Fusion Moves - [Fusion Evolution Companion Project]

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Tuthur

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Darmin: AquaticPanic
Conkeldurus: Origin0
Fisktres: Gojiratar
Landana: Tuthur1, Origin0
Regimiki: Gojiratar
Star: Tuthur1, Origin0
Gardelego: Tuthur1
Maltarione: Colourcodedchaos
 
Darmin: AquaticPanic
Conkeldurus: colourcodedchaos, Tuthur1
Fisktres: Gojiratar, Tuthur1
Landana: Tuthur1, Origin0
Regimiki: Gojiratar
Star: Tuthur1, Origin0
Gardelego: Origin0, Tuthur1
Maltarione: colourcodedchaos, Tuthur1
 
Back from the dead Canada

Darmin: Origin0, Tuthur1
Conkeldurus: Origin0, Tuthur1
Fisktres: Gojiratar
Landana: Origin0
Regimiki: Gojiratar
Star: Tuthur1
Gardelego: Origin0
Maltarione: Tuthur1

48 more hours for voting
 
That was a pretty long 48 hours, but let's pretend it wasn't. :mehowth:



Learned By: Darmin
Name: Heat Up (Flame Charge + Work Up)
New Type:

Classification:

Base Power: 50 (Z-100)
Accuracy: 100%
Power Points: 32
Effect: 100% chance to raise the user's Speed, Attack and Sp. Attack by 1.
Target: One foe
Flavor: Darmin heats up it's body temperature to charge up power
Uses: Setting up some stats


Learned By: Conkeldurus
Name: Cloud Punch (Defog+Hammer Harm)
New Type:

Classification:

Base Power: 100 (Z-180)
Accuracy: 90
Power Points: 10 (max 16)
Effect: Lowers the user's evasion by one stage. Removes various field effects. Punching move.
Target: Selected target.
Flavor: The target is punched with an cloudy fist. Blows away the target's barriers such as Reflect or Light Screen. It lowers the user's Evasiness, however.
Uses: Flying-coverage is really good coupled with Fighting (think Hawlucha). It allows Conkeldurus to break through bulky grasses easier. Also priority Defog is a really strong option (hazards are broken).


Learned By: Fisktres
Name: Drunk Doze (Hurricane + Bulldoze)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: 30% chance to confuse the target(s)
Target: All Adjacent foes (not allies).
Priority: 0
Flavor:
Uses:

Learned By: Landana
Name: Downdraft (Hurricane + Bulldoze)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10 (max 16)
Effect: 100% chance to lower Spe by 1 stage. Does not make contact.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user hits the opponent with a projectile made of compressed air. This lowers the target's speed.
Uses: A strong physical Flying STAB that slows down the opponent.


Learned By: Regimiki
Name: Fluid Show (Facade + Soak)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 20
Effect: Turns the foe into mono water-type before attacking, deals double damage to water types.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
From having no reliable Water-type attacks to having one that always deals 140 damage.

Learned By: Star
Name: Narwhal Blast (Sweet Kiss+Hydro Cannon)
New Type:

Classification:

Base Power: 130 (Z-190)
Accuracy: 80
Power Points: 5 (max 8)
Effect: Shoots a stream of narwhals to fly everywhere and land on enemies. 10% chance to confuse the target.
Target: Selected target.
Flavor: WIP This may also confuse the target.
Uses: Star lacks a strong STAB (only 80 BP STABs).


Learned By: Gardelego
Name: Moonlight Kiss (Gunk Shot + Draining Kiss)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 5 (max 8)
Effect: 30% chance to poison. Recovers 75% of the damage taken by the target. Does not make contact.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user blows a kiss to the opponent under the light of the moon. The kiss drains the target's HP and may leave them poisoned.
Uses: A powerful Fairy STAB with high health drain.
Learned By: Gardelego
Name: Morphine Shot (Hypnosis+Toxic)
New Type:

Classification:

Accuracy: 60
Power Points: 15 (max 24)
Effect: Puts the foe to sleep. Can't miss if used by a Poison-type Pokémon.
Z-Effect: Raises user's Speed by one stage.
Target: Selected Target.
Flavor: The user employs morphine to make the target fall into a deep sleep.
Uses: Sleep is one of the best status in the game. But don't forget that it won't make Gardelego broken because we have a lot of fusions immune to status.


Learned By: Maltarione
Name: Dragon Switch (Volt-Switch+Dragon Pulse)
New Type:

Classification:

Base Power: 85 (Z-160)
Accuracy: 100
Power Points: 10 (max 16)
Effect: User attacks, then switches.
Target: Selected target.
Flavor: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uses: A good way to keep momentum, really usefull on wallbreakers like Maltarione that likes to cheap their defensive answers.
Learned By: Maltarione
Name: Dragonforce (Draco Meteor + Metal Sound)
New Type: Steel
Classification: Special
Base Power: 120
Accuracy: 90%
Power Points: 5-8
Effect: Lowers the user's Special Defence by -2 Combat Stages on hit
Target: Single Enemy
Role Identification: \m/



Nexterino

Maskle, Cowardice, Guzzbro, Zycannon, Zeeeee, Peridot, Stundicuno, Aloha
 

Yung Dramps

awesome gaming
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Learned By: Maskle
Name: Glimmering Web (Quiver Dance + Sticky Web)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 20
Effect: Sets Glimmering Web entry hazard, which lowers the foe's Special Attack and Speed by 1.
Z-Power: Resets negative stat changes before raising speed by 1
Target: Entry Hazard
Overview: More entry hazards! This one helps keep special threats like Axatree in check.



Learned By: Guzzbro
Name: Burn Off (Knock Off + Scald)
Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 20
Effect: If the foe has an item, that item is removed, and the foe is burned.
Z-Power: 160
Target: Single Target
Overview: What better way to aid a bulky fusion by fusing the two most powerful and useful utility attacks into one?



Learned By: Zycannon
Name: Thousand Nests (Thousand Arrows + Roost)
Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 10
Effect: Heals 50% of damage dealt. After being used, the user loses its Ground typing for the rest of the turn.
Z-Power: 180
Target: All Adjacent Foes
Overview: Not only does it offer sustain, but it also slightly improves your defensive type after being used.



Learned By: Zeeeee
Name: Dragon's Blessing (Dragon Tail + Wish)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 15
Effect: User switches out, ally that is switched has their health restored by 50% of the user's health.
Z-Power: Switch-in gains +1 SpD
Target: Self
Overview: Zeeeee can be a really nice slow pivot with this move.



Learned By: Peridot
Name: Ferrokinesis (Quick Attack + Thunderbolt)
Type:

Classification:

Base Power: 65
Accuracy: 100
Power Points: 30
Effect: +1 priority, 10% chance to paralyze.
Z-Power: 120
Target: Single Target
Overview: Priority. Makes base Peridot better, and Mega Peridot is banned anyway, so who cares if it gets stronger? Also, more references whoopee



Learned By: Stundicuno
Name: Frostbite Wave (Discharge + Freeze-Dry)
Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15
Effect: If the foe is paralyzed or frozen, this attack does super-effective damage regardless of type.
Z-Power: 160
Target: All Adjacent Foes
Overview: This + Frostapex = death



Learned By: Aloha
Name: Discombobulate (Zen Headbutt + Aqua Jet)
Type:

Classification:

Base Power: 50
Accuracy: 100
Power Points: 20
Effect: +1 priority, flinches the foe. Only works first turn out.
Z-Power: 100
Target: Single Target
Other Properties: Makes Contact
Overview: At first glance, a Fake Out clone may not seem too exciting, but it's actually surprisingly helpful as it allows you to get off chip while not having to run Protect just to buy time for Hydrodynamic to activate.
 
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Tuthur

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1531127205507.png

Learned By: Maskle
Name: Anthill (Stealth Rock+Bug Bite)
New Type:

Classification:

Power Points: 20 (max 32)
Effect: New hazard. Deals damages based on bug-weakness and removes berries.
Z-Effect: Raises Defense by 1 stage
Target: Opposing field.
Flavor: The user lays an anthill around the opposing team. This hurts opposing Pokémon that switch into battle and removes their berry.
Uses: A new hazard for Maskle, which isn't counterproductive because of Maskle's ability.

1531127949692.png

Learned By: Cowardice
Name: Extreme Quake (First Impression+Fissure)
New Type:

Classification:

Base Power: 90 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: +2 Priority. Use of Extreme Quake after previously using it, cuts the move's success rate to 30% of its previous value, capping at a minimum of 0.1%.
Target: Selected target.
Flavor: This move always goes first. Its chance of failing rises if it is used in succession.
Uses: A Ground-type extreme speed which can't be spammed.

1531128361301.png

Learned By: Guzzbro
Name: Dragon Sight (Future Sight+Dragon Tail)
New Type:

Classification:

Base Power: 120 (Z-185)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Deals damage at the end of the turn after three turns and forces the target to switch to a random Pokemon.
Target: Selected target.
Flavor: Two turns after this move is used, a hunk of dragon energy attacks the target and a different Pokémon is dragged out.
Uses: A better Future Sight.

1531128657284.png

Learned By: Zycannon
Name: Rain of Arrows (Boomburst+Thousand Arrows)
New Type:

Classification:

Base Power: 140 (Z-200)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Removes Normal immunities before dealing damages.
Target: Adjacent foes (like Thousand Arrows)
Flavor: The user attacks everything around it with the destructive power of terrible, explosive arrows. This move also hits opposing Pokémon that are immune to Normal.
Uses: A far stronger physical STAB which coupled with Thousand Arrows gives Zycannon unresisted coverage.

1531128929545.png

Learned By: Zeeeee
Name: Thousand Traps (Baton Pass+Thousand Waves)
New Type:

Classification:

Power Points: 40 (max 64)
Effect: The user switches out. The foe can't switch out the following turn.
Z-Effect: Raises Defense by 1 stage
Target: One selected foe.
Flavor: The user switches places with a party Pokémon in waiting and keeps the foe from fleeing during the next turn.
Uses: This move is really strong for momentum. Preventing the foe from switching one turn is really strong for removing a key threat. Also don't forget that this move is bounced back by Magic Bounce which balances it.

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Learned By: Peridot
Name: Impulse Beam (Hyper Beam+Eerie Impulse)
New Type:

Classification:
1531467596739.png

Base Power: 150 (Z-200)
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user's Special Attack by two stages.
Target: Itself.
Flavor: The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Uses: An electric-type Draco Meteor clone. Provide Peridot a stronger STAB.

1531303064322.png

Learned By: Aloha
Name: Wormhole Fang (Bite+Ally Switch)
New Type:

Classification:

Base Power: 60 (Z-120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: +2 Priority, Bite-move
Target: Selected Target
Flavor: The target is bitten with fangs coming from another dimension. This move always goes first.
Uses: A STAB priority move which is boosted by Strong Jaw.
 
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Learned By: Peridot
Name: Moody Stream (Tailwind + Volt Switch)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 32
Effect: Both effects combined. Z-Effect: 140 BP Supersonic Skystrike.
Target: 1 foe.
Priority: 0
Flavor: Peridot uses the stream of the wind to attack and to make its allies faster after switching out.
Uses: Great pivoting move that also makes your team much faster.
Learned By: Aloha
Name: Ethereal Bite (Psyshock + Crunch)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 24
Effect: Damages target based on SpD, not Def. 20% chance to lower SpD or Def. Boosted by Strong Jaw. Doesn't make contact. Z-Effect: 160 BP Black Hole Effect.
Target: 1 foe.
Priority: 0
Flavor: The user bites to the target's SpD stat with unknown mystical forces.
Uses: Helps Aloha (and mega) to break past physical walls with low SpD easier.
Learned By: Cowardice
Name: Fake Quake (First Impression + Bulldoze)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 32
Effect: First turn this move has +3 priority. Otherwise 100% chance to lower adjacent Pokémon Spe by 1 stage. Doesn't make contact. Z-Effect: 180 BP Tectonic Rage.
Target: All adjacent foes.
Priority: 0
Flavor: The user simulates a fake earthquake incoming to attack first.
Uses: Strong physical ground-type priority attack that can be used more than once unlike First Impression.
Learned By: Stundicuno
Name: Glitter Freeze (Blizzard + Discharge)
New Type:

Classification:

Base Power: 110
Accuracy: 90%
Power Points: 24
Effect: 30% chance to paralyze the target(s). Never fails under Hail. Z-Effect: 180 BP Subzero Slammer.
Target: All adjacent foes.
Priority: 0
Flavor:
"Where's North from here?
It was a glitter freeze
Listen
You are a credit
A believer
Ship him far"

Uses: Spammable Ice-type stab that may also paralyze the target.
Learned By: Guzzbro
Name: Disillusion (Rest + Snarl)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 16
Effect: User heals HP=target's SpA. Lowers SpA by 1 stage. Z-Effect: Restores lowered stats.
Target: 1 foe.
Priority: 0
Flavor: The user regains health by ruining the enemy's hopes and dreams. This will also lower the latter's SpA.
Uses: Great way to hinder dangerous special attackers and to restore health.
Learned By: Maskle
Name: Sticky Needles (Stealth Rock + Sticky Web)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 16
Effect: Sets sticky needles on the foes' side which deal damage based on Bug-type effectiveness. Lowers speed of foes that aren't weak to Bug on switch-in. Cannot stack with Sticky Web nor Stealth Rock. Z-Effect: Rises Def by 1 stage.
Target: All adjacent foes' side.
Priority: 0
Flavor: The user throws a bunch od spikes made of little insects scripts and throws them to the foes' side, making them to be damaged and to have their speed lowered.
Uses: Neat way to set up a faster substitute of Stealth Rock and Sticky Web that remains balanced due to the huge amount of Bug resists out there.
Learned By: Zeeeee
Name: Ghostbuster (Facade + Thousand Arrows)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 20
Effect: Makes Ghost-types succeptible to Normal and Fighting-type attacks. Deals double damage to Ghost-types. Doesn't make contact. Z-Effect: 160 BP Breakneck Blitz.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
Gives Zeeeee perfect coverage options.
 
