Rag
"aaaaaaaahhhh!"
I'm eeeeeeeeeehhhh on the ladder, not been playing for year but this metagame got me interested again and I've been enjoying it a lot. Currently 3rd but having a hard time finding high ranked opponents. Thought I'd break down the team I've been using and hopefully see more players with better teams.
Nothing fancy, nor is it perfect. For instance, some sets of Melmetal and Rhydon are a big pain in the butt to switch into. However, since everything is so bulky it's not particularly hard to play around any threat, scout out their moveset, and adjust on the fly. Having 6 Pokémon that can help me execute my gameplan is far more important in my experience.
Grass types are the bulky water of LGPE, and I wouldn't build a team without one. This team is built to kill opposing Eevee and Grass Pokémon as 1) Eevee is the biggest roadblock to stall, and 2) Opposing Grass Pokémon causes issues for my Eevee, too. Blocking Sappy Seed means that Eevee is on a short timer with Stealth Rocks up, moreso than if I didn't run a Grass type. I like Exeggutor over Mega Venusaur personally. It can switch in on Mega Venusaur and win if I put up Glitzy Glow, and Mega Venusaur isn't particularly keen on switching into it in the first place so it can provide some Leech Seed healing for other Pokémon (usually Eevee), and most importantly it lets me use another Mega. I like Tangela too, it's better against Exeggutor and recovers a lot more HP from Mega Drain/Leech Seed. Unfortunately Exeggutor isn't very common.
Mega Alakazam checks all Mewtwo sets really well, being faster than even Mewtwo Y, Taunting Will-o-Wisp/Recover/Calm Mind/Bulk Up/Substitute shenanigans and Disabling Shadow Ball/Earthquake/Facade. Considering you can run multiple Mewtwo in this meta and that he has a variety of options, having a Pokémon that does well against them all is extremely valuable since it's by far the most prominent threat in the metagame. It also beats Alolan Muk 1vs1 unless it carries double STAB but even if it does it's not getting past Mewtwo. Once Eevee is gone and Stealth Rock is up, these two are incredibly hard to break through and forces a lot of switches.
Magneton checks Aerodactyl, Zapdos, Dodrio, and most Melmetals. Thunder > Thunderbolt for paralysis so Aerodactyl can't stall out your Thunderbolts and to break a Zapdos Substitute and get in a faster Taunter on a Roost. Also beats Venusaur 1vs1 if it comes down to it, and doesn't have to worry about Para or Toxic. Been considering running Thunderbolt as well just because Thunder's accuracy could cost me the match vs a Cloyster or Omastar.
Roar Aerodactyl beats those pesky multiple Venomoth teams that appear once every blue moon. Not having a phazer is a death sentence versus Minimize as well, specifically Screech Muk.
