Monotype Kingdra (Water) [DONE]

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
[SET]
Kingdra @ Choice Specs
Name: Choice Specs (Water)
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf / Hydro Pump
- Hydro Pump / Hurricane / Flip Turn

[SET COMMENTS]
Kingdra is a solid choice of rain sweeper for Water teams, notably helping the type improve its difficult Dragon matchup; its part-Dragon typing also helps the team deal with problematic Grass- and Electric-types like Meowscarada and Raging Bolt. Draco Meteor is an incredibly powerful STAB attack, outright OHKOing the vast majority of Dragon-types and dealing massive neutral damage to other Water-type switch-ins such as Ogerpon-W and Volcanion, both of which are OHKOed after minimal chip damage. Dragon Pulse is a more spammable STAB move that's especially useful for cleaning up weakened teams thanks to its excellent neutral coverage; it's also powerful enough to KO many opposing Dragon-types, such as Latios and Roaring Moon, without prior chip damage, letting Kingdra avoid the exploitable Special Attack drop from Draco Meteor. Surf is the default choice of Water-type STAB move for its reliability, boasting perfect accuracy and still being boosted to obscene levels by rain and Choice Specs; however, Hydro Pump is also quite useful for its extra power against specific targets. For instance, Hydro Pump in rain will always OHKO Kingambit and Choice Specs Flutter Mane as well as 2HKO Articuno and Slowbro, while Surf will never do the same. Hydro Pump is valuable enough that it can viably be run alongside Surf, but the last moveslot has other useful options as well: Hurricane is a useful tool against Grass-types like Amoonguss, Meowscarada, and Ogerpon-W, OHKOing all three after Stealth Rock without incurring the exploitable Special Attack drop from Draco Meteor. Flip Turn is another useful option to pivot out against walls like Blissey and Toxapex, giving Kingdra's teammates easy entry against them. A Timid nature is the default choice for Kingdra, letting it outspeed Regieleki and fast Choice Scarf users like Meowscarada and Roaring Moon in rain, but Modest is a viable option if these threats are sufficiently covered on the defensive side, and a Modest Kingdra is still fast enough to outspeed most Choice Scarf users in rain, notably getting the jump on Latias.

Pelipper is a mandatory teammate for Kingdra, as Kingdra is a fairly mediocre attacker outside of rain. Pelipper's U-turn is also great for pivoting into Kingdra and its other powerful teammates. Several types, such as Normal, Dragon, Psychic, and Ground, rely solely on dedicated special walls like Blissey, Hisuian Goodra, Galarian Slowking, and Water Absorb Clodsire to prevent a Kingdra sweep, so teammates that can deal with these Pokemon are great assets to it. Swords Dance Urshifu-R is a standout example, threatening all of these walls with its powerful Close Combat and coverage options; it can also help deal with Kingambit, which threatens to beat Kingdra in an endgame scenario. Swords Dance Ogerpon-W is another great setup sweeper that can also lure Toxapex and Clodsire with Zen Headbutt, making it far easier for Kingdra to clean up after it. On extremely aggressive rain teams, Barraskewda is potentially useful to form a double Swift Swim core with Kingdra, beating the aforementioned special walls with its powerful Choice Band-boosted attacks; it especially enjoys Kingdra being able to annihilate Grass-types with Hurricane or a Dragon-type move. Stealth Rock support is a must-have for Kingdra, as many of its important damage benchmarks rely on its chip damage. Swampert and Empoleon are both reliable Stealth Rock setters that also provide a ton of defensive utility: the former threatens Poison-type walls and reduces the pressure on Kingdra to deal with Electric-types, and the latter switches into Fairy-type revenge killers like Flutter Mane and Alolan Ninetales for it. Both of these Pokemon can also use Knock Off to remove Heavy-Duty Boots from common walls like Toxapex, and their access to Flip Turn lets them pivot into Kingdra easily. Choice Scarf Hisuian Samurott is a welcome teammate for Kingdra thanks to its great coverage and utility; Ceaseless Edge generates entry hazard pressure and scares Galarian Slowking, Knock Off removes Leftovers and Heavy-Duty Boots from various walls, and Sacred Sword threatens problematic Kingdra checks like Kingambit, Blissey, and Hisuian Goodra. While having a Choice Scarf user alongside a Swift Swim user may seem redundant, it's useful as a backup form of speed control for when rain isn't active. Since Kingdra has a tendency to get worn down by hazards if the game doesn't wrap up quickly, Rain Dish Tentacruel can be a useful teammate for the Rapid Spin support it provides, and its excellent special bulk also makes it a great answer to threats like Flutter Mane and Hydrapple. Although it's hard to fit and shares some checks with Kingdra, Choice Specs Greninja is a massive threat that's helpful for overloading special walls alongside it, threatening to 2HKO Clodsire and Galarian Slowking with Ice Beam and Dark Pulse, respectively, and it can put major pressure on Fairy-types like Clefable and Azumarill with Sludge Wave.

