Flash time!

How did I format these, again...?

STANDARD FLASH RULES
(EXCEPT IT'S DOUBLES)

CBREVAN

Kaarde | Arghonaut (Male)
[Type]
Water | Fighting​

[Abilities]
Unaware | Technician (Unlocked)​

[Nature]
Adamant (+Attack, -Special Attack)​

[Stats]
HP: 100​
Atk: 5 (+)​
Def: 3​
SpA: 2 (-)​
SpD: 4​
Spe: 75​
Size Class: 3​
Weight Class: 5​
Base Rank Total: 21​

[Counters]
MC: 0​

[Learned Moves]
[26]​

[Level-Up]​
Bubble​
Smokescreen​
Yawn​
Wrap​
Chip Away​
Arm Thrust​
Aqua Jet​
Constrict​
Night Slash​
Taunt​

[Egg]​
Liquidation​
Recover​
Soak​
Circle Throw​
Bulk Up​
Close Combat​

[Tutor]​
Ice Punch​
Thunder Punch​
Knock Off​

[TM/HM]​
Protect​
Toxic​
Dive​
Endure​
Drain Punch​
Rock Slide​
Poison Jab​

[Event/Error]​

Jacen | Gallade (Male)
[Type]
Psychic | Fighting​

[Abilities]
Justified​

[Nature]
Modest (+ Special Attack, - Attack)​

[Stats]
HP: 90​
Atk: 4 (-)​
Def: 3​
SpA: 4 (+)​
SpD: 4​
Spe: 80​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 21​

Jacen | Mega-Gallade (Male)
[Type]
Psychic | Fighting​

[Abilities]
Justified / Inner Focus (Mega)​

[Nature]
Modest (+ Special Attack, - Attack)​

[Stats]
HP: 90​
Atk: 6 (-)​
Def: 3​
SpA: 4 (+)​
SpD: 4​
Spe: 110​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 24​


[Counters]
MC: 0​

[Learned Moves]
(25)​

[Level-Up]​
Growl​
Confusion​
Teleport​
Double Team​
Disarming Voice​
Lucky Chant​
Magical Leaf​
Heal Pulse​
Draining Kiss​
Calm Mind​
Future Sight​
Stored Power​
Close Combat​
Night Slash​
Leaf Blade​
Leer​
Slash​
Quick Guard​
Fury Cutter​
Aerial Ace​
Wide Guard​
Swords Dance​
Psycho Cut​

[Egg]​
Destiny Bond​
Disable​
Encore​
Will-o-Wisp​
Shadow Sneak​
Imprison​

[Tutor]​
Fire Punch​
Ice Punch​
Knock Off​
Dual Chop​
Drain Punch​
Snatch​

[TM/HM]​
Psychic​
Dazzling Gleam​
Taunt​
Psych Up​
Substitute​
Shadow Ball​
Thunderbolt​
Endure​
Helping Hand​
Poison Jab​
Brick Break​
Earthquake​
Rock Slide​
[Event/Error]​
[/INDENT]
GRANNY PIE

Pinsir [Gray Fly] (Male)
WIP
Type: Bug (Bug/Flying Mega)
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
(Mega) Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities:
Hyper Cutter
(Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced by its enemies.
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Moxie (Passive) (Hidden) (Unlocked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Aerilate (Toggle) (Mega) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Jolly (+15% Spe, +11% Accuracy (+17% Mega), -1 SpA)
Stats:
HP
: 90
Atk: 5
Def: 4
SpA: 1 [-]
SpD: 3
Spe: 97.75 (98) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats:
HP
: 90
Atk: 7
Def: 5
SpA: 2 [-]
SpD: 3
Spe: 120.75 (121) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 25
MC: 0
Attacks:
Vice Grip
Focus Energy
Harden
Bind
Seismic Toss
Revenge
Vital Throw
Brick Break
Double Hit
Swords Dance
Storm Throw
Guillotine
Superpower
Bug Bite
Flail
Close Combat
Me First
Feint Attack
Quick Attack
Bulk Up
Earthquake
Bulldoze
Protect
Dig
Giga Impact
Endure
X-Scissor
Stone Edge
Rock Slide
Stealth Rock
Knock Off

Scizor [Jean Pierre Polnareff] (Male)
WIP
Types: Bug/Steel
Bug: STAB; Adds an additional guaranteed attack on all Variable Hit moves with a total hit cap of five (5).
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Swarm
(Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11)
Technician (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (Hidden) (Passive) (Unlocked) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Technician+ (Passive) (Mega) This ability nullifies the additional energy cost of Technician boosted moves.
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP
: 90
Atk: 5
Def: 4
SpA: 1 [-]
SpD: 4 [+]
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 2 [-]
SpD: 5 [+]
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 25
MC: 0
Attacks:
Bullet Punch
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Double Team
Fury Cutter
Iron Defense
Iron Head
Swords Dance
Feint
Counter
Reversal
Night Slash
Quick Quard
Endure
Steel Wing
Protect
Substitute
Aerial Ace
X-Scissor
U-turn
Brick Break


1-5000 CBREV
5001-10000 GRANNY

2988

cbrevan order
Granny Pie order
FLASH
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Jacen the Gallade @ Exp Share

Kaarde the Arghonaut @ Exp Share

Gallade: Fire Punch [Scizor] > Fire Punch [Scizor]

IF Scizor uses a P/E move, then Swords Dance once.
IF Scizor uses Counter, THEN Will-o-Wisp [Scizor] the first instance, Encore [Scizor] the second instance.

