[Inaugural R1] Epicdrill vs. JjayyFeather

nightblitz42

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Format: B4P3 Singles (This means send in 4 Pokemon, but this is a 3v3 Singles match. One of the brought Pokemon will not be used.)
48 Hour DQ, 1 Warning - 72 Hours for refs
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
2 Recovery / 5 Chills per Pokemon
Turn Order:
Coinflip
Arena: ASB Tournament Arena​
Team epicdrill :

Greninja [Female] [Ninja Frog]
Types: Water/Dark
Abilities: Torrent / Protean (unlocked)
Nature: Hasty (+Spd, -Def) (+23% accuracy)
Stats: HP: 90 Atk: 3 Def: 2 (-) SAtk: 4 SDef: 3 Spd: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
MC: 5

Attacks (77/77 +5 CC):
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Faint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Happy Hour
Haze
Hidden Power [Fire]
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Gardevoir [Mr. Knight] [Male]
Types: Psychic, Fairy
Abilities: Synchronize, Trace, Telepathy (unlocked), Pixillate (Mega)
Nature: Modest (+SpA, -Atk)
Stats: HP: 90 Atk: 2 (-) Def: 3 SpA: 6 (+) SpD: 4 Spe: 80
Mega Stats: HP: 90 Atk: 2 (-) Def: 3 SpA: 8 (+) SpD: 5 Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21 (25 Mega)
MC: 12
Attacks:
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disarming Voice
Draining Kiss
Psychic
Imprison
Future Sight
Hypnosis
Moonblast
Stored Power
Misty Terrain
Wish
Healing Wish

Egg
Encore
Destiny Bond
Disable
Will-o-Wisp
Shadow Sneak
Memento

TM/HM
Thunderbolt
Taunt
Protect
Substitute
Psyshock
Dazzling Gleam
Rest
Shadow Ball
Sleep Talk
Trick Room
Thunder Wave
Energy Ball
Echoed Voice
Grass Knot
Focus Blast
Hyper Beam
Charge Beam

Tutor
Endure
Magic Coat
Icy Wind
Hyper Voice
Trick
Snatch
Signal Beam

Conkeldurr [Concrete] [Female]
Types: Fighting
Abilities: Guts, Sheer Force, Iron Fist (unlocked)
Nature: Adamant (+Atk, -SpA)
Stats: HP: 100 Atk: 6 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 20
Attacks:
Level Up

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Stone Edge
Focus Punch
Rock Slide
Hammer Arm
Dynamic Punch

Egg
Drain Punch
Endure
Counter
Mach Punch
Detect
Reversal
Foresight

TM/HM
Payback
Poison Jab
Substitute
Toxic
Low Sweep
Smack Down
Earthquake
Dig
Giga Impact
Rest
Sleep Talk

Tutor
Knock Off
Ice Punch
Fire Punch
Thunder Punch
Low Kick

Ferrothorn [Spike] [Male]
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation (unlocked)
Nature: Relaxed (+Def, -Spe, -10% Eva)
Stats: HP: 90 Atk: 3 Def: 6 (+) SpA: 2 SpD: 5 Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
MC: 5
Attacks:
Level Up

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb
Power Whip
Payback
Explosion
Ingrain

Egg
Stealth Rock
Spikes
Seed Bomb
Leech Seed
Worry Seed

TM/HM
Thunder Wave
Poison Jab
Substitute
Toxic
Protect
Thunderbolt
Shadow Claw
Bulldoze
Giga Impact
Solar Beam
Hyper Beam
Rest
Sleep Talk

Tutor
Block
Endeavor
Magnet Rise
Knock Off

Team JJayyFeather :

Victini [-] [Venus]
NATURE: Brave (+1 Atk, Spe/1.15, -10% Evasion)
TYPE: Fire/Psychic
ABILITIES: Victory Star

STATS
HP: 100
Atk: 5 (+)
Def: 4
SpA: 4
SpD: 4
Spe: 86 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

COUNTERS
MC:
0

MOVES (63/X)
Searing Shot
Focus Energy
Confusion
Incinerate
Quick Attack
Endure
Headbutt
Flame Charge