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Learned By: Maskle
Name: Rocky Dance (Quiver Dance+Rock Polish)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 25 (max 32)
Effect: Raises the user's Sp. Atk, Sp. Def by 1 and Speed by 2.
Z Move: Restores negative stat stages to 0
Target: Self


Learned By: Cowardice
Name: Toxic Mud (Bulldoze+Scald)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 25 (max 32)
Effect: Either burns the target or lowers its Speed by 1.
Z Move: 140 BP Tectonic Rage
Target: All adjacent foes


Learned By: Guzzbro
Name: Hungry Beast (Dream Eater+Dragon Pulse)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 15 (max 24)
Effect: User recovers 50% of the damage dealt.
Z Move: 180 BP Devastating Drake
Target: One foe


Learned By: Zycannon
Name: Million Arrows (Thousand Arrows+Brave Bird)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Grounds adjacent foes. First hit neutral on Flying. Has 33% recoil.
Z Move: 195 BP Tectonic Rage
Target: One foe


Learned By: Zeeeee
Name: Rebuild (Wish+Stomping Tanrum)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: Heals the user by 50% of its max HP. Heals 100% instead if the user's last move failed.
Z Move: +1 Sp. Def
Target: Self


Learned By: Peridot
Name: Katrina (Hurricane+Thunder Shock)
New Type:

Classification:

Base Power: 150
Accuracy: 70%
Power Points: 10 (max 16)
Effect: 10% chance to paralyze the target.
Z Move: 200 BP Supersonic Skystrike
Target: One foe


Learned By: Aloha
Name: Sadistic Fun (Sunsteel Strike+Torment)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Ignores the target's ability and Torments the target.
Z Move: 180 BP Black Hole Eclipse
Target: One foe


Learned By: Stundicuno
Name: Dirt Cannon (Sky Attack+Earth Power)
New Type:

Classification:

Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: 30% chance to lower the target's Sp. Def by 1.
Z Move: 200 BP Tectonic Rage
Target: One foe
 
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Learned By: Peridot
Name: Pericannon (Eerie Impulse + Hyper Beam)
New Type: Electric
Classification:

Base Power: 150
Accuracy: 100
Power Points: 5 (Max 8)
Effect: User attacks, lowering the user's and the enemy's SpA by two stages.
Target: Selected target.
Flavor: The user fires a massive Laser Cannon blast, causing it to lose some energy.
Uses: Powerful STAB nuke that can also weaken enemies.
 

Learned By: Maskle
Name: Bug Pounce (Struggle Bug + Lunge)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% chance to lower the opponents' Atk and SpA by 1 stage.
Z-Effect: 160 BP
Target: All adjacent foes
Flavor: The user pounces at the target with full force. This lowers the target's Attack and Special Attack stats.
Uses: Can make Maskle very annoying to fight, especially on a stall team.


Learned By: Cowardice
Name: Earth Leech (Earth Power + Leech Life)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Drains 50% of the damage taken by the target. Does not make contact.
Z-Effect: 175 BP
Target: Selected target
Flavor: The user makes the ground under the target erupt with power, draining the target's life force.
Uses: A strong Ground-type Leech Life for extra recovery.


Learned By: Guzzbro
Name: Focused Calm (Calm Mind + Payback)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: Raises the user's SpA and SpD by 1 stage. If the user moves after the opponent, SpA and SpD are raised by 2 stages instead.
Z-Effect: Resets lowered stat modifications
Target: Self
Flavor: The user focuses its mind and spirit, raising its Special Attack and Special Defense stats. This move is especially effective if the user moves after the opposing Pokemon.
Uses: Given Guzzbro's base 37 speed, it's probably moving after the opponent anyway. This helps both the base and Mega set up faster, while patching up its lower special defense.


Learned By: Zycannon
Name: Ground-Shaking Dance (Bulldoze + Feather Dance)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% to lower the opponents' Atk and Spe by 2 stages. Does not make contact.
Z-Effect: 120 BP
Target: All adjacent Pokemon
Flavor: The user jumps around feverishly, stomping on the ground to harshly lower the Attack and Speed stats of all surrounding Pokemon.
Uses: Can severely hinder physical attackers, unless they're in the air.


