Gen 2 GSC NU Magnemite [QC 2/2] [GP 2/2]

BeeOrSomething

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[OVERVIEW]
Due to Magnemite's amazing Steel typing, high Special Attack stat of 95, and difficult-to-resist STAB Thunder, it can make for an excellent long-term defensive answer to Xatu and Fearow capable of repeatedly switching in on them to fire off attacks, battering away at the opposing team. However, on the surface Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, which is much faster, has STAB-boosted Surf, and resists Water, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low Special Defense. The primary reason for Magnemite's use is that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier; it also answers Persian remarkably well. However, Magnemite is plagued by common Pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio, and Primeape. Magnemite isn't completely helpless against these threats though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly switch into Magnemite in fear of Hidden Power Ice. However, Magnemite has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move to use is, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit the Dugtrio that may come in.

[SET]
name: RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is preferred to Thunderbolt to hit switch-ins harder; it 2HKOes Rapidash and Stantler after Spikes, hits Octillery and other Electric-weak targets for a potential OHKO, more reliably paralyzes foes, and is capable of 3HKOing bulky Normal-types like Wigglytuff. Hidden Power Ice is the best coverage option Magnemite has to hit Pokemon that resist Electric such as Dugtrio, Graveler, and Gloom, and it also provides a second way to hit Flying-type Pokemon with 100% accuracy or while using Sleep Talk. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing, primarily making it a strong long-term check to Xatu, Fearow, and Persian that can consistently use them as an opportunity to fire off Thunder.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for Pokemon that can threaten Magnemite, including Weezing, Primeape, and Dugtrio; in return, Magnemite can defeat Wigglytuff, Fearow, and Porygon. Magnemite adores Pineco's Spikes, as Magnemite’s main answers, Dugtrio, Rapidash, and Ninetales, all take damage from Spikes, wearing them down and making it easier for Magnemite to muscle through them over time, especially with paralysis from Thunder added into the equation. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking damage from itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types like opposing Ninetales and Magmar as well as other Magnemite, which Magnemite can struggle with. Magnemite appreciates Rapidash especially, as it can severely threaten Ninetales and forces Water-types like Octillery and Dewgong to use Rest often, giving Magnemite a potential free entry to fire off an attack. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Dugtrio and acting as better checks to other Octillery and Dewgong than Magnemite, as it does not resist Water and thus takes significant damage from Surf. Weezing and Fearow both handle Primeape and Hitmonlee and assist with pressuring Stantler. Fearow also forces Octillery and Dewgong to use Rest more often, providing entry points for Magnemite, similarly to Rapidash. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weaknesses to Xatu and Fearow while in return threatening Stantler. Hitmonleee additionally deals with Octillery, Dewgong, and Chinchou well. Dugtrio also synergizes well with Magnemite, threatening Fire-types like Rapidash and Ninetales and appreciating its ability to take on Xatu and pressure Octillery.

[STRATEGY COMMENTS]
Other Options
=============

Thunderbolt is an option over Thunder to more reliably check threats like Stantler and Kingler that can take advantage of a miss, but it makes Magnemite weaker against Wigglytuff and the lower power and paralysis chance are undesirable. Reflect can be used over Hidden Power Ice to assist with a team's ability to switch into threats that take advantage of Magnemite, like Dugtrio and Stantler; however, Magnemite completely loses out on the ability to harm foes like Dugtrio and Gloom that resist Electric, and Reflect generally does very little when called by Sleep Talk.

Checks and Counters
===================

**Ground-types**: Ground-types such as Dugtrio punish Magnemite for using Thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also packs Substitute, which uses the turn given to hide behind cover and ease prediction; however, Dugtrio takes quite a lot of damage from Hidden Power Ice and does not want to repeatedly come in, especially with Spikes on the field and when the opponent has a healthy Octillery or Dewgong to handle it. Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let Ground-types in for free, other Pokemon can use that to come in and threaten Magnemite, improving on a team's ability to play around Magnemite. Pupitar and Graveler can also handle Magnemite, though Pupitar is generally niche and uncommon while Graveler is slower than Magnemite and has even worse Special Defense than Dugtrio.

**Fire-types**: Ninetales counters Magnemite, as it is bulky to the point where it can almost dodge a 3HKO from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite; however, Ninetales can still be afraid of switching straight into a Thunder with Spikes up, as if it gets paralyzed it may be in range of another Thunder. Rapidash is a very similar story, though it has less bulk compared to Ninetales, instead being more offensively dangerous to compensate, even directly taking advantage of opposing Ninetales attempting to switch into Magnemite to fire off a strong Double-Edge and potentially overwhelm the opponent’s answers to Rapidash, primarily Octillery and Dewgong. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on Hidden Power Ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick, respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. However, Primeape is 2HKOed by Thunder and utterly despises paralysis while Hitmonlee can easily be chipped into 2HKO range of Thunder and also doesn't enjoy paralysis. Weezing has easy entry on Hidden Power Ice and can tank a Thunder or two —bar if it is paralyzed— and is both faster and often uses Fire Blast for Magnemite, though coming in on it repeatedly wears Weezing down quickly, especially if it eats a Thunder, and Weezing is often forced into choosing the right move on the switch in fear of giving free entry to Xatu or Dugtrio. Stantler has Earthquake to deal with Magnemite, is faster, and almost always uses Light Screen + Curse or Rest + Sleep Talk to improve on its longevity and threat level, though it takes massive damage from Thunder on the switch and, if paralyzed, may fall to a second Thunder. Kingler, and occasionally other Pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. Kingler even runs Substitute often, which takes advantage of any Rest, Hidden Power Ice, or Thunder miss pulled by Sleep Talk, and it is much faster than Magnemite and learns Swords Dance to become a major threat to boot. However, Kingler cannot switch directly into Magnemite in fear of being OHKOed by Thunder.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/estarossa.461329/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:

BeeOrSomething

Daylight Savings Time sucks
is a Forum Moderatoris a Community Contributor
Personal Edit Log
4/26 - Thread posted
4/27 - Minor changes made for additional info bits or fixing grammar, entered QC stage
4/29 - Implemented GP changes from Togkey, QC 1/2
5/2 - Decompressed "Super Effective Moves" in the Checks and Counters section slightly to include fire types separately as I felt they were important enough as a noticeable option
5/14 - Capitalized the rest of the move names that I did not already
5/15 - Implemented QC changes from Estarossa
5/23 - Implemented final QC changes from Esta, QC 2/2, entered GP stage
6/1 - Implemented GP changes from Wrathoftheleopard
6/1 - Implemented final GP changes from UT, GP 2/2
6/1 - Minor additions to “Super Effective Moves” section of “Checks and Counters”
 
Last edited:
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[OVERVIEW]
At a first glance, Magnemite does not appear like it would be viable in GSC NU due to its generally very poor stat spread akin to that of a little cup pokemon. However, it manages to carve out a solid niche for itself as the only steel type legal in the tier backed up by a high special attack stat of 95 and STAB Thunder in a tier with minimal electric resistances, allowing it to be a good offensive and defensive pick alike. However, Magnemite is still plagued by its low stats and has multiple common weaknesses such as ground, fire, and fighting, and can be susceptible to prediction and the poor accuracy of thunder. Overall, if you are looking for a strong electric type that is able to wall certain strong offensive threats such as Xatu or Fearow while dishing out powerful hits, Magnemite may be the right choice for your team.

[SET]
name: RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is Magnemite's best option for electric STAB, as it has a high base power of 120, has a 30% chance to paralyze the opponent, and hits hitting common pokemon such as Xatu, Octillery, Dewgong, and Fearow for super effective damage, potentially OHKO'ing them. It also hits other pokemon such as Weezing and Stantler for large damage and when coupled with the 30% paralysis rate can be really difficult for some teams to switch into. this is mostly fluff that explains what Thunder is, pretty superfluous detail for a STAB move. Thunder is preferred to Thunderbolt as to hit switch-ins harder, more reliably paralyze foes, and actually be capable of 3HKO'ing bulky Normal-types like Dudunsparce, Porygon, Stantler, and Wigglytuff Wigglytuff and Dunsparce and threatening Porygon much more reliably among other things. this ended off pretty vaguely so I just condensed it and made the point more specific. Hidden Power Ice is the best coverage option Magnemite has to hit electric resists such as Dugtrio, Graveler, Pupitar, and Gloom, and it also provides a second way to hit flying type pokemon with 100% accuracy or while sleep talking. Rest is essential on Magnemite as to stick around in the game and be a real answer to what it is assigned to handle, not just a pokemon that dies in a few turns. Sleep Talk allows Magnemite to not do nothing while resting and give up free entry to pokemon that threaten it like Dugtrio. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing. same thing with Thunder, no need for so much detail on a basic concept like RestTalk. Magnemite should be brought in on pokemon that use moves that it resists, such as Xatu, Fearow, Persian, Wigglytuff, Gloom, and more so that it has opportunities to launch its strong special attacks.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for pokemon that can kill threaten no killing ;/ Magnemite, including Weezing, Primeape, Hitmonlee, Stantler, and Dugtrio. Magnemite can defeat Wigglytuff, Porygon, and Dunsparce as well as threaten out Octillery and Dewgong in return. Magnemite adores Pineco's spikes, as Magnemite beats the flyers of the tier, Flying-types like Xatu and Fearow, meaning anything that may be able to answer it is grounded and thus vulnerable to spikes. Both Graveler and Pineco can use rapid spin to clear opposing spikes that Magnemite doesn't enjoy taking itself. Ninetales and Rapidash make for great partners, being able to take on fire types Fire-types and boasting good Speed tiers to compensate for Magnemite's relatively poor one. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for fire and ground types. Weezing, Gloom, and Fearow all handle Primeape and Hitmonlee, with Fearow also assisting with Dugtrio. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weakness to Xatu and Fearow while in return threatening Stantler in addition to the water types offensive Water-types, which Magnemite can have trouble switching into at times due to its lack of resistance to water and poor special defense and speed stats. Dugtrio synergizes well with Magnemite offensively, threatening fire, fighting, and ground types.

[STRATEGY COMMENTS]
Other Options
=============

Magnemite can opt to use Agility to raise its speed stat. However, Magnemite is often felt wanting for power to grab the kills it needs to after clicking Agility and is inconsistent by nature regardless due to poor thunder accuracy. Substitute can be used to ease prediction, but Magnemite is still very slow and liable to missing thunder. Thunder Wave can be used to spread paralysis much more reliably than Thunder, but still gives free entry to ground types and other pokemon like Rest Talk Stantler or Ninetales that don't care too much anyways. All three of these moves also require Magnemite to drop sleep talk and/or rest, drastically reducing what longevity Magnemite has, so it is generally recommended to stick with the standard rest talk set. HP Grass is def worth mentioning somewhere here

Checks and Counters
===================

**Ground Types/Moves**: Ground types such as Dugtrio and Pupitar punish Magnemite for clicking thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also packs substitute, which similar to Primeape, uses the turn given to hide behind cover and ease prediction. Due to the way Magnemite can often be forced into using hidden power ice in order to not let ground types in freely, other pokemon can use that to come in and threaten Magnemite. In addition, while not ground types themselves, Kingler and occasionally Fearow or Gloom can use hidden power ground to destroy Magnemite.

**Fire Types**: Fire types are generally quite specially bulky in GSC NU, pack a super effective stab move that OHKOs Magnemite, are faster, and can use Magnemite clicking hidden power ice or missing thunder to come in freely and launch attacks. Ninetales specifically hard counters Magnemite, as it is bulky to the point where it can almost dodge a 3hko from Thunder, assuming it even hits all 3, is faster, and packs Rest and often Sleep Talk to heal off any damage or paralysis. Rapidash is a very similar story, though it has less bulk compared to Ninetales. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into thunder, but are much more offensively dangerous than either Rapidash or Ninetales.

**Fighting Types**: Primape and Hitmonlee are able to come in easily on hidden power ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick respectively. Primeape can even use substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. Neither particularly enjoy taking a thunder and Primeape especially is ruined by paralysis, so they are more so checks.


^^^ All of this can just be condensed into "Super Effective Coverage", just going over Magnemite's common weaknesses and a few examples of stuff like random HP Ground Fearow and EQ Stantler can flip the script on the Normal v Steel matchup

**Weezing**: Weezing gains easy entry on hidden power ice and can tank a thunder or two (bar paralysis) and is both faster and often uses fire blast for magnemite. Weezing is a very dangerous pokemon with great coverage and offensive stats and is not something that you want to let in without much drawback.

**Stantler**: While ground moves already have a mention, Stantler specifically is notable because it is the only normal type that commonly runs ground moves, in this instance earthquake. Stantler is similar to Weezing and Primeape in that it outspeeds and OHKOs Magnemite and comes in easy on hidden power ice and is a very dangerous offensive threat. Stantler will also almost always either have light screen + curse or rest + sleep talk too, compounding on its threat level and ability to stick around.

^^^ If you end up mentioning Stantler in the coverage section, you can remove this part, but if you want to keep Stantler as its own thing because of how well it deals with Mag, then that's fine as well.

[CREDITS]
- Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
- Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/

- Grammar checked by:
(new credits formatting)
There's some basic GP errors in here that I noticed but the content itself in this is amazing, if not a bit overwhelming lol. I mostly did some defluffing and sentence restructuring. lmk if you have any questions but QC 1/2 for now!
 

Estarossa

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C&C Leader
[OVERVIEW]
At a first glance, Magnemite does not appear like it would be viable in GSC NU due to its generally very poor stat spread akin to that of a little cup pokemon. However, it manages to carve out a solid niche for itself as the only steel type legal in the tier backed up by a high special attack stat of 95 and STAB Thunder in a tier with minimal electric resistances, allowing it to be a good offensive and defensive pick alike. However, Magnemite is still plagued by its low stats and has multiple common weaknesses such as ground, fire, and fighting, and can be susceptible to prediction and the poor accuracy of thunder. Overall, if you are looking for a strong Electric-type that is able to wall certain strong offensive threats such as Xatu or Fearow while dishing out powerful hits, Magnemite may be the right choice for your team.

This could do with a bit of a reordering imo, the bringing up the fact its an insanely good xatu answer and the best fearow answer in the tier should really come up immediately for why its got a solid niche instead of right at the end especially. I think you can cut back on (or cut out entirely) the negatively at the start because yea na it looks like it would be perfectly viable with gsc evs and a broken steel typing really, so you could easily just do something like "despite its stat spread akin to that of a little cup pokemon Magnemite carves out a solid niche as...." to not be so negative at the start.

Cut back on the type chart listing with the ground/fire/fighting, more relevant to talk about the practical downsides it has in terms of a weakness to Dugtrio, Ninetales, Rapidash, Primeape there, but mention how its still capable of busting through stuff with Thunder Paralysis or just chipping down Duggy. You'll wanna compare it to Chinchou in the opening too since the two are kinda similar in nature, but one is run to sure up Octillery matchup and be slightly less passive for Dugtrio while the other helps deal with Fearow, Persian and Wigglytuff and matches up better into Xatu because of the Psychic resistance. So bring up why it has a niche vs Chinchou but why it faces competition from the octillery matchup side of things.


[SET]
name: RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is Magnemite's best option for electric STAB, hitting common pokemon such as Xatu, Octillery, Dewgong, and Fearow for super effective damage, potentially OHKO'ing them. fluff Thunder is preferred to Thunderbolt as to hit switch-ins harder, bring up the OHKO possibility on Octillery and generally better power versus those sort of targets too, give examples of switch-ins it hits harder, noticeably the 2HKO on rapidash after spikes if u paralyze and the better rolls on ninetales, more reliably paralyze foes, and actually be capable of 3HKO'ing bulky Normal-types like Dunsparce, Porygon, Stantler, and Wigglytuff. Dunsparce not relevant enough for an analysis, focus on purely how it gets the 3HKO on Wigglytuff as the main thing here since its the big relevant thing. Can add a brief mention of how you can 2HKO stantler on switch-in after spikes earlier if you want instead with the rapidash/ninetales stuff, but its not something you ever really try and fight because either its mono stantler and loses to tbolt anyway or its any eq variant that just smashes you. Can add something about nicher curse porygon sets alongside wiggly if you want too, but the boltbeam sets never really wanna take you on anyway because they cant touch mag in the slightest and hate being paralysed too. Hidden Power Ice is the best coverage option Magnemite has to hit electric resists such as Dugtrio, Graveler, Pupitar, keep the mentions limited, 4 is unecessary here and Gloom, and it also provides a second way to hit Flying-Type pokemon with 100% accuracy or while sleep talking. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing. fluffy as currently is, can mention how it lets it act as a strong counter to fearow and xatu instead. Magnemite should be brought in on pokemon that use moves that it resists, such as Xatu, Fearow, Persian, Wigglytuff, Gloom, and more so that it has opportunities to launch its strong special attacks. excessively long list and pretty fluffy, this can be summarised in overview of just how it can switch into things like fearow + persian + xatu to launch devastating attacks instead.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for pokemon that can threaten Magnemite, including Weezing, Primeape, Hitmonlee, Stantler, and Dugtrio. List is far too long here, cut out the stantler mention becasue xatu not a particularly good answer anyway especially if it just LS's as you switch, cut out one more mention, probably hitmonlee (not super relevant compared to others in list and isnt an amazing switch in due to 2hko chance if u get parad). Magnemite can defeat Wigglytuff, Fearow, and Porygon, and Dunsparce (feel free to keep a dunsparce mention somewhere but there are quite a few too many in this) as well as threaten out Octillery and Dewgong in return. poor switch in to those two given surfs are kinda free against Xatu, don't like this point at all, its a good secondary way to threaten them but should not be being used as a primary answer like this or switch in outside of known forced rests or ice beams / hp elecs, so might wanna reword a bit. Magnemite adores Pineco's spikes, as Magnemite beats Flying-types like Xatu and Fearow, meaning anything that may be able to answer it is grounded and thus vulnerable to Spikes. fluffy and kinda irrelevant to hyper focus on this flying spikes immunity stuff, bring up instead about how it really helps it in its matchup versus stuff like dugtrio, rapidash/ninetales etc. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types and boasting good Speed tiers to compensate for Magnemite's relatively poor one. Rapidash is 90% of the time the better one on mag teams in this current climate so i'd say to just focus on that one and remove ninetales but i'm alright with the both mentions if you want to keep it, the speeed tiers stuff isnt super good right now and kinda fluff that doesnt say anything, can mention how rapidash can offensively pressure stuff like stantler with the speed tier if you want though. mention how rapidash helps aggressively fight stuff like ninetales and oppoisng mag that you struggle with while being able to pressure opposing waters a lot compared to ninetales to help make them more likely to have to rest to be able to get mag in and give them less turns in general. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Fire and Ground-types. don't list off a type chart in analyses. Talk about how they act as the premier Dugtrio answers here and how they can act as better counterplay to opposing octillery / dewgong for Mag too. Weezing, Gloom, wgloom + mag definitely a product of a bygone age and gloom kinda sucks now, also these structures tend to be horrendously dugtrio weak even with an octillery present honestly. and Fearow all handle Primeape and Hitmonlee, with Fearow also assisting with Dugtrio. not amazingly well, talk about how they also help pressure Stantler too and how fearow helps overwhelm Octillery to make Magnemite get more chances to come in on it Resting too. Primeape and Hitmonlee mons really not relevant enough to justify this many mentions in the analysis but since its a teammate can kinda slide if you feel passionately about it themselves also enjoy Magnemite's presence, as Magnemite can cover for their weakness to Xatu and Fearow while in return threatening Stantler in addition to the offensive Water-types, should probably talk about the fact you are focusing on lee here since ape is not good at pressuring octillery or chinchou at all really. which Magnemite does not want to act as the main switch-in into. can have trouble switching into at times due to its lack of resistance to water and poor special defense and speed stats. Dugtrio synergizes well with Magnemite offensively, threatening fire, fighting, and ground types. don't type chart like this. Talk about how it offensively pressures fire-types like Rapidash / Ninetales and appreciates Magnemites help versus Xatu / Octillery too.

[STRATEGY COMMENTS]
Other Options
=============

Magnemite can opt to use Agility to raise its speed stat. However, Magnemite is often felt wanting for power to grab the kills it needs to after clicking Agility and is inconsistent by nature regardless due to poor Thunder accuracy. Substitute can be used to ease prediction, but Magnemite is still very slow and liable to missing thunder. Thunder Wave can be used to spread paralysis much more reliably than Thunder, but still gives free entry to ground types and other pokemon like Rest Talk Stantler or Ninetales that don't care too much anyways. All three of these moves also require Magnemite to drop Sleep Talk and/or Rest, drastically reducing what longevity Magnemite has, so it is generally recommended to stick with the standard Rest Talk set.

none of this is actually viable, mag should always be running rest talk 100% of the time. only thing that could ever really belong in here is thunderbolt on teams that have other wigglytuff counterplay like sudoo and would rather magnemite wasn't missing into stantler etc and the ability to occasionally guarantee it can't be set up on by sub kingler, but its an uncommon thing still. Maybe you can mention reflect + Thunder rest talk sets too for ability to make duggy / stantler a lot less scary on switch-in too, but mention the severe limitations that losing a good sleep talk move brings and losing the ability to directly harm duggy.

Checks and Counters
===================

**Ground Types**: Ground types such as Dugtrio and Pupitar C ranks don't typically go in checks and counters but if you wanna mention it push it down to the bottom and mention how its a niche option that can threaten it, and mention grav too if you want as something that can use it to spin etc. punish Magnemite for clicking thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also packs substitute which uses the turn given to hide behind cover and ease prediction. Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let ground types in freely, other pokemon can use that to come in and threaten Magnemite, compounding on a team's ability to play around Magnemite. depends a bit because the threat of hp ice starts to really limit dugtrio too if it takes chip and thats worth mentioning, especially if a teams running a hard counter like a rest talking octillery / dewgong to really limit the danger letting it in can cause.

**Fire Types**: Ninetales hard counters Magnemite, as it is bulky to the point where it can almost dodge a 3hko from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite. can mention that it still has to be careful of switching in on thunder if its taken chip damage due to paralysis chance. Rapidash is a very similar story, though it has less bulk compared to Ninetales mention how its more threatening to give free turns too though as its more offensively potent. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder, but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on hidden power ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. Mention how primeape gets 2hkoed by thunder and is basically OHKOd by paralysis though, while Hitmonlee still has to watch out for Thunder if it is slightly chipped. Weezing gains easy entry on Hidden Power Ice and can tank a Thunder or two (bar paralysis) one realistically unless spikes aren't up and is both faster and often uses Fire Blast for Magnemite. mention how this is something that would prefer not to hard switch in ever though as thunder paralysis is pretty killing and how Weezing can be pretty pressured to choose the right move as it can give a pretty free switch in to Xatu if it Fire Blatsts. Stantler has Earthquake to deal with Magnemite and is faster, and additionally almost always uses Light Screen + Curse or Rest + Sleep Talk to compound on its longevity and threat level. Kingler, and occasionally other pokemon like Fearow and Gloom, can use Hidden Power Ground to deal with Magnemite. Fearow doing this sucks honestly and i wouldn't even mention it because its like OO material at best.

[CREDITS]
- Written by: [[BeeOrSomething, 583728]]
- Quality checked by: [[Togkey, 400664], [, ]]
- Grammar checked by: [[, ], [, ]]
lemme know when you implement this and i'll have another quick look before you send it off to GP.
 