[STRATEGY COMMENTS]
Other Options
=============
Water
--------
Scald is an alternative choice of Water-type STAB move that sacrifices some power compared to Surf, but in exchange, it can potentially hinder common switch-ins like Articuno and Hisuian Goodra with its burn chance, making them shakier checks later on. Ice Beam is an option to hit Water Absorb Clodsire super effectively, but it fails to score a 2HKO, making it hard to justify without heavy entry hazard support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Add Comment Remove
[SET]
Kingdra @ Choice Specs
Name: Choice Specs (Water)
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf / Hydro Pump
- Hydro Pump / Hurricane / Flip Turn

[SET COMMENTS]
Kingdra is a solid choice of rain sweeper for Water teams, notably helping the type improve its difficult Dragon matchup; its part-Dragon typing also helps the team deal with problematic Grass- and Electric-types like Meowscarada and Raging Bolt Iron Hands.(AV Hands just beats it in a 1v1 ;w; Raging Bolt is nice as its a huge threat for water teams.) Draco Meteor is an incredibly powerful STAB attack, outright OHKOing the vast majority of Dragon-types in the metagame and dealing massive neutral damage to other Water-type switch-ins such as Ogerpon-W and Volcanion, both of which are OHKOed after minimal chip damage. Dragon Pulse is a more spammable STAB move that's especially useful against Regenerator pivots like Amoonguss and Toxapex, which frequently switch into Kingdra to absorb Draco Meteor; both are 2HKOed after Stealth Rock. Surf is the default choice of Water-type STAB move for its reliability, boasting perfect accuracy and still being boosted to obscene levels by rain and Choice Specs; however, Hydro Pump is also quite useful for its extra power against specific targets. For instance, Hydro Pump in rain will always OHKO Choice Specs Flutter Mane, Kingambit, and Unaware Clodsire after Stealth Rock as well as 2HKO Articuno, while Surf will never do the same. Hydro Pump is valuable enough that it can viably be run alongside Surf, but the last moveslot has other useful options as well: Hurricane is a useful tool against Grass-types like Amoonguss, Abomasnow, and Ogerpon-W, OHKOing all three after Stealth Rock without incurring the exploitable Special Attack drop from Draco Meteor. Flip Turn is another useful option to pivot out of walls like Blissey and Toxapex, giving Kingdra's teammates easy entry against them. A Timid nature is the default choice for Kingdra, letting it outspeed Regieleki and fast Choice Scarf users like Meowscarada and Roaring Moon in rain, but Modest is a viable option if these threats are sufficiently covered on the defensive side.

