Thorntress (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Knock Off
- Stealth Rock
- Toxic
- Thunder Wave
This is meant to be the common starter, with the intent to get good damage tradeoff when hit with a physical move with Iron Barbs and the rocky helmet, and with high defensive and health stats to allow a full setup. Stealth rock is obvious, Thunder Wave for paralysis if I find it necessary, toxic for gradual wear, and Knock Off to take out Pokemon weak to it early or at least do damage, but more so to remove the item of the opponent.
Greninja-Ash @ Leftovers
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- Ice Beam
- Hydro Pump
For coverage of dragon and fire types in most situations, went with special attack speed sweeper (is that a thing) to be able to ideally get a lot of damage off fast. Battle Bond makes Water Shuriken useful, but beforehand I'll mostly use hydro pump because it does amazing damage. Dark pulse and ice beam are use selectively for type coverage, and if I don't want to use Hydro Pump PP. Leftovers are just so that after each turn he heals some I guess. If the opponent has a fire type, I may send Greninja out first to catch them off guard when they try to counter Ferrothorn.
Hippowdon (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Earthquake
- Crunch
- Iron Head
- Hidden Power [Grass]
Bulky physical sweeper, meant to get a lot of damage off on types such as electric, ice, or fairy, while living quite a while. Choice Band will probably be changed as will Hidden Power, I feel as if the different move types isn't something that works with the item and for Hidden Power I don't have much use of it. Sand stream helps get gradual damage on Pokemon, however maybe a hidden power to Sandstorm and then using Sand Rush is better, idk.
Manectric-Mega (F) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Ball
- Discharge
- Flamethrower
- Volt Switch
Basically a fast special sweeper, really just has crazy speed and flamethrower catches many off guard. Volt switch allows for a fast change to predict the next mon if it kills, or to get into a better situation without losing health. Electro ball hasn't been too useful for me, might be worth a switch. That's kinda it, but as a note I feel as if my Manectric isn't as key as it should being a Mega evolution and all, it dies a lot and doesn't do well against a lot of teams since ground is so prevalent.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Moonblast
- Psychic
Really just for type coverage, leftovers with moonlight allows her to get a lot of health back and is annoying to deal with. If ever in a very favorable situation, I'll use Calm Mind to make her stronger. Moonblast and psychic really are just two powerful moves that I use to take out fighting and other type variations well. Meant to be a bit tankier of a special sweeper.
Emboar (M) @ Assault Vest
Ability: Reckless
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Power-Up Punch
- Sucker Punch
- Wild Charge
One of my favorite Pokemon, is definitely a bulky kamikaze like mon, reckless and wild charge/flare blitz make him a killer. Power up punch makes him stronger and is a decent move, and his speed is low so if you call out a move before, you get a free sucker punch from a ton of mons. Wild charge is amazing for suprising a water type switch in. Assult vest just makes him survive, important since he doesn't last too long despite the HP Evs.
Overall, I'm 9-2 on the ladder, and realized that some moves should be changed, and maybe Ferrothorn should be Landorus Terrain forme, but I found success with this because of how well it can adapt to most types. I can say more but am exhausted, would really appreciate any feedback on how I can improve this team!
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Knock Off
- Stealth Rock
- Toxic
- Thunder Wave
This is meant to be the common starter, with the intent to get good damage tradeoff when hit with a physical move with Iron Barbs and the rocky helmet, and with high defensive and health stats to allow a full setup. Stealth rock is obvious, Thunder Wave for paralysis if I find it necessary, toxic for gradual wear, and Knock Off to take out Pokemon weak to it early or at least do damage, but more so to remove the item of the opponent.
Greninja-Ash @ Leftovers
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Water Shuriken
- Ice Beam
- Hydro Pump
For coverage of dragon and fire types in most situations, went with special attack speed sweeper (is that a thing) to be able to ideally get a lot of damage off fast. Battle Bond makes Water Shuriken useful, but beforehand I'll mostly use hydro pump because it does amazing damage. Dark pulse and ice beam are use selectively for type coverage, and if I don't want to use Hydro Pump PP. Leftovers are just so that after each turn he heals some I guess. If the opponent has a fire type, I may send Greninja out first to catch them off guard when they try to counter Ferrothorn.
Hippowdon (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Earthquake
- Crunch
- Iron Head
- Hidden Power [Grass]
Bulky physical sweeper, meant to get a lot of damage off on types such as electric, ice, or fairy, while living quite a while. Choice Band will probably be changed as will Hidden Power, I feel as if the different move types isn't something that works with the item and for Hidden Power I don't have much use of it. Sand stream helps get gradual damage on Pokemon, however maybe a hidden power to Sandstorm and then using Sand Rush is better, idk.
Manectric-Mega (F) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electro Ball
- Discharge
- Flamethrower
- Volt Switch
Basically a fast special sweeper, really just has crazy speed and flamethrower catches many off guard. Volt switch allows for a fast change to predict the next mon if it kills, or to get into a better situation without losing health. Electro ball hasn't been too useful for me, might be worth a switch. That's kinda it, but as a note I feel as if my Manectric isn't as key as it should being a Mega evolution and all, it dies a lot and doesn't do well against a lot of teams since ground is so prevalent.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonlight
- Moonblast
- Psychic
Really just for type coverage, leftovers with moonlight allows her to get a lot of health back and is annoying to deal with. If ever in a very favorable situation, I'll use Calm Mind to make her stronger. Moonblast and psychic really are just two powerful moves that I use to take out fighting and other type variations well. Meant to be a bit tankier of a special sweeper.
Emboar (M) @ Assault Vest
Ability: Reckless
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Power-Up Punch
- Sucker Punch
- Wild Charge
One of my favorite Pokemon, is definitely a bulky kamikaze like mon, reckless and wild charge/flare blitz make him a killer. Power up punch makes him stronger and is a decent move, and his speed is low so if you call out a move before, you get a free sucker punch from a ton of mons. Wild charge is amazing for suprising a water type switch in. Assult vest just makes him survive, important since he doesn't last too long despite the HP Evs.
Overall, I'm 9-2 on the ladder, and realized that some moves should be changed, and maybe Ferrothorn should be Landorus Terrain forme, but I found success with this because of how well it can adapt to most types. I can say more but am exhausted, would really appreciate any feedback on how I can improve this team!