Profiles Gen 8.1 Profile Update Thread

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Welcome to the launch of BBP Gen 8.1! Due to movepool updates, as well as changes to how stat ranks are being calculated, we require all players to update their Trainer Profiles before beginning any new battles. Note that this is only a Profile update -- we are not creating new Trainer Profiles from scratch like we did at the start of Gen 8.0. As such, the updates will be handled entirely within this thread. Trainers will post their changes in this thread, an Approver will double-check, and then after being approved the Trainer can edit the updates into their Profile.

There are two things we expect you to do in this thread: post your updated Pokemon profiles, and request item-based refunds. Instructions for each are below.

All Pokemon Profiles will need to be updated. There are no Pokemon that went unchanged. Here are the steps for updating your Pokemon's profile:
  1. Use the Gen 8.1 Data Audit to update your Pokemon's stat ranks: HP, Atk, Def, SpA, and SpD.
  2. If your Pokemon is Stage 4 or higher, you may change its Nature for free. You only need to post one Profile with the new Nature.
  3. Non-neutral Natures that boost Def or SpD now grant +2 to that stat instead of +1, so account for that if necessary.
  4. Update your Pokemon's movepool. If your Pokemon is a CAP, its movepool can be found in the Gen 8.1 Data Audit. If your Pokemon is an official Pokemon, use the Movepool Resource documents while making sure to include moves from pre-evolutions.
  5. Don't forget to give Hidden Power a type when applicable!
Finally, make sure to keep your posts limited to eight (8) Pokemon profiles each to avoid the character limit.
The following items have been removed from the game. If you own them, you MUST relinquish the items for a full-value RC refund, which you claim in your post in this thread (not the PCT).
  • Heavy Duty Boots
  • Wide Lens
The following items have had their effects changed. If you own them, you may choose to keep the items or trade them in for a full-value RC refund. Once again, you would claim the refund here, not in the PCT.
  • Big Root
  • Binding Band
  • Choice Band
  • Choice Scarf
  • Choice Specs
  • Cleanse Tag
  • Expert Belt
  • Flame Orb
  • Focus Band
  • Focus Sash
  • Grip Claw
  • Life Orb
  • Muscle Band
  • Safety Goggles
  • Throat Spray
  • Toxic Orb
  • [Type] Gem
  • Utility Umbrella
  • Wise Glasses
If you own items that have been added to a Bundle Package (and you do not refund them), you will be eligible for a discount on purchasing the Bundle. That will be handled in the PCT, not in this thread.
 
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:sm/Dragonite:
Tini [♀] Dragonite [Stage: 3]
Type: Dragon / Flying
Hidden Power Type: Steel

[Abilities]

Inner Focus
[Ability Description to be updated]

Multiscale
[Ability Description to be updated]

Tini is a shy, sweet Pokemon that prefers not to fight, often serving as a mediator and generally taking a back seat in fights.

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 7
SpD: 7
Speed: 80

Size Class: 4
Weight Class: 6

[Moves]
1595479959563.png

Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Slam
Brick Break
Brutal Swing
Bulldoze
Cut
Dive
Double-Edge
Dragon Claw
Dragon Rush

Dragon Tail
Dynamic Punch
Earthquake
Extreme Speed
Facade

Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Tail
Mud Slap
Power-Up-Punch
Outrage

Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Take Down
Thunder Punch
Waterfall
Wing Attack
Wrap
Zap Cannon

1595477388986.png

Blizzard
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage

Fire Blast
Flamethrower
Focus Blast
Hidden Power
Hurricane

Hyper Beam
Ice Beam
Icy Wind
Incinerate
Natural Gift
Razor Wind
Round
Secret Power
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt

Twister
Water Gun
Water Pulse
Whirlpool

1595477402674.png

Agility
Attract
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure

Hail
Haze
Hone Claws

Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Thunder Wave
Toxic
:sm/Gardevoir:
Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]

Synchronise
[Ability Description to be updated]

Trace
[Ability Description to be updated]

Telepathy
[Ability Description to be updated]

Originally quiet, years of exposure to her brash idiotic trainer has had an effect on her. Now easily irritated, she is quick to give blame and easily needled. She does have a soft side however, reminding her trainer of most tsunderes. She respects all enemies and is eager to learn more.

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
1595479959563.png

Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

1595477388986.png

Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater

Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

1595477402674.png

Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room
:sm/lucario:
Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water

[Abilities]

Steadfast
[Ability Description to be updated]

Inner Focus
[Ability Description to be updated]

Justified
[Ability Description to be updated]

Originally a hot-headed Pokemon to complement Rara, the exposure to his trainer has given him the opposite developement as his female friend. Now the cool and calm analytic to complement the hot and brash Gardevoir, he has the same respect for foes.

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]
1595479959563.png

Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop

Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm

Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep

Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt

1595477388986.png

Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

1595477402674.png

Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up
:Monohm:
Nono [♀] Monohm [Stage: 1]
Type: Electric / Dragon

[Abilities]

Shield Dust
[Ability Description to be updated]

Static
[Ability Description to be updated]

Overcoat [HA locked]
[Ability Description to be updated]

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 4
Def: 5
SpA: 5
SpD: 3
Speed: 60

Size class: 1
Weight class: 2

[Moves]
1595479959563.png

Tackle
Dragon Tail
Thrash
Zap Cannon

1595477388986.png

Twister
Dragon Rage
Thundershock

Sonic Boom
Discharge
Dragon Pulse

Hurricane
Weather Ball


1595477402674.png

Growl
Charge
Rain Dance
Slack Off
Ion Deluge
:sm/Absol:
Serena [♀] Absol [Stage: 1]
Type: Dark

[Abilities]

Pressure
[Ability Description to be updated]

Super Luck
[Ability Description to be updated]

Justified [HA locked]
[Ability Description to be updated]

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Speed: 75

Size class: 3
Weight class: 3

[Moves]
1595479959563.png

Bite
Feint
Night Slash
Psycho Cut
Pursuit
Quick Attack

Scratch
Slash
Sucker Punch

1595477388986.png

Future Sight
Razor Wind

1595477402674.png

Detect
Double Team
Leer
Me First
Perish Song
Swords Dance
Taunt
:sm/Castform: :sm/Castform-Sunny: :sm/castform-rainy: :sm/castform-snowy:
Caster [♀] Castform [Stage: 1]
Type: Normal (Normal), Fire (Sunny), Water (Rainy), Ice (Snowy)

[Abilities]

Forecast
[Ability Description to be updated]

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 5
Def: 5
SpA: 5
SpD: 5
Speed: 70

Size class: 1
Weight class: 1

[Moves]
1595479959563.png

Headbutt
Tackle


1595477388986.png

Blizzard
Ember
Fire Blast

Hurricane
Hydro Pump
Powder Snow
Water Gun

Weather Ball

1595477402674.png

Hail
Rain Dance
Sunny Day
Pray that my phone will survive ahhh
:sm/Gallade:
Gallade [♂] Gallade [Stage: 3]
Type: Psychic / Fighting
Hidden Power: Steel

[Abilities]

Steadfast
[Ability Description to be updated]

Justified
[Ability Description to be updated]

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Speed: 80

Size class: 3
Weight class: 4

[Moves]
1595479959563.png

Aerial Ace
Body Slam
Brick Break
Bulldoze
Close Combat
Cut
Drain Punch
Earthquake
Facade

False Swipe
Feint
Fire Punch
Fling
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Knock Off
Leaf Blade

Low Kick
Low Sweep

Mega Kick
Mega Punch
Natural Gift
Night Slash
Poison Jab
Power-Up-Punch
Psycho Cut

Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Shadow Sneak

Slash
Snatch
Solar Blade
Stone Edge
Strength
Thief
Throat Chop
Thunder Punch
X-Scissor
Zen Headbutt


1595477388986.png

Air Slash
Aura Sphere
Charge Beam

Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater

Echoed Voice
Energy Ball
Focus Blast
Future Sight

Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf

Psybeam
Psychic

Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

1595477402674.png

Ally Switch
Attract
Bulk Up
Calm Mind

Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Encore
Endure

Flash
Growl
Grudge
Heal Pulse
Helping Hand
Hypnosis
Imprison

Leer
Life Dew
Light Screen

Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Protect

Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute

Sunny Day
Swagger
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick

Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
:sm/Cinccino:
Shino [♀] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying

[Abilities]

Cute Charm
[Ability Description to be updated]

Technician
[Ability Description to be updated]

Skill Link
[Ability Description to be updated]

Sweet and shy, she is relatively modest of her powers, and is always eager to do her best in battles. Due to the low number of battles where she and Tini are used, she hangs out with her often.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115

Size class: 1
Weight class: 1

[Moves]
1595479959563.png

Aqua Tail
Bullet Seed
Dig

Double Slap
Facade
Flail

Fling
Frustration
Giga Impact

Grass Knot
Gunk Shot
Iron Tail
Knock Off

Last Resort
Mud Slap
Pound
Play Rough
Retaliate
Return
Rock Blast
Seed Bomb

Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap

1595477388986.png

Dazzling Gleam
Echoed Voice
Focus Blast
Hidden Power [Flying]

Hyper Beam
Hyper Voice
Round
Secret Power
Snore
Swift

Thunder
Thunderbolt

Uproar

1595477402674.png

After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure

Fake Tears
Growl
Helping Hand
Light Screen
Protect
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up
:ss/Kitsunoh:
Shun [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water

[Abilities]

Frisk
[Ability Description to be updated]

Limber
[Ability Description to be updated]

Iron Fist
[Ability Description to be updated]

Flighty and easily spooked, Shun is eager to do her best, but is quick to run away from danger when she sees it (which is pretty often nowadays). Is often irritated at her trainer’s stupidity.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110

Size class: 3
Weight class: 4

[Moves]
1595479959563.png

Aerial Ace
Bulldoze
Bullet Punch

Cut
Dig
Earthquake

Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw

Meteor Mash
Payback
Phantom Force
Play Rough

Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn

1595477388986.png

Dark Pulse
Dream Eater
Flash Cannon
Hex

Hidden Power [Water]

Hyper Beam
Psychic
Round
Secret Power
Shadow Ball

1595477402674.png

Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect

Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn
:sm/Togekiss:
Shun [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground

[Abilities]

Hustle
[Ability Description to be updated]

Serene Grace
[Ability Description to be updated]

Super Luck
[Ability Description to be updated]

Talkative and easy to get along with, Toge is a happy fellow who is as quick to fight as she is to speak. She is proud and perhaps a bit overconfident of her abilities.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80

Size class: 3
Weight class: 3

[Moves]
1595479959563.png

Aerial Ace
Body Slam

Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch

Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck

Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing

Zap Cannon
Zen Headbutt

1595477388986.png

Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam

Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]

Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire

Natural Gift
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse

1595477402674.png

After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure

Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen

Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect

Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick

Uproar
Wish
Work Up
Yawn
:sm/Metagross:
Steven Metagross [Stage: 3]
Type: Steel / Psychic
Hidden Power Type: Water

[Abilities]

Clear Body
[Ability Description to be updated]

Light Metal
[Ability Description to be updated]

Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Speed: 70

Size Class: 4
Weight Class: 9 [5]

[Moves]
1595479959563.png

Aerial Ace
Brick Break
Bulldoze
Bullet Punch

Cut
Facade
Frustration
Earthquake
Explosion

Giga Impact
Gyro Ball
Hammer Arm
Metal Claw
Meteor Mash
Natural Gift
Power-Up-Punch
Pursuit

Return
Rock Slide
Rock Smash
Rock Tomb
Strength
Take Down
Zen Headbutt

1595477388986.png

Confusion
Grass Knot
Flash Cannon
Hidden Power [Water]
Hyper Beam
Psychic
Psyshock

Round
Secret Power
Shadow Ball
Sludge Bomb

1595477402674.png

Agility
Confide
Double Team
Endure

Flash
Hone Claws
Iron Defense
Light Screen
Magnet Rise

Miracle Eye
Protect
Psych Up
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute

Sunny Day
Swagger
Telekinesis
Toxic
:sm/Ampharos:
Amphy [♂] Ampharos [Stage: 3]
Type: Electric
Hidden Power Type: Fire

[Abilities]

Static
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Plus
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Not enough data available

[Stats and Nature]
Nature: Serious
HP: 95
Atk: 6
Def: 6
SpA: 8
SpD: 7
Speed: 55

Size Class: 3
Weight Class: 4

[Moves]
1595479959563.png

Body Slam
Brick Break
Brutal Swing
Bulldoze
Dynamic Punch
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Power-Up-Punch
Return
Rock Climb
Rock Smash
Strength
Thunder Punch
Tackle
Take Down
Wild Charge
Zap Cannon


1595477388986.png

Charge Beam
Discharge
Dragon Pulse
Echoed Voice
Electro Ball
Focus Blast
Hidden Power [Fire]

Hyper Beam
Power Gem
Secret Power
Shock Wave
Signal Beam
Swagger
Swift
Thunder
Thunderbolt
Thunder Shock

Volt Switch

1595477402674.png

After You
Agility
Attract
Captivate
Charge
Confide
Confuse Ray
Cotton Guard

Cotton Spore
Curse
Double Team
Defense Curl
Eerie Impulse
Electric Terrain
Endure

Flash
Flatter
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest

Round
Safeguard
Sand Attack
Screech
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
:sm/Altaria:
Altai [♀] Altaria [Stage: 3]
Type: Dragon / Flying
Hidden Power Type: Steel

[Abilities]

Natural Cure
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Cloud Nine
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

Command: Activate Cloud Nine - 5 En - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.


Not enough data available

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 5
Def: 7
SpA: 5
SpD: 8
Speed: 80

Size Class: 2
Weight Class: 2

[Moves]
1595479959563.png

Aerial Ace
Astonish
Bulldoze
Dragon Claw

Dragon Rush
Earthquake
Facade
Fly

Frustration
Fury Attack
Giga Impact
Iron Tail
Natural Gift
Peck
Play Rough
Pluck
Pursuit
Rage
Return
Rock Smash
Sky Attack
Steel Wing

Take Down
Thief

1595477388986.png

Dazzling Gleam
Disarming Voice
Dragon Breath
Dragon Pulse
Dream Eater
Echoed Voice
Fire Blast
Flamethrower
Hidden Power [Steel]

Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Moonblast

Round
Secret Power
Solar Beam

1595477402674.png

Agility
Attract
Captivate
Confide
Cotton Guard
Double Team
Dragon Dance
Endure
Feather Dance

Growl
Haze
Hone Claws

Mirror Move
Mist
Perish Song
Power Swap
Protect
Psych Up
Rain Dance
Refresh
Rest
Roar
Roost

Safeguard
Sing
Sleep Talk
Substitute

Sunny Day
Swagger
Toxic

Wow how will those with 20 Pokemon survive? This thing killed 30% of my phone battery.

NOT REFUNDING ANY ITEMS

Thanks for checking this monster of a post!
 
Last edited:

Geodude6

Look at my shiny CT!

Greninja (F)
Stage 3*
Type: Water/Dark

Abilities:
Torrent / Protean

Nature: Serious (no effect on stats)

Stats:
HP: 85
Atk: Rank 7
Def: Rank 5
SpA: Rank 7
SpD: Rank 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Drapion (M)
Stage 3*
Types: Poison/Dark

Abilities:
Battle Armor / Sniper / Keen Eye

Nature: Serious (no effect on stats)

Stats:
HP: 85
Atk: Rank 7
Def: Rank 8
SpA: Rank 5
SpD: Rank 6
Spe: 95
Size Class: 3
Weight Class: 4

Attacks:
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power [Water]
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor

Grimmsnarl (M)
Stage 3*
Types: Dark/Fairy

Abilities:
Prankster / Frisk / Pickpocket

Nature: Serious (no effect on stats)

Stats:
HP: 95
Atk: Rank 9
Def: Rank 5
SpA: Rank 7
SpD: Rank 6
Spe: 60
Size Class: 3
Weight Class: 4

Attacks:
Assurance
Attract
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Confide
Crunch
Dark Pulse
Darkest Lariat
Dazzling Gleam
Drain Punch
Draining Kiss
Endure
Facade
Fake Out
Fake Tears
False Surrender
Fire Punch
Flatter
Focus Blast
Focus Energy
Foul Play
Giga Impact
Hammer Arm
Hyper Beam
Ice Punch
Leech Life
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Nasty Plot
Play Rough
Power Swap
Power Whip
Power-Up Punch
Protect
Reflect
Rest
Retaliate
Revenge
Round
Scary Face
Shadow Claw
Sleep Talk
Snore
Spirit Break
Stomping Tantrum
Substitute
Sucker Punch
Superpower
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Thunder Wave
Torment
Trick
Uproar
Wonder Room

Sanpei [Greninja] (M)
Stage 3*
Types: Water/Dark

Abilities:
Battle Bond

Nature: Serious (no effect on stats)

Stats: (Normal Greninja)
HP: 85
Atk: Rank 7
Def: Rank 5
SpA: Rank 7
SpD: Rank 5
Spe: 122
Size Class: 3
Weight Class: 3

Stats: (Ash-Greninja)
HP: 85
Atk: Rank 10
Def: Rank 5
SpA: Rank 11
SpD: Rank 5
Spe: 132
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Blizzard
Brutal Swing
Bubble
Confide
Dark Pulse
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Night Slash
Pound
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Substitute
Surf
Swagger
Taunt
Thief
Toxic
U-turn
Water Pulse
Water Shuriken
Waterfall
Work Up

Colossoil (M)
Stage 3*
Types: Dark/Ground

Abilities:
Rebound / Guts / Unnerve

Nature: Serious (no effect on stats)

Stats:
HP: 105
Atk: Rank 9
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 95
Size Class: 5
Weight Class: 10

Attacks:
Attract
Bite
Body Press
Body Slam
Bounce
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Drill Run
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Fury Attack
Giga Impact
Hidden Power [Grass]
High Horsepower
Horn Attack
Horn Drill
Hyper Beam
Iron Tail
Leer
Magnitude
Megahorn
Mimic
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Natural Gift
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Spit Up
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Tackle
Taunt
Thief
Thunder Fang
Torment
Toxic
U-turn
Water Spout
Wide Guard

Sableye (F)
Stage 3*
Types: Dark/Ghost

Abilities:
Keen Eye / Stall / Prankster / Magic Bounce (Mega Sableye only)

Nature: Serious (no effect on stats)

Stats: (Normal Sableye)
HP: 80
Atk: Rank 6
Def: Rank 6
SpA: Rank 5
SpD: Rank 5
Spe: 50
Size Class: 1
Weight Class: 2

Stats: (Mega Sableye)
HP: 80
Atk: Rank 6
Def: Rank 9
SpA: Rank 6
SpD: Rank 8
Spe: 20
Size Class: 1
Weight Class: 5

Attacks:
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power [Ground]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Honchkrow (F)
Stage 3*
Types: Dark/Flying

Abilities:
Insomnia / Super Luck / Moxie

Nature: Serious (no effect on stats)

Stats:
HP: 95
Atk: Rank 9
Def: Rank 4
SpA: Rank 8
SpD: Rank 4
Spe: 71
Size Class: 2
Weight Class: 3

Attacks:
Aerial Ace
Assurance
Astonish
Attract
Brave Bird
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Defog
Detect
Double Team
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Frustration
Giga Impact
Haze
Hidden Power [Bug]
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mirror Move
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Night Slash
Nightmare
Payback
Peck
Perish Song
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Rain Dance
Rest
Retaliate
Return
Roost
Round
Screech
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Snore
Steel Wing
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Whirlwind
Wing Attack

Bisharp (F)
Stage 3*
Types: Dark/Steel

Abilities:
Defiant / Inner Focus / Pressure

Nature: Serious (no effect on stats)

Stats:
HP: 85
Atk: Rank 9
Def: Rank 7
SpA: Rank 5
SpD: Rank 5
Spe: 70
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power [Fire]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Laser Focus
Leer
Low Kick
Low Sweep
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snore
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor


Hopefully I got everything
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
かたわれ時
  • You haven't updated any of your Ability descriptions, even though many of them have changed this update. I would recommend deleting all your Ability descriptions and maybe adding them back in later.
  • Dragonite should have 95 hp.
  • Gardevoir's Synchronoise has been misspelled as "Synchronize".
  • Same for Gallade.
  • Metagross should NOT learn Ice Punch, Iron Head or Stomping Tantrum at Stage 3*. Please remove them.
NOT APPROVED. Please notify me after you make your corrections.

Geodude6
  • Bisharp should have 7 Def.
  • It appears you included Colossoil's Tutor Moves in its Profile, but Colossoil is only Stage 3* and should not have access to its Tutor Moves.
NOT APPROVED. Please notify me after you make your corrections.
 

Blueheart the Meloetta (-)

★★★☆☆
#648

Nature: Hardy (No effect)
Type:
Aria Forme

Pirouette Forme


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 95
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 9
Speed: 90
Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 95
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 128
Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Light Screen
Low Sweep
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wake-Up Slap
Work Up

Athabasca the Appletun (♂)

★★★☆☆
#842

Nature: Bashful (No effect)
Type:


Abilities:
Ripen, Gluttony, Thick Fat

Stats:

HP: 100
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 7
Special Defence: Rank 6
Speed: 30
Size Class: 1
Weight Class: 2

Moveset:
Amnesia
Apple Acid
Astonish
Attract
Body Press
Body Slam
Bulldoze
Bullet Seed
Curse
Defense Curl
Dragon Pulse
Earthquake
Endure
Energy Ball
Facade
Giga Drain
Giga Impact
Grass Knot
Growth
Gyro Ball
Headbutt
Heavy Slam
High Horsepower
Hyper Beam
Iron Defense
Leech Seed
Light Screen
Outrage
Payback
Protect
Recover
Recycle
Reflect
Rest
Rollout
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Stomp
Substitute
Sucker Punch
Sunny Day
Superpower
Sweet Scent
Withdraw

Hemlock the Weezing (Galar) (♂)

★★★☆☆
#110

Nature: Quirky (No effect)
Type:


Abilities:
Levitate, Neutralizing Gas, Misty Surge

Stats:

HP: 85
Attack: Rank 7
Defence: Rank 9
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 60
Size Class: 5
Weight Class: 2

Moveset:
Aromatherapy
Aromatic Mist
Assurance
Attract
Belch
Bide
Brutal Swing
Captivate
Clear Smog
Confide
Curse
Dark Pulse
Dazzling Gleam
Defog
Destiny Bond
Double Hit
Double Team
Endure
Explosion
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Grudge
Gyro Ball
Haze
Heat Wave
Hidden Power (Grass)
Hyper Beam
Incinerate
Infestation
Memento
Mimic
Misty Terrain
Natural Gift
Overheat
Pain Split
Payback
Play Rough
Poison Gas
Protect
Psybeam
Psywave
Rage
Rain Dance
Rest
Return
Rollout
Round
Screech
Secret Power
Self-Destruct
Shadow Ball
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smog
Smokescreen
Snore
Spit Up
Spite
Stockpile
Strange Steam
Substitute
Sunny Day
Swagger
Swallow
Tackle
Taunt
Thief
Thunder
Thunderbolt
Torment
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon

Quercus the Drampa (♂)

★★★☆☆
#780

Nature: Bashful (No effect)
Type:


Abilities:
Berserk, Sap Sipper, Cloud Nine

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 6
Special Attack: Rank 10
Special Defence: Rank 7
Speed: 36
Size Class: 3
Weight Class: 5

Moveset:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Poison)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Twister
Uproar
Work Up

Hibiscus the Bewear (♀)

★★★☆☆
#760

Nature: Bashful (No effect)
Type:


Abilities:
Fluffy, Klutz, Unnerve

Stats:

HP: 105
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 4
Special Defence: Rank 5
Speed: 60
Size Class: 4
Weight Class: 5

Moveset:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt

Sequoia the Golurk (-)

★★★☆☆
#623

Nature: Serious (No effect)
Type:


Abilities:
Iron Fist, Klutz, No Guard

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 4
Special Defence: Rank 6
Speed: 55
Size Class: 5
Weight Class: 7

Moveset:
Ally Switch
Astonish
Body Press
Body Slam
Brick Break
Bulldoze
Charge Beam
Close Combat
Confide
Curse
Darkest Lariat
Defense Curl
Dig
Double Team
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Low Kick
Low Sweep
Magnitude
Mega Kick
Mega Punch
Mud-Slap
Night Shade
Phantom Force
Pound
Power-Up Punch
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Self-Destruct
Shadow Ball
Shadow Punch
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunder Punch
Thunderbolt
Toxic
Trick
Zen Headbutt

Manuka the Exeggutor (Alola) (♂)

★★★☆☆
#103

Nature: Hardy (No effect)
Type:


Abilities:
Frisk, Harvest

Stats:

HP: 95
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 6
Speed: 45
Size Class: 7
Weight Class: 8

Moveset:
Absorb
Ancient Power
Attract
Barrage
Bestow
Bide
Block
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Bullet Seed
Captivate
Confide
Confusion
Curse
Double Team
Double-Edge
Dragon Hammer
Dragon Pulse
Dragon Tail
Dream Eater
Earthquake
Egg Bomb
Endure
Energy Ball
Explosion
Extrasensory
Facade
Flamethrower
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Hidden Power (Ice)
Hyper Beam
Hypnosis
Infestation
Ingrain
Iron Head
Iron Tail
Leaf Storm
Leech Seed
Light Screen
Low Kick
Lucky Chant
Magical Leaf
Mega Drain
Mimic
Moonlight
Natural Gift
Nature Power
Nightmare
Outrage
Poison Powder
Power Swap
Power Whip
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Reflect
Rest
Return
Rollout
Round
Secret Power
Seed Bomb
Self-Destruct
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Stun Spore
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Synthesis
Take Down
Telekinesis
Teleport
Thief
Toxic
Trick Room
Uproar
Wood Hammer
Worry Seed
Zen Headbutt

Ornacia the Heliolisk (♀)

★★★★★
Ornacia can harness the power of Z-Moves
#695

Nature: Timid (+Speed, -Attack)
Type:


Abilities:
Dry Skin, Sand Veil, Solar Power

Stats:

HP: 85
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 8
Special Defence: Rank 7
Speed: 126 (+10% Accuracy)
Size Class: 2
Weight Class: 2

Moveset:

Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Flying)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Magnet Rise
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rising Voltage
Rock Slide
Rock Tomb
Round
Sandstorm
Scale Shot
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge

Acacia the Mr. Rime (♀)

★★★★★
Acacia can harness the power of Z-Moves
#866

Nature: Brave (+Attack, -Speed)
Type:


Abilities:
Tangled Feet, Screen Cleaner, Ice Body

Stats:

HP: 90
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 7
Speed: 60 (-10% Evasion)
Size Class: 3
Weight Class: 4

Moveset:

After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt

Balsam the Stratagem (-)

★★★☆☆
CAP #11

Nature: Serious (No effect)
Type:


Abilities:
Levitate, Technician, Sniper

Stats:

HP: 95
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 5
Speed: 130
Size Class: 2
Weight Class: 3

Moveset:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud-Slap
Mud Shot
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Snore
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Zen Headbutt

Hydrangea the Muk (Alola) (♀)

★★★☆☆
#89

Nature: Quirky (No effect)
Type:


Abilities:
Poison Touch, Gluttony, Power of Alchemy

Stats:

HP: 100
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 7
Speed: 50
Size Class: 2
Weight Class: 4

Moveset:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Water)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock

Aspen the Slowking (♂)

★★★☆☆
#199

Nature: Bashful (No effect)
Type:


Abilities:
Obivious, Own Tempo, Regenerator

Stats:

HP: 95
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 7
Special Defence: Rank 8
Speed: 30
Size Class: 3
Weight Class: 4

Moveset:
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Dragon Tail
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Quash
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Trump Card
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Typha the Meowstic (♂)

★★★☆☆
#678

Nature: Quirky (No effect)
Type:


Abilities:
Keen Eye, Infiltrator, Prankster

Stats:

HP: 85
Attack: Rank 4
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 104
Size Class: 1
Weight Class: 1

Moveset:
Ally Switch
Assist
Attract
Barrier
Calm Mind
Charge Beam
Charm
Confide
Confusion
Covet
Cut
Dark Pulse
Dig
Disarming Voice
Double Team
Dream Eater
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Frustration
Giga Impact
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Iron Tail
Leer
Light Screen
Magic Room
Mean Look
Miracle Eye
Misty Terrain
Nasty Plot
Pay Day
Payback
Play Rough
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Quick Guard
Rain Dance
Reflect
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Tail Slap
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wonder Room
Work Up
Yawn
Zen Headbutt

Mallow the Altaria (♀)

★★★★☆
#334

Altaria does NOT have the ability to Mega-Evolve
Nature: Quiet (+Special Attack, -Speed)
Type:

Type (Mega):



Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 8
Speed: 69 (-10% Evasion)
Size Class: 2
Weight Class: 2

Stats (Mega):

HP: 90
Attack: Rank 8
Defence: Rank 8
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 69 (-10% Evasion)
Size Class: 3
Weight Class: 2


Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room

Solidago the Aurumoth (♀)

★★★☆☆
CAP#32

Nature: Serious (No effect)
Type:


Abilities:
Weak Armor, No Guard, Light Metal

Stats:

HP: 100
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 5
Speed: 94
Size Class: 4
Weight Class: 5 (4)

Moveset:
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Imprison
Infestation
Light Screen
Lunge
Magic Room
Megahorn
Nasty Plot
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Snore
Solar Beam
Spotlight
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Solanum the Marowak (Alola) (♂)

★★★★☆
#105

Nature: Brave (+Attack, -Speed)
Type:


Abilities:
Cursed Body, Lightningrod, Rock Head

Stats:

HP: 85
Special Attack: Rank 7
Defence: Rank 8
Special Attack: Rank 4
Special Defence: Rank 6
Speed: 39 (-10% Evasion)
Size Class: 2
Weight Class: 3

Moveset:
Aerial Ace
Ally Switch
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Burning Jealousy
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fire Spin
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt
Heat Wave
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Head
Iron Tail
Knock Off
Laser Focus
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Pain Split
Perish Song
Poltergeist
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scorching Sands
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Throat Chop
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Will-O-Wisp

:steel memory:

Iris the Silvally (-)

★★★☆☆
#773

Nature: Hardy (No effect)
Type:


Abilities:
RKS System

Stats:

HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 7
Special Defence: Rank 7
Speed: 95
Size Class: 4
Weight Class: 5

Moveset:
Aerial Ace
Air Slash
Bite
Confide
Crunch
Crush Claw
Double Hit
Double Team
Double-Edge
Dragon Claw
Endure
Explosion
Facade
Fire Fang
Flame Charge
Flamethrower
Flash Cannon
Frustration
Giga Impact
Hail
Heal Block
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Icy Wind
Imprison
Iron Defense
Iron Head
Metal Sound
Multi-Attack
Outrage
Parting Shot
Payback
Poison Fang
Protect
Psychic Fangs
Punishment
Pursuit
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Slide
Round
Sandstorm
Scary Face
Self-Destruct
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Steel Wing
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
U-turn
Work Up
X-Scissor
Zen Headbutt

Cosmos the Pajantom (♂)

★★★☆☆
CAP #47

Nature: Docile (No effect)
Type:


Abilities:
Comatose

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 5
Special Attack: Rank 4
Special Defence: Rank 8
Speed: 101
Size Class: 2
Weight Class: 1

Moveset:
Aerial Ace
Astonish
Attract
Bind
Brave Bird
Breaking Swipe
Brutal Swing
Bulldoze
Confide
Crunch
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dream Eater
Drill Run
Dual Chop
Earthquake
Endure
Facade
Fairy Lock
Fly
Frustration
Giga Impact
Growl
Haze
Heal Block
Helping Hand
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Imprison
Infestation
Iron Tail
Laser Focus
Leech Life
Nasty Plot
Outrage
Phantom Force
Poison Fang
Poison Gas
Protect
Psych Up
Psychic
Psychic Fangs
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Round
Sand Tomb
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Spirit Shackle
Spite
Stone Edge
Substitute
Surf
Swagger
Throat Chop
Toxic
Toxic Spikes
Trick Room
Venoshock
Whirlpool
Wrap
Zen Headbutt

Lotus the Porygon2 (-)

★★★☆☆
#224

Nature: Quirky (No effect)
Type:


Abilities:
Trace, Download, Analytic

Stats:

HP: 90
Attack: Rank 6
Defence: Rank 7
Special Attack: Rank 8
Special Defence: Rank 7
Speed: 60
Size Class: 2
Weight Class: 3

Moveset:
Aerial Ace
Agility
Ally Switch
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Guard Swap
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Mango the Toucannon (♀)

★★★☆☆
#733

Nature: Serious (No effect)
Type:


Abilities:
Keen Eye, Skill Link, Sheer Force

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 6
Special Attack: Rank 6
Special Defence: Rank 6
Speed: 60
Size Class: 2
Weight Class: 3

Moveset:
Aerial Ace
Attract
Beak Blast
Boomburst
Brave Bird
Brick Break
Bullet Seed
Confide
Double Team
Drill Peck
Echoed Voice
Feather Dance
Flame Charge
Flash Cannon
Fly
Frustration
Fury Attack
Growl
Hidden Power (Ground)
Hyper Voice
Mirror Move
Overheat
Peck
Pluck
Protect
Rest
Return
Rock Blast
Rock Smash
Roost
Round
Screech
Sleep Talk
Smack Down
Steel Wing
Substitute
Sunny Day
Supersonic
Swagger
Swords Dance
Tailwind
Thief
Toxic
U-turn
Uproar
Work Up

Nectarine the Dracozolt (-)

★★★☆☆
#880

Nature: Hardy (No effect)
Type:


Abilities:
Volt Absorb, Hustle, Sand Rush

Stats:

HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 75
Size Class: 4
Weight Class: 5

Moveset:
Aerial Ace
Ancient Power
Body Slam
Bolt Beak
Breaking Swipe
Brutal Swing
Bulldoze
Charge
Discharge
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Electro Ball
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Giga Impact
High Horsepower
Hyper Beam
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Pluck
Protect
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Slam
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Sunny Day
Tackle
Taunt
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Shock
Thunder Wave
Wild Charge

Fescue the Gigalith (♀)

★★★☆☆
#536

Nature: Serious (No effect)
Type:


Abilities:
Sturdy, Sand Stream, Sand Force

Stats:

HP: 90
Attack: Rank 10
Defence: Rank 9
Special Attack: Rank 5
Special Defence: Rank 6
Speed: 25
Size Class: 4
Weight Class: 6

Moveset:
Attract
Autotomize
Body Press
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power (Fire)
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Throat Chop
Toxic
Weather Ball
Wide Guard

Plum the Dracovish (-)

★★★☆☆
#882

Nature: Bashful (No effect)
Type:


Abilities:
Water Absorb, Strong Jaw, Sand Rush

Stats:

HP: 95
Attack: Rank 7
Defence: Rank 7
Special Attack: Rank 5
Special Defence: Rank 6
Speed: 75
Size Class: 4
Weight Class: 6

Moveset:
Ancient Power
Bite
Body Slam
Brine
Brutal Swing
Bulldoze
Crunch
Dive
Dragon Breath
Dragon Pulse
Dragon Rush
Earth Power
Earthquake
Endure
Facade
Fishious Rend
Giga Impact
Hydro Pump
Hyper Beam
Ice Fang
Iron Head
Leech Life
Liquidation
Low Kick
Mega Kick
Outrage
Protect
Psychic Fangs
Rain Dance
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Snore
Stomp
Stomping Tantrum
Stone Edge
Substitute
Super Fang
Surf
Tackle
Waterfall
Water Gun
Whirlpool
Zen Headbutt

Santolina the Perrserker (♀)

★★★☆☆
#863

Nature: Hardy (No effect)
Type:


Abilities:
Battle Armor, Tough Claws, Steely Spirit

Stats:

HP: 85
Attack: Rank 8
Defence: Rank 7
Special Attack: Rank 4
Special Defence: Rank 5
Speed: 50
Size Class: 2
Weight Class: 3

Moveset:
Amnesia
Assurance
Attract
Baton Pass
Body Slam
Close Combat
Covet
Crunch
Curse
Dark Pulse
Dig
Double-Edge
Endure
Facade
Fake Out
Flail
Fling
Foul Play
Fury Swipes
Giga Impact
Growl
Gunk Shot
Gyro Ball
Heavy Slam
Hone Claws
Hyper Beam
Hyper Voice
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Metal Sound
Nasty Plot
Night Slash
Pay Day
Payback
Play Rough
Protect
Rain Dance
Rest
Retaliate
Round
Scratch
Screech
Seed Bomb
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Thrash
Throat Chop
Thunder
Thunderbolt
U-turn
Uproar
Work Up

Clematis the Tsareena (♀)

★★★☆☆
#763

Nature: Serious (No effect)
Type:


Abilities:
Leaf Guard, Queenly Majesty, Sweet Veil

Stats:

HP: 85
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 4
Special Defence: Rank 7
Speed: 72
Size Class: 2
Weight Class: 2

Moveset:
Acrobatics
Acupressure
Aromatherapy
Aromatic Mist
Attract
Bounce
Captivate
Charm
Confide
Dazzling Gleam
Double Slap
Double Team
Draining Kiss
Endeavor
Endure
Energy Ball
Facade
Feint
Flail
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Helping Hand
Hidden Power (Ground)
High Jump Kick
Hyper Beam
Leaf Storm
Light Screen
Low Kick
Low Sweep
Magical Leaf
Mega Kick
Nature Power
Payback
Play Nice
Play Rough
Power Whip
Protect
Punishment
Rapid Spin
Razor Leaf
Reflect
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Talk
Snore
Solar Beam
Solar Blade
Splash
Stomp
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Teeter Dance
Toxic
Trop Kick
U-turn
Zen Headbutt


I think I got everything right? Sorry to whoever has to check this
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Gemini Taurus
  • Bewear's Force Palm has been misspelled as "Focus Palm".
  • Exeggcutor-A is missing:
    • Absorb
    • Dragon Pulse
    • Hidden Power
    • Outrage
    • Power Whip
    • Zen Headbutt
  • Heliolisk needs a (-) next to its Atk to indicate Nature.
  • Mr. Rime needs a (+) next to its Atk.
  • Stratagem is missing Heat Wave and Mud-Slap.
  • Slowking is missing Foul Play and Hydro Pump.
  • Please indicate that Mega Altaria becomes Dragon/Fairy.
  • Altaria and Mega Altaria need (+) next to SpA.
  • Aurumoth is missing Wonder Room.
  • Marowak (+) next to SpA.
  • Porygon2 should have 90 HP.
  • Porygon2 is missing Foul Play and Zen Headbutt.
NOT APPROVED. Let me know when you make the above changes.
APPROVED.
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:ss/bibarel:
Bibarel [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Normal/Water
ABILITIES: Simple, Unaware, Moody

STATS
HP: 90
Atk: 6
Def: 5
SpA: 4
SpD: 5
Spe: 71
Size Class: 2
Weight Class: 3

MOVES
Amnesia
Aqua Jet
Aqua Tail
Attract
Blizzard
Bulldoze
Captivate
Charge Beam
Confide
Crunch
Curse
Cut
Defense Curl
Dig
Dive
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Growl
Headbutt
Hidden Power (Fire)
Hyper Beam
Hyper Fang
Ice Beam
Iron Tail
Mud Sport
Natural Gift
Odor Sleuth
Pluck
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Smash
Rollout
Rototiller
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Stealth Rock
Strength
Substitute
Sunny Day
Super Fang
Superpower
Surf
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn
:ss/malamar:
Malamar [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator

STATS
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 78
Size Class: 3
Weight Class: 2

MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
:ss/shiinotic:
Shiinotic [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Grass/Fairy
ABILITIES: Illuminate, Effect Spore, Rain Dish

STATS
HP: 85
Atk: 4
Def: 6
SpA: 7
SpD: 7
Spe: 30
Size Class: 2
Weight Class: 2

MOVES
Absorb
Amnesia
Astonish
Attract
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Endure
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power (Fire)
Hyper Beam
Ingrain
Leech Seed
Light Screen
Magic Room
Mega Drain
Moonblast
Moonlight
Nature Power
Poison Powder
Pollen Puff
Protect
Rain Dance
Rest
Return
Round
Safeguard
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spore
Spotlight
Strength Sap
Stun Spore
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic
Weather Ball
Wonder Room
:ss/Zoroark:
Zoroark [M]


STAGE: 4*
NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4

MOVES (79):
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar
:ss/darmanitan-galar: :ss/darmanitan-galar-zen:
Darmanitan-G [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ice -> Ice/Fire
ABILITIES: Gorilla Tactics, Zen Mode

STATS
HP: 100
Atk: 10 -> 11
Def: 4 -> 4
SpA: 3 -> 3
SpD: 4 -> 4
Spe: 95 -> 135
Size Class: 3
Weight Class: 5

MOVES
Attract
Avalanche
Belly Drum
Bite
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Dig
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Freeze-Dry
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icicle Crash
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Overheat
Payback
Powder Snow
Power-Up Punch
Protect
Psychic
Rest
Reversal
Rock Slide
Rock Tomb
Round
Sleep Talk
Snore
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Tackle
Take Down
Taunt
Thief
Thrash
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
:ss/indeedee:
Indeedee [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Psychic/Normal
ABILITIES: Inner Focus / Synchronize / Psychic Surge

STATS
HP: 85
Atk: 5
Def: 4
SpA: 8
SpD: 7
Spe: 95
Size Class: 2
Weight Class: 3

MOVES
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Encore
Endure
Energy Ball
Extrasensory
Facade
Fake Out
Future Sight
Helping Hand
Hyper Voice
Imprison
Last Resort
Magical Leaf
Magic Room
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Power Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rest
Round
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Tri Attack
Trick
Trick Room
Wonder Room
Zen Headbutt
:ss/whimsicott:
Whimsicott [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Grass/Fairy
ABILITIES: Prankster, Infiltrator, Chlorophyll

STATS
HP: 85
Atk: 5
Def: 6
SpA: 6
SpD: 6
Spe: 116
Size Class: 1
Weight Class: 1

MOVES
Absorb
Attract
Beat Up
Captivate
Charm
Confide
Cotton Guard
Cotton Spore
Dazzling Gleam
Double Team
Dream Eater
Encore
Endeavor
Endure
Energy Ball
Facade
Fairy Wind
Fake Tears
Flash
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Gust
Helping Hand
Hidden Power (Water)
Hurricane
Hyper Beam
Leech Seed
Light Screen
Mega Drain
Memento
Misty Terrain
Moonblast
Natural Gift
Nature Power
Play Rough
Poison Powder
Protect
Psychic
Razor Leaf
Rest
Return
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Sleep Talk
Snore
Solar Beam
Stun Spore
Substitute
Sunny Day
Swagger
Swift
Switcheroo
Tailwind
Taunt
Thief
Tickle
Toxic
Trick Room
U-turn
Worry Seed

Floette-E [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Fairy
ABILITIES
: Flower Veil

STATS
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 9
Spe: 92
Size Class: 1
Weight Class: 1

MOVES
Aromatherapy
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flash
Frustration
Grass Knot
Grassy Terrain
Hidden Power (Ground)
Light of Ruin
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Secret Power
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Toxic
Vine Whip
Wish
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Ditto [Genderless]
STAGE:
2*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES
: Limber / Imposter

STATS
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size Class: 1
Weight Class: 1

MOVES
Transform
:ss/crobat:
Crobat [F]
STAGE:
4*
NATURE: Jolly (+Spe, -SpA, +10% Acc)
TYPE: Poison/Flying
ABILITIES
: Inner Focus, Infiltrator

STATS
HP: 90
Atk: 7
Def: 6
SpA: 4 (-)
SpD: 6
Spe: 150 (+10% Acc)
Size Class: 4
Weight Class: 4

MOVES
Absorb
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Astonish
Attract
Bide
Bite
Brave Bird
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Curse
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Endure
Facade
Feint Attack
Fly
Frustration
Giga Drain
Giga Impact
Gust
Haze
Headbutt
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Hypnosis
Leech Life
Mean Look
Mega Drain
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Payback
Pluck
Poison Fang
Protect
Pursuit
Quick Attack
Quick Guard
Rage
Rain Dance
Razor Wind
Rest
Return
Roost
Round
Screech
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Sludge Bomb
Snatch
Snore
Steel Wing
Substitute
Sunny Day
Super Fang
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Torment
Toxic
Twister
U-turn
Uproar
Venom Drench
Venoshock
Whirlwind
Wing Attack
X-Scissor
Zen Headbutt
:ss/kitsunoh:
Kitsunoh [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ghost/Steel
ABILITIES
: Frisk, Limber, Iron Fist

STATS
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Assurance
Attract
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Lick
Low Kick
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Natural Gift
Odor Sleuth
Payback
Perish Song
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
:ss/thievul:
Thievul [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Run Away / Unburden / Stakeout

STATS
HP: 85
Atk: 4
Def: 4
SpA: 6
SpD: 7
Spe: 90
Size Class: 2
Weight Class: 2

MOVES
Acrobatics
Agility
Assurance
Attract
Baton Pass
Beat Up
Crunch
Dark Pulse
Dig
Endure
Facade
Fake Tears
Fire Fang
Foul Play
Giga Impact
Grass Knot
Hone Claws
Howl
Hyper Beam
Ice Fang
Knock Off
Mud Shot
Nasty Plot
Night Slash
Parting Shot
Play Rough
Protect
Psychic
Quick Attack
Quick Guard
Rest
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Swift
Tail Slap
Tail Whip
Taunt
Thief
Thunder Fang
Torment
U-turn
:ss/Eevee:
Eevee [F]


STAGE: 3*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES
: Run Away, Adaptability, Anticipation

STATS
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 5
Spe: 55
Size Class: 1
Weight Class: 1

MOVES
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Captivate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double-Edge
Double Kick
Double Team
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Growl
Headbutt
Helping Hand
Hidden Power (Ghost)
Hyper Voice
Iron Tail
Last Resort
Mimic
Mud-Slap
Natural Gift
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Sand Attack
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Wish
Work Up
Yawn
:ss/deerling:
Deerling [M]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Normal/Grass
ABILITIES
: Chlorophyll, Sap Sipper, Serene Grace

STATS
HP: 85
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 75
Size Class: 1
Weight Class: 2

MOVES
Agility
Aromatherapy
Attract
Baton Pass
Camouflage
Charm
Confide
Double-Edge
Double Kick
Double Team
Echoed Voice
Energy Ball
Facade
Fake Tears
Feint Attack
Flash
Frustration
Grass Knot
Grass Whistle
Growl
Headbutt
Hidden Power (Ground)
Jump Kick
Leech Seed
Light Screen
Natural Gift
Nature Power
Odor Sleuth
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Sand Attack
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Synthesis
Tackle
Take Down
Thunder Wave
Toxic
Wild Charge
Work Up
Worry Seed
:ss/drifloon:
Drifloon [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ghost/Flying
ABILITIES: Aftermath, Unburden, Flare Boost

STATS
HP: 95
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 70
Size Class: 1
Weight Class: 1

MOVES
Acrobatics
Ally Switch
Amnesia
Astonish
Attract
Baton Pass
Body Slam
Brutal Swing
Calm Mind
Captivate
Charge Beam
Clear Smog
Confide
Constrict
Cut
Defog
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Explosion
Facade
Flash
Focus Energy
Frustration
Gust
Gyro Ball
Haze
Hex
Hidden Power (Fighting)
Hypnosis
Icy Wind
Memento
Minimize
Natural Gift
Ominous Wind
Payback
Protect
Psychic
Psych Up
Rain Dance
Recycle
Rest
Return
Round
Secret Power
Self-Destruct
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Snore
Spit Up
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Swift
Tailwind
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Weather Ball
Will-O-Wisp

Refunding Expert Belt for 5 RC.
Total RC 5 -> 10.

[End of Profile update].
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator

Drednaw [Dotted] (F)

Stage: ★★★☆☆

Type: Water / Rock

Abilities: Strong Jaw / Shell Armor / Swift Swim (Unlocked)
  • This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all moves tagged as #Jaw by three (3) BAP.
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Nature: Quirky

Stats:
HP: 95
Atk: 8
Def: 7
SpA: 4
SpD: 5
Spe: 74
Size Class: 2
Weight Class: 5

Attacks (65):

Physical

Assurance
Bite
Body Press
Body Slam
Bulldoze
Counter
Crunch
Dig
Dive
Dragon Tail
Earthquake
Facade
False Swipe
Giga Impact
Head Smash
Headbutt
High Horsepower
Ice Fang
Iron Tail
Jaw Lock
Megahorn
Liquidation
Payback
Poison Jab
Razor Shell
Revenge
Rock Blast
Rock Slide
Rock Tomb
Sand Tomb
Skull Bash
Smart Strike
Stomping Tantrum
Stone Edge
Superpower
Tackle
Throat Chop
Waterfall

Special
Blizzard
Earth Power
Hydro Pump
Hyper Beam
Ice Beam
Mud Shot
Muddy Water
Round
Scald
Snore
Surf
Water Gun
Whirlpool

Status
Attract
Endure
Gastro Acid
Iron Defense
Protect
Rain Dance
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swords Dance

Ribombee [Riblet] (F)

Stage: ★★★★★

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 85
Atk: 3 (-)
Def: 5
SpA: 8 (+)
SpD: 5
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (77):

Physical

Acrobatics
Aerial Ace
Bug Bite
Covet
Dual Wingbeat
Facade
Frustration
Giga Impact
Last Resort
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Energy Ball
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Round
Signal Beam
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
After You
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Defog
Double Team
Endure
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Tailwind
Telekinesis
Toxic
Trick
Wonder Room

Caribolt [Crates] (F)

Stage: ★★★☆☆

Type: Grass / Electric

Abilities: Overgrow / Galvanize (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)
  • By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Quirky

Stats:
HP: 90
Atk: 8
Def: 6
SpA: 6
SpD: 6
Spe: 106
Size Class: 4
Weight Class: 5

Attacks (75):

Physical

Body Slam
Brick Break
Bullet Seed
Double Kick
Double-Edge
Facade
Frustration
Giga Impact
Horn Leech
Leafage
Natural Gift
Power Whip
Present
Quick Attack
Rapid Spin
Razor Leaf
Return
Seed Bomb
Solar Blade
Spark
Tackle
Throat Chop
Wild Charge

Special
Boomburst
Charge Beam
Echoed Voice
Electroweb
Energy Ball
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ice)
Hyper Beam
Hyper Voice
Leaf Storm
Round
Signal Beam
Snore
Solar Beam
Swift
Thunder
Thunder Shock
Thunderbolt
Uproar
Volt Switch
Zap Cannon

Status
Attract
Bulk Up
Charm
Confide
Confuse Ray
Double Team
Eerie Impulse
Electric Terrain
Endure
Flash
Grassy Terrain
Helping Hand
Leech Seed
Leer
Magnet Rise
Metronome
Nature Power
Protect
Rest
Sleep Talk
Spotlight
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Thunder Wave
Toxic
Work Up

Dragapult [Diazin] (F)

Stage: ★★★☆☆

Type: Dragon / Ghost

Abilities: Clear Body / Infiltrator / Cursed Body (Unlocked)
  • This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Aurora Veil, Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
  • When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.
Nature: Quirky

Stats:
HP: 90
Atk: 9
Def: 6
SpA: 7
SpD: 6
Spe: 142
Size Class: 5
Weight Class: 3

Attacks (67):

Physical

Acrobatics
Assurance
Astonish
Beat Up
Bite
Body Slam
Breaking Swipe
Dive
Double Hit
Double-Edge
Dragon Claw
Dragon Darts
Dragon Rush
Dragon Tail
Facade
Fly
Giga Impact
Last Resort
Outrage
Phantom Force
Psychic Fangs
Quick Attack
Steel Wing
Sucker Punch
Take Down
Thief
U-turn

Special
Brine
Dragon Breath
Dragon Pulse
Fire Blast
Flamethrower
Hex
Hydro Pump
Hyper Beam
Infestation
Round
Scald
Shadow Ball
Snore
Solar Beam
Surf
Swift
Thunder
Thunderbolt
Tri Attack

Status
Agility
Ally Switch
Attract
Baton Pass
Confuse Ray
Curse
Disable
Double Team
Dragon Dance
Endure
Grudge
Helping Hand
Light Screen
Lock-On
Protect
Reflect
Rest
Sleep Talk
Substitute
Thunder Wave
Will-O-Wisp

Bronzong [Burans] (NB)

Stage: ★★★★☆

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
  • This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • The Pokemon's body structure is immensely dense, doubling its actual weight.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 85
Atk: 7 (+)
Def: 8
SpA: 6
SpD: 8
Spe: 28 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]

Attacks (85):

Physical

Body Press
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Steel Roller
Strength
Tackle
Zen Headbutt

Special
Ancient Power
Confusion
Charge Beam
Dream Eater
Expanding Force
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hex
Hidden Power (Fire)
Hyper Beam
Meteor Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam
Steel Beam
Weather Ball

Status
Ally Switch
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Guard Swap
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Qwilfish [Quants] (F)

Stage: ★★★★★

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Careful (+Special Defense, -Special Attack)

Stats:
HP: 85
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (88):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Double-Edge
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Scale Shot
Secret Power
Self-Destruct
Steel Roller
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Mimic
Minimize
Pain Split
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench

Runerigus [Rectos] (F)

Stage: ★★★☆☆

Type: Ground / Ghost

Ability: Wandering Spirit
  • The markings on this Pokemon's body carry a frightening curse. When struck by a Contact move, this Pokemon swaps all its Abilities (including this one) with all the attacker's Abilities.
Nature: Quirky

Stats:
HP: 80
Atk: 7
Def: 10
SpA: 4
SpD: 8
Spe: 30
Size Class: 3
Weight Class: 4

Attacks (67):

Physical

Astonish
Body Press
Brutal Swing
Bulldoze
Earthquake
Facade
Giga Impact
Payback
Phantom Force
Revenge
Rock Blast
Rock Slide
Rock Tomb
Sand Tomb
Shadow Claw
Slam
Stone Edge
Thief
Zen Headbutt

Special
Dark Pulse
Dragon Pulse
Earth Power
Energy Ball
Grass Knot
Hex
Hyper Beam
Night Shade
Psychic
Round
Shadow Ball
Snore

Status
Ally Switch
Amnesia
Attract
Calm Mind
Crafty Shield
Curse
Destiny Bond
Disable
Endure
Fake Tears
Guard Split
Guard Swap
Haze
Imprison
Iron Defense
Mean Look
Memento
Nasty Plot
Power Split
Power Swap
Protect
Rain Dance
Rest
Safeguard
Sandstorm
Scary Face
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Taunt
Toxic Spikes
Trick
Trick Room
Will-O-Wisp
Wonder Room

Pangoro [Priory] (F)

Stage: ★★★☆☆

Type: Fighting / Dark

Abilities: Iron Fist / Mold Breaker / Scrappy (Unlocked)
  • The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by two (2).
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
  • This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Nature: Quirky

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 5
SpD: 5
Spe: 58
Size Class: 4
Weight Class: 5

Attacks (106):

Physical

Aerial Ace
Arm Thrust
Beat Up
Body Slam
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Crunch
Cut
Darkest Lariat
Dig
Dragon Claw
Drain Punch
Earthquake
Facade
False Swipe
Fire Punch
Fling
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Low Kick
Low Sweep
Mega Kick
Mega Punch
Night Slash
Outrage
Payback
Poison Jab
Power Trip
Power-Up Punch
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Superpower
Tackle
Thief
Throat Chop
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt

Special
Dark Pulse
Echoed Voice
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Infestation
Round
Sludge Bomb
Snarl
Snore
Surf
Uproar

Status
Attract
Bulk Up
Confide
Double Team
Embargo
Endure
Entrainment
Focus Energy
Helping Hand
Hone Claws
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Work Up

Roserade [Ripple] (F)

Stage: ★★★☆☆

Type: Grass / Poison

Abilities: Natural Cure / Poison Point / Technician (Unlocked)
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks (72):

Physical

Body Slam
Bullet Seed
Cut
Facade
Frustration
Giga Impact
Natural Gift
Petal Blizzard
Pin Missile
Poison Jab
Poison Sting
Power Whip
Razor Leaf
Return
Secret Power
Seed Bomb

Special
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Petal Dance
Round
Shadow Ball
Sludge Bomb
Snore
Solar Beam
Swift
Uproar
Venoshock
Weather Ball

Status
Aromatherapy
Attract
Captivate
Confide
Cotton Spore
Double Team
Endure
Flash
Growth
Grass Whistle
Grassy Terrain
Ingrain
Leech Seed
Life Dew
Mind Reader
Nature Power
Protect
Psych Up
Rain Dance
Rest
Sleep Powder
Sleep Talk
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Toxic Spikes
Venom Drench
Water Sport
Worry Seed

Mimikyu [Months] (F)

Stage: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (78):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up

Porygon-Z [Pierce] (NB)

Stage: ★★★☆☆

Type: Normal

Abilities: Adaptability / Download / Analytic (Unlocked)
  • The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
  • At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
  • If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Nature: Quirky

Stats:
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90
Size Class: 1
Weight Class: 3

Attacks (83):

Physical

Aerial Ace
Bide
Double-Edge
Facade
Foul Play
Frustration
Giga Impact
Iron Tail
Natural Gift
Rage
Return
Secret Power
Skull Bash
Tackle
Take Down
Thief
Zen Headbutt

Special
Blizzard
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electroweb
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Swift
Thunder
Thunder Shock
Thunderbolt
Tri Attack
Uproar
Zap Cannon

Status
Agility
Ally Switch
Confide
Conversion
Conversion 2
Curse
Defense Curl
Double Team
Embargo
Endure
Eerie Impulse
Flash
Guard Swap
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Nightmare
Power Swap
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect
Rest
Sharpen
Sleep Talk
Speed Swap
Substitute
Sunny Day
Swagger
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room

Hippowdon [Hartal] (F)

Stage: ★★★☆☆

Type: Ground

Abilities: Sand Stream / Sand Force (Unlocked)
  • Unless otherwise commanded by the trainer, when entering into battle or when a Pokémon mega evolves into a Pokémon with this ability, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
  • This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Nature: Quirky

Stats:
HP: 100
Atk: 8
Def: 8
SpA: 5
SpD: 5
Spe: 47
Size Class: 4
Weight Class: 7

Attacks (66):

Physical

Bite
Body Press
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Earthquake
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Heavy Slam
High Horsepower
Ice Fang
Iron Head
Iron Tail
Natural Gift
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Stomping Tantrum
Stone Edge
Strength
Superpower
Tackle
Take Down
Thunder Fang

Special
Earth Power
Hidden Power (Flying)
Hyper Beam
Mud Shot
Muddy Water
Round
Snore
Spit Up
Water Pulse
Weather Ball

Status
Amnesia
Attract
Captivate
Confide
Curse
Double Team
Endure
Protect
Rest
Roar
Sand Attack
Sandstorm
Slack Off
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn
 

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Medicham [Medium] (F)

Stage: ★★★☆☆

Type: Fighting / Psychic

Abilities: Pure Power / Telepathy (Unlocked)
  • This Pokemon's Attack Rank (e.g. before nature) is doubled. If this Pokemon does not naturally have this ability, its Attack Rank is instead increased by one (1).
  • This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Quirky

Stats:
HP: 85
Atk: 5 [10 Pure Power]
Def: 6
SpA: 5
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (76):

Physical

Bide
Brick Break
Bullet Punch
Counter
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Low Sweep
Natural Gift
Poison Jab
Power-Up Punch
Psycho Cut
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Strength
Thunder Punch
Zen Headbutt

Special
Confusion
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power (Ground)
Hyper Beam
Psychic
Psyshock
Round
Shadow Ball

Status
Acupressure
Attract
Baton Pass
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Detect
Endure
Flash
Foresight
Guard Swap
Light Screen
Meditate
Mind Reader
Power Swap
Power Trick
Protect
Psych Up
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Work Up

Aegislash [Askant] (F)

Stage: ★★★☆☆

Type: Steel / Ghost

Ability: Stance Change
  • This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Nature: Quirky

Shield Forme

Stats:
HP: 85
Atk: 4
Def: 10
SpA: 4
SpD: 10
Spe: 60
Size Class: 3
Weight Class: 4

Blade Forme

Stats:
HP: 85
Atk: 10
Def: 4
SpA: 10
SpD: 4
Spe: 60
Size Class: 3
Weight Class: 4

Attacks (58):

Physical

Aerial Ace
Brick Break
Brutal Swing
Close Combat
Cut
Facade
False Swipe
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Iron Head
Night Slash
Psycho Cut
Pursuit
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Sacred Sword
Secret Power
Shadow Claw
Shadow Sneak
Slash
Solar Blade
Tackle

Special
Air Slash
Flash Cannon
Hidden Power (Ground)
Hyper Beam
Round
Shadow Ball
Snore

Status
Attract
Autotomize
Block
Confide
Destiny Bond
Double Team
Endure
Iron Defense
King's Shield
Metal Sound
Protect
Power Trick
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Wide Guard

Ninetales-Kanto [Nicety] (F)

Stage: ★★★☆☆

Type: Fire

Abilities: Flash Fire / Drought (Unlocked)
  • This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by three (3).
  • Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 85
Atk: 6
Def: 6
SpA: 6
SpD: 7
Spe: 100
Size Class: 2
Weight Class: 2

Attacks (84):

Physical

Bide
Body Slam
Dig
Double-Edge
Facade
Feint Attack
Flail
Flame Charge
Flare Blitz
Foul Play
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Payback
Quick Attack
Rage
Return
Secret Power
Skull Bash
Tail Slap
Take Down
Zen Headbutt

Special
Dark Pulse
Dream Eater
Ember
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Mystical Fire
Overheat
Psyshock
Round
Shadow Ball
Snore
Solar Beam
Stored Power
Swift
Weather Ball

Status
Agility
Attract
Baby-Doll Eyes
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Howl
Hypnosis
Imprison
Memento
Mimic
Nasty Plot
Power Swap
Protect
Psych Up
Reflect
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Will-O-Wisp