Pelipper is a mandatory teammate for Kingdra, as it's a fairly mediocre attacker outside of rain.(Pelipper main purpose for kingdra is just setting up rain, not due to it being a mediocore attacker. mainly just setting rain, you can say... mandatory teammate for kingdra due to setting up rain, while also being a mediocre attacker outside of rain. Basically when I looked at the sentence im thinking ur saying peli is mandi due to it being a mediocre attacker yanno?) Pelipper's Hurricane is also useful for threatening the many defensive Grass-types that switch into Kingdra, most notably Amoonguss, and U-turn is great for pivoting into Kingdra and its other powerful teammates. Several types, such as Normal, Dragon, Psychic, and Ground rely solely on dedicated special walls like Blissey, Hisuian Goodra, Galarian Slowking, and Water Absorb Clodsire to prevent a Kingdra sweep, so teammates that can deal with these Pokemon are great assets to it. Swords Dance Urshifu-R is a standout example, threatening all of these walls with its powerful Close Combat and coverage options; it also appreciates rain boosting its Surging Strikes, making it harder to wall with physically defensive Pokemon like Skarmory.(Second part not necessary as thats turning more into a peli analysis not kingdra. + Kingdra doesnt have a hard time with Skarm.) Swords Dance Ogerpon-W is another great setup sweeper that can also lure Toxapex and Clodsire with Zen Headbutt or remove Galarian Slowking's Assault Vest with Knock Off, making it far easier for Kingdra to clean up after it. Stealth Rock support is a must-have for Kingdra, as many of its important damage benchmarks rely on its chip damage. Swampert and Empoleon are both reliable Stealth Rock setters that also provide a ton of defensive utility: the former threatens Poison-type walls and reduces the pressure on Kingdra to deal with Electric-types, and the latter switches into Fairy-type revenge killers like Flutter Mane and Alolan Ninetales for it. Both of these Pokemon can also use Knock Off to remove Heavy-Duty Boots from common walls like Toxapex.(they also provide pivoting via Flip Turn) Primarina is a useful teammate for dealing with Dragon-type revenge killers like Baxcalibur and Roaring Moon, as it's immune to their STAB moves and can set up on them with Calm Mind. On extremely aggressive rain teams, Barraskewda is potentially useful to form a double Swift Swim core with Kingdra, beating most special walls (like?) with its powerful coverage; it especially enjoys Kingdra being able to annihilate Grass-types with Hurricane or a Dragon-type move. Choice Specs Greninja is similarly helpful for overloading special walls, threatening to 2HKO Clodsire and Galarian Slowking with Ice Beam and Dark Pulse, respectively, and it can help get Kingdra on the field safely with U-turn.(Iffy on Gren as an option, you would want other teammates in the gren spot like Hisuian samurott since rain water is very locked into team slots. You can keep this if you want tho :D) Choice Scarf Hisuian Samurott is a welcome teammate for Kingdra thanks to its great coverage and utility; Ceaseless Edge generates entry hazard pressure for Kingdra, and scares Galarian Slowking, Knock Off removes Leftovers and Heavy-Duty Boots from various walls, and Sacred Sword threatens Blissey and Hisuian Goodra. While having a Choice Scarf user alongside a Swift Swim user may seem redundant, it's useful as a backup form of speed control for when rain isn't active. Since Kingdra has a tendency to get worn down by hazards if the game doesn't wrap up quickly, Rain Dish Tentacruel can be a useful teammate for the Rapid Spin support it provides, and its excellent special bulk also makes it a great answer to threats like Flutter Mane and Hydrapple.

[STRATEGY COMMENTS]
Other Options
=============
Water
--------
Scald is an alternative choice of Water-type STAB that sacrifices some power compared to Surf, but in exchange it can potentially hinder cripple common switch-ins like Articuno and Hisuian Goodra with its burn chance, making them shakier checks later on. Ice Beam is an option to hit Water Absorb Clodsire super effectively, but it fails to score a 2HKO, making it hard to justify without heavy entry hazard support. Flash Cannon is an interesting tech that can be used to lure Abomasnow and Alolan Ninetales, but its lack of targets outside of these matchups restrict it to better coverage options niche status.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:

Grammar checked by:
QC 1/2 after the implements, Great Writing!

 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
Add Comment Remove
[SET]
Kingdra @ Choice Specs
Name: Choice Specs (Water)
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf / Hydro Pump
- Hydro Pump / Hurricane / Flip Turn

[SET COMMENTS]
Kingdra is a solid choice of rain sweeper for Water teams, notably helping the type improve its difficult Dragon matchup; its part-Dragon typing also helps the team deal with problematic Grass- and Electric-types like Meowscarada and Raging Bolt Iron Hands.(AV Hands just beats it in a 1v1 ;w; Raging Bolt is nice as its a huge threat for water teams.) Draco Meteor is an incredibly powerful STAB attack, outright OHKOing the vast majority of Dragon-types in the metagame and dealing massive neutral damage to other Water-type switch-ins such as Ogerpon-W and Volcanion, both of which are OHKOed after minimal chip damage. Dragon Pulse is a more spammable STAB move that's especially useful against Regenerator pivots like Amoonguss and Toxapex, which frequently switch into Kingdra to absorb Draco Meteor; both are 2HKOed after Stealth Rock. Surf is the default choice of Water-type STAB move for its reliability, boasting perfect accuracy and still being boosted to obscene levels by rain and Choice Specs; however, Hydro Pump is also quite useful for its extra power against specific targets. For instance, Hydro Pump in rain will always OHKO Choice Specs Flutter Mane, Kingambit, and Unaware Clodsire after Stealth Rock as well as 2HKO Articuno, while Surf will never do the same. Hydro Pump is valuable enough that it can viably be run alongside Surf, but the last moveslot has other useful options as well: Hurricane is a useful tool against Grass-types like Amoonguss, Abomasnow, and Ogerpon-W, OHKOing all three after Stealth Rock without incurring the exploitable Special Attack drop from Draco Meteor. Flip Turn is another useful option to pivot out of walls like Blissey and Toxapex, giving Kingdra's teammates easy entry against them. A Timid nature is the default choice for Kingdra, letting it outspeed Regieleki and fast Choice Scarf users like Meowscarada and Roaring Moon in rain, but Modest is a viable option if these threats are sufficiently covered on the defensive side.

