Monotype Letty Whiterock (Ghost) [QC: 2/2] [GP:1/1]

Pengairxan

D_RUNNIN
is a Contributor to Smogon
[SET]
Froslass @ Focus Sash
Name: Suicide Lead (Ghost)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe OR 252 Atk / 4 SpD / 252 Spe
Timid / Jolly Nature
- Spikes
- Taunt
- Destiny Bond
- Ice Beam / Triple Axel

[SET COMMENTS]
Froslass is the premier lead on Ghost teams thanks to its blazing Speed stat allowing it to comfortably outpace other fast leads like Alolan Ninetales, Galvantula, and Garchomp. Setting up Spikes is Froslass's main job, wearing down switch-ins to Ghost-type attacks such as Alolan Muk, Ursaluna-B, and Hoopa-U. Taunt is used to prevent other leads like Sandy Shocks, Torkoal, and Mamoswine from getting their entry hazards up, along with stopping status moves from the likes of Galarian Weezing and Talonflame. Destiny Bond allows Froslass to take foes down once it has finished setting Spikes, along with creating mind games around when it will be used. Finally, Ice Beam when running a Timid nature and Triple Axel when running Jolly are Froslass's main STAB moves, with Ice Beam threatening Ground- and Flying-types like Garchomp, Gliscor, and Enamorus straight away. Meanwhile, Triple Axel can break past Focus Sash on other leads like Breloom, along with having a higher but less consistent damage output.

The more pressure Froslass causes as a lead, the happier its teammates will be. Flutter Mane, for example, enjoys Alolan Muk and Hisuian Goodra being unable to take multiple Choice Specs Moonblasts when it comes in, which can open it up majorly against Poison- and Dragon-type teams that cannot stop its special offense. Ceruledge enjoys not having its Focus Sash broken by entry hazards, which are prevented by Taunt, and loves chip damage on would-be checks, including Archaludon and Overqwil. Gengar can help with hazard-stacking by setting up Toxic Spikes, forcing threats like Ting-Lu, Tyranitar, and Primarina onto timers they can't outlast. Dragapult enjoys Fairy-types, including Iron Valiant and Primarina, which naturally tank its Dragon-type STAB moves, to be chipped upon entry for its boosted Phantom Force to pick them off. Gholdengo's ability, Gold as Gold, blocks Defog from the likes of Corviknight and Galarian Weezing, keeping Spikes pressure up even longer, and Gholdengo itself can remove Hatterene trying to prevent Froslass's Spikes. Spectrier enjoys Ghost-resistant foes being chipped down throughout a game so that they cannot handle its threatening Grim Neigh boosts.

[STRATEGY COMMENTS]
Other Options
=============
Ghost
-----------
Will-O-Wisp and Thunder Wave can be solid options, weakening switch-ins attempting to play around Destiny Bond like Alolan Muk. Shadow Ball is a solid option to threaten out Hatterene attempting to stop entry hazards going up with Magic Bounce. Avalanche can be used to catch slower targets like Hoopa-U and Kingambit attempting to play around Destiny Bond by making Froslass move slower; however, it gives up offensive pressure.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
add remove (comment)
[SET]
Froslass @ Focus Sash
Name: Suicide Lead (Ghost)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid / Jolly Nature
- Spikes
- Taunt
- Destiny Bond
- Ice Beam / Avalanche Triple Axel (Froslass is too fast to reliably use Avalanche)

[SET COMMENTS]
Froslass is the premier lead on Ghost teams thanks to its blazing 110 speed stat allowing it to comfortably outpace other fast leads like Alolan Ninetales, Galvantula, and Garchomp. Setting up Spikes is Froslass's main job making threats that would switch in to Handle Ghost-type attacks such as Alolan Muk, Ursaluna-Bloodmoon, and Hoopa-unbound less reliable (Spikes just wear them down for teammates, doesn't make them less reliable as they can still be threatening). Taunt is used to prevent other leads like Galvantula Sandy Shocks, Alolan Ninetales Torkoal, (Just adding some variety as you mentioned those two earlier) and Mamoswine from getting their hazards up. Destiny Bond allows Froslass to take foes down once it has finished setting Spikes along with creating mental mindgames when it will be clicked. Finally Ice Beam and Avalanche are Froslass's main STAB with Ice Beam threatening Ground- and Flying-types like Garchomp, Gliscor, and Enamorus straight away while Avalanche can be used to deal immense damage on foes just breaking its Focus Sash (Change this sentence to reflect Avalanche's removal).

The more chaos Froslass causes in the lead, the happier Froslass's teammates will be. Flutter Mane for example enjoys Alolan Muk and Hisuian Goodra being unable to take to repeatedly take Choice Specs Moonblast when it comes in which can open it up majorly against Poison- and Dragon-type teams being unable to stop its special offense. Ceruledge enjoys not having its Focus Sash broken by hazards prevented by Taunt and loves chip on would be checks including Archaludon and Overqwil. Gengar can help with hazard stacking by also being able to throw up Toxic Spikes forcing threats like Ting-Lu, Tyranitar and Primarina to be forced onto crippling timers they can't outlast. Dragapult enjoys Fairy-types including Hatterene (Hatterene often uses Heavy-Duty Boots and is a Froslass deterrent in itself), Iron Valiant, and Primarina who would naturally tank its Dragon-type STAB to have second thoughts when attemping to come in. (Gholdengo blocks Spikes removal via Good as Gold, Spectrier also likes Spikes)

[STRATEGY COMMENTS]
Other Options
=============
Ghost
-----------
Will-O-Wisp can be a sold option putting switch ins to play around Destiny bond on a timer and ruin physical attackers like Alolan Muk, however this comes at the cost of being unable to stop setup with Taunt or trade with Destiny bond. (You'd be running Will-O-Wisp over it's Ice-type attack. Add Thunder Wave here and Shadow Ball to threaten Hatterene)
QC: 1/2, good stuff!

Giyu Large.gif
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[SET]
Froslass @ Focus Sash
Name: Suicide Lead (Ghost)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe OR 252 Atk / 4 SpD / 252 Spe (since you have triple axel as an slash in the main move set otherwise its weird having max spa max speed with a physical attack.)
IVs: 0 Atk
Timid / Jolly Nature
- Spikes
- Taunt
- Destiny Bond
- Ice Beam / Triple Axel

[SET COMMENTS]
Froslass is the premier lead on Ghost teams thanks to its blazing 110 speed stat allowing it to comfortably outpace other fast leads like Alolan Ninetales, Galvantula, and Garchomp. Setting up Spikes is Froslass's main job making threats that would switch in to Handle Ghost-type attacks such as Alolan Muk, Ursaluna-Bloodmoon, and Hoopa-unbound (Capitalize the U) less wearing them down. Taunt is used to prevent other leads like Sandy Shocks, Torkoal, and Mamoswine from getting their hazards up. (not just stopping leads but Also prevents the likes of Setup sweepers like B Drum Azu, recover, potential defog and Status infliction.) Destiny Bond allows Froslass to take foes down once it has finished setting Spikes along with creating mental mind games mindgames when it will be clicked. Finally Ice Beam and Triple Axel Avalanche are Froslass's main STAB with Ice Beam threatening Ground- and Flying-types like Garchomp, Gliscor, and Enamorus straight away while Triple Axel can be used to break past Focus Sashes on other leads like Breloom Ribombee along with having a higher but less consistent damage output. (Break this into two since one is special the other is Physical. Info not wrong tho, just mention triple axel with jolly nature being strong physical stab. Also Ribombee doesn't care about TA since it doesn't KO and it's just clicking Sticky Webs anyways. Breloom, hates it tho, it kos breloom with triple axel.)

