I played competitive pokemon for quite some time. I enjoy having my pokemon outspeed most of my opponents team, so I made team that have above 100 base speed. What do you think of it?
Garchomp:
I use my tank Garchomp mainly to set up stealth rock, use toxic and wear down my physical pokemon.
Landshark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Toxic
Blacephalon:
Despite its frailty choice specs Blacephalon finds its use as a late game sweeper or to break through some key pokemon.
Disco (Blacephalon) @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
- Trick
Keldeo-Resolute:
Most of the time calm mind Keldeo is my opening pokemon to prevent my opponent from setting entry hazard and to threat Greninja.
Unicorn (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Taunt
Kartana:
Swords dance Kartana is my second win condition beside Pinsir it ability to outspeed and do neutral damage to almost every pokemon is essential.
Origami (Kartana) @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
Ninetales-Alola:
Surprisingly aurora veil Alolan Ninetales can find some use outside of setting aurora veil, in checking Tapu Fini and dragon types.
Mr.Fox (Ninetales-Alola) (M) @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Moonblast
Pinsir:
Pinsir is the main win condition of this team, though it requires some support the payoff is worth the trouble.
Stag Beetle (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat
Garchomp:
I use my tank Garchomp mainly to set up stealth rock, use toxic and wear down my physical pokemon.
Landshark (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Toxic
Blacephalon:
Despite its frailty choice specs Blacephalon finds its use as a late game sweeper or to break through some key pokemon.
Disco (Blacephalon) @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
- Trick
Keldeo-Resolute:
Most of the time calm mind Keldeo is my opening pokemon to prevent my opponent from setting entry hazard and to threat Greninja.
Unicorn (Keldeo-Resolute) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Taunt
Kartana:
Swords dance Kartana is my second win condition beside Pinsir it ability to outspeed and do neutral damage to almost every pokemon is essential.
Origami (Kartana) @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
Ninetales-Alola:
Surprisingly aurora veil Alolan Ninetales can find some use outside of setting aurora veil, in checking Tapu Fini and dragon types.
Mr.Fox (Ninetales-Alola) (M) @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Hypnosis
- Moonblast
Pinsir:
Pinsir is the main win condition of this team, though it requires some support the payoff is worth the trouble.
Stag Beetle (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat