into threats, so Machamp tends to get sacrificed for momentum after its first entrance. Similarly, while Machamp's typing means some foes like Nidoqueen and Arcanine cannot touch it for super effective damage, Machamp's Fighting-type gives it little relevant resistances while giving it a crippling Drill Peck weakness in addition to a Psychic weakness. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of burns from Fire Blast or critical hits from faster opponents. Machamp's coverage, while decent, is somewhat prediction reliant. Earthquake, Rock Slide, Body Slam, and Submission all give entry to swaths of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Pokemon like Gastly and Nidoqueen are only threatened by Machamp's Earthquake, which Fearow can take advantage of. Fearow greatly affects how Machamp is played, as Fearow gaining entry is disastrous due to its one-sided matchup on Machamp. On top of that, once Fearow is on the field, the Machamp player is often forced to sacrifice a Pokemon due to Fearow's immense offensive presence. Otherwise decent moves like Body Slam and Earthquake become risky to use due to threat of the opponent switching in Fearow.

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Omanyte, Graveler, Rapidash, and Arcanine, and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also OHKOes Gastly, though Fearow can switch in on a predicted Earthquake. Body Slam is a midground option that can paralyze Staryu or Seaking. Hyper Beam can finish off foes like Drowzee, which drops after taking an Earthquake, Staryu, which is terrified of taking upwards of 70%, and Dragonair, which is put in range of Hyper Beam after taking a Blizzard from a teammate. Also, a weakened Fearow is usually KOed with Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage, and is a decent midground option against Graveler and Omanyte to deny Fearow from switching in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow switch-ins with a 2HKO and to OHKO Scyther 25% of the time. However, dropping any of Machamp's moves for Rock Slide not advised due to how important each of its other moves are.

Machamp is best used as a switch-in to Nidoqueen, Graveler, and Omanyte. All of them are terrified by Earthquake and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, bar Fearow, which means that Omanyte and Graveler, which can relatively safely switch into Fearow, are great partners to Machamp. In return, Machamp can switch into Nidoqueen's Earthquake directed towards Omanyte and Graveler. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp can also switch into Staryu's Thunder Wave or Surf directed at Graveler, since it does not mind paralysis as much as its teammates do, as its slow speed means it doesn't lose too many important matchups once paralyzed and paralysis insulates Machamp from getting burned. However, a paralyzed Machamp is slower and more afraid of Graveler and Drowzee as they can usually beat Machamp in a one-on-one. Paralysis also makes Submission less likely to hit.

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to deny a turn with a flinch. However, Low Kick is still inaccurate and its base power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Fire Blast can also fish for burns on Fearow, but in most situations it is better to do as much damage as possible with Hyper Beam or Rock Slide.

Checks and Counters
===================
**Fearow**:
Fearow is by far the biggest reason to not use Machamp. Fearow is so offensively potent that free entry to it often guarantees losing a Pokemon on your team. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. As such, although Earthquake and Body Slam are threatening moves, the fear of a Fearow switch makes them risky to use. Fearow also has a high critical hit rate, meaning it is not rare to see Machamp get OHKOed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to hit Fearow with Submission or Rock Slide as it switches in, avoid being OHKOed by a critical hit Drill Peck, and then land a Hyper Beam or Rock Slide. This is a favorable trade for Machamp but a single miss or critical hit by Fearow can flip this interaction on its head, and Machamp loses much of its defensive value after taking one Drill Peck.

**Revenge Killers**:
Once at low health, there is no shortage of revenge killers that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO a weakened Machamp.

**Burns**:
Despite hitting them super effectively with Earthquake, Machamp must be weary of Rapidash and Arcanine since they have a 30% chance to inflict a burn with Fire Blast, which ruins Machamp.

**Sleepers**:
Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam, and if Machamp is below 50%, KO with Psychic. Drowzee also loses in a straight one-on-one, but a single Psychic allows Machamp to be easily revenge killed.

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Quality checked by:
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Last edited:

Gangsta Spongebob

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Good work in what I'm assuming is your first ever analysis, QC 1/2 when implemented

Add Remove Comments

[OVERVIEW]
Machamp is a decent blanket check and progress-maker in RBY PU due to its decent bulk alongside its offensive prescence presence. It can switch into Nidoqueen, Graveler, and Omanyte, (Remove Comma) and threaten them out with super-effective Remove hypen damage while the aforementioned foes cannot do much in return. I would hardly say "much" here since they can often do over half, especially if Machamp switches in Notably, Machamp reliably reliably escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. "Notably" is added since I feel the paragraph flows better this way, and you really want to emphasize Machamp's good mu vs Queen. While Graveler and Omanyte can threaten a 3HKO on Machamp, both are slower than Machamp and are afraid of a 2HKO from Machamp. Machamp's bulk allows it to go toe to toe with Pokemon such as Staryu and Porygon who that are 2HKO'd and can do little back, "little" is an exaggeration, both can do good damage and paralyze Machamp and Machamp can also stop late-game cleaners like Seaking or Scyther with its impressive bulk. Once on the field, Machamp is difficult to force out, as checks Do these Pokemon even qualify as checks? I guess Gastly if it has Sleep, but otherwise both these Pokemon are favored to lose the one-on-one. Something like "other notable foes" may be better. such as Rapidash and Gastly cannot switch in without risk to themselves. Machamp's Earthquake 2HKOs Arcanine and Rapidash while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living even a critical Psychic. More solid switch-ins such as Fearow have to worry about Rock Slide and Hyper Beam, which can 2HKO. While Machamp is outpaced by much of the metagame, its base 55 speed gets the job done as it outspeeds metagame staples such as Drowzee, Omanyte, Graveler, and Porygon. I wouldn't go as far as to call all of these "staples", something like "notable Pokemon" could be better

However, Machamp's slow speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can finish the job. While Machamp can switch into a lot of the metagame with its bulk, in reality, it can only afford to do so once per game since Machamp gets worn down easily. Machamp's low speed Speed and role as a switch-in also means that it is often on the recieving receiving end of bad RNG, as a poorly-timed crit, freeze, or burn can put it out of commission. Machamp's coverage, while decent, is somewhat prediction reliant. Earthquake, Rock Slide, Body Slam, and Submission all give entry to swaths of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. I would give examples about which Pokemon switching into switch coverage. Lastly, while Machamp's typing means some mons Pokemmon like Nidoqueen and Staryu Staryu can run Psychic, something like Arcanine works better here cannot touch it for super effective damage, Machamp's Fighting-type Fighting typing gives it little relevant resistances while giving it a crippling Drill Peck weakness in addition to a Psychic weakness.

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam / Rock Slide
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake deals super effective damage to Nidoqueen, Omanyte, and Graveler, and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also hits Rapidash, Arcanine, and Gastly for super-effective damage. In what way does Earthquake hit these threats differently? If it doesn't, add them to the first list. Either way, mention XHKO thresholds (i.e. OHKO, 2HKO). Body Slam is a mediocre midground option that can paralyze Staryu or Seaking. I'd hardly consider BSlam mediocre, the ability to paralyze everything except Fearow and Porygon covers a ton of switch-ins. I'd generally emphasize how very few Pokemon can switch into Body Slam with no fear. Hyper Beam can finish off mons Pokemon like Drowzee, which drops is KOed after taking an Earthquake, Staryu, which Recovers for less damage than what Hyper Beam is capable of outputting, I mean Staryu can just use Recover twice as Machamp is recharging and Fearow, who which is usually KO'd with Hyper Beam after taking a Submission or Rock Slide beforehand. I believe it'd be better if you talked about Hyper Beam's ability to finish off neutral Pokemon like Staryu and Drowzee before going on about its ability to target Fearow. My reasoning for this is that Machamp can traditionally trade hits and fish for paralysis against these foes, while versus Fearow it tends to be just Machamp aiming for as much damage as possible. Submission hits Porygon, Graveler, and Omanyte You'd rather use Earthquake versus the Rocks unless they're at certain damage ranges, I'd point that out. Submission is mostly for Porygon + I guess a midground into Fearow for huge damage while also denying Fearow from switching in due to the fear of a subsequent Hyper Beam. Mention that Submission's lack of accuracy and recoil means it's something Machamp doesn't enjoy relying on Lastly, Rock Slide hits risky Fearow switch-ins and deals super effective damage in the rather uncommon Scyther and Pinsir matchups. Mention XHKO thresholds for each However, dropping any of Machamp's moves for Rock Slide is like pulling teeth. not advised due to how important each of its other moves are. Generally analyses don't use informal language like this.

Honestly I don't feel like it's ever worth dropping Body Slam or Hyper Beam for Rock Slide. This is something to talk with the other QC over.


Machamp is best used as a switch-in to Graveler, Omanyte, and Nidoqueen. All of them are terrified by Earthquake and the Rock-types can be hit with Submission. Submission hits higher damage ranges but Omanyte and Graveler are 2HKOed by both, so Earthquake is the superior option unless its extra damage matters due to chip. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and can threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress-maker (Remove hyphen) by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, bar Fearow, which means that Omanyte and Graveler, who which can relatively safely switch into Fearow, are great partners to Machamp. Machamp's ability to switch into Nidoqueen's Earthquake is a useful trait for Rock-types like Omanyte and Graveler, who which are 2HKO'd by Nidoqueen. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp also does not mind paralysis that much, as its slow speed means it doesn't lose too many important matchups once paralyzed, and being paralyzed means Machamp cannot be burned. Mention that paralysis does make certain mus considerably worse, namely the Rocks, which are now faster, and Drowzee, which now generally beats Machamp one-on-one Machamp is best made use of by leveraging its bulk in the mid-game to force progress. You already said this earlier

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon while carrying a 30% chance to deny Porygon a turn with a flinch. However, Low Kick is still inaccurate and its base power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO a Fearow if it switches in. Low Kick also has high odds to 2HKO Omanyte Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using.

Checks and Counters
===================
**Fearow**: Fearow is by far the biggest reason to not use Machamp. Fearow takes little from Body Slam and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. Fearow also has a decent crit high critical hit rate, meaning it is not rare to see Machamp get OHKO'd by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to nail an 80% accurate Submission or a blind Rock Slide on the Fearow as it switches in, avoid being crit, and then hit a Hyper Beam or Rock Slide. Even if this situation comes to pass, Machamp would be significantly weakened after this encounter and can probably get off only one more attack before fainting. Honestly trading Machamp for Fearow is pretty advantageous, I'd axe this last sentence or at least mention that in this scenario favorable for Machamp.

**Psychic Users**: Psychic deals super effective damage to Machamp and its users, Gastly and Drowzee, though Drowzee's Psychic is only relevant once Machamp is paralyzed. Porygon can sometimes carry Psychic to hit Machamp for super effective damage, though this is uncommon. These Psychic users aren't very good checks. Gastly and Drowzee and favored to lose the one-on-one unless the former has access to Hypnosis, in which case Psychic doesn't matter too much. I'd honestly delete this section, though it's worth looking at what the other QC members think.

**Revenge Killers**: Once at low health, there is no shortage of mons that can come in and finish off Machamp, such as Nidoqueen, Rapidash, Arcanine, Magmar, Gastly, Staryu, Seaking, Abra, Fearow, Scyther, and Pinsir. Honestly you don't need to make the list this long, I'd stick to 2-4 very important threats. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO a weakened Machamp.

**Setup Sweepers**: Sweepers like Seaking and Scyther can use a weakened Machamp as an opportunity to set up an Agility or Swords Dance. Seaking is only afraid of Body Slam's 30% chance to paralyze, while Rock Slide only has a 25% to OHKO Scyther. I wouldn't say either of these are particularly good checks, Scyther generally doesn't want to risk a 25% chance to be OHKOed unless it really needs to set up or knows Machamp isn't running Rock Slide, though it still has to deal with BSlam. Plus, it needs Machamp to be weakened prior. Seaking is better, but having to wait for Machamp to be weakened AND having to deal with potentially BSlam paralysis makes it so that I don't think it's that unique of a matchup. I feel it'd be best to delete this section.

**Burns and Freezes**: Rapidash and Arcanine have a 25% chance to inflict a burn with Fire Blast, which can cripple Machmap. Nidoqueen can also fish for Fire Blast burns or Blizzard freezes. I mean Freeze is a threat to every Pokemon in this tier, and generally Blizzard isn't something Queen is going to actively use versus Champ barring very specific circumstances. I'd omit Blizzard and freezes here.

**Vileplume**: Machamp cannot 2HKO Vileplume even if it's carrying Fire Blast, and Vileplume can safely switch into a Submission, Earthquake, or Body Slam in and use Sleep Powder, even if Machamp is carrying Fire Blast. Going over sleepers in general may be better,

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
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Grammer checked by:
 
Good work in what I'm assuming is your first ever analysis, QC 1/2 when implemented

Add Remove Comments

[OVERVIEW]
Machamp is a decent blanket check and progress-maker in RBY PU due to its decent bulk alongside its offensive prescence presence. It can switch into Nidoqueen, Graveler, and Omanyte, (Remove Comma) and threaten them out with super-effective Remove hypen damage while the aforementioned foes cannot do much in return. I would hardly say "much" here since they can often do over half, especially if Machamp switches in Notably, Machamp reliably reliably escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. "Notably" is added since I feel the paragraph flows better this way, and you really want to emphasize Machamp's good mu vs Queen. While Graveler and Omanyte can threaten a 3HKO on Machamp, both are slower than Machamp and are afraid of a 2HKO from Machamp. Machamp's bulk allows it to go toe to toe with Pokemon such as Staryu and Porygon who that are 2HKO'd and can do little back, "little" is an exaggeration, both can do good damage and paralyze Machamp and Machamp can also stop late-game cleaners like Seaking or Scyther with its impressive bulk. Once on the field, Machamp is difficult to force out, as checks Do these Pokemon even qualify as checks? I guess Gastly if it has Sleep, but otherwise both these Pokemon are favored to lose the one-on-one. Something like "other notable foes" may be better. such as Rapidash and Gastly cannot switch in without risk to themselves. Machamp's Earthquake 2HKOs Arcanine and Rapidash while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living even a critical Psychic. More solid switch-ins such as Fearow have to worry about Rock Slide and Hyper Beam, which can 2HKO. While Machamp is outpaced by much of the metagame, its base 55 speed gets the job done as it outspeeds metagame staples such as Drowzee, Omanyte, Graveler, and Porygon. I wouldn't go as far as to call all of these "staples", something like "notable Pokemon" could be better

However, Machamp's slow speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can finish the job. While Machamp can switch into a lot of the metagame with its bulk, in reality, it can only afford to do so once per game since Machamp gets worn down easily. Machamp's low speed Speed and role as a switch-in also means that it is often on the recieving receiving end of bad RNG, as a poorly-timed crit, freeze, or burn can put it out of commission. Machamp's coverage, while decent, is somewhat prediction reliant. Earthquake, Rock Slide, Body Slam, and Submission all give entry to swaths of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. I would give examples about which Pokemon switching into switch coverage. Lastly, while Machamp's typing means some mons Pokemmon like Nidoqueen and Staryu Staryu can run Psychic, something like Arcanine works better here cannot touch it for super effective damage, Machamp's Fighting-type Fighting typing gives it little relevant resistances while giving it a crippling Drill Peck weakness in addition to a Psychic weakness.

