Pet Mod Fusion Evolution UU [Gen 9] - Slate 4 | Submission Phase | Open for Submissions

:swsh/scolipede::swsh/staraptor:
i have scoliosis
DNA Donors: Scolipede / Staraptor
Fusion Name: Scoliraptor
New Types:

Base Stats: 75 / 120 / 80 / 55 / 65 / 106 [BST: 501] (+3 HP / +10 Atk / +1 Def / +3 SpA / +1 SpD / +0 Spe)
New Ability: Toxic Attitude = (Poison Point + Intimidate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Brave Bird, Close Combat, Earthquake, Poison Jab, U-Turn
no
Spikes, Swords Dance, Toxic Spikes
Intended Role: Physical Wallbreaker, Set-Up Sweeper, Offensive Pivot
Role Justification: Finally, a real offensive Flying type (i miss braviedge). Threatens Conkelbun and Buzzscor, although having Brave Bird as a STAB does cause it to take more damage than it'd probably appreciate.

:swsh/whirlipede::swsh/staravia:
DNA Donors: Whirlipede / Staravia
Fusion Name: Whirlavia
New Types:

Base Stats: 50 / 65 / 75 / 40 / 60 / 65 [BST: 355] (+3 HP / +0 Atk / +1 Def / +0 SpA / +1 SpD / +2 Spe)
New Ability: Toxic Attitude = (Poison Point + Intimidate)
Ability Description: Combined effect of both the abilities.
Notable Moves:



Intended Role: nfe
Role Justification: nfe


:swsh/venipede::swsh/starly:
DNA Donors: Venipede / Starly
Fusion Name: Starpede
New Types:

Base Stats: 35 / 50 / 45 / 30 / 35 / 60 [BST: 255] (+0 HP / +0 Atk / +1 Def / +0 SpA / +1 SpD / +2 Spe)
New Ability: Quick Wit = (Speed Boost + Keen Eye)
Ability Description: Combined effects of both the abilities.

Notable Moves:



Intended Role: lc

Role Justification: lc

:swsh/flygon::swsh/espeon:
guess who's back (back again)
DNA Donors: Flygon / Espeon
Fusion Name: Espegon
New Types:

Base Stats: 72 / 82 / 70 / 115 / 90 / 110 [BST: 539] (+0 HP / +0 Atk / +0 Def / +10 SpA / +3 SpD / +5 Spe)
New Ability: Lunar Magic = (Levitate + Magic Bounce)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn
Boomburst, Draco Meteor, Dragon Pulse, Earth Power, Fire Blast, Psychic, Psyshock
Calm Mind, Defog, Roost, Thunder Wave, Trick
Intended Role: Special Wallbreaker, Setup Sweeper (Calm Mind), Hazard Control, Offensive Pivot
Role Justification: Resub from OU but with a slightly more restrained offensive profile to fit the lower tier. Comes with MBounce for funny hazard/status move shenanigans, as well as being an actual real offensive Dragon-type unlike SOME mons (not naming names because i will get in trouble).

:swsh/trapinch::swsh/eevee:
and here's the eeper
DNA Donors: Trapinch / Eevee
Fusion Name: Eepinch
New Types:

Base Stats: 50 / 97 / 47 / 45 / 55 / 52 [BST: 346] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Sheer Force = (Sheer Force + Run Away)
Notable Moves:



Intended Role: nfe
Role Justification: nfe
 
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:swsh/corviknight::swsh/bewear:
Behold a knight in shining armor
DNA Donors: Corviknight / Bewear
Fusion Name: Knightwear
New Types:

Base Stats: 120 / 108 / 96 / 55 / 72 / 64 [BST: 515] (+11 HP / +2 Atk / +4 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Greased Palms = (Unnerve + Klutz)
Ability Description: While this Pokemon is on the field, all Pokemon's held items have no effect.
Notable Moves:
Body Press, Brave Bird, Close Combat, Darkest Lariat, Drain Punch, Earthquake, High Horsepower, Iron Head, U-Turn
lol
Bulk Up, Defog, Iron Defense, Roar, Roost, Swords Dance, Toxic
Intended Role: Physical attacker or anti-meta defensive Pokemon.
Role Justification: Do you dislike a certain rocks-weak Pokemon and want it to get no benefit from its Heavy Duty Boots? Do certain attackers get too much damage on you because of Band/Specs/Life Orb/Booster Energy? Do you want to stop a certain Guts Pokemon from immediately triggering its Flame Orb? Or a Pokemon with a Mega stone that could really use that stat boost? This Pokemon is solid in its own right, but it also has the added bonus of preventing enemies from benefiting from their held items, at the cost of your own.


