LGPE Tips and Tricks [QC: 2/2] [GP: 2/2]

Status
Not open for further replies.

shiny finder

forever searching
is a Community Leaderis a Programmeris a Smogon Discord Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Chatot Wrangler
2/2, good to go after implemented

add remove comment

The official titles are Pokemon: Let's Go, Pikachu! and Pokemon: Let's Go, Eevee! So I've tried to change all of the Let's Go! Pikachu to Let's Go, Pikachu! etc throughout.

:pikachu: Introduction :eevee:

Although Let's Go! Pikachu and Eevee Let's Go, Pikachu! and Let's Go, Eevee!, or LGPE as they will be referred to throughout this article, seem to be fairly straightforward games, there's much more than might meet the eye! Looking beyond the surface, there are several quirks that the player can take advantage of to maximize how much of their game can be explored. Some of the most unique niches in any Pokemon game can be found in LGPE, and this article will provide you with all the tips and tricks you need to get the most out of the games. It's important to note that certain features of the games are exclusive depending on whether you're playing them on a Switch or a Switch Lite.

Before beginning your adventure through Kanto, you will be given a starter Pokemon that depends on your version—Pikachu in Let's Go! Pikachu Let's Go, Pikachu! or Eevee in Let's Go! Eevee Let's Go, Eevee! (RP) Both of these starters will have full 31 IVs across in every stat little repetitive imo to have full...across every stat. Throughout the game, you will continue to find move tutors across the region that will teach your starter Pokemon incredibly powerful moves. These moves are only be able to be taught to your starter; a random Pikachu or Eevee you catch will not be able to learn these moves.

In Let's Go, Pikachu!, the special moves Pikachu can use are:

In Cerulean City...
  • Zippy Zap | Electric | 50 Base Power | 100% Accuracy | 15 PP | This move has +2 priority and will always result in a critical hit.
In Celadon City...
  • Floaty Fall | Flying | 90 Base Power | 95% Accuracy | 15 PP | This move is a two-turn attack that has a 30% chance to flinch the foe.
In Fuschia Fuchsia City...
  • Splishy Splash | Water | 50 Base Power | 100% Accuracy | 15 PP | This move has a 30% chance to paralyze the foe and hits all opposing Pokemon.
In battle...
  • Pika Papow | Electric | - Base Power | -% Accuracy | 20 PP | This move functions similarly to Return or Frustration, with its Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con when prompted in battle. This move does not take up a moveslot.

In Let's Go! Eevee Let's Go, Eevee!, the special moves Eevee can use are:

In Cerulean City...
  • Bouncy Bubble | Water | 90 Base Power | 100% Accuracy | 15 PP | This move will restore Eevee's health by 50% of the damage it deals to the foe.
  • Buzzy Buzz | Electric | 90 Base Power | 100% Accuracy | 15 PP | This move will always paralyze the foe.
  • Sizzly Slide | Fire | 90 Base Power | 100% Accuracy | 15 PP | This move will always burn the foe.
In Celadon City...
  • Baddy Bad | Dark | 90 Base Power | 100% Accuracy | 15 PP | This move sets a Reflect-esque effect for five turns.
  • Glitzy Glow | Psychic | 90 Base Power | 100% Accuracy | 15 PP | This move sets a Light Screen-esque effect for five turns.
In Fuschia Fuchsia City...
  • Freezy Frost | Ice | 90 Base Power | 100% Accuracy | 15 PP | This move will eliminate any stat changes any Pokemon on the field has have accumulated, on both your own side and the opponent's. this change is kinda iffy. Have may imply a bit better that multi are affected
  • Sappy Seed | Grass | 90 Base Power | 100% Accuracy | 15 PP | This move will set a Leech Seed effect on the foe.
  • Sparkly Swirl | Fairy | 90 Base Power | 100% Accuracy | 15 PP | This move will heal all status ailments of Eevee and every Pokemon on your team.
In battle...
  • Veevee Volley | Normal | - Base Power | -% Accuracy | 20 PP | This move functions similarly to Return or Frustration, with its Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con when prompted in battle. This move does not take up a moveslot.
Here is an example of activating Veevee Volley in battle:


Note: this is the same method in Let's Go! Pikachu Let's Go, Pikachu, only with a Pikachu above the "Fight" button versus an Eevee.

Single to double quote in caption above

In order to get Pika Papow or Veevee Volley to appear, be sure to play with your partner Pokemon frequently, both to increase the likelihood of these moves appearing and to power them up further. These moves will not take up a moveslot, and they are incredibly powerful, so be sure to use them often. It's important to note that both Pika Papow and Veevee Volley cannot be accessed in the Switch's handheld mode or on the Switch Lite. These moves are motion-sensitive and require the Joy-Con to be shaken, which can't be done in handheld mode, or is simply impossible in the case of the Switch Lite, as there are not detachable Joy-Cons.

The special tutor moves found across different cities are also incredibly useful assets to your starter Pokemon, and finding the right combination will ease your journey greatly. For example, learning either Zippy Zap or Buzzy Buzz will help you versus Misty. All of these moves are able to be taught by Ace Trainers in the Pokémon Centers of the cities listed above. There is no fee or cost to learn these moves, and they are able to be relearned. Unlike the special in-battle moves, these tutor moves do take up a moveslot.

Another important thing to consider when starting your journey is how you're going to plan your adventure. Just like other games that take place in Kanto, LGPE is not a linear game. After defeating Misty in Cerulean City, the player is able to navigate to the following five gyms: the Vermillion Vermilion City Gym, the Celadon City Gym, the Fuschia Fuchsia City Gym, the Saffron City Gym, and the Cinnabar Island Gym. Firstly, you can obtain the Chop Down Secret Technique on the S.S. Anne, which allows you to skip the Vermillion Vermilion City Gym and head to Celadon City. After clearing the missions in Lavender Town, continue to navigate until you reach Fuschia Fuchsia City, where you are able to learn the Strong Push and Sea Skim Secret Techniques, which allows allow you to reach Cinnabar Island. Finally, head back to Saffron City after receiving Tea from Brock in Celadon City, and you will have access to badges three to seven at your disposal. To quickly defeat these Gym Leaders, you are able to catch Articuno in the Seafoam Islands, or Zapdos in the Power Plant, or both.