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam / Rock Slide
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake deals super effective damage to Nidoqueen, Omanyte, and Graveler, and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also hits Rapidash, Arcanine, and Gastly for super-effective damage. In what way does Earthquake hit these threats differently? If it doesn't, add them to the first list. Either way, mention XHKO thresholds (i.e. OHKO, 2HKO). Body Slam is a mediocre midground option that can paralyze Staryu or Seaking. I'd hardly consider BSlam mediocre, the ability to paralyze everything except Fearow and Porygon covers a ton of switch-ins. I'd generally emphasize how very few Pokemon can switch into Body Slam with no fear. Hyper Beam can finish off mons Pokemon like Drowzee, which drops is KOed after taking an Earthquake, Staryu, which Recovers for less damage than what Hyper Beam is capable of outputting, I mean Staryu can just use Recover twice as Machamp is recharging and Fearow, who which is usually KO'd with Hyper Beam after taking a Submission or Rock Slide beforehand. I believe it'd be better if you talked about Hyper Beam's ability to finish off neutral Pokemon like Staryu and Drowzee before going on about its ability to target Fearow. My reasoning for this is that Machamp can traditionally trade hits and fish for paralysis against these foes, while versus Fearow it tends to be just Machamp aiming for as much damage as possible. Submission hits Porygon, Graveler, and Omanyte You'd rather use Earthquake versus the Rocks unless they're at certain damage ranges, I'd point that out. Submission is mostly for Porygon + I guess a midground into Fearow for huge damage while also denying Fearow from switching in due to the fear of a subsequent Hyper Beam. Mention that Submission's lack of accuracy and recoil means it's something Machamp doesn't enjoy relying on Lastly, Rock Slide hits risky Fearow switch-ins and deals super effective damage in the rather uncommon Scyther and Pinsir matchups. Mention XHKO thresholds for each However, dropping any of Machamp's moves for Rock Slide is like pulling teeth. not advised due to how important each of its other moves are. Generally analyses don't use informal language like this.

Honestly I don't feel like it's ever worth dropping Body Slam or Hyper Beam for Rock Slide. This is something to talk with the other QC over.


Machamp is best used as a switch-in to Graveler, Omanyte, and Nidoqueen. All of them are terrified by Earthquake and the Rock-types can be hit with Submission. Submission hits higher damage ranges but Omanyte and Graveler are 2HKOed by both, so Earthquake is the superior option unless its extra damage matters due to chip. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and can threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress-maker (Remove hyphen) by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, bar Fearow, which means that Omanyte and Graveler, who which can relatively safely switch into Fearow, are great partners to Machamp. Machamp's ability to switch into Nidoqueen's Earthquake is a useful trait for Rock-types like Omanyte and Graveler, who which are 2HKO'd by Nidoqueen. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp also does not mind paralysis that much, as its slow speed means it doesn't lose too many important matchups once paralyzed, and being paralyzed means Machamp cannot be burned. Mention that paralysis does make certain mus considerably worse, namely the Rocks, which are now faster, and Drowzee, which now generally beats Machamp one-on-one Machamp is best made use of by leveraging its bulk in the mid-game to force progress. You already said this earlier

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon while carrying a 30% chance to deny Porygon a turn with a flinch. However, Low Kick is still inaccurate and its base power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO a Fearow if it switches in. Low Kick also has high odds to 2HKO Omanyte Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using.

Checks and Counters
===================
**Fearow**: Fearow is by far the biggest reason to not use Machamp. Fearow takes little from Body Slam and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. Fearow also has a decent crit high critical hit rate, meaning it is not rare to see Machamp get OHKO'd by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to nail an 80% accurate Submission or a blind Rock Slide on the Fearow as it switches in, avoid being crit, and then hit a Hyper Beam or Rock Slide. Even if this situation comes to pass, Machamp would be significantly weakened after this encounter and can probably get off only one more attack before fainting. Honestly trading Machamp for Fearow is pretty advantageous, I'd axe this last sentence or at least mention that in this scenario favorable for Machamp.

**Psychic Users**: Psychic deals super effective damage to Machamp and its users, Gastly and Drowzee, though Drowzee's Psychic is only relevant once Machamp is paralyzed. Porygon can sometimes carry Psychic to hit Machamp for super effective damage, though this is uncommon. These Psychic users aren't very good checks. Gastly and Drowzee and favored to lose the one-on-one unless the former has access to Hypnosis, in which case Psychic doesn't matter too much. I'd honestly delete this section, though it's worth looking at what the other QC members think.

**Revenge Killers**: Once at low health, there is no shortage of mons that can come in and finish off Machamp, such as Nidoqueen, Rapidash, Arcanine, Magmar, Gastly, Staryu, Seaking, Abra, Fearow, Scyther, and Pinsir. Honestly you don't need to make the list this long, I'd stick to 2-4 very important threats. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO a weakened Machamp.

**Setup Sweepers**: Sweepers like Seaking and Scyther can use a weakened Machamp as an opportunity to set up an Agility or Swords Dance. Seaking is only afraid of Body Slam's 30% chance to paralyze, while Rock Slide only has a 25% to OHKO Scyther. I wouldn't say either of these are particularly good checks, Scyther generally doesn't want to risk a 25% chance to be OHKOed unless it really needs to set up or knows Machamp isn't running Rock Slide, though it still has to deal with BSlam. Plus, it needs Machamp to be weakened prior. Seaking is better, but having to wait for Machamp to be weakened AND having to deal with potentially BSlam paralysis makes it so that I don't think it's that unique of a matchup. I feel it'd be best to delete this section.

**Burns and Freezes**: Rapidash and Arcanine have a 25% chance to inflict a burn with Fire Blast, which can cripple Machmap. Nidoqueen can also fish for Fire Blast burns or Blizzard freezes. I mean Freeze is a threat to every Pokemon in this tier, and generally Blizzard isn't something Queen is going to actively use versus Champ barring very specific circumstances. I'd omit Blizzard and freezes here.