Ninetales-Alola [Nectar] (F)

Stage: ★★★☆☆

Type: Ice / Fairy

Abilities: Snow Cloak / Snow Warning (Unlocked)
  • This Pokemon is used to snowy blizzard conditions and gains a flat 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
  • Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokémon mega evolves into a Pokémon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 6
SpA: 6
SpD: 7
Spe: 109
Size Class: 3
Weight Class: 2

Attacks (76):

Physical

Avalanche
Body Slam
Dig
Facade
Feint Attack
Flail
Foul Play
Frustration
Giga Impact
Ice Shard
Iron Tail
Payback
Return
Secret Power
Tail Slap
Zen Headbutt

Special
Aurora Beam
Blizzard
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Extrasensory
Freeze-Dry
Frost Breath
Hex
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Moonblast
Powder Snow
Psyshock
Round
Sheer Cold
Snore
Solar Beam
Stored Power
Swift
Weather Ball

Status
Agility
Attract
Aurora Veil
Baby-Doll Eyes
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Hail
Howl
Hypnosis
Imprison
Mist
Misty Terrain
Nasty Plot
Power Swap
Protect
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Swagger
Tail Whip
Toxic
Wonder Room

Sableye [Sinter] (F)

Stage: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room

Cradily [Calico] (F)

Stage: ★★★☆☆

Type: Rock / Grass

Abilities: Suction Cups / Storm Drain (Unlocked)
  • This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
  • This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Nature: Quirky

Stats:
HP: 90
Atk: 6
Def: 7
SpA: 6
SpD: 8
Spe: 43
Size Class: 3
Weight Class: 4

Attacks (61):

Physical

Astonish
Bulldoze
Bullet Seed
Constrict
Earthquake
Facade
Frustration
Giga Impact
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Smack Down
Stone Edge
Strength

Special
Acid
Ancient Power
Brine
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Flying)
Hyper Beam
Infestation
Mega Drain
Mirror Coat
Round
Sludge Bomb
Sludge Wave
Solar Beam
Spit Up
Wring Out

Status
Amnesia
Attract
Barrier
Captivate
Confide
Confuse Ray
Curse
Double Team
Endure
Flash
Gastro Acid
Ingrain
Protect
Recover
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Tickle
Toxic

Braviary [Berate] (M)

Stage: ★★★☆☆

Type: Normal / Flying

Abilities: Keen Eye / Sheer Force / Defiant (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
  • The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages.
Nature: Quirky

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 4
SpD: 6
Spe: 80
Size Class: 3
Weight Class: 3

Attacks (61):

Physical

Aerial Ace
Assurance
Brave Bird
Close Combat
Crush Claw
Cut
Facade
Fly
Frustration
Fury Attack
Iron Head
Pluck
Giga Impact
Peck
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Claw
Sky Attack
Sky Drop
Slash
Steel Wing
Strength
Superpower
Thrash
U-turn
Wing Attack
Zen Headbutt

Special
Air Slash
Heat Wave
Hidden Power (Ground)
Hurricane
Hyper Beam
Round
Snore
Swift

Status
Agility
Attract
Bulk Up
Confide
Defog
Double Team
Endure
Hone Claws
Leer
Protect
Rain Dance
Rest
Roost
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Tailwind
Toxic
Whirlwind
Work Up

Gengar [Gained] (F)

Stage: ★★★☆☆

Type: Ghost / Poison

Ability: Cursed Body
  • When this Pokemon is struck by an opponent's attack, there is a 30% chance to inflict the attacker with the Disabled status. While Disabled, the attacker cannot use the move that struck this Pokemon.
Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 3

Attacks (111):

Physical

Astonish
Bide
Body Slam
Brick Break
Counter
Double-Edge
Drain Punch
Dynamic Punch
Explosion
Facade
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Phantom Force
Poison Jab
Power-Up Punch
Rage
Return
Rock Smash
Secret Power
Seismic Toss
Self-Destruct
Shadow Claw
Shadow Punch
Skull Bash
Strength
Submission
Sucker Punch
Take Down
Thief
Thunder Punch

Special
Clear Smog
Dark Pulse
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Icy Wind
Infestation
Mega Drain
Night Shade
Psychic
Psywave
Round
Shadow Ball
Smog
Sludge Bomb
Sludge Wave
Snore
Thunder
Thunderbolt
Uproar
Venoshock
Zap Cannon

Status
Ally Switch
Attract
Captivate
Confide
Confuse Ray
Curse
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Grudge
Haze
Hypnosis
Imprison
Mean Look
Metronome
Mimic
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Reflect Type
Rest
Scary Face
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Lanturn [Loudly] (F)

Stage: ★★★☆☆

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb (Unlocked)
  • This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
  • By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
  • This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Nature: Quirky

Stats:
HP: 105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size Class: 2
Weight Class: 2

Attacks (71):

Physical

Bounce
Dive
Facade
Flail
Frustration
Giga Impact
Natural Gift
Return
Secret Power
Spark
Take Down
Waterfall
Wild Charge

Special
Blizzard
Brine
Bubble
Bubble Beam
Charge Beam
Dazzling Gleam
Discharge
Electro Ball
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Psybeam
Round
Scald
Signal Beam
Shock Wave
Snore
Spit Up
Surf
Thunder
Thunderbolt
Volt Switch
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Status
Agility
Amnesia
Aqua Ring
Attract
Captivate
Charge
Confide
Confuse Ray
Curse
Double Team
Eerie Impulse
Endure
Flash
Hail
Ion Deluge
Mist
Protect
Rain Dance
Rest
Screech
Sleep Talk
Soak
Spotlight
Stockpile
Substitute
Supersonic
Swagger
Swallow
Thunder Wave
Toxic

Rillaboom [Ranker] (F)

Stage: ★★★☆☆

Type: Grass

Abilities: Overgrow / Grassy Surge (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by three (3). (eg Giga Drain goes from 8 to 11, Solar Beam from 12 to 15)
  • Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Grassy Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.
Nature: Quirky

Stats:
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85
Size Class: 4
Weight Class: 4

Attacks (73):

Physical

Acrobatics
Assurance
Body Press
Body Slam
Branch Poke
Brick Break
Brutal Swing
Bulldoze
Bullet Seed
Darkest Lariat
Double Hit
Drain Punch
Drum Beating
Earthquake
Endeavor
Facade
Fake Out
False Swipe
Fling
Giga Impact
Hammer Arm
High Horsepower
Knock Off
Low Kick
Mega Kick
Mega Punch
Razor Leaf
Scratch
Slam
Solar Blade
Stomping Tantrum
Strength
Superpower
U-turn
Wood Hammer

Special
Boomburst
Earth Power
Energy Ball
Focus Blast
Giga Drain
Grass Knot
Hyper Beam
Hyper Voice
Leaf Storm
Magical Leaf
Mud Shot
Round
Snarl
Snore
Solar Beam
Swift
Uproar

Status
Attract
Bulk Up
Endure
Focus Energy
Grassy Terrain
Growl
Growth
Leech Seed
Nature Power
Noble Roar
Protect
Rest
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swords Dance
Taunt
Work Up
Worry Seed

Smokomodo [Scaler] (F)

Stage: ★★★☆☆

Type: Fire / Ground

Abilities: Blaze / Technician (Unlocked)
  • When this Pokemon's HP is lower than 33%, the Base Attack Power of any fire attack is increased by three (3). (eg Flamethrower goes from 9 to 12, Fire Blast from 11 to 14)
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Quirky

Stats:
HP: 90
Atk: 8
Def: 5
SpA: 6
SpD: 6
Spe: 97
Size Class: 4
Weight Class: 6

Attacks (80):

Physical

Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Cross Poison
Dig
Earthquake
Facade
Fire Fang
Fire Punch
Fissure
Flame Wheel
Flare Blitz
Force Palm
Frustration
Giga Impact
Gunk Shot
Heat Crash
High Horsepower
Iron Tail
Lick
Low Kick
Mach Punch
Magnitude
Metal Claw
Poison Fang
Poison Jab
Return
Sand Tomb
Scratch
Stomping Tantrum
Storm Throw
Superpower

Special
Acid Spray
Clear Smog
Earth Power
Ember
Eruption
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Shot
Mystical Fire
Overheat
Round
Sludge Bomb
Smog
Snore
Solar Beam

Status
Attract
Bulk Up
Camouflage
Confide
Defog
Double Team
Morning Sun
Protect
Rest
Roar
Screech
Sleep Talk
Smokescreen
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Toxic
Venom Drench
Will-O-Wisp
Work Up

Greninja [Geeked] (F)

Stage: ★★★☆☆

Type: Water / Dark

Abilities: Torrent / Protean (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14)
  • By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Quirky

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks (67):

Physical

Acrobatics
Aerial Ace
Bounce
Brutal Swing
Cut
Dig
Dive
Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash
Pound
Power-Up Punch
Quick Attack
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down
Strength
Thief
U-turn
Waterfall

Special
Blizzard
Bubble
Dark Pulse
Echoed Voice
Extrasensory
Grass Knot
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Pulse
Water Shuriken

Status
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block
Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute
Swagger
Taunt
Toxic
Toxic Spikes
Water Sport
Work Up
 

Mowtom

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Aurumoth [Avouch] (F)

Stage: ★★★☆☆

Type: Bug / Psychic

Abilities: Weak Armor / No Guard / Light Metal (Unlocked)
  • By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
  • This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Quirky

Stats:
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 5
Spe: 94
Size Class: 4
Weight Class: 5 [4 Light Metal]

Attacks (86):

Physical

Bug Bite
Close Combat
Counter
Cut
Facade
Feint
Fell Stinger
Fling
Frustration
Giga Impact
Lunge
Megahorn
Retaliate
Return
Secret Power
Steel Wing
Tackle
Wing Attack
X-Scissor
Zen Headbutt

Special
Ancient Power
Blizzard
Bug Buzz
Confusion
Dazzling Gleam
Dream Eater
Echoed Voice
Electroweb
Final Gambit
Focus Blast
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Ominous Wind
Overheat
Psychic
Psyshock
Round
Shadow Ball
Silver Wind
Snore
Solar Beam
Struggle Bug
Surf
Thunder
Thunderbolt

Status
Ally Switch
Attract
Confide
Disable
Double Team
Dragon Dance
Flash
Hail
Heal Pulse
Healing Wish
Helping Hand
Imprison
Light Screen
Magic Room
Nasty Plot
Protect
Psych Up
Psychic Terrain
Quiver Dance
Rain Dance
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Spotlight
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Telekinesis
Toxic
Trick
Will-O-Wisp
Wish
Wonder Room

Kangaskhan [Klepht] (F)

Stage: ★★★☆☆

Type: Normal

Abilities: Early Bird / Scrappy / Inner Focus (Unlocked)
  • This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 15 HP per action and only be asleep for two actions.
  • This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
  • This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Nature: Quirky

Stats:
HP: 100
Atk: 7
Def: 6
SpA: 3
SpD: 6
Spe: 90
Size Class: 4
Weight Class: 4

Attacks (117):

Physical

Aerial Ace
Assurance
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Circle Throw
Comet Punch
Counter
Crunch
Crush Claw
Cut
Dig
Dizzy Punch
Double Hit
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Punch
Fissure
Fling
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Tail
Last Resort
Low Kick
Mega Kick
Mega Punch
Natural Gift
Outrage
Pound
Power-Up Punch
Rage
Retaliate
Return
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Stomp
Strength
Submission
Sucker Punch
Take Down
Thief
Thunder Punch

Special
Blizzard
Bubble Beam
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Fairy)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Surf
Thunder
Thunderbolt
Trump Card
Uproar
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Status
Attract
Captivate
Confide
Curse
Disable
Double Team
Endure
Focus Energy
Foresight
Growl
Hail
Helping Hand
Leer
Mimic
Protect
Rain Dance
Rest
Roar
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Work Up

Appletun [Assure] (F)

Stage: ★★★☆☆

Type: Grass / Dragon

Abilities: Ripen / Gluttony / Thick Fat (Unlocked)
  • This Pokemon increases the number of uses on Berries it holds by 100%.
  • This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
  • This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Nature: Quirky

Stats:
HP: 100
Atk: 6
Def: 6
SpA: 7
SpD: 6
Spe: 30
Size Class: 1
Weight Class: 2

Attacks (48):

Physical

Astonish
Body Press
Body Slam
Bulldoze
Bullet Seed
Earthquake
Facade
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
High Horsepower
Outrage
Payback
Rollout
Seed Bomb
Stomp
Sucker Punch
Superpower

Special
Apple Acid
Dragon Pulse
Energy Ball
Giga Drain
Grass Knot
Hyper Beam
Round
Snore
Solar Beam

Status
Amnesia
Attract
Curse
Defense Curl
Endure
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Recover
Recycle
Reflect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Sweet Scent
Withdraw

Mandibuzz [Midcap] (F)

Stage: ★★★☆☆

Type: Dark / Flying

Abilities: Big Pecks / Overcoat / Weak Armor (Unlocked)
  • This Pokemon's sturdy wings prevent its defense from being lowered. The rate its defense stage drops towards its natural stage after a boost is also halved from one every round to once every two (2) rounds.
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Nature: Quirky

Stats:
HP: 100
Atk: 5
Def: 8
SpA: 4
SpD: 7
Spe: 80
Size Class: 2
Weight Class: 3

Attacks (65):

Physical

Aerial Ace
Assurance
Bone Rush
Brave Bird
Cut
Facade
Feint Attack
Fly
Foul Play
Frustration
Fury Attack
Giga Impact
Knock Off
Payback
Pluck
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Secret Power
Sky Attack
Steel Wing
Thief
U-turn

Special
Air Slash
Dark Pulse
Gust
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Incinerate
Round
Shadow Ball
Snarl
Snore
Swift

Status
Attract
Confide
Defog
Double Team
Embargo
Endure
Fake Tears
Flatter
Iron Defense
Leer
Mean Look
Mirror Move
Nasty Plot
Protect
Psych Up
Rain Dance
Rest
Roost
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Torment
Toxic
Whirlwind

Lapras [Launce] (F)

Stage: ★★★☆☆

Type: Water / Ice

Abilities: Water Absorb / Shell Armor / Hydration (Unlocked)
  • This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Nature: Quirky

Stats:
HP: 105
Atk: 6
Def: 6
SpA: 6
SpD: 7
Spe: 60
Size Class: 5
Weight Class: 6

Attacks (97):

Physical

Avalanche
Bide
Body Press
Body Slam
Bulldoze
Dive
Double-Edge
Drill Run
Facade
Fissure
Frustration
Giga Impact
Headbutt
Horn Drill
Ice Shard
Iron Head
Iron Tail
Liquidation
Megahorn
Natural Gift
Outrage
Rage
Return
Rock Smash
Secret Power
Skull Bash
Smart Strike
Strength
Take Down
Waterfall
Zen Headbutt

Special
Ancient Power
Aurora Beam
Blizzard
Brine
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Echoed Voice
Freeze-Dry
Frost Breath
Future Sight
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Psychic
Psywave
Round
Sheer Cold
Shock Wave
Snore
Solar Beam
Sparkling Aria
Surf
Thunder
Thunderbolt
Water Gun
Water Pulse
Weather Ball
Whirlpool
Zap Cannon

Status
Attract
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Dragon Dance
Endure
Foresight
Growl
Hail
Helping Hand
Life Dew
Mimic
Mist
Nightmare
Perish Song
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Safeguard
Sing
Sleep Talk
Substitute
Swagger
Tickle
Toxic

Stufful [Bobbed] (F)

