Gen 1 Jynx (Mini) [DONE]

Teh

the saint
is a Pre-Contributor
sorry if my sentences are go on for too long, still trying to practice being concise.

[OVERVIEW]
Jynx's role remains virtually unchanged from it's job in standard OU play- using Lovely Kiss on Psychic-type leads, absorb or block sleep for its own team, and fish for a freeze if given the chance. What changes, however, is the relevance of that role. Jynx remains just as capable at inducing sleep on its targets, but teams that utilize sleep-inducing physical attackers make it much harder for Jynx to absorb sleep. Jynx's horrendous physical bulk lets Pokemon like Persian and Snorlax pulverize it after Jynx is paralyzed, preventing it from being an effective sleep blocker. Jynx also struggles to remove paralysis via Rest against these teams, as using it allows every physical attacker free entry. This essentially means that against teams that employ physical sleep-inducers, Jynx's only use will be to induce sleep early and to potentially annoy Pokemon like Chansey, without ever getting the chance to block or absorb sleep for its teammates. Jynx also performs horribly against sleep leads that outspeed it, such as Gengar and Persian. Both can put Jynx to sleep and nullify its gameplan. Hypno also competes with Jynx as a Psychic-type sleep-inducer, which trades a lower accuracy sleep move in Hypnosis for access to Thunder Wave and Amnesia, which makes it much deadlier later in the game. Fortunately, though, Jynx still manages to perform well against teams that still use traditional methods of inducing sleep, like Sing Chansey or non-Double-Edge Exeggutor. This just relegates Jynx to being more match-up specific Pokemon, rather than one of the most consistent leads in the tier.

[SET]
name: Sleep Lead
move 1: Lovely Kiss
move 2: Blizzard / Ice Beam
move 3: Psychic
move 4: Rest

[SET COMMENTS]
Jynx is still the fastest Pokemon with access to a 75% accurate sleep move, despite the all the new sleep-inducers added in Tradebacks. This makes Lovely Kiss completely mandatory for Jynx to have any relevant niche. STAB Blizzard is incredibly powerful, usually forcing Alakazam to use Recover if it switches in on it, and dealing significant damage to most other Pokemon, OHKOing Rhydon and 2HKOing Exeggutor, Zapdos, and Persian. Ice Beam can be used for a marginal increase in odds to freeze the opponent, but the decrease in power is very noticeable in nearly every match-up. Psychic is a good tool to hit Pokemon that would normally resist Jynx's Ice-type STAB, like Cloyster and Vaporeon, as well as to fish for Special drops on paralyzed Pokemon. The last slot is the most flexible, but Jynx generally wants to run Rest. While the potential risk for using it is increased, its still just as good against teams with traditional forms of sleep inducers.

Unlike most other Pokemon, Jynx gains almost nothing of significance in it's Tradebacks move set. The only somewhat relevant new option is Petal Dance, which can allow Jynx to 3HKO Starmie 60% of the time. With a critical hit, Jynx can potentially eviscerate a Starmie expecting a free switch-in. However, Petal Dance forces the user to become locked into using it for 3-4 turns, meaning that if Petal Dance doesn't get the KO, the user becomes a sitting duck. Beyond that, Jynx can use Counter to improve its match-up against Normal-types, and to deal large chunks of damage to Special walls when utilizing the Counter storage bug. It can also use Seismic Toss to deal consistent damage to Slowbro and Starmie, both ofwhich resist its STAB options.

[CREDITS]
Written by: TehTayTeh
Quality checked by:
Grammar checked by:
 
Last edited:

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Content is fine but I think it's really important to mention Gar/Persian have increased prevalence and this is a big culprit for Jynx lead being worse; it does make some gains vs Zam given people's proclivity for Ice Punch sets at least. QC 1/2 after that, ping me to confirm
 

Teh

the saint
is a Pre-Contributor
Sabelette included a part that mentioned jynx's horrible matchup against faster sleepers. Decided not to include a mention of ice punch zam because jynx is already very likely to get sleep off on stoss variants + the matchup mostly depends on which sleeper is in the back
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done

[OVERVIEW]
Jynx's role remains virtually unchanged from it's (no apostrophe) job in standard OU play—- (RH) using Lovely Kiss on Psychic-type leads, absorbing or blocking sleep for its own team, and fishing for a freeze if given the chance. What changes, however, is the relevance of that role. Jynx remains just as capable at inducing sleep on its targets, but teams that utilize sleep-inducing physical attackers make it much harder for Jynx to absorb sleep. Jynx's horrendous physical bulk lets Pokemon like Persian and Snorlax pulverize it after Jynx is paralyzed, preventing it from being an effective sleep blocker. Jynx also struggles to remove paralysis via Rest against these teams, as using it allows every physical attacker free entry. This essentially means that against teams that employ physical sleep-inducers (RH), Jynx's only use will be to induce sleep early and to potentially annoy Pokemon like Chansey, without ever getting the chance to block or absorb sleep for its teammates. Jynx also performs horribly against sleep leads that outspeed it, such as Gengar and Persian. Both can put Jynx to sleep and nullify its gameplan. Hypno also competes with Jynx as a Psychic-type sleep-inducer (RH), which trades a lower accuracy sleep move in Hypnosis for access to Thunder Wave and Amnesia, which makes it much deadlier later in the game. Fortunately, though, Jynx still manages to perform well against teams that still use traditional methods of inducing sleep, like Sing Chansey or non-Double-Edge Exeggutor. This just relegates Jynx to being a more match-up-specific (matchup-specific) Pokemon, rather than one of the most consistent leads in the tier.

[SET]
name: Sleep Lead
move 1: Lovely Kiss
move 2: Blizzard / Ice Beam
move 3: Psychic
move 4: Rest

[SET COMMENTS]
Jynx is still the fastest Pokemon with access to a 75% accurate sleep move, despite the all the new sleep-inducers (RH) added in Tradebacks. This makes Lovely Kiss completely mandatory for Jynx to have any relevant niche. STAB Blizzard is incredibly powerful, usually forcing Alakazam to use Recover if it switches in on it, (RC) and dealing significant damage to most other Pokemon, notably OHKOing Rhydon and 2HKOing Exeggutor, Zapdos, and Persian. Ice Beam can be used for a marginal increase in odds to freeze the opponent, but the decrease in power is very noticeable in nearly every match-up (RH, matchup). Psychic is a good tool to hit Pokemon that would normally resist Jynx's Ice-type STAB, like Cloyster and Vaporeon, as well as to fish for Special drops on paralyzed Pokemon. The last slot is the most flexible, but Jynx generally wants to run Rest. While the potential risk for using it is increased, its still just as good against teams with traditional forms of sleep inducers.

Unlike most other Pokemon, Jynx gains almost nothing of significance in it's its Tradebacks moveset (one word). The only somewhat relevant new option is Petal Dance, which can allow Jynx to 3HKO Starmie 60% of the time. With a critical hit, Jynx can potentially eviscerate a Starmie expecting a free switch-in (RH; "switch in" refers to the act of switching, switch-in is a Pokemon that switches in). However, Jynx will be locked into Petal Dance forces the user to become locked into using it for 3-4 turns, meaning that if Petal Dance doesn't get the KO, the user becomes a sitting duck. Beyond that, Jynx can use Counter to improve its match-up (RH, matchup) against Normal-types, (RC) and to deal large chunks of damage to Special walls when utilizing the Counter storage bug. It can also use Seismic Toss to deal consistent damage to Slowbro and Starmie, both of which (space) resist its STAB options.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/teh.593464/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
I am implementing this to get it done

[OVERVIEW]
Jynx's role remains virtually unchanged from its job in standard OU play—using Lovely Kiss on Psychic-type leads, absorbing or blocking sleep for its own team, and fishing for a freeze if given the chance. What changes, however, is the relevance of that role. Jynx remains just as capable at inducing sleep, but teams that utilize sleep-inducing physical attackers make it much harder for Jynx to absorb sleep. Jynx's horrendous physical bulk lets Pokemon like Persian and Snorlax pulverize it after Jynx is paralyzed, preventing it from being an effective sleep blocker. Jynx also struggles to remove paralysis via Rest against these teams, as using it allows every physical attacker free entry. This essentially means that against teams that employ physical sleep inducers, Jynx's only use will be to induce sleep early and to potentially annoy Pokemon like Chansey, without ever getting the chance to block or absorb sleep for its teammates. Jynx also performs horribly against sleep leads that outspeed it, such as Gengar and Persian. Hypno also competes with Jynx as a Psychic-type sleep inducer, which trades out accuracy on its sleep move for access to Thunder Wave and Amnesia, which makes it much deadlier later in the game. Fortunately, though, Jynx still manages to perform well against teams that still use traditional methods of inducing sleep, like Sing Chansey or non-Double-Edge Exeggutor. This relegates Jynx to being a more matchup-specific Pokemon rather than one of the most consistent leads in the tier.

[SET]
name: Sleep Lead
move 1: Lovely Kiss
move 2: Blizzard / Ice Beam
move 3: Psychic
move 4: Rest

[SET COMMENTS]
Jynx is still the fastest Pokemon with access to a 75% accurate sleep move, despite the new sleep inducers added in Tradebacks. This makes Lovely Kiss completely mandatory for Jynx to have any relevant niche. STAB Blizzard is incredibly powerful, usually forcing Alakazam to use Recover if it switches in on it and dealing significant damage to most other Pokemon, notably OHKOing Rhydon and 2HKOing Exeggutor, Zapdos, and Persian. Ice Beam can be used for a marginal increase in odds to freeze the opponent, but the decrease in power is very noticeable in nearly every matchup. Psychic is a good tool to hit Pokemon that would normally resist Jynx's Ice-type STAB, like Cloyster and Vaporeon, as well as to fish for Special drops on paralyzed Pokemon. The last slot is the most flexible, but Jynx generally wants to run Rest. While the potential risk for using it is increased, its still just as good against teams with traditional sleep inducers.

Unlike most other Pokemon, Jynx gains almost nothing of significance in its Tradebacks moveset. The only somewhat relevant new option is Petal Dance, which can allow Jynx to 3HKO Starmie 60% of the time. With a critical hit, Jynx can potentially eviscerate a Starmie expecting a free switch in. However, Jynx will be locked into Petal Dance for 3-4 turns, meaning that if Petal Dance doesn't get the KO, Jynx becomes a sitting duck. Beyond that, Jynx can use Counter to improve its matchup against Normal-types and to deal a chunk of damage to special walls as Normal-types switch out. It can also use Seismic Toss to deal consistent damage to Slowbro and Starmie, both of which resist its STAB options.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/teh.593464/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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