Metagame LGPE Anything Goes

Theorymon

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Pokemon Let's Go: Anything Goes!


Approved (and suggested!) by The Immortal

Now that Pokemon Let's Go is out, we know how the mechanics and stat system work, and boy are they a doozy!

The main mechanics and rules of Let's Go
1. Candy gives all Pokemon a straight 200+ boost to each stat.

2. Additionally, maximum friendship gives a 10% boost to all stats except for HP before taking the candy boosts into account.

3. Pokemon have dramitcally constrained movepools compared to what they usually have. Check websites out like Serebii for now to see what I mean! Since PS won't tell you whats illegal right away, you may want to refer to Kaphotics's pastebin, which includes everything but Pikachu and Eevee's signiture tutor moves and lol Celebrate Chansey: https://pastebin.com/csJJyxDU

4. For Charizard and Mewtwo, they can choose which Pokemon they mega evolve into DURING the battle. As Pokemon Showdown was not built to handle this, we won't be able to play with this mechanic on Pokemon Showdown for a while.

5. You can play without candy boosts via the restricted ruleset at level 50, but that format is covered over here! https://www.smogon.com/forums/threads/lgpe-overused.3644015/

6. Items and Abilities don't exist in this format! Mega Evolving can still be done, with the same 1 mega evolving per team limit as usual. On Pokemon Showdown, I'd just put Mega Stones on every Pokemon that can Mega Evolve for now!

7. Not a mechanic, but there are NO CLAUSES HERE! Better get prepared for OHKO moves!

8. An important note for those of you who want to play this on the Switch: Unfortunately, there's a 20 minute time limit for all battles on cart, which makes it difficult to actually finish candy battles. If Gamefreak doesn't patch this, it may be best playing this on Showdow instead.

9. Veevee Volly and Pika Papow are banned. It has nothing to do with them being broken or anything, it just seems that getting them as regular moves is impossible, and the shake to use stuff doesn't show up in link battles.

Mini threat list (singles)
Here, I'll cover the main threats of singles in a condense, easy to digest way. Later on, I'll get more indepth in the post below! An important thing to keep in mind in general is that due to candy boosts, Pokemon are MUCH bulkier than usual! A famous and absurd example: Rhydon needs Stealth Rock to even have a 50% shot of OHKOing Partner Pikachu with Earthquake!!! So few Pokemon can actually 2HKO stuff without multiple boost, keep that in mind!

The New Pokemon (Partners and Melmetal)

While this isn't a specfic role, we have to address this now. You can only use one partner Pokemon, that is: the new Eevee and Pikachu formes. This is because you can't trade them, which sorta sucks! It also is a major thing to consider if you're actually going to play ingame (though the timer on cart is a huge problem for this format in particular)

Eevee: Eevee is an incredibly important Pokemon for this format! That's because of one of its exclusive moves, Sparkly Swirl. This allows it to remove all status from your team, and this is a format where Healing Bell and Aromatherepy don't exist! To make the deal sweeter, Eevee also gets Sappy Seed, which when combined with Substitute, makes it a fairly effective Subseeder that doesnt have to worry much about Taunt (not to mention, it lets Eevee mess with Rhydon). Eevee has many other great support options for the last slot as well, with Sizzly Slide burning foes, Buzzy Buzz paralyzing foes, Baddy Bad setting up Reflect, Glitzy Glow setting up Light Screen, and Freezy Frost acting like an offensive Haze!

Eevee does have one major flaw though: even for this format, it isn't particularly bulky, so Eevee often must take a huge amount of damage to actually stop sweeps from the likes of Dodrio, and its a big target because of its cleric role. Nature wise, you'll want Jolly or Timid just to ensure that you speed tie with other Eevee.

Pikachu: Sadly, Pikachu isn't nearly as good as Eevee. It has a niche of being an unusal Calm Mind user that isnt super weak to Alolan Muk, and it's got a nice 120 base Speed too. Otherwise, stick to Eevee, its cleric role is just way too useful to pass up in a format where Rest exists, but no Sleep Talk!

