Pet Mod [Gen 8] Crossover Chaos

She appears as a miniboss in four games: PCB, PoFV, GFW and HSiFS, so she definitely counts.

"Haru desu yoooo~" (That translates to "Spring is here~")



Pokémon: Lily White (Touhou Youyoumu ~ Perfect Cherry Blossom)
Type: Grass/Fairy
Ability: Herald of Spring
Signature Ability: Herald of Spring- Cannot be copied, disabled or removed. The user takes 1/4 damage from Ice-type moves, but double damage from Fire-type moves. Allied Grass-type Pokemon are immune to stat lowering effects and status ailments. Upon switching in, removes all weather effects. In a Double/Triple Battle, activates any allied Pokemon's Flower Gift ability.
Notable moves: Aromatherapy, Wish, Healing Wish, Recover, Surprise Spring, Dazzling Gleam, U-Turn, Petal Dance, Petal Blizzard.
Signature move: Surprise Spring- Sets up a unique "Spring Veil" screen, which is a clone of Aurora Veil, but requires there to be no weather to activate, and lasts until a weather effect enters play (or another screen-removing effect such as Brick Break or Defog is used). Spring Veil also activates any allied Pokemon's Flower Gift ability.
Stats: 70 HP/50 Atk/80 Def/50 SpA/80 SpD/80 Spe (BST: 410)
Reasoning: Lily White is the Fairy Herald of Spring, a recurring Midboss without any voiced lines who first appeared as the Stage 4 Midboss of Perfect Cherry Blossom. A generally very cheerful person, she mostly only attacks the player characters out of sheer excitement and enthusiasm in announcing Spring and isn't all that aggressive, hence her Pikachu-tier bad offensive stats. Rather, Lily is a pure supporter, using moves like Aromatherapy, Wish and U-Turn to support her teammates (Some of these are generic and related to plants [which Lily can make bloom], though U-Turn in particular is based on her tendency to come and go even in the Danmaku shooters [Especially PoFV]), but the biggest boon for weatherless teams (and the main reason to use Lily White to begin with is absolutely her signature move, Surprise Spring. Named after her single and only spell card in the series, this acts as a weatherless counterpart to Aurora Veil, and lasts until any other weather effect enters play. This would be broken on anything not named Lily White, but it's directly related to her ability to announce spring, making the others feel the warmth of Spring. This broken support move is a move designed specifically to make up for Lily's sheer and utter passivity, and her not-so-great defensive typing (not to mention being almost worthless against Weather Teams which shut down Spring Veil, and also being vulnerable to Defog). Lastly, since Lily's presence causes flowers to bloom, this also triggers Cherrim's Flower Gift.

Lily's unique ability is Herald of Spring, named for her title. It's an enhanced version of Flower Veil which also removes weather effects and grants Lily resistance to Ice-type moves, which are often associated with Winter. As Lily is a fairy who heralds the end of winter and the coming of spring, these two effects make sense (especially if Lily removes Hail). However, the ability also is a double-edged sword, as it gives Lily a double weakness to Fire-type moves. Also, like with Spring Veil, Lily herself, through her ability, can automatically activate Cherrim's Flower Gift in a Double Battle.
 
Last edited:
5FDF0860-F841-4558-AC47-FB987F55F534.png

These guys just have some cool names idk
Pokémon: Skubat
Franchise/Origin: Rogue Legacy 2
Type:

Abilities: Overcoat / Technician [HA]
Moves: Bonemerang, Fly, Wing Attack, Tackle
Stats: 30 / 55 / 30 / 20 / 40 / 55 [230]

18CF1870-0F36-461F-9802-39C36123E802.png


Pokémon: Boobat
Franchise/Origin: Rogue Legacy 2
Evolution: Reach level 15 with Skubat
Type:

Abilities: Overcoat / Technician [HA]
Moves: Bonemerang, Fly, Wing Attack, Tackle, Bone Rush, Quick Attack, Double-Edge, Dual Wingbeat
Stats: 40 / 75 / 40 / 25 / 60 / 85 [325 BST]

168ABBE5-8F6E-4402-B154-97EC7442464A.png


Pokémon: Skubidydoobidyboobat
Franchise/Origin: Rogue Legacy 2
Evolution: Reach level 30 with Boobat
Type:

Abilities: Overcoat / Technician [HA]
Moves: Bonemerang, Fly, Wing Attack, Tackle, Bone Rush, Quick Attack, Double-Edge, Shadow Bone, Growth, Iron Defense, Wide Guard, Curse, Explosion, Crush Claw, Big Fireball, Revenge, Retaliate, Rage, Outrage, Pay Day
Stats: 80 / 125 / 50 / 30 / 75 / 130 [490 BST]
Justification: These obnoxious little flying Skeletons first make their appearance at the sun tower. That place is littered with Skubat, as they chuck their bones in your general direction. Skubat as an enemy are generally pretty pathetic and easy to kill, as reflected by their stats. However, as with any generic enemy in Rogue Legacy 2, these Bats have 3 different tiers.
Skubat is pretty simple: they fly and throw bone.
Boobat also like to dash forward and drop bones along the way.
Skubidydoobidyboobat gets more powerful versions of those prior attacks, but more importantly, as a tier 3 enemy, they get Commander traits. They get moves to represent each:
Massive - Growth
Blocker - Iron Defense
Shield Banner - Wide Guard
Cursed - Curse and Shadow Bone
Explosive - Explosion
Shredder - Crush Claw
Flamer - Big Fireball
Vengeful - Revenge & Retaliate
Fury - Rage & Outrage
Commanders are also guaranteed drop a lot of money, hence Payday.
For abilities they get overcoat, as they wear safety goggles and fly around in storms all the time, and technician to boost the bone attacks, which they specialize in.
 
Better late than never... voting will last one week. Vote for your three favourite subs as usual.

Pika Xreme's Zamite line
KirbyRider1337's Punishing Bird
KirbyRider1337's Judgement Bird
CrazyGeko64's Rawk Hawk
CrazyGeko64's Sillydillo
CrazyGeko64's Murasa Minamitsu
Mygavolt's Cardbird line
Mygavolt's Egg Golem
Mygavolt's Olympia
leafsaber47's Air Man
leafsaber47's Nemo
leafsaber47's Saileach
Galvantic's Petey Piranha
Cratersmash's Lych
Neosonic97's Lily White
Rasdanation's Skubat line
 

Congratulations to KirbyRider1337, Rasdanation and Cratersmash for winning with Judgement Bird, Skubat line and Lych. Rasdanation has earned the title, Mario and Sonic at the Olympic Games, and Cratersmash has earned the title, Parodius.

No theme this week, feel free to submit any character from any video game.
Hopefully scheduling of slates and voting times will be back to normal in the coming weeks.

Mario.​
 
Dohalim.png

"Adversity is said to be the best motivation."
Pokémon: Dohalim il Qaras
Type: Dark/Ground
Ability: Rod Extension - If the user avoids a move with Detect, then the user gains the effects of Long Reach and Focus Energy for the next five turns or until after switching out, whichever comes first. This Ability can activate repeatedly to reset the turn counter.
Signature Move: Air Pressure (Thousand Arrows but special and single-target)
Other Moves: Darkest Lariat, Sucker Punch, Fiery Wrath, Night Daze, Dark Pulse, Earthquake, Earth Power, Stone Edge, Accelerock, Power Gem, High Jump Kick, Thunderous Kick, Bludgeon (from Gail), Sky Uppercut, Boomerang (from Sokka), Acrobatics, Power Whip, Dragon Hammer, Double Hit, Rapid Spin, Fury Attack, Bind, Constrict, Nature Power, Stealth Rock, Recover, Heal Pulse, Wish, Aqua Ring, Cosmic Power, Aromatherapy, Block, Rototiller, Detect, Teleport
Z-Move: Epochal Severance - Dark, Physical, 180 BP | Inflicts -1 Def and SpD on the target. | Requires Sucker Punch and Dohalium Z
Stats: 100/99/86/78/98/82 | 543 BST
Reasoning: Being Renan allows Dohalim to use dark magic, which supports Dark typing. (see also: Primrose) As for Ground, he is the elemental lord of earth, and his power is mostly connected to making things like stalagmites and plants grow out of the ground. (This inspires Nature Power and Rototiller, and the plant aspect shows in his Boost Attack, which is the basis for Bind, Constrict, and Block.) Rod Extension is a battle mechanic unique to him, whereby a perfect dodge (parallel to Detect) momentarily lengthens his rod, buffing his melee range and critical hit ratio. It’s also worth noting that Arise supports party member switching like Berseria, but not guarding, hence Teleport but no Protect. Other moves are based on his artes.
Recovery
Heal, Cure: Recover, Heal Pulse, Wish
Regenerate: Aqua Ring
Barrier: Cosmic Power
Lionheart: Agility (raises AG recovery speed)

Ground Attacks
Tempest: Bludgeon ("barrage of rod strikes")
Catapult: Boomerang ("Throws a twirling rod.")
Solitary Captivity: Stealth Rock ("lays a rock trap")
Penumbra: Accelerock ("moves instantly over an enemy"; earth-based)
Elusive Deity: Sky Uppercut, Darkest Lariat ("Rushes forward and thrashes [the] enemy in an upward leap."; dark-based)
Seismic Rupture: Stone Edge ("Dohalim twirls his rod while charging forward, following it up with a rock attack.")
Crescent Flash: Acrobatics (wind-based)
Sanguine Blossom: Thunderous Kick, Power Whip ("Launches a combo from an upper kick, then follows up with a rose vine lashing."; inflicts Curse, which increases damage taken)

Air Attacks
Rotating Piledriver: Rapid Spin ("a vertical spin")
Tornado Drive: Dragon Hammer ("slamming the staff downward")
Sonic Spear: Fury Attack ("A forward rush with repeated thrusts.")
Demon's Lance: Sucker Punch ("Forms a spear of darkness and throws it.")
Soaring Blast: Earthquake ("Sends a shockwave along the ground")
Eagle Rage: Double Hit, High Jump Kick ("Fires two shockwaves, then launches a diving attack.")

Artes
Stalagmite: Earth Power ("makes the ground rise upward across multiple phases")
Air Pressure ("crushes the area surrounding an enemy")
Ground Dasher: Power Gem ("gushes rocks out of an earth fissure")
Negative Gate: Dark Pulse (base dark)
Bloody Howling: Night Daze (higher dark)
Execution: Fiery Wrath (strongest dark)
Stats are derived from their Level 100 counterparts in-game, with Penetration representing Speed. HP is divided by 100 and doubled in its deviation from the minimum, whereas the rest of the stats are simply divided by 8 (SpA) or 6 (others).
Alphen: 105/113/100/66/80/98 | 562 BST
Shionne: 83/87/83/90/110/81 | 534 BST
Rinwell: 69/84/73/146/112/97 | 581 BST
Law: 88/128/78/64/68/114 | 540 BST
Kisara: 114/96/121/56/65/91 | 543 BST



