Monotype Entry Hazard Sandy Shocks (Electric)

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier entry hazard setter of the type, as well as its Ground-type STAB move threatening non-Air Balloon Heatran and Archaludon. Sandy Shocks also gives Electric teams breathing room against Fire teams due to Protosynthesis boosting its Speed, allowing it to outspeed the likes of Cinderace and Choice Scarf Ninetales. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams, as the chip damage wears down foes, potentially breaking Focus Sash and Sturdy from Pokemon like Ceruledge and Ogerpon-C. Sandy Shocks also benefits from Stealth Rock, as it is able to 2HKO Alolan Muk after Stealth Rock damage. In the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net more damage against foes, notably OHKOing Skarmory, which it cannot do with Volt Switch. Power Gem can be run as well to remove the likes of Volcarona, Moltres, and Ogerpon-H, although the latter is only a target when Sandy Shocks's Speed is boosted under sun. Additionally, Spikes can also be run so that Sandy Shocks can set more entry hazards, (ac) but running either attacking move in the fourth slot will be much better in the long run, since Spikes can be ignored by Flying-types as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment. The EVs also make Protosynthesis boost Sandy Shocks's Speed.

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards Sandy Shocks sets, as they allow them to better wallbreak. Notably, Zapdos takes out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone handles Fairy-types like Flutter Mane for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards; Iron Hands also appreciates Sandy Shocks being able to remove Moltres, which can cripple it with Will-O-Wisp. In return, Iron Hands and Pawmot can remove threats Sandy Shocks hates such as Chien-Pao and Greninja. Additionally, Shuca Berry Iron Hands is useful in the Ground matchup, and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants; in return, Raging Bolt revenge kills speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it spreads burns with Will-O-Wisp, provides a Ground immunity, and helps in both the Ground and Fire matchups. Lastly, Regieleki provides valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks outspeeds and threatens would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of 252 SpA / 4 SpD / 252 Spe can be used to net a 2HKO on physically defensive Quagsire. However, this spread makes Protosynthesis boost Special Attack instead of Speed, making Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
- First paragraph: kinda just organize things more. Earth Power then V switch, then Stealth Rocks then the Tbolt and friends. Its not a Ground type coverage if shocks is already ground. Slither Wing with Eq is Ground type Coverage. Clarify on what Earth Power does, Heatran and Glimmora both run Air Balloon so its dire to say Sandy Shocks just take em out. add in non-Air Balloon in front of them or just mention other mons. Earth Power takes out Band Harc, Archaludon etc. Mention Volt Switch, its purpose is just mainly pivoting for the team. Stealth Rock is nice to add, breaking potential sashes or Sturdy on Ceruledge, Breloom, and Rockpon is nice for the team. 4th move options what you said is fine. Ev spread is just to get proto speed, thats about it.

- Second Paragraph: Repetition of Clodsire variants, change up the threats. Specs Zapdos also takes out grass- and Fighting-types as well for Sandy Shocks notably Amoonguss, Hydrapple, and Great Tusk. Zone also helps in the fairy matchup as well. you can mention shuca hands set helping in the ground match up. Pawmot can be there as well if u want to avoid repetition of them. both handles threats like pao, gambit, blissey, etc.
-mention Rotom-W, Ground immunity + Wisp + helps in the ground and fire match up as well.
- Mention Regieleki, Hazard removal + Spread Paralysis via t wave.

- Other options: Can do an EV spread of 252 SpA / 4 SpD / 252 Spe to 2HKO physically defensive Quagsire instead.

Will take a look after the implements ty
 
Last edited:

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
- First paragraph: kinda just organize things more. Earth Power then V switch, then Stealth Rocks then the Tbolt and friends. Its not a Ground type coverage if shocks is already ground. Slither Wing with Eq is Ground type Coverage. Clarify on what Earth Power does, Heatran and Glimmora both run Air Balloon so its dire to say Sandy Shocks just take em out. add in non-Air Balloon in front of them or just mention other mons. Earth Power takes out Band Harc, Archaludon etc. Mention Volt Switch, its purpose is just mainly pivoting for the team. Stealth Rock is nice to add, breaking potential sashes or Sturdy on Ceruledge, Breloom, and Rockpon is nice for the team. 4th move options what you said is fine. Ev spread is just to get proto speed, thats about it.