Melmetal: Thankfully Melmetal can be used on any team (though its really hard to get ingame due to Pokemon Go lol). Melmetal is a bit of a strange Pokemon, mostly relying on Thunder Wave and its signiture move, Double Iron Bash, to flinch stall its competiton into submission. Note that you'll want Stealth Rock up before you do this, since Double Iron Bash has a pretty low PP of 8, meaning that you'll want to try to clean up weakened teams with this rather than spam it near the begining. Melmetal also gets Rock Slide if you want to try to flinch hax even more!

However, note that Melmetal is also a pretty good user of Toxic. Speaking of that, Melmetal itself is immune to Toxic, so it can be difficult to wear down! You'll still want Rest though, since Melmetal is extremely vulnerable to Will-O-Wisp, and it'd be a shame to waste that impressive bulk!

Steath Rock Setters

Stealth Rock is the only hazard in this format. With nothing to get rid of it here, its extremely powerful, and one of the few things from keeping the pace of Let's Go from grinding to a halt! You'll almost always need one for your team.

Major Examples

Aerodactyl: Nothing is more reliable at getting Stealth Rock up than Aerodactyl, with almost nothing being able to Taunt Aerodactyl before those rocks get up. Aerodactyl can even Mega Evolve in formats where Mewtwo is allowed to gurantee set up. Aerodactyl is also an effective user of Taunt itself, meaning it usually can do more beyond just seting up Stealth Rock. While this is a bit strange considering its Speed, Aerodactyl is also among the few Pokemon to learn Roar, which is very helpful against Substitute Venomoth!

Mew: Stealth Rock is a big thing Mew has over Mewtwo. Not only is the most specially bulky Stealth Rock user that's actually good, but its got a great support movepool withs stuff like Dragon Tail, Will-O-Wisp, and U-turn to seperate itself from other Stealth Rock users.

Rhydon: Rhydon is an extremely physically bulky setter of Stealth Rock, and it's STAB Earthquake is awesome for hitting Melmetal and Alolan Muk hard as well. It even is a good user of Dragon Tail to phaze stuff out that isn't using Substitute. While this may seem strange, you may want to run a Jolly nature on Rhydon, just to win the speed tie with others. Rhydon is also one of the best users of Horn Drill in the game, so be warry of switching in Pokemon recklessly into it! Just note that Rhydon has a pretty poor Special Defense stat, and it has serious problems with Eevee due to Sappy Seed.

Nidoking: Being weak to Mewtwo is a big problem in a lot of cases, but Nidoking's access to Horn Drill and immunity to Toxic make it a reasonable option none the less.

Niche Examples

Alolan Marowak: Not getting a physical Ghost STAB in Let's Go really sucks, but it stands out as a really good Venomoth check if something has absorbed sleep, and it also hits Melmetal hard with Flare Blitz.

Pinsir: Pinsir as a Pokemon isn't too great (though scoring a STAB SE move on Mewtwo and Mew is cool), but like Nidoking and Rhydon, it has a OHKO move, so it can still be a dangerous Stealth Rock user regardless.

Alolan Sandslash: Alolan Sandslash is usually better off using a Swords Dance set, but its notable for being a Stealth Rock setter that can threaten Venusaur and Aerodactyl.

Chansey: Chansey may seem really tempting, but the huge HP stats of this format making Seismic Toss useless and being extremely vulnerable to status make Chansey a much more niche choice than you'd expect.

Taunt Stallbreakers

With a format that's so stall heavy, you'll usually need some form of Taunt to blcok Rest shenigans!

Mewtwo: Nothing breaks the motonoty of stall better than Mewtwo. It's among the fastest Taunters of the game if it Mega Evolves into Y (with only Mega Alakazam, Electrode, and Mega Aerodactyl being faster). It also packs a punch (well relatively speaking anyways). Without a powerful Facade user like Mega Mewtwo X or OHKO users, Taunt + Will-O-Wisp Mewtwo is usually damn near impossible to outstall!

Mew: Mew can pull a pretty similar stunt to Mewtwo with Will-O-Wisp + Taunt. However, it isn't nearly as good at it, so you should probably only use it if you need some of Mew's support moves like Stealth Rock or Dragon Tail more.