Stage: ★☆☆☆☆

Type: Normal / Fighting

Ability: Fluffy / Klutz / Cute Charm (Locked)
  • This Pokémon's body is very fluffy in structure. The structure helps soften blows from contact attacks, lowering their BAP by five (5) when used against this Pokémon. This same structure is more flammable however, so Fire-type moves have their BAP increased by five (5) when used against this Pokémon.
  • By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
Nature: Quirky

Stats:
HP: 85
Atk: 6
Def: 4
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 1

Attacks (15):

Physical

Bide
Brutal Swing
Double-Edge
Flail
Hammer Arm
Payback
Strength
Superpower
Tackle
Take Down
Thrash

Special

Status
Baby-Doll Eyes
Endure
Leer
Pain Split

Phione [Pileus] (NB)

Stage: ★★★☆☆

Type: Water

Ability: Hydration
  • This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Nature: Quirky

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 80
Size Class: 1
Weight Class: 1

Attacks (40):

Physical

Dive
Facade
Fling
Frustration
Natural Gift
Return
Secret Power
U-turn
Waterfall

Special
Blizzard
Brine
Bubble
Bubble Beam
Dazzling Gleam
Grass Knot
Hidden Power (Ground)
Ice Beam
Round
Scald
Surf
Water Pulse
Whirlpool

Status
Acid Armor
Aqua Ring
Charm
Confide
Double Team
Endure
Hail
Protect
Psych Up
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Supersonic
Swagger
Toxic
Water Sport

Shaymin [Sorgos] (NB)

Stage: ★★★★☆

Land Forme

Type: Grass

Ability: Natural Cure
  • This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 95
Atk: 6 (-)
Def: 7
SpA: 7
SpD: 7
Spe: 115 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Sky Forme

Type: Grass / Flying

Ability: Serene Grace
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Nature: Timid (+Speed, -Attack)

Stats:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 6
Spe: 147 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (62):

Physical

Bullet Seed
Covet
Endeavor
Facade
Frustration
Giga Impact
Headbutt
Last Resort
Natural Gift
Quick Attack
Return
Secret Power
Seed Bomb
Zen Headbutt

Special
Air Cutter
Air Slash
Dazzling Gleam
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Round
Seed Flare
Solar Beam
Snore
Swift

Status
Aromatherapy
Celebrate
Confide
Defense Curl
Double Team
Endure
Flash
Grass Whistle
Growth
Healing Wish
Laser Focus
Leech Seed
Lucky Chant
Nature Power
Protect
Psych Up
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swords Dance
Synthesis
Tailwind
Toxic
Worry Seed

Floette-Eternal [Ferity] (F)

Stage: ★★★☆☆

Type: Fairy

Ability: Flower Veil
  • This Pokemon takes great care of all Grass-types, emanating a mystical barrier both preventing its own and their stats from being lowered by opponents in battle, and preventing status effects from being afflicted on itself (if the user is a Grass-type) and their allies. This does not effect Yawn from working if a Pokemon is already Drowsy, but prevents the further application of the Drowsy status.
Nature: Quirky

Stats:
HP: 85
Atk: 5
Def: 5
SpA: 9
SpD: 9
Spe: 92
Size Class: 1
Weight Class: 1

Attacks (41):

Physical

Facade
Frustration
Petal Blizzard
Razor Leaf
Return
Secret Power
Tackle
Vine Whip

Special
Dazzling Gleam
Echoed Voice
Energy Ball
Fairy Wind
Grass Knot
Hidden Power (Ground)
Light of Ruin
Magical Leaf
Moonblast
Petal Dance
Psychic
Round
Solar Beam

Status
Aromatherapy
Attract
Calm Mind
Confide
Double Team
Flash
Grassy Terrain
Lucky Chant
Misty Terrain
Nature Power
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Wish
 

Obstagoon [Obstagoon] (M)
Stage: ***
Nature: Serious (N/A)
Type: Dark / Normal
Dark:
Normal:

Abilities:

Reckless: (Passive)
Guts: (Passive)
Defiant (HA Unlocked): (Passive)

Stats:
HP: 95
Atk: Rank 7
Def: Rank 7
SpA: Rank 5
SpD: Rank 6
Spe: 95
Size Class: 3
Weight Class: 3

Moves (84/84):

Level-Up:
Obstruct
Cross Chop
Submission
Night Slash
Switcheroo
Tackle
Leer
Sand Attack
Lick
Snarl
Headbutt
Hone Claws
Fury Swipes
Baby-Doll Eyes
Pin Missile
Rest
Take Down
Scary Face
Counter
Taunt
Double-Edge

Egg:
Knock Off
Parting Shot
Quick Guard

TM Moves:
Mega Punch
Mega Kick
Fire Punch
Ice Punch
Thunder Punch
Hyper Beam
Giga Impact
Thunder Wave
Dig
Screech
Thief
Snore
Protect
Icy Wind
Attract
Rain Dance
Sunny Day
Whirlpool
Facade
Swift
Helping Hand
Revenge
Brick Break
Fake Tears
Mud Shot
Payback
Assurance
Fling
Shadow Claw
Cross Poison
Round
Retaliate
Stomping Tantrum
Body Slam
Surf
Ice Beam
Blizzard
Low Kick
Thunderbolt
Thunder
Focus Energy
Substitute
Reversal
Endure
Sleep Talk
Iron Tail
Shadow Ball
Trick
Hyper Voice
Iron Defense
Bulk Up
Close Combat
Seed Bomb
Gunk Shot
X-Scissor
Grass Knot
Work Up
Throat Chop
Body Press



Corviknight [Corviknight] (M)
Stage: ***
Nature: Serious (N/A)
Type: Flying / Steel
Flying:
Steel:

Abilities:

Pressure: (Passive)
Unnerve: (Passive)
Mirror Armor (HA Unlocked): (Passive)

Stats:
HP: 95
Atk: Rank 6
Def: Rank 8
SpA: Rank 4
SpD: Rank 6
Spe: 67
Size Class: 4
Weight Class: 4

Moves (60/61):

Level-Up:
Steel Wing
Iron Defense
Metal Sound
Peck
Leer
Power Trip
Hone Claws
Fury Attack
Pluck
Taunt
Scary Face
Drill Peck
Swagger
Brave Bird

Egg:
Defog
Rock Smash
Roost
Sand Attack
Sky Attack
Spite
Tailwind

TM Moves:
Fly
Hyper Beam
Giga Impact
Screech
Light Screen
Reflect
Rest
Thief
Snore
Protect
Scary Face
Attract
Facade
Swift
Revenge
Fake Tears
U-turn
Payback
Assurance
Round
Retaliate
Air Slash
Body Slam
Agility
Substitute
Focus Energy
Reversal
Endure
Sleep Talk
Bulk Up
Taunt
Iron Defense
Nasty Plot
Flash Cannon
Iron Head
Heavy Slam
Work Up
Hurricane
Body Press



Cursola [Cursola] (F)
Stage: ***
Nature: Serious (N/A)
Type: Ghost
Ghost:

Abilities:

Weak Armor: (Toggle)
Perish Body (HA Unlocked): (Passive)

Stats:
HP: 85
Atk: Rank 7
Def: Rank 4
SpA: Rank 10
SpD: Rank 9
Spe: 30
Size Class: 2
Weight Class: 1

Moves (73/75):

Level-Up:
Perish Song
Tackle
Harden
Astonish
Disable
Spite
Ancient Power
Hex
Curse
Strength Sap
Power Gem
Night Shade
Grudge
Mirror Coat

Egg:
Confuse Ray
Destiny Bond
Haze
Head Smash
Nature Power
Water Pulse

TM Moves:
Pin Missile
Hyper Beam
Giga Impact
Dig
Screech
Light Screen
Reflect
Safeguard
Self-Destruct
Rest
Rock Slide
Snore
Protect
Icy Wind
Giga Drain
Attract
Sandstorm
Rain Dance
Sunny Day
Hail
Whirlpool
Will-O-Wisp
Facade
Revenge
Rock Tomb
Icicle Spear
Rock Blast
Brine
Round
Bulldoze
Stomping Tantrum
Body Slam
Hydro Pump
Surf
Ice Beam
Blizzard
Earthquake
Psychic
Amnesia
Leech Life
Substitute
Endure
Sleep Talk
Shadow Ball
Iron Defense
Calm Mind
Power Gem
Earth Power
Stone Edge
Stealth Rock
Scald
Throat Chop
Liquidation




Smokomodo [Jagger] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Fire / Ground
Fire:
Ground:

Abilities:

Blaze: (Passive)
Technician (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 6
SpD: Rank 6
Spe: 97
Size Class: 4
Weight Class: 6

Moves (76/84):

Level-Up:
Circle Throw
Eruption
Magnitude
Metal Claw
Morning Sun
Scratch
Storm Throw
Tail Whip
Ember
Smokescreen
Lick
Smog
Mud Shot
Flame Wheel
Bulldoze
Flame Burst
Clear Smog
Lava Plume
Incinerate
Camouflage
Flamethrower
Dig
Screech
Earthquake
Flare Blitz
Fissure

Egg Moves:
Acid Spray
Bone Rush
Bullet Punch
Defog
Fire Spin
Force Palm
Mach Punch
Poison Fang
Sand Tomb

TM Moves:
Roar
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solar Beam
Return
Brick Break
Double Team
Sludge Bomb
Fire Blast
Facade
Rest
Attract
Round
Work Up
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Sleep Talk
Substitute
Confide
Cross Poison
Earth Power
Fire Fang
Fire Punch
Gunk Shot
Heat Crash
Heat Wave
High Horsepower
Iron Tail
Low Kick
Mystical Fire
Snore
Stealth Rock
Stomping Tantrum
Superpower
Venom Drench



Necturna [Flora] (F)
Stage: ***
Nature: Serious (N/A)
Type: Grass / Ghost
Grass:
Ghost:

Abilities:

Forewarn: (Passive)
Telepathy (HA Unlocked): (Passive)

Stats:
HP: 85
Atk: Rank 9
Def: Rank 7
SpA: Rank 6
SpD: Rank 9
Spe: 58
Size Class: 3
Weight Class: 3

Moves (69/85):

Level-Up:
Leer
Poison Fang
Super Fang
Vine Whip
Thunder Fang
Absorb
Ominous Wind
Magical Leaf
Shadow Sneak
Leech Seed
Toxic Spikes
Will-O-Wisp
Hex
Natural Gift
Grassy Terrain
Night Shade
Pain Split
Forest's Curse
Shadow Ball
Power Whip
Horn Leech
Phantom Force

Egg:
Curse
Giga Drain
Gravity
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Nightmare
Sketch (Soak)
Swift

TM Moves:
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Hyper Beam
Protect
Telekinesis
Frustration
Solar Beam
Return
Leech Life
Psychic
Shadow Ball
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Shadow Claw
Payback
Giga Impact
Flash
Stone Edge
Psych Up
Infestation
Dream Eater
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Nature Power
Dark Pulse
Confide
Cut
Crunch
Endure
Snore
Solar Blade



Alolan Muk [Alolan Muk] (M)
Stage: ***
Nature: Serious (N/A)
Type: Poison / Dark
Poison:
Dark:

Abilities:

Poison Touch: (Toggle)
Gluttony: (Passive)
Power of Alchemy (HA Unlocked): (Passive)

Stats:
HP: 100
Atk: Rank 8
Def: Rank 6
SpA: Rank 5
SpD: Rank 7
Spe: 50
Size Class: 2
Weight Class: 4

Moves (58/??):

Level-Up:
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Fling
Knock Off
Crunch
Screech
Gunk Shot
Acid Armor
Belch
Memento

Egg:
Assurance
Clear Smog
Curse
Imprison
Mean Look
Power-Up Punch
Pursuit
Scary Face
Shadow Sneak
Spit Up
Spite
Stockpile
Swallow

TM Moves:
Toxic
Venoshock
Hidden Power [Fairy]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Brutal Swing
Quash
Embargo
Explosion
Payback
Giga Impact
Rock Polish
Stone Edge
Rock Slide
Infestation
Poison Jab
Swagger
Sleep Talk
Substitute
Snarl
Dark Pulse
Confide


Psyduck [Psyduck] (M)
Stage: *
Nature: Serious (N/A)
Type: Water
Water:

Abilities:

Damp: (Passive)
Cloud Nine: (Passive)
Swift Swim (HA Locked): (Passive)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 2
Weight Class: 2

Moves (16/??):

Level-Up:
Water Sport
Scratch
Tail Whip
Water Gun
Confusion
Fury Swipes
Disable
Water Pulse
Screech
Zen Headbutt
Aqua Tail
Soak
Psych Up
Amnesia
Hydro Pump
Wonder Room


Slowking [Charles] (M)
Stage: ***
Nature: Serious (N/A)
Type: Water / Psychic
Water:
Psychic:

Abilities:

Oblivious: (Passive)
Own Tempo: (Passive)
Regenerator (HA Unlocked): (Passive)

Stats:
HP: 95
Atk: Rank 6
Def: Rank 6
SpA: Rank 7
SpD: Rank 8
Spe: 30
Size Class: 3
Weight Class: 4

Moves (127/136):

Level-Up:
Power Gem
Hidden Power [Fairy]
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Swagger
Amnesia
Water Pulse
Zen Headbutt
Nasty Plot
Slack Off
Psychic
Rain Dance
Trump Card
Psych Up
Heal Pulse

Egg:
Belch
Belly Drum
Block
Future Sight
Me First
Mud Sport
Safeguard
Sleep Talk
Snore
Stomp
Wonder Room

TM Moves:
Psyshock
Focus Punch
Calm Mind
Dynamicpunch
Toxic
Body Slam
Take Down
Double-Edge
Bubble Beam
Water Gun
Hail
Zap Cannon
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Icy Wind
Protect
Endure
Telekinesis
Pay Day
Safeguard
Rage
Frustration
Iron Tail
Earthquake
Return
Fissure
Dig
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double-Team
Flamethrower
Ice Punch
Reflect
Bide
Fire Blast
Facade
Secret Power
Swift
Dream Eater
Skull Bash
Rest
Attract
Fury Cutter
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Scald
Brine
Fling
Incinerate
Quash
Endure
Drain Punch
Recycle
Giga Impact
Flash
Avalanche
Thunder Wave
Bulldoze
Dragon Tail
Captivate
Natural Gift
Grass Knot
Psywave
Tri-Attack
Substitute
Trick Room
Surf
Rock Smash
Power-Up Punch
Confide
Strength
Whirlpool
Dive
Foul Play
Hydro Pump
Imprison
Iron Defense
Liquidation
Mega Kick
Mega Punch
Mud Shot
Muddy Water
Psychic Terrain
Razor Shell
Stored Power
Tri-Attack
Trick
Weather Ball


Tomohawk [Saber] (Male) (*)
Stage
: ***
Nature: Serious (+1 N/A, -1 N/A)
Type: Flying/Fighting
Flying: Flying STAB;
Fighting: Fighting STAB;

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 7
SpA: Rank 8
SpD: Rank 6
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: N/A

Moves (90/101):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Work Up
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Bulk Up
Heat Wave
Submission
Sky Drop
Superpower
Rest
Hurricane
Healing Wish
Sky Attack

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Memento
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Facade
Attract
Rock Tomb
Thief
Round
Echoed Voice
Steel Wing
Focus Blast
False Swipe
Fling
Substitute (*)
Roost
Incinerate
Quash
Giga Impact
Acrobatics
Stone Edge
Bulldoze
Retaliate
Rock Slide (*)
Flash
Grass Knot
Sleep Talk
Swagger
Secret Power
Power-Up Punch
Confide
Fly
Strength
Body Slam
Brave Bird
Close Combat
Endure
Helping Hand
Iron Tail
Mega Kick
Mega Punch
Revenge
Reversal
Snore
Throat Chop


Gliscor [Cayley] (M)
Stage: ***
Nature: N/A (+N/A, -1 N/A)
Type: Ground / Flying
Ground: Ground STAB; immune to Sandstorm.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (HA Unlocked): Pokemon with this ability have internal structures that absorb the toxins in poisons and use them to recover two (2) HP/action instead of taking poison damage. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for the round should their ability be disabled.

