OU Espathra

NDK

Perpetually Tired
is a Pre-Contributor
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam/ Tera Blast
move 4: Protect/ Roost/ Substitute
item: Leftovers
tera type: Fairy/ Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Espathra is a threatening sweeper due to the combination of Stored Power, Calm Mind, and Speed Boost, beating many Pokemon such as Corviknight, Iron Valiant, and Rotom-W. Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon. Protect can be used to safely secure Speed boosts, increasing Stored Power's damage as well as accruing extra Leftovers recovery. It increases momentum against faster threats such as Dragapult, Chien-Pao, and Meowscarada. Both Roost and Substitute are alternatives that let Espathra capitalize on the switches it forces, and they give it more Calm Mind setup opportunities. They also block Sucker Punch from Chien-Pao and Kingambit. With Tera Fairy, Espathra resists Dark-type attacks alongside powering up Dazzling Gleam. Tera Blast can be run over Dazzling Gleam with Tera Fighting, as it checks Steel-types such as Iron Treads, Kingambit, and Corviknight while also removing its Dark and Ghost weaknesses.

Espathra functions best as a late-game cleaner on hyper offense teams. Dual screens support from teammates such as Grimmsnarl is appreciated, due to its poor defensive typing. Common entry hazard setters, such as Glimmora, Great Tusk, and Garganacl, provide Espathra with chip damage, which is vital in ensuring an OHKO on Iron Valiant and Choice Band Chien-Pao. Support from Great Tusk and Iron Treads is also appreciated, as they can check Gholdengo, something Espathra struggles with. Similarly, they also can provide entry hazard removal, which supports it even further. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down Pokemon such as defensive Gholdengo and Kingambit to the point where Espathra can clean late-game. Orthworm is a fantastic partner, providing Shed Tail support, alongside entry hazards, the latter of which gives Espathra more setup opportunities. Pokemon such as Breloom and Volcarona can provide utility for Espathra with Spore and Will-O-Wisp, giving it opportunities to set up. Espathra struggles with strong priority moves such as Extreme Speed from Dragonite, Ice Shard and Sucker Punch from Chien-Pao, Bullet Punch from Scizor, and Sucker Punch from Kingambit. Espathra also can be difficult to set up, as it has a rather low power level prior to boosting, and it tends to over-rely on Terastallization in order to sweep, due to its poor defensive typing.

- Written by: [[NoahDeKnight, 458971]]
- Quality checked by: [[BT89, 487308], [Milo, 540138]]
- Grammar checked by: [[Sulo, 528036]
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
remove add comment
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam/ Tera Blast
move 4: Protect/ Roost/ Substitute
item: Leftovers
tera type: Fairy/ Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP/ 252 Def/ 4 Spe

make sure to put spaces after every slash

[SET COMMENTS]
With Calm Mind, Espathra becomes a frightening sweeper. T due to the combination of Stored Power, Calm Mind, and Speed Boost all making it so that Espathra is one of the hardest threats to take down, defeating many Pokemon such as Great Tusk, Iron Valiant, and Amoonguss. Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon, while Tera Blast and a Fighting tera type hits Steel-types such as Iron Treads and Kingambit. Protect can be run for more speed boosts, Roost is an option for reliable recovery, and Substitute is used to capitalize on the opponent switching out and functions well with screens up make these seperate sentences and elaborate on their use cases (i.e. protect letting it secure speed boosts without being threatened by status or taking damage, roost keeping it healthy in the face of chip damage, substitute doing similar things while also letting it find opportunities to set up cm, etc.). Tera Fairy is run for defensive utility as well as to power up Dazzling Gleam, while Tera Fighting is used to turn the tables on Dark types.

Espathra functions best as a late-game cleaner, and it works excellent on hyper-offense teams, so s. Screens support from teammates such as Grimmsnarl is appreciated. Ground-types such as Great Tusk and Iron Treads can defeat Gholdengo, which Espathra struggles with they also provide hazard removal, so probs mention that too. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down the opposing team enough any specific pokemon that they wear down for espathra? mention stuff like defensive gholdengo and kingambit to the point where Espathra can defeat the weakened team.

this teammates part is a tad too small. would mention orthworm as a partner, as shed tail support is extremely useful for espathra in terms of getting set-up opportunities and entry hazards are really neat for espathra. entry hazard setters in general (glim, chomp, etc.) are useful for chipping down stuff

- Written by: [[NoahDeKnight, 458971]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]
i'd like to check this over one more time before approving, not a bad start though!
 
Last edited:
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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam/ Tera Blast
move 4: Protect/ Roost/ Substitute
item: Leftovers
tera type: Fairy/ Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP/ 252 Def/ 4 Spe

[SET COMMENTS]
With Calm Mind, Espathra becomes a frightening threatening sweeper. The combination of Stored Power, Calm Mind, and Speed Boost all make it so that Espathra is one of the hardest threats to take down, defeating many Pokemon such as Great Tusk, Iron Valiant, and Amoongus. some different examples should be taken here as it's not easy for Espathra to set up against these Pokemon and it needs multiple boosts to beat both of them, something like Corviknight and Rotom-Wash should be mentioned instead as Espathra has an easier time setting up against them than Great Tusk and Amoongus Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon, while Tera Blast and a Fighting tera type hits Steel-types such as Iron Treads and Kingambi. Protect can be run for more speed boosts mention the fact that it can also help Espathra get going against faster threats such as Chien-Pao, Dragapult or Meowscarada, Roost is an option for reliable recovery, and Substitute is used to capitalize on the opponent switching out switches, and functions well with screens up. Tera Fairy is run for defensive utility as well as to power up Dazzling Gleam, while Tera Fighting is used to turn the tables on Dark types. Also mention the fact that tera fighting and fairy both help it out against strong prority Sucker Punches from the likes of Kingambit and Chien-Pao

Espathra functions best as a late-game cleaner, and it works excellently on hyper-offense teams, so screens support from teammates such as Grimmsnarl is appreciated. Ground types such as Great Tusk and Iron Treads can defeat Gholdengo, which Espathra struggles with. Something about strong priority should be mentioned here, as moves like Extreme Speed from Dragonite, Ice Shards from banded Chien-Pao, Bullet Punches from Scizor and, Sucker Punches from Kingambit and, Chien-Pao are all solid ways to deal with espathra when using a more offensively inclined team. One more thing which should be mentioned in this part of the analysis is that it is difficult to get Espathra going due to it's relatively low power level before boosting itself numerous times, another glaring weakness which has not been mentioned is the fact that it can overely on Terastallization in order to sweep, as mono Psychic is not the greatest defensive typing in the current metagame, which can be detrimental in some cases. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down the opposing team enough to the point where Espathra can defeat the weakened team.
 

BT89

go on, take everything
is a Pre-Contributor
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam/ Tera Blast
move 4: Protect/ Roost/ Substitute
item: Leftovers
tera type: Fairy/ Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP/ 252 Def/ 4 Spe

[SET COMMENTS]
With Calm Mind, Espathra becomes a threatening sweeper due to the combination of Stored Power, Calm Mind, and Speed Boost all make it so that Espathra is one of the hardest threats to take down, defeating many Pokemon such as Corviknight, Iron Valiant, and Rotom-W. Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon, while Tera Blast and, a Fighting tera type with Tera Fightinghits Steel-types such as Iron Treads and Kingambit. Protect can be run to safely secure speed boosts while not being threatened by status or damage. It also helps it to get going against faster threats such as Dragapult, Chien-Pao, and Meowscarada. Roost is an option for reliable recovery, keeping Espathra healthy in the face of chip damage. Substitute is used to capitalize on switches and lets it have more opportunities to set up Calm Mind you can mention how substitute can also block priority moves. Tera Fairy is run for defensive utility and power up Dazzling Gleam, while . Tera Fighting is used to turn the tables on Dark types. Both tera types resist Sucker Punch, which is key in matchups versus Kingambit and Chien-Pao.