Aerodactyl: Aerodactyl is a fine user of Taunt. It may not match Mew's bulk, but its much faster, and can set up Stealth Rock, or just Toxic opposing Mew! It also gets Roar, which comes in handy against Venomoth. People familiar with Let's Go OU may scratch their heads at using Mega Aerodactyl with Roost, but remember: with candy boosts, even something like Aerodactyl can take a while to KO!

Alolan Muk: Alolan Muk is one of the best tanks in the format thanks to its awesome typing letting it check Calm Mind Mewtwo. It's one of the slower users of Taunt, which means it wont often prevent uses of Rest, but its still useful against slower Pokemon, and switch-ins like Mew (yes this happens, because of the extreme bulk lol).

Mega Alakazam: Mega Alakazam isn't nearly as crazy as Mewtwo, but it is actually faster, meaning it can be a legtimate user of Taunt in its own right. Usually, since Mega Alakzam doesn't have Will-O-Wisp, Taunt sets will just use Calm Mind, and will pray to Arceus that Alolan Muk is down before attempting a sweep.

Gyarados / Mega Gyarados: Gyarados has a sorta middling speed, but its good at screwing up slow Pokemon like Alolan Muk and Melmetal It can even Mega Evolve to put Calm Mind Mewtwo and Mega Alakazam in its place too! Most of all though, it's an effective phazer with Dragon Tail, which sets it apart from most other users of Taunt.

Gengar / Mega Gengar: On its own, Gengar isn't really that impressive of a Taunt user compared to the above Pokemon. However, it has the niche of being immune to the OHKO moves people actually use (only Dugtrio and Alolan Dugtrio get Fissure lol), so it's usable for that reason alone.


Sweepers

Yes, sweepers DO exist in this format! It may take a while to get a sweep going, but they can be a fine win condition in the later parts of the game.

Mewtwo / Mega Mewtwo Y: OF COURSE we have to talk about this first! Nothing is better at using Calm Mind than Mewtwo. Even with the extreme bulk of this format, Mewtwo only needs a couple of Calm Minds to start wrecking havoc. However, with Alolan Muk being so common, this may not be quite as easy as you'd expect. Mega Mewtwo Y does have the option of running Earthquake to hit Alolan Muk hard, but this leaves it pretty vulnerable to oppsing Mewtwo with Shadow Ball. You could even use Taunt and just wait for Aloan Muk to keel over.

Mega Mewtwo X: This is a pretty good reason to run more than one Mewtwo: With Bulk Up, Mega Mewtwo X blasts the crap out of common Mewtwo checks like Alolan Muk! While not running a STAB may seem odd, Facade is a very good secondary move to pair with Earthquake, since this lets Mega Mewtwo X potentially sweep even in the face of a burn from opposing Mewtwo or Eevee. With the awesome bulk and taking advantage of getting statused, Mega Mewtwo X is extremely difficult to stop without a phazer or clever use of your own Mewtwo. Because of Facade sets, you might want to attempt to Toxic Mega Mewtwo X instead to at least put a timer on it.

Venomoth: Welcome to the premier sweeper of Pokemon Let's Go! Thanks to Quiver Dance and candies, Venomoth is extremely difficult to KO on the special side. Venomoth has access to two support moves that can make it very scary even with poor coverage: Sleep Powder and Substitute. Substitute is the more reliable option, since it allows Venomoth to block Dragon Tail. However, Sleep Powder can ruin checks like Melmetal and Arcanine particularly well if Eevee is gone. Mega Drain can also be used to get a nice KO on Rhydon after a boost, since that's usually a big problem for Venomoth. Regardless, Venomoth will usually want Roost to set up further Quiver Dances.

Dodrio: Dodrio is among the few lucky Pokemon to get access to Swords Dance, making it the physical sweeper of choice for most teams. It gets the rare move Jump Kick, which allows it to sweep through weakened Rhydon and Melmetal, a rare quality for such a fast sweeper. Drill Peck is the usual, obvious choice for hitting Venusaur and Mega Mewtwo X, but if you're willing to risk being walled by Gengar, you can also use Facade. Facade's big draw is that if your foe's best stop against Dodrio is Mew, you can set up 2 Swords Dances as they switch in, then blast everything hard with a burn boosted Facade! Despite Dodrio's low bulk, Roost is usually still a good idea to carry if only because Stealth Rock damage can seriously wear it down.