**Vileplume**: Machamp cannot 2HKO Vileplume even if it's carrying Fire Blast, and Vileplume can safely switch into a Submission, Earthquake, or Body Slam in and use Sleep Powder, even if Machamp is carrying Fire Blast. Going over sleepers in general may be better,

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/


Grammer checked by:

Implemented!
 

gastlies

running up that hill
is a Pre-Contributor
[OVERVIEW]

Machamp is a decent blanket check and progress-maker in RBY PU due to its decent bulk alongside its offensive presence. Elaborate on "offensive presence." As in, its 130 base attack and movepool that lets it hit the entire tier neutrally. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage while the aforementioned they threaten Machamp much less. Notably, Machamp reliably escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. Mention fire blast burns While Although Graveler and Omanyte can threaten a 3HKO on Machamp, both are slower than Machamp and are 2HKOed in return. afraid of a 2HKO from Machamp. Machamp's bulk allows it to go toe to toe with Pokemon such as Staryu and Porygon that are 2HKO'ed, and Machamp can also stop late-game cleaners like Seaking or Scyther with its impressive bulk. I feel like Body Slam should be mentioned somewhere here For Staryu and Scyther especially, Body Slam is a big reason why they fear Machamp. Once on the field, Machamp is difficult to force out, as notable foes such as Rapidash and Arcanine cannot switch in without risk to themselves. Machamp's Earthquake 2HKOes Arcanine and Rapidash while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living even a critical hit Psychic. More solid switch-ins such as Fearow have to worry about Rock Slide and Hyper Beam, which can 2HKO. While Machamp is outpaced by much of the metagame, its base 55 speed gets the job done as it outspeeds noteworthy Pokemon such as Drowzee, Omanyte, Graveler, and Porygon.

However, Machamp's slow speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. finish the job. While Machamp can switch into a lot of the metagame with its bulk, in reality, it can only afford to do so once per game since Machamp gets worn down easily. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of bad RNG, as a poorly-timed crit, freeze, or burn can put it out of commission. Machamp's coverage, while decent, is somewhat prediction reliant. Earthquake, Rock Slide, Body Slam, and Submission all give entry to swaths of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Fearow can afford to switch into Earthquake and Body Slam, which makes these otherwise great moves a risk to use. Lastly, while Machamp's typing means some mons like Nidoqueen and Arcanine cannot touch it for super effective damage, Machamp's Fighting-type gives it little relevant resistances while giving it a crippling Drill Peck weakness in addition to a Psychic weakness. I would move the part where you talk about typing up to where you talk about bulk. | Also, regarding Fearow, I think you should explicitly state how hard Fearow counters Machamp. Fearow is one of the biggest reasons why Machamp is not that good in PU. You give some hints why (drill peck weakness, Fearow's ability to switch in on slam and eq) but I think stating everything in one explicit sentence is important

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam / Rock Slide personal opinion but i think dropping slam on machamp sucks, u want the it especially for waters
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Omanyte, Graveler, Rapidash, and Arcanine, and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also OHKOes Gastly. Body Slam is a midground option that can paralyze Staryu or Seaking, though one has to be wary of Fearow. This applies for EQ too no? Hyper Beam can finish off mons foes like Drowzee, which drops after taking an Earthquake, Staryu, which is terrified of taking upwards of 70%, and Dragonair, which is put in range of every Blizzard user after taking a Hyper Beam. Are you ever really gonna straight-up Hyper Beam a dragonair if it won't KO though? That's the freest agility in the world, and I think ur much better off fishing for the body slam paralysis. Also, a weakened Fearow is usually KO'ed with Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage, and is a decent midground option against Graveler and Omanyte to deny Fearow from switching in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow switch-ins with a 2HKO and to OHKO Scyther 25% of the time. However, dropping any of Machamp's moves for Rock Slide not advised due to how important each of its other moves are. Generally a move that's not advised to use goes in OOs but Slide is a legit option.

Machamp is best used as a switch-in to Graveler, Omanyte, and Nidoqueen. Nitpick but I would move Nidoqueen before Grav and Oma since she's the most important. All of them are terrified by Earthquake and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, bar Fearow, which means that Omanyte and Graveler, which can relatively safely switch into Fearow, are great partners to Machamp. Machamp's ability to switch into Nidoqueen's Earthquake is a useful trait for Rock-types like Omanyte and Graveler, which are 2HKO'd by Nidoqueen. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp also does not mind paralysis that much, as its slow speed means it doesn't lose too many important matchups once paralyzed, and being paralyzed means Machamp cannot be burned. However, a paralyzed Machamp is slower and much more afraid of Graveler and Drowzee and can usually beat Machamp in a one-on-one. Also submission accuracy becomes even more shit

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to deny a turn with a flinch. However, Low Kick is still inaccurate and its base power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Blast can still be used to fish for a burn on fearow tho.

Checks and Counters
===================
**Fearow**:
Fearow is by far the biggest reason to not use Machamp. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. As such, although Earthquake and Body Slam are threatening moves, the fear of a Fearow switch makes them risky to use. Fearow also has a high critical rate, meaning it is not rare to see Machamp get OHKO'ed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to nail hit an 80% accurate Submission or Rock Slide on Fearow with Submission or Rock Slide as it switches in, avoid being crit, and then hit a Hyper Beam or Rock Slide. This is a favorable trade for Machamp, but Machamp doesn't last long is easily revenge killed after this encounter, and a single miss or critical hit by Fearow can flip this interaction on its head.

**Revenge Killers**:
Once at low health, there is no shortage of mons that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO a weakened Machamp.

**Burns**:
Despite hitting them super effectively with Earthquake, Machamp must be weary of Rapidash and Arcanine have a 25% since they have a 30% chance to inflict a burn with Fire Blast, which can cripple ruins Machmap.

**Sleepers**:
Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam and threaten with Hypnosis, or if Machamp is below 50%, KO with Psychic. Is Gastly ever gonna click hypnosis vs machamp tho? Machamp isn't a high-value target unlike nidouqeen and there's a 40% chance it'll just go wrong. Also champ will always click eq on gastly so u can give fearow an easy switch, so I think gastly is more for pivoting than anything else. Also mention how although DZ loses the 1-on-1 its psychic hits machamp hard enough for it to be revenged.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

I might have missed some stuff so i'll check it again once you implement just to make sure, great work tho!
 

gastlies

running up that hill
is a Pre-Contributor
[OVERVIEW]

Machamp is a decent blanket check and progress-maker in RBY PU due to its decent bulk alongside its offensive presence with its 130 base Attack stat backed up by decent coverage. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage while they threaten Machamp much less in return. Notably, Machamp reliably escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. Although Graveler and Omanyte threaten a 3HKO on Machamp, both are slower and are 2HKOed in return. Machamp's bulk allows it to go toe to toe with Pokemon such as Staryu and Porygon that are 2HKOed, and Machamp can also stop late-game cleaners like Seaking or Scyther with its impressive bulk and the ability to paralyze with Body Slam. Once on the field, Machamp is difficult to force out, as notable foes such as Rapidash and Arcanine cannot switch in without risk to themselves. Machamp's Earthquake 2HKOes Arcanine and Rapidash while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living even a critical hit Psychic. More solid switch-ins such as Fearow have to worry about Rock Slide and Hyper Beam, which can 2HKO. While Machamp is outpaced by much of the metagame, its base 55 speed gets the job done as it outspeeds noteworthy Pokemon such as Drowzee, Omanyte, Graveler, and Porygon. Outdated moment but two of these mons are no longer "noteworthy".