:swsh/sharpedo::swsh/lugia:
The guardian of the sea (but still not a Water type)
DNA Donors: Sharpedo / Lugia
Fusion Name: Sharplug
New Types:

Base Stats: 88 / 108 / 88 / 98 / 98 / 108 [BST: 588] (+0 HP / +3 Atk / +3 Def / +6 SpA / +1 SpD / +6 Spe)
New Ability: Sharp Scales = (Rough Skin + Multiscale)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Aqua Jet, Brave Bird, Close Combat, Crunch, Earthquake, Flip Turn, Liquidation, Poison Jab, Psychic Fangs
Aeroblast, Dark Pulse, Earth Power, Giga Drain, Hydro Pump, Ice Beam, Psychic Noise, Scald, Shadow Ball, Thunderbolt
Agility, Curse, Calm Mind, Recover, Roar, Toxic
Intended Role: Bulky but fast mixed attacker
Role Justification: Do you like Rough Skin but hate that Sharpedo has next to no bulk? Do you like Lugia's bulk but hate how passive it is? Well now you have something that combines their two strengths into something new. This Pokemon has a lot of stats, but the lack of any good boosting move such as Swords Dance or Nasty Plot, as well as a defensive typing that gives it no resistances, allows this Pokemon to be interesting without being overwhelming.

:sharpedo-mega::lugia:
DNA Donors: Sharpedo-Mega / Lugia
Fusion Name: Sharplug-Mega
New Types:

Base Stats: 88 / 128 / 118 / 113 / 123 / 118 [BST: 688] (+0 HP / +23 Atk / +33 Def / +21 SpA / +26 SpD / +16 Spe)
New Ability: Strong Jaw = (Rough Skin + Multiscale)
 
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zxgzxg

scrabble
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Moderator
:swsh/kleavor::swsh/raikou:
finally, resub electric
DNA Donors: Kleavor / Raikou
Fusion Name: Raikleav
New Types:

Base Stats: 80 / 110 / 85 / 95 / 85 / 105 [BST: 560] (+0 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +5 Spe)
New Ability: Stimulant = (Sharpness + Inner Focus)
Ability Description: Moves that can flinch do x1.5 damage but can no longer cause flinching.
Notable Moves:
Close Combat, Rock Slide, Stone Axe, Thunder Fang, Trailblaze, U-turn (Iron Head, Zen Headbutt)
Aura Sphere, Scald, Thunderbolt, Volt Switch (Air Slash, Extrasensory)
Calm Mind, Swords Dance
Intended Role: Physical Wallbreaker, Special Wallbreaker
Role Justification: Has strong STAB(s) and funky coverage on both sides. air slash is now tech for buzzcor, conk, and maracto. additionally has the funny rocks move
 
:swsh/persian-alola::swsh/zapdos:
She airing my cutter till I technician
DNA Donors: Persian-Alola / Zapdos
Fusion Name: Perzap-Alola
New Types:

Base Stats: 80 / 75 / 72 / 115 / 77 / 109 [BST: 528] (+3 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +2 Spe)
New Ability: Electrician = (Technician + Static)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-Turn
Air Cutter, Dark Pulse, Heat Wave, Thunderbolt, Icy Wind
Nasty Plot, Parting Shot, Roost
Intended Role: Special sweeper, Special Wallbreaker
Role Justification: I hate slither. And some people have been struggling to take it down. As a dark type, Perzap is able to set up plots in front of it since slither can't do anything about it (until it starts running play rough or something). Also gives more variety of fast mons and has actual flying STAB, enabling it to face down other guys like conk and buzzcor. Could also run weird boltbeam, but that's kind of niche.

:swsh/stunfisk-galar::swsh/enamorus-therian:
ugliest fusion ever
DNA Donors: Stunfisk-Galar / Enamorus-Therian
Fusion Name: Stunmorus-Galar-Therian
New Types:

Base Stats: 95 / 100 / 105 / 105 / 95 / 40 [BST: 540] (+4 HP / +2 Atk / +1 Def / +5 SpA / +3 SpD / +1 Spe)
New Ability: Camo Coat = (Mimicry + Overcoat)
Ability Description: Overcoat effects. This Pokemon is immune to the effects of terrains.
Notable Moves:

Earth Power, Draining Kiss, Moonblast, Scald
Calm Mind, Pain Split, Stealth Rock, Thunder Wave
Intended Role: Physical Wall, Special Wallbreaker, Defensive Pivot, Hazard Setter
Role Justification: It is intended to break through problematic guys like conk, buzz and meat with cm and high enough spa while also helping itself with dkiss or split to recover. It also loves to spread burns with scald.
 