The more pressure chaos Froslass causes in the lead, the happier Froslass's teammates will be. Flutter Mane for example enjoys Alolan Muk and Hisuian Goodra being unable to take multiple to repeatedly take Choice Specs Moonblast when it comes in which can open it up majorly against Poison- and Dragon-type teams being unable to stop its special offense. Ceruledge enjoys not having its Focus Sash broken by hazards, which is prevented by Taunt and loves chip on would be checks including Archaludon and Overqwil.(Ceruledge also handles threats like Iron Boulder and Corviknight at +2 for froslass.) Gengar can help with hazard stacking by also being able to throw up Toxic Spikes forcing threats like Ting-Lu, Tyranitar,(AC) and Primarina to be forced onto crippling timers they can't outlast. Dragapult enjoys Fairy-types including Iron Valiant and Primarina who would naturally tank its Dragon-type STAB to have second thoughts when attempting attemping to come in. (This is kinda a fluff to me, as it not really telling me why it benefits from it. if anything they come in on drag attacks, and potentially claim a teammate as well. If anything just talk about what mons pult kos after spikes.) Gholdengo's ability, Gold as Gold, blocks Defog from the likes of Corviknight and Galarian Weezing keeping the Spikes pressure up even longer.(Gholdengo also handles hatterene which would otherwise stop froslass from setting spikes due to Magic Bounce.) Spectrier enjoys its game winning (Finish the Spectrier sentence.)

[STRATEGY COMMENTS]
Other Options
=============
Ghost
-----------
Will-O-Wisp and Thunder Wave can be a sold options weakening crippling switch ins attempting to play around Destiny bond like Alolan Muk. Shadow Ball is a solid option to threaten out Hatterene attempting attemping to stop hazards going up with the threat of Magic Bounce has reduancy issues on Ghost teams.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/giyu.574288/
?????
Grammar Checked by:
?????
Will recheck after these implements ty, pm me if you need any help :D
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[SET]
Froslass @ Focus Sash
Name: Suicide Lead (Ghost)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe OR 252 Atk / 4 SpD / 252 Spe
Timid / Jolly Nature
- Spikes
- Taunt
- Destiny Bond
- Ice Beam / Triple Axel

[SET COMMENTS]
Froslass is the premier lead on Ghost teams thanks to its blazing 110 speed stat allowing it to comfortably outpace other fast leads like Alolan Ninetales, Galvantula, and Garchomp. Setting up Spikes is Froslass's main job making threats that would switch in to Handle Ghost-type attacks such as Alolan Muk, Ursaluna-B, and Hoopa-U less wearing them down. Taunt is used to prevent other leads like Sandy Shocks, Torkoal, and Mamoswine from getting their hazards up along with stopping status moves from the likes of Galarian Weezing and Talonflame. Destiny Bond allows Froslass to take foes down once it has finished setting Spikes along with creating mental mind games when it will be clicked. Finally Timid Ice Beam and Jolly Triple Axel are Froslass's main STAB with Ice Beam threatening Ground- and Flying-types like Garchomp, Gliscor, and Enamorus straight away. Meanwhile Triple Axel can be used to break past Focus Sashes on other leads like Breloom along with having a higher but less consistent damage output.

The more pressure Froslass causes in the lead, the happier Froslass's teammates will be. Flutter Mane for example enjoys Alolan Muk and Hisuian Goodra being unable to take multiple Choice Specs Moonblast when it comes in which can open it up majorly against Poison- and Dragon-type teams being unable to stop its special offense. Ceruledge enjoys not having its Focus Sash broken by hazards, which is prevented by Taunt and loves chip on would be checks including Archaludon and Overqwil.(Ceruledge also handles threats like Iron Boulder and Corviknight at +2 for froslass.) (you left the comment in.) Gengar can help with hazard stacking by also being able to throw up Toxic Spikes forcing threats like Ting-Lu, Tyranitar, and Primarina to be forced onto timers they can't outlast. Dragapult enjoys Fairy-types including Iron Valiant and Primarina who would naturally tank its Dragon-type STAB be chipped upon entry for boosted Phantom Force to pick them off. Gholdengo's ability, Gold as Gold, blocks Defog from the likes of Corviknight and Galarian Weezing keeping the Spikes pressure up even longer along with removing Hatterene trying to prevent Froslass's Spikes. Spectrier enjoys Ghost resists like Alolan Muk (to avoid repetitive use of alolan muk as a threat. ik its a scary mon for ghost ;w;) being chipped through a game that they cannot handle Spectrier's threatening mighty Grim Neigh boosts.