Mega Alakazam: With Mewtwos prowling around, Mega Alakazam doesn't seem like much, but it does actually outspeed all the Mewtwo. This makes it very feasible to set up a Calm Mind sweep late game with Mega Alakazam, provided that you use Shadow Ball.

Mew: You'd think Mew would make no sense as a sweeper with Mewtwo around, but Mew has a very nasty trick up its sleeve: Bulk Up + Dragon Tail. With these two moves, Mew will make a mockery of Mega Mewtwo X by just phazing it out, meaning it might sweep instead! It takes much more Bulk Ups to sweep than Mega Mewtwo X, but clowning Mega Mewtwo X is totally worth it for a lot fo teams.

Hitmonlee: Hitmonlee's claim to fame is that its a Fighting-type that outspeeds Eevee. So if you set up a Bulk Up, Hitmonlee can ravange teams that have key members sleeping under Rest, since Eevee won't have the chance to restore them due to getting OHKOed by a boosted High Jump Kick or Superpower! However, it does have pretty terrible physical bulk, so make sure to save this for late game despite the Bulk Up.

OHKO Abusers

Since there's no clauses in this world, OHKO moves are serious bussiness. They're a risky, but effective way of getting around the massive bulk this format offers.

Rhydon: Rhydon is the easiest choice for a Horn Drill user, since it already has an important secondary job of setting up Stealth Rock. It doesn't do too hot against Zapdos compared to the other Horn Drill Stealth Rocker, but it's an excellent physical tank, which is helpful against Mega Mewtwo X if you want to risk a OHKO move hitting while it sets up.

Nidoking: Nidoking isnt as bulky, but it's still a pretty impressive user of Horn Drill for the Toxic immunity alone.

Pinsir: A lesser option than Rhydon and Nidoking because of the Stealth Rock weakness, but Pinsir does deal with Mewtwo better than the other two, which is pretty cool

Rapidash: Frankly, Rapidash's stats sorta suck, but it'd be foolish to underestimate it just because with Horn Drill, it can still massively threaten almost anything in the format. Rapidash also gets Will-O-Wisp if you don't feel like playing the OHKO lottery, and it can do ok against Venomoth because of the Bug resist and breaking Substitute with Flare Blitz.

Other Stuff

Venusaur: Venusaur is an excellent user of Leech Seed, and easily the best Grass-type in the game thanks to Mega Drain (which is now a Giga Drain clone). It's got good bulk, the option to Mega Evolve for even more bulk, and it outspeeds Eevee, which means it can get its Substitute up first. As a bonus, Mega Venusaur can also make a surprise sweeper with Growth (though it'll still use Leech Seed as well), and Sludge Bomb gives it good coverage against the likes of Zapdos and Dodrio.

Zapdos: Zapdos is possibly the best check to Dodrio in the game thanks to its typing, and a good check to Melmetal as well. Its good bulk and access to Roost make it a pretty good user of Toxic, and also means that Rhydon and Sandslash can have trouble with it, despite being weak to Earthquake while Roosting. Just make sure to keep Eevee alive, since Zapdos itself is extremely vulnerable to Toxic without Rest! Note that while Zapdos can do ok against Mega Mewtwo X on paper, it'll get demolished by Facade variants, so its best to switch out the moment Zapdos posions it.

Mega Charizard X / Moltres / Mega Charizard Y: You'd think the 4x weakness to Stealth Rock would kill it hard, but access to Will-O-Wisp and Roost means these Fire / Flying types can actually still work out pretty well as back up Will-O-Wispers if you don't want to rely on just Mew / Mewtwo for that. Mega Charizard X is notable for being only 2x weak to Stealth Rock, and having a good physical attack stat that makes it a great check to Venomoth with Fire Punch. However, Mega Charizard Y and Moltres (if you've already used the mega evo slot up) are notable for not having an Earthquake weakness, and tend to do better against Melmetal since they're Special Attackers.

Arcanine: Arcanine's main selling point is the access to Roar, making it a great Venomoth check, and a good back up Will-O-Wisper as well.