:eevee: Gym Requirements :pikachu:

Before even being able to challenge Gym Leaders across the Kanto region, there are several roadblocks to overcome before entering each gym Gym, which you can find listed below:

GymRequirement
Pewter City​
Have a Grass- or Water-type Pokemon in your party.​
Cerulean City​
Have a Pokemon Level 15 or higher in your party.​
Vermillion Vermilion City​
Have learned the Chop Down Secret Technique.​
Celadon City​
Have a cute Pokemon in your party.​
Fuschia Fuchsia City​
Have at least 50 species registered to your PokeDex Pokédex. (AP)
Saffron City​
Have a Pokemon level 45 or higher in your party.​
Cinnabar City​
Have retrieved the Secret Key from the Pokemon Mansion.​
Viridian City​
Have defeated Team Rocket, gained all seven badges, and received Mega Stones from Professor Oak.​

Here are some tips on how to meet these requirements quickly:
  • Pewter City Gym—For easiest entry, catch an Oddish (LGP) or a Bellsprout (LGE) on Route 1 before proceeding.
  • Cerulean City Gym—Be sure to take on the Nugget Bridge and all of the trainers Trainers on Route 24. This will get you to the required level, and it will hopefully evolve your Pokemon to ensure you are better equipped to take on Misty.
  • Vermillion Vermilion City Gym—You will need to have completed the S.S. Anne saga to learn this technique, so do this as soon as possible and be sure to battle the trainers Trainers there as well so you're ready for Lt. Surge.
  • Celadon City Gym—Either Pikachu or Eevee will allow you to access this gym Gym; however, it is recommended to stop in the Pokemon Center with a Sandshrew in LGP (found on Route 3 and Route 4) or a Vulpix in LGE (found on Routes 5, 6, 7, and 8) and trade it for its Alolan forme. The Ice-type (AH) that which both share will be helpful in defeating Erika, who specializes in Grass-types.
  • Fuschia Fuchsia City Gym—This requirement does not mean to catch, for example, 50 Eevees Mons are singular and plural before entering the gym Gym; you will have to catch 50 unique species, or 50 Pokemon with different PokéDex Pokédex numbers. To accomplish this, catch as many Pokemon as you can while making your way to this gym Gym so you don't have to backtrack.
  • Saffron City Gym—After defeating Team Rocket, you will have gained a lot of experience. Through battling trainers Trainers leading up to this point, you will likely have a Pokemon level 45 or higher. In the situation that you do not, Route 7 to the west of Saffron City has the highest leveled Pokemon near the location, which you can fight to gain more and more experience.
  • Cinnabar City Gym—Complete the Pokemon Mansion mission upon entering the city.
  • Viridian City Gym—What is key to getting into this gym Gym is to have gained access to Mega Stones, so be sure to stop back in Pallet Town and check in with Professor Oak after fulfilling the other requirements. Upon doing so, the Viridian City Gym will finally open (RC) and you can battle Giovanni.
As stated previously, LGPE is not a linear game, and thus these gyms Gyms can be quickly cleared if you advance to a point of catching either Articuno or Zapdos, or both.

:pikachu: Farming Money :eevee:

One of the most efficient ways to quickly earn money in LGPE is to challenge the Elite Four with multiple Persian that know Pay Day. Unfortunately, this method is best utilized in the Switch's docked mode (RC) because in this mode you are able to de-sync your controllers to call for a partner. In doing so, you can have two Persian on the field at a time that can repeatedly use Pay Day to expedite the process of farming money. Even in handheld mode or on the Switch Lite, this method is still highly efficient. It is recommended that you have at the very least two Persians Persian, if not a full team of them. Be sure to use PP Maxes, which can be found as regenerating items in Cerulean Cave, to maximize the amount number of times you are able to use Pay Day. It is also worth nothing noting that Agatha will have three Ghost-type Pokemon upon rematching her, so having a Dark-type move on your Persian is necessary, since you cannot use Pay Day on them. There are two options—Persian learns Bite at Level 6 (RC) or it can opt for Dark Pulse, which can be taught with TM20.

There are two daily events that will also award you easy and quick money, and they can be exploited as well. The first of these is in the Warden's house in Fuschia Fuchsia City, where a Diglett resides behind a boulder that requires Strong Push to access. Upon interacting with the Diglett, it will give you a Nugget, which sells for 5,000 Poké Dollars. Another daily repeatable method is watching a lady's Slowpoke in Pewter City while she is away. Doing so will reward the player with a Big Pearl, which sells for 3,000 Poké Dollars. These events can be redone daily; however, it is possible to exploit time skipping to gain these items infinitely to gain money quickly. In order to do so, open your in-game menu and navigate to "Communicate," then "Play With Others," and finally "Faraway Player." punctuation inside "" From here, input any code you'd like. While searching, exit out of the game and go to "Time and Date" in your Switch settings under "System" and advance by one day. When you enter the game again, you will be able to immediately interact with the Diglett again or repeat the Slowpoke event. Do note that this requires a Nintendo Switch Online subscription.

:eevee: Natures, IVs, Shininess, and Hyper Training :pikachu:

A note on this section: You may want to consider adding subheaders for natures, IVs, and HT before each section to ease in readability. Since you don't talk about shiny, I also removed it from the section header.


Madam Celadon resides in the Celadon Pokemon Center, and she is able to set the nature of all Pokemon that you will encounter through the day (including legendaries!). She will be to the left with an Abra by her side, and she will charge you 10,000 Poké Dollars per nature change. In order to change natures, she will ask you which flower to water (the positively affected stat) and which flower to thin out (the negatively affected stat). It is important to note that this effect does not last for 24 hours, but instead until the clock rolls over midnight for the day you've set the natures. Changing the time back will allow you to keep the nature you're searching for without penalty.

Here are the correlating stats to which flowers you choose to either water or wilt:

FlowerCorrelating Stat
Red​
Attack​
Yellow​
Defense​
Blue​
Special Attack​
Green​
Special Defense​
Pink​
Speed​

And here are the most likely combinations you will be searching for:

Desired NatureWatered FlowerThinned Out Flower
Adamant​
Red​
Blue​
Modest​
Blue​
Red​
Jolly​
Pink​
Blue​
Timid​
Pink​
Red​
Bold​
Yellow​
Red​
Impish​
Yellow​
Blue​
Calm​
Green​
Red​
Careful​
Green​
Blue​
Brave​
Red​
Pink​
Quiet​
Blue​
Pink​
Relaxed​
Yellow​
Pink​
Sassy​
Green​
Pink​

IVs exist in LGPE as they do in other games, and to view them, the IV Judge function must be unlocked by encountering one of Oak's Assistants on the second floor of the building that connects Route 11 to Route 12. After registering 30 unique Pokemon species in your PokéDex Pokédex, he will give you access to the Judge function. To check your Pokemon's IVs, view them in your party and press "Y." single to double quote, period inside Below is what each of the different phrases will mean:

DescriptionIV Range
Best​
31​
Fantastic​
30​
Very Good​
21-29​
Pretty Good​
11-20​
Decent​
1-10​
No Good​
0​

Hyper Training is the action exchanging either a Bottle Cap or a Golden Bottle Cap to maximize a Pokemon's imperfect IVs to as if they were 31. I'm splitting hairs here, but technically no changes are made to the IVs. So, however you wanna word that, if at all. One Bottle Cap will raise one stat, while one Golden Bottle Caps Cap will raise every stat. These can be given to Mr. Hyper, who resides in the Pokemon Day Care Center on Route 5. An easy way to farm Golden Bottle Caps is by battling Mina in Vermillion Vermilion City after you've beaten the champion Champion. She specializes in Fairy-types, and upon defeating her, she will give you a Golden Bottle Cap. Don't underestimate her, however, as her team has a Mr. Mime that will set up both Reflect and Light Screen, making defeating the rest of her team challenging. It might seem wise to bring Magneton to handle the Fairy-types that Mina uses, but do be warned that she carries a Wigglytuff that has Flamethrower. Snorlax is a solid choice to battle Mina with, as she only uses special attackers and Snorlax is not hit super effectively by any attack Mina will use. Mina can be battled once a day, and using the time skipping method will also allow you to quickly gather Golden Bottle Caps to Hyper Train your Pokemon.

:pikachu: Catch Combos:eevee:

Some IVs can be guaranteed to be perfect through creating a Catch Combo with a Pokemon, otherwise known as a chain, by catching the same Pokemon over and over. After each catch, text at the botom bottom of the screen will let you know how long your chain is. When your Combo is zero to ten 0 to 10, no IVs are guaranteed to be perfect. However, once your Combo is in the range of 11 to 20, you will have 2 guaranteed perfect IVs; when it is in the range of 21 to 30, you will have 3 guaranteed perfect IVs; and when your Combo reaches 31 and above, you will have 4 guaranteed perfect IVs. This makes catching Pokemon with amazing IVs very easy, and coupled with Madam Celadon, you can even control the nature of the Pokemon you are hunting. It is important to note that these guaranteed IVs only apply to the Pokemon you are chaining; they will not be guaranteed on any Pokemon outside of the chain. Here is the correlation between your Catch Combo and guaranteed IVs:

Catch ComboNumber of Guaranteed Perfect IVs
0-10​
0​
11-20​
2​
21-30​
3​
31+​
4​

Through raising your Catch Combo higher and higher, you also increase the odds of Pokemon of the same species in the chain appearing, along with rare spawns such as Lapras having higher odds to appear. For more information on shiny hunting in LGPE, be sure to check out this guide written by snow.

To get a Catch Combo started, find an area that the Pokemon you're seeking spawns in the most frequently (RC) and keep catching them for as long as you can. It's advised to stock up on Lures as well, as they cause more Pokemon to spawn and also increase the odds of a Shiny Pokemon appearing. Bringing along Berries for more difficult Pokemon, such as Porygon, is also a smart idea because, if a Pokemon flees, then the Catch Combo will be broken and you will have to begin again. Another occurrence that will break the Catch Combo is closing out of the game (as in, fully shutting down the game; Sleep Mode on your Switch will not break the chain). More commonly, though, chains can be broken by catching a different Pokemon than that being chained. For example, if you have a chain of 40 Pidgey and catch a Pidgeotto, the chain will break and you will have to start again. Fighting a trainer Trainer or moving between routes will not cause the chain to break.

:eevee: Cerulean Cave:pikachu:

The classic Cerulean Cave, home of the legendary Mewtwo, has glitter scattered across the second floor that has more dazzle than meets the eye. Each of these spots contain contains rare items, of which the most notable is the Master Ball. Beyond this incredibly rare Poké Ball, the player can also find Golden Berries for easier catching (RC) and any of the available fossils. Golden Berries can also be sold for high prices as well. These glittering spots are so special because they re-spawn through various ways, both time-based and step-based, which means you are able to, theoretically, have an infinite amount of Master Balls.

Beyond items, Chansey lingers on the second floor of Cerulean Cave. Although Chansey is able to spawn across nearly every route, it has a guaranteed 10% chance to spawn in Cerulean Cave, making this the most efficient place to level up your Pokemon. Chansey rewards the highest amount of EXP Exp. Points per capture in the entire game; optimizing EXP Exp. Points modifiers, chains, and, if possible, de-syncing your controllers can allow your Pokemon to level up absurdly fast. Certain methods of capture, such as capturing on the first throw or landing an "Excellent" throw, add modifiers to the base EXP Exp Points that is gained upon defeat. These modifiers stack with the EXP experience boost that is gained from chaining Chansey as well. There are some other modifiers to consider as well—all of large, extra large, small, and extra small Chansey will give an extra bonus, and thus having a solid supply of Max Lures to increases the odds of different sized Chansey appearing is beneficial in the long run. Lastly, it is recommended to de-sync your controllers if you are able to, as there is an additional bonus for using two controllers over one. Don't be discouraged if you play in handheld mode on the Switch or have a Switch Lite, however, as the EXP Exp. Points gained through this method will be staggeringly high regardless. With all modifiers added together, catching a single Chansey can reward the player with upwards of 90k EXP Exp. Points, change to comma a much larger amount of EXP Exp. Points than Blissey Bases from ORAS.

keeping consistent with the game, they're called Exp. Points.

:pikachu: Conclusion :eevee:


Now that you're well-equipped to explore the deeper parts of what seems to be a rather surface-level game, be sure to test some of these strategies and tricks out! You can find many amazing and unique things in LGPE, such as Teleport Magmar and Calm Mind Pikachu, that cannot be found elsewhere. With these tips, you'll be set to find these Pokemon with great IVs and the correct nature, and much more!
 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
I will HTML this

wishes if you have a visualization of the show/hide thing you wanted for the tutor moves earlier, feel free to share it

(visualization would be great to clarify the line below: )
as in, Pikachu would have a little icon and a yellow background or whatever would stretch from Stoutland to Dodio
 
Ryota Mitarai thank you! Here is a visual that I had worked on with sf a bit ago:


For each city a box, with one side for Pikachu and one side for Eevee, with all of the moves that can be learned in the city underneath. Each of the moves would be collapsible and expand to show the description of the momve.