Espathra functions best as a late-game cleaner on hyper-offense teams. Screens support from teammates such as Grimmsnarl is appreciated make sure to explain why screens support is appreciated. Ground types such as Great Tusk and Iron Treads can defeat Gholdengo, which Espathra struggles with. They also can provide hazard removal, which Espathra appreciates. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down opposing Pokemon such as defensive Gholdengo and Kingambit enough to the point where Espathra can defeat the weakened team. Orthworm is a fantastic partner, being able to provide Shed Tail support, which gives Espathra more set-up opportunities, and Stealth Rock, which is appreciated by offensive Pokemon. you can mention other pokemon that can help espathra find set-up opportunities, i.e. stuff like spore loom and wisp volcarona Hazard setters, such as Glimmora and Garchomp provide Espathra with entry hazards, which are great at chipping down the opposing team. Espathra struggles with strong priority options such as Extreme Speed from Dragonite, Ice Shard and Sucker Punch from Chien-Pao, Bullet Punch from Scizor, and Sucker Punch from Kingambit are all ways to defeat Espathra. Espathra also can be difficult to get going, as it has a rather low power level prior to boosting, and it can tends to over-rely on Terastallization in order to sweep, as Psychic is not a very good defensive typing due to its poor defensive typing.

- Written by: [[NoahDeKnight, 458971]]
- Quality checked by: [[BT89, 487308], [username2, userid2]]
- Grammar checked by: [[username1, userid1]
QC 1/2, good job!
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Milo

I'm Your Man
is a Community Contributor
Add Comment Remove Highlight

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam/ Tera Blast
move 4: Protect/ Roost/ Substitute
item: Leftovers
tera type: Fairy/ Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP/ 252 Def/ 4 Spe

[SET COMMENTS]
With Calm Mind, You mention it after this, which is a better place to do so. Espathra becomes a threatening sweeper due to the combination of Stored Power, Calm Mind, and Speed Boost all make it so that Espathra is one of the hardest threats to take down, defeating beating many Pokemon such as Corviknight, Iron Valiant, and Rotom-W. Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon, while Tera Blast, and with Tera Fighting, hits Steel-types such as Iron Treads and Kingambit. Talk about this later in the paragraph when mentioning Tera Types Protect can be run to safely secure speed boosts, increasing Stored Power's damage as well as extra leftovers recovery while not being threatened by status or damage. It also helps it to get going increases momentum against faster threats such as Dragapult, Chien-Pao, and Meowscarada. Roost is an option for reliable recovery, keeping Espathra healthy in the face of chip damage. Substitute is used to capitalize on switches and lets it have more opportunities to set up Calm Mind. Reword this sentence, linking Roost and Substitute together, both capitalizing on switches and letting them have more opportunities to set up Calm Mind / Recover Reliably, because you can only click roost on a switch really. It also blocks priority Sucker Punch from Chien-Pao and Kingambit Tera Fairy is run for defensive utility mention how, resistances, moves, mons etc. and power up Dazzling Gleam. Tera Fighting is used to turn the tables counter on Dark Steel types such as... Kingambit for starters. Both tera types resist Sucker Punch, which is key in matchups versus Kingambit and Chien-Pao. move this to the mention of "defensive utility" just reword it a bit.