Fire Punch
Thunder Punch
Bounce
Zen Headbutt
Heat Wave

Protect
Substitute
Rest
Sleep Talk
U-Turn

Blue Flare
Bolt Strike
Brick Break
Charge Beam
Dazzling Gleam
Energy Ball
Facade
Final Gambit
Fire Blast
Flamethrower
Flare Blitz
Focus Blast
Fusion Bolt
Fusion Flare
Giga Impact
Glaciate
Grass Knot
Helping Hand
Hyper Beam
Inferno
Light Screen
Magic Coat
Overheat
Psychic
Psych Up
Psyshock
Reversal
Role Play
Shadow Ball
Signal Beam
Skill Swap
Snore
Solar Beam
Stored Power
Taunt
Telekinesis
Thunderbolt
Thunder Wave
Toxic
Trick
Trick Room
V-Create
Wild Charge
Will-o-Wisp

Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Unnerve [Unlocked]

STATS
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

COUNTERS
MC:
19

MOVES (73/100)
Physical (45)
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
High Horsepower
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

Special (8)
Bubble Beam
Dark Pulse
Earth Power
Mud Bomb
Muddy Water
Sludge Wave
Spit Up
Water Spout

Status (20)
Block
Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Rototiller
Sandstorm
Sleep Talk
Snatch
Stockpile
Substitute
Swallow
Taunt
Torment
Toxic
Wide Guard

Kecleon [M] [Kal'Bir]
NATURE: Brave (-10% Evasion)
TYPE: Normal
ABILITIES: Color Change | Protean [Unlocked]

STATS
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

COUNTERS
MC:
0

MOVES (111/111)
Physical ()
Aerial Ace
Aqua Tail
Astonish
Bind
Body Slam
Brick Break
Counter
Cut
Dig
Dizzy Punch
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Slash
Strength
Sucker Punch
Thief
Thunder Punch

Special ()
Ancient Power
Blizzard
Charge Beam
Fire Blast
Flamethrower
Grass Knot
Hidden Power [Poison]
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Psybeam
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Swift
Synchronoise
Thunder
Thunderbolt
Water Pulse

Other ()
After You
Attract
Camouflage
Captivate
Confide
Defense Curl
Disable
Double Team
Endure
Flash
Hone Claws
Magic Coat
Metronome
Mimic
Nasty Plot
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Role Play
Screech
Skill Swap
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Work Up

Necturna [F] [Maleficent]
NATURE: Jolly (+10% Accuracy)
TYPE: Grass/Ghost
ABILITIES: Forewarn | Telepathy [Unlocked]

STATS
HP: 90
Atk: 5
Def: 4
SpA: 2 (-)
SpD: 5
Spe: 94 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

COUNTERS
MC:
0

MOVES (80/80)
Physical ()
Bind
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Leech Life
Natural Gift
Payback
Phantom Force
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip

Special ()
Absorb
Dark Pulse
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Night Shade
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift

Other ()
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Grassy Terrain
Gravity
Ingrain
Leech Seed
Leer
Magical Leaf
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Sketch (Soak)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed
Looks like the both of you brought some reputable Pokemon. This is gonna be a serious match, huh? Well, at least "serious" in terms of the kinds of battles that go on here. It's not like in the wild where we'd fight to the death -- instead of Challenger and Seeker it would be predator and prey, life and death, the determination to survive versus the need to consume. No, I much prefer this place where a friendly sport is considered the most "serious" kind of fighting.

But I digress. The skill and wit on display today is going to surpass anything you'd find in the wild! So, let's have a clean, civilized fight, everyone!

Coin flip: 1= epicdrill send out first, 2 = jjayyfeather send out first
(rolled 1/2)

This round's chance:
epicdrill sends out/equips
JJayyFeather sends out/equips/orders
epicdrill orders
I ref​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Kecleon @ Everstone

Thunder Punch - Thunderbolt - Thunder Punch
IF Greninja is under the effects of a Damaging Evasive Move, THEN Trick Room the first instance, Stealth Rock the second instance, Substitute 15 the third instance, pushing back actions each instance.
IF Greninja is a type that resists or is immune to Electric-type, THEN Ice Punch the first and third instances, Ice Beam the second instance, pushing back actions each instance.
IF Greninja is to use Spikes, THEN Magic Coat and push back.
 

nightblitz42

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Moderator

Water/Dark | Torrent/Protean | Rare Candy
HP: 90/90 | EN: 100
3/2/(5)/3/141 | 3/3/21
Status: OK, +23% Acc

Normal | Color Change/Protean | Everstone
HP: 90/90 | EN: 100
4/3/3/(6)/34 | 2/2/19
Status: OK, -10% Eva​
A1

Mat Block
EN cost = 6+(damage/4)

Kecleon turned Electric-Type!
Thunder Punch
Greninja blocked the attack!
Potential damage = (8+3+8+2-4)*1.5 = 25.5
Greninja EN cost = 6+25.5/4 = -12.375en (88en remaining)
Kecleon EN cost = -5en (95en remaining)

A2

Greninja turned Bug-Type!
U-Turn
Crit = 1/24 (rolled 7)
Damage = 7+3+6+2-6 = 12 damage (78hp remaining)
Phasing
-4en (84en remaining)

Thunderbolt
Crit = 1/24 (rolled 11)
Damage = 9+3+6+2-6 = 14 damage (76hp remaining)
Paralysis chance = .1 (rolled 10/10)
-6en (89en remaining)

A3

Mat Block
EN cost = 6+(damage/4)

Thunder Punch
Greninja blocked the attack!
Potential damage = 8+3+8+2-4 = 17
Greninja EN cost = 6+17/4 = -10.25en (74en remaining)
Kecleon EN cost = -5en (84en remaining)
Kecleon's skin glows bright yellow as he channels thunderous energies. Cautiously, Greninja takes to the defensive, dodging and zipping about with bug-like agility. She lets her guard down only once to pop in a quick strike, but after being punished with a dazzling Thunderbolt the frog Pokemon flees to safety once again. Kecleon tries to tag his fleeing opponent with a Thunder Punch, but too slow -- an energy barrier Greninja throws up gives her the cover she needs to escape to her trainer's Poke Ball.

(Bug) | Torrent/Protean | Rare Candy
HP: 76/90 | EN: 74
3/2/(5)/3/141 | 3/3/21
Status: Switching out, Bug-Type, +23% Acc

(Electric) | Color Change/Protean | Everstone
HP: 78/90 | EN: 84
4/3/3/(6)/34 | 2/2/19
Status: Electric-Type, -10% Eva​

This round's caper:
epicdrill sends out/equips/orders
JJayyFeather orders
I ref​
 
Last edited:
Gardevoir @ Gardevoirite

Trace Protean

[ALWAYS MEGA EVOLVE A1] Hyper Voice, Echoed Voice, Hyper Voice
IF Kecleon is Steel-type when you would act AND Kecleon did not use Disable for the first time this round on the previous action, THEN Focus Blast.
IF Kecleon is Fire- or Poison-type when you would act AND Kecleon did not use Disable for the first time this round on the previous action, THEN Psyshock.
IF Kecleon uses Disable, THEN use Encore next action and Echoed Voice the action after. Trigger this substitution only once.
 
Last edited:

nightblitz42

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Moderator
Fixed, but my math came out to 2en less instead.


Psychic/Fairy | Synchornize/Trace/Telepathy/Pixilate | Gardevoirite
HP: 90/90 | EN: 100
2/3/8/5/100 | 3/3/25
Status: OK

Water/Dark | Torrent/Protean | Rare Candy
HP: 76/90 | EN: 74
3/2/(5)/3/141 | 3/3/21
Status: OK, +23% Acc


(Electric) | Color Change/Protean | Everstone
HP: 78/90 | EN: 84
4/3/3/(6)/34 | 2/2/19
Status: Electric-Type, -10% Eva​
Trace (Protean) (6a)
-6en (94en remaining)

Mega Evolve!

A1

Mega Gardevoir turned into a Fairy!
Hyper Voice
Crit = 1/24 (rolled 19)
Damage = 9+3+2+16-12 = 18 damage (60hp remaining)
-6en (88en remaining)
Trace -> 5a

Trick Room
The dimensions became twisted! (4r)
-10en (74en remaining)

A2

Stealth Rock
Pointed rocks surround epicdrill's side!
-12en (62en remaining)

Echoed Voice
Crit = 1/24 (rolled 4)
Damage = 4+3+2+16-12 = 13 damage (47hp remaining)
-2en (86en remaining)
Trace -> 4a

A3

Kecleon turned Ground-Type!
Kecleon vanished underground!
-6en (56en remaining)

Hyper Voice
But it missed!
-6en (80en remaining)
Trace -> 3a

Dig
Crit = 1/24 (rolled 1/24): CRIT!
Damage = 8+3+3+2+8-6 = 18 damage (72hp remaining)
-3en (53en remaining)

Trick Room -> 3r
Ow ow ow ow! My ears! I don't know how Kecleon can handle this Gardevoir's horrible noise -- even from this distance, I can already sense my vision getting wobbly...

I can't seem to concentrate on the Kecleon's movements any more. One moment he's right there, but the next he's off on the other side of the arena scattering rocks around, and now he's digging dirt up from underground? Aaah, how am I supposed to ref when there's too much noise to see straight?! I feel like I'm gonna faint!!

(Fairy) | Synchornize/(Protean)/Telepathy/Pixilate | Gardevoirite
HP: 72/90 | EN: 80
2/3/8/5/100 | 3/3/25
Status: Tracing Protean (3a), Fairy-Type

Water/Dark | Torrent/Protean | Rare Candy
HP: 76/90 | EN: 74
3/2/(5)/3/141 | 3/3/21
Status: OK, +23% Acc

Field: Stealth Rocks (epicdrill), Trick Room (3r)​

(Ground) | Color Change/Protean | Everstone
HP: 47/90 | EN: 53
4/3/3/(6)/34 | 2/2/19
Status: Ground-Type, -10% Eva​

This round's cacophony:
JJayyFeather orders
epicdrill orders
I ref​
 
Back to Greninja.

Hydro Pump, Surf, Hydro Pump
IF Victini is to use a damaging Electric-type move, THEN Dig.
IF Victini is to use U-Turn, THEN U-Turn on the first instance only.
IF Victini is under the effects of a P/E move when you are to act, THEN Spikes.
 

nightblitz42

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Water/Dark | Torrent/Protean | Rare Candy
HP: 76/90 | EN: 74
3/2/(5)/3/141 | 3/3/21
Status: OK, +23% Acc

Psychic/Fairy | Synchornize/Trace/Telepathy/Pixilate | Gardevoirite
HP: 72/90 | EN: 80
2/3/8/5/100 | 3/3/25
Status: OK

Field: Stealth Rocks (epicdrill), Trick Room (3r)​

Fire/Psychic | Victory Star | Focus Sash
HP: 100/100 | EN: 100
5/4/4/4/86 | 1/1/24
Status: OK, -10% Eva

Normal | Color Change/Protean | Everstone
HP: 47/90 | EN: 53
4/3/3/(6)/34 | 2/2/19
Status: OK, -10% Eva
Stealth Rocks: -9hp (67hp remaining)

A1

Thunder Punch
Crit = 1/24 (rolled 4)
Damage = (8+10-4)*1.5 = 21 damage (46hp remaining)
Paralysis chance = .1 (rolled 5/10)
-6en (94en remaining)

Greninja became Ground-Type!
Greninja vanished underground!
-6en (68en remaining)

Dig
Crit = 1/24 (rolled 14)
Damage = (8+3+6+2-8-2)*1.5 = 13.5 damage (86hp remaining)
-3en (65en remaining)

A2

U-Turn
Crit = 1/24 (rolled 24)
Damage = 7+10-4 = 13 damage (36hp remaining)
Phasing
-5en (89en remaining)

Greninja became Bug-Type!
U-Turn
Crit = 1/24 (rolled 6)
Damage = 7+3+6+2-8-2 = 8 damage (78hp remaining)
Phasing
-4en (61en remaining)

A3

V-Create
Accuracy = .95+.1+.1+.23 > 100% : HIT
Crit = 1/24 (rolled 13)
Damage = (18+3+10-4)*1.5 = 40.5 damage (KO!)
-1 Def, -1 SpD, -1 Spe
-11en
(78en remaining)

Trick Room -> 2r
A sudden change of pace as Kecleon falls back behind Victini and Gardevoir swaps out for Greninja. Right away, Greninja gets up to her ninja-like antics, but something is definitely off this time around. Her movements are uncharacteristically sluggish. Burrowing underground, she gets hit with a Thunder Punch before even submerging. Startled, she attempts to retreat with a U-Turn, but her path leads her right into a full-force V-Create that she definitely isn't getting up from. Victini victoriously returns to its Pokeball, leaving the stadium empty... Now that I can get a good look, doesn't the arena look strange somehow?

