TMan87
Gardevoir [Magnolia Arch] (Female)
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]
Nature: Timid (-Atk, +Spe, +10% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]/Pixilate (Mega)
Nature: Timid (-Atk, +Spe, +15% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 0
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Moonblast
Stored Power
Healing Wish
Wish
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Egg
Disable
Encore
Misty Terrain
Skill Swap
Will-O-Wisp
Destiny Bond
Mean Look
Memento
Shadow Sneak
TM/HM
Psyshock
Taunt
Protect
Thunderbolt
Dazzling Gleam
Hyper Beam
Light Screen
Shadow Ball
Reflect
Torment
Focus Blast
Energy Ball
Grass Knot
Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Swift
Other
Tanukichi Okuma | Tangrowth (Male)
[Type]
[Abilities]
[Nature]
[Stats]
[Counters]
[Learned Moves]
Granny Pie
Pinsir [Gray Fly] (Male)
Type: Bug (Bug/Flying Mega)
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
(Mega) Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities:
Hyper Cutter (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced by its enemies.
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Moxie (Passive) (Hidden) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Aerilate (Toggle) (Mega) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Jolly (+15% Spe, +11% Accuracy (+17% Mega), -1 SpA)
Stats:
HP: 90
Atk: 5
Def: 4
SpA: 1 [-]
SpD: 3
Spe: 97.75 (98) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats:
HP: 90
Atk: 7
Def: 5
SpA: 2 [-]
SpD: 3
Spe: 120.75 (121) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 25
MC: 0
Attacks:
Heracross [Noriaki Kakyoin] (Male)
Types: Bug/Fighting
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Fighting: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Moxie (Passive) (Hidden) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Skill Link (Passive) (Mega) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Stats:
HP: 90
Atk: 9 [+]
Def: 4
SpA: 1 [-]
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
Attacks:
Pinsir @ EXP Share
Heracross @ EXP Share
I don't know how but my Heracross has exactly zero bug moves
Pinsir:
X-Scissor x2 (All at Tangrowth)
IF Tangrowth is under P/E when you are to act THEN redirect to Gardevoir.
IF you are to be targeted by a damaging Fire type combo, THEN use Protect and push back.
Heracross:
Arm Thrust x2 (All at Tangrowth)
IF Tangrowth is under P/E when you are to act THEN redirect to Gardevoir.
IF you are to be targeted by a damaging Flying-type combo, THEN use Protect and push back.
Behold, Magnolia Arch, the... shy Ralts? That doesn't sound very intimidating. Magnolia is a very curious being, often dashing around in the camp to see all kinds of new tricks and oddities the others might have. For now, she's weak, very weak, but she's cute so everyone feels like protecting her -even Kazuma isn't immune to her pleading eyes! She likes to gaze at the moon late at night, feeling an almost hypnotic attraction to the celestial body.
Nothing changed much as a Kirlia, except now she's got a knack for dancing around and she's less shy.
Evolving into Gardevoir though... that's where the real change kicked in. She went from a weak damsel in distress to a force to be reckoned with. Through the power of the moon, she can unleash devastating attacks upon he foes, and if that doesn't work she has plenty of mystic powers to try and restrain you. In general, she's nice to have around, and retains a bit of her naive Ralts self. As such, she's still eager to discover the world, and now that she can fend for herself, she's much more free to go ahead and explore it. What's that? Think her power isn't that impressive? Just you wait until she gets her hand on a Mega Stone...
Nothing changed much as a Kirlia, except now she's got a knack for dancing around and she's less shy.
Evolving into Gardevoir though... that's where the real change kicked in. She went from a weak damsel in distress to a force to be reckoned with. Through the power of the moon, she can unleash devastating attacks upon he foes, and if that doesn't work she has plenty of mystic powers to try and restrain you. In general, she's nice to have around, and retains a bit of her naive Ralts self. As such, she's still eager to discover the world, and now that she can fend for herself, she's much more free to go ahead and explore it. What's that? Think her power isn't that impressive? Just you wait until she gets her hand on a Mega Stone...
Gardevoir [Magnolia Arch] (Female)
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]
Nature: Timid (-Atk, +Spe, +10% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
It is said that Gardevoirites are actually fragments of the Moon imbued with mystical powers. Whether that's true or not, when Magnolia gets one, her power surges and she suddenly becomes able to tear through any threat -otherworldy or not. The excess of moon power also changes her physical appearance, tinting her with colors of the night, instead of the bright white of the sun. She rather appreciates the change, as she always had preferred blue.
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H) [UNLOCKED]/Pixilate (Mega)
Nature: Timid (-Atk, +Spe, +15% Acc)
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
MC: 0
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Moonblast
Stored Power
Healing Wish
Wish
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Egg
Disable
Encore
Misty Terrain
Skill Swap
Will-O-Wisp
Destiny Bond
Mean Look
Memento
Shadow Sneak
TM/HM
Psyshock
Taunt
Protect
Thunderbolt
Dazzling Gleam
Hyper Beam
Light Screen
Shadow Ball
Reflect
Torment
Focus Blast
Energy Ball
Grass Knot
Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Swift
Other
Tanukichi Okuma | Tangrowth (Male)
This little Tangela was the first Pokémon to come to my aid when I washed ashore on an unknown island after a tidal wave separated me from my main team. Guess I am fated to start with Grass-types, huh. Anyway, this guy is kind to a fault, but rather secretive and quiet. He'd rather not get into trouble, yet he'll help if someone else is in danger -in his own, not-really-confident way. He's still surprisingly resilient for his size and while he has a bit of trouble dishing hits out just yet, he takes them like a champ. Not as good as Edea, granted, but he's also much less of a headache to deal with...
