Hello, I decided i would finally use these forums for something, so i decided i would get help reviewing this s9 team before i use it
Porygon-Z @ Choice Scarf
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Dark Pulse
- Shadow Ball
- Thunderbolt
An interesting pick, Porygon-Z is definitely not used in s9 being overshadowed by weezing and regigigas, but the theory here is that pz is better than that, with adaptability it can hit things very hard for lots of damage, however there's no clefairy or redirection on the team, so i ran scarf porygon-z since it can already do enough damage with its adaptability and 135 sp atk, i've also seen it can hit most of the meta game really well as the metagame in my opinion, focus's more on the physical side, and its strong enough to be able to take on the standard tapu fini set which is quite big for this team: 252 SpA Porygon-Z Thunderbolt vs. 252 HP / 12 SpD Tapu Fini: 160-190 (46.5 - 55.2%) -- 69.5% chance to 2HKO
Thundurus (M) @ Assault Vest
Ability: Defiant
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fly
- Wild Charge
- Superpower
- Crunch
Thundurus is the perfect fit for this team getting rid of fighting types of porygon z and taking out water types for the sun part of this team which is very nice for this team, as well as using assault vest for longevity in the battle, it runs the standard av thundy moveset since it has the best coverage on most mons
Urshifu-Gmax @ Focus Sash
Ability: Unseen Fist
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Close Combat
- Detect
- Wicked Blow
- Sucker Punch
standard sash urshifu set, built for hitting ice and rock types for thundurus, with excellent moves against the meta game, a very solid pick if i do say so myself, i thought about using urshifu water but with the extra weaknesses i thought that urshifu dark would work the best with this team, i really dont care about fairies since in my eyes they dont pose a threat
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Protect
- Burning Jealousy
- Earth Power
- Eruption
now the other part of this team. sun. i pu this here since i really didn;t know what else to put and it works pretty nice on this team, this is just ur standard torkoal and nothing else. burning jealousy hits physical maxers, earth power knocks out electric types for zard (sort of) and torkoal is just a good mon overall
Charizard-Gmax @ Life Orb
Ability: Solar Power
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Air Slash
- Heat Wave
- Scorching Sands
another standard set, charizard gets to go in and kill stuff, thats all. heat wave is a nice spread move and air slash has good 100% accuracy and scorching sands is cool for elekis, i actually had heliolisk as a thought for this team to deal with water types, but heliolisk is weak and i was gonna put venu anyways
Venusaur-Gmax @ Coba Berry
Ability: Chlorophyll
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Weather Ball
- Leaf Storm
- Earth Power
venusaur with the same case as charizard. sleep powder just sleeps people, leaf storm is amazing stab, weather ball hits ice types for zard and earth power fully allows electric types to not be a problem, i actually thought about expert belt since flying types wouldn't be as big as they were in s9 like in s8 venusaur but i wanted a bit of a more bulkier venusaur so i went with the standard coba
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If there's anything i should change just comment below :>
Porygon-Z @ Choice Scarf
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Dark Pulse
- Shadow Ball
- Thunderbolt
An interesting pick, Porygon-Z is definitely not used in s9 being overshadowed by weezing and regigigas, but the theory here is that pz is better than that, with adaptability it can hit things very hard for lots of damage, however there's no clefairy or redirection on the team, so i ran scarf porygon-z since it can already do enough damage with its adaptability and 135 sp atk, i've also seen it can hit most of the meta game really well as the metagame in my opinion, focus's more on the physical side, and its strong enough to be able to take on the standard tapu fini set which is quite big for this team: 252 SpA Porygon-Z Thunderbolt vs. 252 HP / 12 SpD Tapu Fini: 160-190 (46.5 - 55.2%) -- 69.5% chance to 2HKO
Thundurus (M) @ Assault Vest
Ability: Defiant
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 SpA
- Fly
- Wild Charge
- Superpower
- Crunch
Thundurus is the perfect fit for this team getting rid of fighting types of porygon z and taking out water types for the sun part of this team which is very nice for this team, as well as using assault vest for longevity in the battle, it runs the standard av thundy moveset since it has the best coverage on most mons
Urshifu-Gmax @ Focus Sash
Ability: Unseen Fist
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Close Combat
- Detect
- Wicked Blow
- Sucker Punch
standard sash urshifu set, built for hitting ice and rock types for thundurus, with excellent moves against the meta game, a very solid pick if i do say so myself, i thought about using urshifu water but with the extra weaknesses i thought that urshifu dark would work the best with this team, i really dont care about fairies since in my eyes they dont pose a threat
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Protect
- Burning Jealousy
- Earth Power
- Eruption
now the other part of this team. sun. i pu this here since i really didn;t know what else to put and it works pretty nice on this team, this is just ur standard torkoal and nothing else. burning jealousy hits physical maxers, earth power knocks out electric types for zard (sort of) and torkoal is just a good mon overall
Charizard-Gmax @ Life Orb
Ability: Solar Power
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Air Slash
- Heat Wave
- Scorching Sands
another standard set, charizard gets to go in and kill stuff, thats all. heat wave is a nice spread move and air slash has good 100% accuracy and scorching sands is cool for elekis, i actually had heliolisk as a thought for this team to deal with water types, but heliolisk is weak and i was gonna put venu anyways
Venusaur-Gmax @ Coba Berry
Ability: Chlorophyll
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Weather Ball
- Leaf Storm
- Earth Power
venusaur with the same case as charizard. sleep powder just sleeps people, leaf storm is amazing stab, weather ball hits ice types for zard and earth power fully allows electric types to not be a problem, i actually thought about expert belt since flying types wouldn't be as big as they were in s9 like in s8 venusaur but i wanted a bit of a more bulkier venusaur so i went with the standard coba
____________________________________________
If there's anything i should change just comment below :>
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