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:swsh/ninetales-alola::swsh/bellibolt:
DNA Donors: Ninetales-Alola / Bellibolt
Fusion Name: Ninebolt-Alola
New Types:

Base Stats: 91 / 65 / 83 / 92 / 101 / 77 [BST: 509] (+0 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Snowstorm = (Snow Warning + Damp)
Ability Description: Sets up Snow on switch-in. While on the field, prevents opposing weather-changing abilities from activating.
Notable Moves:
-
Thunderbolt, Moonblast, Blizzard, Volt Switch, Muddy Water, Dark Pulse, Draining Kiss, Freeze-Dry.
Slack Off, Thunder Wave, Toxic, Aurora Veil, Calm Mind, Nasty Plot, Encore, Disable, Hypnosis.
Intended Role: Special Wall, Weather Setter (Snow)
Role Justification: Introduces Snow to the format, its type is neutral or resists everything Ice is weak to, and has an Aurora Veil that cannot be stopped by changing the weather, but can still be stopped by Taunt, mainly Taunt from Magnegiri, Chomptry, Overgyara and Slither King, works as a good special wall, something the meta seems to have few of, can take on Magnegiri, Mawlakazam, Eisephalon and depending on their coverage, Mr. Heat and Necroqueen too.

:swsh/vulpix-alola::swsh/tadbulb:
bulb
DNA Donors: Vulpix-Alola / Tadbulb
Fusion Name: Vulbulb-Alola
New Types:

Base Stats: 49 / 36 / 40 / 54 / 50 / 55 [BST: 284] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snowstorm = (Snow Warning + Damp)
Ability Description: Snowstorm
Notable Moves:



Intended Role: blub
Role Justification: doobdoob


:swsh/mandibuzz::swsh/volcanion:
DNA Donors: Mandibuzz / Volcanion
Fusion Name: Mandicanion
New Types:

Base Stats: 95 / 87 / 112 / 92 / 92 / 75 [BST: 553] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Water Drinker = (Overcoat + Water Absorb)
Ability Description: Combined effect of both abilities.
Notable Moves:
Knock Off, U-Turn, Foul Play, Body Press, Explosion.
Scald, Steam Eruption.
Defog, Iron Defense, Taunt, Roost, Toxic, Whirlwind, Roar, Haze, Will-o-Wisp.
Intended Role: Physical Wall, Defensive Pivot, Hazard Cleaner.
Role Justification: Dark-type wall, something the meta lacks, that can take on mons like Chomptry, Frosgambit, Tentazor, and mainly the Hattepons, exept Cornerstone, which we currently seem to need more answers for, pivots around with U-Turn, and its also able to clear hazards in front hazard setters like Overgyara, Kabupult, and again the Hattepons. It has Iron Defense Body Press to break through bulky attackers like Chomptry, Overgyara or Lashiram, and if the opponent switches in a Ghost-type into it, it can also run STAB Foul Play.
 
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:swsh/jumpluff::swsh/yveltal:
DNA Donors: Jumpluff / Yveltal
Fusion Name: Jumptal
New Types:

Base Stats: 100 / 98 / 82 / 98 / 96 / 114 [BST: 588] (+0 HP / +5 Atk / +0 Def / +5 SpA / +0 SpD / +10 Spe)
New Ability: Cover of the Night = (Infiltrator + Dark Aura)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Knock Off, U-Turn, Fly, Seed Bomb, Foul Play
Oblivion wing, Hurricane, Dark Pulse, Energy ball

Intended Role:
Role Justification:
 
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Yoshiblaze

ye
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:swsh/terapagos::swsh/furret:
a blank slate [basically anything you want]
DNA Donors: Terapagos(-Terastal) / Furret
Fusion Name: Furrapagos(-Terastal)
New Types:

Base Stats: 95 / 70 / 75 / 60 / 75 / 75 [BST: 450] (+8 HP / +0 Atk / +1 Def / +5 SpA / +5 SpD / +0 Spe)
Terastal Form Stats: 100 / 100 / 100 / 100 / 100 / 100 [BST: 600]
New Ability: Tera Sift = (Tera Shift + Frisk)
Ability Description: Combined effect of both the abilities.
Terastal Form Ability: Tera Shell
Ability Description: If full HP, attacks taken have 0.5x effectiveness unless naturally immune.
Notable Moves:
Double-Edge, Body Slam, Knock Off, U-Turn, Rapid Spin, Earthquake, Ice Spinner, Sucker Punch, Super Fang, Quick Attack, Last Resort, Play Rough, Seed Bomb, Flare Blitz
Tera Starstorm, Earth Power, Surf, Flamethrower, Thunderbolt, Ice Beam, Focus Blast, Aura Sphere, Shadow Ball, Meteor Beam
Tidy Up, Coil, Calm Mind, Rock Polish/Agility, Toxic, Trick, Roar
Intended Role: Offensive Pivot, Setup Sweeper, Hazard Control, Hazard Setter, Wallbreaker
Role Justification: Really should've done this in Slate 1 but anyway, Furrapagos is able to do basically whatever it wants thanks to its pixie statline and near infinite movepool, though it's definitely offensive leaning with its great setup options in Coil, Tidy Up, Calm Mind, and Rock Polish. Outside of that, Furrapagos can still fill a variety of roles, be it a pivot, hazard control, hazard setter, status spreader, Choiced attacker, and probably more. The Normal-typing is also pretty decent into the metagame right now, with very few bulky resists, with the ones that do exist getting folded by Ground, Water, or Fire coverage. On the flip side, being a pure Normal-type with only 100/100/100 offenses is pretty meh, especially with 2 faster Fighting-types in the metagame, plus it lacks resistances after Tera Shell breaks so naturally strong attackers like Tyranix or Tera'd Hattepon deal a lot more damage to it than it'd like. Still, Furrapagos should be an amazing glue mon.
:swsh/terapagos-stellar::swsh/furret:
DNA Donors: Terapagos-Stellar / Furret
Fusion Name: Furrapagos-Stellar
New Types:

Base Stats: 165 / 110 / 100 / 125 / 100 / 100 [BST: 700]
New Ability: Teraform Zero
Ability Description: Terastallizing ends the effects of weather and terrain. Once per battle.
Role Justification: banned in OU lol

:swsh/gabite::swsh/miraidon:
flygon but epic [Offensive Pivot]
DNA Donors: Gabite / Miraidon
Fusion Name: Gabraidon
New Types:

Base Stats: 85 / 90 / 85 / 100 / 85 / 110 [BST: 555] (+1 HP / +3 Atk / +3 Def / +8 SpA / +0 SpD / +2 Spe)
New Ability: Dusty Engine = (Sand Veil + Hadron Engine)
Ability Description: If Sandstorm is active, this Pokemon's Special Attack is boosted by 1.333333x.
Notable Moves:
U-Turn, Earthquake, Scale Shot, Outrage, Stone Edge, Fire Fang, Iron Head
Draco Meteor, Earth Power, Fire Blast, Electro Drift, Volt Switch, Power Gem, Overheat, Flash Cannon
Stealth Rock, Swords Dance, Taunt, Thunder Wave
Intended Role: Offensive Pivot, Wallbreaker, Hazard Setter, Setup Sweeper
Role Justification: Flygon if it was a good Special Attacker. Adds a fast offensive Dragon that can take on Mr. Heat, along with a lot of the rest of the metagame simply thanks to its great 110 Speed tier, while providing some good utility in Rocks, U-Turn, Taunt, Thunder Wave, and more. Plus, it's a potential Sand abuser, getting to hit super hard with Dracos and Earth Powers in Sand. It is quite frail uninvested, however, so it needs to be really careful coming in and really needs to KO what's in front of it since most of the tier can KO it with ease, which is slightly difficult out of Sand since 100 SpA is only okay.
 
:swsh/medicham::swsh/togedemaru:
DNA Donors: Medicham / Togedemaru
Fusion Name: Medimaru
New Types:

Base Stats: 62 / 79 / 69 / 50 / 74 / 96 [BST: 430] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Lighting Power = (Pure Power + Lightning Rod)
Ability Description: This pokemon's special attack is doubled
Notable Moves:

Volt Switch, Thunderbolt, Psyshock, Psychic, Shadow Ball, Energy Ball, Focus Blast
Calm Mind
Intended Role: Scarfer, Wallbreaker
Role Justification: I know this is just me revisiting Pikacham but now made to be less oppressive on account of the lower speed and lack of plot. This is pretty much going to be relegated to being a scarfer, however it can run specs if you prefer to go all out on damage.