Would something like this be feasible / do you think it looks good from a design standpoint as well?
 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
Ryota Mitarai thank you! Here is a visual that I had worked on with sf a bit ago:


For each city a box, with one side for Pikachu and one side for Eevee, with all of the moves that can be learned in the city underneath. Each of the moves would be collapsible and expand to show the description of the momve.

Would something like this be feasible / do you think it looks good from a design standpoint as well?
hi, so couldn't respond immediately cause I wanted to replicate this, to an extent

so, first things first, putting all boxes on one row would be a nightmare. Let's just say that I'd have to compress the content *a lot* in order to fit them on one row and it'd look terrible this way. So for the mockup, I will assume one box per row.

I didn't follow your illustration entirely (since I couldn't understand the entirety of it), so I went with some decisions on my own and this is meant to be a rough design anyways (so I haven't added things like the borders from the illustration). I don't think expand/collapse here would be necessary, as you aren't hiding tons of information, at least the way I have formatted it.

cerulean.jpg


this probably isn't 100% what you were imagining (but again, I had to work with what I had). If it's close to what you envisioned, I personally think going with tables would be a better solution, but that's a matter of personal taste. If you are really worried about too many tables or something, I could always hide them behind buttons (styled as the starter icons).

I apologize if this isn't what you were imagining, it was a bit hard to read that illustration, so had to assume a lot.

e: need to do some errands for few hours, will finish this when I get home.
 
Last edited:
Yeah! That is exactly what I was envisioning (except collapsed, but it looks better as you have it). By table, do you mean like the one sf suggested here: https://www.smogon.com/forums/threads/lgpe-tips-and-tricks-qc-2-2-gp-2-2.3682938/#post-8875580? Of the two options, I do admittedly prefer that over tables. I'm curious as to what you mean by hiding behind buttons though. I presume it would look like the PU article listed? If so, I think the table created would look very similar to the one sf created.

And apologies for the image not being clear – you actually did nail what I was trying to convey!
 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
Yeah! That is exactly what I was envisioning (except collapsed, but it looks better as you have it). By table, do you mean like the one sf suggested here: https://www.smogon.com/forums/threads/lgpe-tips-and-tricks-qc-2-2-gp-2-2.3682938/#post-8875580? Of the two options, I do admittedly prefer that over tables. I'm curious as to what you mean by hiding behind buttons though. I presume it would look like the PU article listed? If so, I think the table created would look very similar to the one sf created.

And apologies for the image not being clear – you actually did nail what I was trying to convey!
yes, the tables referred to what SF proposed. As for buttons, yes, I meant from the article I had linked earlier (the tables would have been the same, just they would display only when you click the respective icon).

Anyways, I will go with your preferred design, though I have the tables prepared, if necessary.
 
yes, the tables referred to what SF proposed. As for buttons, yes, I meant from the article I had linked earlier (the tables would have been the same, just they would display only when you click the respective icon).

Anyways, I will go with your preferred design, though I have the tables prepared, if necessary.
Would it be possible to see the tables since they are prepared? It could help guide the decision about which would look better perhaps. If not, no worries!
 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
Would it be possible to see the tables since they are prepared? It could help guide the decision about which would look better perhaps. If not, no worries!
Sure

eevee.jpg


pikachu.jpg


I don't personally mind any of the designs, I simply prefer having my info more structured, though, again, that's a personal preference and both designs are okay, in my opinion.
 

Ryota Mitarai

Shrektimus Prime
is a Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributor
HTML:
[title]
LGPE Tips and Tricks

[head]
<meta name="description" content="A guide that explains how to get the best out of the Let's Go! games" />

<link rel="stylesheet" href="../stylesheet.css" />

<style type="text/css">
    /* general */
    
    p {
        margin-bottom: 2em;
    }
    
    h2, h3 { 
        margin-bottom: 0.5em; 
    }
    
    h2 img {
        vertical-align: middle;
    }
  
    .list { 
        margin-bottom: 2em; 
    }
  
    .list > li { 
        margin-bottom: 1%; 
    }
    
    hr {
        margin-top: 2%;
        margin-bottom: 2%;
    }
    
    /* tables - check each table for actual max-width */
    
    .lgpe-table {
        border-collapse: collapse;
        margin: 2em auto;
        line-height: 1.5;
        max-width: 1200px;
        text-align: center;
    }

    .lgpe-table th, .lgpe-table td {
        border: 1px solid black;
        padding: 15px;
    }

    .lgpe-table th { 
        background-color: #BEBEE7; 
    }
    
    .moves td:not(:last-child) {
        white-space: nowrap;
    }
    
    /* special moves boxes */
    
    .tutors {
        display: flex;
        flex-direction: row;
        text-align: center;
        width: 65%;
        margin-left: auto;
        margin-right: auto;
        margin-bottom: 3em;
    }
    
    .tutors div {
        display: block;
        margin: 1em auto;
        padding: 20px;
        width: 40%;
    }
    
    .tutors hr {
        display: block;
        margin: 1em auto;
    }
    
    
    .tutors ul {
        list-style: none;
        padding-left: 0;
        margin-bottom: 3em;
    }
    
    .tutors li:first-child {
        font-weight: bold;
        margin-bottom: 15px;
    }
    
    .tutors img {
        vertical-align: middle;
        padding-left: 5px;
        padding-right: 5px;
    }
    
    .cerulean {
        border: 1px solid #2a52be;
    }
    
    .celadon {
        border: 1px solid #ACE1AF;
    }
    
    .fuchsia {
        border: 1px solid #FF00FF;
    }
    
    .battle {
        border: 1px solid gray;
    }
    
    .location {
        text-align: center;
    }
    
    h5 {
        font-size: 0.9rem;
        margin-bottom: 0.5em;
    }
    
    /* Table of contents */
    
    #toc {
        border: 1px solid black;
        width: 250px;
        margin-bottom: 2em;
    }
 
    #toc h3 {
        border-bottom: 1px solid black;
        background-color: #BEBEE7;
        text-align: center;
        margin-top: 0;
    }
 
    #toc .links > li {
        list-style-type: none;
        margin-bottom: 5px;
    }
    