- Second Paragraph: Repetition of Clodsire variants, change up the threats. Specs Zapdos also takes out grass- and Fighting-types as well for Sandy Shocks notably Amoonguss, Hydrapple, and Great Tusk. Zone also helps in the fairy matchup as well. you can mention shuca hands set helping in the ground match up. Pawmot can be there as well if u want to avoid repetition of them. both handles threats like pao, gambit, blissey, etc.
-mention Rotom-W, Ground immunity + Wisp + helps in the ground and fire match up as well.
- Mention Regieleki, Hazard removal + Spread Paralysis via t wave.

- Other options: Can do an EV spread of 252 SpA / 4 SpD / 252 Spe to 2HKO physically defensive Quagsire instead.

Will take a look after the implements ty
Implemented
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Add Comment Remove Highlight
[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier hazard setter of the type, as well as its Ground-type STAB being able to threaten non-Air Balloon Heatran and Archaludon. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams as the chip damage not only wears down foes easier, potentially breaking the Focus Sash and Sturdy of users like Ceruledge and Ogerpon-C respectively, but it also benefits Sandy Shocks's own offensive value, as it is able to 2HKO Alolan Muk and potentially Galarian Weezing after Stealth Rock damage.(Break this into two sentences.) On the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net bigger damage against foes, notably OHKOing Skarmory, which cannot be said for Volt Switch. Power Gem can be run as well to potentially OHKO Moltres as well as guarantee a 2HKO against Articuno and Zapdos. Additionally, Spikes can also be run so that Sandy Shocks can stack more hazards aside from Stealth Rock, but running either attacking options on the fourth slot will be much better in the long run since Spikes can be ignored by Flying-types, as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment.

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards placed by it so that they are able to better wall break wallbreak. Notably, Zapdos is able to take out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone is able to handle Fairy-types like Clefable for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards, and it also appreciates Sandy Shocks being able to remove Moltres, which can greatly weaken Iron Hands with Will-o-Wisp. In return, Iron Hands and Pawmot are able to remove threats Sandy Shocks hates such as Chien-Pao and Greninja, as well as Shuca Berry variants being useful in the Ground matchup; and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants, and in return, Raging Bolt is able to revenge kill speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it is able to spread burns with Will-o-Wisp, provide a Ground immunity, and help in both the Ground- and Fire-type matchups. Lastly, Regieleki is able to provide valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks is able to outspeed and threaten would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of max Special Attack and Speed EVs can be used to net a 2HKO on physically defensive Quagsire.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2 after implements. Great writing!
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
Add Comment Remove Highlight
[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Electric
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier hazard setter of the type, as well as its Ground-type STAB being able to threaten non-Air Balloon Heatran and Archaludon. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams as the chip damage not only wears down foes easier, potentially breaking the Focus Sash and Sturdy of users like Ceruledge and Ogerpon-C respectively, but it also benefits Sandy Shocks's own offensive value, as it is able to 2HKO Alolan Muk and potentially Galarian Weezing after Stealth Rock damage.(Break this into two sentences.) On the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net bigger damage against foes, notably OHKOing Skarmory, which cannot be said for Volt Switch. Power Gem can be run as well to potentially OHKO Moltres as well as guarantee a 2HKO against Articuno and Zapdos. Additionally, Spikes can also be run so that Sandy Shocks can stack more hazards aside from Stealth Rock, but running either attacking options on the fourth slot will be much better in the long run since Spikes can be ignored by Flying-types, as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment.