Stats:
HP: 90
Atk: Rank 7
Def: Rank 9
Sp.Atk: Rank 4
Sp.Def: Rank 6
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (96/???):

Level-Up:
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Screech
Night Slash
Acrobatics
Swords Dance
U-turn
X-Scissor
Sky Uppercut
Guillotine

Egg Moves:
Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack

TM Moves:
Hone Claws
Toxic
Venoshock
Hidden Power [Grass]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Iron Tail
Dig
Earthquake
Return
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Steel Wing
False Swipe
Fling
Brutal Swing
Acrobatics
Payback
Rock Polish
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Stealth Rock
Captivate
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Swagger
Sleep Talk
Substitute
Confide
Cut
Strength
Rock Smash

Other:
Curse
Defog
Detect
Endure
Headbutt
Slash
Snore
Swift


Cawmodore [Gilligan] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Steel / Flying
Steel: Steel STAB;
Flying: Flying STAB;

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 80
Atk: Rank 7
Def: Rank 9
SpA: Rank 5
SpD: Rank 6
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: N/A

Moves (68/79):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Detect
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Belch
Flash Cannon
Hurricane
Anchor Shot
Sky Attack

Egg Moves:
Air Cutter
Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Smack Down
Return
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Sky Drop
Acrobatics
Retaliate
Giga Impact
Psych Up
Pluck
Swagger
Sleep Talk
Secret Power
Substitute
Fly
Rock Smash
Surf
Strength
Confide
Agility
Assurance
Beat Up
Drain Punch
Endure
Iron Defense
Iron Head
Mega Punch
Metronome
Revenge
Snore
Throat Chop
Whirlpool

Tutor Moves:
---


Charizard [Charizard] (M)
Stage: ***
[/B]Nature[/B]: N/A (+N/A, -1 N/A)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 6
Def: Rank 6
SpA: Rank 8
SpD: Rank 6
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: N/A


Charizard [Charizard] (M)
Nature
: Serious (+N/A, -1 N/A)
Type: Fire / Dragon
Fire: Fire STAB; immune to Burn status.
Dragon: Dragon STAB;

Abilities:

Tough Claws: (Passive) This Pokemon has has sharp claws that enhance the Base Attack Power of all of its contact attacks by two (2).

Stats:
HP: 90
Atk: Rank 9
Def: Rank 8
SpA: Rank 9
SpD: Rank 6
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: N/A



Charizard [Charizard] (M)
Nature
: Serious (+N/A, -1 N/A)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in.

Abilities:

Drought: (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent out or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field that last for 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Command: Activate Drought - 9 En - summons Sunny weather to the field

Stats:
HP: 90
Atk: Rank 7
Def: Rank 6
SpA: Rank 11
SpD: Rank 8
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: N/A


Moves (75/???):

Level-Up:
Wing Attack
Heat Wave
Dragon Claw
Air Slash
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Slash
Flame Burst
Wing Attack
Flamethrower
Fire Spin
Inferno

Egg Moves:
Air Cutter (*)
Ancient Power
Beat Up
Belly Drum
Bite
Counter (*)
Crunch
Dragon Dance
Dragon Pulse (*)
Dragon Rush
Flare Blitz (*)
Focus Punch (*)
Outrage
Rock Slide
Swords Dance

TM Moves:
Work Up
Hone Claws
Dynamic Punch
Headbutt
Curse
Roar
Fire Punch
Thunder Punch
Mega Punch
Mega Kick
Toxic
Hidden Power [Ice]
Sunny Day
Snore
Body Slam
Take Down
Double-Edge
Protect (*)
Hyper Beam
Endure
Roost
Submission
Frustration
Solar Beam
Iron Tail
Dragon Breath
Seismic Toss
Rage
Earthquake
Return
Fissure
Dig (*)
Brick Break
Mud-Slap
Mimic
Double Team
Sandstorm
Reflect
Fire Blast (*)
Rock Tomb
Swift
Aerial Ace
Facade
Helping Hand
Flame Charge
Weather Ball
Secret Power
Defense Curl
Skull Bash
Rest
Attract
Round
Echoed Voice
Steel Wing
Overheat
Focus Blast
Fling
Sky Drop
Brutal Swing
Incinerate
Giga Impact
Will-O-Wisp (*)
Shadow Claw
Captivate
Fly
Fire Punch
Acrobatics
Bulldoze
Fury Cutter
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Substitute (*)
Mystical Fire
Swagger
Secret Power
Power-Up Punch
False Swipe
Brutal Swing
Breaking Swipe
Confide
Blaze Kick
Heat Crash
Hurricane
Cut
Strength
Rock Smash
Defog

Tutor Moves:
---

Other:
Bide


Toucannon [Barret] (M)
Stage: ***
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also allows it to see through any attempt by an opponent to raise their own evasion.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 90
Atk: Rank 9
Def: Rank 6
SpA: Rank 6
SpD: Rank 6
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: N/A

Moves (46/53):

Level-Up:
Beak Blast
Rock Blast
Peck (*)
Growl (*)
Echoed Voice (*)
Rock Smash (*)
Supersonic (*)
Pluck (*)
Roost (*)
Fury Attack (*)
Screech (*)
Drill Peck
Bullet Seed
Featherdance
Hyper Voice

Egg Moves:
Brave Bird (*)
Boomburst (*)
Mirror Move (*)
Tailwind (*)
Uproar (*)

Tutor Moves:
N/A

TM Moves:
Work Up
Toxic (*)
Hidden Power [Ground]
Sunny Day
Protect (*)
Frustration
Smack Down
Return
Brick Break
Double Team
Aerial Ace
Flame Charge
Rest
Attract
Thief
Round
Echoed Voice
Overheat
Steel Wing (*)
Swords Dance
Fly (*)
Swagger
Sleep Talk
U-turn (*)
Substitute
Flash Cannon
Confide
 
Last edited:

TMan87

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Magnolia was the first to wake me up... as a Ralts again. Quite flustered herself, she explained that we somehow managed to slip through a space-time rift and end up in an alternate dimension where she and the others never evolved. Understandably, she was pissed at here renewd weakness -something she thought a thing of the past. However, she chose to set out one again with me and gain that power back.
Due to her past experience, it was but a formality to get back to her regular power level, though she claims wavering patterns in lunar energy keep her from accessing her true power. We'll see about that, because I have a feeling our quest is far from over...

Gardevoir [Magnolia Arch] (Female)
Stage: ★★★★★
Types: Psychic / Fairy

Abilities:
Synchronize / Trace / Telepathy (H) [UNLOCKED] / Pixilate (Mega)

Nature: Timid (-Atk, +Spe, +10% Acc)

Stats:
HP:
85
Atk: 4 (-)
Def: 5
SpA: 9
SpD: 8
Spe: 92 (+)
Size Class: 3
Weight Class: 3



Stats:
HP:
85
Atk: 5 (-)
Def: 5
SpA: 12
SpD: 10
Spe: 115 (+)
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Guard Swap
Headbutt
Healing Wish
Heal Bell
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Explosion
Misty Terrain
Moonblast
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Pain Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Triple Axel
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Man, was it a weird day when Yew joined the team. Magnolia was looking into the horizon, calm and ready, then we all saw a silhouette against the morning sun. It was Yew, tired but revitalized as soon as he saw the Gardevoir that was ready to welcome him. He then pledged his loyalty to Magnolia and me, without hesitation, and then fell right at our feet, unconscious. Talk about a memorable first contact.
After nursing it back to health, we came to realize Yew was a rather subdued fellow, which is uncommon for a Gallade, but otherwise rather pleasant to have around. He becomes ardent in battle, though, and won't hesitate to crush you if you represent the slightest menace. And then apologize profusely aftewards.

Gallade [Yew Geneolgia] (Male)
Stage: ★★★★★
Types: Psychic / Fighting

Abilities:
Steadfast / Justified (H) [UNLOCKED] / Inner Focus (Mega)

Nature: Jolly (-SpA, +Spe, +10% Acc)

Stats:
HP:
85
Atk: 9
Def: 5
SpA: 4 (-)
SpD: 8
Spe: 92 (+)
Size Class: 3
Weight Class: 4



Stats:
HP:
85
Atk: 12
Def: 7
SpA: 4 (-)
SpD: 8
Spe: 127 (+)
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Coaching
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Expanding Force
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Dark]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Laser Focus
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Triple Axel
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Despite going back to Solosis without an explanation, Misha was still as cheerful and airheaded as ever. She probably didn't even notice, and was back to having arms as a Reuniclus in a flash anyway.
However, Misha completely indulged in the other two's rather motherly's habits, and as a result came out of the alledged space-time rift even ditzier than before.
Don't be fooled: she still can crush foes with either psychic power or her jelly arms, but she'll do so without a trace of malice or hatred. It's just... sport. She's having fun, and you should have too. Just don't make fun of her in a really insulting manner. That doesn't usually end well.

Reuniclus [Shiina 'Misha' Mikado] (Female)
Stage: ★★★ ⭒ ⭒
Types: Psychic

Abilities:
Overcoat / Magic Guard / Regenrator (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
100
Atk: 5
Def: 6
SpA: 9
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 2

Attacks:
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Charm
Confide
Confuse Ray
Confusion
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endeavor
Endure
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Heal Block
Helping Hand
Hidden Power [Fighting]
Hyper Beam
Ice Punch
Imprison
Infestation
Iron Defense
Light Screen
Mega Punch
Night Shade
Pain Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

The final member of the trio that greeted me when I woke up was a new one. Exclaimer really reminds me of someone, but I just can't put my finger on who exactly... Anyway, she's a cutie with a heart of gold, always at the ready if someone has a problem and loving naps. She can get a bit overbearing at times, but only because she wishes for the best. Oh, and there are times where she spouts accidental innuendos. Lots of times. One could think she does it on purpose to mess with people, but no.

Indeedee-Female [Exclaimer] (Female)
Stage: ★★★⭒ ⭒
Types: Psychic / Normal

Abilities:
Own Tempo / Synchronize / Psychic Surge (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 4
Def: 5
SpA: 7
SpD: 8
Spe: 85
Size Class: 2
Weight Class: 3

Attacks:
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt

See, that's one of the new souls I came across when exploring Galar. A Beldum is rare enough, but a shiny one is just icing on the cake. However, that was only part of the appeal. You see, when we came face to face around an alley (what was she doing here in the first place?), she just... stood there. Not really afraid, just curious. And analytic. Actually, being analytic is one of the core aspects of both her personality and battle style. Her immense brain power allows her to accurately calculate the possibilities of a battle at a given time, thus projecting a bit into the future. However, she still has trouble to account for an opponent's odd behavior, leading to miscalculations.
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!

Metagross [Shuvi] (N/A)
Stage: ★★★⭒ ⭒
Types: Steel / Psychic

Abilities:
Clear Body / Light Metal (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 [LM: 7]

Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt

Starmie [Rachel] (N/A)
Stage: ★★★ ⭒ ⭒
Types: Water / Psychic

Abilities:
Illuminate / Natural Cure / Analytic (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 6
Def: 6
SpA: 7
SpD: 6
Spe: 115
Size Class: 2
Weight Class: 4

Attacks:
Agility
Ally Switch
Attract
Avalanche
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hail
Harden
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Mimic
Minimize
Natural Gift
Nightmare
Power Gem
Protect
Psych Up
Psybeam
Psychic
Psycho Cut
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Rest
Return
Round
Scald
Secret Power
Skill Swap
Skull Bash
Sleep Talk
Snore
Spotlight
Substitute
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

Despite her rather tall stature and fire being her element of choice, Lotte is actually a very quiet girl. She's just happy wandering around, discovering new places and practicing her moves. She gets really flustered if she loses her wand, so she takes extra care of it, even having a small case to store it at night. She prefers to attack from afar, since a) it's her strong suit, and b) she can have some trouble interacting with people up close.
Just watch out to not make her angry. It's a thankfully very rare sight to see, but she gets eruptive until she's cooled down, and since she can (and will) burn anything to cinders, you don't want her erupting on you.

Delphox [Lotte Jansson] (Female)
Stage: ★★★ ⭒ ⭒
Types: Fire / Psychic

Abilities:
Blaze / Magician (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 5
Def: 5
SpA: 8
SpD: 7
Spe: 104
Size Class: 3
Weight Class: 3

Attacks:
Attract
Calm Mind
Confide
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power [Electric]
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-O-Wisp
Wish
Work Up

In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.

Slowbro [Ira Gamagōri] (Male)
Stage: ★★★ ⭒ ⭒
Types: Water / Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Poor Edea got the task of carrying a lot of team members on her back while searching for us, and when she did, you bet she was relieved (she had to carry Dahlia on her back because the latter threatened to curse her forever if she didn't). That may explain why she arrived after Agnès, who's notably bad at not getting lost in the camp, let aside following directions.
Slow and steady is her motto, and she's one of the sturdiest around. Not to say she's all defensive though, because if you tick her off, you're in for a brutal charge and possibly a crushing High Horsepower to the face. Or two.
Other than that, she's still afraid of ghosts, and still worrying about her own weight.

Mudsdale [Edea Lee] (Female)
Stage: ★★★ ⭒ ⭒
Types: Ground

Abilities:
Own Tempo / Stamina / Inner Focus (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 9
Def: 7
SpA: 4
SpD: 6
Spe: 35
Size Class: 4
Weight Class: 11

Attacks:
Attract
Bide
Body Press
Body Slam
Bulldoze
Close Combat
Confide
Counter
Double Kick
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Facade
Fissure
Focus Blast
Frustration
Giga Impact
Heavy Slam
Hidden Power [Electric]
High Horsepower
Hyper Beam
Iron Defense
Iron Head
Low Kick
Low Sweep
Magnitude
Mega Kick
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Payback
Protect
Rest
Return
Revenge
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scary Face
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Toxic

Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.

Excadrill [Simon] (Male)
Stage: ★★★⭒ ⭒
Types: Ground / Steel

Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Fire]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Sand Tomb
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
 
Last edited:

TMan87

We shall bow to neither master nor god
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It was a surprise to spot a Nihilego wandering around, for sure, but a welcome one. Apparently Subject N followed us through our dimensional shift somehow, and tracked our signature back to us...? The explanation I was given was full of complex 5D stuff like that, and I'll be honest: half of this escapes my mind.
Anyway, Subject N is now even more hyper in this new and unfamiliar environment: she just wants to poke at everything, explore everywhere, swallow everything... yeah, we can't have that last one, especially when "everything" includes people.
She's otherwise still as difficult to understand as before. Of course, her movements usually reflect her emotions, but the inner workings of her mind... now that's another matter entirely.

Nihilego [Subject N] (N/A)
Stage: ★★★ ⭒ ⭒
Types: Rock / Poison

Abilities:
Beast Boost

Nature: Serious (no change)

Stats:
HP:
100
Atk: 4
Def: 4
SpA: 9
SpD: 9
Spe: 103
Size Class: 2
Weight Class: 4

Attacks:
Acid
Acid Spray
Brutal Swing
Charge Beam
Clear Smog
Confide
Constrict
Dazzling Gleam
Double Team
Echoed Voice
Facade
Frustration
Grass Knot
Guard Split
Headbutt
Head Smash
Hidden Power [Grass]
Light Screen
Mirror Coat
Poison Jab
Pound
Power Gem
Power Split
Protect
Psychic
Psyshock
Psywave
Reflect
Rest
Return
Round
Safeguard
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Stealth Rock
Substitute
Swagger
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Toxic Spikes
Trick Room
Venom Drench
Venoshock
Wonder Room

Manon has fallen from her place as leader, but she still is a force to be reckoned with. The transition to the new world left her slightly more powerful, and she puts that Technician to good use. She still likes to order everyone around though, especially the old guard, who are accustomed to her attitude. The newer members still have to learn how to deal with it, but it's not really that concerning.

Roserade [Manon] (Female)
Stage: ★★★⭒ ⭒
Types: Grass / Poison

Abilities:
Natural Cure / Poison Point / Technician (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power [Fire]
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed

Another dimension hopper or something, Agnès casually landed in the middle of the camp one day, trumpeting that she had finally found us. Apparently she had tried to locate us for one month. She somehow ended up at Mount Lanakila on the way! How?!
She quickly resumed her happy relationships with old and new team members alike, everyone being softened by her friendly manners and clumsy attitude. Still the best member to soar the skies, she can act as a scout, which is quite useful in this unknown territory. She's also really fond of the curry found a bit everywhere around these parts.

Togekiss [Agnès Oblige] (Female)
Stage: ★★★⭒ ⭒
Types: Fairy / Flying

Abilities:
Hustle / Serene Grace / Super Luck (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Elma finds herself right at home in Galar's rainy climate, moreso since she claimed to dislike Alola's dry areas. Here, she gets a ton of puddles to slide around, but she has to be careful since she's now much more massive than when she was a Goomy. Nevertheless, Elma really looks happier here, and that's all that matters. Except when she crashes into the tent. And it's raining outside. That matters as well.
A lot of her previous playmates are absent, so the endurance contests are off for now, but she found a new friend in Yew, who gladly spars a bit with her.

Goodra [Elma] (Female)
Stage: ★★★⭒ ⭒
Types: Dragon

Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Frustration
Giga Impact
Hail
Hidden Power [Steel]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Life Dew
Mega Kick
Mega Punch
Muddy Water
Mud Shot
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Gun
Water Pulse
Weather Ball

Sir Olberic Eisenberg (Berg for short) is a Galar native who decided to accompany us on his quest for revenge against some dark forces. Not sure I like the sound of that, because I've seen enough cosmic destroyers and dimensional shifts for my entire life, but several members of the group instantly agreed to help him so... there we are.
Honestly, he's a good recruit: with so many team members focused on pelting at the opponent, having someone take the front lines and hold them is a key component for battles. And he's good at it, too! Swinging his lance/sword/leek/thing almost seems natural to him, and that shield is pretty effective to block ranged attacks too.
He's also surprisingly popular with the ladies, though I don't think he knows that (or care), to their dismay.

Sirfetch'd [Sir Olberic Eisenberg] (Male)
Stage: ★★★⭒ ⭒
Types: Fighting

Abilities:
Steadfast / Scrappy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 10
Def: 7
SpA: 5
SpD: 6
Spe: 65
Size Class: 2
Weight Class: 5

Attacks:
Assurance
Attract
Body Slam
Brave Bird
Brick Break
Brutal Swing
Close Combat
Counter
Covet
Curse
Defog
Detect
Double-Edge
Endure
Facade
Feint
Final Gambit
First Impression
Flail
Focus Energy
Fury Cutter
Helping Hand
Iron Defense
Knock Off
Leaf Blade
Leer
Meteor Assault
Night Slash
Peck
Poison Jab
Protect
Quick Attack
Quick Guard
Rest
Retaliate
Revenge
Rock Smash
Round
Sand Attack
Simple Beam
Sky Attack
Slam
Sleep Talk
Snore
Solar Blade
Steel Wing
Substitute
Sunny Day
Superpower
Swords Dance
Throat Chop
Work Up

Ugh, why are you here? I thought I had left you behind! If I must go through the pain of barging into another dimension, can't I at least get the perks as well?
Anyway, here's Dahlia. She's... not green and not a bean, but she's mean and she's not afraid of showing it. She'll make you suffer and enjoy it. No one in the team likes battling in the same way she does. Others do it for the glory, or battle because they are ordered to, but Dahlia... nah, there's something wrong with her.
She wields her new toy Mystical Fire with quite the laugh, too. Yay.

Gourgeist-XL [Dahlia Hawthorne] (Female)
Stage: ★★★ ⭒ ⭒
Types: Ghost / Grass

Abilities:
Pickup / Frisk / Insomnia (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 9
SpA: 4
SpD: 6
Spe: 54
Size Class: 3
Weight Class: 3

Attacks:
Ally Switch
Astonish
Attract
Bestow
Brutal Swing
Bullet Seed
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Explosion
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Focus Blast
Foul Play
Frustration
Giga Drain
Giga Impact
Grass Knot
Gyro Ball
Hex
Hidden Power [Fairy]
Hyper Beam
Imprison
Incinerate
Leech Seed
Light Screen
Moonblast
Mystical Fire
Nasty Plot
Nature Power
Pain Split
Phantom Force
Power Whip
Protect
Psychic
Razor Leaf
Rest
Return
Rock Slide
Rock Smash
Round
Safeguard
Scary Face
Secret Power
Seed Bomb
Shadow Ball
Shadow Sneak
Skill Swap
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Toxic
Trick
Trick Room
Trick-or-Treat
Will-O-Wisp
Worry Seed

Let's just say the transition to a new world didn't really change Butler. Still as taciturn as ever, rumor has it he's secretly lamenting because his arsenal has been somewhat reduced. If that's the case, then he's done an exceptional job hiding it under his usual cold resolve.
Really, there's not much thta has changed: he's still prepared, he'll still stoicly tank your attacks, and he still needs help when under Fire.

Forretress [Domovoi Butler] (Male)
Stage: ★★★ ⭒ ⭒
Types: Bug / Steel

Abilities:
Sturdy / Overcoat (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 10
SpA: 5
SpD: 5
Spe: 40
Size Class: 3
Weight Class: 5

Attacks:
Attract
Autotomize
Bide
Bug Bite
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Flail
Flash Cannon
Frustration
Giga Drain
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Hidden Power [Ground]
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Mirror Shot
Natural Gift
Payback
Pin Missile
Power Trick
Protect
Rapid Spin
Reflect
Rest
Return
Revenge
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spikes
Stealth Rock
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Tackle
Take Down
Toxic
Toxic Spikes
Venoshock
Volt Switch
Zap Cannon

Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...

Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★★⭒
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Careful (-SpA, +SpD)

Stats:
HP:
80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip

This one had a bit of trouble adjusting to her new environment. Lots of new people meant she had to keep her guard up for a while, leading back to the problems she had when she first joined the team. Fortunately, this time, she has the old guard to support her, at least for those who enjoy her company.
The transition to Galar left her in pretty much the same state in terms of power, much to her chagrin. She got a few new tools to play with, so in the end she's just waiting for the opportunity to show off. And she loves to show off!

Milotic [Shizune Hakamichi] (Female)
Stage: ★★★ ⭒ ⭒
Types: Water

Abilities:
Marvel Scale / Competitive / Cute Charm (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 5
Def: 6
SpA: 7
SpD: 9
Spe: 81
Size Class: 5
Weight Class: 5

Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Blizzard
Body Slam
Breaking Swipe
Brine
Brutal Swing
Bulldoze
Captivate
Coil
Confide
Confuse Ray
Disarming Voice
Dive
Double Team
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Helping Hand
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Iron Head
Iron Tail
Life Dew
Light Screen
Mirror Coat
Mist
Mud Shot
Mud Sport
Muddy Water
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Water Gun
Water Pulse
Water Sport
Waterfall
Weather Ball
Whirlpool
Wrap

I don't think Rin noticed we weren't in the same setting anymore. She's pretty much in her own setting all the time anyway. She still spins and still confuses the hell out of opponents. She never noticed the power levels have left her somewhat in the dust, as she's weak and even her tricks aren't that good anymore. It's a sad day to be a Spinda, for sure. But she doesn't care. She spins.

Spinda [Rin Tezuka] (Female)
Stage: ★★★★⭒
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
85
Atk: 6 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 1

Attacks:
Assist
Attract
Baton Pass
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Fire Punch
Flail
Flash
Fling
Focus Punch
Frustration
Guard Split
Headbutt
Helping Hand
Hidden Power [Ghost]
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Nightmare
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Rain Dance
Rapid Spin
Recycle
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Sleep Talk
Smelling Salts
Snatch
Snore
Spotlight
Stomping Tantrum
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swift
Tackle
Teeter Dance
Thief
Thrash
Thunder Punch
Toxic
Trick
Trick Room
Uproar
Water Pulse
Wild Charge
Wish
Work Up
Zen Headbutt

She has an egg now. And she really cares for it. I thought my old Lucky Egg wouldn't be of use, so I gave it to her, since she wanted it. Turns out some sort of hidden power (not the move) awakened in the egg and is now powering her up? What?
She's very content about this, and brings the egg wherever she goes. Try to pry it from her and get shocked as a result, because she seems to have developed some sort of maternal instinct towards it. That's weird. Really weird. It's so out-of-character other team members have been discussing the possibility of an illness due to the time-space shenanigans everyone had to go through to land here.

Lanturn [Mako Mankanshoku] (Female)
Stage: ★★★ ⭒ ⭒
Types: Water / Electric

Abilities:
Volt Absorb / Illuminate / Water Absorb (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size Class: 2
Weight Class: 2

Attacks:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
Bubble Beam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Hidden Power [Grass]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Spotlight
Stockpile
Substitute
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Water Gun
Water Pulse
Waterfall
Whirlpool
Wild Charge
Zap Cannon

I was sure he'd turn tail the second I was reported missing, and yet here he is. or maybe his tendency to attract trouble actually led us to him, or him to us. Who knows. In any case, he's now begrudgingly a part of the new team, and still pulling his own weight!
And still kinda harassing every girl in the team, except those that can smack him hard enough to send him flying. He doesn't really try his luck with them.
He tried engaging contact with Dahlia once. He wouldn't come out for a week afterwards, scared of the outside world.

Alolan Muk [Kazuma Setou] (Male)
Stage: ★★★ ⭒ ⭒
Types: Poison / Dark

Abilities:
Poison Touch / Gluttony / Power of Alchemy (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Attacks:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power [Grass]
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock

A Tangrowth I lost, and another one I found. Belaf is much more silent than his predecessor, only speaking when he has something of value to add to the discussion at hand. Value. That's an important word for him. He's got an eye for value in all things, and will adjust his behavior depending on the perceived value of what he has in front of him.
In fact, value is so important that he will try to seize something of value with all his might -but never with underhanded methods. Value is something to be compensated for, not stolen, otherwise that value is lost. That's what he likes to say anyway.

Tangrowth [Belaf] (Male)
Stage: ★★★ ⭒ ⭒
Types: Grass

Abilities:
Chlorophyll / Leaf Guard / Regenerator (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 7
Def: 9
SpA: 8
SpD: 4
Spe: 50
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Aerial Ace
Amnesia
Ancient Power
Attract
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Bullet Seed
Brutal Swing
Captivate
Confide
Confusion
Constrict
Curse
Cut
Double Team
Double-Edge
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power [Fire]
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Natural Gift
Nature Power
Payback
Poison Jab
Poison Powder
Power Swap
Power Whip
Protect
Psych Up
Rage
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Skull Bash
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Take Down
Thief
Tickle
Toxic
Vine Whip
Wake-Up Slap
Wring Out

So Aqua had no problem slipping between dimensions right? She could have found us right away right? Then why didn't she?
She passed out after drinking too much of the local alcohol. That she stole, of course. To make matters worse, she never learned her lesson. Or any lesson, at any rate.
Ugh, at least she's even more resilient than before, which leaves more time for her to ramble or whine or both at the same time.
Actually, it's a good thing Weak Armor nerfs her defenses.

Omastar [Aqua] (Female)
Stage: ★★★ ⭒ ⭒
Types: Rock / Water

Abilities:
Swift Swim / Shell Armor / Weak Armor (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 5
Def: 9
SpA: 8
SpD: 5
Spe: 55
Size Class: 2
Weight Class: 3

Attacks:
Ancient Power
Attract
Aurora Beam
Bide
Bite
Blizzard
Body Slam
Brine
Bubble Beam
Captivate
Confide
Constrict
Curse
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Hidden Power [Fire]
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Knock Off
Leer
Mimic
Mud Shot
Muddy Water
Natural Gift
Protect
Rage
Rain Dance
Reflect
Reflect Type
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scald
Secret Power
Seismic Toss
Shell Smash
Skull Bash
Slam
Sleep Talk
Smack Down
Snore
Spike Cannon
Spikes
Stealth Rock
Stone Edge
Submission
Substitute
Supersonic
Surf
Swagger
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wring Out

Klavier is battling for one thing, and one thing only: to please the audience. Whipping out the deafening sound moves is his way to embrace the stage, and if it leads to a KO he's going to be even more pumped. If you want his music gone, you'll have to knock him out cold, because he's not letting go of the guitar willingly.
Without much surprise, he's not a huge fan of Pokémon with Soundproof.
Off the stage- I mean arena, he's surprisingly chill and level-headed, though he has a tendency to start singing and playing at the most random times...

Toxtricity-Amped [Klavier Gavin] (Male)
Stage: ★★★ ⭒ ⭒
Types: Electric / Poison

Abilities:
Punk Rock / Plus / Technician (H) [UNLOCKED]

Nature: Hardy (no change, necessary for Amped form)

Stats:
HP:
90
Atk: 7
Def: 5
SpA: 8
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 3

Attacks:
Acid
Acid Spray
Attract
Belch
Boomburst
Charge
Discharge
Drain Punch
Eerie Impulse
Electro Ball
Encore
Endeavor
Endure
Facade
Fire Punch
Flail
Fling
Giga Impact
Growl
Gunk Shot
Hex
Hyper Beam
Hyper Voice
Leer
Mega Kick
Mega Punch
Metal Sound
Noble Roar
Nuzzle
Overdrive
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Round
Scary Face
Screech
Shift Gear
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spark
Stored Power
Substitute
Swagger
Swift
Taunt
Tearful Look
Throat Chop
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Uproar
Venoshock
Volt Switch
Wild Charge

Galo's whole body may be wreathed in flames, but these are downright cold when you compare to the raging inferno within his heart. Enthusiastic to a fault, he'll put 120% in whatever he's doing, and see it through, no matter what it costs. he's also extremely loyal, putting those he cares about way above him. This can actually be a dangerous lifestyle, as he has little concern for his own well-being at times, but it's just the way he lives.
Offer him an intense battle and his flames will become a greenish blue, a telltale sign that he's enjoying himself like rarely before. Whenever that happens, he'll have to cool down for a bit, though.

Infernape [Galo Thymos] (Male)
Stage: ★★★ ⭒ ⭒
Types: Fire / Fighting

Abilities:
Blaze / Iron Fist (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 108
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Assist
Attract
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Cut
Dig
Double Kick
Double Team
Earthquake
Ember
Encore
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power [Grass]
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
TMan87
  • Mega Gardevoir should have 5 Atk.
  • Starmie is missing: Agility, Ally Switch, Psybeam, Psycho Cut, Trick, and Wonder Room.
  • Slowbro is missing 14 moves.
  • Excadrill should have 5 SpD.
  • Excadrill is missing its Hidden Power type.
  • Mawile should have 6 SpD because gen8.1 Nature math.
  • Mawile's "Vice Grip" should be spelled Vise Grip (GameFreak changed that one).
  • Tangrowth should have 8 SpA.
  • Tangrowth is missing: Brutal Swing, Seed Bomb, Solar Blade, and Stomping Tantrum
  • Infernape should be Size Class 3.
NOT APPROVED. Let me know when you make the above changes.
 

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