"As thanks for getting me so fired up... I'll make your immolation an immaculate one."
Pokémon: Shiba Miyakaze
Type: Fire/Bug
Ability: Blaze / Levitate / Swarm
Moves: Flaming Sword (physical Flamethrower; revised Tahu Toa move), Attack Order, Fury Cutter, Fire Blast, Flamethrower, Signal Beam, Infestation, Earthquake, Bulldoze, Earth Power, Sacred Sword, Secret Sword, Psycho Cut, Psyshock, Slash, Draco Meteor, Power Trip, Swords Dance, Quiver Dance, Substitute, Will-O-Wisp, Taunt, Detect, Double Team
Stats: 100/100/75/111/89/125 | 600 BST
Reasoning: Shiba is all about fire-related puns and has a fiery aura in battle, so Fire typing and Blaze are obligatory. Bug typing and Quiver Dance (JP: Butterfly Dance) are based on his connection to butterflies, namely in his Noise symbol and the illusory effect by which he conceals and clones himself. As the Game Master, and thanks to the Executor, he has the ability to summon Noise: the basis of Attack Order and Infestation. (Sound moves are tempting, but NEO TWEWY has a Sound element, and attacks of that element do not resemble the Noise.) Other techniques include firing energy orbs (Psyshock), creating shock waves in the ground (special STAB, Ground coverage), a sword attack (Flaming Sword, Fury Cutter, Fighting coverage, Psycho Cut, Slash, Swords Dance), a meteoric attack (Draco Meteor), and Levitating during battle. Swarm, Substitute, and Double Team come from his cloning technique; Detect from evasive maneuvers; Power Trip and Taunt as aspects of his character.



"I've not journeyed outside like this in quite some time."
Pokémon: Histoire
Type: Flying/Grass
Ability: Chronicle - The user's moves have perfect accuracy after three turns (à la Slow Start).
Signature Moves:
  • Wings of Light - Flying, Special, 100 BP, 90% Acc, 10 PP
  • Universe - Grass, Special, 120 BP, 85% Acc, 10 PP
Other Moves: Hurricane, Air Slash, Fire Blast, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Recover, Wish, Heal Pulse, Work Up, Teleport
Z-Move: EXE Drive: Tome of Histoire - Grass, Special, 210 BP | Item: Histium Z | Move: Universe
Stats: 80/80/70/150/100/100 | 580 BST
Reasoning: Planeptune's Oracle, a sort of mentor to the higher-ups of her nation. She flies around atop a book that is an extension of her being, and books come from trees, hence Flying/Grass. In combat, she specializes as a magic attacker and partly as a supporter. Since Neptunia does not have Abilities per se, Histoire's "Ability" is inspired by the motif of her powers taking three of a certain unit of time.



*donkey-like worm noises*
Pokémon: Molgera
Type: Ground
Ability: Sand Veil / Rough Skin / Arena Trap
Moves: Earthquake, Dig, Sand Tomb, Crunch, Bite, Iron Tail, Slam, Giga Impact, Breaking Swipe, Fly, Attack Order, Defend Order, Coil, Spikes, Sandstorm
Stats: 120/140/80/50/100/90 | 580 BST
Reasoning: This sand worm is the final of the six main bosses in the game. It fights in a sandy environment, and based on how the sand disappears when it dies, it surely must be directly responsible for the sand. Therefore, it is Ground-type with Sandstorm. Abilities are Sand Veil because it blends in with the sand, Rough Skin because...well, just look at it, and Arena Trap for the same reason Trapinch gets it: because it spends most of its time in a sand pit with its mouth wide open. (This also supports Sand Tomb, Crunch, and Bite.) While in this state, it summons offshoots to attack Link, hence Attack/Defend Order. (Heal Order is excluded due to no healing involved.) When at low HP, it flies around (somehow) and eventually burrows into the sand, thus Fly and Dig. Other moves are based on its anatomy as a serpentine creature with a notably large and menacing tail. (Spikes is there because the tail looks like it could shed them.)
 
Last edited:

Pokémon: Zamite
Origin: Monster Hunter 4
Type: Ice
Ability: Strong Jaw / Rough Skin
Stats: 70/85/70/60/60/70 (415)
Notable Moves: Ice Fang, Leech Life, Waterfall, Surf, Bite, Crunch, Megahorn, Smart Strike, Icicle Spear, Dive
Reasoning: Shark-like Amphibians that like to burrow into their prey and devour them from the inside... thankfully, hunters are too small for that. As Two-Star monsters, they're quite a bit weaker than even Three-Stars, hence their NFE-level stats. It also fits because they *are* NFEs, specifically the juvenile form of Zamtrios.

Mostly they bite onto things and suck their blood. They also get bonus Waterfall and Surf because they're semi-aquatic and evolve into a clear-cut Water-type. Oh, and they have a big fat horn, hence Megahorn and Smart Strike.


Pokémon: Zamtrios
Origin: Monster Hunter 4
Type: Ice/Water
Type (Inflated): Water
Ability: Armor Change
*Armor Change: Changes to Inflated form when using Puff Up. Changes to Frozen form when using any Ice move. Form persists when switching or outside of battle.
Stats (Frozen): 100/120/90/80/70/70 (530)
Stats (Inflated): 100/90/120/70/100/50 (530)
Notable Moves: As Zamite plus: Puff Up*, Icicle Crash, Liquidation, Skitter Smack, Dig, Body Slam, Heavy Slam, Thunder Wave
*Puff Up: King's Shield clone
Reasoning: The adult form of Zamite, a fuckhuge shark-like amphibian. They have a special fluid in their bodies that they can use to form armor or to inflate themselves, or simply blast out.. Ironically, in-game their inflated form has better defenses but worse overall abilities than its armored form, so its stats reflect that. It's noted in its entries to use sneak attacks, hence Skitter Smack, it can burrow through ice, and it also likes to slam into people. It has a Subspecies that can spread Paralysis, hence Thunder Wave.
 
R.jpeg

"Set saw the tyrannical control his brother held over the land, the hoarding of strength and power even from his own son. He looked to that son, fair Horus, starved of the means to take the reigns of command when his appointed time came, incapable of leading them into any future but darkness. Set looked upon an unworthy king, and a worse successor, and he chose to act."
Pokémon: Set
Franchise/Origin: Smite
Type: Ground/Dark
Ability:
On switch in, this Pokémon summons Sandstorm; If Sandstorm is active, this Pokémon's Speed is 1.5x; This Pokémon's Ground, Rock, and Steel Type moves are 1.3 Power in a Sandstorm.