Doubles Mini threatlist
This was another request of The Immortal : He'd like this thread to also cover Doubles. No one has really played that yet, but I would certainly like for some of us to start playing it, because who knows what a really bulky doubles format is like! I'll update this as soon as we have enough playtesting to get a feel for how this metagame works!

That's it for now. I'll spruce the thread up over the week to make it look prettier (got a lot of college work to catch up on), and include threats I probably forgot to mention. Feel free to discuss any of the Pokemon Let's Go AG formats here!
 
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Theorymon

Have a wonderful day, wahoo!
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Early Viability Rankings (Singles)

S

Mewtwo

Mega Mewtwo X

Mega Mewtwo Y

Eevee (Starter)

A

Mew

Aerodactyl

Rhydon

Alolan Muk

Melmetal

Venomoth

Mega Aerodactyl

Mega Gyarados

Zapdos

Mega Venusaur

B

Nidoking

Dodrio

Mega Alakazam

Nidoqueen

Mega Charizard X

Arcanine

Mega Gengar

Gengar

Gyarados

Alolan Sandslash

Alolan Raticate

C

Hitmonlee

Mega Blastoise

Pinsir

Rapidash

Alolan Persian

Omastar

Mega Slowbro

Clefable

Pikachu (Starter)

Alolan Exeggutor

Alolan Marowak

Dragonite

Snorlax

Chansey
 
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dhelmise

everything is embarrassing
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Pokemon Let's Go: Candy Formats


Approved (and suggested!) by The Immortal

Now that Pokemon Let's Go is out, we know how the mechanics and stat system work, and boy are they a doozy!

The main mechanics and rules of Let's Go
1. Candy gives all Pokemon a straight 200+ boost to each stat.

2. Additionally, maximum friendship gives a 10% boost to all stats except for HP before taking the candy boosts into account (this will be tested on cart soon!)
The equation is already confirmed. It goes Stat Calculation * Nature Modifier * Friendship Modifier + # of AVs
3. Pokemon have dramitcally constrained movepools compared to what they usually have. Check websites out like Serebii for now to see what I mean!
There wont be teambuilder support to reflect the new movesets immediately after this is implemented, so I'd gather a list of movesets. If you want, I can provide a list later.

4. For Charizard and Mewtwo, they can choose which Pokemon they mega evolve into DURING the battle. I'm not sure if this will be implemented on Showdown all that soon though.

6. Items and Abilities don't exist in this format! Mega Evolving can still be done however.
The way this is currently going to be implemented on showdown until it gets client-side support is by just giving the Mega Pokemon the respective mega stone. There is no limit to how many mega evolvable pokemon can hold stones, but the standard 1-mega-per-battle rule still applies.
5. You can play without candy boosts via the restricted ruleset, but someone else will be making a thread for that as far as I know.

7. Not a mechanic, but all your usual Smogon clauses are going to aply here (except for Mewtwo, more on that tricky subject soon!)
Unless The Immortal is implementing more metas/changing rulesets for them afterwards (which i wouldnt be shocked by, there is going to be an entire new section for Let's Go metas), the only two metas that will be playable are identical to the in-game singles metas (barring the hackable pokemon thing lol.)

8. From what Kris has told me, this is getting implemented in the main Showdown server. For now though, it's on the Nexus server. To use the candy boosts, put 20 EVs in each stat! Also on the Nexus server, note that Mewtwo is banned!
Again, until client-side teambuilder support is added, the main server will handle this by putting 200 EVs in every single stat. Despite what stat the teambuilder will show, the battles will have the correct stats.

The Mewtwo Factor
So from what most of us have played with this format on the Nexus server, Mewtwo has been banned for quite some time. However, The Immortal has told me that it seems like the plans for Let's Go on Smogon are for the "OU" so to speak to be the candyless format that starts at level 50, and for candy formats to be the "Ubers". This puts us at an awkward situation for how to handle Mewtwo.

Mewtwo itself is mostly just a better Mew... which is scary, since Mew is argubly the best Pokemon in the format! I can understand if people don't want an even better Mew (or god forbid, Mew + Mewtwo teams) running around, so for now, this thread is going to assume that there wil be a Mewtwo and Mewtwo banned variant of this format. We'll figure out how to handle this soon! I'll mention it throughout the thread for now, but note that in most cases, whatever applies to Mew, usually applies to Mewtwo as well.
Again, unless TI is going to change it later, the formats upon being implemented will have every (legal) pokemon usable on the ladders.

