I made this team a few weeks ago and I am getting good results for once, so I decided to post it here and see what you guys think.
https://pokepast.es/6e117e7dafa5793e
Dragonair @ Leftovers
- Light Screen/Safeguard
- Thunder
- Surf/Hydro Pump
- Fire Blast
This is the lead. Light Screen lets Dragonair stay in more easily on the Fire types, Chinchou and support the rest of the team nicely, while trying to dish out paralysis with Thunder. Surf makes the Ground types that are immune to Electric not want to stay in, also being the most accurate move of this set could be potencially useful to finish off a weakened foe. Fire Blast hits the common Pineco lead hard, leaving it in range for Surf and mostly unable to use Explosion later on the match. Safeguard could be useful for preventing status on it, but Dragonair is usually slower then most Toxic or Hypnosis users in the tier such as Ninetales, so you will just get statused before you can use Safeguard, but the status immunity can be useful for Chinchou's Thunder, switching in a teammate on a status move or allowing Dragonair to use Hydro Pump instead of Surf for the extra kick, since Hydro Pump and Light Screen are not allowed together.
Dewgong @ Leftovers
- Surf
- Ice Beam
- Rest
- Sleep Talk
Dewgong is meant to take on the faster sleeping leads that pose a threat to Dragonair, like Rapidash, Persian or Ninetales and is a solid early game check to Dugtrio, Xatu and the Fires so the rest of Dewgong's offensive teammates can have a easier time on setting up and attacking. You could Chinchou here instead, but then Kingler would be your primary check to Dugtrio, diminishing its ability to take on Xatu and the Fires types packing super effective coverage.
Kingler @ Leftovers
IVs: 14 HP / 24 Atk
- Swords Dance
- Body Slam
- Double-Edge
- Hidden Power [Ground]
I love this set very much and I use it on most of my teams. The concept is behind this is very simple, obvious yet effective. Swords Dance on some RestTalking Water(bar Chinchou) or Paralised mon and start ripping everything apart to fucking shreds. Body slam hits insanely hard after a boost, and the paralysis chance makes Kingler even more impossible to wall, Double Edge is a strong attack to throw out immediately if you didn't get a chance to use Swords Dance, but you should be careful about the recoil. Boosted HP Ground absolutely destroys Chinchou and the rare Gastly(Yes, Nu is a tier where even G a s t l y is viable.), and 2HKOs Weezing and Sudowoodo, the latter is particular has very few options against a full health Kingler besides Self-Destruct, which can potencially open the game for Flareon to take over.
Flareon @ Leftovers
IVs: 14 HP / 24 Atk
- Curse
- Body Slam
- Hidden Power [Ground]
- Fire Blast
Say "No" to GrowthPass and say "Sure why not" to Curse Flareon and it will prove you that it's worth a spot on your team. Light Screen support from Dragonair makes this set an absolute menace, even STAB Surfs will barely be hurting Flareon behind the screen, due to its amazing special defense. This set is weak to status, but even you got poisoned by a Toxic along the way, Flareon is still very difficult to stall out until the poison finishes it off, potencially getting crucial Body Slam paralysis on some key targets like Weezing or just dealing huge amounts of damage with Flareon's powerful attacks and coverage.
Primeape @ Leftovers
- Thunder
- Double-Edge/Rock Slide
- Cross Chop
- Substitute
Oh boy, here we go. This is my favorite set ever.
Mixed Primeape can sound very stupid and dumb, but then you realize that Thunder is the hardest hit that Primeape has on Xatu, dealing just a bit more damage than Rock Slide, the 30% Paralysis rate more than makes up for Thunder's low accuracy. Substitute makes scouting out that Xatu or Weezing easier if you don't want to risk missing the prediction or the Thunder. Cross Chop is the mandatory STAB attack and Double Edge is there because the other moves' accuracy can really be frustrating and it offers a strong neutral attack on everything on the tier, but Rock Slide can be used for paraflinch hax alongside Thunder, if you know how to save your flinches for the right moment.
Xatu @ Leftovers
IVs: 6 HP / 24 Atk / 24 Def
- Psychic
- Giga Drain
- Hidden Power [Fighting]
- Haze
To be honest with you, I just threw in this Xatu set into the team last minute because I needed the last member and that's it. HP Fighting is here because everyone deciced to use Sneasel all the time, and HP Fighting allows Xatu to take it out very efficently. Haze is here because of the occasional Baton Pass team that usually is able to bulldoze through this team due to its general slow pace. I'm pretty sure this is the most changeable spot on the team and you could use some other Xatu set, or even another pokemon, the preference should go to a Hazer, like Weezing or a Phazer (even though the Phazing options on NU arent great), or otherwise Baton Pass is going to run you over badly.
