Disaster Area
formerly Piexplode
Well.. this concept's discussion is in some ways beyond the realm of these generations, but on the flipside are only realistically likely in GSC and in certain tiers RBY.
What methods are there to constitute an infinite match? As far as I can see it it's one of three conditions:
- Switching forever and not burning through PP being optimal
- 2 Pokemon locked in to face eachother and their struggle dealing less than they are healing
- 2 Pokemon facing eachother in a 1v1 scenario where both Pokemon have transform (in certain gens - is true in RBY)
The second scenario basically is wobbuffet/wynaut in gen 3 dittos, which is fairly well understood etc. The first scenario is an interesting scenario (and I'd like to hear suggestions about how it is avoided in metagames where it bears relevance for example) - most notably is in GSC when both teams are heavily defensive in nature and neither side has successfully kept spikes up, and the spikes-users are both fainted, and neither player's team can do enough damage to the other (e.g. loss of all other wincons outside of last-mon beating wincons). The third scenario was discussed recently by Lutra - it is relevant in RBY Ubers, if both players were to bring transform Mew and for those two pokemon to be the final ones remaining - especially if they are Mews without an attack [reflect/softboiled/thunder wave/transform is the ubers set]. Should anything be done about the final one in that and possibly other (relevant?) contexts, thoughts on dealing with the primary one (particularly if you and your opponent both wanted to take a defensive approach to the game) and have I missed anything?!
What methods are there to constitute an infinite match? As far as I can see it it's one of three conditions:
- Switching forever and not burning through PP being optimal
- 2 Pokemon locked in to face eachother and their struggle dealing less than they are healing
- 2 Pokemon facing eachother in a 1v1 scenario where both Pokemon have transform (in certain gens - is true in RBY)
The second scenario basically is wobbuffet/wynaut in gen 3 dittos, which is fairly well understood etc. The first scenario is an interesting scenario (and I'd like to hear suggestions about how it is avoided in metagames where it bears relevance for example) - most notably is in GSC when both teams are heavily defensive in nature and neither side has successfully kept spikes up, and the spikes-users are both fainted, and neither player's team can do enough damage to the other (e.g. loss of all other wincons outside of last-mon beating wincons). The third scenario was discussed recently by Lutra - it is relevant in RBY Ubers, if both players were to bring transform Mew and for those two pokemon to be the final ones remaining - especially if they are Mews without an attack [reflect/softboiled/thunder wave/transform is the ubers set]. Should anything be done about the final one in that and possibly other (relevant?) contexts, thoughts on dealing with the primary one (particularly if you and your opponent both wanted to take a defensive approach to the game) and have I missed anything?!