Learned By: Zeeeee
Name: Enforcer Break (Core Enforcer + Double-Edge)
New Type:

Classification:

Base Power: 120
Accuracy: 100
Power Points: 10 (max 16)
Effect: User takes 33% of the damage taken by the target in recoil. If user moves after target, the target's ability is nullified. Makes contact.
Z-Effect: 190 BP
Target: Selected target
Flavor: The user recklessly tackles the target while cloaked in a mystical energy. This damages the user a lot and nullifies the opponent's ability if used after they have moved.
Uses: A powerful physical Normal-type Core Enforcer. There is recoil but this could help activate Complete Forme faster.


Learned By: Peridot
Name: Gust Switch (Volt Switch + Defog)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 15 (max 24)
Effect: Clears all hazards, user switches out after dealing damage.
Z-Effect: 140 BP
Target: Selected target
Flavor: The user summons a strong wind that removes battlefield hazards, before rushing back to switch with a teammate.
Uses: This can really help with momentum and hazard removal, as well as getting a hazard-weak teammate in safely.


Learned By: Stundicuno
Name: Chilling Wave (Thunder Wave + Ice Shard)
New Type:

Classification:

Base Power: --
Accuracy: 90
Power Points: 20 (max 32)
Effect: +1 priority. Paralyzes the target.
Z-Effect: Raises the user's SpD by 1 stage
Target: Selected target
Flavor: The user emits a wave of very cold energy that rapidly chills the target's muscles to paralyze them.
Uses: Priority Thunder Wave that can't be blocked by Ground-types and doesn't rely on Prankster-like abilities.


Learned By: Aloha
Name: Darksteel Fangs (Crunch + Sunsteel Strike)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 5 (max 8)
Effect: Can be used regardless of the opponent's abilities. 20% chance to lower the target's Def by 1 stage. Biting move, makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user charges at the target and bites with full force. This may lower the target's Defense stat and can be used regardless of the opponent's abilities.
Uses: A stronger Crunch with the added effect of ignoring abilities granting Dark-type immunities.
 
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Learned By: Maskle
Name: Web Thread (U-turn + Sticky Web)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Lowers the target's Speed by 1 stage. User switches out.
Z-Effect: 140 BP Savage Spin-Out
Target: Single Adjacent


Learned By: Cowardice
Name: Exoskeleton (Quiver Dance + Razor Shell)
New Type:

Classification:

Base Power: 75
Accuracy: 95%
Power Points: 10 (max 16)
Effect: Has independent 50% chances to lower the target's Defense, Special Attack, Special Defense, and Speed.
Z-Effect: 140 BP Savage Spin-Out
Target: Single Adjacent


Learned By: Guzzbro
Name: Sleight of Tail (Dragon Tail + Trick Room)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 (max 8)
Effect: The user sets up Trick Room and switches out. -7 Priority.
Z-Effect: heals replacement
Target: Entire Field


Learned By: Zycannon
Name: Wyvern Wind (Dragon Dance + Tailwind)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: For 4 turns, grants a 1.5* boost to the Speed and Attack of all allies
Z-Effect: crit ratio +1
Target: All Allies


Learned By: Zeeeee
Name: Quick Enforcer (Core Enforcer + Quick Attack)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +1 Priority. Suppresses the target's Ability if it hits first.
Z-Effect: 140 BP Breakneck Blitz
Target: Single Adjacent


Learned By: Peridot
Name: Feather Fluff (Feather Dance + Charge)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20 (max 32)
Effect: Raises the user's Defense by 1 stage. If the user's next move is Flying-type, then the move deals double damage.
Z-Effect: Defense +1
Target: Self


Learned By: Stundicuno
Name: White Noise (Eerie Impulse + Defog)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 15 (max 24)
Effect: Lowers the target's Special Attack by 2 stages. Clears various field effects.
Z-Effect: Special Defense +1
Target: Single Adjacent
 
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G-Luke

Sugar, Spice and One For All
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Learned By: Cowardice
Name: Flutter Fury (Quiver Dance + Lunge)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a independent 25% chances to lower the target's Attack, Special Attack, Special Defense, and Speed.
Z-Effect: 140 BP Savage Spin-Out
Target: Single Adjacent



Learned By: Guzzbro
Name: Past Thoughts (Future Sight + Payback)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 10 (max 16)
Effect: The attack its two turns after being selected. If the user moves after the foe on the turn the move is executed, it deals double damage.
Z-Effect: 160 BP Black Hole Eclipse
Target: Single Target



Learned By: Zycannon
Name: Vulcan Cannon (Stomping Tantrum + Boomburst)
New Type:

Classification:

Base Power: 140
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If attack fails, power doubles next turn.
Z-Effect: 200 Tectonic Rage
Target: All adjacent Pokemon




Yes the move is hilariously broken. But I'd be damned if a Stundicuno won't be able top threaten a team.
Learned By: Stundicuno
Name: Hubris (Mud Bomb + Sky Attack)
New Type:

Classification:

Base Power: 140
Accuracy: 85%
Power Points: 10 (max 16)
Effect: 20% chance to flinch or lower accuracy. Increased critical hit ratio
Z-Effect: 200 Tectonic Rage
Target: Any Pokemon besides itself
 

AquaticPanic

Intentional Femboy Penguin
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Ey yall. So, we from the council decided to give a quick check of moves we deemed broken, so please change them before the deadline.