Doubles Mini threatlist
This was another request of The Immortal : He'd like this thread to also cover Doubles. No one has really played that yet, but I would certainly like for some of us to start playing it, because who knows what a really bulky doubles format is like! I'll update this as soon as we have enough playtesting to get a feel for how this metagame works!

That's it for now. I'll spruce the thread up over the week to make it look prettier (got a lot of college work to catch up on), and include threats I probably forgot to mention. Feel free to discuss any of the Pokemon Let's Go Candy formats here!

One more thing: As for banning stuff (besides Mewtwo), its probably best we table that for a bit. A lot of people wanted a TON of stuff banned early on in this format, but this cries sorta died down as people realized that Candy formats are far different than they may seem on the surface (Chansey not being that good being a pretty key point lol). I think we should discuss this when the format starts to settle down some more!
I wasn't aware doubles was being implemented :psynervous:
 
Well, this should be interesting. The Let's Go meta looks like an interesting mix of Gen 1 and Gen 7 battling.

Here's a list of noteworthy data I compiled. I'll pretty it up and make any additions or corrections later.

  • Field-changing abilities (weather, terrain, Trick Room, etc.)
  • Entry hazards apart from Stealth Rock
  • Redirection moves (Follow Me, Rage Powder, Spotlight)
  • Safeguard
  • Sleep Talk (and Snore)
  • Heal Bell and Aromatherapy (apart from Sparkling Swirl)
  • Draco Meteor, Overheat, Leaf Storm

  • Sandslash (Normal and Alolan)
  • Nidoqueen
  • Nidoking
  • Clefable
  • Wigglytuff
  • Dugtrio (Normal and Alolan)
  • Golem (Normal and Alolan)
  • Onix
  • Marowak (Normal and Alolan)
  • Rhydon
  • Chansey
  • Pinsir
  • Omastar
  • Kabutops
  • Aerodactyl
  • Mew

  • Mega Venusaur
  • Mega Charizard X and Y
  • Mega Blastoise
  • Mega Beedrill
  • Mega Pidgeot
  • Mega Alakazam
  • Mega Slowbro
  • Mega Gengar
  • Mega Kangaskhan
  • Mega Pinsir
  • Mega Gyarados
  • Mega Aerodactyl
  • Mega Mewtwo X and Y

  • Alolan Raticate
  • Alolan Raichu
  • Alolan Sandslash
  • Alolan Ninetales
  • Alolan Dugtrio
  • Alolan Persian
  • Alolan Golem
  • Alolan Muk
  • Alolan Exeggutor
  • Alolan Marowak

  • - Alolan Sandslash
  • - Alolan Dugtrio
  • - Magneton
  • - Melmetal

  • - Alolan Raticate
  • - Alolan Persian
  • - Alolan Muk
  • - Mega Gyarados

  • - Clefable
  • - Alolan Ninetales
  • - Wigglytuff
  • - Mr. Mime

  • - (Mega) Venusaur (Leech Seed)
  • - (Mega) Charizard (Roost)
  • - Butterfree (Roost)
  • - (Mega) Beedrill (Roost)
  • - (Mega) Pidgeot (Roost)
  • - Fearow (Roost)
  • - Golbat (Roost)
  • - Parasect (Leech Seed)
  • - Venomoth (Roost)
  • - (Mega) Alakazam (Recover)
  • - Farfetch'd (Roost)
  • - Dodrio (Roost)
  • - (Alolan) Exeggutor (Leech Seed)
  • - Chansey (Soft-Boiled)
  • - Tangela (Leech Seed)
  • - Starmie (Recover)
  • - Scyther (Roost)
  • - Porygon (Recover)
  • - Aerodactyl (Roost)
  • - Articuno (Roost)
  • - Zapdos (Roost)
  • - Moltres (Roost)
  • - Mewtwo (Recover)
  • - Mew (Roost)