Reasoning: In myth, Set is referred to as the God of Storms and Deserts, which make it logical to make it ability has something to do with the Sandstorm weather condition. Deciding to take a page out of Water Bubble's book, King of Red Sands summons the sandstorm and boosts Set power in the storm, effects that work with Set's lore considering that he would be strongest in his domain, the desert and storms. It is called King of Red Sands because of the Egyptian believe that red sand was evil, due to the fact that it crops can't grow in the sand, which fits Set because he is also the God of Evil ,and Set overthrew Orisis to become Pharoh or King of Egypt makes all the pieces fit together perfectly.

Notable moves: Stone Edge, Rock Slide, Crunch, Night Slash, Dark Pulse, Earthquake, Stomping Tantrum, Earth Power, Scorching Sands, Fire Fang, Fire Punch, Wild Charge, Flare Blitz, Outrage, Fire Blast, Thunder, Hurricane, Shadow Claw, Solar Blade, Solar Beam, Thunder Fang, Thunder Punch, Superpower, Swords Dance, Bulk Up, Close Combat
Stats: 110/170/70/130/60/140 BST: 680

Reasoning: Set is Ground/Dark Type due to it's godly domains and balancing. The Dark Type is there because of Set being the God of Evil and the Dark Type being the Evil Type in Japan. The Ground Type is used because of Set being the God of Deserts and because being Rock Type with King of Red Sands would make him broken. His moves are a combination of STAB moves (Earthquake, Crunch, etc.), Rock Coverage that Ground Types usually have (Stone Edge, Rock Slide, etc.), moves dealing with heat (Fire Blast, Flare Blitz, Solar Blade, etc.), his temper (Outrage, Wild Charge, etc.), reference his standing as a warrior(Swords Dance, Bulk Up, etc.), deal with Storms (Thunder, Hurricane, etc.), or coverage moves that make sense giving his body structure (Thunder Punch, Close Combat, etc.).
 
Last edited:
Wouldn’t the Yu-Gi-Oh subs (and Optimus Prime and Peril if she’s not from a video game) belong in Expanded? Also the Mega for Blue Eyes White Dragon would only gain +100 BST as opposed to +110
 
Wouldn’t the Yu-Gi-Oh subs (and Optimus Prime and Peril if she’s not from a video game) belong in Expanded? Also the Mega for Blue Eyes White Dragon would only gain +100 BST as opposed to +110
Peril has been removed, but Yu-Gi-Oh and Optimus are still in cause while they are originally from non-video game franchises, they now both have video games for their franchises that have been made. Also fixed Blue-Eyes BST. Thank you for bringing this to my attention.
 
Last edited:
Expanded is for characters who are from non-video game franchises originally, and I’m pretty sure Yugioh and Transformers were originally from non-video game franchises so they go in the other thread
 
View attachment 436086
"I tribute three monsters to summon Slifer the Sky Dragon!"
Pokémon: Slifer the Sky Dragon
Franchise/Origin: Yu-Gi-Oh
Type: Dragon/Flying
Ability:
Lowers the opposing Pokémon’s Attack and Special Attack stats when your opponent(s) switch in a Pokémon.

Reasoning: This ability is based off one of the main effects of Slifer the Sky Dragon in when your opponent Normal or Special Summon on the field in Attack Position while you control Slifer, the monster loses 2000 Attack Points and if it would hit zero you can destroy that monster. I believe using this effect as it ability for Slifer makes perfect sense especially considering that it is almost impossible to get it other main effect to work in Pokémon.


Notable moves: V-Create, Sky Attack, Dragon Accent, Outrage, Dragon Claw, Earthquake, Thunder, Hurricane, Thunderbolt, Dragon Pulse, Flamethrower, Fire Blast, Beat-Up, Stone Edge, Rock Slide, Earth Power, Dragon Dance, Swords Dance, Blizzard, Roost, Superpower, Draco Meteor
Signature move:
Category: Special
Type: Flying
Power: 100
Accuracy: 100%
PP: 5 (Max 8)
Secondary Effect: This move is Flying and Electric type simultaneously.

Reasoning: Thunderforce Strike is based of the anime attack Yugi and Marik call out when attacking with Slifer. It is Flying type to give it STAB on the move and the Electric Type simultaneously effect was tacked on due to the name of the attack and the fact that we only have one move that has this unique effect.

Stats: 100/180/80/180/80/160 BST: 780

Reasoning: Slifer the Sky Dragon is Dragon/Flying because he is a dragon, that rules the sky. Not much explaining is need for this one. Slifer has the.storm moves like Blizzard, Thunder, Thunderbolt, and Hurricane do to when it i was summoned the first time in the anime it creates a storm and Blizzard is a good coverage option. He has Beat-Up to reference his card's attack gain effect. The rest of his moveset is moves that Rayquaza has, which Slifer very much resembles, even down to it's typing.


View attachment 436087
"Set saw the tyrannical control his brother held over the land, the hoarding of strength and power even from his own son. He looked to that son, fair Horus, starved of the means to take the reigns of command when his appointed time came, incapable of leading them into any future but darkness. Set looked upon an unworthy king, and a worse successor, and he chose to act."
Pokémon: Set
Franchise/Origin: Smite
Type: Ground/Dark
Ability:
On switch in, this Pokémon summons Sandstorm; If Sandstorm is active, this Pokémon's Speed is 1.5x; This Pokémon's Ground, Rock, and Steel Type moves are 1.3 Power in a Sandstorm.

Reasoning: In myth, Set is referred to as the God of Storms and Deserts, which make it logical to make it ability has something to do with the Sandstorm weather condition. Deciding to take a page out of Water Bubble's book, King of Red Sands summons the sandstorm and boosts Set power in the storm, effects that work with Set's lore considering that he would be strongest in his domain, the desert and storms. It is called King of Red Sands because of the Egyptian believe that red sand was evil, due to the fact that it crops can't grow in the sand, which fits Set because he is also the God of Evil ,and Set overthrew Orisis to become Pharoh or King of Egypt makes all the pieces fit together perfectly.