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Learned By: Maskle
Name: Anthill (Stealth Rock+Bug Bite)
New Type:

Classification:

Power Points: 20 (max 32)
Effect: New hazard. Deals damages based on bug-weakness and removes items.
Z-Effect: Raises Defense by 1 stage
Target: Opposing field.
Flavor: WIP
Uses: A new hazard for Maskle, which isn't counterproductive because of Maskle's ability.

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Learned By: Peridot
Name: Thunderstorm (Tailwind+Charge)
New Type:

Classification:

Power Points: 20 (max 32)
Effect: Doubles the Speed and the power of Electric moves of the user for four turns.
Z-Effect: Raises Special Defense by 1 stage
Target: Itself.
Flavor: WIP
Uses: A set-up move allowing Peridot to clean a game. Remember it last only four turns, which means you can stall the turn out.

Learned By: Maskle
Name: Rocky Dance (Quiver Dance+Rock Polish)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 25 (max 32)
Effect: Raises the user's Sp. Atk, Sp. Def and Speed by 2.
Z Move: Restores negative stat stages to 0
Target: Self



Learned By: Stundicuno
Name: Dirt Cannon (Sky Attack+Earth Power)
New Type:

Classification:

Base Power: 140
Accuracy: 100%
Power Points: 5 (max 8)
Effect: 30% chance to lower the target's Sp. Def by 1. High critical hit ratio.
Z Move: 200 BP Tectonic Rage
Target: One foe

Learned By: Zycannon
Name: Vulcan Cannon (Stomping Tantrum + Boomburst)
New Type:

Classification:

Base Power: 140
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If attack fails, power doubles next turn.
Z-Effect: 200 Tectonic Rage
Target: All adjacent Pokemon
 
Ey yall. So, we from the council decided to give a quick check of moves we deemed broken, so please change them before the deadline.
You have to take into consideration the Pokemon getting the broken move. For example Stundicuno is one of the worst Pokemon in FE, it has mediocre stats and a useless ability. Giving it a broken move definitely won't break the meta. It might make Stundicuno a bit better but I doubt that it will be viable at all even with such a powerful attacking move.

I'll fix Maskle's move asap though.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
You have to take into consideration the Pokemon getting the broken move. For example Stundicuno is one of the worst Pokemon in FE, it has mediocre stats and a useless ability. Giving it a broken move definitely won't break the meta. It might make Stundicuno a bit better but I doubt that it will be viable at all even with such a powerful attacking move.

I'll fix Maskle's move asap though.
We did consider it. A 140 BP move with high crit chance and 100% acc still is stupidly good, better not take the risk (Imo just reducing acc (Something like 80-85%) or making the BP 120 would be better.)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
We did consider it. A 140 BP move with high crit chance and 100% acc still is stupidly good, better not take the risk (Imo just reducing acc (Something like 80-85%) or making the BP 120 would be better.)
Stundicuno ignores Evasion. So the move is basically Aerial Ace, so accuracy doesn't matter. And Stundicuno is shit bro, quite frankly. I should know, I made it. Having a 140 BP STAB sounds "ludicrous" but thats basically every Boomburst user. Stundicuno aint fast at all, and 110 SpA is butt levels in FE. I seriously doubt it could spiral out of control.
 

Yung Dramps

awesome gaming
Maskle: Yung Dramps, Tuthur1
Cowardice: Origin0, Mygavolt
Guzzbro: Yung Dramps
Zycannon: Tuthur1
Zeeeee: Yung Dramps, Mygavolt
Peridot: Origin0, Jucherz
Stundicuno: Jucherz
Aloha: Jucherz, Origin0
 
Maskle: Gojiratar, Yung Dramps, Origin0
Cowardice: Origin0, Mygavolt, Gojiratar
Guzzbro: Mygavolt, Gojiratar, Tuthur1
Zycannon: Tuthur1, Origin0, Jucherz
Zeeeee: Yung Dramps, Gojiratar, Tuthur1
Peridot: Jucherz, Gojiratar, Mygavolt
Stundicuno: Jucherz, Origin0, G-Luke
Aloha: Jucherz
 
Maskle: Origin0, Gojiratar
Cowardice: Origin0, Mygavolt
Guzzbro: Mygavolt, Yung Dramps
Zycannon: Tuthur1, Jucherz
Zeeeee: Yung Dramps, Gojiratar
Peridot: Jucherz, Gojiratar
Stundicuno: Jucherz
Aloha: Origin0
 
Maskle: Gojiratar, Origin0
Cowardice: Origin0, G-Luke
Guzzbro: Jucherz, G-Luke, Mygavolt
Zycannon: Yung Dramps, Tuthur1
Zeeeee: Tuthur1, Gojiratar
Peridot: Yung Dramps
Stundicuno: Yung Dramps, Jucherz, Origin0
Aloha: Yung Dramps, Origin0

24 hours.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Maskle: Yung Dramps, Tuthur1
Cowardice: Origin0, G-Luke, Mygavolt
Guzzbro: Yung Dramps, G-Luke
Zycannon: Tuthur1
Zeeeee: Yung Dramps, Mygavolt
Peridot: Origin0, Jucherz
Stundicuno: G-Luke, Jucherz
Aloha: Jucherz, Origin0
 

Learned By: Maskle
Name: Glimmering Web (Quiver Dance + Sticky Web)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 20
Effect: Sets Glimmering Web entry hazard, which lowers the foe's Special Attack and Speed by 1.
Z-Power: Resets negative stat changes before raising speed by 1
Target: Entry Hazard
Overview: More entry hazards! This one helps keep special threats like Axatree in check.
Learned By: Maskle
Name: Sticky Needles (Stealth Rock + Sticky Web)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 16
Effect: Sets sticky needles on the foes' side which deal damage based on Bug-type effectiveness. Lowers speed of foes that aren't weak to Bug on switch-in. Cannot stack with Sticky Web nor Stealth Rock. Z-Effect: Rises Def by 1 stage.
Target: All adjacent foes' side.
Priority: 0
Flavor: The user throws a bunch od spikes made of little insects scripts and throws them to the foes' side, making them to be damaged and to have their speed lowered.
Uses: Neat way to set up a faster substitute of Stealth Rock and Sticky Web that remains balanced due to the huge amount of Bug resists out there.
Learned By: Maskle
Name: Bug Pounce (Struggle Bug + Lunge)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: 100% chance to lower the opponents' Atk and SpA by 1 stage.
Z-Effect: 160 BP
Target: All adjacent foes
Flavor: The user pounces at the target with full force. This lowers the target's Attack and Special Attack stats.
Uses: Can make Maskle very annoying to fight, especially on a stall team.


Learned By: Cowardice
Name: Earth Leech (Earth Power + Leech Life)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Drains 50% of the damage taken by the target. Does not make contact.
Z-Effect: 175 BP
Target: Selected target
Flavor: The user makes the ground under the target erupt with power, draining the target's life force.
Uses: A strong Ground-type Leech Life for extra recovery.


Learned By: Guzzbro
Name: Burn Off (Knock Off + Scald)
Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 20
Effect: If the foe has an item, that item is removed, and the foe is burned.
Z-Power: 160
Target: Single Target
Overview: What better way to aid a bulky fusion by fusing the two most powerful and useful utility attacks into one?
Learned By: Guzzbro
Name: Sleight of Tail (Dragon Tail + Trick Room)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 (max 8)
Effect: The user sets up Trick Room and switches out. -7 Priority.
Z-Effect: heals replacement
Target: Entire Field


Learned By: Zycannon
Name: Rain of Arrows (Boomburst+Thousand Arrows)
New Type:

Classification:

Base Power: 140 (Z-200)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Removes Normal immunities before dealing damages.
Target: Adjacent foes (like Thousand Arrows)
Flavor: The user attacks everything around it with the destructive power of terrible, explosive arrows. This move also hits opposing Pokémon that are immune to Normal.
Uses: A far stronger physical STAB which coupled with Thousand Arrows gives Zycannon unresisted coverage.


Learned By: Zeeeee
Name: Dragon's Blessing (Dragon Tail + Wish)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 15
Effect: User switches out, ally that is switched has their health restored by 50% of the user's health.
Z-Power: Switch-in gains +1 SpD
Target: Self
Overview: Zeeeee can be a really nice slow pivot with this move.