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards placed by it so that they are able to better wall break wallbreak. Notably, Zapdos is able to take out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone is able to handle Fairy-types like Clefable for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards, and it also appreciates Sandy Shocks being able to remove Moltres, which can greatly weaken Iron Hands with Will-o-Wisp. In return, Iron Hands and Pawmot are able to remove threats Sandy Shocks hates such as Chien-Pao and Greninja, as well as Shuca Berry variants being useful in the Ground matchup; and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants, and in return, Raging Bolt is able to revenge kill speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it is able to spread burns with Will-o-Wisp, provide a Ground immunity, and help in both the Ground- and Fire-type matchups. Lastly, Regieleki is able to provide valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks is able to outspeed and threaten would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of max Special Attack and Speed EVs can be used to net a 2HKO on physically defensive Quagsire.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2 after implements. Great writing!
Implemented
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Sandy Shocks @ Heavy-Duty Boots
name: Entry Hazard Support (Electric)
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier hazard setter of the type, as well as its Ground-type STAB being able to threaten non-Air Balloon Heatran and Archaludon (it also majorly allows Elec a lot more breathing room against fire, because Protosynthesis is op). Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams as the chip damage wears down foes easier, potentially breaking the Focus Sash and Sturdy of users like Ceruledge and Ogerpon-C respectively. It also benefits Sandy Shocks's own offensive value, as it is able to 2HKO Alolan Muk and potentially Galarian Weezing after Stealth Rock damage. On the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net bigger damage against foes, notably OHKOing Skarmory, which cannot be said for Volt Switch. Power Gem can be run as well to potentially OHKO Moltres as well as guarantee a 2HKO against Articuno and Zapdos (Volcarona gets OHKOed, guaranteed, securing the fire matchup, and can pick off Oger-H if needed). Additionally, Spikes can also be run so that Sandy Shocks can stack more hazards aside from Stealth Rock, but running either attacking options on the fourth slot will be much better in the long run since Spikes can be ignored by Flying-types, as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment.(Its for Speed Protosynth)

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards placed by it so that they are able to better wall break. Notably, Zapdos is able to take out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone is able to handle Fairy-types like Clefable (Flutter Mane) for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards, and it also appreciates Sandy Shocks being able to remove Moltres, which can greatly weaken Iron Hands with Will-o-Wisp. In return, Iron Hands and Pawmot are able to remove threats Sandy Shocks hates such as Chien-Pao and Greninja, as well as Shuca Berry variants being useful in the Ground matchup; and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants, and in return, Raging Bolt is able to revenge kill speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it is able to spread burns with Will-o-Wisp, provide a Ground immunity, and help in both the Ground- and Fire-type matchups. Lastly, Regieleki is able to provide valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks is able to outspeed and threaten would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of max Special Attack and Speed EVs can be used to net a 2HKO on physically defensive Quagsire. (This grants SpA protosynthesis as a drawback, leaving it vulnerable against Ogerpon and fast guys like Cinderace)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
QC2 URL
Grammar checked by:
GP1 URL
QC 2/2, please implement properly :(
Thank you Captain
 

Vertigo

wouldn't you like to know
is a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Dedicated Tournament Host
amgp, implement what you like
add remove comment

[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier entry hazard setter of the type, as well as its Ground-type STAB being able to threaten move threatening non-Air Balloon Heatran and Archaludon. Sandy Shocks also provides gives Electric teams breathing room against Fire teams due to Protosynthesis boosting its Speed, allowing it to outspeed the likes of Cinderace and Choice Scarf Ninetales. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams, (ac) as the chip damage wears down foes easier (not sure what you meant here but as it stands it doesn't make sense so I'm just removing it), potentially breaking the Focus Sash and Sturdy of users from Pokemon like Ceruledge and Ogerpon-C. (ap) respectively. It also benefits Sandy Shocks's own offensive value Sandy Shocks also benefits from Stealth Rock support, as it is able to 2HKO Alolan Muk and potentially Galarian Weezing after Stealth Rock damage. On the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net bigger more damage against foes, notably OHKOing Skarmory, which cannot be said for it cannot do with Volt Switch. Power Gem can be run as well to remove the likes of Volcarona, Moltres, and Ogerpon-H, although the latter is only a target when Sandy Shocks's Speed is boosted under sun. Additionally, Spikes can also be run so that Sandy Shocks can stack more set more entry hazards aside from Stealth Rock, (rc) but running either attacking options on move in the fourth slot will be much better in the long run, (ac) since Spikes can be ignored by Flying-types (rc) as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment. The EVs also make Speed Sandy Shocks's best stat, which grants it the Protosynthesis boost there Protosynthesis boost Sandy Shocks's Speed.

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards placed by it so that they are able Sandy Shocks sets, as they allow them to better wallbreak (remove space). Notably, Zapdos is able to take out takes out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone is able to handle handles Fairy-types like Flutter Mane for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards; (rc, asc) and it Iron Hands also appreciates Sandy Shocks being able to remove Moltres, which can greatly weaken Iron Hands cripple it with Will-O-Wisp. (capital o) In return, Iron Hands and Pawmot are able to can remove threats Sandy Shocks hates such as Chien-Pao and Greninja (rc) as well as Shuca Berry variants, (ac) being which are useful in the Ground matchup, (rsc, ac) and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants; (rc, asc) and in return, Raging Bolt is able to revenge kill revenge kills speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it is able to spread spreads burns with Will-O-Wisp, (capital o) provide provides a Ground immunity, and help helps in both the Ground (rh) and Fire-type (rh) matchups. Lastly, Regieleki is able to provide provides valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks is able to outspeed outspeeds and threaten threatens would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of max Special Attack and Speed EVs (here you should instead write what the actual spread is with full evs, including the last 4) can be used to net a 2HKO on physically defensive Quagsire. However, this boosts Special Attack from Protosynthesis spread makes Protosynthesis boost Special Attack instead of Speed, making it Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
 
Last edited:

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
amgp, implement what you like
add remove comment

[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier entry hazard setter of the type, as well as its Ground-type STAB being able to threaten move threatening non-Air Balloon Heatran and Archaludon. Sandy Shocks also provides gives Electric teams breathing room against Fire teams due to Protosynthesis boosting its Speed, allowing it to outspeed the likes of Cinderace and Choice Scarf Ninetales. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams, (ac) as the chip damage wears down foes easier (not sure what you meant here but as it stands it doesn't make sense so I'm just removing it), potentially breaking the Focus Sash and Sturdy of users from Pokemon like Ceruledge and Ogerpon-C. (ap) respectively. It also benefits Sandy Shocks's own offensive value Sandy Shocks also benefits from Stealth Rock support, as it is able to 2HKO Alolan Muk and potentially Galarian Weezing after Stealth Rock damage. On the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net bigger more damage against foes, notably OHKOing Skarmory, which cannot be said for it cannot do with Volt Switch. Power Gem can be run as well to remove the likes of Volcarona, Moltres, and Ogerpon-H, although the latter is only a target when Sandy Shocks's Speed is boosted under sun. Additionally, Spikes can also be run so that Sandy Shocks can stack more set more entry hazards aside from Stealth Rock, (rc) but running either attacking options on move in the fourth slot will be much better in the long run, (ac) since Spikes can be ignored by Flying-types (rc) as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment. The EVs also make Speed Sandy Shocks's best stat, which grants it the Protosynthesis boost there Protosynthesis boost Sandy Shocks's Speed.

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards placed by it so that they are able Sandy Shocks sets, as they allow them to better wallbreak (remove space). Notably, Zapdos is able to take out takes out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone is able to handle handles Fairy-types like Flutter Mane for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards; (rc, asc) and it Iron Hands also appreciates Sandy Shocks being able to remove Moltres, which can greatly weaken Iron Hands cripple it with Will-O-Wisp. (capital o) In return, Iron Hands and Pawmot are able to can remove threats Sandy Shocks hates such as Chien-Pao and Greninja (rc) as well as Shuca Berry variants, (ac) being which are useful in the Ground matchup, (rsc, ac) and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants; (rc, asc) and in return, Raging Bolt is able to revenge kill revenge kills speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it is able to spread spreads burns with Will-O-Wisp, (capital o) provide provides a Ground immunity, and help helps in both the Ground (rh) and Fire-type (rh) matchups. Lastly, Regieleki is able to provide provides valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks is able to outspeed outspeeds and threaten threatens would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
=============
Electric
--------
An alternative EV spread of max Special Attack and Speed EVs (here you should instead write what the actual spread is with full evs, including the last 4) can be used to net a 2HKO on physically defensive Quagsire. However, this boosts Special Attack from Protosynthesis spread makes Protosynthesis boost Special Attack instead of Speed, making it Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
Implemented most of these
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
1/1 GP Team done
same colors as amcheck
will dm him feedback / added both credits :toast:

