CaptainDaimyo
Love is a rebellious bird that none can tame...
[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes
[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier entry hazard setter of the type, as well as its Ground-type STAB move threatening non-Air Balloon Heatran and Archaludon. Sandy Shocks also gives Electric teams breathing room against Fire teams due to Protosynthesis boosting its Speed, allowing it to outspeed the likes of Cinderace and Choice Scarf Ninetales. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams, as the chip damage wears down foes, potentially breaking Focus Sash and Sturdy from Pokemon like Ceruledge and Ogerpon-C. Sandy Shocks also benefits from Stealth Rock, as it is able to 2HKO Alolan Muk after Stealth Rock damage. In the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net more damage against foes, notably OHKOing Skarmory, which it cannot do with Volt Switch. Power Gem can be run as well to remove the likes of Volcarona, Moltres, and Ogerpon-H, although the latter is only a target when Sandy Shocks's Speed is boosted under sun. Additionally, Spikes can also be run so that Sandy Shocks can set more entry hazards, (ac) but running either attacking move in the fourth slot will be much better in the long run, since Spikes can be ignored by Flying-types as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment. The EVs also make Protosynthesis boost Sandy Shocks's Speed.
Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards Sandy Shocks sets, as they allow them to better wallbreak. Notably, Zapdos takes out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone handles Fairy-types like Flutter Mane for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards; Iron Hands also appreciates Sandy Shocks being able to remove Moltres, which can cripple it with Will-O-Wisp. In return, Iron Hands and Pawmot can remove threats Sandy Shocks hates such as Chien-Pao and Greninja. Additionally, Shuca Berry Iron Hands is useful in the Ground matchup, and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants; in return, Raging Bolt revenge kills speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it spreads burns with Will-O-Wisp, provides a Ground immunity, and helps in both the Ground and Fire matchups. Lastly, Regieleki provides valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks outspeeds and threatens would-be faster threats like Greninja and Keldeo.
[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of 252 SpA / 4 SpD / 252 Spe can be used to net a 2HKO on physically defensive Quagsire. However, this spread makes Protosynthesis boost Special Attack instead of Speed, making Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
https://www.smogon.com/forums/members/ken.594478/
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes
[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier entry hazard setter of the type, as well as its Ground-type STAB move threatening non-Air Balloon Heatran and Archaludon. Sandy Shocks also gives Electric teams breathing room against Fire teams due to Protosynthesis boosting its Speed, allowing it to outspeed the likes of Cinderace and Choice Scarf Ninetales. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams, as the chip damage wears down foes, potentially breaking Focus Sash and Sturdy from Pokemon like Ceruledge and Ogerpon-C. Sandy Shocks also benefits from Stealth Rock, as it is able to 2HKO Alolan Muk after Stealth Rock damage. In the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net more damage against foes, notably OHKOing Skarmory, which it cannot do with Volt Switch. Power Gem can be run as well to remove the likes of Volcarona, Moltres, and Ogerpon-H, although the latter is only a target when Sandy Shocks's Speed is boosted under sun. Additionally, Spikes can also be run so that Sandy Shocks can set more entry hazards, (ac) but running either attacking move in the fourth slot will be much better in the long run, since Spikes can be ignored by Flying-types as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment. The EVs also make Protosynthesis boost Sandy Shocks's Speed.
Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards Sandy Shocks sets, as they allow them to better wallbreak. Notably, Zapdos takes out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone handles Fairy-types like Flutter Mane for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards; Iron Hands also appreciates Sandy Shocks being able to remove Moltres, which can cripple it with Will-O-Wisp. In return, Iron Hands and Pawmot can remove threats Sandy Shocks hates such as Chien-Pao and Greninja. Additionally, Shuca Berry Iron Hands is useful in the Ground matchup, and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants; in return, Raging Bolt revenge kills speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it spreads burns with Will-O-Wisp, provides a Ground immunity, and helps in both the Ground and Fire matchups. Lastly, Regieleki provides valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks outspeeds and threatens would-be faster threats like Greninja and Keldeo.
[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of 252 SpA / 4 SpD / 252 Spe can be used to net a 2HKO on physically defensive Quagsire. However, this spread makes Protosynthesis boost Special Attack instead of Speed, making Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
https://www.smogon.com/forums/members/ken.594478/
Last edited: