Hi this is probably one of the most fun team I’ve played with in the BW2 meta I had a random idea one day to use choice band guts Conkeldurr and this was team that resulted it was very good at beating lando keldeo ttar cores and pretty good again st rain only having issues with sun teams and some hyper offense if a predict wrong or get unlucky. I peaked pretty high on the ou ladder and am currently sitting in the top 150
Teambuilding Process
Conkeldurr @ Choice Band
Trait Guts
Adamant Nature (+Atk –SAtk)
128 Hp 252 Atk 128 SDef
Moves
Mach Punch
Drain Punch
Ice Punch
Payback
The move set is fairly simply mach punch for priority as Conk is pretty slow drain punch for recovery ice punch and payback are to eliminate common switch-ins such as gliscor landorus-T and starmie to name a few. The EVs used are to max Conks attack and make him bulkier on the special side this allows him to take Keldeo’s hydro pump in rain and fire a drain punch back.
His job on this team is to either sweep or punch holes for other members such as mamo or jirachi depending on the other team.
Mamoswine @ life orb
Trait: Thick fat
Jolly Nature (-SAtk +Spe)
252 Atk 4Def 252 Spe
Moves
Earthquake
Ice shard
Stealth rock
Icicle Spear
Mamo is my second user of priority and is really antimeta he resists boltbeam coverage and stabs destroy the majority of the meta. The moveset is fairly standard EQ abd ice shard are pretty much mandatory. Stealth rock is used to for obvious reasons and icicle spear is used to break dragonite’s multiscale and substitutes as well as it is more accurate than icicle crash. EVs are also pretty standard jolly is chosen to speed tie with dragonite and out speed breloom
Jirachi @ Choice Scarf
Trait: serene grace
Jolly Nature (-SAtk +Spe)
252 Atk 4SDef 252 Spe
Moves
Iron Head
U-turn
Ice Punch
Trick
Scarfraichi is a great scarfer and horribly annoying for certain teams to deal with. He is a real bailout for this team allowing to flinch a threat to death and u-turn to be used as a scout and hit physics hard ice punch is used to deal with dragons and thunderus-T and tornadus. Trick is used against stallish teams or against setup sweepers such as volcorona or cm latias. Overall jirachi has bailed me out of bad situations or utterly destroyed an opposing team with iron head
Gengar @ life orb
Trait levitate
Timid Nature (-Atk +Spe)
4 HP 252 SAtk 252 Spe
Moves
Substitute
Pain Split
Shadow ball
Focus blast
Gengar was originally used to spinblock he can still help me after I set up rocks or reflect hazards back with xatu but his real strength is destroying stall teams as once I am behind a sub the combination of life orb boosted attacks and pain split allow me to make it a hard day on stall players. I can use substitute repeatedly (as my opponent keeps trying to break my sub) until I am low on health and nail their wall with pain split, life orb boosted shadow ball and focus blast aren’t something to be laughed at either denting a lot pokes to be revenged by priority or jirachi
Xatu @ Rocky Helmet
Trait Magic Bounce
Bold Nature (-Atk +Def)
248 HP 200 Def 60 Spe
Moves
Toxic
U-turn
Roost
Heat wave
Xatu is a great mon especially in ou it deal with notobal ou threats such as ferrothorn, skarmory, breloom and sometimes scizor and then proceeds to roast them with heatwave not to mention it reflects hazards and other moves back at the user while forming a voltturn core with jirachi and rotom and allows me to gain momentum. For example if I predict a tyranitar switch-in I can u-turn out to jirachi or conk persevering my momentum. Toxic is another move I use for switch-ins and helps me greatly against stall it isn’t the best but is more useful against things like gastrodon and lando-t than thunderwave. Rocky helmet provides useful chip damage and after xatu has gotten rid of hazard layers and can kill weakened physical attackers. The evs allow me to hit rocks number and be physically defensive as possible while outspeeding base 70s and some magnezone
Rotom-W Choice Specs
Trait Levitate
Modest Nature (-Atk +SAtk)
252 HP 252 SAtk 4 SDef
Moves
Volt switch
Hydro Pump
Hidden Power fire
Signal Beam
Specs rotom the power this set has is amazing. The evs make rotom as bulky as possible while maxing its special attack. Volt switch and hydro pump are fairly standard while hidden power fire and signal beam deal 4x damge to rotom’s common switch-ins ferro and celebi either denting them significantly of OHKOing them depending on the set they run. Volt switch is the move I use most as it provides momentum but against rain team with elec immunity such as thundurus-t or jolteon hydro pump spam is great with rain on the field as it 2hkos defensive toed and hits hard. Rotom’s job is to take a hit and deal damgage while preserving momentum and the health of my wall breakers.
Threats Volcorona
I need to keep rocks and keep my priority users alive in sun and in rain rotom-w can nuke it at +1
Thanks for reading my rmt it is a fun team to play with and matches well against most archetypes.