Last edited:

Estarossa

moo?
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderator
C&C Leader
[OVERVIEW]
Due to Magnemite's amazing Steel-typing, high special attack stat of 95, and difficult-to-resist STAB Thunder, Magnemite can make for an excellent long-term defensive answer to Xatu and Fearow capable of repeatedly using their presence to switch in and fire off attacks, battering away at the opposing team. However, on the surface Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, who is much faster, has STAB Surf, and actually resists water unlike Magnemite, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low special defense. The primary reasons for Magnemite's use are that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier. It also answers Persian remarkably well and can severely threaten many pokemon like Wigglytuff and Octillery. However, Chinchou hard counters Octillery and Dewgong, which Magnemite cannot hope to do as a result of its extremely poor special defense stat. Additionally, Magnemite is plagued by common pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio and Primeape. Magnemite isn't completely helpless against these threats though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly come into Magnemite in fear of Hidden Power Ice. Magnemite may seem nearly perfect on paper, but it still has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move is to click, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit Dugtrio coming in. Overall, if you are looking for a strong Electric-type that is able to wall certain strong offensive threats such as Xatu or Fearow while dishing out powerful hits, Magnemite may be the right choice for your team.

[SET]
name: Rest Talk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is preferred to Thunderbolt as to hit switch-ins harder, such as 2HKO'ing Rapidash and Stantler after spikes, hit Octillery and other Electric-weak targets for a potential OHKO, more reliably paralyze foes, and actually be capable of 3HKO'ing bulky Normal-types like Wigglytuff. Hidden Power Ice is the best coverage option Magnemite has to hit electric resists such as Dugtrio, Graveler, and Gloom, and it also provides a second way to hit Flying-Type pokemon with 100% accuracy or while sleep talking. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing, primarily making it a strong long-term check to Xatu, Fearow, and Persian throughout a game that can consistently use them as an opportunity to fire off Thunders.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for pokemon that can threaten Magnemite, including Weezing, Primeape, and Dugtrio. Magnemite can defeat Wigglytuff, Fearow, and Porygon. Magnemite adores Pineco's spikes, as Magnemite beats Flying-types like Xatu and Fearow, this doesn’t read that well atm, mostly because it’s not really an “as” but an extra justification that is barely relevant to the point, because it has no impact to the relevance of spikes to mag at allwould say something like “magnemite adores spikes because they wear down the main switch ins like dugtrio and rapidash, making it harder to switch into reliably and more potent if magnemite lands a Thunder Paralaysis on switch in” meaning anything that may be able to answer, like Dugtrio, Rapidash, and Ninetales, all take spikes, which hampers their ability to consistently handle it. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types like Ninetales and Magmar as well as other Magnemite, which Magnemite can struggle with. Rapidash especially, as it can severely threaten other Ninetales and forces Water-types like Octillery and Dewgong to rest often, giving Magnemite potential free entry to fire off an attack. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Dugtrio and can act as better checks to other Octillery and Dewgong than Magnemite itself, as it does not resist water and thus takes large damage from surf. Weezing and Fearow both handle Primeape and Hitmonlee and assist with pressuring Stantler. Fearow also forces Octillery and Dewgong to rest more often providing entry points for Magnemite, similarly to Rapidash. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weakness to Xatu and Fearow while in return threatening Stantler. Hitmonleee additionally deals with Octillery, Dewgong, and Chinchou well. Dugtrio also synergizes well with Magnemite, threatening Fire-types like Rapidash and Ninetales and appreciating its ability to take on Xatu and pressure Octillery.

[STRATEGY COMMENTS]
Other Options
=============

Generally, Magnemite should stick to its main Rest Talk set, as making room for an additional support move like Thunder Wave forces it to drop at the very least Sleep Talk if not both it and Rest altogether, drastically reducing what longevity Magnemite has. explain a little more that magnemite struggles to carve a solid niche out when it’s not able to consistently answer xatu / fearow, and why dropping sleep talk is unviable even though ir could wake easily enough, as it provides too many free switch ins for stuff like dugtrio and stantler. Thunderbolt can be used over Thunder if the team Magnemite is on already has a solid answer to pokemon like Wigglytuff where the extra power does not matter and accuracy is preferred for targeting threats like Stantler and Kingler who can use Thunder's miss rate to their advantage, such as when pairing with Curse Sudowoodo. However, this is uncommon and the missing power is still very much felt. Reflect can be used over Hidden Power Ice to assist with a team's ability to switch into threats that take advantage of Magnemite, like Dugtrio and Stantler. However, Magnemite completely loses out on the ability to harm Electric resists like Dugtrio and Gloom and Reflect generally does very little when called by Sleep Talk.

Checks and Counters
===================

**Ground Types**: Ground types such as Dugtrio punish Magnemite for clicking thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also packs substitute which uses the turn given to hide behind cover and ease prediction. Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let ground types in freely, other pokemon can use that to come in and threaten Magnemite, compounding on a team's ability to play around Magnemite. However, Dugtrio does take quite a lot of damage from Hidden Power Ice and does not want to repeatedly come in, especially with Spikes on the field and when the opponent has a healthy Octillery or Dewgong to handle it. Pupitar and Graveler can also handle Magnemite, though Pupitar is generally niche and uncommon while Graveler is slower than Magnemite and has even worse special defense than Dugtrio.

**Fire Types**: Ninetales hard counters Magnemite, as it is bulky to the point where it can almost dodge a 3hko from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite. However, Ninetales can still be afraid of switching straight into a Thunder with Spikes up as if it gets paralyzed it may be in range of another Thunder. Rapidash is a very similar story, though it has less bulk compared to Ninetales, instead being more offensively dangerous to compensate mention how this can make it more dangerous to give the free turns to them ninetales, as it can easily attempt to try and overwhelm a Dewgong or Octillery over time while ninetales is fairly easily handled defensively . Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder, but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on hidden power ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. However, Primeape is 2HKO'd by Thunder and utterly despises paralysis, while Hitmonlee can easily be chipped into 2HKO range of Thunder and also doesn't enjoy paralysis. Weezing gains easy entry on Hidden Power Ice and can tank a Thunder or two (bar paralysis) and is both faster and often uses Fire Blast for Magnemite, though coming in on Magnemite repeatedly wears Weezing down quickly, especially if it eats a Thunder, and Weezing is often forced into choosing the right move to click on the switch in fear of giving free entry to Xatu or Dugtrio. Stantler has Earthquake to deal with Magnemite and is faster, and additionally almost always uses Light Screen + Curse or Rest + Sleep Talk to compound on its longevity and threat level. Kingler, and occasionally other pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. mention how kingler can use substitute to get some free set ups too to punish thunder accuracy / forced switches / sleep talks.

[CREDITS]
- Written by: [[BeeOrSomething, 583728]]
- Quality checked by: [[Togkey, 400664], [Estarossa, 461329]]
- Grammar checked by: [[, ], [, ]]
looks good now, qc 2/2 :)
 

Rose

formerly WrathoftheLeopard
is a Forum Moderatoris a Top Contributoris a Battle Simulator Moderator
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[OVERVIEW]
Due to Magnemite's amazing Steel-typing, high special attack Special Attack stat of 95, and difficult-to-resist STAB Thunder, Magnemite it can make for an excellent long-term defensive answer to Xatu and Fearow capable of repeatedly using their presence to switch in and fire off attacks, battering away at the opposing team. However, on the surface Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, who which is much faster, has STAB on Surf, and actually resists water Water unlike Magnemite, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low special defense Special Defense. The primary reasons for Magnemite's use are that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier.; (period to semicolon) It it also answers Persian remarkably well. However, Magnemite is plagued by common pokemon Pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio, (add comma) and Primeape. Magnemite isn't completely helpless against these threats though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly come switch into Magnemite in fear of Hidden Power Ice. Magnemite may seem nearly perfect on paper, but it still (you just pointed out some of Magnemite's flaws, plus this is fluff) has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move is to click is, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit the Dugtrio coming that may come in. Overall, if you are looking for a strong Electric-type that is able to wall certain strong offensive threats such as Xatu or Fearow while dishing out powerful hits, Magnemite may be the right choice for your team. (this just repeats what you said in the introductory sentence)

[SET]
name: Rest Talk RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is preferred to Thunderbolt as to hit switch-ins harder, such as 2HKO'ing; it 2HKOes Rapidash and Stantler after spikes (insert number here) layers of Spikes, hit hits Octillery and other Electric-weak targets for a potential OHKO, more reliably paralyze paralyzes foes, and actually be is capable of 3HKO'ing 3HKOing bulky Normal-types like Wigglytuff. Hidden Power Ice is the best coverage option Magnemite has to hit electric resists Pokemon that resist Electric such as Dugtrio, Graveler, and Gloom, and it also provides a second way to hit Flying-Type Flying-type pokemon Pokemon with 100% accuracy or while sleep talking using Sleep Talk. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing, primarily making it a strong long-term check to Xatu, Fearow, and Persian throughout a game that can consistently use them as an opportunity to fire off Thunders Thunder.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for pokemon Pokemon that can threaten Magnemite, including Weezing, Primeape, and Dugtrio.; (peiod to semicolon) in return, (I assume this is what you were going for? If not, then change it, but I'm not sure what the next sentence is doing here) Magnemite can defeat Wigglytuff, Fearow, and Porygon. Magnemite adores Pineco's spikes Spikes, as Magnemite’s main answers, Dugtrio, Rapidash, and Ninetales, all take damage from Spikes, wearing them down and making it easier for Magnemite to muscle through them over time, especially with paralysis from Thunder added into the equation. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking damage from itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types like opposing Ninetales and Magmar as well as other Magnemite, which Magnemite can struggle with. Magnemite appreciates Rapidash especially, as it can severely threaten other Ninetales and forces Water-types like Octillery and Dewgong to rest use Rest often, giving Magnemite a potential free entry to fire off an attack. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Dugtrio and can act acting as better checks to other Octillery and Dewgong than Magnemite itself, as it does not resist water Water and thus takes large damage from surf Surf. Weezing and Fearow both handle Primeape and Hitmonlee and assist with pressuring Stantler. Fearow also forces Octillery and Dewgong to rest use Rest more often, (add comma) providing entry points for Magnemite, similarly to Rapidash. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weakness weaknesses to Xatu and Fearow while in return threatening Stantler. Hitmonleee additionally deals with Octillery, Dewgong, and Chinchou well. Dugtrio also synergizes well with Magnemite, threatening Fire-types like Rapidash and Ninetales and appreciating its ability to take on Xatu and pressure Octillery.

[STRATEGY COMMENTS]
Other Options
=============

Generally, Magnemite should stick to its main Rest Talk RestTalk set, as making room for an additional support move like Thunder Wave forces it to drop at the very least Sleep Talk, (add comma) if not both it and Rest altogether, making the entire niche of Magnemite being a strong long-term answer to Xatu and Fearow nearly worthless. While Magnemite can wake up without Sleep Talk relatively easily, it will give plenty of free switches switch ins (I assume you meant it gives the threats opportunities to switch in while Magnemite is asleep. If not, and you meant it lets the threats freely switch out versus Magnemite, then keep it as is) to dangerous threats like Dugtrio and Stantler if it tries to do so. Thunderbolt can be used over Thunder if the team Magnemite is on already has a solid answer to pokemon Pokemon like Wigglytuff, (add comma) where the extra power does not matter and the accuracy is preferred for targeting threats like Stantler and Kingler, (add comma) who which can use Thunder's miss rate chance to their advantage, such as when pairing paired with Curse Sudowoodo. (explain how being paired with Curse Sudowoodo let Stantler and Kingler take advantage of Thunder's accuracy) However, this is uncommon and the missing power is still very much felt. Reflect can be used over Hidden Power Ice to assist with a team's ability to switch into threats that take advantage of Magnemite, like Dugtrio and Stantler.; (period to semicolon) However however, Magnemite completely loses out on the ability to harm Electric resists like Dugtrio and Gloom, (add comma) and Reflect generally does very little when called by Sleep Talk.

Checks and Counters
===================

**Ground Types Ground-types**: Ground types Ground-types such as Dugtrio punish Magnemite for clicking thunder Thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also packs substitute Substitute, which uses the turn given to hide behind cover and ease prediction.; (period to semicolon) However however, Dugtrio does take takes quite a lot of damage from Hidden Power Ice and does not want to repeatedly come in, especially with Spikes on the field and when the opponent has a healthy Octillery or Dewgong to handle it. (this sentence was moved as it builds on the information about Dugtrio) Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let ground types Ground-types in freely for free, other pokemon Pokemon can use that to come in and threaten Magnemite, compounding improving (compounding means make something worse) on a team's ability to play around Magnemite. Pupitar and Graveler can also handle Magnemite, though Pupitar is generally niche and uncommon while Graveler is slower than Magnemite and has even worse special defense Special Defense than Dugtrio.

**Fire Types Ground-types**: Ninetales hard counters Magnemite, as it is bulky to the point where it can almost dodge a 3hko 3HKO from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite.; (period to semicolon) However however, Ninetales can still be afraid of switching straight into a Thunder with Spikes up, (add comma) as if it gets paralyzed it may be in range of another Thunder. Rapidash is a very similar story, though it has less bulk compared to Ninetales, instead being more offensively dangerous to compensate, even directly taking advantage of opposing Ninetales attempting to switch into Magnemite to fire off a strong Double-Edges Double-Edge and potentially overwhelm the opponent’s answers to Rapidash, primarily Octillery and Dewgong. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder, (remove comma) but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on hidden power ice Hidden Power Ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick, (add comma) respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. However, Primeape is 2HKO'd 2HKOed by Thunder and utterly despises paralysis, (remove comma) while Hitmonlee can easily be chipped into 2HKO range of Thunder and also doesn't enjoy paralysis. Weezing gains has easy entry on Hidden Power Ice and can tank a Thunder or two (bar paralysis)—bar if it is paralyzed—and is both faster than and often uses Fire Blast for Magnemite, though coming in on Magnemite it repeatedly wears Weezing down quickly, especially if it eats a Thunder, and Weezing is often forced into choosing the right move to click on the switch in fear of giving free entry to Xatu or Dugtrio. Stantler has Earthquake to deal with Magnemite, (add comma) and is faster, and additionally almost always uses Light Screen + Curse or Rest + Sleep Talk to compound improve on its longevity and threat level. Kingler, and occasionally other pokemon Pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. Kingler even uses runs (I assume you meant this, rather than it uses Substitute many times throughout a battle) Substitute often, which takes advantage of any Rest, Hidden Power Ice, or Thunder miss pulled by Sleep Talk, and it is much faster than Magnemite and learns Swords Dance to become a major threat to boot.

[CREDITS] (new credits format)
- Written by: [[BeeOrSomething, 583728]]

- Quality checked by: [[Togkey, 400664], [Estarossa, 461329]]
- Grammar checked by: [[, ], [, ]]
Written by:

https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/estarossa.461329/

Grammar checked by:

AM GP Check; implement changes as desired.
 