    #toc .links > li::before {
        content: ' - ';
    }
</style>

[page]
<div class="author">By <a href="/forums/members/wishes.194490/" target="_blank">wishes</a>.</div>

<div id="toc">
    <h3>Table of Contents</h3>
    <ul class="links">
        <li><a href="#introduction">Introduction</a></li>
        <li><a href="#gym-requirements">Gym Requirements</a></li>
        <li><a href="#farming-money">Farming Money</a></li>
        <li><a href="#natures-ivs-super-training">Natures, IVs, and Super Training</a></li>
        <li><a href="#catch-combos">Catch Combos</a></li>
        <li><a href="#cerulean-cave">Cerulean Cave</a></li>
    </ul>
</div>

<h2 id="introduction"><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Introduction <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<p>Although Let's Go, Pikachu! and Let's Go, Eevee!, or LGPE as they will be referred to throughout this article, seem to be fairly straightforward games, there's much more than might meet the eye! Looking beyond the surface, there are several quirks that the player can take advantage of to maximize how much of their game can be explored. Some of the most unique niches in any Pok&eacute;mon game can be found in LGPE, and this article will provide you with all the tips and tricks you need to get the most out of the games. It's important to note that certain features of the games are exclusive depending on whether you're playing them on a Switch or a Switch Lite.</p>

<p>Before beginning your adventure through Kanto, you will be given a starter Pok&eacute;mon that depends on your version&mdash;Pikachu in Let's Go, Pikachu! or Eevee in Let's Go, Eevee! Both of these starters will have 31 IVs in every stat. Throughout the game, you will continue to find move tutors across the region that will teach your starter Pok&eacute;mon incredibly powerful moves. These moves are only able to be taught to your starter; a random Pikachu or Eevee you catch will not be able to learn these moves.</p>

<p>Below are the moves that can be taught to the starter Pikachu and starter Eevee at Cerulean City, Celadon City, and Fuchsia City, along with Pika Papow and Veevee Volley, which do not have to be taught at all:</p>

<h3 class="location">Cerulean City</h3>
<div class="tutors cerulean">
    <div>
        <h4><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Pikachu <img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu" /></h4>
        
        <h5>Zippy Zap</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Electric.png" alt="Electric-type" title="Electric" /> | 50 BP | 100% Acc | 15 PP</li>
            <li>This move has +2 priority and will always result in a critical hit.</li>
        </ul>
    </div>
    
    <hr />
    
    <div>
        <h4><img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /> Eevee <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h4>
        
        <h5>Bouncy Bubble</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Water.png" alt="Water-type" title="Water" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move will restore Eevee's health by 50% of the damage it deals to the foe.</li>
        </ul>
        
        <h5>Buzzy Buzz</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Electric.png" alt="Electric-type" title="Electric" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move will always paralyze the foe.</li>
        </ul>
        
        <h5>Sizzly Slide</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Fire.png" alt="Fire-type" title="Fire" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move will always burn the foe.</li>
        </ul>
    </div>
</div>

<h3 class="location">Celadon City</h3>
<div class="tutors celadon">
    <div>
        <h4><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Pikachu <img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu" /></h4>
        
        <h5>Floaty Fall</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Flying.png" alt="Flying-type" title="Flying" /> | 90 BP | 95% Acc | 15 PP</li>
            <li>This move is a two-turn attack that has a 30% chance to flinch the foe.</li>
        </ul>
    </div>
    
    <hr />
    
    <div>
        <h4><img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /> Eevee <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h4>
        
        <h5>Baddy Bad</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Dark.png" alt="Dark-type" title="Dark" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move sets a Reflect-esque effect for five turns.</li>
        </ul>
        
        <h5>Glitzy Glow</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Psychic.png" alt="Psychic-type" title="Psychic" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move sets a Light Screen-esque effect for five turns.</li>
        </ul>
    </div>
</div>

<h3 class="location">Fuchsia City</h3>

<div class="tutors fuchsia">
    <div>
        <h4><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Pikachu <img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu" /></h4>
        
        <h5>Splishy Splash</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Water.png" alt="Water-type" title="Water" /> | 50 BP | 100% Acc | 15 PP</li>
            <li>This move has a 30% chance to paralyze the foe and hits all opposing Pokemon.</li>
        </ul>
    </div>
    
    <hr />
    
    <div>
        <h4><img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /> Eevee <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h4>
        
        <h5>Freezy Frost</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Ice.png" alt="Ice-type" title="Ice" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move will eliminate any stat changes any Pokemon on the field have accumulated, on both your own side and the opponent's.</li>
        </ul>
        
        <h5>Sappy Seed</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Grass.png" alt="Grass-type" title="Grass" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move will set a Leech Seed effect on the foe.</li>
        </ul>
        
        <h5>Sparkly Swirl</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Fairy.png" alt="Fairy-type" title="Fairy" /> | 90 BP | 100% Acc | 15 PP</li>
            <li>This move will heal all status ailments of Eevee and every Pokemon on your team.</li>
        </ul>
    </div>
</div>

<h3 class="location">In battle</h3>
<div class="tutors battle">
    <div>
        <h4><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Pikachu <img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu" /></h4>
        
        <h5>Pika Papow</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Electric.png" alt="Electric-type" title="Electric" /> | - BP | - Acc | 20 PP</li>
            <li>This move functions similarly to Return or Frustration, with its Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con when prompted in battle. This move does not take up a moveslot.</li>
        </ul>
    </div>
    
    <hr />
    
    <div>
        <h4><img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /> Eevee <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h4>
        
        <h5>Veevee Volley</h5>
        <ul>
            <li><img src="//play.pokemonshowdown.com/sprites/types/Normal.png" alt="Normal-type" title="Normal" /> | - BP | - Acc | 20 PP</li>
            <li>This move functions similarly to Return or Frustration, with its Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con when prompted in battle. This move does not take up a moveslot.</li>
        </ul>
    </div>
</div>

<p>In order to get Pika Papow or Veevee Volley to appear, be sure to play with your partner Pok&eacute;mon frequently, both to increase the likelihood of these moves appearing and to power them up further. These moves will not take up a moveslot, and they are incredibly powerful, so be sure to use them often. It's important to note that both Pika Papow and Veevee Volley cannot be accessed in the Switch's handheld mode or on the Switch Lite. These moves are motion-sensitive and require the Joy-Con to be shaken, which can't be done in handheld mode, or is simply impossible in the case of the Switch Lite, as there are not detachable Joy-Cons.</p>

