Hello everyone. I'm Tampoff who is an excellent OUplayer. However, near the end of BW2 I tried little cup but didnt like it. This generation, however got me strongly in little cup. Is is a bulky offensive team. No picture because im on my phone :/ ANYWAYS LETS START
Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Play Rough
- Close Combat
- Earthquake
- Facade
Snubbull is my most recent member.with Mienfoo's running around, this is a main check. Whenever Aipom shenanigans come about, i lead with him. Go to mienfoo to tank a fake out. And regenerate switching back to Subbull. Play Rough is the main STAB and CC destroys Close Combat. Earthquake is for pesky pawniards switching in, or steel types in general. I have facade mostly as filler and is making sure im not useless after burn.
Grimer @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 196 Atk / 196 Def / 116 HP
Impish Nature
- Ice Punch
- Poison Jab
- Fire Punch
- Shadow Sneak
Grimer is really helpful. REALLY HELPFUL. He's probably the star of my team. With high defense and attack he becomes a tank. Poison Jab and Poison Touch becomes a (i think) 60% chance of poison to occur. Fire Punch for Pawniards and Ferroseed (which is a threat) and shadow sneak for priority and I also might score a poison. Ice punch is for stuff like Hippo and stuff. I tried Koffing for levitate but it hasnt proved as useful as grimer is.
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 196 Spd / 236 Atk / 76 SDef
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Dual Chop
Choice Scarf Pawniard. It outspeeds the entire unboosted tier. Knock Off is the main move here which i use to take off eviolites and juices. Iron Head for Fairies and Brick Break for certain threats. Like opposing Pawniards. Dual Chop is replaceable but i havent used it yet. I'm planning to use in the unlikely case a sub comes up from a axew or dratini.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 200 Spd / 240 SAtk / 68 SDef
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Hidden Power [Fighting]
Abra is my special sweeper and semi late game cleaner. Psychic is the STAB here killing off mienfoos and stuff. Shadow Ball for Misdreavus and Slopokes. Dazzling Gleam is used as filler but helps out. HP Fighting is used for pawniards. (I have so many checks lol) i might use Energy ball to get EQ users like Drillbur and Hippo.
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 228 SAtk / 228 SDef / 52 Def
Modest Nature
- Volt Switch
- Protect
- Thunder Wave
- Scald
Chinchou is my main Fletchling check and is a good sweep stopper. With good bulk it takes strong hits from DD Axew and cripples with T Wave. VSwitch for momentum of course. Protect was initially T Bolt however, HJK Mienfoo became a huge problem. TWave to stop sweepers. Scald is used to get the burn on things like Mienfoo.
Mienfoo @ Life Orb
Ability: Regenerator
Level: 5
EVs: 232 Atk / 4 Def / 76 HP
Impish Nature
- Fake Out
- U-turn
- Drain Punch
- Rock Slide
Mienfoo. I awear this is on every team I face. For good reason too. I run impish to tank hits and it works wonders. I found myself dying too fast whenever I had adamant. Life Orb #rekts opposing fgts and uturn is used for momentum when they switch in misdreavus. Drain Punch helps to keep me alive and is my main attack. Rock Slide is used for Fletchlings switching in, even though its not 4x effective. I might switch it for poison jab for incoming Spritzees.
Conclusion: Thanks for reading. This team has proved really successful.
Threats:
Earthquake. Thats it. But when they do, i usually use mienfoo and snubbull to take care of them. Not THAT bad. But still.
Importable:
Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Play Rough
- Close Combat
- Earthquake
- Facade
Grimer @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 196 Atk / 196 Def / 116 HP
Impish Nature
- Ice Punch
- Poison Jab
- Fire Punch
- Shadow Sneak
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 196 Spd / 236 Atk / 76 SDef
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Dual Chop
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 200 Spd / 240 SAtk / 68 SDef
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Hidden Power [Fighting]
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 228 SAtk / 228 SDef / 52 Def
Modest Nature
- Volt Switch
- Protect
- Thunder Wave
- Scald
Mienfoo @ Life Orb
Ability: Regenerator
Level: 5
EVs: 232 Atk / 4 Def / 76 HP
Impish Nature
- Fake Out
- U-turn
- Drain Punch
- Rock Slide
Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Play Rough
- Close Combat
- Earthquake
- Facade
Snubbull is my most recent member.with Mienfoo's running around, this is a main check. Whenever Aipom shenanigans come about, i lead with him. Go to mienfoo to tank a fake out. And regenerate switching back to Subbull. Play Rough is the main STAB and CC destroys Close Combat. Earthquake is for pesky pawniards switching in, or steel types in general. I have facade mostly as filler and is making sure im not useless after burn.