:swsh/zoroark-hisui::swsh/sharpedo:
DNA Donors: Zoroark-Hisui / Sharpedo
Fusion Name: Zoroshark-Hisui
New Types:

Base Stats: 65 / 110 / 50 / 110 / 50 / 105 [BST: 490] (+3 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Rough Image = (Illusion + Rough Skin)
Ability Description: Illusion effects + deals 1/8th of the opponents hp when illusion is broken
Notable Moves:
Shadow Sneak, Poltergeist, Crunch, Knock Off, Close Combat, U-Turn, Psychic Fangs
Bitter Malice, Shadow Ball, Dark Pulse, Flamethrower, Sludge Bomb, Ice Beam, Hydro Pump
Nasty Plot, Swords Dance
Intended Role: Mixed Sweeper
Role Justification: I am only submitting this because I was told 1/4th damage was too high. It does the same things my previous sub did but probably healthier for the meta.
Role Justification: It is irrelevant because it's gonna get banned. The only reason I acknowledge it at all is because I have to.
 
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:swsh/weezing-galar::swsh/pecharunt:
DNA Donors: Weezing-Galar / Pecharunt
Fusion Name: Pechazing-Galar
New Types:

Base Stats: 76 / 89 / 140 / 95 / 79 / 74 [BST: 553] (+0 HP / +0 Atk / +0 Def / +9 SpA / +0 SpD / +0 Spe)
New Ability: Noxious Acid = (Neutralizing Gas + Poison Puppeteer)
Ability Description: If this Pokemon poisons a target, that target's ability has no effect.

Notable Moves:
Foul Play, Gunk Shot, Play Rough, Poltergeist...
Hex, Malignant Chain, Shadow Ball, Strange Stream...
Defog, Memento, Pain Split, Parting Shot, Recover, Toxic, Toxic Spikes

Intended Role: Physcial Wall, Hazard Removal, Support
Role Justification: Sneak one in before subs close... Doesn't wall Hattepon as hard now, but it does mean that its slightly worse against Conk. Doesn't really matter all that much since this mon still has bonkers physical bulk. Its ability is pretty interesting, since as long as Pechazing can poison the opponent, it can temporarily remove its ability. No, this is not permanent, as it only works when Pechazing poisons a target, not when the target has the poisoned status condition. Unfortunately, this is most likely not going to matter to the most important matchup that matters, Conk, but it does have some interesting interactions with mons like Mr. Heat, which disables its Filter, and Buzzscor which disables its Beast Boost (or whatever ability it'll have once it gets nerfed). Other than that, this mon has some appealing utility with Defog, Parting Shot, and Toxic Spikes alongside Recover, and its typing and bulk sets it up to wall some of the most important physical attackers in the meta while threatening them outright or crippling them.

Fairy/Ghost is pretty decent given the current meta, but Pechazing is weak on the special side and can't tank many hits there. Meanwhile, although Fairy/Ghost is good defensively, it leaves it weak to Poisons and Steels, as well as opposing Ghosts. Lastly, Pechazing can be quite passive, even if Malignant Chain helps a lot with spreading Poison around and Fairy/Ghost being quite the good offensive type.
 
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AquaticPanic

Intentional Femboy Penguin
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:swsh/zacian::swsh/oinkologne-f:
New Types:

Base Stats: 103 / 106 / 97 / 79 / 102 / 103 [BST: 590] (+0 HP / +1 Atk / +5 Def / +10 SpA / +0 SpD / +2 Spe)

New Ability: Tillage = (Intrepid Sword + Thick Fat)
Ability Description: Takes halved damage from Fire and Ice moves, +1 Atk if hit by a move of those types.