Forgive me for any writing errors.
https://pokepast.es/6e117e7dafa5793e
Dragonair @ Leftovers
- Light Screen/Safeguard
- Thunder
- Surf/Hydro Pump
- Fire Blast
This is the lead. Light Screen lets Dragonair stay in more easily on the Fire types, Chinchou and support the rest of the team nicely, while trying to dish out paralysis with Thunder. Surf makes the Ground types that are immune to Electric not want to stay in, also being the most accurate move of this set could be potencially useful to finish off a weakened foe. Fire Blast hits the common Pineco lead hard, leaving it in range for Surf and mostly unable to use Explosion later on the match. Safeguard could be useful for preventing status on it, but Dragonair is usually slower then most Toxic or Hypnosis users in the tier such as Ninetales, so you will just get statused before you can use Safeguard, but the status immunity can be useful for Chinchou's Thunder, switching in a teammate on a status move or allowing Dragonair to use Hydro Pump instead of Surf for the extra kick, since Hydro Pump and Light Screen are not allowed together.
Dewgong @ Leftovers
- Surf
- Ice Beam
- Rest
- Sleep Talk
Dewgong is meant to take on the faster sleeping leads that pose a threat to Dragonair, like Rapidash, Persian or Ninetales and is a solid early game check to Dugtrio, Xatu and the Fires so the rest of Dewgong's offensive teammates can have a easier time on setting up and attacking. You could Chinchou here instead, but then Kingler would be your primary check to Dugtrio, diminishing its ability to take on Xatu and the Fires types packing super effective coverage.
Kingler @ Leftovers
IVs: 14 HP / 24 Atk
- Swords Dance
- Body Slam
- Double-Edge
- Hidden Power [Ground]
I love this set very much and I use it on most of my teams. The concept is behind this is very simple, obvious yet effective. Swords Dance on some RestTalking Water(bar Chinchou) or Paralised mon and start ripping everything apart to fucking shreds. Body slam hits insanely hard after a boost, and the paralysis chance makes Kingler even more impossible to wall, Double Edge is a strong attack to throw out immediately if you didn't get a chance to use Swords Dance, but you should be careful about the recoil. Boosted HP Ground absolutely destroys Chinchou and the rare Gastly(Yes, Nu is a tier where even G a s t l y is viable.), and 2HKOs Weezing and Sudowoodo, the latter is particular has very few options against a full health Kingler besides Self-Destruct, which can potencially open the game for Flareon to take over.
Flareon @ Leftovers
IVs: 14 HP / 24 Atk
- Curse
- Body Slam
- Hidden Power [Ground]
- Fire Blast
Say "No" to GrowthPass and say "Sure why not" to Curse Flareon and it will prove you that it's worth a spot on your team. Light Screen support from Dragonair makes this set an absolute menace, even STAB Surfs will barely be hurting Flareon behind the screen, due to its amazing special defense. This set is weak to status, but even you got poisoned by a Toxic along the way, Flareon is still very difficult to stall out until the poison finishes it off, potencially getting crucial Body Slam paralysis on some key targets like Weezing or just dealing huge amounts of damage with Flareon's powerful attacks and coverage.
Primeape @ Leftovers
- Thunder
- Double-Edge/Rock Slide
- Cross Chop
- Substitute
Oh boy, here we go. This is my favorite set ever.
Mixed Primeape can sound very stupid and dumb, but then you realize that Thunder is the hardest hit that Primeape has on Xatu, dealing just a bit more damage than Rock Slide, the 30% Paralysis rate more than makes up for Thunder's low accuracy. Substitute makes scouting out that Xatu or Weezing easier if you don't want to risk missing the prediction or the Thunder. Cross Chop is the mandatory STAB attack and Double Edge is there because the other moves' accuracy can really be frustrating and it offers a strong neutral attack on everything on the tier, but Rock Slide can be used for paraflinch hax alongside Thunder, if you know how to save your flinches for the right moment.
Xatu @ Leftovers
IVs: 6 HP / 24 Atk / 24 Def
- Psychic
- Giga Drain
- Hidden Power [Fighting]
- Haze
To be honest with you, I just threw in this Xatu set into the team last minute because I needed the last member and that's it. HP Fighting is here because everyone deciced to use Sneasel all the time, and HP Fighting allows Xatu to take it out very efficently. Haze is here because of the occasional Baton Pass team that usually is able to bulldoze through this team due to its general slow pace. I'm pretty sure this is the most changeable spot on the team and you could use some other Xatu set, or even another pokemon, the preference should go to a Hazer, like Weezing or a Phazer (even though the Phazing options on NU arent great), or otherwise Baton Pass is going to run you over badly.
Forgive me for any writing errors.