[SET]
name: Battle Bond
move 1: Hydro Pump / Surf
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Ice Beam
item: Life Orb
tera type: Water / Grass / Ghost
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Greninja, due to its high Speed and Special Attack stats, along with boosts from Battle Bond, serves as an effective cleaner on offense teams. Hydro Pump is the preferred Water-type STAB move, but alternatively, Surf can be used as a more accurate option at the cost of considerable power. Notably, Surf fails to OHKO Kingambit after a Battle Bond boost. Water Shuriken allows Greninja to pick off weakened faster threats such as Booster Energy Iron Moth or Iron Valiant, as well as Iron Boulder. It also gives room for Greninja to outplay Kingambit's Sucker Punch. Ice Beam hits Dragonite, Roaring Moon, and Meowscarada. Tera Water boosts Greninja's power even further; with a Battle Bond boost this allows it to OHKO Clefable, as well as even Iron Defense Zamazenta after one layer of Spikes with Hydro Pump. Alternatively, Greninja can use Tera to make itself harder to revenge kill; Tera Grass can be used to allow Greninja to resist both Raging Bolt's Thunderclap and Rillaboom's Grassy Glide. Tera Ghost grants Greninja an immunity to Dragonite's Extreme Speed. Though more niche, Tera Ground can also be used for a full immunity to the aforementioned Thunderclap, as Greninja avoiding taking damage from it altogether means it will have more chances to fire off attacks before succumbing to Life Orb recoil.
Greninja excels on hyper offense teams due to its prowess as a cleaner. Teammates such as Volcarona and Iron Moth appreciate its ability to weaken shared checks such as Terastallized Ogerpon-W, Dragonite, and Kyurem. In return, both check Rillaboom for Greninja. Greninja particularly struggles with Raging Bolt's Thunderclap, so Encore users able to take advantage of the move such as Dragonite or Iron Valiant are good partners. Iron Valiant in particular weakens Primarina for Greninja, while also being able to handle faster threats to Greninja such as Meowscarada, Zamazenta and Dragapult. Greninja relies on hazards for cleaning, consequently Hisuian Samurott and Glimmora are good partners. Life Orb damage racks up over the course of a game, so keeping hazards off is critical to getting good use out of Greninja; teammates that can do this such as Hatterene, Iron Treads, and Booster Energy Great Tusk are good choices. Iron Treads can also switch into Raging Bolt which is appreciated. Greninja also thrives on rain structures, as it appreciates the boost to its Water moves, naturally Pelipper is a good partner. Rillaboom is also a good partner, as the Grassy Terrain it provides offsets the Life Orb recoil Greninja takes, and it also functions as a switch-in to Primarina which Greninja struggles with. Gouging Fire appreciates Greninja wearing down Primarina, in return Gouging Fire is able to handle Rillaboom for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sufys.477404/
Quality checked by:
https://www.smogon.com/forums/members/sp0on1ord.513254/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
name: Battle Bond
move 1: Hydro Pump / Surf
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Ice Beam
item: Life Orb
tera type: Water / Grass / Ghost
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Greninja, due to its high Speed and Special Attack stats, along with boosts from Battle Bond, serves as an effective cleaner on offense teams. Hydro Pump is the preferred Water-type STAB move, but alternatively, Surf can be used as a more accurate option at the cost of considerable power. Notably, Surf fails to OHKO Kingambit after a Battle Bond boost. Water Shuriken allows Greninja to pick off weakened faster threats such as Booster Energy Iron Moth or Iron Valiant, as well as Iron Boulder. It also gives room for Greninja to outplay Kingambit's Sucker Punch. Ice Beam hits Dragonite, Roaring Moon, and Meowscarada. Tera Water boosts Greninja's power even further; with a Battle Bond boost this allows it to OHKO Clefable, as well as even Iron Defense Zamazenta after one layer of Spikes with Hydro Pump. Alternatively, Greninja can use Tera to make itself harder to revenge kill; Tera Grass can be used to allow Greninja to resist both Raging Bolt's Thunderclap and Rillaboom's Grassy Glide. Tera Ghost grants Greninja an immunity to Dragonite's Extreme Speed. Though more niche, Tera Ground can also be used for a full immunity to the aforementioned Thunderclap, as Greninja avoiding taking damage from it altogether means it will have more chances to fire off attacks before succumbing to Life Orb recoil.
Greninja excels on hyper offense teams due to its prowess as a cleaner. Teammates such as Volcarona and Iron Moth appreciate its ability to weaken shared checks such as Terastallized Ogerpon-W, Dragonite, and Kyurem. In return, both check Rillaboom for Greninja. Greninja particularly struggles with Raging Bolt's Thunderclap, so Encore users able to take advantage of the move such as Dragonite or Iron Valiant are good partners. Iron Valiant in particular weakens Primarina for Greninja, while also being able to handle faster threats to Greninja such as Meowscarada, Zamazenta and Dragapult. Greninja relies on hazards for cleaning, consequently Hisuian Samurott and Glimmora are good partners. Life Orb damage racks up over the course of a game, so keeping hazards off is critical to getting good use out of Greninja; teammates that can do this such as Hatterene, Iron Treads, and Booster Energy Great Tusk are good choices. Iron Treads can also switch into Raging Bolt which is appreciated. Greninja also thrives on rain structures, as it appreciates the boost to its Water moves, naturally Pelipper is a good partner. Rillaboom is also a good partner, as the Grassy Terrain it provides offsets the Life Orb recoil Greninja takes, and it also functions as a switch-in to Primarina which Greninja struggles with. Gouging Fire appreciates Greninja wearing down Primarina, in return Gouging Fire is able to handle Rillaboom for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sufys.477404/
Quality checked by:
https://www.smogon.com/forums/members/sp0on1ord.513254/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: