Project Fill In The Blank (Week 10 - Partners in Crime)

Slowking-Galar @ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Flip Turn
- Future Sight
- Roar
- Recover/Trick

Prevent this team from got swept by slow set up like sub+quiver dance Manaphy. Set future sights. Pivot to Gouging Fire and Barraskewda.
 

Dunfan

formerly Dunsparce Fanboy
First a quick meta analysis. This team struggles against the following stuff:
Sheer Force Sandy Shocks - Tears through Gouging, Hands, Enam, and 2HKOes Hoodra on top of winning 1v1 if Sandy Shocks runs sub on 4th slot.
Booster Energy Landorus - Can enter on Enam and Hoodra, click DD, and sweep the team easily.
Guts Ground types - Can break through the team with the help of minimal chip.
Flame Body Iron Hands - Renders Barra passive should it click Triple Axel or get too greedy with U-Turn, which makes the team lose its sole wallbreaker and speed control.
Magic Guard Moltres - 4/5 of the team starts passive against it (5/5 if Barra if it clicked Flower Trick), making setup really easy.
Base Gouging Fire - Pressures the entire team, also 252 Atk Choice Band Protosynthesis Gouging Fire Flare Blitz vs. 252 HP / 252+ Def Iron Hands in Sun: 360-424 (70.3 - 82.8%) -- guaranteed 2HKO
Sharpness Terrakion - Forces Hoodra out and gets up unbounceable rocks that make Gouging and Enam lose 25% HP on entry, on top of pressuring them too with Stone Axe.


And thankfully for it, there is a form of extra speed control that forces all of them out.

(
donor)
Walking Wake @ Choice Scarf
Ability: Adaptability
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Draco Meteor
- Toxic Spikes
- Flip Turn

252 SpA Adaptability Walking Wake Surf vs. 0 HP / 4 SpD Sandy Shocks: 436-516 (140.1 - 165.9%) -- guaranteed OHKO
252 SpA Adaptability Walking Wake Surf vs. 0 HP / 4 SpD Landorus-Therian: 456-540 (142.9 - 169.2%) -- guaranteed OHKO
252 SpA Adaptability Walking Wake Surf vs. 0 HP / 4 SpD Great Tusk: 632-744 (170.3 - 200.5%) -- guaranteed OHKO
252 SpA Adaptability Walking Wake Draco Meteor vs. 252 HP / 4 SpD Iron Hands: 376-444 (73.4 - 86.7%) -- guaranteed 2HKO
252 SpA Adaptability Walking Wake Surf vs. 252 HP / 4 SpD Moltres: 436-516 (113.5 - 134.3%) -- guaranteed OHKO
252 SpA Adaptability Walking Wake Draco Meteor vs. 0 HP / 4 SpD Gouging Fire: 584-688 (166.3 - 196%) -- guaranteed OHKO
252 SpA Adaptability Walking Wake Surf vs. 0 HP / 4 SpD Terrakion: 416-492 (128.7 - 152.3%) -- guaranteed OHKO
 

BijouMode

sippin' tea in yo hood
is a Tiering Contributor
:sv/landorus-therian:
Landorus-Therian @ Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Acrobatics
- Taunt

lando cleans up after everything is worn down.
can also come in on hoodra trying to spin.
ez, gg.
 
my turn.
Congrats to BijouMode on winning! the correct mon, however, (if I didn't fuck it up, inh is weird)... is :roaring-moon:!

Now, we have an MnM team, courtesy of Slither Wing

:Pmd/urshifu-rapid-strike::pmd/raikou::pmd/Arcanine-hisui::pmd/lunala::pmd/mandibuzz::poke ball:
Red Orb Raikou + Urshifu-R form a deadly VoltTurn core, with defensive pivots in the back with Lunala and Mandibuzz covering for offensive threats while also pivoting them in safely. Hisuian Arcanine acts as Speed control while also setting hazards.
Submissions end Sunday! Guess the missing mon!
 
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BoingK

back to the lab again
is a Pre-Contributor
Ok but let's be real
:sv/eternatus:
Eternatus @ Black Sludge / Rocky Helmet
Ability: Pressure
Tera Type: Poison
IVs: 0 Atk
- Toxic Spikes
- Dynamax Cannon
- Recover
- Flamethrower

Why wouldn't you use this, it can pretty much do anything on this structure with good EVs.
You could also go eject pick Draco to maintain momentum once, or you could go Life Orb 3a. I think T-Spikes is too good at forcing progress tho
 

Cyril tbh

formerly LordDoesOtherStuff
Ok but let's be real
:sv/eternatus:
Eternatus @ Black Sludge / Rocky Helmet
Ability: Pressure
Tera Type: Poison
IVs: 0 Atk
- Toxic Spikes
- Dynamax Cannon
- Recover
- Flamethrower

Why wouldn't you use this, it can pretty much do anything on this structure with good EVs.
You could also go eject pick Draco to maintain momentum once, or you could go Life Orb 3a. I think T-Spikes is too good at forcing progress tho
SNIPED...
 
