Today we have a double battle between Kaxtar and Solstice. Stats:
Deino [Onyx] (Female)
Nature: Mild (Special Attack increased by *, Defense lowered by *)
Type:
Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: ***
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 38
Special Attack increased by *, Defense lowered by *
EC: 0/6
MC: 0
DC: 0/5
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Attacks
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Dragon Tail
Work Up
Solstice responds with his two choices, Bella Luna the Nohface and Itzamna the Baltoy. Stats:
Alright, Soltice has first attack. Let's gogogo!
Our trainers send out their only two Pokemon right away. Kaxtar sends out a Deino named Onyx and a Plicowatt named magic shrimp. Stats:Clauses said:2 Pokemon
Doubles
2 Day DQ
0 Rest/Recover, 2 Chills
Tropical Island: An island in the middle of an ocean, and it is only about 80 feet from end to end. There is a beach on the perimeter of the island, which runs into the ocean. In the center, there are a few palm trees and some large volcanic rocks, but not much else.
Switch=Irrelevant
All Abilities
Items OK
Deino [Onyx] (Female)
Nature: Mild (Special Attack increased by *, Defense lowered by *)
Type:
Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Stats:
HP: 90
Atk: ***
Def: * (-1)
SpA: *** (+1)
SpD: **
Spe: 38
Special Attack increased by *, Defense lowered by *
EC: 0/6
MC: 0
DC: 0/5
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Attacks
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dark Pulse
Earth Power
Thunder Fang
Thunder Wave
Dragon Tail
Work Up
Plicowatt [Magic Shrimp] (M)
Nature: Modest (+1 to Special Attack, -1 to Attack)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats
HP: 80
Atk: * (-1)
Def: *
SpA: *** (+1)
SpD: *
Spe: 95
(+1 to Special Attack, -1 to Attack)
EC: 0/4
MC: 0
DC: 0/5
Abilities
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks
Bubble *
Charge *
Tackle *
Detect *
ThunderShock *
Signal Beam *
Whirlpool *
Shock Wave *
Thunderbolt *
Ice Beam *
Boiling Water *
Nature: Modest (+1 to Special Attack, -1 to Attack)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats
HP: 80
Atk: * (-1)
Def: *
SpA: *** (+1)
SpD: *
Spe: 95
(+1 to Special Attack, -1 to Attack)
EC: 0/4
MC: 0
DC: 0/5
Abilities
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Attacks
Bubble *
Charge *
Tackle *
Detect *
ThunderShock *
Signal Beam *
Whirlpool *
Shock Wave *
Thunderbolt *
Ice Beam *
Boiling Water *
Solstice responds with his two choices, Bella Luna the Nohface and Itzamna the Baltoy. Stats:
Nohface (F) (Bella Luna)
@Rawst Berry
Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 100
Atk: ***(+*)
Def: ***
SpA: *(-1)
SpD: ***
Spe: 10
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch(*)
Iron Defense(*)
Lick(*)
Odor Sleuth(*)
Shadow Sneak(*)
Faint Attack(*)
Curse(*)
Tackle(*)
Leer(*)
Meteor Mash(*)
Psycho Shift(*)
Yawn(*)
Roar(*)
Will'O'Wisp(*)
Rock Slide(*)
@Rawst Berry
Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 100
Atk: ***(+*)
Def: ***
SpA: *(-1)
SpD: ***
Spe: 10
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch(*)
Iron Defense(*)
Lick(*)
Odor Sleuth(*)
Shadow Sneak(*)
Faint Attack(*)
Curse(*)
Tackle(*)
Leer(*)
Meteor Mash(*)
Psycho Shift(*)
Yawn(*)
Roar(*)
Will'O'Wisp(*)
Rock Slide(*)
Baltoy (*) (N) (Itzamna)
@Oran Berry
Nature: Bold (Defense increased by (*), Attack Decreased by (*)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-)
Def: ***(+)
SpA: **
SpD: ***
Spe: 55
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud-Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Cosmic Power (*)
Earth Power (*)
Extrasensory (*)
Grass Knot (*)
Psycho Shock (*)
Dig (*)
@Oran Berry
Nature: Bold (Defense increased by (*), Attack Decreased by (*)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-)
Def: ***(+)
SpA: **
SpD: ***
Spe: 55
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Confusion (*)
Harden (*)
Rapid Spin (*)
Mud-Slap (*)
Psybeam (*)
Rock Tomb (*)
Selfdestruct (*)
AncientPower (*)
Cosmic Power (*)
Earth Power (*)
Extrasensory (*)
Grass Knot (*)
Psycho Shock (*)
Dig (*)
Alright, Soltice has first attack. Let's gogogo!