Arghonaut: Liquidation [Scizor] > Liquidation [Scizor]
IF Scizor uses a P/E move, then Bulk Up once.
If Scizor uses Counter, THEN Bulk Up the first instance, Liquidation [Pinsir] the second.
 

exp. share / exp. share
90 / 100
100 / 100
4/3/4/4/80 / 5/3/2/4/75
OK / OK

vs.

exp. share / exp. share
90 / 90
100 / 100
5/4/1/3/98 / 5/4/1/4/65
OK / OK

DAMN YOU, TECHNICIAN!
speed order: pinsir -> gallade -> arghonaut -> scizor

action 1

pinsir used x-scissor! -5 en
crit roll <=417, 3528 NO
(8 + 3 + 10 - 6) = 15 damage to gallade

gallade used fire punch! -6 en
crit roll <=417, 6444 NO
it's super effective!
((8 + 8 - 8) * 2.25) = 18 damage to scizor
burn roll <=1000, 9282 NO

arghonaut used liquidation! -6 en
crit roll <=417, 7467 NO
(9 + 3 + 10 - 8) = 14 damage to scizor
defense drop roll <=2000, 3196 NO

scizor used wing attack! -5 en
crit roll <=417, 7055 NO
it's super effective!
((9 + 10 - 6) * 1.5) = 19.5->20 damage to gallade

action 2

pinsir used x-scissor! -9 en
crit roll <=417, 7092 NO
(8 + 3 + 10 - 6) = 15 damage to gallade

gallade used fire punch! -10 en
crit roll <=417, 3756 NO
it's super effective!
((8 + 8 - 8) * 2.25) = 18 damage to scizor
burn roll <=1000, 5075 NO

arghonaut used liquidation! -10 en
crit roll <=417, 1918 NO
(9 + 3 + 10 - 8) = 14 damage to scizor
defense drop roll <=2000, 4366 NO

scizor used aerial ace, i guess! -5 en
crit roll <=417, 5200 NO
it's super effective!
((9 + 10 - 6) * 1.5) = 19.5->20 damage to gallade

gallade hp: 90 -> 20
gallade en: 100 -> 84
arghonaut hp: 100 -> 100
arghonaut en: 100 -> 84
pinsir hp: 90 -> 90
pinsir en: 100 -> 86
scizor hp: 90 -> 26
scizor en: 100 -> 90


exp. share / exp. share
20 / 100
84 / 84
4/3/4/4/80 / 5/3/2/4/75
OK / OK

vs.

exp. share / exp. share
90 / 26
86 / 90
5/4/1/3/98 / 5/4/1/4/65
OK / OK

Granny Pie first
cbrevan next
FLASH
 
Scizor:
Bullet Punch (Gallade) --> Bullet Punch (Gallade)
IF you are to be targeted by a damaging Fire-type combination, THEN use Protect, and push back.
IF Gallade is under P/E, THEN use Aerial Ace (Arghonaut) and push back.
IF Gallade is KO'd, THEN use Aerial Ace (Arghonaut)

Pinsir:
Bind (Gallade)--> X-Scissor (Gallade)
IF Scizor is to be targeted by a damaging Water-type combo AND NOT Aqua Jet AND Scizor's Sub 1 will not activate, THEN use Protect (Scizor) and push back.
IF Gallade is under P/E, THEN use Storm Throw (Arghonaut), and push back.
IF Gallade is KO'd, THEN use Close Combat (Arghonaut).
 
Last edited:

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Gallade: Fire Punch [Scizor] > Fire Punch [Pinsir]

Arghonaut: Liquidation [Scizor] > Rock Slide [Pinsir]
 

exp. share / exp. share
20 / 100
84 / 84
4/3/4/4/80 / 5/3/2/4/75
OK / OK

vs.

exp. share / exp. share
90 / 26
86 / 90
5/4/1/3/98 / 5/4/1/4/65
OK / OK

Someone didn't do their math correctly. It was probably me.
speed order: pinsir -> gallade -> arghonaut -> scizor

action 1

scizor used bullet punch! -4 en
crit roll <=417, 8477 NO
(6 + 3 + 10 - 6) = 13 damage to gallade

pinsir used bind! -4 en
hit roll <=9600, 7752 YES
crit roll <=417, 4463 NO
(3 + 10 - 6) = 7 damage to gallade

gallade fainted!

arghonaut used liquidation! -14 en
crit roll <=417, 2045 NO
(9 + 3 + 10 - 8) = 14 damage to scizor
defense drop roll <=2000, 5499 NO

action 2

pinsir used close combat! -8 EN
crit roll <=417, 682 NO
(12 + 10 - 6) = 16 damage to arghonaut
pinsir's defense fell! -1
pinsir's special defense fell! -1

arghonaut used rock slide! -6 en
hit roll on scizor <=9000, 6421 YES
hit roll on pinsir <=9000, 392 YES
crit roll on scizor <=417, 6025 NO
crit roll on pinsir <=417, 726 NO

