[Overview]
Ferrothorn is one of the sturdiest walls in the metagame, checking many offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde, depending on its set. Its fantastic defensive typing gives it multiple resistances to common coverage moves while having minimal weaknesses. Iron Barbs increases the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn. Its immunity to Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, slowly but effectively chipping down more offensive Pokemon. Spikes, in particular, greatly improves a team's entry hazard game and long-term pressure, especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective in its role, is fairly passive overall, though, so certain strong walls such as Ho-Oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage.
[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Leech Seed both gives Ferrothorn more recovery and lets it force passive damage onto foes. Spikes is one of its main draws, as it's one of the few viable defensive Spikes users, and the entry hazard is very strong at forcing passive damage. Physically defensive Ferrothorn uses its great typing and Defense-boosting options to wall and set up on a variety of physical wallbreakers that are normally incredibly hard to check. These include Zekrom, Zygarde, Dragon Dance Necrozma-DM, Dracovish, and others. Iron Defense is typically paired with Body Press and a Bold nature, while Curse is used with Knock Off and an Impish nature.
This set does not reliably check Kyogre or Xerneas even with its typing, so special walls are greatly appreciated. Eternatus and Palkia provide fast options to complement Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are very passive. Physically defensive Ferrothorn checking such dangerous physical setup sweepers as Zekrom, Zygarde, and Necrozma-DM makes it a good teammate for Pokemon that struggle against those, like Ho-Oh, Yveltal, and Tyranitar. Kyogre also appreciates Ferrothorn checking Zekrom, one of the largest offensive threats to it, while Kyogre's rain can possibly let Ferrothorn survive a Fire-type move in a pinch.
[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Spikes and Leech Seed are required for their incredible utility, but there are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, especially to help Stealth Rock setters chip prevalent Heavy-Duty Boots users such as Yveltal and Ho-Oh. Power Whip can be used over Knock Off to hit targets like Groudon trying to set up on Ferrothorn, Excadrill, and Calm Mind Kyogre, which other checks like Eternatus may not be as effective at beating. Gyro Ball is mostly used to check Xerneas, as well as many Pokemon that may try to set up on it such as Naganadel and Rayquaza; however, it requires a Sassy nature and 0 Speed IVs to hit as hard as possible. Curse is great for letting Ferrothorn soft check Pokemon such as Dragon Dance Zekrom and Zygarde.
Specially defensive Ferrothorn is vulnerable to most strong physical and Fire-type attacks, so it requires solid support to cover these flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses, as it can check physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting Fire. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them. Ferrothorn walling some of the tier's largest special threats in Kyogre and Xerneas frees up its teammates. Palkia, in particular, appreciates this, as it can afford to run a much more offensive set because it has help in checking Kyogre. Galarian Darmanitan also likes Ferrothorn reliably switching into defensive Kyogre, which is one of its biggest checks. Ferrothorn's Spikes also helps Galarian Darmanitan break through teams.
[STRATEGY COMMENTS]
Other Options
====
Ferrothorn can run Thunder Wave in place of one of its utility or coverage options. However, the listed options are usually more beneficial, and running Thunder Wave can let Pokemon like Zygarde come in freely. Bullet Seed can be used for Substitute Kyogre. It also has a very high PP count, making it useful in drawn-out games, but its inconsistent power leaves a lot to be desired. Protect can be used to passively gain recovery with Leech Seed and Leftovers; however, this leaves Ferrothorn a sitting duck for one turn, which can be easily capitalized on.
Checks and Counters
====
**Fire-type Attacks**: Ho-Oh, Reshiram, and Heatran all easily exploit Ferrothorn's 4x weakness to Fire, forcing it to switch. These Pokemon all dislike Knock Off, though, making them inconsistent switch-ins. Dragon-types like Eternatus, Palkia, and Dialga also commonly have Fire-type coverage, allowing them to pressure Ferrothorn.
**Fighting-types**: Marshadow, Urshifu-S, and Pheromosa all carry Low Kick or Close Combat, which targets Ferrothorn's weakness to Fighting.
**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes, and it can remove them with Defog, while Roost and U-turn let it stick around and use Ferrothorn to gain momentum.
[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[dex, 277988], [Finland, 517429]]
Ferrothorn is one of the sturdiest walls in the metagame, checking many offensive threats such as Kyogre, Xerneas, Zekrom, and Zygarde, depending on its set. Its fantastic defensive typing gives it multiple resistances to common coverage moves while having minimal weaknesses. Iron Barbs increases the passive damage it dishes out, punishing common contact moves like Sunsteel Strike and U-turn. Its immunity to Leech Seed and Toxic keeps its longevity high. It has great utility moves such as Spikes, Leech Seed, and Knock Off, slowly but effectively chipping down more offensive Pokemon. Spikes, in particular, greatly improves a team's entry hazard game and long-term pressure, especially when paired with ways to shut down Defog such as Taunt Yveltal. This moveset, while effective in its role, is fairly passive overall, though, so certain strong walls such as Ho-Oh, Corviknight, and Eternatus have minimal issues threatening it without taking much damage.