[SET]
Sandy Shocks @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 48 HP / 208 SpA / 252 Spe
Timid Nature
- Earth Power
- Volt Switch
- Stealth Rock
- Thunderbolt / Power Gem / Spikes

[SET COMMENTS]
Sandy Shocks provides immense utility to Electric teams due to it being the premier entry hazard setter of the type, as well as its Ground-type STAB move threatening non-Air Balloon Heatran and Archaludon. Sandy Shocks also gives Electric teams breathing room against Fire teams due to Protosynthesis boosting its Speed, allowing it to outspeed the likes of Cinderace and Choice Scarf Ninetales. Volt Switch allows Sandy Shocks to pivot its teammates in safely. Stealth Rock is what makes Sandy Shocks valuable to Electric teams, as the chip damage wears down foes, (ac) potentially breaking Focus Sash and Sturdy from Pokemon like Ceruledge and Ogerpon-C. Sandy Shocks also benefits from Stealth Rock support, as it is able to 2HKO Alolan Muk and potentially Galarian Weezing got the clear from QC to remove this since it cleanly 2HKOes w/ tbolt and the only maybe roll is volt switch after Stealth Rock damage. On In the fourth moveslot, Thunderbolt can be used as Sandy Shocks's primary STAB move in order to net more damage against foes, notably OHKOing Skarmory, which it cannot do with Volt Switch. Power Gem can be run as well to remove the likes of Volcarona, Moltres, and Ogerpon-H, although the latter is only a target when Sandy Shocks's Speed is boosted under sun. Additionally, Spikes can also be run so that Sandy Shocks can set more entry hazards, (ac) but running either attacking move in the fourth slot will be much better in the long run, since Spikes can be ignored by Flying-types as well as Levitate and Air Balloon users. The Special Attack EVs allow Sandy Shocks to almost certainly 2HKO Clodsire variants without heavy Special Attack investment. The EVs also make Protosynthesis boost Sandy Shocks's Speed.

Sandy Shocks's entry hazard support is appreciated by a multitude of offensive teammates. Choice Specs users such as Zapdos and Magnezone greatly appreciate the hazards Sandy Shocks sets, as they allow them to better wallbreak. Notably, Zapdos takes out Grass- and Fighting-types such as Amoonguss, Hydrapple, and Great Tusk, and Magnezone handles Fairy-types like Flutter Mane for Sandy Shocks. Iron Hands and Pawmot are additional beneficiaries of Sandy Shocks's hazards; Iron Hands also appreciates Sandy Shocks being able to remove Moltres, which can cripple it with Will-O-Wisp. In return, Iron Hands and Pawmot can remove threats Sandy Shocks hates such as Chien-Pao and Greninja. (ap) as well as Shuca Berry variants, which are useful in the Ground matchup, Additionally, Shuca Berry Iron Hands is useful in the Ground matchup, and Pawmot has the additional benefit of reviving fallen teammates with Revival Blessing. Raging Bolt benefits from Sandy Shocks being able to remove some Clodsire variants; in return, Raging Bolt revenge kills speedy Water-types like Greninja, Barraskewda, and Keldeo. Rotom-W is another great teammate, as it spreads burns with Will-O-Wisp, provides a Ground immunity, and helps in both the Ground and Fire matchups. Lastly, Regieleki provides valuable hazard removal for the team, and it can spread paralysis via Thunder Wave so that Sandy Shocks outspeeds and threatens would-be faster threats like Greninja and Keldeo.

[STRATEGY COMMENTS]
Other Options
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Electric
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An alternative EV spread of max Special Attack and Speed EVs put the actual spread here can be used to net a 2HKO on physically defensive Quagsire. However, this spread makes Protosynthesis boost Special Attack instead of Speed, making Sandy Shocks vulnerable to faster threats like Ogerpon-H and Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Electric analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
https://www.smogon.com/forums/members/ken.594478/
 

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