Teambuilding Process
This team was built around banddurr so he is my first mon
The next two mons came in at the same time. Mamo was to deal with fast flying types as conk’s ice punch wrecks lando t and gliscor and scarfrachi to help against physics such as latios and alakazam they also helped against dragon spam in the process
Gengar was added along with forretress to lay hazards and spinblock and spin hazards away
Rotom-w was added for synergy specs was used to toast rain and for more powa
Forre was losing me so much momentum so I switched to xatu who helped the team greatly against Breloom and lead skarmory and forretress
The next two mons came in at the same time. Mamo was to deal with fast flying types as conk’s ice punch wrecks lando t and gliscor and scarfrachi to help against physics such as latios and alakazam they also helped against dragon spam in the process
Gengar was added along with forretress to lay hazards and spinblock and spin hazards away
Rotom-w was added for synergy specs was used to toast rain and for more powa
Forre was losing me so much momentum so I switched to xatu who helped the team greatly against Breloom and lead skarmory and forretress
Conkeldurr @ Choice Band
Trait Guts
Adamant Nature (+Atk –SAtk)
128 Hp 252 Atk 128 SDef
Moves
Mach Punch
Drain Punch
Ice Punch
Payback
The move set is fairly simply mach punch for priority as Conk is pretty slow drain punch for recovery ice punch and payback are to eliminate common switch-ins such as gliscor landorus-T and starmie to name a few. The EVs used are to max Conks attack and make him bulkier on the special side this allows him to take Keldeo’s hydro pump in rain and fire a drain punch back.
His job on this team is to either sweep or punch holes for other members such as mamo or jirachi depending on the other team.
Mamoswine @ life orb
Trait: Thick fat
Jolly Nature (-SAtk +Spe)
252 Atk 4Def 252 Spe
Moves
Earthquake
Ice shard
Stealth rock
Icicle Spear
Mamo is my second user of priority and is really antimeta he resists boltbeam coverage and stabs destroy the majority of the meta. The moveset is fairly standard EQ abd ice shard are pretty much mandatory. Stealth rock is used to for obvious reasons and icicle spear is used to break dragonite’s multiscale and substitutes as well as it is more accurate than icicle crash. EVs are also pretty standard jolly is chosen to speed tie with dragonite and out speed breloom
Jirachi @ Choice Scarf
Trait: serene grace
Jolly Nature (-SAtk +Spe)
252 Atk 4SDef 252 Spe
Moves
Iron Head
U-turn
Ice Punch
Trick
Scarfraichi is a great scarfer and horribly annoying for certain teams to deal with. He is a real bailout for this team allowing to flinch a threat to death and u-turn to be used as a scout and hit physics hard ice punch is used to deal with dragons and thunderus-T and tornadus. Trick is used against stallish teams or against setup sweepers such as volcorona or cm latias. Overall jirachi has bailed me out of bad situations or utterly destroyed an opposing team with iron head
Gengar @ life orb
Trait levitate
Timid Nature (-Atk +Spe)
4 HP 252 SAtk 252 Spe
Moves
Substitute
Pain Split
Shadow ball
Focus blast
Gengar was originally used to spinblock he can still help me after I set up rocks or reflect hazards back with xatu but his real strength is destroying stall teams as once I am behind a sub the combination of life orb boosted attacks and pain split allow me to make it a hard day on stall players. I can use substitute repeatedly (as my opponent keeps trying to break my sub) until I am low on health and nail their wall with pain split, life orb boosted shadow ball and focus blast aren’t something to be laughed at either denting a lot pokes to be revenged by priority or jirachi
Xatu @ Rocky Helmet
Trait Magic Bounce
Bold Nature (-Atk +Def)
248 HP 200 Def 60 Spe
Moves
Toxic
U-turn
Roost
Heat wave
Xatu is a great mon especially in ou it deal with notobal ou threats such as ferrothorn, skarmory, breloom and sometimes scizor and then proceeds to roast them with heatwave not to mention it reflects hazards and other moves back at the user while forming a voltturn core with jirachi and rotom and allows me to gain momentum. For example if I predict a tyranitar switch-in I can u-turn out to jirachi or conk persevering my momentum. Toxic is another move I use for switch-ins and helps me greatly against stall it isn’t the best but is more useful against things like gastrodon and lando-t than thunderwave. Rocky helmet provides useful chip damage and after xatu has gotten rid of hazard layers and can kill weakened physical attackers. The evs allow me to hit rocks number and be physically defensive as possible while outspeeding base 70s and some magnezone
Rotom-W Choice Specs
Trait Levitate
Modest Nature (-Atk +SAtk)
252 HP 252 SAtk 4 SDef
Moves
Volt switch
Hydro Pump
Hidden Power fire
Signal Beam
Specs rotom the power this set has is amazing. The evs make rotom as bulky as possible while maxing its special attack. Volt switch and hydro pump are fairly standard while hidden power fire and signal beam deal 4x damge to rotom’s common switch-ins ferro and celebi either denting them significantly of OHKOing them depending on the set they run. Volt switch is the move I use most as it provides momentum but against rain team with elec immunity such as thundurus-t or jolteon hydro pump spam is great with rain on the field as it 2hkos defensive toed and hits hard. Rotom’s job is to take a hit and deal damgage while preserving momentum and the health of my wall breakers.
Threats Volcorona
I need to keep rocks and keep my priority users alive in sun and in rain rotom-w can nuke it at +1
Thanks for reading my rmt it is a fun team to play with and matches well against most archetypes.
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