  • (Partner) Pikachu
  • (Alolan) Raichu
  • Nidoqueen
  • Nidoking
  • Clefable
  • Wigglytuff
  • Primeape
  • Arcanine
  • Poliwrath
  • Machamp
  • Farfetch'd
  • Dewgong
  • (Alolan) Muk
  • Hitmonlee
  • Hitmonchan
  • Rhydon
  • Chansey
  • Kangaskhan
  • Mr. Mime
  • Jynx
  • Electabuzz
  • Magmar
  • Pinsir
  • Tauros
  • Partner Eevee
  • Vaporeon
  • Jolteon
  • Flareon
  • Mew

For cart formats:

  • - Nidoking
  • - Rapidash
  • - Dewgong
  • - Rhydon
  • - Seaking

  • - (Alolan) Dugtrio

  • - Kingler
  • - (Mega) Pinsir

  • - Clefable
  • - Wigglytuff
  • - (Alolan) Muk
  • - Chansey
  • - Starmie

  • - Partner Pikachu
  • - (Alolan) Raichu
 

Theorymon

Have a wonderful day, wahoo!
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Top Contributoris a Top Smogon Media Contributoris a Social Media Contributor Alumnusis a Community Leader Alumnusis a CAP Contributor Alumnusis a Battle Simulator Moderator Alumnus
This is on Showdown now! Also, I corrected a HUGE error on my part that The Immortal pointed out: The ladder here actually has NO clauses. So consider this Pokemon Let's Go AG! I'm under the impression Showdown went this route as to not split the userbase, and because Let's Go's small pool of Pokemon may make the AG part less crazy.

Basically I think this means that Venomoth is scarier, and you're usally better off using two Mewtwos over a Mewtwo and a Mew unless you need: Dragon Tail, Stealth Rock, U-turn, or Nasty Plot.
 
Well I see you all made no restrictions have no rules at all. So you can have 3 mewtwos and ohko moves. I expected No restrictions to just allow any level and have candies but otherwise have all the normal smogon rules. Just like OU is Normal rules with a bunch of smogon rules. I expected the No restrictions ruleset from online with a bunch of smogon rules. I don't think I'll like it as much as the nexus one which had smogon rules. Also will there be a doubles format with the normal rules? Level 50 no candies I mean.
 
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ag lets go is cancerous but I've been running muti-mew alone until recently
Minor thing but Mew/Two can run CM / Psy / EQ / Recover to blast away AMuk, but they are scared of a bulk up set anyways
Can you also put the mon list in spoilers?
Edit:
Mega Alakazam: Mega Alakazam is unique for being a Taunt stallbreaker that also attempts to sweep. It's extremely weak to Dark-types, but if you handle those, it can be devestating!
Zam can also run Dazzling Gleam instead of Taunt to lose to mew but win against Amuk, that's what i've seen in the ladder
Alolan Sandslash: Sandslash is usually better, and Alolan Sandslash is usually better off using a Swords Dance set, but its notable for being a Stealth Rock setter that can threaten Venusaur.
Alolan form is better since ASlash has to use ice shard for the last slot (weak for candy meta) if it wants an offensive move or rest (on SD).
 
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Ivy

resident enigma
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Well I see you all made no restrictions have no rules at all. So you can have 3 mewtwos and ohko moves. I expected No restrictions to just allow any level and have candies but otherwise have all the normal smogon rules. Just like OU is Normal rules with a bunch of smogon rules. I expected the No restrictions ruleset from online with a bunch of smogon rules. I don't think I'll like it as much as the nexus one which had smogon rules. Also will there be a doubles format with the normal rules? Level 50 no candies I mean.
This was The Immortal's decision, not Theorymon's. Currently, the meta as it stands (literally no restrictions) is how the cartridge meta is, save for a few extra anti-hack checks that the cart lacks.
 
Reserving Machamp. Fwahahaha!


But seriously, this metagame is so whack and colorful and exciting. What's the verdict on Snorlax, Tauros, Exegutor, Chansey? The good ole RBY strong mons?
 
Reserving Machamp. Fwahahaha!


