Other Metagames First gen 8 nat dex team i made (top 50 on ladder)

Hey just wanted to get some thoughts on my team. Im currently 42 on the ladder as of posting this (sd name is asherlh97) and I really like this team and it seems very different than most teams ive been fighting at the top so I wanted to see what people thought of it

Dragapult @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Phantom Force
- Dragon Darts

Basically the dedicated switch in for opposing dynamaxers. With max speed jolly, sub and phantom force makes it very easy to stall out the 3 turns of dynamax against almost any mon and then hit the opponent with phantom force on the turn they go back to normal. Dragapult is also a mon that often forces switches with it's high speed and ability to be run both specially or physically and still hit super hard so it's often easy to get off a sub and then DD while the opponent tries to figure out how to handle it and at +1 speed ensures your outspeeding scarfers that might wanna check you other than scarf jolly/timid dragapult who you're speed tying with at worst and at +2 outspeed anything that hasn't already been speed boosting itself along with the +2 attack meaning everything is getting hit extremely hard. Leftovers because sub and phantom force give you a lot of turns where you're avoiding damage and are able to just quickly and easily passively heal back the health you lose when setting up the sub

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Flare Blitz
- U-turn

I'm not sure much needs to be said about darm, crazy coverage, basically built in choice band for an ability, and great stats. Scarf for speed control and to be able to at worst speed tie opposing darms and not just lose to their scarf flare blitz by default.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Aerial Ace
- Sacred Sword
- Smart Strike

Kart is the usual intended dynamaxer on this team, aerial ace for lucha and for speed boosts when dynamaxed, leaf blade sets terrain when d-maxed, any kills with sacred sword while d-maxed gives +2 attack rather than +1 due to beast boost meaning this mon can easily and quickly get very strong and very fast and become near impossible speed. If you use max airstream once you have over 700 speed when not dynamaxed due to scarf meaning you're outspeeding other scarfers and most swift swim users other than jolly barraskewda and without the max airstream boost scarf kart naturally outspeeds and ohkos adamant mega swampert in the rain. And this is yet another scarfer but it feels practically necessary with how strong and common rain is in the current meta

Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Ice Beam

Gren is another great dynamaxer when not facing rain as he can set weather further boosting specs pump and max dark pulse dropping sp. Def meaning gren hits even harder. Water shuriken for a reliable stab priority move that also hits decently hard in rain after getting ash form

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Transform
Reverse sweeper, scares away set up mons and punishes people if they do setup before dealing with it, helps deal with rain since it gets swift swim plus scarf speed boosts and the 3rd strong dynamax user on this team as its able to copy a mon after they've dynamaxed and potentially boosted their stats then dynamax yourself and boost your stats even further for very easy sweeps against opponents who dont respect ditto

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Fly

Double dance adamant z landorus hits dynamax mons very hard if they're slower than him or cant ohko him with a max move, z can also be useful for checking opposing offensive landorus tho lando gets dealt with pretty easily by this team, much like dragapult landorus forces a lot of 50/50s where you can either boost or attack and then based off the opponents team if you boost decide whether to SD or rock polish and then drop the z on whoever's wants to threaten landorus and potentially sweep or at least break through the team hard enough for one of the other big threats to sweep afterwards
 

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