BeeOrSomething

Daylight Savings Time sucks
is a Forum Moderatoris a Community Contributor
add remove comment

[OVERVIEW]
Due to Magnemite's amazing Steel-typing, high special attack Special Attack stat of 95, and difficult-to-resist STAB Thunder, Magnemite it can make for an excellent long-term defensive answer to Xatu and Fearow capable of repeatedly using their presence to switch in and fire off attacks, battering away at the opposing team. However, on the surface Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, who which is much faster, has STAB on Surf, and actually resists water Water unlike Magnemite, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low special defense Special Defense. The primary reasons for Magnemite's use are that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier.; (period to semicolon) It it also answers Persian remarkably well. However, Magnemite is plagued by common pokemon Pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio, (add comma) and Primeape. Magnemite isn't completely helpless against these threats though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly come switch into Magnemite in fear of Hidden Power Ice. Magnemite may seem nearly perfect on paper, but it still (you just pointed out some of Magnemite's flaws, plus this is fluff) has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move is to click is, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit the Dugtrio coming that may come in. Overall, if you are looking for a strong Electric-type that is able to wall certain strong offensive threats such as Xatu or Fearow while dishing out powerful hits, Magnemite may be the right choice for your team. (this just repeats what you said in the introductory sentence)

[SET]
name: Rest Talk RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is preferred to Thunderbolt as to hit switch-ins harder, such as 2HKO'ing; it 2HKOes Rapidash and Stantler after spikes (insert number here) layers of Spikes, hit hits Octillery and other Electric-weak targets for a potential OHKO, more reliably paralyze paralyzes foes, and actually be is capable of 3HKO'ing 3HKOing bulky Normal-types like Wigglytuff. Hidden Power Ice is the best coverage option Magnemite has to hit electric resists Pokemon that resist Electric such as Dugtrio, Graveler, and Gloom, and it also provides a second way to hit Flying-Type Flying-type pokemon Pokemon with 100% accuracy or while sleep talking using Sleep Talk. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing, primarily making it a strong long-term check to Xatu, Fearow, and Persian throughout a game that can consistently use them as an opportunity to fire off Thunders Thunder.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for pokemon Pokemon that can threaten Magnemite, including Weezing, Primeape, and Dugtrio.; (peiod to semicolon) in return, (I assume this is what you were going for? If not, then change it, but I'm not sure what the next sentence is doing here) Magnemite can defeat Wigglytuff, Fearow, and Porygon. Magnemite adores Pineco's spikes Spikes, as Magnemite’s main answers, Dugtrio, Rapidash, and Ninetales, all take damage from Spikes, wearing them down and making it easier for Magnemite to muscle through them over time, especially with paralysis from Thunder added into the equation. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking damage from itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types like opposing Ninetales and Magmar as well as other Magnemite, which Magnemite can struggle with. Magnemite appreciates Rapidash especially, as it can severely threaten other Ninetales and forces Water-types like Octillery and Dewgong to rest use Rest often, giving Magnemite a potential free entry to fire off an attack. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Dugtrio and can act acting as better checks to other Octillery and Dewgong than Magnemite itself, as it does not resist water Water and thus takes large damage from surf Surf. Weezing and Fearow both handle Primeape and Hitmonlee and assist with pressuring Stantler. Fearow also forces Octillery and Dewgong to rest use Rest more often, (add comma) providing entry points for Magnemite, similarly to Rapidash. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weakness weaknesses to Xatu and Fearow while in return threatening Stantler. Hitmonleee additionally deals with Octillery, Dewgong, and Chinchou well. Dugtrio also synergizes well with Magnemite, threatening Fire-types like Rapidash and Ninetales and appreciating its ability to take on Xatu and pressure Octillery.

[STRATEGY COMMENTS]
Other Options
=============

Generally, Magnemite should stick to its main Rest Talk RestTalk set, as making room for an additional support move like Thunder Wave forces it to drop at the very least Sleep Talk, (add comma) if not both it and Rest altogether, making the entire niche of Magnemite being a strong long-term answer to Xatu and Fearow nearly worthless. While Magnemite can wake up without Sleep Talk relatively easily, it will give plenty of free switches switch ins (I assume you meant it gives the threats opportunities to switch in while Magnemite is asleep. If not, and you meant it lets the threats freely switch out versus Magnemite, then keep it as is) to dangerous threats like Dugtrio and Stantler if it tries to do so. Thunderbolt can be used over Thunder if the team Magnemite is on already has a solid answer to pokemon Pokemon like Wigglytuff, (add comma) where the extra power does not matter and the accuracy is preferred for targeting threats like Stantler and Kingler, (add comma) who which can use Thunder's miss rate chance to their advantage, such as when pairing paired with Curse Sudowoodo. (explain how being paired with Curse Sudowoodo let Stantler and Kingler take advantage of Thunder's accuracy) However, this is uncommon and the missing power is still very much felt. Reflect can be used over Hidden Power Ice to assist with a team's ability to switch into threats that take advantage of Magnemite, like Dugtrio and Stantler.; (period to semicolon) However however, Magnemite completely loses out on the ability to harm Electric resists like Dugtrio and Gloom, (add comma) and Reflect generally does very little when called by Sleep Talk.

Checks and Counters
===================

**Ground Types Ground-types**: Ground types Ground-types such as Dugtrio punish Magnemite for clicking thunder Thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also packs substitute Substitute, which uses the turn given to hide behind cover and ease prediction.; (period to semicolon) However however, Dugtrio does take takes quite a lot of damage from Hidden Power Ice and does not want to repeatedly come in, especially with Spikes on the field and when the opponent has a healthy Octillery or Dewgong to handle it. (this sentence was moved as it builds on the information about Dugtrio) Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let ground types Ground-types in freely for free, other pokemon Pokemon can use that to come in and threaten Magnemite, compounding improving (compounding means make something worse) on a team's ability to play around Magnemite. Pupitar and Graveler can also handle Magnemite, though Pupitar is generally niche and uncommon while Graveler is slower than Magnemite and has even worse special defense Special Defense than Dugtrio.

**Fire Types Ground-types**: Ninetales hard counters Magnemite, as it is bulky to the point where it can almost dodge a 3hko 3HKO from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite.; (period to semicolon) However however, Ninetales can still be afraid of switching straight into a Thunder with Spikes up, (add comma) as if it gets paralyzed it may be in range of another Thunder. Rapidash is a very similar story, though it has less bulk compared to Ninetales, instead being more offensively dangerous to compensate, even directly taking advantage of opposing Ninetales attempting to switch into Magnemite to fire off a strong Double-Edges Double-Edge and potentially overwhelm the opponent’s answers to Rapidash, primarily Octillery and Dewgong. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder, (remove comma) but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on hidden power ice Hidden Power Ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick, (add comma) respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. However, Primeape is 2HKO'd 2HKOed by Thunder and utterly despises paralysis, (remove comma) while Hitmonlee can easily be chipped into 2HKO range of Thunder and also doesn't enjoy paralysis. Weezing gains has easy entry on Hidden Power Ice and can tank a Thunder or two (bar paralysis)—bar if it is paralyzed—and is both faster than and often uses Fire Blast for Magnemite, though coming in on Magnemite it repeatedly wears Weezing down quickly, especially if it eats a Thunder, and Weezing is often forced into choosing the right move to click on the switch in fear of giving free entry to Xatu or Dugtrio. Stantler has Earthquake to deal with Magnemite, (add comma) and is faster, and additionally almost always uses Light Screen + Curse or Rest + Sleep Talk to compound improve on its longevity and threat level. Kingler, and occasionally other pokemon Pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. Kingler even uses runs (I assume you meant this, rather than it uses Substitute many times throughout a battle) Substitute often, which takes advantage of any Rest, Hidden Power Ice, or Thunder miss pulled by Sleep Talk, and it is much faster than Magnemite and learns Swords Dance to become a major threat to boot.

[CREDITS] (new credits format)
- Written by: [[BeeOrSomething, 583728]]

- Quality checked by: [[Togkey, 400664], [Estarossa, 461329]]
- Grammar checked by: [[, ], [, ]]
Written by:

https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/estarossa.461329/

Grammar checked by:

AM GP Check; implement changes as desired.
implemented

left out the layers of spikes thing because you can only set 1 layer maximum in generation 2
 
Last edited:

UT

Roaring 20s, tossing pennies in the pool
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[OVERVIEW]
Due to Magnemite's amazing Steel-typing Steel typing, high Special Attack stat of 95, and difficult-to-resist STAB Thunder, it can make for an excellent long-term defensive answer to Xatu and Fearow capable of repeatedly using their presence to switch in and fire switching in on them to off attacks, battering away at the opposing team. However, on the surface Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, which is much faster, has STAB-boosted Surf, and resists Water, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low Special Defense. The primary reasons reason for Magnemite's use are is that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier; it also answers Persian remarkably well. However, Magnemite is plagued by common Pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio, and Primeape. Magnemite isn't completely helpless against these threats though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly switch into Magnemite in fear of Hidden Power Ice. However, Magnemite has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move is to click to use is, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit the Dugtrio that may come in.