However, Machamp's slow speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. While Machamp can switch into a lot of the metagame with its bulk, it can only afford to do so once per game since Machamp it gets worn down easily. Similarly, while Machamp's typing means some foes like Nidoqueen and Arcanine cannot touch it for super effective damage, Machamp's Fighting-type gives it little relevant resistances while giving it a crippling Drill Peck weakness in addition to a Psychic weakness. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of bad RNG, as a poorly-timed crit or burn from Fire Blast can put it out of commission. Just some grammar stuff, "RNG" and "crit" shouldn't be used in analyses. Machamp's coverage, while decent, is somewhat prediction reliant. Earthquake, Rock Slide, Body Slam, and Submission all give entry to swaths of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Pokemon like Gastly and Nidoqueen are only threatened by Machamp's Earthquake, which Fearow can take advantage of. Fearow greatly affects how Machamp is played, as Fearow gaining entry is disastrous due to its one-sided matchup on Machamp. Otherwise decent moves become risky to use due to threat of the opponent switching in Fearow. I think you need to talk more about how bad the Fearow matchup is. It is THE critical flaw in Machamp and is honestly the sole reason why this mon sucks. You mention fearow switches in and forces out machamp, but simply fearow getting that free switch is really bad for the rest of your team too. Your options are basically: (1) Sack Machamp and revenge something (sometimes impossible to even revenge safely if you dont have rapidash or scyther), or (2) Switch something directly into drill peck (which is obviously hard to do). Giving Fearow free entry is not only bad for Machamp, but also for the rest of the team,


[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Omanyte, Graveler, Rapidash, and Arcanine, and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also OHKOes Gastly, though Fearow can switch in on a predicted Earthquake. Body Slam is a midground option that can paralyze Staryu or Seaking, though one has to be wary of Fearow. Hyper Beam can finish off foes like Drowzee, which drops after taking an Earthquake, Staryu, which is terrified of taking upwards of 70%, and Dragonair, which is put in range of Hyper Beam after taking a Blizzard from a teammate. Also, a weakened Fearow is usually KOed with Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage, and is a decent midground option against Graveler and Omanyte to deny Fearow from switching in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow switch-ins with a 2HKO and to OHKO Scyther 25% of the time.

Machamp is best used as a switch-in to Nidoqueen, Graveler, and Omanyte. All of them are terrified by Earthquake and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, bar Fearow, which means that Omanyte and Graveler, which can relatively safely switch into Fearow, are great partners to Machamp. Machamp's ability to In return, Machamp can switch into Nidoqueen's Earthquake is a useful trait for Rock-types like directed towards Omanyte and Graveler, which are 2HKOed by Nidoqueen. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp also does not mind paralysis that much, as its slow speed means it doesn't lose too many important matchups once paralyzed, and being paralyzed means Machamp cannot be burned. However, a paralyzed Machamp is slower and more afraid of Graveler and Drowzee as they can usually beat Machamp in a one-on-one. Paralysis also makes Submission less likely to hit more likely to whiff.

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to deny a turn with a flinch. However, Low Kick is still inaccurate and its base power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Fire Blast can also fish for burns on Fearow, but in most situations it is better to do as much damage as possible with Hyper Beam or Rock Slide.

Checks and Counters
===================
**Fearow**:
Fearow is by far the biggest reason to not use Machamp. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. As such, although Earthquake and Body Slam are threatening moves, the fear of a Fearow switch makes them risky to use. Fearow also has a high critical rate, meaning it is not rare to see Machamp get OHKOed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to hit Fearow with Submission or Rock Slide as it switches in, avoid being crit, and then hit a Hyper Beam or Rock Slide. This is a favorable trade for Machamp, but Machamp is easily revenge killed after this encounter, and a single miss or critical hit by Fearow can flip this interaction on its head. Also very hard for Machamp to switch out most of the time so u generally have to sack.

**Revenge Killers**:
Once at low health, there is no shortage of revenge killers that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO a weakened Machamp.

**Burns**:
Despite hitting them super effectively with Earthquake, Machamp must be weary of Rapidash and Arcanine since they have a 30% chance to inflict a burn with Fire Blast, which ruins Machmap.

**Sleepers**:
Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam, and if Machamp is below 50%, KO with Psychic. Drowzee also loses in a straight one-on-one, but a single Psychic allows Machamp to be easily revenge killed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/

Should be good after this, QC 2/2 once implemented
 
[OVERVIEW]

Machamp is a decent blanket check and progress-maker in RBY PU due to its decent bulk alongside its offensive presence with its 130 base Attack stat backed up by decent coverage. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage while they threaten Machamp much less in return. Notably, Machamp reliably escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. Although Graveler and Omanyte threaten a 3HKO on Machamp, both are slower and are 2HKOed in return. Machamp's bulk allows it to go toe to toe with Pokemon such as Staryu and Porygon that are 2HKOed, and Machamp can also stop late-game cleaners like Seaking or Scyther with its impressive bulk and the ability to paralyze with Body Slam. Once on the field, Machamp is difficult to force out, as notable foes such as Rapidash and Arcanine cannot switch in without risk to themselves. Machamp's Earthquake 2HKOes Arcanine and Rapidash while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living even a critical hit Psychic. More solid switch-ins such as Fearow have to worry about Rock Slide and Hyper Beam, which can 2HKO. While Machamp is outpaced by much of the metagame, its base 55 speed gets the job done as it outspeeds noteworthy Pokemon such as Drowzee, Omanyte, Graveler, and Porygon. Outdated moment but two of these mons are no longer "noteworthy".

However, Machamp's slow speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. While Machamp can switch into a lot of the metagame with its bulk, it can only afford to do so once per game since Machamp it gets worn down easily. Similarly, while Machamp's typing means some foes like Nidoqueen and Arcanine cannot touch it for super effective damage, Machamp's Fighting-type gives it little relevant resistances while giving it a crippling Drill Peck weakness in addition to a Psychic weakness. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of bad RNG, as a poorly-timed crit or burn from Fire Blast can put it out of commission. Just some grammar stuff, "RNG" and "crit" shouldn't be used in analyses. Machamp's coverage, while decent, is somewhat prediction reliant. Earthquake, Rock Slide, Body Slam, and Submission all give entry to swaths of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Pokemon like Gastly and Nidoqueen are only threatened by Machamp's Earthquake, which Fearow can take advantage of. Fearow greatly affects how Machamp is played, as Fearow gaining entry is disastrous due to its one-sided matchup on Machamp. Otherwise decent moves become risky to use due to threat of the opponent switching in Fearow. I think you need to talk more about how bad the Fearow matchup is. It is THE critical flaw in Machamp and is honestly the sole reason why this mon sucks. You mention fearow switches in and forces out machamp, but simply fearow getting that free switch is really bad for the rest of your team too. Your options are basically: (1) Sack Machamp and revenge something (sometimes impossible to even revenge safely if you dont have rapidash or scyther), or (2) Switch something directly into drill peck (which is obviously hard to do). Giving Fearow free entry is not only bad for Machamp, but also for the rest of the team,


[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Omanyte, Graveler, Rapidash, and Arcanine, and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also OHKOes Gastly, though Fearow can switch in on a predicted Earthquake. Body Slam is a midground option that can paralyze Staryu or Seaking, though one has to be wary of Fearow. Hyper Beam can finish off foes like Drowzee, which drops after taking an Earthquake, Staryu, which is terrified of taking upwards of 70%, and Dragonair, which is put in range of Hyper Beam after taking a Blizzard from a teammate. Also, a weakened Fearow is usually KOed with Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage, and is a decent midground option against Graveler and Omanyte to deny Fearow from switching in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow switch-ins with a 2HKO and to OHKO Scyther 25% of the time.