:Regieleki:

Speed control galore and beats Great Tusk which the team doesn’t do great against. The moves and EVs are interchangeable to fit into the volt turn core nicely. Anyways BOOM
Regieleki @ Glalitite
Ability: Transistor
EVs: 252 HP / 252 SpA / 4 Spe
Timid Nature
- Volt Switch
- Explosion
- Tera Blast
- Thunderbolt
 

BoingK

back to the lab again
is a Pre-Contributor
And the winner is... BoingK's Eternatus :PMD/eternatus:! Congrats BoingK for choosing the most popular Pokemon!
However the actual Pokemon was Arceus-Ground :PMD/Arceus-Ground:


This week, we feature an AAA team from UT!
:PMD/latios::PMD/corviknight::PMD/manaphy::PMD/deoxys-speed::PMD/Gholdengo:
The team features Latios (Tinted Lens Choice Specs) and Deoxys-Speed (Psysurge Specs) as the main wallbreakers, with Corviknight and Manaphy providing pivoting support. Gholdengo spreads paralysis and Bulletproof allows to take on select Pokemon, like non-Hex Gholdengo and Gengar.
What do you think UT's sixth Pokemon is? Submit your best guesses! Submissions end 31/3/24.
Hint: it's not Talonflame :(
 

TTTech

My fate is a haunted curse!
is a Pre-Contributor
Homie aint got no rocker smh
:great tusk:
Great Tusk @ Leftovers
Ability: Scrappy
Tera Type: Ground
Adamant/Bold Nature
- Stealth Rock
- Rapid Spin
- Knock Off
- Earthquake
 
No ground types?
:Garchomp:
Garchomp @ Leftovers
Ability: Mold Breaker
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Stealth Rock
- Earthquake
- Fire Blast

I believe that this Pokémon is more valuable than Great Tusk in this instance because you already have some hazard removal in Corviknight. A lack of stealth rocks is crippling to most teams, and Garchomp does not fear anything slower than it. With mold breaker you have no Pokémon that can resist it. Chomp manages to nail would be checks like Well Baked Body Corviknight, Earth Eater Iron Hands, and Levitate Heatran. Don't like Draco Meteor? Run spikes. Don't like mixed Garchomp? Run it just physical. Garchomp both manages to help the defensive profile of the team and to dish out damage against Pokemon that would be hard to hit with this team like VAbs Empoleon.
 
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:iron-hands:
Iron Hands @ Leftovers
Ability: Earth Eater
Tera Type: Fighting
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Drain Punch
- Thunder Punch
- Swords Dance
- Substitute

The team as a whole would struggle against the big dark and steel types of the tier such as Mandibuzz, R-Moon, CP, Ting Lu, H-Goodra, and especially Kingambit as well as not matching up well into the tier's best regenvest Manaphy. Iron-Hands is a very relevent mon in the meta that matches up well into all of these mons. It also makes the team not all exclusively special attackers. This set is much more defensive than I would typically run, but if you wanted you could change that up with EV Spread, ability, and adding Ice Punch or Volt Switch. No rocks is a choice, but I feel the trade off of better matchups is a worthwhile trade.


252 SpA Choice Specs Latios Psyshock vs. 252 HP / 4 Def Manaphy: 195-231 (48.2 - 57.1%) -- 91.8% chance to 2HKO
252 SpA Gholdengo Hex (65 BP) vs. 252 HP / 252+ SpD Assault Vest Manaphy: 52-63 (12.8 - 15.5%) -- possible 7HKO
252 SpA Gholdengo Hex (130 BP) vs. 252 HP / 252+ SpD Assault Vest Manaphy: 105-124 (25.9 - 30.6%) -- guaranteed 4HKO (if Mana is paralysed)
252+ SpA Choice Specs Deoxys-Speed Expanding Force (120 BP) vs. 252 HP / 252+ SpD Assault Vest Manaphy in Psychic Terrain: 162-192 (40 - 47.5%) -- guaranteed 3HKO

0 Atk Iron Hands Thunder Punch vs. 252 HP / 4 Def Manaphy: 218-258 (53.9 - 63.8%) -- guaranteed 2HKO
+2 0 Atk Iron Hands Thunder Punch vs. 252 HP / 4 Def Manaphy: 432-510 (106.9 - 126.2%) -- guaranteed OHKO

0 Atk Iron Hands Drain Punch vs. 116 HP / 0 Def Kingambit: 372-444 (100.5 - 120%) -- guaranteed OHKO

0 Atk Iron Hands Drain Punch vs. 252 HP / 4 Def Fluffy Roaring Moon: 144-169 (34.7 - 40.8%) -- 60.8% chance to 3HKO after Leftovers recovery
+2 0 Atk Iron Hands Drain Punch vs. 252 HP / 4 Def Fluffy Roaring Moon: 285-336 (68.8 - 81.1%) -- guaranteed 2HKO after Leftovers recovery
 
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