[SET]
name: RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is preferred to Thunderbolt as to hit switch-ins harder; it 2HKOes Rapidash and Stantler after Spikes, hits Octillery and other Electric-weak targets for a potential OHKO, more reliably paralyzes foes, and is capable of 3HKO'ing 3HKOing bulky Normal-types like Wigglytuff. Hidden Power Ice is the best coverage option Magnemite has to hit Pokemon that resist Electric such as Dugtrio, Graveler, and Gloom, and it also provides a second way to hit Flying-Type Flying-type Pokemon with 100% accuracy or while using Sleep Talk. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing, primarily making it a strong long-term check to Xatu, Fearow, and Persian that can consistently use them as an opportunity to fire off Thunder.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for Pokemon that can threaten Magnemite, including Weezing, Primeape, and Dugtrio; in return, Magnemite can defeat Wigglytuff, Fearow, and Porygon. Magnemite adores Pineco's Spikes, as Magnemite’s main answers, Dugtrio, Rapidash, and Ninetales, all take damage from Spikes, wearing them down and making it easier for Magnemite to muscle through them over time, especially with paralysis from Thunder added into the equation. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking damage from itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types like opposing Ninetales and Magmar as well as other Magnemite, which Magnemite can struggle with. Magnemite appreciates Rapidash especially, as it can severely threaten Ninetales and forces Water-types like Octillery and Dewgong to use Rest often, giving Magnemite a potential free entry to fire off an attack. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Dugtrio and acting as better checks to other Octillery and Dewgong than Magnemite, as it does not resist Water and thus takes large significant damage from Surf. Weezing and Fearow both handle Primeape and Hitmonlee and assist with pressuring Stantler. Fearow also forces Octillery and Dewgong to use Rest more often, comma providing entry points for Magnemite, similarly to Rapidash. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weaknesses to Xatu and Fearow while in return threatening Stantler. Hitmonleee additionally deals with Octillery, Dewgong, and Chinchou well. Dugtrio also synergizes well with Magnemite, threatening Fire-types like Rapidash and Ninetales and appreciating its ability to take on Xatu and pressure Octillery.

[STRATEGY COMMENTS]
Other Options
=============

Generally, Magnemite should stick to its main RestTalk set, as making room for an additional support move like Thunder Wave forces it to drop at the very least Sleep Talk, if not both it and Rest, making the entire niche of Magnemite being a strong long-term answer to Xatu and Fearow nearly worthless. you don't need to explain that other options are worse than main sets, it's implied While Magnemite can wake up without Sleep Talk relatively easily, it will give plenty of free switch ins to dangerous threats like Dugtrio and Stantler if it tries to do so. Thunderbolt can be used over Thunder if the team Magnemite is on already has a solid answer to Pokemon like Wigglytuff, where the extra power does not matter and accuracy is preferred for targeting threats like Stantler and Kingler who can use Thunder's miss chance to their advantage, such as when paired with Curse Sudowoodo. However, this is uncommon and the missing power is very much felt. Thunderbolt is an option over Thunder to more reliably check threats like Stantler and Kingler that can take advantage of a miss, but it makes Magnemite weaker against Wigglytuff and the lower power is undesirable. Reflect can be used over Hidden Power Ice to assist with a team's ability to switch into threats that take advantage of Magnemite, like Dugtrio and Stantler; however, Magnemite completely loses out on the ability to harm Electric resists foes like Dugtrio and Gloom that resist Electric, and Reflect generally does very little when called by Sleep Talk.

Checks and Counters
===================

**Ground-Types Ground-types**: Ground-types such as Dugtrio punish Magnemite for clicking using Thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also usually unless it literally always brings Sub packs Substitute, which uses the turn given to hide behind cover and ease prediction; however, Dugtrio takes quite a lot of damage from Hidden Power Ice and does not want to repeatedly come in, especially with Spikes on the field and when the opponent has a healthy Octillery or Dewgong to handle it. Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let Ground-types in for free, other Pokemon can use that to come in and threaten Magnemite, improving on a team's ability to play around Magnemite. Pupitar and Graveler can also handle Magnemite, though Pupitar is generally niche and uncommon while Graveler is slower than Magnemite and has even worse Special Defense than Dugtrio.

**Fire-Types Fire-types**: Ninetales counters Magnemite, as it is bulky to the point where it can almost dodge a 3HKO from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite; however, Ninetales can still be afraid of switching straight into a Thunder with Spikes up, as if it gets paralyzed it may be in range of another Thunder. Rapidash is a very similar story, though it has less bulk compared to Ninetales, instead being more offensively dangerous to compensate, even directly taking advantage of opposing Ninetales attempting to switch into Magnemite to fire off a strong Double-Edge and potentially overwhelm the opponent’s answers to Rapidash, primarily Octillery and Dewgong. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on Hidden Power Ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick, respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. However, Primeape is 2HKOed by Thunder and utterly despises paralysis while Hitmonlee can easily be chipped into 2HKO range of Thunder and also doesn't enjoy paralysis. Weezing has easy entry on Hidden Power Ice and can tank a Thunder or two —bar if it is paralyzed— and is both faster and often uses Fire Blast for Magnemite, though coming in on it repeatedly wears Weezing down quickly, especially if it eats a Thunder, and Weezing is often forced into choosing the right move to click on the switch in fear of giving free entry to Xatu or Dugtrio. Stantler has Earthquake to deal with Magnemite, is faster, and almost always uses Light Screen + Curse or Rest + Sleep Talk to improve on its longevity and threat level. Kingler, and occasionally other Pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. Kingler even runs Substitute often, which takes advantage of any Rest, Hidden Power Ice, or Thunder miss pulled by Sleep Talk, and it is much faster than Magnemite and learns Swords Dance to become a major threat to boot.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/estarossa.461329/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
GP 2/2! Please credit wotl as well.

Steel typing is not hyphenated when referring to part of its typing.
"click" is a never use word in analyses.
You missed one instance of "resists" as a noun.
In checks and counters, you replaced "Ground types" with "Fire-types"




GP Team done
 

BeeOrSomething

Daylight Savings Time sucks
is a Forum Moderatoris a Community Contributor
add remove conjecture
[OVERVIEW]
Due to Magnemite's amazing Steel-typing Steel typing, high Special Attack stat of 95, and difficult-to-resist STAB Thunder, it can make for an excellent long-term defensive answer to Xatu and Fearow capable of repeatedly using their presence to switch in and fire switching in on them to off attacks, battering away at the opposing team. However, on the surface Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, which is much faster, has STAB-boosted Surf, and resists Water, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low Special Defense. The primary reasons reason for Magnemite's use are is that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier; it also answers Persian remarkably well. However, Magnemite is plagued by common Pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio, and Primeape. Magnemite isn't completely helpless against these threats though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly switch into Magnemite in fear of Hidden Power Ice. However, Magnemite has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move is to click to use is, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit the Dugtrio that may come in.

[SET]
name: RestTalk
move 1: Thunder
move 2: Hidden Power Ice
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Set Description
=========

Thunder is preferred to Thunderbolt as to hit switch-ins harder; it 2HKOes Rapidash and Stantler after Spikes, hits Octillery and other Electric-weak targets for a potential OHKO, more reliably paralyzes foes, and is capable of 3HKO'ing 3HKOing bulky Normal-types like Wigglytuff. Hidden Power Ice is the best coverage option Magnemite has to hit Pokemon that resist Electric such as Dugtrio, Graveler, and Gloom, and it also provides a second way to hit Flying-Type Flying-type Pokemon with 100% accuracy or while using Sleep Talk. A combination of Rest + Sleep Talk keeps Magnemite healthy throughout the course of a game to take advantage of its useful defensive typing, primarily making it a strong long-term check to Xatu, Fearow, and Persian that can consistently use them as an opportunity to fire off Thunder.