I can't really tell whether evolving helped him gain self-confidence. Sure, he's a bit more outspoken now, but isn't it just because he has more vines to hide under...? While he's still as formidable of a tank as ever, he really worked on improving his offensive capabilities, and can now fire a large array of moves, some of them kind of puzzling to be honest (how the hell can a walking bag of vines use Ancient Power?). I suspect he's been fueling his pride with his vast range of offensive attacks, and he seems to enjoy competing against Elma for "who can use the most types of attacks". Weird, but at least that keeps him sharp.
I can't really tell whether evolving helped him gain self-confidence. Sure, he's a bit more outspoken now, but isn't it just because he has more vines to hide under...? While he's still as formidable of a tank as ever, he really worked on improving his offensive capabilities, and can now fire a large array of moves, some of them kind of puzzling to be honest (how the hell can a walking bag of vines use Ancient Power?). I suspect he's been fueling his pride with his vast range of offensive attacks, and he seems to enjoy competing against Elma for "who can use the most types of attacks". Weird, but at least that keeps him sharp.
[Type]
Grass
[Abilities]
Chlorophyll | Leaf Guard | Regenerator (H) [UNLOCKED]
[Nature]
Sassy (+SpD, -Spe, -10% Eva)
[Stats]
HP: 100
Atk: 4
Def: 5
SpA: 4
SpD: 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
[Counters]
MC: 0
[Learned Moves]
[(26)|(??)]
[Level-Up]
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
Poison Powder
Bind
Mega Drain
Block
Knock Off
Giga Drain
Ancient Power
Power Whip
Natural Gift
Grassy Terrain
Wring Out
[Egg]
Amnesia
Endeavor
Leaf Storm
Leech Seed
Reflect
Rage Powder
Wake-Up Slap
[Tutor]
Mimic
Synthesis
Worry Seed
Pain Split
Seed Bomb
Stomping Tantrum
Mud-Slap
Shock Wave
[TM/HM]
Toxic
Protect
Endure
Sludge Bomb
Infestation
Sunny Day
Earthquake
Bide
Bullet Seed
Focus Blast
Giga Impact
Hidden Power [Fire]
Payback
Rock Slide
Skull Bash
Poison Jab
Solar Beam
Thief
Aerial Ace
Bulldoze
[Event/Error]
Granny Pie
Pinsir [Gray Fly] (Male)
WIP
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
(Mega) Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities:
Hyper Cutter (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced by its enemies.
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Moxie (Passive) (Hidden) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Aerilate (Toggle) (Mega) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Jolly (+15% Spe, +11% Accuracy (+17% Mega), -1 SpA)
Stats:
HP: 90
Atk: 5
Def: 4
SpA: 1 [-]
SpD: 3
Spe: 97.75 (98) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
HP: 90
Atk: 7
Def: 5
SpA: 2 [-]
SpD: 3
Spe: 120.75 (121) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Attacks:
Vice Grip
Focus Energy
Harden
Bind
Seismic Toss
Revenge
Vital Throw
Brick Break
Double Hit
Focus Energy
Harden
Bind
Seismic Toss
Revenge
Vital Throw
Brick Break
Double Hit
Bug Bite
Close Combat
Me First
Feint Attack
Quick Attack
Close Combat
Me First
Feint Attack
Quick Attack
Earthquake
Protect
Endure
X-Scissor
Rock Slide
Protect
Endure
X-Scissor
Rock Slide
Heracross [Noriaki Kakyoin] (Male)
WIP
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Fighting: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Swarm (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Moxie (Passive) (Hidden) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Skill Link (Passive) (Mega) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 6 [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
HP: 90
Atk: 9 [+]
Def: 4
SpA: 1 [-]
SpD: 4
Spe: 75
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Feint
Aerial Ace
Chip Away
Counter
Fury Attack
Brick Break
Bide
Pursuit
Rock Blast
Revenge
Double-Edge
Pursuit
Rock Blast
Revenge
Double-Edge
Protect
Earthquake
Substitute
Shadow Claw
Bulk Up
Earthquake
Substitute
Shadow Claw
Bulk Up
Pinsir @ EXP Share
Heracross @ EXP Share
I don't know how but my Heracross has exactly zero bug moves
Pinsir:
X-Scissor x2 (All at Tangrowth)
IF Tangrowth is under P/E when you are to act THEN redirect to Gardevoir.
IF you are to be targeted by a damaging Fire type combo, THEN use Protect and push back.
Heracross:
Arm Thrust x2 (All at Tangrowth)
IF Tangrowth is under P/E when you are to act THEN redirect to Gardevoir.
IF you are to be targeted by a damaging Flying-type combo, THEN use Protect and push back.