Espathra functions best as a late-game cleaner on hyper-offense teams. Screens support from teammates such as Grimmsnarl is appreciated, as Espathra's bulk is poor due to Espathra's poor defensive typing. Ground types such as Support from Great Tusk and Iron Treads is also appreciated as they can defeat check Gholdengo, which something Espathra struggles with. Similarly, Tthey also can provide hazard removal, which supports it even further. Espathra appreciates. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down opposing Pokemon such as defensive Gholdengo and Kingambit enough to the point where Espathra can clean late game defeat the weakened team. Orthworm is a fantastic partner, being able to provide Shed Tail support, alongside hazards, which gives Espathra more set-up opportunities, and Stealth Rock, which is appreciated by offensive Pokemon. Spore Breloom and Will-O-Wisp Volcarona can help with Espathra finding setup opportunities. Pokemon such as Breloom and Volcarona can provide utility for Espathra with Spore and Will-O-Wisp, giving it momentum to set up. Hazard setters, such as Glimmora and Garchomp provide Espathra with hazards, which are great at chipping down the opposing team. Move this part after the mention of Screens Support, but you need to reword this to make it better "(Hazard setters, such as Glimmora and Garchomp provide Espathra with hazards)" as well as to link to Great Tusk and include Garganacl. It just needs a bit of a clean up. Espathra struggles with strong priority options such as Extreme Speed Dragonite, Ice Shard and Sucker Punch from Chien-Pao, Bullet Punch from Scizor, and Sucker Punch from Kingambit. Espathra also can be difficult to get going set up, as it has a rather low power level prior to boosting, and it tends to over-rely on Terastallization in order to sweep, due to its poor defensive typing.

- Written by: [[NoahDeKnight, 458971]]
Quality checked by: [[BT89, 487308], [username2, userid2]]
- Grammar checked by: [[username1, userid1]

Implement this and I will take another look before I stamp
 

Milo

I'm Your Man
is a Community Contributor
Add Comment Remove

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam/ Tera Blast
move 4: Protect/ Roost/ Substitute
item: Leftovers
tera type: Fairy/ Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP/ 252 Def/ 4 Spe

[SET COMMENTS]
Espathra becomes a threatening sweeper due to the combination of Stored Power, Calm Mind, and Speed Boost beating many Pokemon such as Corviknight, Iron Valiant, and Rotom-W. Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon. Protect can to safely secure speed boosts, increasing Stored Power's damage as well as extra leftovers recovery. It increases momentum against faster threats such as Dragapult, Chien-Pao, and Meowscarada. Both Roost and Substitute can let Espathra capitalize on the switches it forces, and gives it more Calm Mind setup opportunities. It also blocks Sucker Punch from Chien-Pao and Kingambit. and with Tera Fairy, is run for defensive utility, giving it an immunity to Dragon-type moves from Dragonite and Roaring Moon, Dragonite doesn't run any Dragon Moves, and only CB Roaring Moon runs Outrage, which is clicking Crunch against it resisting Chien-Pao's and Kingambit's Sucker Punch Espathra resists the Dark-type attacks alongside and powering up Dazzling Gleam. Tera Blast can be run over Dazzling Gleam with Tera Fighting as it counters checks Steel-types such as Iron Treads, Kingambit and Corviknight, while also removing its Dark and Ghost type weaknesses.

Espathra functions best as a late-game cleaner on hyper-offense teams. Screens support from teammates such as Grimmsnarl is appreciated, due to its poor defensive typing. Common Hazard setters, such as Glimmora, Great Tusk, and Garganacl, provide Espathra with chip damage, which is vital in taking down ensuring an OHKO on Iron Valiant and Choice Band Chien Pao. before boosting, and guaranteeing the OHKO on non Heavy-Duty Boots from Roaring Moon. Support from Great Tusk and Iron Treads is also appreciated as they can check Gholdengo, something Espathra struggles with. Similarly, they also can provide hazard removal, which supports it even further. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down opposing Pokemon such as defensive Gholdengo and Kingambit enough to the point where Espathra can clean late game. Orthworm is a fantastic partner, being able to provide Shed Tail support, alongside hazards, which gives Espathra more set-up opportunities. Pokemon such as Breloom and Volcarona can provide utility for Espathra with Spore and Will-O-Wisp, giving it momentum to set up. Espathra struggles with strong priority options such as Extreme Speed from Dragonite, Ice Shard and Sucker Punch from Chien-Pao, Bullet Punch from Scizor, and Sucker Punch from Kingambit. Espathra also can be difficult to set up, as it has a rather low power level prior to boosting, and it tends to over-rely on Terastallization in order to sweep, due to its poor defensive typing.

- Written by: [[NoahDeKnight, 458971]]
- Quality checked by: [[BT89, 487308], [Milo, 540138]]
- Grammar checked by: [[username1, userid1]

QC 2/2

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Sulo

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ac = add comma, rc = remove comma
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Stored Power
move 3: Dazzling Gleam / Tera Blast
move 4: Protect / Roost / Substitute
item: Leftovers
tera type: Fairy / Fighting
ability: Speed Boost
nature: Bold
evs: 252 HP / 252 Def / 4 Spe (fixed spaces around the slashes)

[SET COMMENTS]
Espathra is a becomes a threatening sweeper due to the combination of Stored Power, Calm Mind, and Speed Boost, (ac) beating many Pokemon such as Corviknight, Iron Valiant, and Rotom-W. Dazzling Gleam can be used to take down Dark-types such as Chien-Pao and Roaring Moon. Protect can be used to safely secure Speed speed boosts, increasing Stored Power's damage as well as accruing extra Leftovers leftovers recovery. It increases momentum against faster threats such as Dragapult, Chien-Pao, and Meowscarada. Both Roost and Substitute are alternatives that can let Espathra capitalize on the switches it forces, and they give gives it more Calm Mind setup opportunities. They It also block blocks Sucker Punch from Chien-Pao and Kingambit. (period) With and with Tera Fairy, Espathra resists the Dark-type attacks alongside powering up Dazzling Gleam. (period) and powering up Dazzling Gleam. Tera Blast can be run over Dazzling Gleam with Tera Fighting, (ac) as it checks Steel-types such as Iron Treads, Kingambit, (ac) and Corviknight (rc) while also removing its Dark and Ghost type weaknesses.

Espathra functions best as a late-game cleaner on hyper offense (removed hyphen) teams. Dual screens Screens support from teammates such as Grimmsnarl is appreciated, due to its poor defensive typing. Common entry hazard Hazard setters, such as Glimmora, Great Tusk, and Garganacl, provide Espathra with chip damage, which is vital in ensuring an and OHKO on Iron Valiant and Choice Band Banded Chien-Pao. Support from Great Tusk and Iron Treads is also appreciated, (ac) as they can check Gholdengo, something Espathra struggles with. Similarly, they also can provide entry hazard removal, which supports it even further. Teammates such as Dragon Dance Roaring Moon and Dragon Dance Dragonite can wear down opposing Pokemon such as defensive Gholdengo and Kingambit enough to the point where Espathra can clean late-game. (added hyphen) Orthworm is a fantastic partner, providing being able to provide Shed Tail support (rc) alongside entry hazards, the latter of which giving gives Espathra more setup (removed hyphen) opportunities. Pokemon such as Breloom and Volcarona can provide utility for Espathra with Spore and Will-O-Wisp, giving it opportunities momentum to set up. (i don't really see how this provides "momentum" in the traditional way that is used.) Espathra struggles with strong priority moves options such as Extreme Speed from Dragonite, Ice Shard and Sucker Punch from Chien-Pao, Bullet Punch from Scizor, and Sucker Punch from Kingambit. Espathra also can be difficult to set up, as it has a rather low power level prior to boosting, and it tends to over-rely on Terastallization in order to sweep, due to its poor defensive typing.

- Written by: [[NoahDeKnight, 458971]]
- Quality checked by: [[BT89, 487308], [Milo, 540138]]
- Grammar checked by: [[Sulo, 528036]
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GP Team done
 

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