[STRATEGY COMMENTS]
Other Options
=============
Ghost
-----------
Will-O-Wisp and Thunder Wave can be solid a sold options weakening switch ins attempting to play around Destiny bond like Alolan Muk. Shadow Ball is a solid option to threaten out Hatterene attempting to stop hazards going up due to with the threat of Magic Bounce.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/giyu.574288/
?????
Grammar Checked by:
?????
QC 2/2 after implements well done!
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[SET]
Froslass @ Focus Sash
Name: Suicide Lead (Ghost)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe OR 252 Atk / 4 SpD / 252 Spe
Timid / Jolly Nature
- Spikes
- Taunt
- Destiny Bond
- Ice Beam / Triple Axel

[SET COMMENTS]
Froslass is the premier lead on Ghost teams thanks to its blazing 110 speed Speed stat allowing it to comfortably outpace other fast leads like Alolan Ninetales, Galvantula, and Garchomp. Setting up Spikes is Froslass's main job, (AC) making threats that would switch in wearing down switch-ins to Handle Ghost-type attacks such as Alolan Muk, Ursaluna-B, and Hoopa-U less wearing them down. Taunt is used to prevent other leads like Sandy Shocks, Torkoal, and Mamoswine from getting their entry hazards up, (AC) along with stopping status moves from the likes of Galarian Weezing and Talonflame. Destiny Bond allows Froslass to take foes down once it has finished setting Spikes, (AC) along with creating mental mind games around when it will be clicked used. Finally, (AC) Timid Ice Beam when running a Timid nature and Jolly Triple Axel when running Jolly are Froslass's main STAB moves, (AC) with Ice Beam threatening Ground- and Flying-types like Garchomp, Gliscor, and Enamorus straight away. Meanwhile, (AC) Triple Axel can be used to break past Focus Sash on other leads like Breloom, (AC) along with having a higher but less consistent damage output.

The more pressure Froslass causes in the as a lead, the happier Froslass's its teammates will be. Flutter Mane, (AC) for example, (AC) enjoys Alolan Muk and Hisuian Goodra being unable to take multiple Choice Specs Moonblast Moonblasts when it comes in, (AC) which can open it up majorly against Poison- and Dragon-type teams being unable to that cannot stop its special offense. Ceruledge enjoys not having its Focus Sash broken by entry hazards, which is are prevented by Taunt, (AC) and loves chip damage on would-be (AH) checks, (AC) including Archaludon and Overqwil. Gengar can help with hazard-stacking (AH) by also being able to throw setting up Toxic Spikes, (AC) forcing threats like Ting-Lu, Tyranitar, and Primarina to be forced onto timers they can't outlast. Dragapult enjoys Fairy-types, (AC) including Iron Valiant and Primarina, (AC) who would which naturally tank its Dragon-type STAB moves, to be chipped upon entry for its boosted Phantom Force to pick them off. Gholdengo's ability, Gold as Gold, blocks Defog from the likes of Corviknight and Galarian Weezing, (AC) keeping the Spikes pressure up even longer, and Gholdengo itself can remove along with removing Hatterene trying to prevent Froslass's Spikes. Spectrier enjoys Ghost resists Ghost-resistant foes being chipped down throughout through a game so that they cannot handle Spectrier's its threatening Grim Neigh boosts.

[STRATEGY COMMENTS]
Other Options
=============
Ghost
-----------
Will-O-Wisp and Thunder Wave can be solid options, (AC) weakening switch-ins (AH) attempting to play around Destiny bond Bond like Alolan Muk. Shadow Ball is a solid option to threaten out Hatterene attempting to stop entry hazards going up due to with Magic Bounce. Avalanche can be used to catch slower targets like Hoopa-U and Kingambit attempting to play around Destiny Bond by making Froslass move slower; (ASC) however, (AC) it gives up offensive pressure.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/boomp.637295/
Grammar Checked checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

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