Glimmora
Type: Rock / Poison
Stats: 83/55/90/130/81/86
Ability: Toxic Debris / Corrosion
Moves: Stealth Rock / Spikes / Toxic Spikes / Mortal Spin / Spiky Shield / Rock Polish / Sludge Wave / Power Gem / Energy Ball / Earth Power / Tera Blast / Memento
New Ability:
Toxic Debris: Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
New Move:
Mortal Spin: :Poison: Physical 30 BP 100 AC 15 PP Additional Effect: Poisons the opponent, frees from binding moves, and removes the opponent's entry hazards on your side of the field.
Pros:
- Amazing 130 SpA with great coverage that you will most likely never use.
- Learns all hazard moves and has an ability that spawns Toxic Spikes when the opponent uses a contact move.
- Mortal Spin is Rapid Spin that trades a speed boost for poisoning the opponent.
- Pairs extremely well with Gholdengo to keep the hazards down, albeit with a double ground weakness.
- Not bulky, but also has just enough tankiness to set up a few layers of hazards.
Cons:
- Despite having high Sp Attack its moves have low base power.
- Doesn't really do much outside of being a suicide lead.
Terrastal potential: Flying, Ghost
As a suicide lead I don't think defensive Tera is worth it, but occasionally flipping to the Flying type can give one or two extra layers of entry hazards. Ghost can block Rapid Spin.
Sets:
The one and only Glimmora @ Focus Sash
Ability: Toxic Debris
Terra Type: Flying
EVs: 252 Hp / 4 Sp Def / 252 Spe
Timid / Jolly Nature
- Stealth Rock
- Spikes
- Mortal Spin
- Memento / Earth Power
Sets up hazards quite easily against more passive Pokémon and can utilize Sash to get Rocks + a Spike layer + sometimes even Toxic Spikes in two turns. Once the Spikes are stacked, do what HO typically does and attack until one of you loses. Last slot is split between Memento to block Rapid Spin or set up.a sweeper, or Earth Power to ward off Gholdengo.
- Set by Ema Skye
Glimmora @ Black Sludge
Ability: Corrosion
Terra Type: Ground
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic
- Earth Power
- Stealth Rock / Spikes
- Mortal Spin / Power Gem
This is a hazard setter that does very well versus removal. Corrosion Toxic allows it to poison both Corviknight and Iron Treads to prevent them from removing its hazards (two of the strongest forms of removal right now). Toxic also puts Great Tusk on a timer which is also valuable. Tera Ground is 3HKOed by Great Tusk Headlong Rush and does a ton to Gholdengo (though you can't Toxic it and need Power Gem to break any Balloons). Last slot is generally pretty flexible.
Other options:
Full on offensive sets possibly utilizing Tera will probably be able to do work, but that speaks more about the power of Tera than it does Glimmora. As the meta is right now the best this thing can do is what it's built for, a suicide lead.
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