Pelipper is a mandatory teammate for Kingdra, as it's a fairly mediocre attacker outside of rain.(Pelipper main purpose for kingdra is just setting up rain, not due to it being a mediocore attacker. mainly just setting rain, you can say... mandatory teammate for kingdra due to setting up rain, while also being a mediocre attacker outside of rain. Basically when I looked at the sentence im thinking ur saying peli is mandi due to it being a mediocre attacker yanno?) Pelipper's Hurricane is also useful for threatening the many defensive Grass-types that switch into Kingdra, most notably Amoonguss, and U-turn is great for pivoting into Kingdra and its other powerful teammates. Several types, such as Normal, Dragon, Psychic, and Ground rely solely on dedicated special walls like Blissey, Hisuian Goodra, Galarian Slowking, and Water Absorb Clodsire to prevent a Kingdra sweep, so teammates that can deal with these Pokemon are great assets to it. Swords Dance Urshifu-R is a standout example, threatening all of these walls with its powerful Close Combat and coverage options; it also appreciates rain boosting its Surging Strikes, making it harder to wall with physically defensive Pokemon like Skarmory.(Second part not necessary as thats turning more into a peli analysis not kingdra. + Kingdra doesnt have a hard time with Skarm.) Swords Dance Ogerpon-W is another great setup sweeper that can also lure Toxapex and Clodsire with Zen Headbutt or remove Galarian Slowking's Assault Vest with Knock Off, making it far easier for Kingdra to clean up after it. Stealth Rock support is a must-have for Kingdra, as many of its important damage benchmarks rely on its chip damage. Swampert and Empoleon are both reliable Stealth Rock setters that also provide a ton of defensive utility: the former threatens Poison-type walls and reduces the pressure on Kingdra to deal with Electric-types, and the latter switches into Fairy-type revenge killers like Flutter Mane and Alolan Ninetales for it. Both of these Pokemon can also use Knock Off to remove Heavy-Duty Boots from common walls like Toxapex.(they also provide pivoting via Flip Turn) Primarina is a useful teammate for dealing with Dragon-type revenge killers like Baxcalibur and Roaring Moon, as it's immune to their STAB moves and can set up on them with Calm Mind. On extremely aggressive rain teams, Barraskewda is potentially useful to form a double Swift Swim core with Kingdra, beating most special walls (like?) with its powerful coverage; it especially enjoys Kingdra being able to annihilate Grass-types with Hurricane or a Dragon-type move. Choice Specs Greninja is similarly helpful for overloading special walls, threatening to 2HKO Clodsire and Galarian Slowking with Ice Beam and Dark Pulse, respectively, and it can help get Kingdra on the field safely with U-turn.(Iffy on Gren as an option, you would want other teammates in the gren spot like Hisuian samurott since rain water is very locked into team slots. You can keep this if you want tho :D) Choice Scarf Hisuian Samurott is a welcome teammate for Kingdra thanks to its great coverage and utility; Ceaseless Edge generates entry hazard pressure for Kingdra, and scares Galarian Slowking, Knock Off removes Leftovers and Heavy-Duty Boots from various walls, and Sacred Sword threatens Blissey and Hisuian Goodra. While having a Choice Scarf user alongside a Swift Swim user may seem redundant, it's useful as a backup form of speed control for when rain isn't active. Since Kingdra has a tendency to get worn down by hazards if the game doesn't wrap up quickly, Rain Dish Tentacruel can be a useful teammate for the Rapid Spin support it provides, and its excellent special bulk also makes it a great answer to threats like Flutter Mane and Hydrapple.

[STRATEGY COMMENTS]
Other Options
=============
Water
--------
Scald is an alternative choice of Water-type STAB that sacrifices some power compared to Surf, but in exchange it can potentially hinder cripple common switch-ins like Articuno and Hisuian Goodra with its burn chance, making them shakier checks later on. Ice Beam is an option to hit Water Absorb Clodsire super effectively, but it fails to score a 2HKO, making it hard to justify without heavy entry hazard support. Flash Cannon is an interesting tech that can be used to lure Abomasnow and Alolan Ninetales, but its lack of targets outside of these matchups restrict it to better coverage options niche status.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:

Grammar checked by:
QC 1/2 after the implements, Great Writing!

