Ubers Ferrothorn [QC: 2/2] [GP: 2/2]

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Fc

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[Overview]

Ferrothorn is one of the sturdiest walls in the metagame, checking many offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde, depending on its set. Its fantastic defensive typing gives it multiple resistances to common coverage moves while having minimal weaknesses. Iron Barbs increases the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn. Its immunity to Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, slowly but effectively chipping down more offensive Pokemon. Spikes, in particular, greatly improves a team's entry hazard game and long-term pressure, especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective in its role, is fairly passive overall, though, so certain strong walls such as Ho-Oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage.

[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Leech Seed both gives Ferrothorn more recovery and lets it force passive damage onto foes. Spikes is one of its main draws, as it's one of the few viable defensive Spikes users, and the entry hazard is very strong at forcing passive damage. Physically defensive Ferrothorn uses its great typing and Defense-boosting options to wall and set up on a variety of physical wallbreakers that are normally incredibly hard to check. These include Zekrom, Zygarde, Dragon Dance Necrozma-DM, Dracovish, and others. Iron Defense is typically paired with Body Press and a Bold nature, while Curse is used with Knock Off and an Impish nature.

This set does not reliably check Kyogre or Xerneas even with its typing, so special walls are greatly appreciated. Eternatus and Palkia provide fast options to complement Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are very passive. Physically defensive Ferrothorn checking such dangerous physical setup sweepers as Zekrom, Zygarde, and Necrozma-DM makes it a good teammate for Pokemon that struggle against those, like Ho-Oh, Yveltal, and Tyranitar. Kyogre also appreciates Ferrothorn checking Zekrom, one of the largest offensive threats to it, while Kyogre's rain can possibly let Ferrothorn survive a Fire-type move in a pinch.

[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Spikes and Leech Seed are required for their incredible utility, but there are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, especially to help Stealth Rock setters chip prevalent Heavy-Duty Boots users such as Yveltal and Ho-Oh. Power Whip can be used over Knock Off to hit targets like Groudon trying to set up on Ferrothorn, Excadrill, and Calm Mind Kyogre, which other checks like Eternatus may not be as effective at beating. Gyro Ball is mostly used to check Xerneas, as well as many Pokemon that may try to set up on it such as Naganadel and Rayquaza; however, it requires a Sassy nature and 0 Speed IVs to hit as hard as possible. Curse is great for letting Ferrothorn soft check Pokemon such as Dragon Dance Zekrom and Zygarde.

Specially defensive Ferrothorn is vulnerable to most strong physical and Fire-type attacks, so it requires solid support to cover these flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses, as it can check physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting Fire. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them. Ferrothorn walling some of the tier's largest special threats in Kyogre and Xerneas frees up its teammates. Palkia, in particular, appreciates this, as it can afford to run a much more offensive set because it has help in checking Kyogre. Galarian Darmanitan also likes Ferrothorn reliably switching into defensive Kyogre, which is one of its biggest checks. Ferrothorn's Spikes also helps Galarian Darmanitan break through teams.

[STRATEGY COMMENTS]
Other Options
====

Ferrothorn can run Thunder Wave in place of one of its utility or coverage options. However, the listed options are usually more beneficial, and running Thunder Wave can let Pokemon like Zygarde come in freely. Bullet Seed can be used for Substitute Kyogre. It also has a very high PP count, making it useful in drawn-out games, but its inconsistent power leaves a lot to be desired. Protect can be used to passively gain recovery with Leech Seed and Leftovers; however, this leaves Ferrothorn a sitting duck for one turn, which can be easily capitalized on.

Checks and Counters
====

**Fire-type Attacks**: Ho-Oh, Reshiram, and Heatran all easily exploit Ferrothorn's 4x weakness to Fire, forcing it to switch. These Pokemon all dislike Knock Off, though, making them inconsistent switch-ins. Dragon-types like Eternatus, Palkia, and Dialga also commonly have Fire-type coverage, allowing them to pressure Ferrothorn.

**Fighting-types**: Marshadow, Urshifu-S, and Pheromosa all carry Low Kick or Close Combat, which targets Ferrothorn's weakness to Fighting.

