85/105/55/85/50/115
Swift Swim/Water Veil
Overview:
Blistering speed, decent attack and an almost passable Sp.Atk... except brought down by a movepool that just doesn't have what it needs. Low powered moves (it doesn't even get Hydro Pump), a boosting move in Bulk Up but not the defenses to use it consistently, and it doesn't even get Work Up or Swords Dance. Water Veil's a nice ability, though it'd have loved Encourage. Still one of the fastest Taunters and BPers, and can shoot off a fairly strong Aqua Jet and be an offensive presence in the rain.
Choice Band
@Choice Band
Water Veil
4HP, 252Atk, 252Spd
Adamant/Jolly
~Waterfall
~Return
~Switcheroo
~Aqua Jet/Brick Break/Crunch/Ice Fang/Baton Pass
Water/Normal provides near unresisted coverage except for Ferroseed, Shedinja and haha Frillish. Switcheroo gives 'zel a bit of a surprise to mess up a wall or counter. The fourth move gives either priority, coverage or a scouting move (why didn't it get U-Turn?)
Choice Specs
@Choice Specs
Water Veil
4HP, 252Sp. Atk, 252Spd
Modest
~Surf
~Ice Beam
~Switcheroo
~Focus Blast/HP Grass/HP Fire/Baton Pass
Switcheroo's probably the only thing that saves SpecsZel from being completely inferior. Floatzel really needs the boost from Modest otherwise, and the fourth slot is once again for coverage, or for scouting purposes.
Mixer
@Life Orb
Water Veil
252Atk, 240Sp. Atk, 16Spd
Naughty
~Waterfall
~Ice Beam
~Return/Crunch
~Taunt/Baton Pass/Aqua Jet
Ice Beam rips apart Tangela, Crunch is your best option against Cresselia (still a 3HKO though), Return provides neutral hits. Last move is for auxillary support or priority.
PassZel
@Leftovers/Flame Orb
Water Veil
80HP, 176Sp. Def, 252Spd
Impish/Careful
~Bulk Up/Agility/Aqua Ring
~Baton Pass
~Taunt/Switcheroo
~Waterfall
One of the few Pokemon that can BP Bulk Up. Either run Taunt for general annoyance or Switcheroo with Flame Orb to mess up physical brutes.
SwiftSwimmer
@Choice Band
Swift Swim
252HP, 252Atk, 6Spd
Adamant
~Waterfall
~Return
~Low Kick/Aqua Jet/Ice Punch/Crunch
~Switcheroo
Floatzel shows off its best moves with access to SS. Access to Switcheroo means it can still cripple opponents and supersonic speed with Swift Swim means it can run HP EVs for some bulk. If you're concerned about outspeeding opponents outside of Rain, shift some EVs from HP to Spd.
SwiftSetter
@Damp Rock/Life Orb
Swift Swim
80HP, 252Atk, 176Spd
Adamant/Naughty/Hasty
~Waterfall
~Rain Dance
~Taunt
~Baton Pass/Ice Beam
Floatzel makes a decent in-between in terms of setting up Rain and doing some decent damage. Either go with BP to get out after setting up Rain or Ice Beam to maim Grass types.
@Choice Band
Water Veil
4HP, 252Atk, 252Spd
Adamant/Jolly
~Waterfall
~Return
~Switcheroo
~Aqua Jet/Brick Break/Crunch/Ice Fang/Baton Pass
Water/Normal provides near unresisted coverage except for Ferroseed, Shedinja and haha Frillish. Switcheroo gives 'zel a bit of a surprise to mess up a wall or counter. The fourth move gives either priority, coverage or a scouting move (why didn't it get U-Turn?)
Choice Specs
@Choice Specs
Water Veil
4HP, 252Sp. Atk, 252Spd
Modest
~Surf
~Ice Beam
~Switcheroo
~Focus Blast/HP Grass/HP Fire/Baton Pass
Switcheroo's probably the only thing that saves SpecsZel from being completely inferior. Floatzel really needs the boost from Modest otherwise, and the fourth slot is once again for coverage, or for scouting purposes.
Mixer
@Life Orb
Water Veil
252Atk, 240Sp. Atk, 16Spd
Naughty
~Waterfall
~Ice Beam
~Return/Crunch
~Taunt/Baton Pass/Aqua Jet
Ice Beam rips apart Tangela, Crunch is your best option against Cresselia (still a 3HKO though), Return provides neutral hits. Last move is for auxillary support or priority.
PassZel
@Leftovers/Flame Orb
Water Veil
80HP, 176Sp. Def, 252Spd
Impish/Careful
~Bulk Up/Agility/Aqua Ring
~Baton Pass
~Taunt/Switcheroo
~Waterfall
One of the few Pokemon that can BP Bulk Up. Either run Taunt for general annoyance or Switcheroo with Flame Orb to mess up physical brutes.
SwiftSwimmer
@Choice Band
Swift Swim
252HP, 252Atk, 6Spd
Adamant
~Waterfall
~Return
~Low Kick/Aqua Jet/Ice Punch/Crunch
~Switcheroo
Floatzel shows off its best moves with access to SS. Access to Switcheroo means it can still cripple opponents and supersonic speed with Swift Swim means it can run HP EVs for some bulk. If you're concerned about outspeeding opponents outside of Rain, shift some EVs from HP to Spd.
SwiftSetter
@Damp Rock/Life Orb
Swift Swim
80HP, 252Atk, 176Spd
Adamant/Naughty/Hasty
~Waterfall
~Rain Dance
~Taunt
~Baton Pass/Ice Beam
Floatzel makes a decent in-between in terms of setting up Rain and doing some decent damage. Either go with BP to get out after setting up Rain or Ice Beam to maim Grass types.