Implemented!
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:pmd/kingdra:Who's laughing now, Dragon spammers
[SET]
Kingdra @ Choice Specs
Name: Choice Specs (Water)
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf / Hydro Pump
- Hydro Pump / Hurricane / Flip Turn

[SET COMMENTS]
Kingdra is a solid choice of rain sweeper for Water teams, notably helping the type improve its difficult Dragon matchup; its part-Dragon typing also helps the team deal with problematic Grass- and Electric-types like Meowscarada and Raging Bolt. Draco Meteor is an incredibly powerful STAB attack, outright OHKOing the vast majority of Dragon-types in the metagame and dealing massive neutral damage to other Water-type switch-ins such as Ogerpon-W and Volcanion, both of which are OHKOed after minimal chip damage. Dragon Pulse is a more spammable STAB move that's especially useful against Regenerator pivots like Amoonguss and Toxapex, which frequently switch into Kingdra to absorb Draco Meteor; both are 2HKOed after Stealth Rock (not really so much on Amoon, its more on hitting Dragon types without getting forced out, useful since you would outspeed common scarf dragons like Latis and Roaring moon). Surf is the default choice of Water-type STAB move for its reliability, boasting perfect accuracy and still being boosted to obscene levels by rain and Choice Specs; however, Hydro Pump is also quite useful for its extra power against specific targets. For instance, Hydro Pump in rain will always OHKO Kingambit, Choice Specs Flutter Mane, and Unaware Clodsire (if unaware, it will never go to you...its somehow strong enough to 2HKO Slowbro though) after Stealth Rock as well as 2HKO Articuno, while Surf will never do the same. Hydro Pump is valuable enough that it can viably be run alongside Surf, but the last moveslot has other useful options as well: Hurricane is a useful tool against Grass-types like Amoonguss, Abomasnow (aboma just changes the weather, also applicable for vs meowscarada/Oger-H), and Ogerpon-W, OHKOing all three after Stealth Rock without incurring the exploitable Special Attack drop from Draco Meteor. Flip Turn is another useful option to pivot out of walls like Blissey and Toxapex, giving Kingdra's teammates easy entry against them. A Timid nature is the default choice for Kingdra, letting it outspeed Regieleki and fast Choice Scarf users like Meowscarada and Roaring Moon in rain, but Modest is a viable option if these threats are sufficiently covered on the defensive side (its faster than Scarf latias, would be a good benchmark to mention).

Pelipper is a mandatory teammate for Kingdra, as Kingdra is a fairly mediocre attacker outside of rain (Pelipper enables swift swim, you dont need to mention anything much in this sentence). Pelipper's Hurricane is also useful for threatening the many defensive Grass-types that switch into Kingdra, most notably Amoonguss (amoon doesnt swap into kingdra, no grass actually wants to. Remove this part of the sentence), and U-turn is great for pivoting into Kingdra and its other powerful teammates. Several types, such as Normal, Dragon, Psychic, and Ground rely solely on dedicated special walls like Blissey, Hisuian Goodra, Galarian Slowking, and Water Absorb Clodsire to prevent a Kingdra sweep, so teammates that can deal with these Pokemon are great assets to it. Swords Dance Urshifu-R is a standout example, threatening all of these walls with its powerful Close Combat and coverage options. Swords Dance Ogerpon-W is another great setup sweeper that can also lure Toxapex and Clodsire with Zen Headbutt or remove Galarian Slowking's Assault Vest with Knock Off (glowking wouldnt stay into Ogerpon), making it far easier for Kingdra to clean up after it. (Put barra as early as here) Stealth Rock support is a must-have for Kingdra, as many of its important damage benchmarks rely on its chip damage. Swampert and Empoleon are both reliable Stealth Rock setters that also provide a ton of defensive utility: the former threatens Poison-type walls and reduces the pressure on Kingdra to deal with Electric-types, and the latter switches into Fairy-type revenge killers like Flutter Mane and Alolan Ninetales for it. Both of these Pokemon can also use Knock Off to remove Heavy-Duty Boots from common walls like Toxapex, and their access to Flip Turn lets them pivot into Kingdra easily. Primarina is a useful teammate for dealing with Dragon-type revenge killers like Baxcalibur and Roaring Moon, as it's immune to their STAB moves and can set up on them with Calm Mind (they arent revenge-killers since Kingdra literally outspeeds them, Prim probably not that useful a team mate here, can cut). On extremely aggressive rain teams, Barraskewda is potentially useful to form a double Swift Swim core with Kingdra, beating the aforementioned special walls with its powerful Choice Band-boosted attacks; it especially enjoys Kingdra being able to annihilate Grass-types with Hurricane or a Dragon-type move. Choice Scarf Hisuian Samurott is a welcome teammate for Kingdra thanks to its great coverage and utility; Ceaseless Edge generates entry hazard pressure and scares Galarian Slowking, Knock Off removes Leftovers and Heavy-Duty Boots from various walls, and Sacred Sword threatens Blissey and Hisuian Goodra. While having a Choice Scarf user alongside a Swift Swim user may seem redundant, it's useful as a backup form of speed control for when rain isn't active. Since Kingdra has a tendency to get worn down by hazards if the game doesn't wrap up quickly, Rain Dish Tentacruel can be a useful teammate for the Rapid Spin support it provides, and its excellent special bulk also makes it a great answer to threats like Flutter Mane and Hydrapple. Although it's hard to fit and shares some checks with Kingdra, Choice Specs Greninja is a massive threat that's helpful for overloading special walls alongside it, threatening to 2HKO Clodsire and Galarian Slowking with Ice Beam and Dark Pulse, respectively, and it can help get Kingdra on the field safely with U-turn.(specs gren doesnt use U-turn. it has sludge wave to cover for fairies/ogerpons tho, looking at the stinky primarina)
I forgot where, but mention on Ursh and Samu lines that they can help out vs Kingambit, something that Kingdra would crumple to late game