Feel free to give it a spin.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 200 HP / 200 Def / 200 SpD / 200 Spe
Timid Nature
IVs: 0 Atk
- Seismic Toss
- Taunt
- Disable
- Recover
Magneton
Ability: Magnet Pull
EVs: 200 HP / 200 Def / 200 SpA / 200 SpD / 200 Spe
Calm Nature
IVs: 0 Atk
- Reflect
- Thunder
- Flash Cannon
- Rest
Eevee-Starter
Ability: Run Away
EVs: 200 HP / 200 Atk / 200 Def / 200 SpA / 200 SpD / 200 Spe
Jolly Nature
- Sizzly Slide
- Sparkly Swirl
- Sappy Seed
- Glitzy Glow
Aerodactyl
Ability: Rock Head
EVs: 200 HP / 200 Atk / 200 Def / 200 SpD / 200 Spe
Jolly Nature
- Roost
- Stealth Rock
- Rock Slide
- Roar
Exeggutor
Ability: Chlorophyll
EVs: 200 HP / 200 Def / 200 SpA / 200 SpD / 200 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Leech Seed
- Mega Drain
- Rest
Mewtwo
Ability: Pressure
EVs: 200 HP / 200 Def / 200 SpA / 200 SpD / 200 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Psychic
- Recover
- Taunt
Ability: Trace
EVs: 200 HP / 200 Def / 200 SpD / 200 Spe
Timid Nature
IVs: 0 Atk
- Seismic Toss
- Taunt
- Disable
- Recover
Magneton
Ability: Magnet Pull
EVs: 200 HP / 200 Def / 200 SpA / 200 SpD / 200 Spe
Calm Nature
IVs: 0 Atk
- Reflect
- Thunder
- Flash Cannon
- Rest
Eevee-Starter
Ability: Run Away
EVs: 200 HP / 200 Atk / 200 Def / 200 SpA / 200 SpD / 200 Spe
Jolly Nature
- Sizzly Slide
- Sparkly Swirl
- Sappy Seed
- Glitzy Glow
Aerodactyl
Ability: Rock Head
EVs: 200 HP / 200 Atk / 200 Def / 200 SpD / 200 Spe
Jolly Nature
- Roost
- Stealth Rock
- Rock Slide
- Roar
Exeggutor
Ability: Chlorophyll
EVs: 200 HP / 200 Def / 200 SpA / 200 SpD / 200 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Leech Seed
- Mega Drain
- Rest
Mewtwo
Ability: Pressure
EVs: 200 HP / 200 Def / 200 SpA / 200 SpD / 200 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Psychic
- Recover
- Taunt
Nothing fancy, nor is it perfect. For instance, some sets of Melmetal and Rhydon are a big pain in the butt to switch into. However, since everything is so bulky it's not particularly hard to play around any threat, scout out their moveset, and adjust on the fly. Having 6 Pokémon that can help me execute my gameplan is far more important in my experience.
Grass types are the bulky water of LGPE, and I wouldn't build a team without one. This team is built to kill opposing Eevee and Grass Pokémon as 1) Eevee is the biggest roadblock to stall, and 2) Opposing Grass Pokémon causes issues for my Eevee, too. Blocking Sappy Seed means that Eevee is on a short timer with Stealth Rocks up, moreso than if I didn't run a Grass type. I like Exeggutor over Mega Venusaur personally. It can switch in on Mega Venusaur and win if I put up Glitzy Glow, and Mega Venusaur isn't particularly keen on switching into it in the first place so it can provide some Leech Seed healing for other Pokémon (usually Eevee), and most importantly it lets me use another Mega. I like Tangela too, it's better against Exeggutor and recovers a lot more HP from Mega Drain/Leech Seed. Unfortunately Exeggutor isn't very common.
Mega Alakazam checks all Mewtwo sets really well, being faster than even Mewtwo Y, Taunting Will-o-Wisp/Recover/Calm Mind/Bulk Up/Substitute shenanigans and Disabling Shadow Ball/Earthquake/Facade. Considering you can run multiple Mewtwo in this meta and that he has a variety of options, having a Pokémon that does well against them all is extremely valuable since it's by far the most prominent threat in the metagame. It also beats Alolan Muk 1vs1 unless it carries double STAB but even if it does it's not getting past Mewtwo. Once Eevee is gone and Stealth Rock is up, these two are incredibly hard to break through and forces a lot of switches.
Magneton checks Aerodactyl, Zapdos, Dodrio, and most Melmetals. Thunder > Thunderbolt for paralysis so Aerodactyl can't stall out your Thunderbolts and to break a Zapdos Substitute and get in a faster Taunter on a Roost. Also beats Venusaur 1vs1 if it comes down to it, and doesn't have to worry about Para or Toxic. Been considering running Thunderbolt as well just because Thunder's accuracy could cost me the match vs a Cloyster or Omastar.
Roar Aerodactyl beats those pesky multiple Venomoth teams that appear once every blue moon. Not having a phazer is a death sentence versus Minimize as well, specifically Screech Muk.
Feel free to give it a spin.