Machamp is best used as a switch-in to Nidoqueen, Graveler, and Omanyte. All of them are terrified by Earthquake and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, bar Fearow, which means that Omanyte and Graveler, which can relatively safely switch into Fearow, are great partners to Machamp. Machamp's ability to In return, Machamp can switch into Nidoqueen's Earthquake is a useful trait for Rock-types like directed towards Omanyte and Graveler, which are 2HKOed by Nidoqueen. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp also does not mind paralysis that much, as its slow speed means it doesn't lose too many important matchups once paralyzed, and being paralyzed means Machamp cannot be burned. However, a paralyzed Machamp is slower and more afraid of Graveler and Drowzee as they can usually beat Machamp in a one-on-one. Paralysis also makes Submission less likely to hit more likely to whiff.

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to deny a turn with a flinch. However, Low Kick is still inaccurate and its base power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Fire Blast can also fish for burns on Fearow, but in most situations it is better to do as much damage as possible with Hyper Beam or Rock Slide.

Checks and Counters
===================
**Fearow**:
Fearow is by far the biggest reason to not use Machamp. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. As such, although Earthquake and Body Slam are threatening moves, the fear of a Fearow switch makes them risky to use. Fearow also has a high critical rate, meaning it is not rare to see Machamp get OHKOed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to hit Fearow with Submission or Rock Slide as it switches in, avoid being crit, and then hit a Hyper Beam or Rock Slide. This is a favorable trade for Machamp, but Machamp is easily revenge killed after this encounter, and a single miss or critical hit by Fearow can flip this interaction on its head. Also very hard for Machamp to switch out most of the time so u generally have to sack.

**Revenge Killers**:
Once at low health, there is no shortage of revenge killers that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO a weakened Machamp.

**Burns**:
Despite hitting them super effectively with Earthquake, Machamp must be weary of Rapidash and Arcanine since they have a 30% chance to inflict a burn with Fire Blast, which ruins Machmap.

**Sleepers**:
Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam, and if Machamp is below 50%, KO with Psychic. Drowzee also loses in a straight one-on-one, but a single Psychic allows Machamp to be easily revenge killed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/

Should be good after this, QC 2/2 once implemented
Implemented!
Tagging GP Team
[GP: 0/1]
 
Last edited:

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done, i'll recheck after implementation

Addition Removal Comment, (AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen

[OVERVIEW]
Machamp is a decent blanket check and progress-maker (RH) in RBY PU due to its decent bulk, (AC) alongside its offensive presence with its 130 base 130 Attack, (AC) and stat backed up by decent coverage. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage, (AC) while they threaten Machamp much less in return. Notably, Machamp reliably 2HKOes Nidoqueen with Earthquake while avoiding a 3HKO in return. escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. (passive voice) Although Graveler and Omanyte threaten a 3HKO on Machamp, both are slower and are 2HKOed 2HKOed by Earthquake. Machamp's bulk allows it to go toe-to-toe (AH) with Pokemon such as Staryu and Porygon, and Machamp can also stop late-game cleaners like Seaking or and Scyther with its impressive bulk and the ability to paralyze with Body Slam paralysis chance. Once on the field, Machamp is difficult to force out, as notable foes such as Rapidash and Arcanine cannot switch in safely without risk to themselves. Machamp's Earthquake 2HKOes Arcanine and Rapidash, (AC) and they are incapable of 2HKOing in return with Fire Blast. Gastly fares even worse; while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living and survives even a critical hit Psychic. More solid switch-ins such as Fearow is a more solid switch-in, but it still has have to worry about Rock Slide and Hyper Beam, which can 2HKO it. While Machamp is outpaced by much of the metagame, its base 55 speed Speed still gets the job done as it outspeeds against noteworthy Pokemon such as Drowzee, Graveler, and Porygon. (In general it feels like there is too much info here for the overview, I would have listed out the million things EQ 2HKOes in the set section)

However, Machamp's slow speed Speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. While Machamp can switch into a lot of the metagame with its bulk, it can only afford to do so once per game since Machamp it gets worn down easily. Even small amounts of chip damage means Machamp is not render Machamp incapable of switching into threats, so Machamp tends to get sacrificed for momentum after its first entrance. Similarly, while Machamp's typing means some foes, (AC) like Nidoqueen and Arcanine, (AC) cannot touch it for super effective damage, Machamp's Fighting-type gives it little few relevant resistances while giving it a crippling weakness to Drill Peck and weakness in addition to a Psychic weakness. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of burns from Fire Blast or critical hits from faster opponents foes. Machamp's coverage, while decent, is somewhat prediction-reliant (AH). Earthquake, Rock Slide, Body Slam, and Submission all give free entry to swaths much of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Pokemon like Gastly and Nidoqueen are only threatened by Machamp's Earthquake, which Fearow can take advantage of. Fearow greatly affects how Machamp is played, as Fearow gaining entry is disastrous due to its one-sided matchup on Machamp. On top of that, once Once Fearow is on the field, the Machamp player is often forced to sacrifice a Pokemon due to Fearow's immense offensive presence. Otherwise-decent (AH) moves like Body Slam and Earthquake become risky to use due to the threat of the opponent switching in Fearow switching in.

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Omanyte, Graveler, Rapidash, and Arcanine, (RC) and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also OHKOes Gastly, though Fearow can switch in on a predicted Earthquake. Body Slam is a midground option that can paralyze Staryu or Seaking. Hyper Beam can finish off foes like Drowzee, which drops after taking an Earthquake, Staryu, which is terrified of taking upwards of 70%, and Dragonair, which is put in range of Hyper Beam after taking a Blizzard from a teammate. (this is all too much to say "Machamp does a lot of damage to NFEs with 130 Attack Hyper Beam and it KOes them after chip" - give the Hbeam minroll calc vs each one if you want to but it feels unneeded) Also, a weakened Fearow is usually KOed with by Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage, (RC) and is a decent midground option against Graveler and Omanyte to deny Fearow from switching in a free switch-in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy, (AC) and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow switch-ins with a 2HKO and to OHKO Scyther 25% of the time. However, dropping any of Machamp's moves for Rock Slide is not advised due to how important each of its other moves are.

Machamp is best used as a switch-in to Nidoqueen, Graveler, and Omanyte. All of them are terrified by Earthquake, (AC) and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, (RC) bar Fearow, which means that Omanyte and Graveler, which can relatively safely switch into Fearow, are great partners to Machamp. In return, Machamp can switch into Nidoqueen's Earthquake directed towards for Omanyte and Graveler. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp can also switch into Staryu's Thunder Wave or Surf directed at Graveler, since it does not mind paralysis as much as its teammates do, as and its slow speed Speed means it doesn't lose too many important matchups once paralyzed; (semicolon) and paralysis also insulates Machamp from getting burned. However, a paralyzed Machamp is slower and more afraid of Graveler and Drowzee, (AC) as they can usually beat Machamp in a one-on-one. Paralysis also makes Submission even less likely to hit.

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to deny a turn with a flinch. However, Low Kick is still inaccurate and its base power Base Power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Fire Blast can also fish for a burns on Fearow, but in most situations it is better to do as much damage as possible with Hyper Beam or Rock Slide.

Checks and Counters (Fix your spacing throughout, the text should be on the same line as the bolded intro)
===================
**Fearow**: Fearow is by far the biggest reason to not use Machamp. Fearow is so offensively potent that free entry to it giving it free entry often guarantees losing a Pokemon on your team. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. As such, although Earthquake and Body Slam are threatening moves, the fear of a Fearow switch makes them risky to use. Fearow also has a high critical hit rate, meaning it is not rare to see Machamp get OHKOed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to hit Fearow with Submission or Rock Slide as it switches in, avoid being OHKOed by a critical hit Drill Peck, and then land a Hyper Beam or Rock Slide. This is a favorable trade for Machamp, (AC) but a single miss or critical hit by Fearow can flip this interaction on its head, and Machamp loses much of its defensive value after taking one Drill Peck.

