May add more later, but that's all for now.
Stat Debuffs? Where? (Serperior) (M) @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 Spa / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Dragon Pulse / Synthesis
- Leaf Storm
- Hidden Power [Fire]
Typical 'Sweep Everything' Serperior, but now it can take advantage of stat debuffs headed its way. Just be careful not to die to close combats and you should generally be fine. Wish support is always nice to back this snake. Also, defog to clear hazards for good and get that evasion boost from your opponent trying to get rid of you.
Toxic? Where? (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 244 Def / 16 SpD
Impish Nature
- Bullet Punch
- Superpower
- U-turn
- Roost
Bulky Pivoting Scizor-Mega with superpower to soften up the opposing attacker before u-turning out, clearing hazards for incoming teammates to wall-break as well. Nice.
Memes and Dreams (Accelgor) (F) @ Focus Sash
Ability: Hydration
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Spikes
- Knock Off
- Final Gambit
- Toxic Spikes
Set up whatever hazard you know your opponent's gonna hate, and final gambit to ensure hazards stay firmly on the opponents side for your teammate to switch in. Fast wall-breakers and slow and bulky Volt-Turners take advantage of this well, forcing hazards to stay on the opposing side.
My Shell is Sturdy (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Final Gambit
- Encore
Same as accelgor, but with sticky web and stealth rock this time, hence,
stick with the strategy above and final gambit if possible to allow teammates to come in. (Intentional pun is intentional)