Notable Moves:
Double-Edge, High Horsepower, Play Rough, Sacred Sword

Swords Dance

Intended Role: Set-up Sweeper
Role Justification: WIP



:swsh/archaludon::swsh/kleavor:
A real Flying-type?!
New Types:

Base Stats: 80 / 120 / 112 / 85 / 67 / 105 [BST: 569] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)

New Ability: Hard Strength = (Sturdy + Sheer Force)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Dragon Claw, Close Combat, Earthquake, Iron Head, Rock Slide, U-turn
Swords Dance, Stealth Rock

Intended Role:
Role Justification:


:swsh/duraludon::swsh/scyther:
Fusion Name: Scythaludon
New Types:

Base Stats: 70 / 112 / 97 / 87 / 65 / 105 [BST: 536] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)

New Ability: Alloy Melding = (Light Metal + Technician)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Breaking Swipe, Close Combat, Dual Wingbeat, Thief, U-turn
Swords Dance

Intended Role:
Role Justification:
 
:swsh/naganadel::swsh/iron-thorns:
this looks like an ou sub when you just see the preview
DNA Donors: Naganadel / Iron Thorns
Fusion Name: Iron Nadel
New Types:

Base Stats: 87 / 103 / 91 / 103 / 79 / 107 [BST: 570] (+1 HP / +0 Atk / +0 Def / +5 SpA / +1 SpD / +11 Spe)
New Ability: Sleeping Monster = (Beast Boost + Quark Drive)
Ability Description: quark + quark boost when you KILL

Notable Moves:
Earthquake, Stone Edge, Supercell Slam, U-Turn, Scale Shot, Rock Blast

Draco Meteor, Sludge Wave, Power Gem, Volt Switch, Fire Blast

Dragon Dance, Nasty Plot, Swords Dance

Intended Role: Special Sweeper, Physical Sweeper, Offensive Pivot, Offensive Dragon

Role Justification: Excellent tools on both the physical and special sides get balanced by a very bad offensive and defensive typing and generally low offenses. Either blow people up with Plot/Draco Meteor like a baby Naganadel, blow people up with Swords Dance/Stone Edge like a baby Iron Thorns, or run a pivot set on either side with Volt Switch or U-Turn.
Also, it's got MULTI HIT DUAL STAB LOADED DICE WOOOOO
 
:ogerpon: The Good, The Bad, and The Ugly :pecharunt:

I said I'd do it, and here I am. For those of you who aren't familiar with this, GBU is a sub review style pioneered by yours truly that focuses on highlighting specific mons in areas of concern, namely The Good (mons I like), The Bad (mons that are overoptimized), and The Ugly (gimmick mons / shitmons I think people will vote for). This isn't meant to be a comprehensive review of every sub, but instead aims to inform voters on which subs are best for the meta and which would be bad additions. Full disclaimer, everything stated here is my own opinion. I am not a council member and have very little influence over their decision-making. Without further ado, let's begin.

To start off, I want to make my areas of focus clear here. The meta right now is in a pretty rough state. Slate 2 added a lot of centralizing mons, and Slate 3 did pretty much nothing to fix that, while also adding the heavily overoptimized Buzzscor (oops) who, along with existing threats like Mr. Heat and Magnegiri, necessitates the addition of faster offensive mons to provide revenge killers for the meta. However, the biggest problem in my opinion is the lack of usable walls. The meta is INCREDIBLY offensive right now, with mons like Mr. Heat and Conkelbun having next to no reliable defensive counterplay, and most existing walls are either extremely passive (Celeblim, Muktaria) or lack reliable recovery (Mr. Heat, Goopert), so the addition of fatmons that can handle these offensive mons is imperative. So, with that being said, let's see what people have brought to the table.

The Good
:hydreigon::latios: This guy is somewhat borderline, but I'm generally on board with the idea of adding a big Dragon button clicker so I like it. Definitely a bit borderline though.

:kilowattrel::kommo-o: You might notice a trend with my Good mons this slate. This guy is very effective at what it does, clicking STABs and setting hazards that our foggers don't want to remove while it's in (and it beats Muktaria even without Competitive!) Only complaint is that this is pretty strong for an Electric type and kinda lacks switchins currently, but I suppose that's something we can address down the line.

:flygon::espeon:Can't promote my own mon, but I can at least promote the same mon but again !! Not huge on Levitate on this cause it screams Heat counter, but otherwise this is a very solid add and helps with the current issue of every Dragon losing to Conkelbun.

:kleavor::raikou: Buzzscor winning puts a bit of a damper on this guy's viability, but it's still a solid and unique fast Electric with tons of coverage and a good bit of utility. RIP Golegon

:naganadel::iron-thorns: he funni


The Bad
:ceruledge::pawmot: I want to like this mon, I really do. But I just don't see what slows this down in the current meta. SD Bitter Blade sets are extremely powerful, with next to no counterplay outside of Goopert (passive and easy to handle with teammates) and Conkelbun (can't Mach Punch so you can just kill it after some chip). Your bulk isn't horrible and your base Attack is so high that it's fairly easy to find mons that you can force out, making setup opportunities plentiful and overall making this mon too strong in my eyes.