Water/Dark | Torrent/Protean | Rare Candy
HP: KO | EN: 61
3/2/(5)/3/141 | 3/3/21
Status: KO, +23% Acc

Psychic/Fairy | Synchornize/Trace/Telepathy/Pixilate | Gardevoirite
HP: 72/90 | EN: 80
2/3/8/5/100 | 3/3/25
Status: OK

Field: Stealth Rocks (epicdrill), Trick Room (2r)​

Fire/Psychic | Victory Star | Focus Sash
HP: 78/100 | EN: 78
5/4/4/4/86 | 1/1/24
Status: Switching out, -1 Def, -1 SpD, -1 Spe, -10% Eva, 1KOC

Normal | Color Change/Protean | Everstone
HP: 47/90 | EN: 53
4/3/3/(6)/34 | 2/2/19
Status: OK, -10% Eva

This round's mix-up:
epicdrill sends out/equips
JJayyFeather sends out/equips/orders
epicdrill orders
I ref​
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
ree hard decisions

Conkeldurr should have 7 Atk, not 6.

Kecleon @ Everstone

Psybeam > Fake Out > Psybeam
IF Mach Punch outside of a combination, THEN Shadow Sneak and push back
IF Knock Off outside of a combination, THEN Dig and push back
IF Mach Punch in a combination, THEN Protect and push back.
 
I'm in a shitty position because I was being a dumbass last round, but let's see what happens.

Payback, Detect, Payback
 

nightblitz42

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Moderator

Fighting | Guts/Sheer Force/Iron Fist | Life Orb
HP: 100/100 | EN: 100
6/3/1/3/45 | 3/4/19
Status: OK
Field: Stealth Rocks (epicdrill), Trick Room (2r)​

Normal | Color Change/Protean | Everstone
HP: 47/90 | EN: 53
4/3/3/(6)/34 | 2/2/19
Status: OK, -10% Eva​
Pre-Round
Stealth Rocks: -6hp (94hp remaining)

A1

Kecleon turned Psychic-Type!
Psybeam
Crit = 1/24 (rolled 9)
Damage = (7+3+2+6-6)*1.5 = 18 damage (76hp remining)
Effect chance = .1 (rolled 6/10)
-4en (49en remaining)

Payback
Crit = 1/24 (rolled 13)
Damage = (10+3+12-6)*1.5 = 28.5 damage (18hp remaining)
Life Orb: -2hp (74hp remaining)
-7en (93en remaining)

A2

Detect
-6en
(87en remaining)

Kecleon turned Normal-Type!
Fake Out
Miss!
Potential damage = 4+3+2+8-6 = 11
Conkeldurr EN cost = 11/2.5 = -4.4en (83en remaining)
-3en (46en remaining)

A3

Kecleon turned Psychic-Type!
Psybeam
Crit = 1/24 (rolled 4)
18 damage (56hp remaining)
Effect chance = .1 (rolled 5/10)
-4en (44en remaining)

Payback
Crit = 1/24 (rolled 24)
28.5 damage (KO!)
Life Orb: -2hp (54hp remaining)
-7en (76en remaining)

Post-Round
Trick Room -> 1r
Kecleon shoots off wave after wave of psychic energy. Meanwhile, Conkeldurr, unfazed, sponges the damage and hits back even harder! If anything, I'd say that the Kecleon's attacks are only fueling her strength! Only two swings from her massive arms and the color-changing chameleon is lying gray and limp on the ground.

Fighting | Guts/Sheer Force/Iron Fist | Life Orb
HP: 54/100 | EN: 76
6/3/1/3/45 | 3/4/19
Status: OK, 1KOC

KO


Psychic/Fairy | Synchornize/Trace/Telepathy/Pixilate | Gardevoirite
HP: 72/90 | EN: 80
2/3/8/5/100 | 3/3/25
Status: OK

Field: Stealth Rocks (epicdrill), Trick Room (1r)​

KO

Fire/Psychic | Victory Star | Focus Sash
HP: 78/100 | EN: 78
5/4/4/4/86 | 1/1/24
Status: OK, -10% Eva, 1KOC
This round's retaliation:
JJayyFeather sends out/equips
epicdrill orders
JJayyFeather orders
I ref​
 
Dig, Knock Off, Dig

IF Victini uses a damaging Fire-, Electric- or Psychic-type combo, THEN Detect and replace the next action with Knock Off. [3 SUBS]
 

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