Grimer @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 196 Atk / 196 Def / 116 HP
Impish Nature
- Ice Punch
- Poison Jab
- Fire Punch
- Shadow Sneak
Grimer is really helpful. REALLY HELPFUL. He's probably the star of my team. With high defense and attack he becomes a tank. Poison Jab and Poison Touch becomes a (i think) 60% chance of poison to occur. Fire Punch for Pawniards and Ferroseed (which is a threat) and shadow sneak for priority and I also might score a poison. Ice punch is for stuff like Hippo and stuff. I tried Koffing for levitate but it hasnt proved as useful as grimer is.
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 196 Spd / 236 Atk / 76 SDef
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Dual Chop
Choice Scarf Pawniard. It outspeeds the entire unboosted tier. Knock Off is the main move here which i use to take off eviolites and juices. Iron Head for Fairies and Brick Break for certain threats. Like opposing Pawniards. Dual Chop is replaceable but i havent used it yet. I'm planning to use in the unlikely case a sub comes up from a axew or dratini.
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 200 Spd / 240 SAtk / 68 SDef
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Hidden Power [Fighting]
Abra is my special sweeper and semi late game cleaner. Psychic is the STAB here killing off mienfoos and stuff. Shadow Ball for Misdreavus and Slopokes. Dazzling Gleam is used as filler but helps out. HP Fighting is used for pawniards. (I have so many checks lol) i might use Energy ball to get EQ users like Drillbur and Hippo.
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 228 SAtk / 228 SDef / 52 Def
Modest Nature
- Volt Switch
- Protect
- Thunder Wave
- Scald
Chinchou is my main Fletchling check and is a good sweep stopper. With good bulk it takes strong hits from DD Axew and cripples with T Wave. VSwitch for momentum of course. Protect was initially T Bolt however, HJK Mienfoo became a huge problem. TWave to stop sweepers. Scald is used to get the burn on things like Mienfoo.
Mienfoo @ Life Orb
Ability: Regenerator
Level: 5
EVs: 232 Atk / 4 Def / 76 HP
Impish Nature
- Fake Out
- U-turn
- Drain Punch
- Rock Slide
Mienfoo. I awear this is on every team I face. For good reason too. I run impish to tank hits and it works wonders. I found myself dying too fast whenever I had adamant. Life Orb #rekts opposing fgts and uturn is used for momentum when they switch in misdreavus. Drain Punch helps to keep me alive and is my main attack. Rock Slide is used for Fletchlings switching in, even though its not 4x effective. I might switch it for poison jab for incoming Spritzees.
Conclusion: Thanks for reading. This team has proved really successful.
Threats:
Earthquake. Thats it. But when they do, i usually use mienfoo and snubbull to take care of them. Not THAT bad. But still.
Importable:
Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Play Rough
- Close Combat
- Earthquake
- Facade
Grimer @ Berry Juice
Ability: Poison Touch
Level: 5
EVs: 196 Atk / 196 Def / 116 HP
Impish Nature
- Ice Punch
- Poison Jab
- Fire Punch
- Shadow Sneak
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 196 Spd / 236 Atk / 76 SDef
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Dual Chop
Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 200 Spd / 240 SAtk / 68 SDef
Timid Nature
- Psychic
- Shadow Ball
- Dazzling Gleam
- Hidden Power [Fighting]
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 228 SAtk / 228 SDef / 52 Def
Modest Nature
- Volt Switch
- Protect
- Thunder Wave
- Scald
Mienfoo @ Life Orb
Ability: Regenerator
Level: 5
EVs: 232 Atk / 4 Def / 76 HP
Impish Nature
- Fake Out
- U-turn
- Drain Punch
- Rock Slide