(6 + 10 - 8) = 8 damage to scizor
flinch roll <=3000, 7898 NO

it's super effective!
((6 + 10 - 8) * 1.5) - 2 = 14 damage to pinsir

scizor used aerial ace! -5 en
crit roll <=417, 6360 NO
it's super effective!
((9 + 10 - 6) * 1.5) = 19.5->20 damage to arghonaut

gallade hp: 20 -> rip
gallade en: 84 -> rip
arghonaut hp: 100 -> 64
arghonaut en: 84 -> 64
pinsir hp: 90 -> 76
pinsir en: 86 -> 74
scizor hp: 26 -> 4
scizor en: 90 -> 81


exp. share / exp. share
ouch / 64
oof / 64
yikes / 5/3/2/4/75
owie / OK

vs.

exp. share / exp. share
76 / 4
74 / 81
5/4/1/3/98 / 5/4/1/4/65
-1 def, -1 spdef / OK

cbrevan bam
Granny Pie boom
me zoom
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Forgot about the + Speed nature on the Pinsir, woops.

Arghonaut: Rock Slide > Liquidation [Pinsir]
If Scizor uses Protect, push actions back.
If Pinsir uses Counter A2, Bulk Up.
 

exp. share
64
64
5/3/2/4/75
OK

vs.

exp. share / exp. share
76 / 4
74 / 81
5/4/1/3/98 / 5/4/1/4/65
-1 def, -1 spdef / OK

Bonus UC abounds in this flash.
speed order: pinsir -> arghonaut -> scizor

action 1

scizor used endure! -15 en
scizor braced itself!

arghonaut used rock slide! -10 en
hit roll on scizor <=9000, 4862 YES
hit roll on pinsir <=9000, 4979 YES
crit roll on scizor <=417, 1456 NO
crit roll on pinsir <=417, 4370 NO

(6 + 10 - 8) = 8 damage to scizor
scizor endured the hit!

it's super effective!
((6 + 10 - 8) * 1.5) -2 = 14 damage to pinsir
flinch roll <=3000, 9983 NO

pinsir used counter! -13 en
(21) damage to arghonaut

action 2

pinsir used storm throw! -7 en
critical hit!
(7 + 3 + 10 - 6) = 14 damage to arghonaut

arghonaut used liquidation! -6 en
crit roll <=417, 6852 NO
(9 + 3 + 10 - 8) = 14 damage to pinsir
defense drop roll <=2000, 6 YES
pinsir's defense fell! -2

scizor used wing attack! -5 en
crit roll <=417, 1609 NO
it's super effective!
((9 + 10 - 6) * 1.5) = 19.5->20 damage to arghonaut

arghonaut hp: 64 -> 9
arghonaut en: 64 -> 48
pinsir hp: 76 -> 48
pinsir en: 74 -> 54
scizor hp: 4 -> 1
scizor en: 81 -> 61


exp. share
9
48
5/3/2/4/75
OK

vs.

exp. share / exp. share
48 / 1
54 / 61
5/4/1/3/98 / 5/4/1/4/65
-1 def / OK

Granny Pie go
cbrevan go go
me go go go
 
Scizor:
Bullet Punch + Bullet Punch --> Cooldown (Bullet Punch + Bullet Punch)
IF Arghonaut is under P/E, THEN activate action string Swords Dance --> Protect.
IF Arghonaut is to use Aqua Jet AND in a combination, THEN activate action string Protect --> Wing Attack (Arghonaut)

Pinsir:
Bind --> Bind
IF Arghonaut is under P/E, THEN use Swords Dance and push back.
IF you are to be targeted by a damaging Rock-type combo, THEN use Protect and push back.
 

exp. share
9
48
5/3/2/4/75
OK

vs.

exp. share / exp. share
48 / 1
54 / 61
5/4/1/3/98 / 5/4/1/4/65
-1 def / OK

That was fast.
speed order: pinsir -> arghonaut -> scizor

action 1

scizor used rapid-fire bullet punch! -21 en
crit roll <=417, 8492 NO
it's not very effective...
(13.5 + 3 + 10 - 6) / 1.5 = 13.67->14 damage to arghonaut
arghonaut fainted!

arghonaut hp: 9 -> rip
arghonaut en: 48 -> rip
pinsir hp: 48 -> 48
pinsir en: 54 -> 54
scizor hp: 1 -> 1
scizor en: 61 -> 40


exp. share
could
not
outsmart
bullet

vs.

exp. share / exp. share
48 / 1
54 / 40
5/4/1/3/98 / 5/4/1/4/65
-1 def / OK

Granny Pie 2 CC
scizor: 6MC, 1 KOC
pinsir: 6 MC, 1 KOC

cbrevan 2 CC
gallade: 6 MC
arghonaut: 6 MC

me: 15 UC i guess
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top