I got into competitive battling this year and I have been trying to make a decent team for a few weeks now. I didn't want to make a standard team so I used something most people don't see, Kyurem-B. I made this team around mixed Kyurem-B and its doing pretty well actually. I'm winning about every 3/5 or 2/3 games with it. (This is my first post so don't be too harsh if I'm not doing this right)
Team
Tornadus @ Flying Gem
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Taunt
Tornadus's main goal is to set up tailwind for Kyurem to sweep. Its got prankster so setting it up isn't the challenge. Finding a time to switch it in is. So far, I haven't found any use for taunt and tailwind has had light use. STAB Acrobatics + Flying Gem with 252 Atk hits anything, that's not resistant, hard. Superpower is for coverage and more power. I gave it Jolly because I don't need anything out-speeding it to ruin the game.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Grass]
- Earth Power
- Toxic
Heatran is basically right off of Smogon and does a damn good job. Its a special attacker and has great type synergy with Celebi. It walls other heatran without an Air Balloon and it's great at dealing with sun teams. There's not really much else to say except that I'm thinking of making it more defensive to help out Celebi.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature
- Psychic
- Recover
- U-turn
- Thunder Wave
Specially Defensive Celebi is a real pain for some unequipped teams to deal with. T-wave is to help slow the other team down enough for Kyurem-B to come in and sweep. Psychic, Recover, and U-turn are all pretty standard but I chose psychic over Giga Drain to help deal with Fighting types that would otherwise destroy Kyurem-B.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Fusion Bolt
- Ice Beam
- Outrage
- Earth Power
Kyurem-B is an absolute monster when its forcing switches and can tank a resisted hit if needed. I'm aware that there are better Dragon types, but Kyurem-B just has such huge attacking power. Fusion Bolt and Outrage are to deal with specially defensive mons and Ice Beam and Earth Power are to hit physical mons. The only thing that gets me, about Kyurem-B, is that there aren't enough EVs to give him. Other than that, once tailwind is up, he sweeps fairly easily.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rapid Spin
- Surf
- Psychic/Thunderbolt
- Ice Beam
Starmie is my rapid spinner of choice and actually does a great job revenge killing. I gave it Max Speed and Timid so almost nothing (that isn't Scarfed) can out speed it. Surf over Hydro Pump because Starmie cant afford to miss and get OHKOed. Psychic and Thunderbolt are interchangeable (depending on the past few teams I've seen) and Ice Beam is for coverage.
Metagross @ Choice Band
Ability: Clear Body
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Meteor Mash
- Bullet Punch
- Hammer Arm
- Thunder Punch
Metagross is the slowest mon on my team by far and actually hasn't been putting in as much work as I'd like to see from someone with base 135 Atk. He's constantly in bad mach-ups and I'm not really sure what to do about it. Anyway, its a CB 252 Atk set with Meteor Mash, Bullet Punch, Hammer Arm, and Thunder Punch. I've been struggling with the last spot on a lot of teams and I figured that another attacker couldn't hurt.
Problems
I've run into a few major problems for my team. One is Scarfed Landorus-T. It out-speeds everything on my team handily and all I can do is try to predict it correctly. Another problem I've recently faced is Cresselia. It was taking minimal damage from most of my team and toxicing most of them. My last problem is my last slot, Metagross. Metagross has never won me any games and usually doesnt do much more than get one mon to 50%. Am I doing something wrong, or does metagross not fit my team?
Team
Tornadus @ Flying Gem
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Taunt
Tornadus's main goal is to set up tailwind for Kyurem to sweep. Its got prankster so setting it up isn't the challenge. Finding a time to switch it in is. So far, I haven't found any use for taunt and tailwind has had light use. STAB Acrobatics + Flying Gem with 252 Atk hits anything, that's not resistant, hard. Superpower is for coverage and more power. I gave it Jolly because I don't need anything out-speeding it to ruin the game.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Grass]
- Earth Power
- Toxic
Heatran is basically right off of Smogon and does a damn good job. Its a special attacker and has great type synergy with Celebi. It walls other heatran without an Air Balloon and it's great at dealing with sun teams. There's not really much else to say except that I'm thinking of making it more defensive to help out Celebi.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature
- Psychic
- Recover
- U-turn
- Thunder Wave
Specially Defensive Celebi is a real pain for some unequipped teams to deal with. T-wave is to help slow the other team down enough for Kyurem-B to come in and sweep. Psychic, Recover, and U-turn are all pretty standard but I chose psychic over Giga Drain to help deal with Fighting types that would otherwise destroy Kyurem-B.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Fusion Bolt
- Ice Beam
- Outrage
- Earth Power
Kyurem-B is an absolute monster when its forcing switches and can tank a resisted hit if needed. I'm aware that there are better Dragon types, but Kyurem-B just has such huge attacking power. Fusion Bolt and Outrage are to deal with specially defensive mons and Ice Beam and Earth Power are to hit physical mons. The only thing that gets me, about Kyurem-B, is that there aren't enough EVs to give him. Other than that, once tailwind is up, he sweeps fairly easily.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rapid Spin
- Surf
- Psychic/Thunderbolt
- Ice Beam
Starmie is my rapid spinner of choice and actually does a great job revenge killing. I gave it Max Speed and Timid so almost nothing (that isn't Scarfed) can out speed it. Surf over Hydro Pump because Starmie cant afford to miss and get OHKOed. Psychic and Thunderbolt are interchangeable (depending on the past few teams I've seen) and Ice Beam is for coverage.
Metagross @ Choice Band
Ability: Clear Body
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Meteor Mash
- Bullet Punch
- Hammer Arm
- Thunder Punch
Metagross is the slowest mon on my team by far and actually hasn't been putting in as much work as I'd like to see from someone with base 135 Atk. He's constantly in bad mach-ups and I'm not really sure what to do about it. Anyway, its a CB 252 Atk set with Meteor Mash, Bullet Punch, Hammer Arm, and Thunder Punch. I've been struggling with the last spot on a lot of teams and I figured that another attacker couldn't hurt.
Problems
I've run into a few major problems for my team. One is Scarfed Landorus-T. It out-speeds everything on my team handily and all I can do is try to predict it correctly. Another problem I've recently faced is Cresselia. It was taking minimal damage from most of my team and toxicing most of them. My last problem is my last slot, Metagross. Metagross has never won me any games and usually doesnt do much more than get one mon to 50%. Am I doing something wrong, or does metagross not fit my team?