[STRATEGY COMMENTS]
Other Options
=============
Water
--------
Scald is an alternative choice of Water-type STAB that sacrifices some power compared to Surf, but in exchange it can potentially hinder common switch-ins like Articuno and Hisuian Goodra with its burn chance, making them shakier checks later on. Ice Beam is an option to hit Water Absorb Clodsire super effectively, but it fails to score a 2HKO, making it hard to justify without heavy entry hazard support. Flash Cannon is an interesting tech that can be used to lure Abomasnow and Alolan Ninetales, but its lack of targets outside of these matchups means it lives in the shadow of better coverage options.(pretty meh...)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
QC 2/2, implement very carefully.
Thankie in advance StupidFlandrs48 :blobnom:
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

Nicely written, lmk if you disagree with anything as usual
blue = add
red = remove


[SET]
Kingdra @ Choice Specs
Name: Choice Specs (Water)
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf / Hydro Pump
- Hydro Pump / Hurricane / Flip Turn

[SET COMMENTS]
Kingdra is a solid choice of rain sweeper for Water teams, notably helping the type improve its difficult Dragon matchup; its part-Dragon typing also helps the team deal with problematic Grass- and Electric-types like Meowscarada and Raging Bolt. Draco Meteor is an incredibly powerful STAB attack, outright OHKOing the vast majority of Dragon-types in the metagame and dealing massive neutral damage to other Water-type switch-ins such as Ogerpon-W and Volcanion, both of which are OHKOed after minimal chip damage. Dragon Pulse is a more spammable STAB move that's especially useful for cleaning up weakened teams thanks to its excellent neutral coverage; it's also powerful enough to KO many opposing Dragon-types such as Latios and Roaring Moon without prior chip damage, such as Latios and Roaring Moon, letting Kingdra avoid the exploitable Special Attack drop from Draco Meteor. Surf is the default choice of Water-type STAB move for its reliability, boasting perfect accuracy and still being boosted to obscene levels by rain and Choice Specs; however, Hydro Pump is also quite useful for its extra power against specific targets. For instance, Hydro Pump in rain will always OHKO Kingambit and Choice Specs Flutter Mane as well as 2HKO Articuno and Slowbro, while Surf will never do the same. Hydro Pump is valuable enough that it can viably be run alongside Surf, but the last moveslot has other useful options as well: Hurricane is a useful tool against Grass-types like Amoonguss, Meowscarada, and Ogerpon-W, OHKOing all three after Stealth Rock without incurring the exploitable Special Attack drop from Draco Meteor. Flip Turn is another useful option to pivot out of against walls like Blissey and Toxapex, giving Kingdra's teammates easy entry against them. A Timid nature is the default choice for Kingdra, letting it outspeed Regieleki and fast Choice Scarf users like Meowscarada and Roaring Moon in rain, but Modest is a viable option if these threats are sufficiently covered on the defensive side, and a Modest Kingdra is still fast enough to outspeed most Scarfers Choice Scarf users in rain, notably getting the jump on Latias.

