Hello LC community, and welcome to LC!
This is genuinely a pretty solid team, so kudos to nineage and everyone who participated. (At least it went a lot better than when we tried to do this live!) I just have a few minor adjustments to offer -
Sacred Sword on Honedge is mostly used for Steel-types. It has other uses, like Aipom and Houndour, but that's the big one. We're not weak to Steel-types at all, and they probably won't be switching Aipom in on Honedge / we have better ways to pressure Aipom on the revenge-kill than Sacred Sword Honedge, so hitting the rare Houndour is mostly what we gain.
Now, we already have two fantastic sweepers in Scraggy and Timburr. However, they both lack the means to significantly damage Fairy-types, so if the opponent has a Spritzee, they're going to be shut down for most of the match. This isn't to say that we have no way to win against Spritzee, of course, because it's very easy to force out, but Swords Dance over Sacred Sword allows for a much more straight-forward game plan against teams that have bulky Fairy-types. It also lets Honedge threaten most Fighting-types slightly more.
As for our offensive weaknesses, I think Drifloon is the hardest sweeper to play around. We do have a Chinchou, but this variant is set-up bait for Calm Mind Drifloon and can potentially be outstalled by Acrofloon since it won't want to click Volt Switch. Volt Switching on Acrofloon's second Substitute into Archen could work, but only if Archen is healthy at the time. This is fairly easy to fix; Thunder Wave over Heal Bell lets Chinchou cripple either variant of Drifloon so that one of the team's Knock Off users can revenge-kill it. It also helps to support a Timburr sweep, and makes Archen and Swords Dance Honedge significantly more threatening. Foongus is pretty tough to handle for most of the team, so I think Ice Beam is the best choice in the third slot.
Finally, Archen's supportive moveset would probably make more sense with a slightly bulkier EV spread. Running 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe won't usually matter, but it does offer a few small benefits like surviving LO Gastly's Shadow Ball, Scarf Chinchou's Ice Beam, and bulky Chinchou's Volt Switch from full health, healing an extra point with Roost, and keeping it out of Defeatist range from switching into Foongus's Sludge Bomb after Stealth Rock.
The main Pokemon that I see potentially being troublesome after these changes are Omanyte and opposing Foongus; with that being said, as long as Timburr is kept healthy and you don't let Archen stay in while it's in Defeatist range, Omanyte will struggle to set up, and Foongus is passive enough to be played around. Floondig and Timbgoth have a good match-up against this team, but Floondig has counterplay options because Drifloon needs Baton Pass to get Diglett in safely, and Timburr can be worn down even without Foongus.
That's all I have to say for now. Good luck, and stick around in LC!