<p>The special tutor moves found across different cities are also incredibly useful assets to your starter Pok&eacute;mon, and finding the right combination will ease your journey greatly. For example, learning either Zippy Zap or Buzzy Buzz will help you versus Misty. All of these moves are able to be taught by Ace Trainers in the Pok&eacute;mon Centers of the cities listed above. There is no fee or cost to learn these moves, and they are able to be relearned. Unlike the special in-battle moves, these tutor moves do take up a moveslot.</p>

<p>Another important thing to consider when starting your journey is how you're going to plan your adventure. Just like other games that take place in Kanto, LGPE is not a linear game. After defeating Misty in Cerulean City, the player is able to navigate to the following five gyms: the Vermilion City Gym, the Celadon City Gym, the Fuchsia City Gym, the Saffron City Gym, and the Cinnabar Island Gym. Firstly, you can obtain the Chop Down Secret Technique on the S.S. Anne, which allows you to skip the Vermilion City Gym and head to Celadon City. After clearing the missions in Lavender Town, continue to navigate until you reach Fuchsia City, where you are able to learn the Strong Push and Sea Skim Secret Techniques, which allow you to reach Cinnabar Island. Finally, head back to Saffron City after receiving Tea from Brock in Celadon City, and you will have access to badges three to seven at your disposal. To quickly defeat these Gym Leaders, you are able to catch Articuno in the Seafoam Islands, or Zapdos in the Power Plant, or both.</p>

<p><a href="#toc">Back to top!</a></p>

<hr />

<h2 id="gym-requirements"><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Gym Requirements <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<p>Before even being able to challenge Gym Leaders across the Kanto region, there are several roadblocks to overcome before entering each Gym, which you can find listed below:</p>

<table class="lgpe-table moves" style="max-width: 600px;">
   <tr>
      <th>Gym</th>
      <th>Requirement</th>
   </tr>
   <tr>
      <td>Pewter City</td>
      <td>Have a Grass- or Water-type Pok&eacute;mon in your party.</td>
   </tr>
   <tr>
      <td>Cerulean City</td>
      <td>Have a Pok&eacute;mon Level 15 or higher in your party.</td>
   </tr>
   <tr>
      <td>Vermilion City</td>
      <td>Have learned the Chop Down Secret Technique.</td>
   </tr>
   <tr>
      <td>Celadon City</td>
      <td>Have a cute Pok&eacute;mon in your party.</td>
   </tr>
   <tr>
      <td>Fuchsia City</td>
      <td>Have at least 50 species registered to your Pok&eacute;dex.</td>
   </tr>
   <tr>
      <td>Saffron City</td>
      <td>Have a Pok&eacute;mon level 45 or higher in your party.</td>
   </tr>
   <tr>
      <td>Cinnabar City</td>
      <td>Have retrieved the Secret Key from the Pok&eacute;mon Mansion.</td>
   </tr>
   <tr>
      <td>Viridian City</td>
      <td>Have defeated Team Rocket, gained all seven badges, and received Mega Stones from Professor Oak.</td>
   </tr>
</table>

<p>Here are some tips on how to meet these requirements quickly:</p>

<ul class="list">
    <li><strong>Pewter City Gym</strong>&mdash;For easiest entry, catch an Oddish (LGP) or a Bellsprout (LGE) on Route 1 before proceeding.</li>
    <li><strong>Cerulean City Gym</strong>&mdash;Be sure to take on the Nugget Bridge and all of the Trainers on Route 24. This will get you to the required level, and it will hopefully evolve your Pok&eacute;mon to ensure you are better equipped to take on Misty.</li>
    <li><strong>Vermilion City Gym</strong>&mdash;You will need to have completed the S.S. Anne saga to learn this technique, so do this as soon as possible and be sure to battle the Trainers there as well so you're ready for Lt. Surge.</li>
    <li><strong>Celadon City Gym</strong>&mdash;Either Pikachu or Eevee will allow you to access this Gym; however, it is recommended to stop in the Pok&eacute;mon Center with a Sandshrew in LGP (found on Route 3 and Route 4) or a Vulpix in LGE (found on Routes 5, 6, 7, and 8) and trade it for its Alolan forme. The Ice-type which both share will be helpful in defeating Erika, who specializes in Grass-types.</li>
    <li><strong>Fuchsia City Gym</strong>&mdash;This requirement does not mean to catch, for example, 50 Eevee before entering the Gym; you will have to catch 50 unique species, or 50 Pok&eacute;mon with different Pok&eacute;dex numbers. To accomplish this, catch as many Pok&eacute;mon as you can while making your way to this Gym so you don't have to backtrack.</li>
    <li><strong>Saffron City Gym</strong>&mdash;After defeating Team Rocket, you will have gained a lot of experience. Through battling Trainers leading up to this point, you will likely have a Pok&eacute;mon level 45 or higher. In the situation that you do not, Route 7 to the west of Saffron City has the highest leveled Pok&eacute;mon near the location, which you can fight to gain more experience.</li>
    <li><strong>Cinnabar City Gym</strong>&mdash;Complete the Pok&eacute;mon Mansion mission upon entering the city.</li>
    <li><strong>Viridian City Gym</strong>&mdash;What is key to getting into this Gym is to have gained access to Mega Stones, so be sure to stop back in Pallet Town and check in with Professor Oak after fulfilling the other requirements. Upon doing so, the Viridian City Gym will finally open and you can battle Giovanni.</li>
</ul>

<p>As stated previously, LGPE is not a linear game, and thus these Gyms can be quickly cleared if you advance to a point of catching either Articuno or Zapdos, or both.</p>

<p><a href="#toc">Back to top!</a></p>

<hr />

<h2 id="farming-money"><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Farming Money <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<p>One of the most efficient ways to quickly earn money in LGPE is to challenge the Elite Four with multiple Persian that know Pay Day. Unfortunately, this method is best utilized in the Switch's docked mode because in this mode you are able to de-sync your controllers to call for a partner. In doing so, you can have two Persian on the field at a time that can repeatedly use Pay Day to expedite the process of farming money. Even in handheld mode or on the Switch Lite, this method is still highly efficient. It is recommended that you have at the very least two Persian, if not a full team of them. Be sure to use PP Maxes, which can be found as regenerating items in Cerulean Cave, to maximize the number of times you are able to use Pay Day. It is also worth noting that Agatha will have three Ghost-type Pok&eacute;mon upon rematching her, so having a Dark-type move on your Persian is necessary, since you cannot use Pay Day on them. There are two options&mdash;Persian learns Bite at Level 6 or it can opt for Dark Pulse, which can be taught with TM20.</p>

