SV OU [LATEST VERSION]The Leopard's Gholden-Chomp Hazard balance

The Leopard's Gholden-Chomp Hazard Balance

0.Proof of Proof(with some personal posts)
捕获.PNG

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ALL HAIL ELYSIA!
(Nah that insane Cap is crazy)

1.Click-To-Paste
:gholdengo::chien-pao::garchomp::great-tusk::clodsire::dondozo::


2.Setting
:sv/Garchomp:
Invincible Chomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Tail
- Spikes
- Endure

What can a Endure Chomp do?Besides from its excellent ability to set spikes,Endure Chomp with double chip can sometimes disturbs Annihilape,Scizor and U-turners a lot.Helmet+Roughskin produces 28%max hp damage per contact,so it can fully handle a Annihilape with few boosts by chipping it to death.Also max speed checks alot of fatty pokemons and its users who thought it was just only a defensive set.Anyways,it often serve as a suicide lead,or a mid-game 1-for-1 Utility.

:sv/Gholdengo:
PkMn Let's Go (Gholdengo) @ Covert Cloak
Ability: Good as Gold
Shiny: Yes
Tera Type: Flying
EVs: 224 HP / 252 SpA / 4 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Recover
- Shadow Ball
- Make It Rain
- Focus Blast

There's no need to explain how good this Golden figure peformed in this meta.There's corv,U switch Gholdengo in,The Corv failed using Defog,The enemies eat chips.Excellent defensive typing,Good stats and a solid movepool utilitized its ability,Good as Gold to keep blocking status moves.Cloak lets it fully checks Garganacl,which can be a huge threat in the meta,as well as a bulky spread EVS to counter speedy Gholdengoes with a potential to block a Trick-scarf.28 Speed makes it outspeeds Pure Defensive Great tusk and other Bulky Gholdengoes.Tera flying serves as a wincon while removing the Spa-fragile Great tusk,avoiding a fatal quake and use its coins to kill the only rapidspinner of the opponent.Focus Blast Kills Kingambit,and relieves pressure during killing Garganacl with the risk of a Makeitrain Spatk-1.

:sv/dondozo:
Gigaton Megadon (Dondozo) @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Curse
- Body Press
- Wave Crash
- Rest

The Juggernaut fish cames.It has great defensive abilities opposite Chien-Pao,Roaring moon,Donphan paradoxes and Physical-based attackers whileonly doing 20-30% damage per time.Unaware ,the great defensive ability gives it more safe conditions while facing different sets.Body press+Wave crash gives Dondozo an ability to counter kill,and Curse,while set up,can be extremely dangerous to the opponent with an amazing power.Tera dark with a curse could kill Espathra,or control its HP into the leopard's Iceshard killing level.
However,this thing is hazard-fragile,which means it could be chipped down easily with spikes& rocks.It sometimes canot handle Kingambit,Banded Paradoxes+Chien-pao well because of their attacking buffs cannot be ignored.But overall,it still has great “Stallabilities”,and blocks its body in this metagame's premium staller's place.

:sv/Chien-pao:
BAN Cheese Leopard (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Sucker Punch
- Ice Shard
- Crunch
The ruinous Leopard.Its raw power came to almost 700 base atk while equipping this set.It ohkoes lots of dragons with Ice shard,Hardly crashes Baxcalibur&Donphan paradoxes and even Punches Chi-yu to death after a layer of rocks.This is the main force of pressure to let opponent to do mandatory switches and chipped by hazard.It also gets extra kills with a predict choice.

:SV/Great-tusk:
Great Husk (Great Tusk) @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Body Press
- Stealth Rock
- Knock Off

Great physical based stats,well move poll and an ability to knocking off items made Great tusk a solid teammate.Full defense make it counters some threats like Kingambit,Dragonite and Physical Dragapult more easily.The type combo threatens and punishes Spinblockers,gives an resist to knock off and eats rocks like almost nothing.Rapid spin clears hazard while Knock off removes items freely and deals massive damage to ghosts which nullifies spin effects.Rocks are set by Great tusk,as it has a number of victims which he counters,and sets up hazard while they switch-off hopelessly.Tera water helps it pack some water hits and Makeitrain&FireBlast.

:sv/clodsire:
Anti-Spa (Clodsire) @ Heavy-Duty Boots
Ability: Water Absorb
Shiny: Yes
Tera Type: Normal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Recover
- Toxic
- Earthquake

The Chubby quag comes ti its new form!Great HP&Spdef, Water immunity and the ability to spam spikes make it a dangerous member.It easily takes on Volcarona,Iron moth and Gholdengo.Toxic annoys setup sweepers like Volcarona,and it can used to wear Great tusk down as it usually switch-in against it.Water absorb lets it fully checks rotom-w(without trick) and gives a great solution facing an rain-based team, it gets more bulk against powerful attack carriers like Dragapult meteor and Gholdengo Make it rain.It also provides electric immunity,and it can pack a hit from Atk Pult's Darts and Iron Valiant's Psyshock.

3.Teambuilding
:Garchomp: :Gholdengo:
I wanna try out one of the hottest hazard strats,and Garchomp,with Spikes,is the 1st hazard setter while Gholdengo should be the main Anti-hazard abuser in the team.
Clearly the Chomp set was from some what an oldgen experience,moveslots for Chomp is tight though...
:Garchomp: :Gholdengo::Garganacl:
In order to get extra function to Garchomp,the Rock setter sits in Garganacl with extra Spdef for Dragapult ,Chi-yu and potentially, a salt cure for the opposite Gholdengo which might be a big threat.
:Garchomp: :Gholdengo::Garganacl::Dondozo:
Then Dondozo shrugs its way through.With a promising Physical bulk,it tanks most of the physical attackers well and sets up curse to be a kinda wincon.but its longevity comes to be a problem.
:Garchomp: :Gholdengo::Garganacl::Dondozo::Clodsire:
There's a lack of Specially defensive mon in the team,so Clodsire came into mind.It tanks most special attackers with a decent bulk.But while in-ladder Spattackers didn't setup much(and it swepts through Volcanora formes ex slither wing),Water absorb is preferred to do some potential savings.
:Garchomp: :Gholdengo::Garganacl::Dondozo::Clodsire::Corviknight:
Wait......I forgot a defogger which is crucial in this spiky environment,so our Corv took place.
Then it took me for a few days' battle...
:Garchomp: :Gholdengo::Great Tusk::Dondozo::Clodsire::Corviknight:
It seems that only one antispiker may be too hard to run,and Dondozo cannot counter Kingambit,Roaring moon very steadily when facing spikes and Def drops(Full Supreme overlord Kowtow Cleave 3HKOes it and If tera it's 2).So Great tusk took place to set rocks,counter darktypes,and Knocking off their Boots of to expand Hazard power.
:Garchomp: :Gholdengo::great-tusk::Dondozo::Clodsire::Chien-Pao:
Full stall teams can't force too many swiches,while Corv has some same targets to counter with the team.So a powerful attacker,Chien-Pao with Attack All-in comes,sweeps through the battlefield with its sheer power.
And after testing,the team has its shape set.
4.Replays
Versus Pult-fish-Chien balance:Standard playing method of :clodsire: spamming spikes chipping enemies,and :gholdengo: sweeps
Versus breloom offense:chien-pao: sweeps after :clodsire: hazards and :garchomp: chips
Versus Pult Rain:Not a great game,but it shows the IMMENSE power :chien-pao:
Versus Avalugg stall::Gholdengo: dominates after :Great-tusk: knocks Boots&Lefties out
Versus Grimmsnarl&Cyclizar Screens HO::Espathra: with 2 Calmmind boosts cannot OHKO :Gholdengo: so we just force a tera or Kill it with Priors
Versus GrimmScreens without Grimm:It shows how important two Boots equip worked during a late-time game,and an example of :garchomp: taking away :annihilape:
Versus Webs+Spikes Double lead::Dondozo: Bolocks,Curses and almost sweeps.
Versus Iron Hands Balance:An example of showing How to pressure opponents with :chien-pao: while knocking :ting-lu: with :great-tusk:
Versus Boots Stall:Knocking with :great_tusk:is the core,while:clodsire: toxics and :chien_pao: pressures makes stall fail
5.Alternatives
:clodsire:Lefties provides it extra survival rate,but it lost to chip damages.[WARNING:If terastalized,Sludge can deal damage to it.]
:Gholdengo:Trick-scarf or speedy sets provide attacking pressure,while sacrifising its bulk to tank some crucial hits.Thunderbolt for RP Blast gives an excellent hit to the stall mons like Pex,Alomomola,Corv and Tera water users like Dirge,Hatterenne and Garg,but it'll lose the ability to remove dark resists like Kingambit which the leopard can't deal wellwith.Boots can be equipped for avoid long-lasting hazard PK's wearing down,but lost the immunity of being salt cured.
:Great-Tusk:Atk-Speed sets still has decent bulk,which can be an option for more offensive strats.Spin-BulkUp sets gives advantage on non-bulkup GTs,while also has a sweeping potential.
:Chien-Pao:Boots prevents it being chipped and constantly giving pressure,but not as much as the banded,which sometimes gain unexpected kills.
 
Last edited:
is carrying two spike users really that necessary? i feel like you could trade spikes on clod or chomp for something else, just a thought
 
Edited after the four new bans!
I missed Endure chomp killing apes and Gholdengo Blasts Cyclizar&Chiyu,but the rest still works well in the meta.
Hope this team helps ya guys have a better laddering experience!
 

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