**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes, and it can remove them with Defog, while Roost and U-turn let it stick around and use Ferrothorn to gain momentum.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[dex, 277988], [Finland, 517429]]
 
Last edited:

Minority

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Ferrothorn's Iron Barbs and Toxic Immunity may be significant enough traits as a defensive Pokemon to mention in the overview.

Maybe communicate in set details that the reason Spikes is mandatory is because it's a rare move that is a major part of Ferrothorn's niche to begin with.

I would break the discussion on the moves into their own separate bullets for both readability and content focus.

You may want to specify what major targets are intended with Knock Off, especially on the set where it is first slash, and even how in the overall gameplan that is significant.

Similarly, are there any other major targets for Power Whip besides Kyogre? Does specially defensive Ferrothorn need Power Whip to consistently check Kyogre? It's also important to specify if Power Whip on the physically defensive set is capable of beating Kyogre, or what the major targets even are once boosted by Curse, which is important to know before you even consider running it over Knock Off. Same questions directed at Xerneas with Gyro Ball.

Apart from Defensive Zygarde, what teammates are good to cover Ferrothorn's Ho-Oh problems?

Discuss Bullet Seed and Thunder Wave in separate bullets in other options.

In Checks and Counters instead of mentioning Eternatus you can probably just call it "Fire-type Coverage" and list all relevant Pokemon that consistently or may potentially be running Fire-type moves.

Should there also be a category for anti-hazard Pokemon that beat Ferrothorn, or are there none?

There's generally not much discussion about the hazard metagame despite Ferrothorn being a hazard Pokemon. What are some important offensive / defensive tools for helping Ferrothorn to keep its Spikes, or how does Ferrothorn's use of Spikes influence a team's overall strategy against opposing hazards?


QC: 1/2
 

Fc

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Ferrothorn's Iron Barbs and Toxic Immunity may be significant enough traits as a defensive Pokemon to mention in the overview.

Maybe communicate in set details that the reason Spikes is mandatory is because it's a rare move that is a major part of Ferrothorn's niche to begin with.

I would break the discussion on the moves into their own separate bullets for both readability and content focus.

You may want to specify what major targets are intended with Knock Off, especially on the set where it is first slash, and even how in the overall gameplan that is significant.

Similarly, are there any other major targets for Power Whip besides Kyogre? Does specially defensive Ferrothorn need Power Whip to consistently check Kyogre? It's also important to specify if Power Whip on the physically defensive set is capable of beating Kyogre, or what the major targets even are once boosted by Curse, which is important to know before you even consider running it over Knock Off. Same questions directed at Xerneas with Gyro Ball.

Apart from Defensive Zygarde, what teammates are good to cover Ferrothorn's Ho-Oh problems?

Discuss Bullet Seed and Thunder Wave in separate bullets in other options.

In Checks and Counters instead of mentioning Eternatus you can probably just call it "Fire-type Coverage" and list all relevant Pokemon that consistently or may potentially be running Fire-type moves.

Should there also be a category for anti-hazard Pokemon that beat Ferrothorn, or are there none?

There's generally not much discussion about the hazard metagame despite Ferrothorn being a hazard Pokemon. What are some important offensive / defensive tools for helping Ferrothorn to keep its Spikes, or how does Ferrothorn's use of Spikes influence a team's overall strategy against opposing hazards?


QC: 1/2
implemented and changed to paragraph form, ty for the check and ready for qc 2
 

Manaphy

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Eternatus in particular appreciates this, as it can afford to run a deadly offensive Power Herb Meteor Beam or Life Orb 3 attacks set because it isn't relegated to being the Kyogre check.
I really disagree with this, this is a fantastic way to have your team broken open massively by Choice Specs Kyogre
Defensive Zygarde is an excellent way to make up for most of these weaknesses as it can check most physical threats such as Groudon, Urshifu, and Marshadow while resisting fire and healing chip damage with Rest.
Zygarde is not a good Groudon check, remove this mention
Power Whip can be used over it for STAB to hit targets like Kyogre
You should specify how this is useful specifically for Calm Mind Kyogre; this is defensive niche Ferrothorn has that Etern by itself can’t do, especially if said Kyogre burned you or is the last mon.
move 4: Power Whip / Protect / Gyro Ball / Curse
This looks a little dirty, is Power Whip that necessary to deal with most Kyogre? Curse seems way more important to be able to check Zekroms, or Gyro Ball to check Xerneas. I am trying to look at it in a role compression sense. If it counts for anything, I think Protect sux ass.

Kyogre should also definitely be mentioned as a partner, provides rain and ferro can check Zekrom

I will QC after some changes:toast:
 

Fc

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I really disagree with this, this is a fantastic way to have your team broken open massively by Choice Specs Kyogre

Zygarde is not a good Groudon check, remove this mention

You should specify how this is useful specifically for Calm Mind Kyogre; this is defensive niche Ferrothorn has that Etern by itself can’t do, especially if said Kyogre burned you or is the last mon.

This looks a little dirty, is Power Whip that necessary to deal with most Kyogre? Curse seems way more important to be able to check Zekroms, or Gyro Ball to check Xerneas. I am trying to look at it in a role compression sense. If it counts for anything, I think Protect sux ass.

Kyogre should also definitely be mentioned as a partner, provides rain and ferro can check Zekrom

I will QC after some changes:toast:
Implemented this after discussing on discord as well, removed the Eternatus mention and changed it to offensive palkia, changed the examples so Lunala checks groudon and zygarde instead while defensive zyg is changed to checking other zyg instead of Groudon, gave a quick mention of how whip deals with cm ogre better than etern would, moved protect to other options instead of a main slash, and added Kyogre for the phys.def set as a partner
 

dex

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[Overview]

Ferrothorn is one of the sturdiest walls in the metagame, checking many huge offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde depending on its own set. It's Its (remove apostrophe) fantastic defensive typing gives it multiple resistances to common offensive Pokemons' (s' not 's) coverage while having minimal weaknesses. Iron Barbs helps it increase the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn., and (Comma->Period) its Its immunity to opposing Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, letting it play slowly but effectively with the passive damage it can dish out do (avoid repetition) against more offensive Pokemon. Spikes in particular greatly improves a team's hazard game, letting them Ferrothorn (I know you're referencing "the team" with "them" but its not grammatically correct with them) exert more long term pressure than the opponent, (add comma) especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective for in its role, is fairly passive overall, (AC) meaning that certain strong walls such as Ho-oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage as punishment.

[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Physically defensive Ferrothorn takes advantage of its great typing and defense boosting options to wall a different variety of Pokemon physical breakers that are normally incredibly hard to check wall physical breakers. Zekrom, Zygarde, DD Dragon Dance Necrozma-DM, Dracovish, and others can all be are all checked by this set, being (remove comma) and can be set up on and walled while Ferrothorn can boost its attacks power as well. Iron Defense is typically paired with Body Press and a Bold Nature, to get the most out of the damage output of Body Press, while Curse is used with Knock Off and an Impish Nature to similarly boost its attack power while also boosting defense. (you don't need to explain what the boosting moves boost)

With this This set not reliably checking does not reliably check Kyogre or Xerneas even with its typing, so other special walls alongisde it are greatly appreciated. Eternatus and Palkia provide fast options to compliment Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are both very slow as well, adding more passiveness to the team it's on very passive. Physically Defensive defensive Ferrothorn checking Ferrothorn's ability to check such dangerous physical set up sweepers such as Zekrom, Zygarde, and Necrozma-DM allows for it to be paired with a lot of makes it a good teammate for Pokemon that would struggle against those like Ho-oh, Yveltal, and Tyranitar. Ho-oh, Yveltal, and Tyranitar which all can be targeted by super effective coverage from those breakers and therefore appreciate the reliability of Ferrothorn defensively to cover those weaknesses. Kyogre also appreciates Ferrothorn checking Zekrom, (AC) which is one of the largest offensive threats to it, while Kyogre providing Ferrothorn with rain can help it possibly live a Fire-type move in a pinch if needed.

[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Leech Seed and Spikes are required moves on Ferrothorn, giving it both a recovery option as well as ways to force passive damage onto the opponent over time. Spikes is one of its main draws, being one of the few viable defensive Spikes users which is very important given the strength of the entry hazard at forcing passive damage. There are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, (AC) especially with the prevalence of Heavy-Duty Boots on Pokemon such as Yveltal and Ho-oh. (Add Period) who are greatly hindered by Stealth Rock otherwise, while Power Whip can be used over it for STAB Knock Off to hit targets like Groudon trying to use it as set up fodder, Excadrill, and CM Kyogre, (AC) which other checks like Eternatus may not be as effective at beating, Groudon trying to use it as set up fodder, and Excadrill harder overall. (reads better this way) Gyro Ball is mosty mostly used as a great way to check to Xerneas as well as many Pokemon that may try to use it as set up fodder such as Naganadel and Rayquaza; (add semicolon) however, it requires a Sassy Nature with and 0 Speed ivs IVs to hit as hard as possible. Curse is great for letting even specially defensive Ferrothorn soft check Pokemon such as DD Dragon Dance Zekrom and Zygarde, so the moves can be picked to fit the team's best needs.

Specially Defensive Ferrothorn is weak to most strong common physical attacks alongside its massive fire weakness and Fire-type attacks, and as such so it requires some very strong support to cover those flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses as it can check most physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting fire Fire and healing chip damage with Rest. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them, neutralizing the threat against Ferrothorn a lot. Ferrothorn being a solid Kyogre and Xerneas switch in frees up a lot of its teammates as it can be a defensive wall for some of the tier's largest special threats on the special side. Breakers like Palkia in particular appreciates this, as it can afford to run a much more offensive set as because (reads better imo) it isn't relegated to being the sole Kyogre check. Galarian Darmanitan also likes what Ferrothorn can do as a teammate, being as it is (remove comma) a reliable switch in to defensive Kyogre, which is one of Galarian Darmanitan's biggest walls checks. (comma->period) while also setting Spikes to add residual damage as Galarian Darmanitan pivots around and breaks through teams Ferrothorn's Spikes also helps Galarian Darmanitan break through teams.

[STRATEGY COMMENTS]
Other Options
====

Ferrothorn has the ability to run either Thunder Wave in place of some of its other utility or coverage options. It's a useful status that can slow down opponents for Ferrothorn's faster teammates, giving the offense an easier time breaking. (no need to say what twave does) This comes at the cost of not using some of Ferrothorn's superior and more consistent options and coverage though. (explain the downside better here than just saying the options are superior. What does Ferro exactly miss out on?) Bullet Seed is also an option that can be used with the main target being for Substitute Kyogre. It also has a very high PP count making it useful in drawn out games, but its weak power and inconsistency inconsistent power leaves a lot to be desired usually. Protect can be used as a way to passively gain recovery which is especially effective with Leech Seed,(I know you are kinda insinuating Leftovers recovery here, but I don't think it's wholly necessary. It would be fine to mention Leftovers recovery like this: "with Leech Seed and Leftovers") but leaves Ferrothorn as a sitting duck for one turn, (AC) which can be easily capitalized on.

Checks and Counters
====

**Fire-type Coverage**: Ho-oh, Reshiram, and Heatran all easily abuse Ferrothorn's 4x weakness to fire Fire, letting them force forcing it to switch always lest it risk taking a fire move and getting OHKO'd. These Pokemon all dislike switching into Knock Off though, making them not foolproof inconsistent switch-ins (add hyphen) but extremely good pressure options. Dragon-types like Eternatus, Palkia, and Dialga also very commonly have Fire-type coverage, making them strong breakers to allowing them to pressure Ferrothorn.

**Fighting-types Coverage**: Many physical attackers such as Marshadow, Urshifu, and Pheromosa all carry Close Combat, targeting Ferrothorn's weakness to Fighting. less invested physical defense with strong super effective coverage. Ferrothorn gets forced out by all of these and is threatened to not give these dangerous breakers continuous switch ins. (this goes without saying, imo)

**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes with its own Defog acting as an anti-hazard option and it can Defog them away, while Roost and U-turn lets it stick around while also using and use Ferrothorn for momentum.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
 

Fc

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Ubers Leader
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AM GP Check
Blue = Addition
Red = Deletion
Green = Comments

[Overview]

Ferrothorn is one of the sturdiest walls in the metagame, checking many huge offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde depending on its own set. It's Its (remove apostrophe) fantastic defensive typing gives it multiple resistances to common offensive Pokemons' (s' not 's) coverage while having minimal weaknesses. Iron Barbs helps it increase the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn., and (Comma->Period) its Its immunity to opposing Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, letting it play slowly but effectively with the passive damage it can dish out do (avoid repetition) against more offensive Pokemon. Spikes in particular greatly improves a team's hazard game, letting them Ferrothorn (I know you're referencing "the team" with "them" but its not grammatically correct with them) exert more long term pressure than the opponent, (add comma) especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective for in its role, is fairly passive overall, (AC) meaning that certain strong walls such as Ho-oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage as punishment.

[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Physically defensive Ferrothorn takes advantage of its great typing and defense boosting options to wall a different variety of Pokemon physical breakers that are normally incredibly hard to check wall physical breakers. Zekrom, Zygarde, DD Dragon Dance Necrozma-DM, Dracovish, and others can all be are all checked by this set, being (remove comma) and can be set up on and walled while Ferrothorn can boost its attacks power as well. Iron Defense is typically paired with Body Press and a Bold Nature, to get the most out of the damage output of Body Press, while Curse is used with Knock Off and an Impish Nature to similarly boost its attack power while also boosting defense. (you don't need to explain what the boosting moves boost)

With this This set not reliably checking does not reliably check Kyogre or Xerneas even with its typing, so other special walls alongisde it are greatly appreciated. Eternatus and Palkia provide fast options to compliment Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are both very slow as well, adding more passiveness to the team it's on very passive. Physically Defensive defensive Ferrothorn checking Ferrothorn's ability to check such dangerous physical set up sweepers such as Zekrom, Zygarde, and Necrozma-DM allows for it to be paired with a lot of makes it a good teammate for Pokemon that would struggle against those like Ho-oh, Yveltal, and Tyranitar. Ho-oh, Yveltal, and Tyranitar which all can be targeted by super effective coverage from those breakers and therefore appreciate the reliability of Ferrothorn defensively to cover those weaknesses. Kyogre also appreciates Ferrothorn checking Zekrom, (AC) which is one of the largest offensive threats to it, while Kyogre providing Ferrothorn with rain can help it possibly live a Fire-type move in a pinch if needed.

[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Leech Seed and Spikes are required moves on Ferrothorn, giving it both a recovery option as well as ways to force passive damage onto the opponent over time. Spikes is one of its main draws, being one of the few viable defensive Spikes users which is very important given the strength of the entry hazard at forcing passive damage. There are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, (AC) especially with the prevalence of Heavy-Duty Boots on Pokemon such as Yveltal and Ho-oh. (Add Period) who are greatly hindered by Stealth Rock otherwise, while Power Whip can be used over it for STAB Knock Off to hit targets like Groudon trying to use it as set up fodder, Excadrill, and CM Kyogre, (AC) which other checks like Eternatus may not be as effective at beating, Groudon trying to use it as set up fodder, and Excadrill harder overall. (reads better this way) Gyro Ball is mosty mostly used as a great way to check to Xerneas as well as many Pokemon that may try to use it as set up fodder such as Naganadel and Rayquaza; (add semicolon) however, it requires a Sassy Nature with and 0 Speed ivs IVs to hit as hard as possible. Curse is great for letting even specially defensive Ferrothorn soft check Pokemon such as DD Dragon Dance Zekrom and Zygarde, so the moves can be picked to fit the team's best needs.

Specially Defensive Ferrothorn is weak to most strong common physical attacks alongside its massive fire weakness and Fire-type attacks, and as such so it requires some very strong support to cover those flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses as it can check most physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting fire Fire and healing chip damage with Rest. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them, neutralizing the threat against Ferrothorn a lot. Ferrothorn being a solid Kyogre and Xerneas switch in frees up a lot of its teammates as it can be a defensive wall for some of the tier's largest special threats on the special side. Breakers like Palkia in particular appreciates this, as it can afford to run a much more offensive set as because (reads better imo) it isn't relegated to being the sole Kyogre check. Galarian Darmanitan also likes what Ferrothorn can do as a teammate, being as it is (remove comma) a reliable switch in to defensive Kyogre, which is one of Galarian Darmanitan's biggest walls checks. (comma->period) while also setting Spikes to add residual damage as Galarian Darmanitan pivots around and breaks through teams Ferrothorn's Spikes also helps Galarian Darmanitan break through teams.

[STRATEGY COMMENTS]
Other Options
====

Ferrothorn has the ability to run either Thunder Wave in place of some of its other utility or coverage options. It's a useful status that can slow down opponents for Ferrothorn's faster teammates, giving the offense an easier time breaking. (no need to say what twave does) This comes at the cost of not using some of Ferrothorn's superior and more consistent options and coverage though. (explain the downside better here than just saying the options are superior. What does Ferro exactly miss out on?) Bullet Seed is also an option that can be used with the main target being for Substitute Kyogre. It also has a very high PP count making it useful in drawn out games, but its weak power and inconsistency inconsistent power leaves a lot to be desired usually. Protect can be used as a way to passively gain recovery which is especially effective with Leech Seed,(I know you are kinda insinuating Leftovers recovery here, but I don't think it's wholly necessary. It would be fine to mention Leftovers recovery like this: "with Leech Seed and Leftovers") but leaves Ferrothorn as a sitting duck for one turn, (AC) which can be easily capitalized on.

Checks and Counters
====

**Fire-type Coverage**: Ho-oh, Reshiram, and Heatran all easily abuse Ferrothorn's 4x weakness to fire Fire, letting them force forcing it to switch always lest it risk taking a fire move and getting OHKO'd. These Pokemon all dislike switching into Knock Off though, making them not foolproof inconsistent switch-ins (add hyphen) but extremely good pressure options. Dragon-types like Eternatus, Palkia, and Dialga also very commonly have Fire-type coverage, making them strong breakers to allowing them to pressure Ferrothorn.

**Fighting-types Coverage**: Many physical attackers such as Marshadow, Urshifu, and Pheromosa all carry Close Combat, targeting Ferrothorn's weakness to Fighting. less invested physical defense with strong super effective coverage. Ferrothorn gets forced out by all of these and is threatened to not give these dangerous breakers continuous switch ins. (this goes without saying, imo)

**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes with its own Defog acting as an anti-hazard option and it can Defog them away, while Roost and U-turn lets it stick around while also using and use Ferrothorn for momentum.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]
implemented, also changed around the start of the sp.def set to the beginning of the phys.def set since it reads better on the first set, ty for the check
 

dex

Give my perception as a handle of weapon
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[Overview]

Ferrothorn is one of the sturdiest walls in the metagame, checking many offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde, (add comma) depending on its own set. Its fantastic defensive typing gives it multiple resistances to common offensive Pokemons' (I understand the point being made here, but it is not wholly necessary imo. lmk if this is actually important. If so, change "Pokemons'" to "Pokemon's") coverage while having minimal weaknesses. Iron Barbs helps it increase the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn. Its immunity to opposing Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, letting it play slowly but effectively with the passive damage it can do against more offensive Pokemon. Spikes, (add comma) in particular, (add comma) greatly improves a team's entry hazard game, letting Ferrothorn exert more long-term (add hyphen) pressure than the opponent, especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective in its role, is fairly passive overall, meaning that certain strong walls such as Ho-oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage as punishment.

[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Leech Seed and Spikes are required moves on Ferrothorn, giving it both a recovery option as well as ways to force passive damage onto the opponent over time. Spikes is one of its main draws, being one of the few viable defensive Spikes users, (add comma) which is very important given the strength of the entry hazard at forcing passive damage. Physically defensive Ferrothorn takes advantage of its great typing and defense boosting options to wall a variety of physical breakers that are normally incredibly hard to check. Zekrom, Zygarde, Dragon Dance Necrozma-DM, Dracovish, and others are all checked by this set and can be set up on with Iron Defense or Curse. Iron Defense is typically paired with Body Press and a Bold Nature, while Curse is used with Knock Off and an Impish Nature.

This set does not reliably check Kyogre or Xerneas even with its typing, so special walls are greatly appreciated. Eternatus and Palkia provide fast options to compliment Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are very passive. Physically defensive Ferrothorn's ability to check such dangerous physical set up sweepers as Zekrom, Zygarde, and Necrozma-DM makes it a good teammate for Pokemon that would struggle against those like Ho-oh, Yveltal, and Tyranitar. Kyogre also appreciates Ferrothorn checking Zekrom, which is one of the largest offensive threats to it, while Kyogre providing Ferrothorn with rain can help it possibly live a Fire-type move in a pinch.

[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Spikes and Leech Seed are required for their incredible utility, but there are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, especially with the prevalence of Heavy-Duty Boots on Pokemon such as Yveltal and Ho-Oh. Power Whip can be used over Knock Off to hit targets like Groudon trying to use it as setup (remove space between set and up) fodder, Excadrill, and CM Kyogre, which other checks like Eternatus may not be as effective at beating. Gyro Ball is mostly used as a way to check to Xerneas as well as many Pokemon that may try to use it as set up fodder set up on it such as Naganadel and Rayquaza; however, it requires a Sassy Nature and 0 Speed IVs to hit as hard as possible. Curse is great for letting Ferrothorn soft check Pokemon such as Dragon Dance Zekrom and Zygarde.

Specially Defensive Ferrothorn is weak to most strong physical and Fire-type attacks, so it requires very strong solid support to cover those these flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses, (add comma) as it can check physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting Fire. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them. Ferrothorn being a solid Kyogre and Xerneas switch-in (add hyphen) frees up its teammates, (add comma) as it can be a defensive wall for some of the tier's largest special threats. Palkia, (add comma) in particular, (add comma) appreciates this, as it can afford to run a much more offensive set because it isn't relegated to being the a team's sole Kyogre check. Galarian Darmanitan also likes Ferrothorn as a teammate, (add comma) as it is a reliable switch-in (add hyphen) to defensive Kyogre, which is one of Galarian Darmanitan's biggest checks. Ferrothorn's Spikes also helps Galarian Darmanitan break through opposing teams.

[STRATEGY COMMENTS]
Other Options
====

Ferrothorn has the ability to run either Thunder Wave in place of some one of its other utility or coverage options. However, these other options are usually more beneficial, and running Thunder Wave can make it a free switch in against Pokemon like Zygarde let Pokemon like Zygarde in freely. Bullet Seed is an option that can be used for Substitute Kyogre. It also has a very high PP count, (add comma) making it useful in drawn-out (add hyphen) games, but its inconsistent power leaves a lot to be desired. Protect can be used as a way to passively gain recovery with Leech Seed and Leftovers, but however, (add comma) this leaves Ferrothorn a sitting duck for one turn, which can be easily capitalized on.

Checks and Counters
====

**Fire-type Coverage**: Ho-Oh, Reshiram, and Heatran all easily abuse Ferrothorn's 4x weakness to Fire, forcing it to switch. These Pokemon all dislike switching into Knock Off, making them inconsistent switch-ins. Dragon-types like Eternatus, Palkia, and Dialga also commonly have Fire-type coverage, allowing them to pressure Ferrothorn.

**Fighting-types**: Marshadow, Urshifu both Urshifu formes (or Urshifu-S if that is what you are referring to), and Pheromosa all carry Close Combat, targeting Ferrothorn's weakness to Fighting.

**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes, (add comma) and it can Defog them away, while Roost and U-turn let it stick around and use Ferrothorn for to gain momentum.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[username1, userid1], [username2, userid2]

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(AC): Add Comma

[Overview]

Ferrothorn is one of the sturdiest walls in the metagame, checking many offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde, depending on its set. Its fantastic defensive typing gives it multiple resistances to common coverage moves while having minimal weaknesses. Iron Barbs helps it increase increases the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn. Its immunity to Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, letting it play slowly but effectively with the passive damage it can do against slowly but effectively chipping down more offensive Pokemon. Spikes, in particular, greatly improves a team's entry hazard game, letting Ferrothorn exert more long-term pressure than the opponent, game and long-term pressure, especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective in its role, is fairly passive overall, meaning that though, so certain strong walls such as Ho-Oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage as punishment.

[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

Leech Seed and Spikes are required moves on Ferrothorn, giving it both a recovery option as well as ways to force passive damage onto the opponent over time. both gives Ferrothorn more recovery and lets it force passive damage onto foes. Spikes is one of its main draws, being as it's one of the few viable defensive Spikes users, which is very important given the strength of the entry hazard and the entry hazard is very strong at forcing passive damage. Physically defensive Ferrothorn takes advantage of uses its great typing and defense boosting Defense-boosting options to wall and set up on a variety of physical wallbreakers that are normally incredibly hard to check. These include Zekrom, Zygarde, Dragon Dance Necrozma-DM, Dracovish, and others are all checked by this set and can be set up on with Iron Defense or Curse. Iron Defense is typically paired with Body Press and a Bold nature, while Curse is used with Knock Off and an Impish nature.

This set does not reliably check Kyogre or Xerneas even with its typing, so special walls are greatly appreciated. Eternatus and Palkia provide fast options to compliment complement Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are very passive. Physically defensive Ferrothorn's ability to check Ferrothorn checking such dangerous physical set up setup sweepers as Zekrom, Zygarde, and Necrozma-DM makes it a good teammate for Pokemon that would struggle against those, (AC) like Ho-Oh, Yveltal, and Tyranitar. Kyogre also appreciates Ferrothorn checking Zekrom, which is one of the largest offensive threats to it, while Kyogre providing Ferrothorn with rain can help it possibly live Kyogre's rain can possibly let Ferrothorn survive a Fire-type move in a pinch.

[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Spikes and Leech Seed are required for their incredible utility, but there are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, especially with the prevalence of to help Stealth Rock setters chip prevalent (I imagine this makes sense?) Heavy-Duty Boots on Pokemon such as Yveltal and Ho-Oh. Power Whip can be used over Knock Off to hit targets like Groudon trying to use it as set up fodder, set up on Ferrothorn, Excadrill, and Calm Mind Kyogre, which other checks like Eternatus may not be as effective at beating. Gyro Ball is mostly used as a way to check to Xerneas, (AC) as well as many Pokemon that may try to set up on it such as Naganadel and Rayquaza; however, it requires a Sassy nature and 0 Speed IVs to hit as hard as possible. Curse is great for letting Ferrothorn soft check Pokemon such as Dragon Dance Zekrom and Zygarde.

Specially defensive Ferrothorn is weak vulnerable to most strong physical and Fire-type attacks, so it requires solid support to cover these flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses, as it can check physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting Fire. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them. Ferrothorn being a solid Kyogre and Xerneas switch-in frees up its teammates, as it can wall some of the tier's largest special threats. walling some of the tier's largest special threats in Kyogre and Xerneas frees up its teammates. Palkia, in particular, appreciates this, as it can afford to run a much more offensive set because it isn't relegated to being a team's sole Kyogre check. has help in checking Kyogre. Galarian Darmanitan also likes Ferrothorn as a teammate, as it is a reliable switch-in to reliably switching into defensive Kyogre, which is one of Galarian Darmanitan's its biggest checks. Ferrothorn's Spikes also helps Galarian Darmanitan break through teams.

[STRATEGY COMMENTS]
Other Options
====

Ferrothorn has the ability to can run Thunder Wave in place of one of its utility or coverage options. However, these other the listed options are usually more beneficial, and running Thunder Wave can let Pokemon like Zygarde come (or did you mean eg "...using Thunder Wave can let Pokmeon like Zygarde in freely"?) in freely. Bullet Seed is an option that can be used for Substitute Kyogre. It also has a very high PP count, making it useful in drawn-out games, but its inconsistent power leaves a lot to be desired. Protect can be used as a way to passively gain recovery with Leech Seed and Leftovers; (comma -> semicolon) however, this leaves Ferrothorn a sitting duck for one turn, which can be easily capitalized on.

Checks and Counters
====

**Fire-type Coverage Attacks**: Ho-Oh, Reshiram, and Heatran all easily abuse exploit Ferrothorn's 4x weakness to Fire, forcing it to switch. These Pokemon all dislike switching into Knock Off, though, making them inconsistent switch-ins. Dragon-types like Eternatus, Palkia, and Dialga also commonly have Fire-type coverage, allowing them to pressure Ferrothorn.

**Fighting-types**: Marshadow, Urshifu-S, and Pheromosa all carry Close Combat, targeting which targets Ferrothorn's weakness to Fighting.

**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes, and it can Defog them away, remove them with Defog, while Roost and U-turn let it stick around and use Ferrothorn to gain momentum.

[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[dex, 277988], [Finland, 517429]]

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