:yanmega::basculegion: I don't understand why this wouldn't just run special sets if most of its common counterplay are physdef mons. But yeah, this is broken. Specs just cleans up teams with ease thanks to Tinted Lens + Mold Breaker removing all defensive counterplay outside of hyperfat mons (which don't exist), meaning it's basically just a matchup fish for if the opponent has a Muktaria or not. It also adds a third fast offensive Water type, which just really isn't something we need right now.

:dusknoir::porygon-z: So to start off, this was obviously subbed for the NFE, who is an optimized stall tool. Beyond that, the final evolution is also incredibly optimized. Adaptability Shadow Ball is extremely powerful, and when that's combined with Tri-Attack you end up with a mon that has zero defensive counterplay besides itself (lol), and that's before mentioning Calm Mind and Nasty Plot. The Speed holds this back a little bit, but its great bulk and god-tier defensive typing, plus access to and enough slots to run Recover, make it pretty much a moot point.

:scolipede::staraptor: This is kind of silly as a revenge killer with Sink Or Swim. I vibe with the general idea of a fast physical Flying type, but I think the ability pushes what is an otherwise acceptable mon over the edge.

:mandibuzz::volcanion: Super optimized. The meta REALLY doesn't need another Water immunity, and the Hatts don't really need additional counterplay either. I'm not really sure what role this is supposed to fill in a meta where the mons it beats are already mid and the mons it loses to (Conkelbun, Buzzscor) are already amazing, but what I do know is that I don't like this at all.

The Ugly
:centiskorch::zarude: Bro used the Flash Fire to beat the Flash Fire. This mon is pretty obviously made to hard counter Mr. Heat, which it does do, but outside of that it's kind of just a big nothingburger that encroaches on roles already filled by existing mons like Buzzscor and Brambleshao, and it also hard loses to Conkelbun, one of the most centralizing mons in the meta right now. We can do better for a Heat answer.

:centiskorch::trapinch: Aggressively optimized trapper. Not only does it have a super effective STAB to easily dispatch of Fire types, but it's also completely immune to Fire attacks, making them basically sitting ducks while it's around. Ironically, this probably doesn't beat Mr. Heat specifically, since Filter + this mon's bulk being awful mean that Heat can probably just 2HKO you with Psychic.

:cacturne::scyther: Hard counters are SO uncool. Just like Skorcrude above, this is specifically made to hard counter one mon, in this case Buzzscor. Not only does it not do that very well (Stone Edge or even just any neutral coverage is going to be doing a billion considering how shit your bulk is), but it also heavily overlaps with Overgyara, a middlingly viable mon in the current meta who really doesn't need competition in its roles. I would really prefer to just nerf Buzzscor, but if we're going to sub counters at least try to make them unique from existing options.

:tangrowth::florges: Hattepon literally JUST won. Can we please give that mon some room to breathe before we sub something that competes with it harder than I competed with your mother last night?

:terapagos::furret: Sorry Yoshi, but this mon is definitely a Curse of Mid scenario. This may be a jack of all trades, but it's also a master of none, with the only role it truly performs in being Calm Mind wincon sets with Tera Starstorm (which might honestly be broken). I know the Terapagos gimmick is alluring to voters, but this mon is not what the meta needs right now.

:archaludon::jumpluff: This is basically the Hydra-Pao of this slate, in that voters might like it but it is VERY bad. I just legitimately do not know what this mon does. Grass/Dragon is not a good physdef type, and we lack mons that this can beat, not to mention its extreme passivity making a sitting duck in front of most relevant offensive mons. Cotton Guard + Body Press is also pretty fake, as any halfway decent Fighting resist just eats that up.

And that's all. I had to look at every sub to make this, so feel free to ask about any of the mons I didn't mention, but chances are if I didn't mention a mon it's because I don't have too many thoughts on it. Last slate was kind of a dumpster fire, so hopefully this helps voters to sort through the chaff a bit and actually add good mons this time around.
 