<p>There are two daily events that will also award you easy and quick money, and they can be exploited as well. The first of these is in the Warden's house in Fuchsia City, where a Diglett resides behind a boulder that requires Strong Push to access. Upon interacting with the Diglett, it will give you a Nugget, which sells for 5,000 Pok&eacute; Dollars. Another daily repeatable method is watching a lady's Slowpoke in Pewter City while she is away. Doing so will reward the player with a Big Pearl, which sells for 3,000 Pok&eacute; Dollars. These events can be redone daily; however, it is possible to exploit time skipping to gain these items infinitely to gain money quickly. In order to do so, open your in-game menu and navigate to "Communicate," then "Play With Others," and finally "Faraway Player." From here, input any code you'd like. While searching, exit out of the game and go to "Time and Date" in your Switch settings under "System" and advance by one day. When you enter the game again, you will be able to immediately interact with the Diglett again or repeat the Slowpoke event. Do note that this requires a Nintendo Switch Online subscription.</p>

<p><a href="#toc">Back to top!</a></p>

<hr />

<h2 id="natures-ivs-super-training"><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Natures, IVs, and Hyper Training <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<h3>Natures</h3>

<p>Madam Celadon resides in the Celadon Pok&eacute;mon Center, and she is able to set the nature of all Pok&eacute;mon that you will encounter through the day (including legendaries!). She will be to the left with an Abra by her side, and she will charge you 10,000 Pok&eacute; Dollars per nature change. In order to change natures, she will ask you which flower to water (the positively affected stat) and which flower to thin out (the negatively affected stat). It is important to note that this effect does <em>not </em>last for 24 hours, but instead until the clock rolls over midnight for the day you've set the natures. Changing the time back will allow you to keep the nature you're searching for without penalty.</p>

<p>Here are the correlating stats to which flowers you choose to either water or wilt:</p>

<table class="lgpe-table" style="max-width: 250px;">
   <tr>
      <th>Flower</th>
      <th>Correlating Stat</th>
   </tr>
   <tr>
      <td>Red</td>
      <td>Attack</td>
   </tr>
   <tr>
      <td>Yellow</td>
      <td>Defense</td>
   </tr>
   <tr>
      <td>Blue</td>
      <td>Special Attack</td>
   </tr>
   <tr>
      <td>Green</td>
      <td>Special Defense</td>
   </tr>
   <tr>
      <td>Pink</td>
      <td>Speed</td>
   </tr>
</table>

<p>And here are the most likely combinations you will be searching for:</p>

<table class="lgpe-table" style="max-width: 400px;">
   <tr>
      <th>Desired Nature</th>
      <th>Watered Flower</th>
      <th>Thinned Out Flower</th>
   </tr>
   <tr>
      <td>Adamant</td>
      <td>Red</td>
      <td>Blue</td>
   </tr>
   <tr>
      <td>Modest</td>
      <td>Blue</td>
      <td>Red</td>
   </tr>
   <tr>
      <td>Jolly</td>
      <td>Pink</td>
      <td>Blue</td>
   </tr>
   <tr>
      <td>Timid</td>
      <td>Pink</td>
      <td>Red</td>
   </tr>
   <tr>
      <td>Bold</td>
      <td>Yellow</td>
      <td>Red</td>
   </tr>
   <tr>
      <td>Impish</td>
      <td>Yellow</td>
      <td>Blue</td>
   </tr>
   <tr>
      <td>Calm</td>
      <td>Green</td>
      <td>Red</td>
   </tr>
   <tr>
      <td>Careful</td>
      <td>Green</td>
      <td>Blue</td>
   </tr>
   <tr>
      <td>Brave</td>
      <td>Red</td>
      <td>Pink</td>
   </tr>
   <tr>
      <td>Quiet</td>
      <td>Blue</td>
      <td>Pink</td>
   </tr>
   <tr>
      <td>Relaxed</td>
      <td>Yellow</td>
      <td>Pink</td>
   </tr>
   <tr>
      <td>Sassy</td>
      <td>Green</td>
      <td>Pink</td>
   </tr>
</table>

<p>IVs exist in LGPE as they do in other games, and to view them, the IV Judge function must be unlocked by encountering one of Oak's Assistants on the second floor of the building that connects Route 11 to Route 12. After registering 30 unique Pok&eacute;mon species in your Pok&eacute;dex, he will give you access to the Judge function. To check your Pok&eacute;mon's IVs, view them in your party and press "Y." Below is what each of the different phrases mean:</p>

<table class="lgpe-table" style="max-width: 250px;">
   <tr>
      <th>Description</th>
      <th>IV Range</th>
   </tr>
   <tr>
      <td>Best</td>
      <td>31</td>
   </tr>
   <tr>
      <td>Fantastic</td>
      <td>30</td>
   </tr>
   <tr>
      <td>Very Good</td>
      <td>21-29</td>
   </tr>
   <tr>
      <td>Pretty Good</td>
      <td>11-20</td>
   </tr>
   <tr>
      <td>Decent</td>
      <td>1-10</td>
   </tr>
   <tr>
      <td>No Good</td>
      <td>0</td>
   </tr>
</table>

<p>Hyper Training is the action exchanging either a Bottle Cap or a Golden Bottle Cap to maximize a Pok&eacute;mon's imperfect IVs to as if they were 31. One Bottle Cap will raise one stat, while one Golden Bottle Cap will raise every stat. These can be given to Mr. Hyper, who resides in the Pok&eacute;mon Day Care Center on Route 5. An easy way to farm Golden Bottle Caps is by battling Mina in Vermilion City after you've beaten the Champion. She specializes in Fairy-types, and upon defeating her, she will give you a Golden Bottle Cap. Don't underestimate her, however, as her team has a Mr. Mime that will set up both Reflect and Light Screen, making defeating the rest of her team challenging. It might seem wise to bring Magneton to handle the Fairy-types that Mina uses, but do be warned that she carries a Wigglytuff that has Flamethrower. Snorlax is a solid choice to battle Mina with, as she only uses special attackers and Snorlax is not hit super effectively by any attack Mina will use. Mina can be battled once a day, and using the time skipping method will also allow you to quickly gather Golden Bottle Caps to Hyper Train your Pok&eacute;mon.</p>