Notable moves: Stone Edge, Rock Slide, Crunch, Night Slash, Dark Pulse, Earthquake, Stomping Tantrum, Earth Power, Scorching Sands, Fire Fang, Fire Punch, Wild Charge, Flare Blitz, Outrage, Fire Blast, Thunder, Hurricane, Shadow Claw, Solar Blade, Solar Beam, Thunder Fang, Thunder Punch, Superpower, Swords Dance, Bulk Up, Close Combat
Stats: 110/170/70/130/60/140 BST: 680

Reasoning: Set is Ground/Dark Type due to it's godly domains and balancing. The Dark Type is there because of Set being the God of Evil and the Dark Type being the Evil Type in Japan. The Ground Type is used because of Set being the God of Deserts and because being Rock Type with King of Red Sands would make him broken. His moves are a combination of STAB moves (Earthquake, Crunch, etc.), Rock Coverage that Ground Types usually have (Stone Edge, Rock Slide, etc.), moves dealing with heat (Fire Blast, Flare Blitz, Solar Blade, etc.), his temper (Outrage, Wild Charge, etc.), reference his standing as a warrior(Swords Dance, Bulk Up, etc.), deal with Storms (Thunder, Hurricane, etc.), or coverage moves that make sense giving his body structure (Thunder Punch, Close Combat, etc.).


View attachment 436088
"I summon my great beast, the Blue-Eyes White Dragon! "
Pokémon: Blue-Eyes White Dragon
Franchise/Origin: Yu-Gi-Oh
Type: Dragon
Ability: Pressure
Notable moves: Outrage, Dragon Pulse, Dragon Claw, Dragon Dance, Swords Dance, Fire Blast, Flamethrower, Earthquake, Earth Power, Fire Fang, Thunder Fang, Wild Charge, Roost, Stone Edge, Rock Slide, Thunder, Thunderbolt, Superpower, Draco Meteor
View attachment 436089
"A monster with power beyond imaging! Now I create a duel monster without peer, with attack force so great no monster can stand against him! I create the Blue-Eyes Ultimate Dragon!"
Type: Dragon
Ability:
The user can only be affected by damaging moves, is immune to status conditions, and can only take direct damage.

Reasoning: Based on the card of the same number that prevented this card from being destroyed by card effects or by battle and destroyed any monster this card battled. Turning this to Pokémon, I decide to take the immunity to card effects and make the ability a mix of Magic Guard and Comatose effects without being asleep.

Stats: 100/140/110/170/120/140 BST: 780
Reasoning: Based of the Blue-Eyes Ultimate Dragon, the Blue-Eyes card with the highest attack value and original boss monster of the archetype

Stats: 100/120/100/140/100/120 BST: 680

Reasoning: This one's reasoning is quite simple. It is just a Dragon, thus just Dragon-Type. It moves are moves that a lot of different dragons learn or electric type moves to reference the anime version of his attack called, White Lighting.


View attachment 436090
"And when the account of the ages is etched into the cosmos, let those who exist long after us that this was our finest hour!"
Pokémon: Optimus Prime
Franchise/Origin: Transformers
Type: Steel/Fighting
Ability:
Effect Depends of Item Held
Forge Of Solus Prime: Heal 1/8 each turn
Alpha Trion Protocols: Randomly reveals the opponent's Nature, one of their moves, held item, or ability once per turn
Chimera Stone: Boosts allies Attack and Defense by 1.5
Primusium-Z: The user's Steel Type moves have 1.2x Power

Reasoning: Optimus Prime is known to possess the Matrix of Leadership, an artifact of Primus that allows the wielder to communicate with their ancestors. As such Optimus can communicate with the other Primes that came before him. Turning this into a ability, I decided to use the artifacts of the Primes. The Forge of Solus Prime was used to create many different relics in the Transformers: Prime Universe. Also in this universe, it is used to resurrect Optimus, giving it it's healing effect because giving this thing a Max Revive would be broken. The Alpha Trion Protocols were in the War for Cybertron Universe that is on Netflix. In this universe, the Alpha Trion Protocols had all the information about Cybertron, it's inhabitants, all its relics, etc. Turning this into Pokémon, I change so that it is a better version of Frisk, being able to search out more information than just items, but took longer to work and was random so you could get the same information twice. The Chimera Stone was the relic of Micronus Prime, which allowed him to transverse his power to his teammates. Thus for the ability, boosting your allies stats made sense. And lastly, the Primusium-Z is the Z-Crystal needed to use Star Saber Slash. But using a Z-Crystal would take up the item slot, I decide to use it to activate the ability. Primus was the original Prime and creator of all life on Cybertron, thus making sense to boost Steel Type moves considering he made a race of metal robots.

Notable moves: Behemoth Blade, Iron Head, Meteor Mash, Smart Strike, Steel Beam, Metal Burst, Autotomize, Superpower, Close Combat, Sacred Sword, Swords Dance, Flash Cannon, Aura Sphere, Earthquake, Wild Charge, Thunderbolt
Move:
Base Move: Behemoth Blade
Z-Crystal: Primusium-Z
Category: Physical
Type: Steel
Power: 180
Accuracy: 101%
PP: 1
Effect: Ignore Abilities

Reasoning: This move is based on the Star Saber in Transformers Prime, which Optimus wields in that universe.

Stats: 120/150/130/80/110/90 BST: 680

Reasoning: Optimus is a Steel/Fighting Type due to being a giant metal warrior robot, along with the knightly behavior he is known to show. His Steel and Electric Type moves are due to being a metal robot, while his over moves, such as Swords Dance and his Fighting Type moves due to his knightly behavior.
Forwarding previous notes to move Optimus and the Yu-Gi-Oh monsters t
Yu-Gi-Oh originates as a manga (RIP Kazuki Takahashi) and Transformers originates as a toy line so they belong in Expanded. Your Set submission is fine.

no rollout for optimus prime wtf
that's not quite how it works, it's based off of the character rather than the franchise
o Expnded.
 
Forwarding previous notes to move Optimus and the Yu-Gi-Oh monsters t

that's not quite how it works, it's based off of the character rather than the franchise
o Expnded.
Should I delete the characters from my post and post them in expanded or can I keep them on? While Yu-Gi-Oh is originally a manga and Transformers were toys, you said it was based off the character not the franchise. All 3 (Blue-Eyes, Slifer, and Optimus) have appeared in video games (Blue-Eyes and Slifer as cards but all of Yu-Gi-Oh is a card game) and been usable. I might just be misunderstanding what you are saying so if I do have to move them, can you please explain to me what I am misunderstanding?
 
Should I delete the characters from my post and post them in expanded or can I keep them on? While Yu-Gi-Oh is originally a manga and Transformers were toys, you said it was based off the character not the franchise. All 3 (Blue-Eyes, Slifer, and Optimus) have appeared in video games (Blue-Eyes and Slifer as cards but all of Yu-Gi-Oh is a card game) and been usable. I might just be misunderstanding what you are saying so if I do have to move them, can you please explain to me what I am misunderstanding?
You should post them in expanded. As for what makes characters eligible, the characters need to have their first appearance in a video game
 
spoops only


"I'm jealous of the light above ground. I'm jealous of the gentle breezes. I don't have anything against you, but I can make up lots of reasons to attack you."
Pokémon: Parsee Mizuhashi
Franchise/Origin: Touhou Project
Type:
ghost.png
dark.png

Abilities: Anger Point / Berserk (HA: Jealousy Body)
Signature ability - Jealousy Body – When hit by a contact move from an attack, the attacker has a 30% chance to have their positive stat changes stolen by the user (ala Spectral Thief). Burning Jealousy doubles in power.
Other Moves:
4-move-physical.png
: Shadow Sneak, Phantom Force, Pursuit, Knock Off, Assurance, Payback, Punishment, Lash Out, Rage, Low Kick, Reversal, Revenge, Low Sweep, Poison Jab, Stomping Tantrum, Fire Punch, Flame Charge, Waterfall, Dive, Petal Blizzard
4-move-special.png
: Night Shade, Shadow Ball, Hex, Dark Pulse, Snarl, Focus Blast, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Overheat, Inferno, Burning Jealousy, Surf, Whirlpool, Water Pulse, Petal Dance, Giga Drain, Energy Ball, Grass Knot, Psychic, Mirror Coat, Extrasensory, Stored Power
4-move-status.png
: Confuse Ray, Curse, Spite, Grudge, Fake Tears, Snatch, Taunt, Torment, Nasty Plot, Switcheroo, Quash, Defense Curl, Disable, Swords Dance, Mean Look, Pain Split, Me First, Sandstorm, Will-O-Wisp, Rain Dance, Imprison, Skill Swap, Haze
Stats: 77/90/60/110/121/70 (BST: 528)

Reasoning: Dual-Ghost/Dark type due to being based on the hashihime, a vengeful spirit like those bound in realmon Spiritomb and often described as an oni or demon. The flames on a hashihime’s iron trivet belongs to the five candles attached to the trivet – also a theme seen in the Litwick line and its curse-bearing properties. The massive amount of Fire coverage can be attributed to this. Her signature ability and her Hidden Ability at that is Jealousy Body, which is based on the effects of Burning Jealousy (which gives a massive power boost to the move itself), which forces opponents to stop boosting their stat stages unless they suffer its effects – combined with Cursed Body’s behaviour on contact move usage. The non-Hidden Abilities she has are Anger Point and Berserk, both in relation to her very short temper and grumpy nature – despite being abilities suited for an embodiment of wrath, not envy. Having both of these abilities at hand also relates to Parsee’s mixed attacking stats. Some of her spell cards include cherry blossom petal bullets, so this explains the slightly higher amount of Grass coverage moves than most Ghost type mons. The Water coverage is mainly for tie-in to her hashihime origin as hashihime toll around bridges over bodies of water at the surface of the earth, not under the surface due to the bridge she patrols at Former Hell.

Code:
Parsee Mizuhashi (F) @ Charcoal
Ability: Jealousy Body
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Burning Jealousy
- Hex
- Energy Ball
- Will-o-Wisp
Code:
Parsee Mizuhashi (F) @ Choice Scarf
Ability: Anger Point / Berserk
EVs: 152 Atk / 104 SpA / 252 Spe
Hasty Nature
- Knock Off
- Shadow Ball
- Fire Blast
- Poison Jab


"Stare deeply into my eyes. Feeling sleepy, aren't you? Hehe... Now, how about you tell me where Rhodes Island stores its 'Originium'?"
Pokémon: Nightmare
Franchise/Origin: Arknights
Type:
normal.png
ghost.png

Abilities:
Natural Cure (HA: Bad Dreams)
Other Moves:
4-move-physical.png
: Double-Edge, Quick Attack, Covet, Astonish, Shadow Sneak, Phantom Force, Poltergeist, Feint Attack, Pursuit, Payback, Foul Play, Low Sweep
4-move-special.png
: Swift, Tri Attack, Hyper Voice, Echoed Voice, Terrain Pulse, Night Shade, Shadow Ball, Hex, Signal Beam, Dark Pulse, Dazzling Gleam, Draining Kiss, Focus Blast, Mystical Fire, Absorb, Mega Drain, Giga Drain, Energy Ball, Grass Knot, Dream Eater, Psychic, Mirror Coat, Extrasensory, Stored Power, Eerie Spell
4-move-status.png
: Disable, Flash, Growl, Lovely Kiss, Foresight, Mean Look, Pain Split, Scary Face, Assist, Helping Hand, Refresh, Copycat, Work Up, Confuse Ray, Nightmare, Spite, Fake Tears, Flatter, Snatch, Taunt, Torment, Nasty Plot, Charm, Moonlight, Sweet Kiss, Crafty Shield, Will-O-Wisp, Strength Sap, Haze, Mist, Hail, Purify, Amnesia, Hypnosis, Light Screen, Reflect, Calm Mind, Heal Block, Heal Pulse, Rain Dance, Life Dew
Signature moves:
Night Phantom -
ghost.png
-
4-move-status.png
- N/A - 20 PP - 100% - Venom Drench clone that lowers the Defense, Sp. Def, and Speed stats of asleep targets (or targets with Comatose) by one stage each. Fails when its possible targets are not asleep or do not have Comatose.
Stats: 78/79/49/112/100/69 (BST: 487)