Pelipper is a mandatory teammate for Kingdra, as Kingdra is a fairly mediocre attacker outside of rain. Pelipper's U-turn is also great for pivoting into Kingdra and its other powerful teammates. Several types, such as Normal, Dragon, Psychic, and Ground, (AC) rely solely on dedicated special walls like Blissey, Hisuian Goodra, Galarian Slowking, and Water Absorb Clodsire to prevent a Kingdra sweep, so teammates that can deal with these Pokemon are great assets to it. Swords Dance Urshifu-R is a standout example, threatening all of these walls with its powerful Close Combat and coverage options; it can also help deal with Kingambit, which threatens to beat Kingdra in an endgame scenario. Swords Dance Ogerpon-W is another great setup sweeper that can also lure Toxapex and Clodsire with Zen Headbutt, making it far easier for Kingdra to clean up after it. On extremely aggressive rain teams, Barraskewda is potentially useful to form a double Swift Swim core with Kingdra, beating the aforementioned special walls with its powerful Choice Band-boosted attacks; it especially enjoys Kingdra being able to annihilate Grass-types with Hurricane or a Dragon-type move. Stealth Rock support is a must-have for Kingdra, as many of its important damage benchmarks rely on its chip damage. Swampert and Empoleon are both reliable Stealth Rock setters that also provide a ton of defensive utility: the former threatens Poison-type walls and reduces the pressure on Kingdra to deal with Electric-types, and the latter switches into Fairy-type revenge killers like Flutter Mane and Alolan Ninetales for it. Both of these Pokemon can also use Knock Off to remove Heavy-Duty Boots from common walls like Toxapex, and their access to Flip Turn lets them pivot into Kingdra easily. Choice Scarf Hisuian Samurott is a welcome teammate for Kingdra thanks to its great coverage and utility; Ceaseless Edge generates entry hazard pressure and scares Galarian Slowking, Knock Off removes Leftovers and Heavy-Duty Boots from various walls, and Sacred Sword threatens problematic Kingdra checks like Kingambit, Blissey, (AC) and Hisuian Goodra. While having a Choice Scarf user alongside a Swift Swim user may seem redundant, it's useful as a backup form of speed control for when rain isn't active. Since Kingdra has a tendency to get worn down by hazards if the game doesn't wrap up quickly, Rain Dish Tentacruel can be a useful teammate for the Rapid Spin support it provides, and its excellent special bulk also makes it a great answer to threats like Flutter Mane and Hydrapple. Although it's hard to fit and shares some checks with Kingdra, Choice Specs Greninja is a massive threat that's helpful for overloading special walls alongside it, threatening to 2HKO Clodsire and Galarian Slowking with Ice Beam and Dark Pulse, respectively, and it can put major pressure on Fairy-types like Clefable and Azumarill with Sludge Wave.

[STRATEGY COMMENTS]
Other Options
=============
Water
--------
Scald is an alternative choice of Water-type STAB move that sacrifices some power compared to Surf, but in exchange, (AC) it can potentially hinder common switch-ins like Articuno and Hisuian Goodra with its burn chance, making them shakier checks later on. Ice Beam is an option to hit Water Absorb Clodsire super effectively, but it fails to score a 2HKO, making it hard to justify without heavy entry hazard support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
1/1, GP Team done

Nicely written, lmk if you disagree with anything as usual
blue = add
red = remove


[SET]
Kingdra @ Choice Specs
Name: Choice Specs (Water)
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Draco Meteor
- Dragon Pulse
- Surf / Hydro Pump
- Hydro Pump / Hurricane / Flip Turn