Learned By: Peridot
Name: Katrina (Hurricane+Thunder Shock)
New Type:

Classification:

Base Power: 150
Accuracy: 70%
Power Points: 10 (max 16)
Effect: 10% chance to paralyze the target.
Z Move: 200 BP Supersonic Skystrike
Target: One foe


Learned By: Stundicuno
Name: Dirt Cannon (Sky Attack+Earth Power)
New Type:

Classification:

Base Power: 140
Accuracy: 90%
Power Points: 5 (max 8)
Effect: 30% chance to lower the target's Sp. Def by 1.
Z Move: 200 BP Tectonic Rage
Target: One foe


Learned By: Aloha
Name: Darksteel Fangs (Crunch + Sunsteel Strike)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 5 (max 8)
Effect: Can be used regardless of the opponent's abilities. 20% chance to lower the target's Def by 1 stage. Biting move, makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user charges at the target and bites with full force. This may lower the target's Defense stat and can be used regardless of the opponent's abilities.
Uses: A stronger Crunch with the added effect of ignoring abilities granting Dark-type immunities.


Transition

Zekloom, Gengalure, Ferrolord, Dad, Glaive, Kyurpedo, Gearchamp, Luau
(Note: Dad is banned; handle with caution)
 
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Learned By: Dad
Name: Dad Joke (Transform + Torment)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 (max 8)
Effect: User cannot use this move after it has been used once, unless this Pokemon switches out.
Z-Effect: Omniboost
Target: SAF
Flavor: The user tells a dad joke. The foe tells the user to never do it again.
Uses: A fitting move that doesn't do much to change how stupid Dad is.



Learned By: Ferrolord
Name: Crazy Rage (Dragon Rage + Giga Drain)
New Type:

Classification:

Base Power: ---
Accuracy: 100
Power Points: 10 (max 16)
Effect: User heals half of its HP, as well as an additional 40 HP. Foe loses 40 HP.
Z-Effect: 100
Target: SAF
Flavor: The user loses some of its sanity, coming closer to returning to a wild, unpredictable beast-like creature. This somehow heals the user. The foe is horrified and is damaged slightly.
Uses: Recovery! Hooray! Also is useful in that it gives somewhat minor chip damage to the foe, and it can't be taunted away!
 
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Learned By: Zekloom
Name: Charge Punch (Charge Beam + Mach Punch)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 30 (48 max)
Effect: 70% chance to rise the user's attack by 1 stage. Makes contact. Z-Effect: 100 BP Black Hole Eclipse.
Target: 1 foe.
Priority: 1
Flavor: Usually goes first and has a chance to rise the user's attack.
Uses: Nice priority attack that may also make Zekloom more dangerous.
Learned By: Gengalure
Name: Haunted Charge (Hex + Flame Charge)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 20 (32 max)
Effect: If the target is statused this attack will do double damage and will rise the user's Spe by one stage. Makes contact. Z-Effect: 130 BP Never-Ending Nightmare.
Target: 1 foe.
Priority: 0
Flavor: Deals more damage and makes the target faster if the target is under a status condition.
Uses: Used alongside Will-o-Wisp can make Gengalure a more difficult fusion to face.
Learned By: Ferrolord
Name: Draconic Seed (Leech Seed + Draco Meteor)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 30 (48 max)
Effect: The Pokemon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If Big Root is held by the recipient, the HP recovered is 1.3x normal, rounded half down. Each turn the target's SpA is lowered by one stage. Z-Effect: 180 BP Devastating Drake.
Target: 1 foe.
Priority: 0
Flavor: A seed is planted on the target. It steals some HP from the target and lowers its Special Attack every turn.
Uses: Yes I hate special attackers.
Learned By: Gearchamp
Name: Power-Up Cannon (Power-Up Punch + Fleur Cannon)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 20 (32 max)
Effect: 100% chance to raise the user's SpA by 1 stage. Z-Effect: 160 BP All-Out Pummeling.
Target: 1 foe.
Priority: 0
Flavor: Shooting blasts with its cannons makes the user stronger. Upon hitting a target the user's special attack rises.
Uses: Reliable Fighting-type STAB that can be spammed lots of times.
Learned By: Kyurpedo
Name: Frostbite (Ice Beam + Bite)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 25 (40 max)
Effect: 30% Chance of freezing or flinching the target. Makes contact. Boosted by Strong Jaw. Z-Effect: 180 BP SubZero Slammer.
Target: 1 foe.
Priority: 0
Flavor: The target is attacked by the user's frozen jaw. May make said target to flinch or Freeze.
Uses: Actual Ice-type stab.
Learned By: Glaive
Name: Abyss Claws (Precipice Blades + Shadow Claw)
New Type:

Classification:

Base Power: 120
Accuracy: 85%
Power Points: 10 (16 max)
Effect: High critical hit ratio. Makes contact. Z-Effect: 195 BP Never-Ending Nightmare.
Target: All Adjacent foes.
Priority: 0
Flavor: The user summons sharpen shadows to attack all adjacent foes.
Uses: Actual Ghost-type stab.
 
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