Reasoning: Primary Normal-type due to being of the Feline race and sporting light colours in her design which are more in line with the designs of the Glameow and Skitty realmon lines. Her secondary Ghost-type shares the type with the move named Nightmare itself. As part of Rhodes Island's medical group, her primary ability is Natural Cure, and fits the more innocent and caring part of Nightmare: Gloria. Despite not being Dark-type due to her light colour schematics, she shares with Darkrai the ability Bad Dreams, showing up as her hidden ability to reference her more vicious split personality and the moniker her codename implies. Bad Dreams' Japanese name is written in katakana like Nightmare's own codename in Japanese, ナイトメア. Her signature move is named after her Skill 2 in Arknights itself, which is a Venom Drench clone for the Sleep status ailment instead of Poison. Like in her source material, her victims have their speed lowered, but as a Venom Drench clone, two other stats, Defense and Sp. Def, have their stats also lowered to mirror Venom Drench's Attack/Sp. Atk lowering. Her need to cater to her sleep-based gimmick; along with Bad Dreams and Night Phantom, she gains Dream Eater, Nightmare (the move), Hypnosis, and Lovely Kiss. Lovely Kiss as a better version of Hypnosis mirrors Sweet Kiss, another move in her moveset, fits the nature of the “your angel or your devil" nature of her personalities. Soul Drain, her Skill 1 in Arknights, drains enemy HP with each attack she does in a different manner, thus gaining Giga Drain and Draining Kiss (and a partial one with Strength Sap) in her movepool along with Dream Eater. Her base stats are directly calculated from her Elite 2 stats within Arknights itself, and manages to share Musharna's BST of 487, another dream/nightmare-related realmon.

Code:
Nightmare (F) @ Colbur Berry
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
Code:
Nightmare (F) @ Leftovers
Ability: Bad Dreams
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Lovely Kiss
- Dream Eater / Hex
- Night Phantom / Nightmare
- Strength Sap
Code:
Nightmare (F) @ Life Orb
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Shadow Ball
- Dark Pulse
- Focus Blast
- Strength Sap

(Resub)

"I sometimes wonder, since it is the food we eat and the nutrients we take in that make us who we are, if we eat the same things and do the same things, will we gradually become the same?"
Pokémon: Mizuki
Franchise/Origin: Arknights
Type:
water.png
ghost.png

Abilities:
Clear Body / Antitransference (HA: Magic Guard)
Signature ability - Antitransference - Damaging moves deal 50% more damage to targets at or below 50% health.
Other Moves:
4-move-physical.png
: Dive, Liquidation, Flip Turn, Astonish, Shadow Sneak, Phantom Force, Poltergeist, Feint Attack, Pursuit, Thief, Knock Off, Assurance, Payback, Play Rough, Spirit Break, Reversal, Revenge, Acrobatics, Bind, Covet, Double Hit, Poison Jab, Psycho Cut
4-move-special.png
: Hydro Pump, Surf, Whirlpool, Water Pulse, Brine, Night Shade, Shadow Ball, Ominous Wind, Hex, Signal Beam, Dark Pulse, Night Daze, Dazzling Gleam, Disarming Voice, Moonblast, Focus Blast, Giga Drain, Energy Ball, Blizzard, Ice Beam, Icy Wind, Swift, Tri Attack, Weather Ball, Wring Out, Sludge Bomb, Acid Spray, Venoshock, Psychic, Mirror Coat, Extrasensory, Psyshock, Stored Power, Eerie Spell, Power Gem, Flash Cannon, Mirror Shot
4-move-status.png
: Rain Dance, Aqua Ring, Soak, Confuse Ray, Curse, Destiny Bond, Spite, Grudge, Fake Tears, Flatter, Memento, Snatch, Torment, Nasty Plot, Charm, Moonlight, Misty Terrain, Will-O-Wisp, Defog, Strength Sap, Haze, Hail, Disable, Supersonic, Pain Split, Psych Up, Safeguard, Follow Me, Me First, Work Up, Acid Armor, Toxic Spikes, Venom Drench, Light Screen, Reflect, Calm Mind, Cosmic Power, Imprison, Magic Coat, Skill Swap, Trick Room, Psychic Terrain
Signature move:
Eldritch Vision –
ghost.png
4-move-special.png
– 140 BP – 5 PP – 90% – Hits all adjacent Pokémon in Double Battles. User takes recoil damage equal to 50% of the damage dealt to all hit targets.
Stats: 84/93/85/132/130/31 (BST: 555)

Reasoning: Primary Water-type due to being an Aegir based on a jellyfish, which has been portrayed in the Water-type mons Tentacruel & Jellicent. Ghost-type is secondary due to his codename etymology having moon-based ties; Lunala is part-Ghost type and Alola protagonist character Selene, also named after the moon, is named Mizuki in Japanese. Clear Body due to being also shared with Tentacruel and suits his origin as a moon jellyfish Aegir, which is well known for its translucent, glass-like body. Antitransference is his signature ability, which is based on one of his Talents in Arknights, there worded as "Countertransference". Both here and back in his home game, it activates a damage boost when he targets foes with 50% HP or less, which is already shown in Pokémon via Brine. The damage bonus with Antitransference is lower than that of Brine due to balancing reasons and effect overlap with Brine. Magic Guard is his hidden ability to incentivize the usage of his signature move, Eldritch Vision, which is based on one of his skills in Arknights, there worded "Unreal Vision", which also has some sort of recoil damage in Arknights. Like mons with the Rock Head + Head Smash combination, like Aggron and Tyrantrum, this gives Mizuki an unique edge in wallbreaking and tanking. Magic Guard is also shared with seemingly alien, otherworldly, occult realmons like Alakazam and Sigilyph, these connections to such mons via this ability might support his hidden ties to the mysterious Sea-bornes, Abyssal Church, and the Dinoichthys legend of Terra, as if his origins seem not that strange in H.P. Lovecraft's works. His stats are sourced from his Elite 2 promotion stats in Arknights.

Code:
Mizuki (M) @ Enrikan Shirt / Choice Specs
Ability: Antitransference
EVs: 248 HP / 8 Def / 252 SpA
Bold / Rash Nature
- Shadow Ball / Eldritch Vision
- Focus Blast / Moonblast
- Brine / Surf
- Mirror Coat / Ice Beam
Code:
Mizuki (M) @ Life Orb
Ability: Magic Guard
EVs: 8 HP / 248 Def / 252 SpA
Modest Nature
- Eldritch Vision
- Focus Blast / Moonblast
- Hydro Pump / Giga Drain
- Calm Mind / Soak
Code:
Mizuki (M) @ Leftovers / HP Banana
Ability: Magic Guard / Clear Body
EVs: 8 HP / 252 Def / 248 SpD
Bold / Relaxed Nature
- Eldritch Vision / Hex
- Will-O-Wisp / Toxic Spikes
- Defog / Destiny Bond
- Memento / Flip Turn / Strength Sap
 
Last edited:
It's been a while since I've wheeled this sub out. Decided to revamp it a bit since Xeno 3 is out soon.

Pokémon form: Pyra
Type:

Ability: Flaming Edge (increases critical damage by x1.5)
Notable Moves: Burning Sword, Blade Switch, Flare Blitz, Fire Lash, Fire Spin, Will-O-Wisp, Fire Blast, Flamethrower, Swords Dance, sword-based moves, Mythra's learn set.
Blazing End:
|
| 100 BP | 95% accuracy | 5 (8) PP | high critical hit ratio | can only be used by Pyra
Blade Switch:
|
| same mechanic as relic voice | raises Speed by two stages | changes to Mythra form

Exclusive Z-Move: Burning Sword |
|
requires Blazing End | 180 BP | sets Sea of Fire (Fire+Grass Pledge effect)
Stats: 70 / 140 / 85 / 90 / 70 / 115 (570 BST)

Pokémon form: Mythra
Type:

Ability: Glint (+1 critical hit ratio)
Notable Moves: Sacred Arrow, Blade Switch, Calm Mind, Psychic, Psyshock, Focus Blast, Thunder, Thunderbolt, Shadow Ball, Pyra's learn set.
Sacred Arrow:
|
| 125 BP | 100% accuracy | 5 (8) PP | can only be used by Mythra
Blade Switch:
|
| Relic Voice clone | raises Speed by two stages | changes to Pyra form

Exclusive Z-Move: Desolation |
| requires Sacred Arrow | 195 BP | Removes all terrain, hazards, screens, etc. from both sides of the field.
Stats: 70 / 80 / 70 / 140 / 85 / 125 (570 BST)

Reasoning: Pyra and Mythra are the legendary Aegis Blade. While they are the same Blade, they have different personalities, abilities and can switch from one to the other at any time during combat. Both Pyra and Mythra's moves and abilities reflect their abilities in Xenoblade 2. Pyra is a Fire elemental Blade whose level 3 special is Blazing End, a concentrated strike that incinerates its target. Her exclusive Z-Move, Burning Sword, is her level 4 special that strikes her target with a giant, burning sword that detonates on impact. Mythra on the other hand is a Light elemental Blade (Psychic type is analogous with how it works in game) whose level 4 special is Sacred Arrow, a volley of arrows made of light from the heavens to strike enemies.
Mythra's exclusive Z-move is called Desolation. At the end of Torna: The Golden Country DLC she and Malos fight at their full power above the Tornan titan. At her full power she not only annihilates Malos's forces but also sinks the continental titan itself. The realisation of the carnage and destruction she set upon the world caused her to go into shock, forcing her to create a separate persona and seal herself away, not only to protect herself from her own power, but also the people of Alrest. thus leading into the main events of Xenoblade 2.


Pokémon form: Pneuma (G-Max form)
Type:

Ability: A Dream of the Future (Filter and Neuroforce combo)
Notable Moves: Mythra and Pyra's learn set
G-Max move: Infinity Blade |
| requires Blade Switch | 150 BP | always deals x2 super effective damage. Reverts to previous form after using.

Reasoning: Pneuma is the "true form" of the Aegis and has an almost identical function to G-Max Pokemon where Pyra/Mythra are able to change into her form for just a short period of time during battle. Her key strength is being able to always hit an enemy's weakness no matter what and also take resisted damage from all attacks. This is where her signature ability is derived from. Similarly her G-Max move, Infinity Blade, always targets the enemy's weakness since when used in Chain Attacks, it targets every elemental weakness at once. Just to prevent firing off three delete button attacks in a row, Pneuma reverts to her previous form after using this attack. Just to have the giant aspect of a G-Max form, Siren shows up in this form if needed.
 
Voting time, vote for your three favourite subs. As usual, voting closes in one week.
Mygavolt's Dohalim
Mygavolt's Shiba
Mygavolt's Histoire
Mygavolt's Molgera
Pika Xreme's Zamite line
Sunsteel Smash's Set
leafsaber47's Parsee
leafsaber47's Nightmare
leafsaber47's Mizuki
ToadBrigade's Pyra and Mythra
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top