**Revenge Killers**: Once at low health, there is no shortage of revenge killers that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO it a weakened Machamp.

**Burns**: Despite hitting them super effectively with Earthquake, Machamp must be weary wary of Rapidash and Arcanine since they have a 30% chance to inflict a burn with Fire Blast, which ruins Machamp.

**Sleepers**: Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam, and if Machamp is below 50%, KO it with Psychic. Drowzee also loses in a straight one-on-one, but a single Psychic allows Machamp to be easily revenge killed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
GP 1/1 GP Team done, i'll recheck after implementation

Addition Removal Comment, (AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen

[OVERVIEW]
Machamp is a decent blanket check and progress-maker (RH) in RBY PU due to its decent bulk, (AC) alongside its offensive presence with its 130 base 130 Attack, (AC) and stat backed up by decent coverage. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage, (AC) while they threaten Machamp much less in return. Notably, Machamp reliably 2HKOes Nidoqueen with Earthquake while avoiding a 3HKO in return. escapes a 3HKO from Nidoqueen while retaliating with a 2HKO in its Earthquake. (passive voice) Although Graveler and Omanyte threaten a 3HKO on Machamp, both are slower and are 2HKOed 2HKOed by Earthquake. Machamp's bulk allows it to go toe-to-toe (AH) with Pokemon such as Staryu and Porygon, and Machamp can also stop late-game cleaners like Seaking or and Scyther with its impressive bulk and the ability to paralyze with Body Slam paralysis chance. Once on the field, Machamp is difficult to force out, as notable foes such as Rapidash and Arcanine cannot switch in safely without risk to themselves. Machamp's Earthquake 2HKOes Arcanine and Rapidash, (AC) and they are incapable of 2HKOing in return with Fire Blast. Gastly fares even worse; while Machamp avoids a 2HKO from Fire Blast, and Machamp can OHKO Gastly with Earthquake while living and survives even a critical hit Psychic. More solid switch-ins such as Fearow is a more solid switch-in, but it still has have to worry about Rock Slide and Hyper Beam, which can 2HKO it. While Machamp is outpaced by much of the metagame, its base 55 speed Speed still gets the job done as it outspeeds against noteworthy Pokemon such as Drowzee, Graveler, and Porygon. (In general it feels like there is too much info here for the overview, I would have listed out the million things EQ 2HKOes in the set section)

However, Machamp's slow speed Speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. While Machamp can switch into a lot of the metagame with its bulk, it can only afford to do so once per game since Machamp it gets worn down easily. Even small amounts of chip damage means Machamp is not render Machamp incapable of switching into threats, so Machamp tends to get sacrificed for momentum after its first entrance. Similarly, while Machamp's typing means some foes, (AC) like Nidoqueen and Arcanine, (AC) cannot touch it for super effective damage, Machamp's Fighting-type gives it little few relevant resistances while giving it a crippling weakness to Drill Peck and weakness in addition to a Psychic weakness. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of burns from Fire Blast or critical hits from faster opponents foes. Machamp's coverage, while decent, is somewhat prediction-reliant (AH). Earthquake, Rock Slide, Body Slam, and Submission all give free entry to swaths much of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Pokemon like Gastly and Nidoqueen are only threatened by Machamp's Earthquake, which Fearow can take advantage of. Fearow greatly affects how Machamp is played, as Fearow gaining entry is disastrous due to its one-sided matchup on Machamp. On top of that, once Once Fearow is on the field, the Machamp player is often forced to sacrifice a Pokemon due to Fearow's immense offensive presence. Otherwise-decent (AH) moves like Body Slam and Earthquake become risky to use due to the threat of the opponent switching in Fearow switching in.

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Omanyte, Graveler, Rapidash, and Arcanine, (RC) and deals significant enough damage that Drowzee and Staryu do not want to switch in. It also OHKOes Gastly, though Fearow can switch in on a predicted Earthquake. Body Slam is a midground option that can paralyze Staryu or Seaking. Hyper Beam can finish off foes like Drowzee, which drops after taking an Earthquake, Staryu, which is terrified of taking upwards of 70%, and Dragonair, which is put in range of Hyper Beam after taking a Blizzard from a teammate. (this is all too much to say "Machamp does a lot of damage to NFEs with 130 Attack Hyper Beam and it KOes them after chip" - give the Hbeam minroll calc vs each one if you want to but it feels unneeded) Also, a weakened Fearow is usually KOed with by Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage, (RC) and is a decent midground option against Graveler and Omanyte to deny Fearow from switching in a free switch-in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy, (AC) and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow switch-ins with a 2HKO and to OHKO Scyther 25% of the time. However, dropping any of Machamp's moves for Rock Slide is not advised due to how important each of its other moves are.

Machamp is best used as a switch-in to Nidoqueen, Graveler, and Omanyte. All of them are terrified by Earthquake, (AC) and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon if it isn't using Thunder Wave on that turn and threaten Porygon for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp, (RC) bar Fearow, which means that Omanyte and Graveler, which can relatively safely switch into Fearow, are great partners to Machamp. In return, Machamp can switch into Nidoqueen's Earthquake directed towards for Omanyte and Graveler. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp can also switch into Staryu's Thunder Wave or Surf directed at Graveler, since it does not mind paralysis as much as its teammates do, as and its slow speed Speed means it doesn't lose too many important matchups once paralyzed; (semicolon) and paralysis also insulates Machamp from getting burned. However, a paralyzed Machamp is slower and more afraid of Graveler and Drowzee, (AC) as they can usually beat Machamp in a one-on-one. Paralysis also makes Submission even less likely to hit.

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to deny a turn with a flinch. However, Low Kick is still inaccurate and its base power Base Power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Fire Blast can also fish for a burns on Fearow, but in most situations it is better to do as much damage as possible with Hyper Beam or Rock Slide.

Checks and Counters (Fix your spacing throughout, the text should be on the same line as the bolded intro)
===================
**Fearow**: Fearow is by far the biggest reason to not use Machamp. Fearow is so offensively potent that free entry to it giving it free entry often guarantees losing a Pokemon on your team. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. As such, although Earthquake and Body Slam are threatening moves, the fear of a Fearow switch makes them risky to use. Fearow also has a high critical hit rate, meaning it is not rare to see Machamp get OHKOed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to hit Fearow with Submission or Rock Slide as it switches in, avoid being OHKOed by a critical hit Drill Peck, and then land a Hyper Beam or Rock Slide. This is a favorable trade for Machamp, (AC) but a single miss or critical hit by Fearow can flip this interaction on its head, and Machamp loses much of its defensive value after taking one Drill Peck.

**Revenge Killers**: Once at low health, there is no shortage of revenge killers that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is also paralyzed, Drowzee and Graveler can also come in and KO it a weakened Machamp.

**Burns**: Despite hitting them super effectively with Earthquake, Machamp must be weary wary of Rapidash and Arcanine since they have a 30% chance to inflict a burn with Fire Blast, which ruins Machamp.