[SET COMMENTS]
Kingdra is a solid choice of rain sweeper for Water teams, notably helping the type improve its difficult Dragon matchup; its part-Dragon typing also helps the team deal with problematic Grass- and Electric-types like Meowscarada and Raging Bolt. Draco Meteor is an incredibly powerful STAB attack, outright OHKOing the vast majority of Dragon-types in the metagame and dealing massive neutral damage to other Water-type switch-ins such as Ogerpon-W and Volcanion, both of which are OHKOed after minimal chip damage. Dragon Pulse is a more spammable STAB move that's especially useful for cleaning up weakened teams thanks to its excellent neutral coverage; it's also powerful enough to KO many opposing Dragon-types such as Latios and Roaring Moon without prior chip damage, such as Latios and Roaring Moon, letting Kingdra avoid the exploitable Special Attack drop from Draco Meteor. Surf is the default choice of Water-type STAB move for its reliability, boasting perfect accuracy and still being boosted to obscene levels by rain and Choice Specs; however, Hydro Pump is also quite useful for its extra power against specific targets. For instance, Hydro Pump in rain will always OHKO Kingambit and Choice Specs Flutter Mane as well as 2HKO Articuno and Slowbro, while Surf will never do the same. Hydro Pump is valuable enough that it can viably be run alongside Surf, but the last moveslot has other useful options as well: Hurricane is a useful tool against Grass-types like Amoonguss, Meowscarada, and Ogerpon-W, OHKOing all three after Stealth Rock without incurring the exploitable Special Attack drop from Draco Meteor. Flip Turn is another useful option to pivot out of against walls like Blissey and Toxapex, giving Kingdra's teammates easy entry against them. A Timid nature is the default choice for Kingdra, letting it outspeed Regieleki and fast Choice Scarf users like Meowscarada and Roaring Moon in rain, but Modest is a viable option if these threats are sufficiently covered on the defensive side, and a Modest Kingdra is still fast enough to outspeed most Scarfers Choice Scarf users in rain, notably getting the jump on Latias.

Pelipper is a mandatory teammate for Kingdra, as Kingdra is a fairly mediocre attacker outside of rain. Pelipper's U-turn is also great for pivoting into Kingdra and its other powerful teammates. Several types, such as Normal, Dragon, Psychic, and Ground, (AC) rely solely on dedicated special walls like Blissey, Hisuian Goodra, Galarian Slowking, and Water Absorb Clodsire to prevent a Kingdra sweep, so teammates that can deal with these Pokemon are great assets to it. Swords Dance Urshifu-R is a standout example, threatening all of these walls with its powerful Close Combat and coverage options; it can also help deal with Kingambit, which threatens to beat Kingdra in an endgame scenario. Swords Dance Ogerpon-W is another great setup sweeper that can also lure Toxapex and Clodsire with Zen Headbutt, making it far easier for Kingdra to clean up after it. On extremely aggressive rain teams, Barraskewda is potentially useful to form a double Swift Swim core with Kingdra, beating the aforementioned special walls with its powerful Choice Band-boosted attacks; it especially enjoys Kingdra being able to annihilate Grass-types with Hurricane or a Dragon-type move. Stealth Rock support is a must-have for Kingdra, as many of its important damage benchmarks rely on its chip damage. Swampert and Empoleon are both reliable Stealth Rock setters that also provide a ton of defensive utility: the former threatens Poison-type walls and reduces the pressure on Kingdra to deal with Electric-types, and the latter switches into Fairy-type revenge killers like Flutter Mane and Alolan Ninetales for it. Both of these Pokemon can also use Knock Off to remove Heavy-Duty Boots from common walls like Toxapex, and their access to Flip Turn lets them pivot into Kingdra easily. Choice Scarf Hisuian Samurott is a welcome teammate for Kingdra thanks to its great coverage and utility; Ceaseless Edge generates entry hazard pressure and scares Galarian Slowking, Knock Off removes Leftovers and Heavy-Duty Boots from various walls, and Sacred Sword threatens problematic Kingdra checks like Kingambit, Blissey, (AC) and Hisuian Goodra. While having a Choice Scarf user alongside a Swift Swim user may seem redundant, it's useful as a backup form of speed control for when rain isn't active. Since Kingdra has a tendency to get worn down by hazards if the game doesn't wrap up quickly, Rain Dish Tentacruel can be a useful teammate for the Rapid Spin support it provides, and its excellent special bulk also makes it a great answer to threats like Flutter Mane and Hydrapple. Although it's hard to fit and shares some checks with Kingdra, Choice Specs Greninja is a massive threat that's helpful for overloading special walls alongside it, threatening to 2HKO Clodsire and Galarian Slowking with Ice Beam and Dark Pulse, respectively, and it can put major pressure on Fairy-types like Clefable and Azumarill with Sludge Wave.

[STRATEGY COMMENTS]
Other Options
=============
Water
--------
Scald is an alternative choice of Water-type STAB move that sacrifices some power compared to Surf, but in exchange, (AC) it can potentially hinder common switch-ins like Articuno and Hisuian Goodra with its burn chance, making them shakier checks later on. Ice Beam is an option to hit Water Absorb Clodsire super effectively, but it fails to score a 2HKO, making it hard to justify without heavy entry hazard support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Implemented!
 

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