Gen 7 Full Level 1 DOUBLES Team

You've probably seen Doubles Teams with 5 level 100 Pokémon and a Level 1 Togedemaru or Aron in it. This team I'm showing has only 6 Level 1s and no Level 100s


Litwick @ Focus Sash
Ability: Flash Fire
Level: 1
EVs: 156 SpA / 116 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Protect
- Flame Burst
- Incinerate

The lead must be Litwick and Togedemaru no matter what the opponent's Pokémon are. The only trick room setter is Litwick. Flame Burst helps take out opposing Pokémon that only have 2 to 12 remaining. Incinerate is another option to get rid of the held berries of the other Pokémon the Togedemaru/Aron didn't attack. I lose if Litwick gets knocked out or can't move first turn. I put in 116 Speed EVs to make sure it goes right after Togedemaru or Aron. Also 156 Special Attack EVs incase if it faces against an opposing Level 1 Aron/Togedemaru


Togedemaru @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 172 Def / 92 SpD
Relaxed Nature
IVs: 0 HP / 0 Spe
- Fake Out
- Endeavor
- Spiky Shield
- Bounce

Togedemaru is one of the two sturdy shell bell holders that are very important to the team. It must be put in the lead. It has 0 Speed IVs to make sure it goes first in Trick Room all the time. Fake Out must be used first turn to protect Litwick from getting attacked by both of the opposing Pokémon Turn 1. Endeavor cuts it's target's HP to 12 to 1 and recovering Togedemaru back to full health and let it's partner finish it. Bounce and Spiky Shield are used to stall perish count or toxic.


Spinarak @ Focus Sash
Ability: Insomnia
Level: 1
EVs: 196 Atk / 36 Spe
Naughty Nature
- Struggle Bug
- Bounce
- Sonic Boom
- Pursuit

Spinarak will be the partner of Togedemaru and Aron. It will help finish off the weakened opponents. Struggle Bug is used to take down both of the opponents if they're at 1 HP. Sonic Boom always deals 20 HP of damage and Endeavor with full health can only bring the target to 11 or 12 HP. Bounce is used for stalling Perish Count. Pursuit will be used on opponents with only 1 HP left that were failed to take down, This also guarantees a Knock out before your opponent has a chance of switching. 36 Speed EVs to make sure it goes right after Togedemaru/Aron.


Aron @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 116 Atk
Sassy Nature
IVs: 0 HP / 0 Spe
- Endeavor
- Protect
- Dig
- Toxic

Aron is another Endeavor Shell Bell user. It must be sent out whenever Togedemaru faints. It has 11 HP and 4 Speed which is much better than Togedemaru's stats. It also carries Toxic to slowly take out Ghost-Types. Dig will be used to stall Perish Count.


Murkrow @ Focus Sash
Ability: Prankster
Level: 1
EVs: 196 HP
Gentle Nature
- Perish Song
- Fly
- Quash
- Protect

Murkrow should only be sent out after Trick Room ends. To make sure Murkrow doesn't faint upon switching in, One of your Pokémon on the field must be knocked out in order to safely put in Murkrow. Murkrow will start Perish Count using Perish Song. Fly will be used to stall out the timer without getting hit. Quash will be used to make sure it's partner Pokémon gets to use Endeavor, Dig, or Bounce before your opponent knocks out that Pokémon, Make sure to double-protect to make sure which one you should target.


Magnemite @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 116 Def / 236 SpD
Bold Nature
IVs: 0 HP / 0 Atk
- Sonic Boom
- Protect
- Toxic
- Recycle

Magnemite is another Perish Count staller and mostly survives a lot of it. Recycle can let Magnemite get knocked out in a total of 4 attacks if it gets double-targeted. Magnemite may be sent out if theres a Sandstorm, That's why it has Sonic Boom to take out weakened opponents. Protect and Toxic are great so you can stall out the poisoned opponent.



I LOSE IF:
-The opponent uses Water Shuriken or both priority moves (such as Mach Punch) on the Endeavor user.
-Hail (None of my Pokémon can stand it)
-Stealth Rocks? (Very small chance of winning)
-Litwick faints, flinches, etc. first turn
-Both Togedemaru and Aron faint during 5-2 Trick Room turns
-Opponent has 4 full health Pokémon at the time Trick Room ends
-Opponent leads with 2 Ghost Types (unless if one of them is Shedinja)

LEADS:
Togedemaru + Litwick (Every battle)
Murkrow + Spinarak (If opponent only has 2 Pokémon)

OTHERS THINGS TO KNOW:
-Its completely safe to Fake Out a Rough Skin / Iron Barbs Pokémon since the ability damage recovers after Shell Bell
-Toxic Spikes is useless since it can only effect Litwick while the rest of the team are Steel, Poison, or Flying Types.
-Spikes are still a counter but Murkrow can handle them.
 
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