**Sleepers**: Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam, and if Machamp is below 50%, KO it with Psychic. Drowzee also loses in a straight one-on-one, but a single Psychic allows Machamp to be easily revenge killed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
implemented, shuffled some sentences from the first paragraph into the set description
[OVERVIEW]
Machamp is a decent blanket check and progress maker in RBY PU due to its decent bulk, base 130 Attack, and decent coverage. It can switch into Nidoqueen, Graveler, and Omanyte and threaten them out with super effective damage, while they threaten Machamp much less in return. Notably, Machamp reliably 2HKOes Nidoqueen with Earthquake while avoiding a 3HKO in return. Although Graveler and Omanyte threaten a 3HKO on Machamp, both are slower and 2HKOed by Earthquake. Machamp's bulk allows it to go toe-to-toe with Pokemon such as Staryu and Porygon, and Machamp can also stop late-game cleaners like Seaking and Scyther with its impressive bulk and Body Slam paralysis chance. Once on the field, Machamp is difficult to force out, as its checks, barring Fearow, cannot switch in safely. While Machamp is outpaced by much of the metagame, its base 55 Speed still gets the job done against noteworthy Pokemon such as Drowzee, Graveler, and Porygon.

However, Machamp's Speed is its defining flaw. If given free entry, fast attackers like Fearow can easily force out Machamp with Drill Peck, and if Machamp is at low health, Pokemon like Gastly, Rapidash, Nidoqueen, and Staryu can KO it. While Machamp can switch into a lot of the metagame with its bulk, it can only afford to do so once per game since it gets worn down easily. Even small amounts of chip damage render Machamp incapable of switching into threats, so Machamp tends to get sacrificed for momentum after its first entrance. Similarly, while Machamp's typing means some foes, like Nidoqueen and Arcanine, cannot touch it for super effective damage, Machamp's Fighting-type gives it few relevant resistances while giving it a crippling weakness to Drill Peck and Psychic. Machamp's low Speed and role as a switch-in also means that it is often on the receiving end of burns from Fire Blast or critical hits from faster foes. Machamp's coverage, while decent, is somewhat prediction-reliant. Earthquake, Rock Slide, Body Slam, and Submission all give free entry to much of the metagame, allowing the opponent to dance around Machamp's coverage and maneuver in something with a better matchup. Pokemon like Gastly and Nidoqueen are only threatened by Machamp's Earthquake, which Fearow can take advantage of. Fearow greatly affects how Machamp is played, as Fearow gaining entry is disastrous due to its one-sided matchup on Machamp. Once Fearow is on the field, the Machamp player is often forced to sacrifice a Pokemon due to Fearow's immense offensive presence. Otherwise-decent moves like Body Slam and Earthquake become risky to use due to the threat of Fearow switching in.

[SET]
name: Bulky Attacker
move 1: Earthquake
move 2: Body Slam
move 3: Hyper Beam / Rock Slide
move 4: Submission / Rock Slide

[SET COMMENTS]
Set Description
=========
Earthquake 2HKOes Nidoqueen, Graveler, Rapidash, and Arcanine while they are incapable of 2HKOing in return. It deals significant enough damage to deter Drowzee and Staryu from switching in. Machamp can OHKO Gastly with Earthquake while surviving even a critical hit Psychic. Body Slam is a midground option that can paralyze Staryu or Seaking. Hyper Beam can finish off foes like Drowzee, Staryu, and Dragonair. Also, Fearow is usually KOed by Hyper Beam after taking a Submission or Rock Slide beforehand. Submission primarily hits Porygon for huge damage and is a decent midground option against Graveler and Omanyte to deny Fearow a free switch-in due to the fear of a subsequent Hyper Beam. However, Submission has a dreadful 80% accuracy, and recoil often puts Machamp in range of a Fearow Drill Peck. Lastly, Rock Slide mainly is used to hit Fearow with a 2HKO and to OHKO Scyther 25% of the time. However, dropping any of Machamp's moves for Rock Slide is not advised due to how important each of its other moves are.

Machamp is best used as a switch-in to Nidoqueen, Graveler, and Omanyte. All of them are terrified by Earthquake, and the Rock-types can be hit with Submission, which scares Fearow from switching in. Machamp can also come in on Porygon and threaten for upwards of 78%. Once in, Machamp is best used as a mid-game progress maker by throwing out powerful attacks and leveraging Machmap's impressive bulk. Very little can safely switch into Machamp bar Fearow, which means that Omanyte and Graveler, which can switch into Fearow, are great partners to Machamp. In return, Machamp can switch into Nidoqueen's Earthquake for Omanyte and Graveler. However, it may be worthwhile to sacrifice a Pokemon to give Machamp free entry to Nidoqueen in order to minimize the chances of a critical hit or freeze. Bar switching Rock-types in on Fearow, it is discouraged to switch Machamp out of the field because once weakened, Machamp has a hard time coming back in without sacrificing another Pokemon. Machamp can also switch into Staryu's Thunder Wave or Surf directed at Graveler, since it does not mind paralysis as much as its teammates as and its slow Speed means it doesn't lose too many important matchups once paralyzed; paralysis also insulates Machamp from getting burned. However, a paralyzed Machamp is slower and more afraid of Graveler and Drowzee, as they can usually beat Machamp one-on-one. Paralysis also makes Submission even less likely to hit.

[STRATEGY COMMENTS]
Other Options
=============
Low Kick is an option to 2HKO Porygon and Omanyte while carrying a 30% chance to flinch. However, Low Kick is still inaccurate and its Base Power is so low that in many situations it is better to use Body Slam for more power. Low Kick also does not allow Hyper Beam to KO Fearow if it switches in. Fire Blast is another option, but since its main targets, Pinsir and Vileplume, are uncommon, it is not worth using. Fire Blast can also fish for a burn on Fearow, but in most situations it is better to do as much damage as possible with Hyper Beam or Rock Slide.

Checks and Counters (Fix your spacing throughout, the text should be on the same line as the bolded intro)
===================
**Fearow**: Fearow is by far the biggest reason to not use Machamp. Fearow is so offensively potent that giving it free entry often guarantees losing a Pokemon. Fearow takes little from Body Slam, is immune to Body Slam paralysis, and is immune to Earthquake, while Fearow's Drill Peck is a likely 2HKO on Machamp. Fearow also has a high critical hit rate, meaning it is not rare to see Machamp get OHKOed by Drill Peck and do nothing. For the Machamp user to defeat a Fearow, Machamp needs to hit Fearow with Submission or Rock Slide as it switches in, avoid being OHKOed by a critical hit Drill Peck, and then land a Hyper Beam or Rock Slide. This is a favorable trade for Machamp, but a single miss or critical hit can flip this interaction on its head, and Machamp loses much of its defensive value after taking one Drill Peck.

**Revenge Killers**: Once at low health, there is no shortage of revenge killers that can come in and finish off Machamp, such as Nidoqueen, Arcanine, Gastly, and Fearow. If Machamp is paralyzed, Drowzee and Graveler can also come in and KO it.

**Burns**: Despite hitting them super effectively with Earthquake, Machamp must be wary of Rapidash and Arcanine since they have a 30% chance to inflict a burn with Fire Blast, which ruins Machamp.

**Sleepers**: Machamp cannot 2HKO Vileplume, and Vileplume can safely switch in and use Sleep Powder, even if Machamp is carrying Fire Blast. Gastly can switch into a Submission or Body Slam, and if Machamp is below 50%, KO it with Psychic. Drowzee loses one-on-one, but a single Psychic allows Machamp to be easily revenge killed.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wanted-in-49-states.624543/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/gastlies.540559/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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