But seriously, this metagame is so whack and colorful and exciting. What's the verdict on Snorlax, Tauros, Exegutor, Chansey? The good ole RBY strong mons?
Snorlax is bad without Curse or Rest Talk, poor stats relatively to the new meta (speaking from mostly candy experience - it may be fine in normal)
Tauros hasn't been used much b/c 100 attack isn't that great compared to Dodrio's 110 attack with same speed, roost, and Swords Dance
Exegg is niche but ok as a sleeper or screener with teleport, don't think that good in normal
Chansey is taunt fodder but does set up rocks and sometimes spreads status
 
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INSANE CARZY GUY

Banned deucer.
Would shed skin arbok be good as max bulk with speed to be faster than most roar users and run

Rest, coil, dragon tail, gunk shot

Like its psychic type Bait for You to pivot to a pursuit user also
 
Would shed skin arbok max bulk with speed to be faster than most roar users and run
Rest, coil, dragon tail, gunk shot
Like its psychic type Bait for You to pivot to a pursuit user also
No abilities, no specialized evs, no pursuit, no gunk shot, I don't think there's coil. Arcanine is faster than Arbok at base, Mew is a faster DTail user, and Aerodactyl always outspeeds so it doesn't work.
 
Viablity Rankings so far:

1542690953742.png
Mega Rayquaza

Literally anything else

Hopefully they fix the mega bug soon.


In other words, I'm enjoying the meta. It's definitely more bulky for a meta, but mons like Dodrio are blasts to play with, when your cards go the right way.
 
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Viablity Rankings so far:

View attachment 146734 Mega Rayquaza
Literally anything else
Hopefully they fix the mega bug soon.
In other words, I'm enjoying the meta. It's definitely more bulky for a meta, but mons like Dodrio are blasts to play with, when your cards go the right way.
mega ray is baddd when mewtwo just carries ice beam or rock slide
Dodrio can set up on super effective hits mainly because of roost and that's rly good if not op
 

Ivy

resident enigma
is a Forum Moderatoris a Community Contributoris a Smogon Discord Contributor
The "any mega allowed" bug is being worked on as we speak. Hang tight; I got spooked too lol
 

Eve

Bzzt!
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
Odd that this bug exists in the first place, I'd have thought the ruleset would only allow Gen 1 mons and Melmetal
 
After spending a good amount of time topping the Nexus server I gotta ask, are there currently any plans to implement proper clauses/bans into the Unrestricted ladder? Candy meta is actually surprisingly competitive if you can adjust (without every match being a 300 turn stall war too!), but there's no way that a real meta can develop without the basic Species Clause/Sleep Clause etc. LGPE already appeals to a more niche crowd competitively, and I don't think that the threat of facing Eevee/Rocks/Mewtwo/Mewtwo/Mewtwo/Mewtwo every game is going to be winning anyone over.
 

Eve

Bzzt!
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
After spending a good amount of time topping the Nexus server I gotta ask, are there currently any plans to implement proper clauses/bans into the Unrestricted ladder? Candy meta is actually surprisingly competitive if you can adjust (without every match being a 300 turn stall war too!), but there's no way that a real meta can develop without the basic Species Clause/Sleep Clause etc. LGPE already appeals to a more niche crowd competitively, and I don't think that the threat of facing Eevee/Rocks/Mewtwo/Mewtwo/Mewtwo/Mewtwo every game is going to be winning anyone over.
I'll be keeping the format up on Nexus indefinitely so even if main doesn't support it, the niche audience of people who want to play Unrestricted OU can do so.
 

Jrsmash9

jrsmash that timer
I prefer the candies meta with actual clauses, so its not just who hits the horn drill first and 3 mewtwo on every team. It would be nice if we had sleep clause, species clause, OHKO moves clause, and evasion clause as all of those things just break the meta. Its weird that this is the "battle spot" version at level 100, while the "ou" version is level 50.
 

Eve

Bzzt!
is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Community Leader
I prefer the candies meta with actual clauses, so its not just who hits the horn drill first and 3 mewtwo on every team. It would be nice if we had sleep clause, species clause, OHKO moves clause, and evasion clause as all of those things just break the meta. Its weird that this is the "battle spot" version at level 100, while the "ou" version is level 50.
Sorry for posting again but the levels are how the formats work on wifi. Unrestricted is Level 100 with Candy, and Normal is Level 50 without Candy.
 

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