[SET]
name: Physically Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Iron Defense / Curse
move 4: Body Press / Knock Off
item: Leftovers
ability: Iron Barbs
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Leech Seed both gives Ferrothorn more recovery and lets it force passive damage onto foes. Spikes is one of its main draws, as it's one of the few viable defensive Spikes users, and the entry hazard is very strong at forcing passive damage. Physically defensive Ferrothorn uses its great typing and Defense-boosting options to wall and set up on a variety of physical wallbreakers that are normally incredibly hard to check. These include Zekrom, Zygarde, Dragon Dance Necrozma-DM, Dracovish, and others. Iron Defense is typically paired with Body Press and a Bold nature, while Curse is used with Knock Off and an Impish nature.
This set does not reliably check Kyogre or Xerneas even with its typing, so special walls are greatly appreciated. Eternatus and Palkia provide fast options to complement Ferrothorn's slow playstyle, while Blissey and Shedinja can reliably check both but are very passive. Physically defensive Ferrothorn checking such dangerous physical setup sweepers as Zekrom, Zygarde, and Necrozma-DM makes it a good teammate for Pokemon that struggle against those, like Ho-Oh, Yveltal, and Tyranitar. Kyogre also appreciates Ferrothorn checking Zekrom, one of the largest offensive threats to it, while Kyogre's rain can possibly let Ferrothorn survive a Fire-type move in a pinch.
[SET]
name: Specially Defensive
move 1: Leech Seed
move 2: Spikes
move 3: Knock Off / Power Whip
move 4: Power Whip / Gyro Ball / Curse
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Spikes and Leech Seed are required for their incredible utility, but there are multiple options to cover the last moveslots, all of which bring their own benefits. Knock Off is always good for item displacement, especially to help Stealth Rock setters chip prevalent Heavy-Duty Boots users such as Yveltal and Ho-Oh. Power Whip can be used over Knock Off to hit targets like Groudon trying to set up on Ferrothorn, Excadrill, and Calm Mind Kyogre, which other checks like Eternatus may not be as effective at beating. Gyro Ball is mostly used to check Xerneas, as well as many Pokemon that may try to set up on it such as Naganadel and Rayquaza; however, it requires a Sassy nature and 0 Speed IVs to hit as hard as possible. Curse is great for letting Ferrothorn soft check Pokemon such as Dragon Dance Zekrom and Zygarde.
Specially defensive Ferrothorn is vulnerable to most strong physical and Fire-type attacks, so it requires solid support to cover these flaws. Defensive Zygarde is an excellent way to make up for most of these weaknesses, as it can check physical threats such as Urshifu-S, opposing Zygarde, and Marshadow while resisting Fire. Lunala similarly covers multiple physical threats like Groudon and Zygarde and can burn them. Ferrothorn walling some of the tier's largest special threats in Kyogre and Xerneas frees up its teammates. Palkia, in particular, appreciates this, as it can afford to run a much more offensive set because it has help in checking Kyogre. Galarian Darmanitan also likes Ferrothorn reliably switching into defensive Kyogre, which is one of its biggest checks. Ferrothorn's Spikes also helps Galarian Darmanitan break through teams.
[STRATEGY COMMENTS]
Other Options
====
Ferrothorn can run Thunder Wave in place of one of its utility or coverage options. However, the listed options are usually more beneficial, and running Thunder Wave can let Pokemon like Zygarde come in freely. Bullet Seed can be used for Substitute Kyogre. It also has a very high PP count, making it useful in drawn-out games, but its inconsistent power leaves a lot to be desired. Protect can be used to passively gain recovery with Leech Seed and Leftovers; however, this leaves Ferrothorn a sitting duck for one turn, which can be easily capitalized on.
Checks and Counters
====
**Fire-type Attacks**: Ho-Oh, Reshiram, and Heatran all easily exploit Ferrothorn's 4x weakness to Fire, forcing it to switch. These Pokemon all dislike Knock Off, though, making them inconsistent switch-ins. Dragon-types like Eternatus, Palkia, and Dialga also commonly have Fire-type coverage, allowing them to pressure Ferrothorn.
**Fighting-types**: Marshadow, Urshifu-S, and Pheromosa all carry Low Kick or Close Combat, which targets Ferrothorn's weakness to Fighting.
**Corviknight**: Corviknight's Pressure allows it to PP stall Ferrothorn's Spikes, and it can remove them with Defog, while Roost and U-turn let it stick around and use Ferrothorn to gain momentum.
[CREDITS]
- Written by: [[Fc, 511624]]
- Quality checked by: [[Minority, 222996], [Manaphy, 50695]]
- Grammar checked by: [[dex, 277988], [Finland, 517429]]
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