<p><a href="#toc">Back to top!</a></p>

<hr />

<h2 id="catch-combos"><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Catch Combos <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<p>Some IVs can be guaranteed to be perfect through creating a Catch Combo with a Pok&eacute;mon, otherwise known as a chain, by catching the same Pok&eacute;mon over and over. After each catch, text at the bottom of the screen will let you know how long your chain is. When your Combo is  0 to 10, no IVs are guaranteed to be perfect. However, once your Combo is in the range of 11 to 20, you will have 2 guaranteed perfect IVs; when it is in the range of 21 to 30, you will have 3 guaranteed perfect IVs; and when your Combo reaches 31 and above, you will have 4 guaranteed perfect IVs. This makes catching Pok&eacute;mon with amazing IVs very easy, and coupled with Madam Celadon, you can even control the nature of the Pok&eacute;mon you are hunting. It is important to note that these guaranteed IVs only apply to the Pok&eacute;mon you are chaining; they will not be guaranteed on any Pok&eacute;mon outside of the chain. Here is the correlation between your Catch Combo and guaranteed IVs:</p>

<table class="lgpe-table" style="max-width: 250px;">
   <tr>
      <th>Catch Combo</th>
      <th>Number of Guaranteed Perfect IVs</th>
   </tr>
   <tr>
      <td>0-10</td>
      <td>0</td>
   </tr>
   <tr>
      <td>11-20</td>
      <td>2</td>
   </tr>
   <tr>
      <td>21-30</td>
      <td>3</td>
   </tr>
   <tr>
      <td>31+</td>
      <td>4</td>
   </tr>
</table>

<p>Through raising your Catch Combo higher and higher, you also increase the odds of Pok&eacute;mon of the same species in the chain appearing, along with rare spawns such as Lapras having higher odds to appear. For more information on shiny hunting in LGPE, be sure to check out <a href="/ingame/guides/lgpe_shiny_hunt" target="_blank">this guide written by snow</a>.</p>

<p>To get a Catch Combo started, find an area that the Pok&eacute;mon you're seeking spawns in the most frequently and keep catching them for as long as you can. It's advised to stock up on Lures as well, as they cause more Pok&eacute;mon to spawn and also increase the odds of a Shiny Pok&eacute;mon appearing. Bringing along Berries for more difficult Pok&eacute;mon, such as Porygon, is also a smart idea because, if a Pok&eacute;mon flees, the Catch Combo will be broken and you will have to begin again. Another occurrence that will break the Catch Combo is closing out of the game (as in, fully shutting down the game; Sleep Mode on your Switch will not break the chain). More commonly, though, chains can be broken by catching a different Pok&eacute;mon than that being chained. For example, if you have a chain of 40 Pidgey and catch a Pidgeotto, the chain will break and you will have to start again. Fighting a Trainer or moving between routes will not cause the chain to break.</p>

<p><a href="#toc">Back to top!</a></p>

<hr />

<h2 id="cerulean-cave"><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Cerulean Cave <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<p>The classic Cerulean Cave, home of the legendary Mewtwo, has glitter scattered across the second floor that has more dazzle than meets the eye. Each of these spots contains rare items, of which the most notable is the Master Ball. Beyond this incredibly rare Pok&eacute; Ball, the player can also find Golden Berries for easier catching and any of the available fossils. Golden Berries can be sold for high prices as well. These glittering spots are so special because they re-spawn through various ways, both time-based and step-based, which means you are able to, theoretically, have an infinite amount of Master Balls.</p>

<p>Beyond items, Chansey lingers on the second floor of Cerulean Cave. Although Chansey is able to spawn across nearly every route, it has a guaranteed 10% chance to spawn in Cerulean Cave, making this the most efficient place to level up your Pok&eacute;mon. Chansey rewards the highest amount of Exp. Points per capture in the entire game; optimizing Exp. Points modifiers, chains, and, if possible, de-syncing your controllers can allow your Pok&eacute;mon to level up absurdly fast. Certain methods of capture, such as capturing on the first throw or landing an "Excellent" throw, add modifiers to the base Exp Points that is gained upon defeat. These modifiers stack with the experience boost that is gained from chaining Chansey as well. There are some other modifiers to consider as well&mdash;all of large, extra large, small, and extra small Chansey will give an extra bonus, and thus having a solid supply of Max Lures to increases the odds of different sized Chansey appearing is beneficial in the long run. Lastly, it is recommended to de-sync your controllers if you are able to, as there is an additional bonus for using two controllers over one. Don't be discouraged if you play in handheld mode on the Switch or have a Switch Lite, however, as the Exp. Points gained through this method will be staggeringly high regardless. With all modifiers added together, catching a single Chansey can reward the player with upwards of 90k Exp. Points, a much larger amount of Exp. Points than Blissey Bases from ORAS.</p>

<p><a href="#toc">Back to top!</a></p>

<hr />

<h2><img src="/dex/media/sprites/xyicons/pikachu-starter.png" alt="Pikachu-S" /> Conclusion <img src="/dex/media/sprites/xyicons/eevee-starter.png" alt="Eevee-S" /></h2>

<p>Now that you're well-equipped to explore the deeper parts of what seems to be a rather surface-level game, be sure to test some of these strategies and tricks out! You can find many amazing and unique things in LGPE, such as Teleport Magmar and Calm Mind Pikachu, that cannot be found elsewhere. With these tips, you'll be set to find these Pok&eacute;mon with great IVs and the correct nature, and much more!</p>
Live preview

the version with moves in tables is prepared, just in case, so it's a matter of preference from other people

GIF not uploaded to the SCMS, as the file is too large

Replaced Eevee / Pikachu icons with the starter ones

Didn't feature the artwork there, since I wasn't sure if it was intended to be part of the article (since it seems to be an official artwork). If it needs to be part of the article, I need to know who to credit (like Ken Sugimori, TPC, or whoever there has to be credited)

Lumari
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
if the gif can't be uploaded to the scms then it should be removed, external hosting isnt reliable and e.g. imgur also bans hotlinking through their tos, idk if giphy does the same but id rather be safe and don't wanna be surprised by it down the line either way

if anything hyperlinking it would've been an option but it doesn't seem essential to the article so better for it to go at that point

add some spacing around the <hr /> too but otherwise this seems fine Ryota Mitarai
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top