Team Options
========

Magnemite's favorite partner is Xatu, which can cover for Pokemon that can threaten Magnemite, including Weezing, Primeape, and Dugtrio; in return, Magnemite can defeat Wigglytuff, Fearow, and Porygon. Magnemite adores Pineco's Spikes, as Magnemite’s main answers, Dugtrio, Rapidash, and Ninetales, all take damage from Spikes, wearing them down and making it easier for Magnemite to muscle through them over time, especially with paralysis from Thunder added into the equation. Both Graveler and Pineco can use Rapid Spin to clear opposing Spikes that Magnemite doesn't enjoy taking damage from itself. Ninetales and Rapidash make for great partners, being able to take on Fire-types like opposing Ninetales and Magmar as well as other Magnemite, which Magnemite can struggle with. Magnemite appreciates Rapidash especially, as it can severely threaten Ninetales and forces Water-types like Octillery and Dewgong to use Rest often, giving Magnemite a potential free entry to fire off an attack. Octillery and Dewgong are also prime candidates for partnering with Magnemite, being roadblocks for Dugtrio and acting as better checks to other Octillery and Dewgong than Magnemite, as it does not resist Water and thus takes large significant damage from Surf. Weezing and Fearow both handle Primeape and Hitmonlee and assist with pressuring Stantler. Fearow also forces Octillery and Dewgong to use Rest more often, comma providing entry points for Magnemite, similarly to Rapidash. Primeape and Hitmonlee themselves also enjoy Magnemite's presence, as Magnemite can cover for their weaknesses to Xatu and Fearow while in return threatening Stantler. Hitmonleee additionally deals with Octillery, Dewgong, and Chinchou well. Dugtrio also synergizes well with Magnemite, threatening Fire-types like Rapidash and Ninetales and appreciating its ability to take on Xatu and pressure Octillery.

[STRATEGY COMMENTS]
Other Options
=============

Generally, Magnemite should stick to its main RestTalk set, as making room for an additional support move like Thunder Wave forces it to drop at the very least Sleep Talk, if not both it and Rest, making the entire niche of Magnemite being a strong long-term answer to Xatu and Fearow nearly worthless. you don't need to explain that other options are worse than main sets, it's implied While Magnemite can wake up without Sleep Talk relatively easily, it will give plenty of free switch ins to dangerous threats like Dugtrio and Stantler if it tries to do so. Thunderbolt can be used over Thunder if the team Magnemite is on already has a solid answer to Pokemon like Wigglytuff, where the extra power does not matter and accuracy is preferred for targeting threats like Stantler and Kingler who can use Thunder's miss chance to their advantage, such as when paired with Curse Sudowoodo. However, this is uncommon and the missing power is very much felt. Thunderbolt is an option over Thunder to more reliably check threats like Stantler and Kingler that can take advantage of a miss, but it makes Magnemite weaker against Wigglytuff and the lower power is undesirable. Reflect can be used over Hidden Power Ice to assist with a team's ability to switch into threats that take advantage of Magnemite, like Dugtrio and Stantler; however, Magnemite completely loses out on the ability to harm Electric resists foes like Dugtrio and Gloom that resist Electric, and Reflect generally does very little when called by Sleep Talk.

Checks and Counters
===================

**Ground-Types Ground-types**: Ground-types such as Dugtrio punish Magnemite for clicking using Thunder and can come in freely to scare out Magnemite and spread damage. Dugtrio also usually unless it literally always brings Sub packs Substitute, which uses the turn given to hide behind cover and ease prediction; however, Dugtrio takes quite a lot of damage from Hidden Power Ice and does not want to repeatedly come in, especially with Spikes on the field and when the opponent has a healthy Octillery or Dewgong to handle it. Due to the way Magnemite can often be forced into using Hidden Power Ice in order to not let Ground-types in for free, other Pokemon can use that to come in and threaten Magnemite, improving on a team's ability to play around Magnemite. Pupitar and Graveler can also handle Magnemite, though Pupitar is generally niche and uncommon while Graveler is slower than Magnemite and has even worse Special Defense than Dugtrio.

**Fire-Types Fire-types**: Ninetales counters Magnemite, as it is bulky to the point where it can almost dodge a 3HKO from Thunder, is faster, packs Rest and often Sleep Talk to heal off any damage or paralysis, and has STAB Flamethrower to melt Magnemite; however, Ninetales can still be afraid of switching straight into a Thunder with Spikes up, as if it gets paralyzed it may be in range of another Thunder. Rapidash is a very similar story, though it has less bulk compared to Ninetales, instead being more offensively dangerous to compensate, even directly taking advantage of opposing Ninetales attempting to switch into Magnemite to fire off a strong Double-Edge and potentially overwhelm the opponent’s answers to Rapidash, primarily Octillery and Dewgong. Magmar and Flareon do not pack recovery moves, so they are less eager to switch into Thunder but are much more offensively dangerous than either Rapidash or Ninetales.

**Super Effective Moves**: Primeape and Hitmonlee are able to come in easily on Hidden Power Ice and outspeed and OHKO Magnemite with Cross Chop and High Jump Kick, respectively. Primeape can even use Substitute to take advantage of the free turn given by the opposing Magnemite switching out. Hitmonlee meanwhile has Rest and Sleep Talk to heal off any damage or paralysis. However, Primeape is 2HKOed by Thunder and utterly despises paralysis while Hitmonlee can easily be chipped into 2HKO range of Thunder and also doesn't enjoy paralysis. Weezing has easy entry on Hidden Power Ice and can tank a Thunder or two —bar if it is paralyzed— and is both faster and often uses Fire Blast for Magnemite, though coming in on it repeatedly wears Weezing down quickly, especially if it eats a Thunder, and Weezing is often forced into choosing the right move to click on the switch in fear of giving free entry to Xatu or Dugtrio. Stantler has Earthquake to deal with Magnemite, is faster, and almost always uses Light Screen + Curse or Rest + Sleep Talk to improve on its longevity and threat level. Kingler, and occasionally other Pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. Kingler even runs Substitute often, which takes advantage of any Rest, Hidden Power Ice, or Thunder miss pulled by Sleep Talk, and it is much faster than Magnemite and learns Swords Dance to become a major threat to boot.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/beeorsomething.583728/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/estarossa.461329/
Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
https://www.smogon.com/forums/members/ut.523866/
GP 2/2! Please credit wotl as well.

Steel typing is not hyphenated when referring to part of its typing.
"click" is a never use word in analyses.
You missed one instance of "resists" as a noun.
In checks and counters, you replaced "Ground types" with "Fire-types"




GP Team done
implemented

did not change the part about dugtrio using substitute to "usually" because it does always use substitute

glad to finally be done :)
 

BeeOrSomething

Daylight Savings Time sucks
is a Forum Moderatoris a Community Contributor
Apologies, made some slight final additions, would appreciate a final quick check to make sure everything is good (GP-wise).

additions
Stantler has Earthquake to deal with Magnemite, is faster, and almost always uses Light Screen + Curse or Rest + Sleep Talk to improve on its longevity and threat level, though it takes massive damage from Thunder on the switch and, if paralyzed, may fall to a second Thunder. Kingler, and occasionally other Pokemon like Gloom, can use Hidden Power Ground to deal with Magnemite. Kingler even runs Substitute often, which takes advantage of any Rest, Hidden Power Ice, or Thunder miss pulled by Sleep Talk, and it is much faster than Magnemite and learns Swords Dance to become a major threat to boot. However, Kingler cannot switch directly into Magnemite in fear of being OHKOed by Thunder.
:Talonflame: looks fine to me
 
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