Please pretend my previous submission didn’t exist…

:swsh/pidgeot::swsh/houndstone:
DNA Donors: Pidgeot / Houndstone
Fusion Name: Pidgestone
New Types:

Base Stats: 80 / 90 / 90 / 60 / 84 / 96 [BST: 500] (+3 HP / +0 Atk / +3 Def / +0 SpA / +1 SpD / +12 Spe)
New Ability: Fluffed Feathers = (Big Pecks + Fluffy)
Ability Description: Combined effects of both abilities.
Notable Moves:
Brave Bird, Poltergeist, Shadow Sneak, Body Press, U-Turn, Stomping Tantrum, Play Rough
Not yet
Defog, Roost, Will-O-Wisp, Toxic, Trick
Intended Role: Physical Wall, Hazard Control, Defensive Pivot, Physical Wallbreaker, Offensive Pivot
Role Justification: With its typing and strong STAB moves, this Pokémon can beat Pokémon like Mawlakazam, Conkelbun, Frosgambit, Hattepon, Mr. Heat, and Maractorus. Fluffy in combination with Roost and Wisp can also let it check physical attackers like Conkelbun, Sir Bundle, Buzzscor, and Brambleshao, as long as it can take a Knock Off. However, outside of Fluffy, it isn’t especially bulky in combination with its weakness to Rocks and other common types.

:sm/pidgeot-mega::swsh/houndstone:
DNA Donors: Pidgeot-Mega / Houndstone
Fusion Name: Pidgestone-Mega
New Types:

Base Stats: 80 / 90 / 95 / 125 / 94 / 116 [BST: 600] (+3 HP / +0 Atk / +8 Def / +65 SpA / +11 SpD / +32 Spe)
New Ability: No Guard = (No Guard + No Guard)
Ability Description: No Guard.
Notable Moves:
Shadow Sneak, U-Turn
Hurricane, Shadow Ball, Heat Wave
Defog, Roost
Intended Role: Special Wallbreaker, Offensive Pivot, Hazard Control
Role Justification: We’re still in need of fast attackers, so here’s one that has a strong STAB in No Guard Hurricane. It hits Pokémon like Buzzscor, Maractorus, Kabupult, Golosoros, Mawlakzam, and Brambleshao very hard with its good STAB combo. However, its weakness to Rocks on top of a forced mega stone means it can be worn down. It also doesn’t have any set-up, which in combination with a lack of boosting item, means its weaker than you might think.


:swsh/pidgey::swsh/greavard:
DNA Donors: Pidgey / Greavard
Fusion Name: Pidgard
New Types:

Base Stats: 50 / 55 / 50 / 35 / 50 / 50 [BST: 290] (+5 HP / +2 Atk / +0 Def / +3 SpA / +5 SpD / +5 Spe)
New Ability: Fluffed Feathers = (Big Pecks + Fluffy)
Ability Description: Combined effects of both abilities.
Notable Moves:
Brave Bird, Poltergeist, Shadow Sneak, U-Turn, Stomping Tantrum, Play Rough, Psychic Fangs
No
Defog, Roost, Toxic, Trick, Yawn
Intended Role: LC
Role Justification: Does the same as its evolution basically, although a lack of Wisp makes it harder to take physical attacks. Its stats are passable for a LC and it has surprisingly strong STAB moves, so it should be viable if there is a meta.


:swsh/munkidori::swsh/seismitoad:
DNA Donors: Munkidori / Seismitoad
Fusion Name: Munkitoad
New Types:

Base Stats: 100 / 85 / 70 / 110 / 85 / 100 [BST: 550] (+4 HP / +0 Atk / +0 Def / +3 SpA / +3 SpD / +10 Spe)
New Ability: Sludge Swim = (Toxic Chain + Swift Swim)
Ability Description: Combined effects of both abilities.
Notable Moves:
U-Turn
Earth Power, Sludge Wave, Sludge Bomb, Hydro Pump, Surf, Scald, Focus Blast, Icy Wind
Nasty Plot, Parting Shot, Calm Mind, Trick, Stealth Rock
Intended Role: Special Wallbreaker, Set-Up Sweeper, Offensive Pivot, Hazard Setter
Role Justification: With its offensive typing, it can hit all the overwhelming Hattepons with Nasty Plot and STAB Sludge Wave, including Wellspring, although it can hit back with its Water moves. It also outspeeds and hits Mr. Heat, Tentazor, Magnegiri, Conkelbun, and Mawlakazam super-effectively, establishing it as a fierce wallbreaker and revenge killer. It also serves as a threatening pivot with U-Turn and Toxic Chain. However, it does have its flaws. Goopert-Hisui walls it completely, and Pokémon like Kabupult, Eisephalon, and Sneasel-Prime outspeed and revenge kill it.
 
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